Showing Posts For Molch.2078:

Thief damage compared to warrior

in Thief

Posted by: Molch.2078

Molch.2078

Good discussion! Thank you.

Thief damage compared to warrior

in Thief

Posted by: Molch.2078

Molch.2078

Your damage >50%: d
Your damage <50%: 1.2 * d
Teams damge: 4 * d
Boss hp: b

b_1 = 1/2 * 1/5 * b
b_2 = 1/2 * (1.2/4 + 1.2) * b = 1/2 * 0.23 * b

as you said, it takes you
.5b_1 / d = t1
.5b_2 / 1.2d = t2
seconds to deal your damage and your dps is
(b_1 + b_2) / (t1 + t2)

Looong equotation inc:

b * (1/2 * 1/5 + 1/2 * 0.23) / (1/2 * 1/5 * b / d + 1/2 * 0.23 * b / 1.2d)
———————————————————————————————-
b * 1/5 / (1/5 b / d)

=

well fk sth is wrong….

Edit, nope, I’m just too dumb to use WA correct, it’s 1.0979 aka 9.79%

(edited by Molch.2078)

Thief damage compared to warrior

in Thief

Posted by: Molch.2078

Molch.2078

Not a major problem, but executioner is only worth a 9% damage boost, assuming you’re the only person who has a damage increase sub-50%.

For half of the health of the boss, he will lose health at a rate of the character’s DPS, the final half will be 1.2x that DPS. You then need to calculate the total time necessary to take the boss from 100% to 0% at these two rates, and divide the health of the boss by that time. This will give you an accurate percentage. This is due to the fact that you will spend more time dealing damage at the lower rate of DPS than you will at the higher rate.

Here’s how the math works out:
b = Boss HP
d = Character DPS
t1 = Time for first 50%
t2 = Time for last 50%

.5b / d = t1
.5b / 1.2d = t2
b / (t1 + t2) = Average DPS

Plug any values in there and you’ll see that you get a 9.09% DPS increase from executioner.

On the contrary, this calculation is true, if you are the only player/if your whole team has + 20% sub 50%. If you are the only one in a team, b is not the boss HP, but the part of the boss hp you bring down, and this part is bigger in the second half of the fight since you will do more damage, but the rest of your team won’t.

.5b_1 / d = t1
.5b_2 / 1.2d = t2
(b_1 + b_2) / (t1 + t2) = Average DPS

b_1<b_2

tbh I’m not 100% sure about that, let me think for a moment…
… that would mean, that your damage increase depends on your teams dps. If they don’t do damage, we’re back to your calculation, and when they do infinite amount of damage, the game gets boring really really fast.

(edited by Molch.2078)

What has Aetherblade Retreat taught you

in Guardian

Posted by: Molch.2078

Molch.2078

Our definition of “effective” differs, it seems.

And there’s a problem with that?

No. I’m fine. Our discussion started here:

If you survive in zerker as good as in knights as good as in pvt, whats the point in not running zerker?

Because not everything is about raw damage.

I had the imagination of myself fighting a mob with full health while a guardian in a heal spec trys to heal me. Our discussion was too much hate and too little information to clear that image. So I will ask you straight forward: What is the build you’re using?

Since Im the OP and you have the misconception that non zerker means full cleric (lol) i should probably clarify.

0/0/30/30/10
Soldier runes
knights armor/weapon
zerker accessories
DPS sigil, strength or Fire.

Good DPS (for a guard) while acting as anchor when needed.

Maybe your “Zerker is bad”-statement was a little bit over the top? I see no problem to bring a 0/0/30/30/10 soilder runes full zerker equipment guardian to that dungeon.

What has Aetherblade Retreat taught you

in Guardian

Posted by: Molch.2078

Molch.2078

Our definition of “effective” differs, it seems.

And there’s a problem with that?

No. I’m fine. Our discussion started here:

If you survive in zerker as good as in knights as good as in pvt, whats the point in not running zerker?

Because not everything is about raw damage.

I had the imagination of myself fighting a mob with full health while a guardian in a heal spec trys to heal me. Our discussion was too much hate and too little information to clear that image. So I will ask you straight forward: What is the build you’re using?

Edit: 50/50 anchor? Kay, thats a build im running, too. You don’t need it everywhere, but it clearly has it uses.

Edit2: http://xkcd.com/438/

(edited by Molch.2078)

What has Aetherblade Retreat taught you

in Guardian

Posted by: Molch.2078

Molch.2078

High level fractals, dungeons, WvW, general PvE. I use it all the time and it’s very effective.

