Showing Posts For MorganOneNine.1025:

Chat disabled?

in Bugs: Game, Forum, Website

Posted by: MorganOneNine.1025

MorganOneNine.1025

Me too… Nothing I enter in “map” shows up, while it seems like most everyone else’s does.

Dye uses charges? Rant about town clothes

in Guild Wars 2 Discussion

Posted by: MorganOneNine.1025

MorganOneNine.1025

Read the dye “transmutation” window again… It says “this will cost 0 charges”. It still doens’t cost anything, it’s just brought the dying system inline with the new charges system and terminology (for better or worse).

NPR story on reward-based marketing/gameplay

in Guild Wars 2 Discussion

Posted by: MorganOneNine.1025

MorganOneNine.1025

There was an interesting story on NPR this morning about the trend (and perils) of reward-based marketing and gameplay. It’s not specific to GW2, but the story definitely struck a GW2-related chord when I was listening and I imagine the connection will be obvious to those who potentially feel the same.

http://www.npr.org/blogs/alltechconsidered/2013/07/24/204621796/ONLINE-REWARDS


“Ask yourself: Are you addicted to technology — any technology? Do you check email obsessively, tweet without restraint or post on Facebook during Thanksgiving dinner? Or perhaps you are powerless in the face of an iPad loaded with Angry Birds?

Many of the most popular technologies of our time tap into powerful reward mechanisms in our brains. And while most researchers , there’s that these technologies alter how our brains work and change how we behave."

Possible to get stuck behind Mai's cell

in Bugs: Game, Forum, Website

Posted by: MorganOneNine.1025

MorganOneNine.1025

In the new instance, if you go up the interior tower stairs and then fall down between the stairs and Mai’s cell, you’re stuck: both ways around the cell end in an impassible invisible wall.

(edited by MorganOneNine.1025)

Playable races: Charr cub & Norn child

in Suggestions

Posted by: MorganOneNine.1025

MorganOneNine.1025

I’ve tried playing charr and norn characters, and just can’t do it. I end up deleting them shortly after that glorious act of creation because of the “running through molasses” feel their movement animation has, to bring their speed in line with the shorter races.

To offset that, I heartily suggest smaller-sized charr cubs and norn rugrats be added to the playable races, post-haste.

(edited by MorganOneNine.1025)

Other way 2get Holographic Dragon Wing?

in Dragon Bash

Posted by: MorganOneNine.1025

MorganOneNine.1025

As a random drop from enemies in the world.

Ogre Footprints

in Dragon Bash

Posted by: MorganOneNine.1025

MorganOneNine.1025

I tried looking for them too, both visually and with the investigation tool. Eventually gave up, opened the map, and went over to the gold star. Kind of a letdown.

RNG: A Soultion For All

in Guild Wars 2 Discussion

Posted by: MorganOneNine.1025

MorganOneNine.1025

Regardless of whether it’s Anet or NCSOFT calling the shots, I heartily agree with the OP. More options for players, while still keeping the money-milking around for the company… Seems like a win/win.

How do YOU enter an asura gate?

in Guild Wars 2 Discussion

Posted by: MorganOneNine.1025

MorganOneNine.1025

^ Ha! Very nice.

How do YOU enter an asura gate?

in Guild Wars 2 Discussion

Posted by: MorganOneNine.1025

MorganOneNine.1025

Oooo, I added a third c) option… Movement skills! Didn’t think of that one… =D

How do YOU enter an asura gate?

in Guild Wars 2 Discussion

Posted by: MorganOneNine.1025

MorganOneNine.1025

a) Run towards it, and keep running into it
b) Run towards it, and jump into it
c) Run towards it, and use a “movement” skill to propel yourself into it

I compulsively have to jump into it… No idea why.

