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I agree on anything writen here in favor of the thief, but the damage part. Thief has the highest single target damage. (Only ele + Fiery Greatsword can outdamage them) But thats it. Warrior has way more AoE and much better offensive support (+ 40% damage for the entire team? Anyone?), two things you need in dungeons, too.
For a smooth run, a good thief is nice to have, but at least one warrior ist almost a must.
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Well, not bad. I laughted. You know what? YOU add the word sPvP/WvW to every warrior qq thread you make and I will not call you a troll anymore. Deal?
Bc come on. Warrior bad in PvE? Tell us another…
Whoever claims that thieves have not enought survivability in high end pve has not undetrstood high end pve in this game. It’s not about swallowing the damage with a huge bunch of hp and heal it back up, it’s all about damage prevention. Don#t get hit at all. And the thief excels in this part.
You have a trait that grants you endurance. You have 5 second weaponswap, therefore you can get the most out of sigill of energy. You have a warhorn that gives you vigor. And you say Warrior has bad endurance reg? Do YOU even play a warrior?
And btw what do you mean with wasting stats? You have 2k Armor and 18k HP without a single point spent. Thats more then enought.
If you think 20k eviscerate is a waste, its your loss.
And I was refering to PvE, so your top PvP player argument in invalid.
Sigil of Energy has an internal cool-down of 9 seconds.
http://wiki.guildwars2.com/wiki/Sigil_of_EnergyThat trait means NOTHING to the sigil, in-fact it just makes it “off” and harder to use because you could use it a second before its Internal cool-down.
Do you even know what sigils do?
Ehrm…. okay…..
You do realize that this sigill only triggers when you swap to the weapon that holds it? Therefore you have to wait 2×5=10 seconds.
You have a trait that grants you endurance. You have 5 second weaponswap, therefore you can get the most out of sigill of energy. You have a warhorn that gives you vigor. And you say Warrior has bad endurance reg? Do YOU even play a warrior?
And btw what do you mean with wasting stats? You have 2k Armor and 18k HP without a single point spent. Thats more then enought.
If you think 15-20k eviscerate is a waste, its your loss.
And I was refering to PvE, so your top PvP player argument in invalid.
Don’t listen to Daecollo, either he is a horrible player or a horrible troll. All he does in this forum is whine about how bad warriors are…
Warriors have some insane endurance regeneration and enought basic health, therefore you can focus them on high damage builds without sacrificing any damage. If you need to put 30 points in stamina, you’re doing it wrong. This makes them not only very effectife but also very fun to play in both casual and high end PvE. With the 5 second weaponswap you are very versatile, I miss that trait on every other proffession I play.
AoE… we need decent AoE in dungeons.
After I read Pyroatheist’s thread about this OP Phantasm Build, I grabbed my mesmer and went straight to PvP. I am lvl 9 and I got this by joining sPvP with a backstab thief… I have no Idea about PvP…
Wrote a few letters to friends with different PvP experience and invited them for a 1n1. Destroyed them by pressing random buttons and running in circles.
I lost two fights, on against a BS-Thief while my stunbreaker was on cd and another one to the same thief who summoned thief guild and shadow refuge.
This works just like the mesmer: Summon pets, then gtfo while they do the work. I think thats the only way: This build sucks against more than one enemy, therefor create an artificial Xv1.
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Just because you went down last doesn’t mean you’re the best player in the group, it means the enemies considered you a low priority.
You, sir, deserve more likes.
For optimized speedruns in guild+teamspeak groups
focussing on exploiting easy bosses …sure those are boss. In a pug group for more difficult content, I’d prefer a bit of support from engi, guardian and dps from more durable professions like necro.Apples and oranges.
Now I agree. You don’t need to exploit Lupicus, he is easier and faster with 3-4 warriors and 1 mesmer even if done the intended way.
For more specific tipps, we should know which class you are playing. Nice pic, btw…
Don’t cheese or Line of sight any bosses/mobs. what do you mean wit that?