Our definition of “effective” differs, it seems.

Ranger DPS in Dungeons

in Fractals, Dungeons & Raids

Posted by: Molch.2078

Molch.2078

The sad thing is: While a mesmer has things like Focus 4/5 or blured frenzy, banner of discipline has roughly the same utility than ranger GS or S/WH…

What has Aetherblade Retreat taught you

in Guardian

Posted by: Molch.2078

Molch.2078

completely incorrect, the only boss fight i can think of in regular dungeons that isnt about raw damage … wait there isnt one

Oh so we’re only talking about bosses now? My bad. I thought there were other situations in the game other than that. Obviously my support build has absolutely no use in any situation in this game. Oh wait. It does. Almost everywhere.

You’re still lacking evidence… where do you need a heal-support guardian? Where is a little bit of heal better than damage?

Red bars to hit down, on the other hand, are everywhere…

Thief damage compared to warrior

in Thief

Posted by: Molch.2078

Molch.2078

In PVE I CnD trash mobs then BS them and they die.
I do not min/max my build for trash in open PvE. But you’re right, HK is better here.

For stationary PVE bosses where you just autoattack them and go afk
0/10 – bad troll attempt. Please try to be serious.

But I still say you should determine how much of your damage needs to come from your ‘from stealth’ attacks compared to the total amount of HP the mob has to determine which would be better in a given situation.

Thats what I am doing. The mob has so much HP, that the number of complete AA/C&D/BS-chains is much higher than the number of interrupted chains. Then I look at the skill coeficients to determine how much damage comes from BS.

2.4/(2.4 + 3.76) = 0.39 (39%) to be accurate.

(edited by Molch.2078)

What has Aetherblade Retreat taught you

in Guardian

Posted by: Molch.2078

Molch.2078

If you survive in zerker as good as in knights as good as in pvt, whats the point in not running zerker?

Because not everything is about raw damage.

Interesting. Any examples? And more than one, please.

Thief damage compared to warrior

in Thief

Posted by: Molch.2078

Molch.2078

So basically what youre saying is that if you require 2 full chains of CnD > autoattack > BS to kill something, you would need 67.5% crit chance for executioner to win. But what about when the second BS kills the thing youre fighting if it crits, and doesnt kill it if it doesnt crit? What if you use CnD > BS, then dodge away and get no autoattacks in, then CnD again then BS?

When you fight a boss or sth. you use like 100 chains and one final BS, this won’t make a difference.

I think youre looking at this entirely wrong. What you should be determining is how much of your damage needs to come from your ‘from stealth’ attacks compared to whatever youre fightings HP for hidden killer to win compared to executioner. Like, if you have X crit chance/damage/power, your backstabs need to total xx% of targets HP for hidden killer to win. Then people can determine themselves through their own play style which comes out ahead. Some people do a lot less attacking outside of CnD and BS compared to others who melee people down with autoattacks and HS’s. And I really believe thats what we should be talking about to determine which is better, not calculating some magic crit chance that has no baring on playstyle. I guarantee you, even with 68% crit chance you can make hidden killer win for damage output over executioner, just dont do much outside of CnD and BS and maybe even throw in a blinding powder or hide in shadows instead of a CnD.

So, you’re talking about PvP, while I talk about PvE? Well, gg then

But in PvE you will complete your chain 90-100% of the time.

In this formula, the base crit modifier is 0.5.

1 + (.5+.81) * .44 = 1.5764
That works.

Compared to how I write it out anyway
(1 * .56) + ((1.5 + .81) * .44) = 1.5764
Which I got from another game entirely and how Ive always seen it done, your way is easier but less noob friendly. lol

To be consistent:
Your formula is

(1 * (1 – critical chanche)) + ((1 + the thing I call critical damage) * crtical chanche) =
(1 * (1 – cc)) + ((1 + cd) * cc) =
1 – cc + cc + cd * cc =
1 + cd*cc

q.e.d.

But you are right, it’s not that easy to understand.

(edited by Molch.2078)

What has Aetherblade Retreat taught you

in Guardian

Posted by: Molch.2078

Molch.2078

1) Full zerker is bad. Aetherblade Strikers say hi
2) Condition removal = good, especially when getting those 5 stacks of confusion mid WW cast. Time to dust off those soldier runes eh?
3) Shelter = good, no need to elaborate on this

So please, keep these 3 points in mind the next time you run that dungeon so us “nub non zerker” guardians don’t spend 90% of the time rezzing you, kk?

