We both know exaggeration won’t help with your argument, it only makes your statement look like an emotional regurgitation.
Neither does comparing cross class, if you find that necro skill underpower, then state improvement. If you find LB3 OP, then state it truthfully what part is OP rather than “one skill that killed every enemy on map and unblockable and can’t avoid”.
why don’t you play FPS games?
No seriously, comparing cross class is one of the worst idea in MMORPG…
I’m pretty sure its not just me but after you played a while you’ll know if passive is on or off CD. Ofc not to the precise seconds but often sufficient for you to decide whether to use your skill or not.
Assuming you are dueling. In 5v5 matches, where you usually join mid of fights, you never know what CD is up until it is actually used or you are on ts and your team actually calls them.
Meanwhile Anet nerfs all stealth attacks on thief assuming thief player should be somehow magically able to track all hidden CDs from all 5 enemies across the map /faceplam
Interesting that you brought “passive CD on enemy” up, since me and OP are clearly talking about player’s own passive CD. Even if there is a passive CD indicator, I’m not sure its a good idea that the opposing players should see it.
EDIT: ah I see where you get confused on, I was talking about deciding to use damage mitigation skill or wait for passive ICD, alternatively using skills that has passive CD attached to it (eg. incendiary powder etc)
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I’m pretty sure its not just me but after you played a while you’ll know if passive is on or off CD. Ofc not to the precise seconds but often sufficient for you to decide whether to use your skill or not.
there are almost no high risk/high reward build now, most past ones has been exceeded by HoT even in terms of reward. So we should really address that before anymore “easy build” comes up…
so I had a play around with sylvari racial skills, looks like you can double the amount of npcs with that skill (10 seed turrets or 2 druid spirits). Anyone checked seed turret damage?
I think Daniel is making an argument on whether the opportunity cost for DPS spec is worth it when raid groups DO want an optimal build. Unfortunately I don’t think we can draw any trace of conclusion without a single hint on what other classes get/what we’ll get.
Heck, someone else might do better quickness job than us eventually.
this is the mesmer dps build we all wished for
when are we getting a ram thread?
Stop trying to nerf DH, it already has enough problems. If you are too brain dead to not walk into DH traps then you deserve to die. L2p issue. There are plenty of other classes that need a nerf over DH.
Not sure if you’re a double troll
but necroing a 3 month old thread will only serve against what you said.
hmm someone (I think MaPko? Sorry if I got your name wrong) made a video guide that has this bug documented but his thread is gone for some reason :o
Look at 3:10. Basically you can work around this bug by having a target and jump at the end of channel. Since phantasm only spawn then you’re on the ground, this buys you slightly more time to get pass that evade frame. I’ve tried plenty of times and this does work, though if opponent has crazy evade time frame like blurred frenzy/unrelentless assault it’s still prone to miss.
Edit: Further details inside though, looks like you’re not suppose to hit another skill before the phantasm spawn so its like 0.5s of just walking after you land on the ground. I haven’t have that problem much when I tested a while ago.
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Vault is relatively easy to counter if you know how, there is an open frame right before the thief land and interrupts can really mess up their pace.
Actually you do see plenty of people with pain/distraction mantras and torch/stealths in WvW for highest possible burst, which is easily achieveable with WvW stats. Some may even go core vanilla mesmer to achieve that damage spike. The synergy between stealth and kite in WvW terrain kind of allowed mantra casting.
Usually people will run in small groups including a druid etc, and they can be very difficult to fight if experienced and coordinate well (kinda like the old mesmer/healway guard combo). Ofc every experienced roaming group will target the mesmer first.
Very occasionally you see those mesmers in unranked PvP but it is quite rare to see them in ranked.
I think someone did calculation based on spatial surge only, and concluded that cancel attack deals more damage than full casting spatial surge even if you build up might. Reason being that spatial surge deals terrible damage each full strike so even with might or runes of strength its not worth it over extra hits.
Add healing and WvW poison shot can give interesting dynamics to the fight.
- Poison cloud duration needs to adjust to power variant so people will actually pick it, while shorten its remaining duration so it doesn’t give cap advantages too much. I think having multiple stacks on short duration is sufficient, something like 3 stacks for 1s and pulses 3 times?