Okay, teach me. Srsly, maybe I am wrong, but I can’t see any good in those signets.
- Signet of Renewal: Healing spring gives you all the conditionremove you need.
- Signet of the Hunt: Burst in PvE? I think not at all.
- Signet of Stone: The passive is almost not noticable and the active has way to much cd. If you can dodge all the other things without it, you don’t need it at all.
- Signet of the Wild: Again, the passive is weak since in PvE you want to avoid damage rather then heal it. The active stability is sometimes nice but most of the time useless, the 25% damage increase is ok, but it has, again, way to much cd, its not worth it.
Signets are BAD BAD BAD BAD DON’T DON’T DON’T DON’T PLAY THEM!
…
Thats why.This honestly made me laugh. A a lot of rangers actually have at least one signet in their builds, all of which are pretty powerful even when untraited.
As for why we don’t have power- or precision-based signets… I would think it has something to do with the pet’s stats and the signets’ interaction with them.
Only other reason I can think of, aside from there’s four of each type of skill and we already have our four.
Yes, sometimes I forget that this game has content outside of PvE. But when you are used to OP 3 signet ranger in your PuGs, well, things get emotional sometimes.
So, let me reprahse that: Signets are not very good in PvE. Maybe the 25% movementspeed for map exploring, but thats it. I have no clue about ranger + pvp
Signets are BAD BAD BAD BAD DON’T DON’T DON’T DON’T PLAY THEM!
…
Thats why.
I think if such a thing existed it should show everything that only you did in contribution to the party in a percentage format only after the dungeon is completed.
You compared to rest of parties
30% conditions removed
10% party healed
8% boons applied to party
60% damage done
2% conditions dmg
1 time downed
1 time defeated
13% damage taken
59% party revives
Ect
I think thats a bad idea. I would use this tool to optimize my playstyle, but how can I determine which of my two builds is better, if the result depends on my teammates?
Nice work, man. I just watched your Condition PvE Build since I have no Idea about nec+PvP but I have some minor complains. If you are not up for some constructive critic, please stop reading now. Oh, and blabla english is not my native language blabla sorry blabla I’m sure you are able to understand me
Some things I would do different:
- You use one well but two corruptions – one of them is epidemic, a builddefinig spell. Why do you use focused rituals instead of master of corruption?
- Don’t use conditiondamage/power/vitality. You have more then enought hitpoints and a conditionbuild won’t profit from power. Use conditiondamage/precision/toughness instead.
- Same goes for celestial trinkets. They are BAD. Bunch of stats you dont need. And they grant magic find. Magic find is my personal nemesis in this game.
- I realy need to do calculations about rampagers gear. Precision as a main stat? I think this is very weak – but not sure about this point.
- A rune with conditiondurations is muuuuch better then rune of the undead.
- 10 Points in bloodmagic grants you a trait, that creates a mark of blood every time you dodge. I think you should take a look at this. But where do I get 10 points?…
- … 20 points in death magic? You don’t profit from the second minor trait (Protection of the horde) and staff mastery is kinda useless. the only marks you want to spam on cooldown are blood and chillbane. You have 10 seconds time before you swich back to scepter. Bloods CD is already low enought for this and 16 or 20 sec on chillbane won’t change anything, you can use it once and its of cd the next time you swich to staff.
- My last point is a question, I haven’ tried this, yet: Why use staff at all? Its a huge damageloss to swich to staff and you can get the cc by using Scepter/Focus + Scepter/Dagger. Same cc, more bleeds and you can swich weapons on cd to trigger sigill of endurance/might/whatever.
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They are 100% garbage. 100b does only 30-40k damage, your 40% dmg teambuffs have a mere 4/5 uptime (if not traited) and their elites are complete useless since they just rezz downed players (on AE), not dead ones.
No srsly, they are borderline overpowerd. Signetbuild+ GS, and your leveling is almost too easy. Swich for banners in dungeons and everyone will love you.