Since when were guardians that didn’t run full zerk the noobs?

Since ever. And they still are. Damage > all in this game. One dungeon won’t change that.

Derrrrp. No. That attitude only works in very specific situations (Cof1 being an example).
Most fights in this game are designed to be prolonged experiences which means surviving is the most important thing. Zerk guardian is probably the dumbest thing I’ve heard of, really, due to their small health pool, especially in this dungeon where surviving is 70% of the mechanics in most of the fights.

I run CoE/Arah p1-4 in full zerker gear on every class. Five man, duo and solo. Your CoF1 argument is invalid.

Please stop saying zerker is a CoF1 only thing. It works everywhere just as good. If you survive in zerker as good as in knights as good as in pvt, whats the point in not running zerker?

(edited by Molch.2078)

Thief damage compared to warrior

in Thief

Posted by: Molch.2078

Molch.2078

According to this page, the auto chain + C&D has a coefficient of 3.76 and BS has 2.4.

The critical damage modifier is 1 + critdamage x critchanche. We assume 170% critical damage. Since executioner kicks in at 50% hp, we treat it as a 10% damage boost.

Let C be your critical chanche. We want to determine the value of C, where both traits ar equal.

[Executioner] 1.1 x (1 + C x 1.7) x (3.76 + 2.4) =
[Hidden killer] (1 + C x 1.7) x 3.76 + (1 + 1 × 1.7) x 2.4

http://www.wolframalpha.com/input/?i=1.1+*+%281+%2B+C+*+1.7%29+*+%283.76+%2B+2.4%29+%3D+%281+%2B+C+*+1.7%29+*+3.76+%2B+%281+%2B+1+*+1.7%29+*+2.4

C = 0.675 (=67.5% critical hit chanche)

I have more than 67.5%, for my build executioner is better.

when the base crit modifier is 1.5 and you have 30 in critical strikes, how can you have less then 180% crit dmg?

And the wolframalpha link does not work for me

Strange, it works just fine for me. But you can copy – paste the formula, but you need to replace the x with *. Or just believe it, it would be kinda stupid to lie about that, eh?^^

In this formula, the base crit modifier is 0.5. It is the additional damage the crit provides, multiplied with the probability of that bonus damage. Thats the reason there is a 1 in (1 + C x 1.7)

Edit: The fromula is accurate for 0 and 100% crit chanche (easy to proof) and the damage multiplier grows linear in C, therefore it should be correct. If you disagree, please post your formula to calculate the overall critical modifier.

(edited by Molch.2078)

Thief damage compared to warrior

in Thief

Posted by: Molch.2078

Molch.2078

2) yeah noob thieves are using Hidden Killer, you are right. Thieves with an average crit chance of 61% are using executioner because it deals more dmg

I’ve done the math for hidden killer vs executioner and I can tell you the point between crit chances where one is more effective than the other based on damage done from in-stealth attacks, but please, post the math in this thread and show us all how executioner is always superior at all points in time forever.

Noone said, that Executioner is always better.

According to this page, the auto chain + C&D has a coefficient of 3.76 and BS has 2.4.

The critical damage modifier is 1 + critdamage x critchanche. We assume 170% critical damage. Since executioner kicks in at 50% hp, we treat it as a 10% damage boost.

Let C be your critical chanche. We want to determine the value of C, where both traits are equal.

[Executioner] 1.1 x (1 + C x 1.7) x (3.76 + 2.4) =
[Hidden killer] (1 + C x 1.7) x 3.76 + (1 + 1 × 1.7) x 2.4

http://www.wolframalpha.com/input/?i=1.1+*+%281+%2B+C+*+1.7%29+*+%283.76+%2B+2.4%29+%3D+%281+%2B+C+*+1.7%29+*+3.76+%2B+%281+%2B+1+*+1.7%29+*+2.4

C = 0.675 (=67.5% critical hit chanche)

I have more than 67.5%, for my build executioner is better.

(edited by Molch.2078)

Ranger DPS in Dungeons

in Fractals, Dungeons & Raids

Posted by: Molch.2078

Molch.2078

This thread is hilarious. Please continue.

Shut down Frizz lab

in Sky Pirates of Tyria

Posted by: Molch.2078

Molch.2078

The problem is the HORRIBAD camera. Everytime I turn around to look for the golems or the lasers, it decides to zoom in because the room is way to small. Incredible anoying.

