Too clear up some confusion I would like to point out that when I named this post I had assumed people would take as in a ZvZ or 15+ vs 15+.
When it comes to small group roaming I strongly believe class does not matter, individual skill trumps all.
But a ZvZ is not a type of battle where your team needs just you to focus target but rather stick to your role and use specific skills when called for them. It is a test of group synergy and micromanagement, and there is simply no denying that some classes can do those specific roles better (and easier) then others.
ex) guardian vs ranger for support
1) guardian – best AoE support/sustain (group stability, protection, empowers, heals, AoE condition removal), forms the backbone of any solid group
2) warrior – best offensive support, FGJ gives AoE 3 stacks of might and fury, warhorn bug removes conditions from up to 10 people rather then 5, best CC in game with hammer. Also has access to best group revive (warbanner). Also best faceroll class in game, easily can be called most passive play-style class with auto stability, healing signet, etc.
3) elementalist – best backline class in general, meteor shower -> tornado massive = AoE crits, easy access to waterfields, great CC: static field and unsteady ground
(I say better then necro because cantrips give ele’s much more sustain and more room for error, also better mobility)
4) necromancer – in zergs the most common build seems to be power wells, great for holding chokes as well as AoE boon removal and blinds
5) mesmer – every guild group carries atleast 1-2 of these, mainly for veils, time warps, and nullfield. Mesmers lack in group support and DPS
6) thief – with venom share being buffed recently thieves have gotten more useful for offensive support but it’s still situational and since other classes can provide better support without having to give up as much traits/utility-wise I put thiefs as number 6. Thieves are also prone to CC as they are a class that has almost 0 stability.
7) engineer – light CC and grenades is about all they’ve got, conditions spamming a hammer-train is pointless since it gets cleared almost instantly. Engineers are prone to CC as they are a class that has almost 0 stability.
8) rangers – pet’s die in a heartbeat to AoE, rangers do no DPS and lack group support abilities
I’m looking forward to the responses, I feel my list is pretty accurate but let me know if you disagree lol! :P
very great guild! amazing people, I highly recommend this guild to anyone looking to join
hey Ryze
I would suggest moving your post or adding a new post to the “looking for guild” forum section. Put “Looking for good PVE EU Server” in the title and i can guarantee you’ll get a ton of hits. Most people that check the posts here are looking for WvW oriented players (i could be wrong). Either way best of luck!
^ what he said.
My playstyle is the typical assassin as i played rogue for 8+ years.
sorry I’m rather unfamiliar with WoW, what kind of fighting style do rogue’s have?
If it’s the bursty spike-damage type I imagine it to be then thief would be a good choice for you.
I love thieves because the stealth during combat allows you to control the pace of a fight and gives you more time to think and strategize etc.
just wondering if we will ever get these. I much prefer speaking to my teammates with voice chat rather then having to type things out to them as I’m killing my foes
9/10 people in WvW will be using exotic armor/weapons. It is very easy to attain and the stat difference between exotic and legendary is extremely small, same goes for ascended.
thank you very much for the feedback Stand the wall.
on my zerker ele i have still yet to see meteor hit past 6-7k , with 4 k power and 113%crit damage. also, The aoe output is just not as stable as i would had wanted it to be , maybe I am just not skilled enough yet.
I would love more opinions on best berserker geared zerging class .
I am leaning towards spending my laurels on pimping up my elementalist , but still undecided.
mainly looking for big numbers , can be a selfish class so supporting the zerg is a non major factor.
so current top runner for zerking the zerg is a Elementalist ,.. any opinions?
here’s the trick, cast meteor shower → transform into tornado
tornado skill will give you a huge boost in your stats which will then display themselves in the meteor shower you just laid down. I’m talking going from 2k power to 4.5k with double the original crit chance.
i can play engie necro warrior mezmer, theef i can use teamspeak if u want
hit me up in game
definitely staff elementalist!
full berserker gear + meteor shower = 10k crits on the whole enemy zerg
very satisfying indeed
From the title, I thought that it’s about making it more visible in-game Mouvelian calendar. What season in-game we are in, maybe add some more festivals similar to the Dragon Bash, stuff like that.
that could work
you will probably find more useful input here:
Give us a contest where the fans design new skins and the winners have their pieces implemented into the game.
(The pieces up for competition will be posted on the Guild Wars 2 website and winners will be voted by the community)
Allow people in World vs World to kick offline members from party.
that would only happen if ArenaNet gave themselves goals that weren’t achievable in the near future. Otherwise yes I would have to agree with you.
Anyone else think this is a good idea?
For instance rangers could dress their pets
thieves given hoods and capes
will add more thoughts later on..till then give me your opinions plz!
Basically here’s what I would like to see:
each month of the year Arenanet posts a “goal” whether it could be to fix a certain bug or make improvements on certain aspects of the game w/e.