(edited by MorganOneNine.1025)

No Special Musik in Lions Arch!?

in Dragon Bash

Posted by: MorganOneNine.1025

MorganOneNine.1025

I’d wondered the same thing last week, with no response… Definitely weird that there’d be an entire blog post about the music, only to have it on one fleeting screen instead of prominently in-game where it should be.

https://forum-en.gw2archive.eu/forum/livingworld/dragonbash/DB-theme-in-LA-according-to-blog-post/first#post2208773

(edited by MorganOneNine.1025)

DB theme in LA, according to blog post?

in Dragon Bash

Posted by: MorganOneNine.1025

MorganOneNine.1025

From today’s news/blog post:

“You can imagine my surprise when Steve Hwang pinged me a month ago to ask if his team could use “Spawn the Dragon” as the musical theme for the Dragon Bash festival. I didn’t need much convincing to rewrite the lyrics; who wouldn’t want their song played in the streets of Lion’s Arch?

Except, as we know, instead of this lively pub song blasting in LA, we have the same-old melancholy tune. So what’s the deal? Why isn’t the Dragon Bash theme song playing in LA, like apparently it’s supposed to be doing?

(edited by MorganOneNine.1025)

Duration/distance for traps?

in Ranger

Posted by: MorganOneNine.1025

MorganOneNine.1025

Great, thanks! I was trying to test them myself and couldn’t get the details straight. (And unless I’m missing a duration tooltip somewhere, it’s odd that their lifespan isn’t listed.)

How to farm Dragon Coffers

in Dragon Bash

Posted by: MorganOneNine.1025

MorganOneNine.1025

Fiontar has a very valid (and correct) point.

But, the blame also lies with the content– the holo-monsters shouldn’t die so quickly that there’s a 99% chance you can’t even get a hit in; some re-balancing needs to be done.

Duration/distance for traps?

in Ranger

Posted by: MorganOneNine.1025

MorganOneNine.1025

Two quick questions on ranger traps (in terms of PvE)…

1) Do they last indefinitely, until they’re triggered?
2) Do you need to stay within range of them after they’re set, or could you theoretically set one and then wander off to the other corner of the map?

Thanks!

(edited by MorganOneNine.1025)

Gendarran Rock Formation?

in Dragon Bash

Posted by: MorganOneNine.1025

MorganOneNine.1025

Someone pointed this out:
https://forum-en.gw2archive.eu/forum/livingworld/dragonbash/The-Mysterious-Rock-Formation

If you go there, between the Lionbridge and Broadhollow WPs, SE of the “Bad Omen” POI, there’s a big mountain with mechanical sounds and steam coming out of it.

Henchmen for story mode dungeons only

in Suggestions

Posted by: MorganOneNine.1025

MorganOneNine.1025

I support both the henchies and solo-story modes. I’ve only done two dungeons (AC story and CM explorable), and am afraid to even try the others because of their apparent difficulty and/or “you’re not the right build for this group!” stigma.

Free Lions Arch Waypoints

in Suggestions

Posted by: MorganOneNine.1025

MorganOneNine.1025

As a tangent to the OP’s post, I’ve always thought having a free “racial” teleport/waypoint skill would be nice… Humans get to zip back to DR for free, Charr to the Citadel, and so on. That would give players two locations to work with, really: the home city (which could also serve to make them more populated) as well as a more natural/logical way to get back to LA without the doesn’t-make-as-much-sense Mists route.

(edited by MorganOneNine.1025)

Backpiece clipping

in Last Stand at Southsun

Posted by: MorganOneNine.1025

MorganOneNine.1025

Could the backpiece not change it’s preference depending on what type of armour the character wears?
If armour = light use backpiece#1
If armour = medium use …
I know I know, dreaming here.

First thing I thought of, too… Surely there’s some way to make a flag so that not every armor type (or race) has to use exactly the same positioning across the board?

Commander icon bug in crab toss

in Bugs: Game, Forum, Website

Posted by: MorganOneNine.1025

MorganOneNine.1025

Has this been noted already? If someone has their commander icon up, the “crab carrier” icon is invisible.