[EU] LF decent/semi-hardcore dungeon guild

in Looking for...

Posted by: Molch.2078

Molch.2078

Hello there,
We (two people) are searching for some people to run dungeons with.

What we expect from you:

  • the will to adapt to play efficient: please don’t run a build because you like it, but because you wan’t to get stuff done. I have nothing against fun, but for me, being efficient IS fun.
  • general knowledge of PvE-mechanics. Berserker is good. Melee is good.
  • the will to both teach and learn. Maybe we know something you don’t know. More likely you know something we don’t know. And maybe we just want to try something new.
  • Enough members and activity to get groups together.
  • Voice communication (english/german)

What we offer:

  • The things above.
  • High activity.
  • High experience in Arah explorer – duo/solo runs, duo/solo lupicus.
  • Decent experience in other dungeons like CoE and CoF (lol)

What we don’t offer:

  • experience in high level fractals. But if your guild runs them, we have the will to learn.

If you think we would fit in your guild, contact me or Agony.3542 here or ingame.

S/P CoF berserker farm question.

in Thief

Posted by: Molch.2078

Molch.2078

Build is 25/30/00/15 afaik. Not my build, not my video.

PvE DPS Warrior Build?

in Warrior

Posted by: Molch.2078

Molch.2078

Its 30/25/0/015 vs 30/0/0/10/30 btw.

Do you use + % damage per boon or + 150 power for every ally? I think they are both very strong traits and I truly miss them with 30/25/0/0/15.

PvE DPS Warrior Build?

in Warrior

Posted by: Molch.2078

Molch.2078

Do you use ruby orbs? Bc then you use my additional power from scholar runes and your additional kritchanche/damage from ruby orbs, while I ignored the + 10% damage from my runes.

Oh boy, this comparison starts to get complicated. Okay, please do the following:

Use your own power, precision and critcal damage. Do the math for both the 30/25 and the 30/10 build. State everything you included in your calculations.

I think it sums up to two equal builds, but one with -20% cd reduction on gs while the other provides no utility. tbh, +/- 4.5% damage is almost nothing, since we’re not 100% accurate in the first place.

And I dont think that you should use + 4% from signets – thats not viable in dungeons, and for open PvE I already said, that signets are better.

(edited by Molch.2078)

PvE DPS Warrior Build?

in Warrior

Posted by: Molch.2078

Molch.2078

15% Crit Damage:
1(1×1.15)=1.15

In this scenario, you raise your critical damage from 0 to 15. Then you are right. But you already have a huge bunch of critdamage. The + % damage scales with that critdamage you already have, the additional + % critdamage does not.

To use my edit’ed example from my last post: 100% critchanche and 100% critdamage, comparison of + 10% damage and + 10% critdamage:

(1 + 1.0 × 1.0) x 1.1 = 2.2
(1 + 1.0 x (1.0 + 0.1)) = 2.1

(edited by Molch.2078)

PvE DPS Warrior Build?

in Warrior

Posted by: Molch.2078

Molch.2078

I run full Berserker with 4 ascended pieces, rest exotic. As support, we asume Banner of strenght, banner of discipline and 10 stacks of might (you have 8 already with SoR and FGJ)
Your damage goes with Power x (1 + Crtichanche x Critdamage) – pm me, if you want to know why this formula.

30/25/00/15:
I have 2596 power + 10 × 35 might + 5 x 35 might from Forcefull GS. (average)
57% critical chanche + 20% fury = 77%
104% critical damage.
+ 10% damage

(2596 + 15 × 35) x (1 + 0.77 × 1.54) x 1.1 = 7504

30/10/00/30:
You lose 150 precision, 10% damage and 5 might, but gain 15% critical damage and 15% critical hit chanche.

(2596 + 10 × 35) x (1 + 0.85 × 1.69) = 7178

30/25 deals 4.5% more damage, and I dont even consider the fact, that GS skills have 20% less CD.

The reason for this is, that precision scales very bad, the diference between 77 and 85 critchanche is not that big. To get 100% critchanche, as you suggestet, you neet to sacrifice even more, eg.: sigill of acuracy instead of sigil of force, or precision instead of bloodlust. If you do, your damage will drop even more.