On the other hand you have as much dodges as a thief (maybe more) and the higest base HP/armor.
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If you outlive a warrior with this build, its not bc your build is good, its bc the warrior is BAD.
Take a skilled warrior and he wont die at all, not in CoF, not anywhere else. And deal much more damage.
There would be one with the best tokens/effort-quota; and this would be the one and only one.
Nice idea, won’t work. Most ppl run dungeons for tokens. When you have one region with 4 Dungeons, everyone would farm the easiest one and no one would care about the other 3.
Of course i assume that the rest of my team is not 100% brainafk and someone picks up the second banner. But you know what? You won. Banners won’t grant you swiftness at all.
Please stop trying to change the subject and refer now to the point, that banners are better even if you solo the dungeon…
ohh swiftness well it’s not perma unless you run boon duration
With 2 banners it is – and btw, swiftness was not the point of this post…
haste?
Sorry, swiftness.
With 2000 power, 55% critchanche and 100% crit damage (without buffs/utilitys):
- signet of might + signet of fury + fgj + trait: 40 prec per signet grants 20% more damage for yourself.
- banner of discipline and strenght + fgj + trait: cooldown reduction for banners grants 24% more damage for your entire team (including yourself).
Oh, but you need to pick them up after every fight. And maybe push one button for permanent swiftness for your entire party.
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I am not sure if you understood my statement. In your second example, Player B is exactly that type of player who is not worth your time.
And besides, now Player A at least knows that he could do better and could improve.
Pros:
- More possibilities for personal and teamwide optimisation.
- A way to compare yourself to others – better and more realistic self-evaluation.
- Easy way to determine if you want to play with somebody or not – for both elitists and casuals.
- Better and easier way to spot balance-issues.
Cons:
- You would notice very fast if your guild is friendly or or a bunch of kitten.
- If you are a bad player and have no interest in getting better, you would have trouble to find a decent group/guild.
Those arguments are always the same. There are lots of pros and the only real con – more ways for idiots to flame ppl – can easily be answerd with: If somebody kicks you for low DPS, you probably didn’t want to play with that person in the first place.
Aww, sweet memorys… This skill used to last just one second but you couldn’t break it…
You said ~5sec. Warrior uses 100b + WW. Done. With frenzy, thats faster.
Fun Fact: I had the same 5-Ranger-CoF idea, but i would do it a bit different.
5 rangers can easily stack 25 might and fury and have accces to 6-8 sec quickness. Therefore you should be able to kill slavedriver very fast with sword/warhorn.
Same goes for the endboss – he has a knockdown and a heavy burn, you have 20 sec stability and a heal that removes one condition every 3 seconds. No need to dodge = high dps.
In theory, 5 Ranges should be able to do this really fast.
Imbune.5497:
When Kholer downs you every 5 sec, your DPS will drop, thus, not get pulled = higer DPS. I dont see your point here.
And if an ally gets downed, of course you will help him, but bad teammates are no excuse – they have no influence on your skillevel.
Sovta.4719:
You dont get it, do you? If you place a wall of reflection so that your warriors can hit, you’re doing this to deal damage. If you think DPS = the number on your screen, then please, think again.
And everyone i asked about high level fotm says the same: lvl 50+ all you need is full zerker and utilitys.
Thats why a groupwide DPS-meter is also important.
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Given that the only real “end game goal,” in Guild Wars 2 is improving your own ability/skill at the game, and the only real way to measure your ability at the game is your DPS, I personally feel that a DPS meter is a very necessary addition to the game.
DPS meters will help bad and sub-par players KNOW that they are bad, and thus open their eyes to necessary improvements eventually bringing the “average skill level” of players in the game up. Good players will have a never-ending goal to strive towards improving their DPS.
Right now Guild Wars 2 rewards all players (basically) equally, regardless of how good or bad you are at the game, thus unskilled players never really come to the realization of just how under-par they are, which I find is incredibly detrimental to the future of the game’s community.