- Healing shot could probably go like 1.5k heal on hit and 3s regen or something like that. They sound OP on paper but need to weigh out lost of opportunity with hard hitting physical shot.
I think currently the time taken to kill treb is balanced for power players, just need to adjust condi players to them. The time was sufficient so that people who was on treb can decap/cap points if they decide to rotate. If its too easy to destroy the treb then people who was on it will be at significant disadvantage when challenged.
Mesmer scepter is not in meta build for all 4 seasons, sword was picked for survival in almost every ranked match. Blocks were used over stealth ever since HoT was released and mesmer has 0 stealth in all HoT metas.
Clearly you have no idea about mesmer and obviously you have not thought about the direction on how to nerf condi mesmer. I’m not asking you to be an expert nor am I rejecting the idea of nerfing condi mes, but if you don’t know about the class then just ask.
Demanding nerfs for vague reasons as “too easy to apply” can only kill other build potentials like your terrible scepter and stealth suggestions. I get that you resent ele’s destruction on build diversity, but not all classes has to go through that.
Hmm just curious, I know retaliation took 33% damage hit and retaliation on phantasm also took a big hit. But does iDefender still proc retaliation on sharing damage? Can’t play GW2 right now but I wonder if inspiration, chronophantasma and an utility iDefender (which now have protection) can make this build a thing in WvW roaming, where you get wanderer to boost retaliation duration.
To defeat a decent druid you need someone who can deal direct power bursts without much set up, someone like revenant, thief or a decent symbol guard. Druid have amazing 13 condi removal tied to stun break (pretty much on 10s CD) so condi damage is useless. Your best bet is to use power burst on him after he exit avatar form. You have roughly 10s to do that but note that with dolyak runes, regen and staff I have more than enough time to stack back to full celestial force.
However, druid will most likely lose the point to you when contesting your home due to stealth, so if you have someone bunky enough to keep him occupied (like scrapper) you can have someone else outrotate to far or fight 4v3 in mid. Having 2 players on druid is basically working at druid’s favor, not to mention necro is a dead weight against them.
Certainly not in the current setting. Most classes except necro can dish out 3+ boons instantly (I daresay 4+ as well but someone might nitpick on that) without much effort and can reapply them quickly.
I think francescoG is talking about chrono’s role in a teamQ like when to use portal or push lord etc….but tbh there are so many flexible ways you can use I don’t think you should restrict yourself.
Anyway good video MaPko! Definitely didn’t know jumping works and it certainly looks amusing when I start jumping with shield mid fight today haha.
Now they just need to bring down penalty along with it then bam
profit
ah but they can do something with moa skills, I don’t mind that you don’t read my post before. But surely you won’t just stand there or simply hit 5 and hope for the best?
What it does beyond that 6s is, tbh, beyond the scope of this skill. I don’t see the end result of discussing it. There’re many more possibilities before and after that you can’t possibly describes every good or bad scenario. Moad player may as well be dead, but his teammates may res him up if he’s down, he may go into shroud right after moa, berserker stances may still go on and provide additional opportunities to survive and fight back.
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That’s not true, the elite already worked for 3 second by denying your skills.
However aside me forcing to recognizing diferent kids of purple it gets even worse when the different kinds of purple starts to overlap. It’s really not that obvious.
So you’re saying you can’t play without your own sets of skills for 6 seconds even if you can survive perfectly well half of that duration? Then there isn’t really much to discuss here, clearly you have different priorities.
It’s really pointless to discuss your own subjective opinions on whether it is obvious when fact is the counters and animations are all there. Best to go to HotM and find the NPC mesmer there, he spams moa a lot. Sometimes even in stealth unlike meta mesmers
Stability, dodge obvious animation, LoS and use 5 whiled moaed, its high cd would balance it without F5
Stability won’t work, but blind/evade/block will all work against moa.
People shouldn’t expect to stroll through moa like the elite should do nothing. They can spend 3/4s on evade and draw 900 range based on skill 5 and kite another 600 range with skill 2. And if you didn’t use your dodge back then now would be the best time to dodge away attacks. That’s should buy 3s for you and the rest of the 3s is where this elite skill actually start working.