Edit: 15% critdamage at 100% critchanche is NOT equal to 15% damage. If you already have 100% critdamage, it is (1 + 1.00 × 1.15)/(1 + 1.00 × 1.00) = 7.5% damage. Only flat + x% damage stacks multiplicative, thats why + 10 % damage is so incredible good.

(edited by Molch.2078)

PvE DPS Warrior Build?

in Warrior

Posted by: Molch.2078

Molch.2078

150 precision, -20% CD on GS, ~15 stacks might and + 10% damage
vs.
15% critdamage and critchanche.

I don’t know why you choose 30/10/00/30 over 30/25/00/15

Btw, Banner of Discipline increases your personal dps more than any signet, but its imho too clunky for solo play. For open PvE I would prefer a signet build, too.

(edited by Molch.2078)

What has Aetherblade Retreat taught you

in Guardian

Posted by: Molch.2078

Molch.2078

1) Full zerker is bad. Aetherblade Strikers say hi
2) Condition removal = good, especially when getting those 5 stacks of confusion mid WW cast. Time to dust off those soldier runes eh?
3) Shelter = good, no need to elaborate on this

So please, keep these 3 points in mind the next time you run that dungeon so us “nub non zerker” guardians don’t spend 90% of the time rezzing you, kk?

Since when were guardians that didn’t run full zerk the noobs?

Since ever. And they still are. Damage > all in this game. One dungeon won’t change that.

PvE DPS Warrior Build?

in Warrior

Posted by: Molch.2078

Molch.2078

GS + Axe/Mace (The mace depends on the situation, carry a shield, a warhorn, a sword and a longbow/rifle in your inventory)
30(V-IX-XI)/25(V-X)/0/0/15(VI or whatever you want)
Full Berskerer equipment with ruby orbs or scholar runes. I recomend orbs, they are easier to play and waaaay cheaper.
A banner (strenght or discipline), FGJ and what ever you want as utility skills.
SoR or Battlestandart as elite (depends on situation/team).
Rotation: GS2, GS3 if you can hit a wall, swich weapons, axe2, mace4/5, axe1 (full chain), swich weapons, GS2…

(edited by Molch.2078)

Warrior Burst Build - PVE/Dungeons/Fractals

in Warrior

Posted by: Molch.2078

Molch.2078

So, your only reason to take this over a more effective berserker build is:

“This is more fun.”

Then I don’t see the point in this thread. I cannot measure your fun. If you like it – good build.

But if we talk about effectivness, well, it’s obiously weaker to a full damage build. Any constructive critic would lead to one of those builds.

Stomp is not a good skill in dungeons, you want your enemys close to each other so you can cleave them. Use a banner, thats a blastfinisher, too. Warhorn offhand has also a blastfinisher. And both skills are more supportive for your team. Use shield only if you really need the block.

DS: Much better, but not quite there yet

in Necromancer

Posted by: Molch.2078

Molch.2078

Nobody uses 1.

Honestly, Death Shroud should be melee.

I would prefere a “F2” as a melee DS form.

Rabid or Berserker

in Necromancer

Posted by: Molch.2078

Molch.2078

In a coordinated group (that means might and furybuffs) Dagger/Warhorn + Dagger/Focus deals more damage then DS.

Need a group for Arah Explore

in Players Helping Players

Posted by: Molch.2078

Molch.2078

You should add, if you are from NA or EU, since they can’t play togehter.

Besides that, Ingame Name and Server is not important: You can contact ppl with your forum name (eg.: Luciferbelmont.2348) and the dungeons are not server restricted.

If from EU, pm me ingame. I am always up for some arah action.

Warriors: Please Use Banners

in Warrior

Posted by: Molch.2078

Molch.2078

Banners for now needs:

- No cast time for pickup.
- Revive alies on summon.
- Damage and grants blast finisher on summon and on plant standard (without trait).

A imobile and inactive summon needs grants good reward for be viable.
Carry 2 or more at same time are unthinkable. I agree with boost advantages instead be able to wear in back.

Strength -> 300 power and 300 condition dmg.
Defence – > 300 toughness and 300 vitality.
Dicipline -> 300 precision and 30% critical dmg.
Tatics --—-> 300 healing power and +30% boon duration.
Batle —-—-> -30% skills recharge (do not afect batle standard).

Yes please, make warrior in PvE even more overpoverd.

But I agree with no cast time on pick up.

Epidemic Skill

in Necromancer

Posted by: Molch.2078

Molch.2078

No It hits 5 ppl.

But If you post sth here that has 14 or less letters, you get a error. You can fill the gaps with space, btw.

