Showing Posts For NICENIKESHOE.7128:

Coalescence of Ruin too much damage

in Revenant

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Its a immediate AoE attack skill, not a slow ramping one that hurt people who’re still in the area. Standing inside matters not, rev’s aiming and your dodge is the only thing stopping impact. I myself use it all the time and I do think its damage or CD need to be addressed in WvW. Just one of those 2 would do, we don’t want anymore double nerfing.

Shocking aura interrupts blurred frenzy

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

yes, just like blurred frenzy will get you killed by zerg via retaliation, there are certain things blur can’t avoid.

Meta vs HoT?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

You want a real answer or an answer you prefer?

Quad Attributes for PvE...worth to get?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Don’t forget this discussion is about quad attributes, and minstrel is clearly inferior on mesmer for PvE atm. I actually think it suits guardian better than druid due to druid is straight up heal than boons, but that’s another topic though.

Income after HoT?

in Guild Wars 2 Discussion

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

With the dungeon reward standardised to 35s only, I’m wondering if there is any good way to make gold :/

I know ANet encourages us to earn through fractals, but I’m not sure what’s the most profitable way to use fractal loot box etc.

Prisoners of the Dragon story instance bugged

in Bugs: Game, Forum, Website

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I can confirm the requirement for completing it in your CURRENT character. Please fix this for other characters so people don’t have to replay story on same character (and go unrewarded simply because of achievement) :/

Too much alacrity stacking

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Esplen is right, when you stack duration based boons it depends on the number of applications rather than a solid time cap. I doubt alacrity is anything different.

That being said, could we move on from this thread? Seeing that OP has breached CoC and comparing apples with oranges, it is clear that he won’t be responsible enough to read our points or come up with a solid argument.

Healing Mesmers viable? Build suggestions

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Mantra having good base heal is also one of the greatest downfall as well tbh, because it scales terrible with healing power. So is most mesmer traited/skill heals etc. Making healing power reward not exactly match the opportunity costs in others.

The only ones worth invest healing power in is well of eternity and regen. So Illusionary inspiration is a must, but that trait is a mix bag of problem itself. Overall I’m not sure if healing power is worth the investment with extra 1.5k heal on 30s CD and a gradual regen only works on stacking…

Superior Sigil of Ruthlessness

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I passed it because stealing 3 boons is so much better

oh wait…

Damage reduction for Illusions in PvE

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

15 iWarden or 15 iSwordman let’s party!!!

illusionary Reversion & Persistance Of Memory

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

True lol, but we do have numbers and functional adjustments on those traits here and there, just always within the elite spec traitline. Swapping a paid content trait with free content (now anyway) trait can be problematic.

illusionary Reversion & Persistance Of Memory

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I agree with your rationale, but swapping a trait from elite spec to standard trait is unheard of. Keep in mind one is a paid content in GW2 now

Damage reduction for Illusions in PvE

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Well, mesmers and rangers are all throwing a party and doing their happy dances now.

Alacrity build for lazy people: Summon 3 iAvengers and spam wells.

Compare to mesmer and rangers, minion mancer got the best deal. They will probably never have to dodge with minions and “Rise”. If tank is a needed role in raid then MM will fill that role perfectly haha.

Healing Prism + bandage?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

It used procs for every hit when combined with vampiric aura or when you siphon health via other measures. So rather than fixing its effect with siphons, they add 10s ICD as a crude band-aid, but basically nerfed this trait to completely unnoticeable and unimpressive in any scenario. True we got 530 hp heals instead of 260 for each proc, but one proc for each heal every 10s is severely underwhelming.

Interestingly when I was down I vaguely recall healing for 270 every proc, so it is the pre-nerfed version when combined with bandage.

F5 fixed for HoT

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I rarely use distortion anyhow, 4 seconds of distortion never seems worth it and the recharge is immense.

*cough cough

Healing Prism + bandage?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I notice this in PvE today, healing prism seem to proc for every pulse of bandage in downed state, rather than 10s CD. Granted you can’t heal already downed person (me) but you can heal those who are still up. I wasn’t able to find the time to replicate this before I log off, anyone want to try it :P?

Power Chrono Rune? (Vamp mist form gone)

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Vampire runes only really shines when players have the comp and skill to match it. Sometimes that mist duration is just enough for players’ recovery skill to finish CD, like mesmer/thief’s stealth; guard’s blocked heal; fresh air ele to swap back to water etc. The only class that never really benefit from it is necro and warrior tbh. And if players don’t use their skills properly……then you get the situation Ross mentioned.

Anyway I might try melandru for -50 or -90% CC condi duration or pack for raw stats. If you want % boost when out of might then I suggest runes of rage, work really well with dueling master fencer and you’re not restricted to 90% health threshold in scholar.

When HoT goes live, I'm going to first...