This could also be taken a step further, for the Gem store for instance…you could say on X day there is going to be a rare convenience item that will only be sold on that day. A good way to generate hype yes?
what are the benefits of this?
Just knowing that things are moving forward in a positive direction is reward in itself, but I suppose you could also view the bug fixes etc. as something worthwhile.
Get off the wall and come open field fight
did you see the outmanned buff?
Wait….who’s Red Guard?
they are gods to the WvW community…
all the best roamers are in the low tiers
RP’ing in an RPG?? preposterous!!!
what happened to TV :0
hey, im also necro minion master looking for team
in game name is “I press buttons”
+ this
site is growing fast, spread the word!
so much truth in this post.
one pistol whip attack hits several times
http://isleofjanthir.net/forum/forumdisplay.php?7-Guild-Introductions
^ that’s the official server forum, you can find lots of information on the guilds there
(edited by MrFluffy.9307)
I am fearless,
People flee from my presence
My footsteps shake the ground I walk on
My hair is awesome
who this you may ask?
MR SANDWICH EATER!!
Oh no commander watch out we got a forum ban inc left side!
bring it.
Anet: Oh some people got their feelings hurt on the internet?! SHUT DOWN EVERYTHING!!!
DH and FC: There are a few things to remember about IoJ at the moment.
IoJ just lost some major guilds before and after this screwed up silver league – those who left before saw what Anet would put us through during the league (our WvW pretty much died during that time with sometimes only 12 people left in EB AND our bl) , those who left afterwards did never want to have that again (and there are many still considering leaving the game or the server because the new matchup system still wants to put us up against the same silver servers). So~ for IoJ this matchup is basically the only thing that’s currently reviving their WvW. It might be sad for the other 2 servers to be matched up with IoJ at this point (although IoJ might not be as strong as the others think, esp. during the week) – but IoJ simply needs a matchup like this right now to get those who almost gave up on WvW to get back in the game and maybe keep some of those playing with the thought of leaving (whether that works really depends on the coming matchups).
And believe me, for those IoJ-veterans (the “IoJ-Loyalists” not a guild who would never leave) who were battle hardened during the long painfull descent before the silverleague this matchup is quite boring as well as they hate karmatraining and zerging (a challenging loss is better than an easy win). In the end those IoJ’s just hope to keep some more good players who are thinking about leaving to not lose even more manpower, while letting the transfers works as “natural selection to weed out the weaker links” :P Once that is over we can rebuild. So DH and FC, forgive IoJ’s zergs for being stompy and doing exactly what has been done to us, but unfortunately IoJ really needs this right now (even if for some IoJ’s the karmatrain-medicine just tastes bitter).
Just see us IoJ’s as a bunch of kids being able to finally play in the garden again after a long rainy season and smile about “those silly IoJ-brats” unintentionally trampling your flowers while playing.(end of this matchup we probably will be forced to “get off your lawn” again anyway).
From what I heard DH has lost some big guilds and is rebuilding too, so they might know from their own server what I’m talking about.IoJ: One thing to keep in mind when facing (or talking) to DH. This is not the DH we faced a long time ago. They lost some of the guilds we had our problems with and they are pretty much in a similar position as we are – rebuilding and actually improving because (to cite a DH-player ) “some of those who left weren’t really a loss”. This is a new DH (the true core of DH without those “troublemakers”) and as they are fighting with very similar problems as we are, we should definitely respect that. And from what I have seen so far they deserve that respect (of course you won’t see that while just staying with the IoJ-pugzerg, karmatrains travel too fast to make out much details of what’s happening around them) as they really improved a lot and don’t just zerg anymore but put up a real and coordinated fight.
you sir, have won.
well props to FC in IOJ BL for the good fights, cause of you guys it took me 2+ hours to get briar doors reinforced and no matter how many times you guys wiped you just kept bringing more and more all for the sake of vale regardless if you dont own a third of your own BL.
we had fcbl queued for a couple hours after reset… its not like whoever you were fighting had the option to just leave for fcbl.
…and you should know how annoying it can be to take a defended hills.
(and for the record i was in eb tonight)
It was about 5 hours after reset actually happened and if you are referring to our hills being defended today on reset nah wasn’t annoying lol, I was the comm who built trebs to hit outer walls and inner walls of hills
He could be talking about the hills WP Mend put on their home BL Hills.
Also FC and DH. Curios question here. How well do you think we’d do against HoD based off what you’ve seen so far?
HoD should be a really good matchup for you guys, they got good around the clock coverage though.
oh pshh those are totally clones tanking that hammer train…
Mkay so, Idk if i’m just blind or not but I’m pretty sure you missed #12 in your picture. If you’re all this dumb no wonder you thought there were 30 people against you. L2Count?
nope I missed one, that’s embarrassing
even so it still shows 18..and Jereme even if we were backpedaling it’s not like there was no damage happening from our side, clones can’t tank that yet somehow yours did..