Edit: to slow…

Warriors: Please Use Banners

in Warrior

Posted by: Molch.2078

Molch.2078

I will only use banners if they become fully mobile, we are /not/ a buff class.

:)

Using banners as a warrior in dungeons is a no-brainer and a must do. This thread does not provide new information, but a lot of blocklist material.

(edited by Molch.2078)

Potential 50% crit chance in DS

in Necromancer

Posted by: Molch.2078

Molch.2078

When you use a well and turn on DS, the well should profit from the increased critchanche, too.

Necromancer DPS low?

in Necromancer

Posted by: Molch.2078

Molch.2078

I never said, that the guardian deals MORE damage, at least thats what I think is the word “almost” for – but obviously my english sucks, so I could be wrong.

But anyway, I think there is no need to continue this conversation. Your last few statements are 100% right, nothing to argue there. (or at least use pm’s, we’re kinda spaming)

Sometimes I think a forum is not a very good place to communicate, I’m sure face to face this would have been much more productive.

(edited by Molch.2078)

Necromancer DPS low?

in Necromancer

Posted by: Molch.2078

Molch.2078

Our entire argument started with:
I have long said that if they would fix the bleed cap problem, condition necros would be the king of PVE.

Bleed caps. Nothing about beeing range/melee. Nothing about condition gear and stats.

Open PvE is 99% trashmobs. And of those 1% champions, there are maybe another 1% like the giant in orr.

And as you said, in dungeons the speedclear faceroll warrior works. Even if you had no bleed cap, it would work better then conditionmancer.

I don’t think that you are the king of PvE because you can kill a single mob in orr.

Necromancer DPS low?

in Necromancer

Posted by: Molch.2078

Molch.2078

Any fight mechanic which requires you to dodge/move/avoid/change targets, whatever, is going to cut into that. Since most fights don’t require that, it hardly matters, which I am no disagreeing with.

Wait a minute. And a condition necromancer does not suffer from dodge/move/avoid/change targets?

I am more than willing to drop it and leave the post if you can show me a video of a 1-2 minute fight, where you sustain 9000 DPS (or OVER 9000!) for the entire single target fight. I would be willing to wager, only during your 100k burst you can do that, and the rest of the time you are well below that point. Not talking multi-target fights, as there are few large HP multi-target fights.

If you have a bunch of warriors that deals so much damage, the fights won’t last 1-2 minutes. And even when 9k is too much, 8k would still prove my point.

Maybe you should watch some videos from Strife.

(edited by Molch.2078)

Necromancer DPS low?

in Necromancer

Posted by: Molch.2078

Molch.2078

By the way… this would be an example where 100% zerker and 100% melee isn’t the way to go, since you haven’t found any cases where that is so.

In a group, it would be. And as I said, this mob has nothing to do with dungeons. Warrior kils the adds way faster btw, they just don’t stack like they do in dungeons.

Now I am confused what you want to say about necromancers, their viability and their damage compared to warriors.

Not sure what you are confused about? The point was the damage isn’t the problem. You have made numerous comments that zerker warrior is the king of PVE DPS, which has now been narrowed to Dungeon DPS, where mobs can all be grouped, and AOE damage is of little threat, and you stack buffs.

Warrior is only the DPS king because the dungeon design allows face-rolling your keyboard for mad big numbers. I picked a mob that required some LOS abusing, some avoidance, and some skill. And then showed how it wasn’t even remotely diffcult to do on necro who puts up good damage in a condition clear environment.

Your exaggerated numbers of 9k DPS are what I am refuting, and pointing out you only get numbers like that in the lol worthy content that allows it. (Which is quite a bit, but not all of it).

First: If I say PvE, I mean dungeons. My fault.
Sec.: 9k dps is no exaggeration in dungeons. It’s doable in every dungeon, even Arah.

And you can kill this giant with a zerker melee warrior, its just not superfast.

And you picked up a mob that favours range and AoE. Then showed how easy it is with a range AoE spec.

(edited by Molch.2078)

Necromancer DPS low?

in Necromancer

Posted by: Molch.2078

Molch.2078

By the way… this would be an example where 100% zerker and 100% melee isn’t the way to go, since you haven’t found any cases where that is so.

In a group, it would be. And as I said, this mob has nothing to do with dungeons. Warrior kils the adds way faster btw, they just don’t stack like they do in dungeons.

Now I am confused what you want to say about necromancers, their viability and their damage compared to warriors.