So long and thank you for all the bonfires

in Living World

Posted by: MorganOneNine.1025

MorganOneNine.1025

“Several days”? From what I’m reading It’s only active until tomorrow…

>> The Flame and Frost epilogue will be active from Sunday, May 12 at 12:00pm Pacific until the release of the Secret of Southsun on Tuesday May 14.

on randomness of drops

in Flame and Frost

Posted by: MorganOneNine.1025

MorganOneNine.1025

+1 to everything. Working for your reward instead of wishing and praying to the RNG gods sounds like a fantastic idea. I like how it would bring a bit of traditional “questing” to dungeons as well.

Dungeon Difficulty: it's too hard!

in Flame and Frost

Posted by: MorganOneNine.1025

MorganOneNine.1025

WAY too hard, and seeing an entire thread of “no way, it’s soooo easy, make it harder!” just makes it worse. I was in my third attempt at the dungeon tonight, exact same story as the first two: make it through the dungeon just fine, then die a hundred times at the bosses (who freaking COMPLETELY HEAL every time you wipe?? seriously? here wound, have some salt!) and had to eventually give up. All five of us were dodging, rezzing, doing damage, being aware of the “25% health” gimmick, etc.; at one point we got one of the bosses down to a sliver of health, all wiped, and had to start over from scratch with them having full health again. I’m sorry, but that’s just NOT fun, it’s maddening.

(edited by MorganOneNine.1025)

best boss encounter ever

in Flame and Frost

Posted by: MorganOneNine.1025

MorganOneNine.1025

Offering an (apparently minority?) opinion…

Maybe I’m just not the target player for this content; I found the dungeon a lot of fun but the end bosses completely frustrating, to the point that they totally wiped out the “fun” feelings I had prior to them.

I went in with a very competent PUG (which should be doable, please no “then get a better guild” comments), and spent over an hour in it: about 20 mins for the dungeon itself and the remaining 40+ repeatedly wiping against the two bosses. We all knew about the whole enraged mechanic, got each boss down to a fraction of their health, and just couldn’t finish the job. Multiple times, multiple wipes. I don’t think it would’ve been so kitten frustrating if the bosses didn’t heal back to full health every time… At least make it seem like we’re making some progress without going back to square one each time.

So yeah. Loved the feel of the dungeon; so far absolutely hate the end bosses.

I dislike temproary content

in Flame and Frost

Posted by: MorganOneNine.1025

MorganOneNine.1025

Easy solution (with some programming, of course)… Keep the physical dungeon itself, remove the Molten enemies after two weeks, populate it with another type of enemy that moved in after the Molten was defeated, and make it a permanent dungeon. Easy-peesy way to have both temporary and permanent content without wasting the resources that went into creating it: it becomes another dungeon for future players, while still being fun for those who participated in its inception.

Today is still in April. Why does this shut?

in Super Adventure Box

Posted by: MorganOneNine.1025

MorganOneNine.1025

^ Here’s a slightly different perspective… Maybe, JUST maybe, you think not everyone falls into that category? I know plenty of new players who just discovered the SAB in the past few days, or old players who just haven’t had time all month.

Not everyone is in the same boat as you, and may be understandably frustrated that the timeframe given was apparently cut short.

Today is still in April. Why does this shut?

in Super Adventure Box

Posted by: MorganOneNine.1025

MorganOneNine.1025

You can still buy the skins for several weeks.

Today is still in April. Why does this shut?

in Super Adventure Box

Posted by: MorganOneNine.1025

MorganOneNine.1025

Today is still in April. Why does this shut?

in Super Adventure Box

Posted by: MorganOneNine.1025

MorganOneNine.1025

https://forum-en.gw2archive.eu/forum/livingworld/sab/Will-Moto-be-remove-when-SAB-is-gone/first#post1922620

Devs have said you can pick up achivements later when it’s open again, yes.