+1 for IoJ, tough kittens
+1 for yak’s bend, I’ve got friends who transferred over and they won’t shut up about how fun it is lol
the way that each level has a boss at the end which you need to beat to get to the next floor…kinda similar right??
OMG…lol just saw your name xD
make sure to always /bow @ to the person you wish to duel. You may only start attacking once BOTH of you have bowed to each other.
@Anvil Rock zerg in EB, don’t take a squishy thief as your commander, else our 4 man will drop him infront of your whole zerg :P
Why would anyone feel the need to post this?
Uh .. congrats on killing someone!
Commanders, regardless of class, are a target to any organized group for obvious reasons, and any decent 4 man should be able to drop one with a target assist regardless of what class he/she plays. It’s an expected hazard of choosing to tag up.
if it’s an expected hazard then why handicap yourself by playing one of the squishiest classes? Commanders should either be warrior or guardian…
An interesting take on what a commander should be. You do realize built/played correctly that most classes can be just as solid/tanky as a guardian or warrior, right? I have also seen both the before mentioned classes melt under focus fire just as fast as a thief. Although an interesting perspective as to what class a commander “should” be. Heck, a heavily bunkered necro is a far tankier choice than either guardian or warrior due to a huge base health pool and DS. You also need to take into account commanding style into whichever class you choose for commanding. Any player, regardless of the class they play, can be effective as a commander. Coming to the forums declaring that only 2 classes should command is absurd and uneducated.
Necrosis don’t have access to high armor or protection or stability.
Actually wrong on all 3 counts…
Spectral Wall = Protection
Spectral Armor = Protection
Lich Form = Stability
Plague = StabilityReasonably high armor and one of the best condition removal sets in the game.
Traited Stability on DS as well, and two massive health bars.But like I said, uneducated about different classes.
I don’t think stability on a 3 minute cooldown can be counted as reliable and no good necro build uses that stability in DS trait…I also don’t think a class with 0 mobility should be commanding.
also plz tell me how necro’s can heal better then guards with AH or warriors with healing signet?
the problem is that tankiness isn’t the only trait a commander needs it also needs:
mobility (this is not 25% movement bonus this refers to leaps and shadowsteps…)
self sustain (lots of heals)
and group support for those pushes in choke holds
and some light CC is good too^ find a class that can do that better then a guardian or warrior and then you’ll have an argument.
certain classes can do things better then others and that’s just something you have to accept if you wanna get better at the game…you gotta learn to play your role according to your class.
Is that a joke? Necro’s spectral walk gives like 40seconds of swiftness. Also ds #2 skill teleports the necro and so does destruction of flesh worm. Plenty of mobility.
I dare you to go on the necro forums and claim a necro is better at tanking head first into a pit of AoE and CC then a guardian is…they’ll do a much better job then me explaining why you’re wrong.
Also ds #2 skill is unreliable, only ports you if it lands. And who in their right mind runs flesh worm? Same with spectral walk…
show me a build for necro’s that has 3.5k armor, 1k healing power, mobility, lots of group support, CC, and group cond cleanse, and decent damage output.
Someone’s mad. I never said they were tankier or could take more damage but you’re claiming they have 0 mobility and you are dead wrong. Plenty of necros run spectral walk. Learn your classes mate.
my mistake, I grouped up all the claims everyone on this thread has made about necro’s being better for commanding then guardians and summarized them in that last response.
which is better for commanding?
which has more self-sustain, mobility, CC, group support, and overall more tanky?
@Anvil Rock zerg in EB, don’t take a squishy thief as your commander, else our 4 man will drop him infront of your whole zerg :P
Why would anyone feel the need to post this?
Uh .. congrats on killing someone!
Commanders, regardless of class, are a target to any organized group for obvious reasons, and any decent 4 man should be able to drop one with a target assist regardless of what class he/she plays. It’s an expected hazard of choosing to tag up.
if it’s an expected hazard then why handicap yourself by playing one of the squishiest classes? Commanders should either be warrior or guardian…
An interesting take on what a commander should be. You do realize built/played correctly that most classes can be just as solid/tanky as a guardian or warrior, right? I have also seen both the before mentioned classes melt under focus fire just as fast as a thief. Although an interesting perspective as to what class a commander “should” be. Heck, a heavily bunkered necro is a far tankier choice than either guardian or warrior due to a huge base health pool and DS. You also need to take into account commanding style into whichever class you choose for commanding. Any player, regardless of the class they play, can be effective as a commander. Coming to the forums declaring that only 2 classes should command is absurd and uneducated.