(edited by Molch.2078)

Necromancer DPS low?

in Necromancer

Posted by: Molch.2078

Molch.2078

I chose a mob that has enough HP to test extended duration on an extended fight. It favors DOT yes, because you allow the dots to build up to full efficiency. Like I said, I will video both, but I am very certain that conditions will not pan out effectively against a low HP target.

Against regular mobs and vets – Burst is more effective, I don’t think that is up for discussion, but the closest simulation to a boss level mob that is easy enough to get to would be that champion I mentioned.

I am not tilting the scales in favor of the necro, just in favor of a longer fight. All these claims of 9000 sustained DPS, blah blah blah should hold up on bigger HP mobs just the same as smaller HP mobs right? Thats the claim isn’t it.

The problem are not the onehit stomps or sth, but the Grubs. You can’t kill them fast enought.

How much mobs that spawn multiple ranged adds – thats the only problem here – do you have to fight by yourself in dungeons?

You can spam your damage rotation against almost every boss in this game. If you can solo a single champ in orr has nothing to do with viability in dungeons.

(edited by Molch.2078)

Necromancer DPS low?

in Necromancer

Posted by: Molch.2078

Molch.2078

…so you choose a mob that favoures the necromancer…

Necromancer DPS low?

in Necromancer

Posted by: Molch.2078

Molch.2078

I have long said that if they would fix the bleed cap problem, condition necros would be the king of PVE.

Whaitwhat?

…you do realize I just said that Condinec deals not much more damage then a GS autohitting Guardian. While that was slightly exaggerated, I dont se ANY way you outdamage a warrior. 9k DPS on 3 targets with + 30% / + 40% damagebuff for the entire party.

there are people that are new and might just believe that statement.

just saying

I guess if every part of the game is measured against COF 1, then you will always feel this way… but personally I would love to watch your full team of zerker warriors deal with the 10+ mobs on the ascalon fractal over level 40.

Not arguing survival vs. damage, but I am arguing that sustaining 9k dps on mobs is not possible if you actually have to dodge or intelligently avoid attacks.

Against a target golem though yeah, I agree with you.

But I am willing to be proven wrong. There is a risen champion giant thing that roams around alone in Orr. I challenge you to go kill with any class of your choosing solo, and I will go kill it with my condition necro, and I would be willing to bet I can kill it faster. (Yes it stomps, yes it summons adds, but hey… your a mega DPS machine… it should be no problem).

People get way to hung up on the idea they can go full glass and mash keys. My point was that the at least somewhat difficult content in this game isn’t that way.

^ this tyvm sir, please stop just spam running COF 1 and thinking your cool. You don’t even have to get into fractals to realize 100 blades speed teams are really only for a handful of content. Go play HoW or Arah sure we need dps but ill be kitten ed if i pick your glass kitten up off the ground when you get one shot.

Which part of

I’ve played everything in this game but frac 20+ (got bored soon). I duo’ed and solo’ed Arah exp.
So far no content where 100% glass isn’t viable, no content where 100% melee isn’t viable. On the contrary: It’s the way to go.
And I know enought ppl who do fotm 40+. With full glass thief or ele, dual dagger, full offensive traits.

was so hard to understand?

Pop-up... I'm not Blind!

in Suggestions

Posted by: Molch.2078

Molch.2078

+1

Dual Pistol for Pve/Pvp ??

in Thief

Posted by: Molch.2078

Molch.2078

Nope

Help me not suck at PvE

in Warrior

Posted by: Molch.2078

Molch.2078

Build is OK, problem is either the group or you (no offense).

Watch some videos about CoF p1. That might help.

Necromancer DPS low?

in Necromancer

Posted by: Molch.2078

Molch.2078

I have long said that if they would fix the bleed cap problem, condition necros would be the king of PVE.

Whaitwhat?

…you do realize I just said that Condinec deals not much more damage then a GS autohitting Guardian. While that was slightly exaggerated, I dont se ANY way you outdamage a warrior. 9k DPS on 3 targets with + 30% / + 40% damagebuff for the entire party.

there are people that are new and might just believe that statement.

just saying

I guess if every part of the game is measured against COF 1, then you will always feel this way… but personally I would love to watch your full team of zerker warriors deal with the 10+ mobs on the ascalon fractal over level 40.

Not arguing survival vs. damage, but I am arguing that sustaining 9k dps on mobs is not possible if you actually have to dodge or intelligently avoid attacks.