Is this permanent?

in Super Adventure Box

Posted by: MorganOneNine.1025

MorganOneNine.1025

…aaaaand apparently “through April” means “now” (1pm EST for me), because the SAB is still there but inaccessible.

Is this permanent?

in Super Adventure Box

Posted by: MorganOneNine.1025

MorganOneNine.1025

https://forum-en.gw2archive.eu/forum/livingworld/sab/Release-Notes-Super-Adventure-Box/first#post1742290

It’s going away sometime today, but will most likely return at some point in the next year: “For the month of April, you can gain access to a new holographic world of wonder and imagination.”

(edited by MorganOneNine.1025)

Lets figure out some drop rates!

in Super Adventure Box

Posted by: MorganOneNine.1025

MorganOneNine.1025

My final total was around 250 chests and 4 skins: two staves, a short bow, and a GS this morning on my second-to-last run.

To echo the “crappy RNG system” comment above… I have to agree. Seeing some people do hundreds of chests with no skin reward, while others seem to have picked up dozens of skins, all for doing the exact same content, is pretty bizarre. I understand the need for some element of randomness, but I can also see how coming up totally dry would really kitten off a lot of players.

If those yellow skins are intended to be the prized rewards that everyone’s pining for, maybe throwing in at least a one-time guaranteed yellow drop at the end of World 1 after the frog would’ve been a nice solution… Then maybe it wouldn’t feel so hopeless for those who never got anything or didn’t have hours/days to spend speed-farming on the off chance something drops (or building up enough BBs), while those who still want to farm, could.

(edited by MorganOneNine.1025)

Lets figure out some drop rates!

in Super Adventure Box

Posted by: MorganOneNine.1025

MorganOneNine.1025

Almost 200 chests and a whopping 2 skins, both staves.

Do you still do Dailies every day?

in Guild Wars 2 Discussion

Posted by: MorganOneNine.1025

MorganOneNine.1025

The “too tedious” comment makes me laugh a little… Dailies really do take all of 10-15 minutes to complete if you’re focused, and even then you’re still picking up xp, getting resources, killing stuff and getting loot, etc. If that’s tedious, the whole game must be tedious to you?

I don’t play every day, but on the days I do play I tend to finish the dailies as I’m doing all my other game-related stuff, yes, but I don’t sweat any days I may miss. I think I have around 60 laurels or so. Curiously, I find that I have to specifically make an effort to do them on my level 80-main, but when I’m messing around with my sub-level 20 alts they tend to complete more naturally without any extra effort.

Lets figure out some drop rates!

in Super Adventure Box

Posted by: MorganOneNine.1025

MorganOneNine.1025

I’m at 1 skin from about 53 chests, so it’s more or less right at the 1/50.

Is there an achievement guide for this yet?

in Super Adventure Box

Posted by: MorganOneNine.1025

MorganOneNine.1025

What old games has SAB reminded you of?

in Super Adventure Box

Posted by: MorganOneNine.1025

MorganOneNine.1025

For me, the music is very Rygar (NES).

April 1 event (Gone) april fooled? lol

in Super Adventure Box

Posted by: MorganOneNine.1025

MorganOneNine.1025

^ Except they disappeared less than a couple hours ago, it would seem. They’re completely gone on TC too.

Pre-Searing in GW2 somehow (Fractals?)

in Suggestions

Posted by: MorganOneNine.1025

MorganOneNine.1025

I started a new human alt today and, running around Queensdale, was struck by how it would be interesting/fun to revisit Pre-Searing in the GW2 engine.

I’ve not stepped foot into Fractals myself, but from my understanding of what they entail, having a Pre-Searing “dungeon” would be a decent way to step back in time without adding silly time travel or anything like that. Are any fractals as big as the majority of the Pre-Searing area?

(EDIT) Apparently this has come up before… Whoops! Well, still seems like it would be super-fun.

(edited by MorganOneNine.1025)