+1
Maybe http://www.youtube.com/watch?v=k-2IT8rcdj0 something like this? http://www.youtube.com/watch?v=LRLdhFVzqt4 or this?
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For Dungeons? Thief. 100% Thief. I played both of them and a ranger brings nothing you need in a dungeon. If you like the profession, idc, play ranger, they are not useless, but a thief is better.
When you maximize your conditiondamage that way, how many stacks bleed can you maintain by yourself?
With a mesmer and so much DPS, you should melee him in p2. Range for p1, since this is a lot easier, then, when hes invulnerable at 75%, go melee.
Either he will use his big aoe right away or a strong melee attack first and then aoe. Once you know the animations, use Feedback right before he uses his big aoe. If you want, you can drop your TW, too. He should be in p3 in no time.
Takes a few wipes for practice, but once you know what to do, this is FAR easier then range in p2.
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If you run a 20/30/0/0/20 Build, you can use eviscerate. When you start your next 100b, you have 2 1/2 bars of adrenaline. Eviscerate deals about 15-20k in 1 sec, no way your telling me, that the 12% DPS-loss from a few axe autohits is worse.
Arah 1 four hours?
- Step one: Invite 1-2 Thieves
- Step two: Use Shaddowrefuge to skip from boss to boss. Can be done without refuge, but with two thieves its impossible to fail.
- Step three: One hour max.
I have to agree, Arah is made for a thief.
So, you basically want a completely different game that have nothing at all to do with Guild Wars 2?
Might I suggest you start looking for another game to play?
I suggest “I wanna be the Guy.”
In organized groups, 5 man full zerker (maybe one zerker/knight guardian) is the way to go. You won’t die when everyone plays his or her part well.
Just google some speedrun-videos of Arah EXP.
On the other hand, if your pubbing, you often can’t rely on your team. Bring some defensive armor and when things dont work out, switch gear.
Guardian deals similiar dps to warrior if he gets fury from outside source or is constantly burning.
Vid or didn’t happen.And asking about guardian buffs is a bit silly.
It’s a rethorical question. Appart from 4-5 might you don’t offer any offensive Support for your team.
Btw, I dont say Guardians are bad. One Guardian/Team is awesome. But you sound like 1 Warrior + 4 Guardians new meta. And that kinda surprises me, since I know you are a decent player.
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Oh come one, don’t take that so seriously
Appart from Wall, what high-dps skill a guard can offer? And you cant use this skill against every boss.
How much might do you offer for your group? Other buffs, like banners? Vulnerability?
1 warrior can’t grand 100% Fury uptime, cd on Battlestandart is too high. You need at least 2.
And when warrior deals only good damage, well, then guardians deal crap damage. And no, Wall of Reflection does not count.
I’m not sure. Hammer deals 29k in 2.7 Sek. 100b deals 35k in 3.5 sec AND has 6 1/2 sec cd. If you already have 2 Warriors, elementarists are imho stronger.
I’m still able to run it in 6 minutes or under with a great group.
6 min run = 26 silver
One hour -> 60 min = 260 silver = 2 gold 60 silverHow can that be called farming? You can get around 6 gold in one hour farming materials in Cursed Shore
6 min run = 26-10 silver Dungeon + 25 silver endboss + 15 silver first champ + 10 silver acolyth event = 60-76 silver/run
= 6-7.6g / hr + drops
No Killshoot? Deals about 20k in 2 sec.
How does the dps compare to other weapons?
Thief P/P deals about the same DPS.
A bad noob usually knows, that he’s bad. He knows, that he’s a burden for the group and I doubt he’s happy about that. Whenever I see such a person, I offer help which is gladly acceptet most of the time.
He sucks because he doesn’t know better and at least he is trying.
The good player with MF on the other hand sucks just because he can, fully aware of his failure. (On the other hand, I don’t think that something like a, “good player with MF” exists at all)
So, no. I would rather kick someone with MF then someone without skill/exp.
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