Against a target golem though yeah, I agree with you.

But I am willing to be proven wrong. There is a risen champion giant thing that roams around alone in Orr. I challenge you to go kill with any class of your choosing solo, and I will go kill it with my condition necro, and I would be willing to bet I can kill it faster. (Yes it stomps, yes it summons adds, but hey… your a mega DPS machine… it should be no problem).

People get way to hung up on the idea they can go full glass and mash keys. My point was that the at least somewhat difficult content in this game isn’t that way.

Champion giant? Boring. Lets solo Giganticus Lupicus instead, kay?

(edited by Molch.2078)

Necromancer DPS low?

in Necromancer

Posted by: Molch.2078

Molch.2078

I have long said that if they would fix the bleed cap problem, condition necros would be the king of PVE.

Whaitwhat?

…you do realize I just said that Condinec deals not much more damage then a GS autohitting Guardian. While that was slightly exaggerated, I dont se ANY way you outdamage a warrior. 9k DPS on 3 targets with + 30% / + 40% damagebuff for the entire party.

there are people that are new and might just believe that statement.

just saying

(edited by Molch.2078)

Necromancer DPS low?

in Necromancer

Posted by: Molch.2078

Molch.2078

I’ve played everything in this game but frac 20+ (got bored soon). I duo’ed and solo’ed Arah exp.

So far no content where 100% glass isn’t viable, no content where 100% melee isn’t viable. On the contrary: It’s the way to go.
And I know enought ppl who do fotm 40+. With full glass thief or ele, dual dagger, full offensive traits.

Therefore, being squishy or melee is no argument.

For the numbers: You don’t stack 25 bleeds, you have 20, max. The rest is usually taken by the team.

And there is something you missed. Epidemic transfers the duration. If your target has 25 bleeds and you use that skill, you get one bleed with 15 sec, one with 14, sec one with 13…. and one that is gone after one tick. Therefore it deals just half the damage you think it deals.

And I said almost harder. Ofc a condi-nec will outdamage a brainafk guardian. But guardians have more skills than GS1.

[…] and my personal favorite “epidemic build – staff auto-attacking” necromancers in lvl 48 fractals…

This was the first thread writen by you I ever read. I lol’ed much

And no. Necromancers are not “that” bad. Rangers are not that bad either. Bad played necro/rangers, those are the problem. And I find muuuch more poorly skilled rangers then warriors….

Thats probably the reason ppl think they suck. Players who do care about efficiency AND don’t reroll W/G/M are very rare.

(edited by Molch.2078)

Necromancer DPS low?

in Necromancer

Posted by: Molch.2078

Molch.2078

Say what now ?… Lol… slow down the group… and i suppose guardians do more AoE damage then a condition necromancer, or mesmers…
Fractals = AoE AoE AoE…

Epidemic-Coditionmancer does pittyfull AoE. Guardian hits harder with GS autohit…. almost….

The Problem isn’t epidemic, it’s a really strong skill, the problem is a) the lack of other AoE-Skills and b) conditiondamage still su*ks in 99% PvE.

Not much in this game where AoE burst for trash and sustained singeltarget for vets/champs/bosses isn’t the fastest and easiest way.

(edited by Molch.2078)

Thief vs Mesmer PvE Damage Test Video

in Thief

Posted by: Molch.2078

Molch.2078

Hey dear gw2ers, the sitation is like ele is the jack of all trades, no king, but strong in everything, makes ele fully viable and good as the other proffesions. if ele could do 100-120 k damage mutch more would run it and it would get insantly nerfed, and no chance that it can do 120 k. Show me a screen of you doing 120 k and il follow your toughts. but thief got better damage becuse we can do 20 k damage each 3 sec, and 30 k below 25 % hp, ele can beat thief, no doubt in that they are counter of thieves, but in damage we are still supreme over them, but their good side is that if you compare their damage to their survablity to the thief damage and survablity, if you get a together number of that, ele will be best, but if you only count damage thief will rule it defeinivlity. and if you got 100-120 k that got to be on that dungeon boss which let you do tons at him:) So im the one that burst your bubble..

Attachments:

Guardian armor?

in Players Helping Players

Posted by: Molch.2078

Molch.2078

There is a “post a picture of your guard” thread, maybe you find some inspiration there:

https://forum-en.gw2archive.eu/forum/professions/guardian/Post-a-Screenshot-of-your-Guardian

(be carefull, 909 posts, you could get lost…)