As for animation being obvious or not, currently there is a bug with quickness but otherwise its really to do with how well you focus on the mesmer and how experienced you are. If you got hit by it when not paying attention then its fair game, the purple glow is a visibly (100 range diameter I’d say?) radiating bright purple glow unlike other shatter effects and its a good 1s cast. Average human reaction is 0.25s so you should have plenty of time to react to. I really don’t want to say L2P but nitpicking on animation details makes people look really bad, especially its been around for years and become popular for 2-3 seasons already.
I wouldn’t mind having clone death return as part of the new elite specialisation traitline focus (one of the three major trait focuses) since it provide alternative playstyle in misdirections.
But I doubt it’ll make any impact to current meta as you really can’t kill anyone with the current condi cleansing/sustain. Lack of pressure is already a problem back then when combined with PU, and you’re more or less just a nuisance against anyone who knows how to fight you. Those bleed or confusion stacks will get outcleansed by
- careless burst with adrenal health and health signet
- astral form that build up in 7s by hitting staff 1, regen and dolyak runes
- guard’s meditation heals, wings of resolve and trap heals
- scrapper’s heal combos with superspeed heals
May give slightly harder time for - mesmer with restorative illusions
- ele with diamond skin
- necro who cleaves a lot and waste transfers
So the only one really affected by this change is revenant and thief, but their new specialisation will probably address their current weakness which, as we all know, is what makes HoT power creep so much. Not to mention that it’ll most likely be surpassed by other classes’ new elite specs. If it were to return a significant improvement needs to be make and ensure you can’t “force” clone death.
Current meta mesmer has 0 stealth so some arguments don’t quite add up. If you got moad by non-meta mesmers then you should have plenty of opportunities to fight against them with advantages. Stealth also doesn’t cover CS so as soon as you see purple cylinder you know some kitten is about to happen.
If mesmer used it the second time after CS, then he’s on 160-180s CD just like your rampage. So your “wait for a long cool down” goes both way as well except moa can miss by LOS/dodging and rampage doesn’t miss.
Funny you brought rampage up. Rampage has CC in 4/5 attacks, even the 3rd auto attack is a CC. If you don’t even want to dodge or kite by LOS then you have plenty of pressures to prevent mesmer from starting the cast. Put a target on mesmer if you have trouble while rampage. Your health has increased significantly and you have 25% damage reduction throughout duration, so prioritise your dodges wisely.
They just weren’t using the right build.
I know you’re trying to help an all, but if DH died of necro then your build definitely won’t help with the condis…
But it seems, I think ; This is what they have been doing for years. To nerf class based on complain and cry from the majority.
I will never forget “Mirror Blade” which is a perfect example.
Yet power mesmer is still not a thing in current meta. Wouldn’t be surprise if D/D ele is still weak even when they bring back celestial, most likely will indirectly buff D/F healbot instead lol.
I believe they balance around PvE rather than PvP though, that’s where majority of player base lies. But if they do balance around PvP based on popular opinions, then DH is most likely their next target and they would inevitably double nerf and kill other DH builds……and beating rev while they’re at it.
I think its worth stating it again, the only thing that’d prevent people from raging about MMR is complete randomisation within similar pip range. No one will have extra responsibility to carry the match and everyone gets good or bad players regardless of skills. Let the system plays out and eventually player ranking will settle.
Enforcing 50/50 on everyone just to cater those below it is just another extreme compare to deliberate manipulations like 80/20 in S2 and 60/40 in S3. But who am I kidding, throughout all these 4 years its clear that ANet has no clear PvP set of minds.
I think its more to do with how conquest works. Player needs to make sacrifice on whether fight on trap or lose the point, and DH has no problem with that at all. I can pretty much count with my fingers how many times guardian goes from 15% to 90% because someone has to step on that heal trap.
Just thinking laterally, I think the burst nature of current meta and reduction in condi players make inspiration less essential. And you see much less ele so they can’t group cleanse easily. In the past interrupt literally does nothing against diamond skin as confusion is the first thing that got cleanse by it, granted its still the same but much easier to drop their health below 75% without toughness etc.
If you kite enough and can survive then you can actually free up inspiration for dueling, which many mesmers are well trained pre-HoT
It’s the inherit nature of having soloQ, MMR and league in one go, and frankly every pvp game suffers from this. Some games does reset MMR, some show player MMR, but in the end the problem persists. Even if they reset MMR every season there will still be teammates suffering from tanking players, so resetting MMR is merely a temporary measures that has no effect in long term.