Necrosis don’t have access to high armor or protection or stability.
Actually wrong on all 3 counts…
Spectral Wall = Protection
Spectral Armor = Protection
Lich Form = Stability
Plague = StabilityReasonably high armor and one of the best condition removal sets in the game.
Traited Stability on DS as well, and two massive health bars.But like I said, uneducated about different classes.
I don’t think stability on a 3 minute cooldown can be counted as reliable and no good necro build uses that stability in DS trait…I also don’t think a class with 0 mobility should be commanding.
also plz tell me how necro’s can heal better then guards with AH or warriors with healing signet?
the problem is that tankiness isn’t the only trait a commander needs it also needs:
mobility (this is not 25% movement bonus this refers to leaps and shadowsteps…)
self sustain (lots of heals)
and group support for those pushes in choke holds
and some light CC is good too^ find a class that can do that better then a guardian or warrior and then you’ll have an argument.
certain classes can do things better then others and that’s just something you have to accept if you wanna get better at the game…you gotta learn to play your role according to your class.
Is that a joke? Necro’s spectral walk gives like 40seconds of swiftness. Also ds #2 skill teleports the necro and so does destruction of flesh worm. Plenty of mobility.
I dare you to go on the necro forums and claim a necro is better at tanking head first into a pit of AoE and CC then a guardian is…they’ll do a much better job then me explaining why you’re wrong.
Also ds #2 skill is unreliable, only ports you if it lands. And who in their right mind runs flesh worm? Same with spectral walk…
show me a build for necro’s that has 3.5k armor, 1k healing power, mobility, lots of group support, CC, and group cond cleanse, and decent damage output.
@Anvil Rock zerg in EB, don’t take a squishy thief as your commander, else our 4 man will drop him infront of your whole zerg :P
Why would anyone feel the need to post this?
Uh .. congrats on killing someone!
Commanders, regardless of class, are a target to any organized group for obvious reasons, and any decent 4 man should be able to drop one with a target assist regardless of what class he/she plays. It’s an expected hazard of choosing to tag up.
if it’s an expected hazard then why handicap yourself by playing one of the squishiest classes? Commanders should either be warrior or guardian…
An interesting take on what a commander should be. You do realize built/played correctly that most classes can be just as solid/tanky as a guardian or warrior, right? I have also seen both the before mentioned classes melt under focus fire just as fast as a thief. Although an interesting perspective as to what class a commander “should” be. Heck, a heavily bunkered necro is a far tankier choice than either guardian or warrior due to a huge base health pool and DS. You also need to take into account commanding style into whichever class you choose for commanding. Any player, regardless of the class they play, can be effective as a commander. Coming to the forums declaring that only 2 classes should command is absurd and uneducated.
Necrosis don’t have access to high armor or protection or stability.
Actually wrong on all 3 counts…
Spectral Wall = Protection
Spectral Armor = Protection
Lich Form = Stability
Plague = StabilityReasonably high armor and one of the best condition removal sets in the game.
Traited Stability on DS as well, and two massive health bars.But like I said, uneducated about different classes.
I don’t think stability on a 3 minute cooldown can be counted as reliable and no good necro build uses that stability in DS trait…I also don’t think a class with 0 mobility should be commanding.
Two things wrong with this paragraph.
Individual stability uptime doesnt matter AT ALL when commanding a zerg. Its a ZERG, everyone and their mother is a guardian running shouts.
Second, guardians have no mobility, either.
I guess their easy access to swiftness and leap on greatsword 3 don’t count…
@Anvil Rock zerg in EB, don’t take a squishy thief as your commander, else our 4 man will drop him infront of your whole zerg :P
Why would anyone feel the need to post this?
Uh .. congrats on killing someone!
Commanders, regardless of class, are a target to any organized group for obvious reasons, and any decent 4 man should be able to drop one with a target assist regardless of what class he/she plays. It’s an expected hazard of choosing to tag up.
if it’s an expected hazard then why handicap yourself by playing one of the squishiest classes? Commanders should either be warrior or guardian…
An interesting take on what a commander should be. You do realize built/played correctly that most classes can be just as solid/tanky as a guardian or warrior, right? I have also seen both the before mentioned classes melt under focus fire just as fast as a thief. Although an interesting perspective as to what class a commander “should” be. Heck, a heavily bunkered necro is a far tankier choice than either guardian or warrior due to a huge base health pool and DS. You also need to take into account commanding style into whichever class you choose for commanding. Any player, regardless of the class they play, can be effective as a commander. Coming to the forums declaring that only 2 classes should command is absurd and uneducated.
good luck commanding from the ground
Player skill > Class.
I won’t deny that but again why handicap yourself when you can play a class (guard or warrior) that can lead better and easier then other classes?