Personally I feel that the only solution would be complete randomisation, since MMR should not be base of team up when you already have league system. Complete randomization within the same pip range ensures the possibility of getting both good and bad teammate for everyone, no matter if you’re good or bad. Sure you still have blown out matches here and there, but eventually its a “fair” competition that allows player ranking/pip to settle by themselves.
Been trying sinister ammy and swap well of recall to MoD and boy does this trait deliver.
During initial battle I bait out passive stab procs/CDs etc with power lock then manages to wipe (literally) 4 men opponent team with double gravity field and nullfield (20 stacks of confusion + 4.5 to 5k damage in each gravity well’s final pulse). Did the same thing again 2 more times in subsequent team fights, but 2 allies were downed (and 1 were downed in 3rd fight) so just marginally defeat one opponent before their team got rallies.
Tried it a couple more games, generally if opponent have necro/guardian/ele you’ll be very happy. But against thieves you’ll have hard time so you have to hide among teamfights (been like this for 3 years anyway lol). Surprisingly well against guardians since they don’t really spec for stun breaks other than virtue and passive proc. And they usually waste JI on initial burst so their stab uptime is actually not so pretty.
https://www.reddit.com/r/Guildwars2/comments/4x7fy2/ncsofts_conference_call_statements_about_gw2/
Basically recent NCsoft’s revenue showed a dramatic decrease in GW2 earning from 1st quarter 2016 (30 billion KRW) to 2nd quarter 2016 (15 billion KRW). Possibly causing them to accelerate the development of new expansion pack. What do you fellow mesmers wish for the next expansion? What new weapons will mesmer get? What new elite spec mechanics can save mesmer from abysmal DPS in PvE? Can power mesmer regain their past glory (if any) in PvP?
Don’t be shy _ to share your ideas! I feel like some devs may creep in these forums for constructive suggestions. You may recall a lot of alacrity concept coincidentally resembles some of the “lowering CD” ideas that appeared on this forum months before chronomancer is first introduced, so your voice may be heard!
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I feel like the achievements are there just to get more players inside Capricorn, rather than actually getting a good representation etc. Indeed it will be an ill thought out method if that’s the reason, but it shouldn’t be surprising as we’ve already seen the same thing with league wings.
I know the benefit of shattered concentration is massive. But with the current meta always pulsing boons I feel like I should try something different when I can’t part away from Domination. Been playing around furious interruption with diviner ammy lately and I must say I’m quite surprised by the outcome. 5s quickness on 3s CD, this gives “almost” (as provided that you read boons and know how to interrupt) perma quickness and suddenly a lot of mesmer skills opened up. Phantasmal disenchanter cast time too long? Now its 1s cast time (yeah still bad tbh so I swap between other cleanses). Mantra casting finished within 1.75s which feel a lot less clumsy. Gravity well now becomes 2/3 s cast time so you can stack a lot of damage in team fight when power block delivers.
The synergy between quickness and CS also allows sword to be finally deadly, where blurred frenzy actually land full hit with MoD, so you’re not so predictable in the ever-the-same iLeap/Tides of Time combo. Sword auto can do a lot more damage but again if you find survival is a problem best kite a bit more.
- Been going toe to toe with thieves thanks to MoD and CS.
- You control the match against guardians since you slot BD.
- With necro and warrior etc you still need to kite to avoid condi, which is where staff comes in handy.
- Ele and rev (need to read boon more) feeds you quickness all the time.
- Against ranger you need to kite during SotP but other than that they also feeds you a lot of quickness.
- Engi is ever the annoying one with stability on evade but with recently added CDs on all their heals they become a lot more manageable.
- Mesmer really depends on who gets the jump, but I think with MoD you have more advantage than typical condi mesmer. I occasionally swap cleanse to arcane thievery (I know you’re rolling your eyes Pyro) just to see if I can let them burn additional shatter as cleanses (or die if not) when I pass back the torment/confusion. Let’s just say even with unblockable feature I’m not impressed, still feels like gamble. I know the trick is that AT need to face enemy to work but still fails here and there for no reason.
Anyway I digress, just want to mention a small trait that is buffed significantly by the new ammy. Do give it a try and let me know what you think about it.
Since you already have Chaos with Inspiration I think you can change heals to deal with range pressure. Changing Well of Eternity to Mirror will help significantly against guardian longbows or rev’s precision strike etc (4s reflect on 12s CD). Your burst condi cleanse will be lower and you have to heal much earlier than eternity so have to weigh on that.
Against necro staff/scepter I think you should be fine with both disenchanter, nullfield and inspiration, necro scepter attack tends to take time to stack up damage so disenchanter can counter that, and reaper form is directly countered by nullfield in both offense and defense. Not much we can do about staff though, though that’s a problem shared by everyone.
But you’ll probably still end up at a disadvantage against killshot mes anyway lol.
Effort goes into WvW? Man you should play WvW more. But I agree that their main effort is put into PvE, and its quite justified since majority of player base is there.
Mesmer damage is fine considering everything else we get
Shoot our power burst is prolly top 3 in the game.
You are in the wrong part of the thread if you’re talking about burst
And MidoriMarch.8067 is also a suspect since he complained about defensive options in PvE lol.
Hey folks,
Just a quick reminder: the PvP team is not responsible for profession balance. The PvP team, along with all of the other major feature teams, provides feedback to the skills team, but the PvP team itself is not directly involved in making balance changes.
What we do have control over – however – is the build panel (sigils, amulets, runes). It’s one of the knobs we can use to push gameplay in whichever direction we feel it needs to go for that particular season. For this release, we wanted to take support down a notch and increase the pace of combat.
-Grouch
I don’t want to criticize too much, but I will ask few questions since PvP team more or less look at PvP forum:
What vision do you have in future PvP?
How do you achieve your vision if you can only change amulet/sigil/runes?
Will PvP/PvE skill split be an opportunity for you guys to take control?
I know AMA sort of touched on my third question but you guys didn’t exactly answer it, please take the time to answer them as I’m sure many of us are wondering about that. I understand PvP is a difficult job for you guys due to department structural issues but continual communication is important to keep player base engaged.
I pretty much only roam with guildies in WvW and I still have to say roaming is not a game mode. Why balance damage in roaming when mesmer damage is pathetic in zerg?
Everyone in the map switch to mesmer! Now that’s a sight I want to see, which tier are you in?
Hey look, it’s another “I don’t play mesmer and I don’t care to learn what their skills do but it destroyed me last game and hardcounters my playstyle of mashing all buttons at once so I will hate on it eternally even though I have no idea what I’m talking about,” the thread.
How original.
You know I almost died of suffocation while reading this post right?
Anyway I think its waaay too early to judge mesmer got “indirectly buffed” without new meta shifts. And berserker roaming roles are all too rare in past seasons anyway.
One GOOD buff to the iMage lower cd is, when traited, the condi cleanse also has been given a reduced CD. It’s a + to torch in general.
I think they removed the cleanse on projectile hit many months ago already. So torch trait only remove on summon.
omg omg omg omg thief got nerfed so mesmer must get nerf too.
btw what skill do you want CD on? Do you even get how mesmer burst?
Seriously though, no one is interested in my question? lol
Would love to get out of inspirations at time, it’s durable, yes, but boring at the same time.
If anyone has done this post I apologise, just want to ask developers if this could potentially be a future direction.
I believe I’m speaking for the majority that guild hall needs NPC “worker/mercenary decorations” that can interact with the environment. Don’t get me wrong, I like the inscription monument decoration but Guild Hall just seems empty at times, even when you have players within it it’ll still be empty in other parts of the hall (eg. market or unused but decorated locations). Not only does this discourage people visit guild halls but this kind of force all decorations to be place in more visited areas.
I understand that this may pose some technical difficulties, well even players weren’t able to interact with decorations that much (eg. chair). But having NPCs that can walk around, do emotes in front of shop locations or say some words like the bartender will be a great start, and gives more life into guild hall.
I guess the important question is, can power chrono replace inspiration with mantra of resolve + the healing well :P
Breakbar in general just kills any interrupt traits anyway. And since ANet confirms that they’ll split PvE and PvP skills, I think they should look into all interrupt traits and make them useful when against breakbars.
I don’t think that mentality was ever the reason why people are dying. People who get pass around 20+ games in unranked/ranked will know personal score means nothing compare to match score. Yeah I admit I come up with random number but you get the point, those who played even slight amount knows enough to not lose the match by dying, and changing to negative score won’t solve the issue.