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Not trying to ruin the mood but the way people simplify their steps kind of makes me less motivated than excited about HoT……

We need more delicate elaboration on mesmer’s grand quest to become a chronomancer, an adventure worthy of songs. \o/

Alacrity

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

On the other hand, you can’t strip or corrupt alacrity. Making it easier to maintain it and reduce our CD.

Gravity well 3rd Beta review

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

But dodge isn’t always available

I’m merely pointing a possible scenario where 3 pulls are better, not really going into player skills lol.

Gravity well 3rd Beta review

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Functionally 3 pulls does give you a small advantage against opponents who’s currently available stun break has no movement in it, since it is harder for them to move out of gravity well right after when they’re pulled to the centre.

Builds without dueling or chrono?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

You could try an interruption/glamour build for zerg situations, granted you won’t be doing much after initial skill usages though lol.

Post BWE3 nerfs/buffs?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Most cries simply stems from lack of understanding of a new class plus facing a new class as a well know old spec. If you ask a lot of them what exactly is OP about chrono as oppose to normal mesmer they can’t pinpoint anything other than continuum shift. Keep in mind HoT is a power creep for every profession hence it’s a bit early to say OP or undertuned when every profession shines at somewhere due to their nature.

At this stage I think there won’t be any changes to the functionalities of the skills and we’re just expecting small number changes.

From veil bots to alacrity bots.

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Or interrupt mesmer if you dig that thing, we have a lot more roles in WvW with HoT, you just need to be more creative. Pop nullfield + gravity well and you’ll trap a plenty of enemy that depend on stability rather than blink. Do it again with Continuum and you’ll guarantee to down 3-5 or more people if your WvW group is competent.

Alternatively use continuum, mimic and warps (daddy and mini warps) to make opponent suffer from uncleanseable and pulsing slow while boost your group with high quickness uptime.

If you’re truly looking for pure damage, shatter still works for backline. Calamity + tides of time still works well with iLeap for locking people and shattering. Sure we still do mediocre damage against the main frontline, but but we have a lot more ways to build traits than the ever-the-same WvW staff ele build.

Tides of Time - Rune of the Guardian

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Unless they stealth fix the trait (heh stealth fix), I wouldn’t recommend Malicious sorcery if you intend to hurt opponent by blocking. From what I remembered in the past MS affect ALL weapon skill when you are wielding scepter, so it’ll reduce your blocking time like what quickness does.

Tides of Time - Rune of the Guardian

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Unless you use shield block on pistol whip (x9), blurred frenzy (x8), rapid fire (x10), flame jet (x10), hundred blade (x8) or stand within AoE with guardian etc……seems only fitting for certain situation but actually quite a lot of options.

I was testing that with a guardian against a mesmer friend before. Using heal to get 8+ burn from blurred frenzy + shatter after I got immobilized does hurt quite a bit.

But definitely a bad idea against necro’s unblockables AoE/Wells lol. And not so useful against ele as well.

Tides of Time - Rune of the Guardian

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Missiles will be destroyed when knock on certain skill walls, kind of like thieves’ smoke screen etc

Vitality from armor scales up Illusions HP

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Which reminds me, the dev did mention FULL ascended gear are required for completing the raid but no agony resistance is needed. I take it they mean hard stats, but how would our phantasm fare against raid bosses’ attacks? Another drastic DPS drop for mesmer again?

Revert Duelists Discipline

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

You’re right, I get to see it in more detail after I get into the game xD. Had a couple of rounds with it and I have to say……meh? Not enough condi pressure for sure.

Are Condi Mesmer not supposed to be a thing?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Clone death, interrupt, confusion and torment all punish opponent bad play, we can’t have that in GW2.

As for bleed…

…sorry to fail you guys but I just can’t find a simple reason for it.

Revert Duelists Discipline

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Going to test it later but I can see myself replacing it with phantasmal fury, the nerf to DD is absolutely obscure. You have a fragile iDuelist that can be cleave out by most attacks and have 33% chance on crit (which normally is 50%) to proc only 1 bleed for 5s. I think we just won the title of having one of the most unreliable plus unrewarding condi proc trait in the game.

Heck I think sharper image does better job than this trait if not for the interrupt lol.

Nobody talking about Fresh Air Tempest?

in Elementalist

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I thought someone tested in BWE that you can’t recharge overcharged air attunement with fresh air, but I could be wrong or missing new updates.

EDIT: See this thread, not sure if its intended or a bug.

(edited by NICENIKESHOE.7128)

Lockdown Mesmer in HoT

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Can mistrust actually become the core of condirupt build? I mean I’m willing to try it again but from my experience the 2x confusion reward simply isn’t enough compare to DE. That’s why I went with DE in the end (HM for WvW) even when I’m trying condition interrupt build. Multiple interrupt is achieve-able in WvW/PvP situation but the only reliable way to ramp that confusion to significant amount is gravity well against WvW mobs (which will be cleansed by decent group anyway). PvP is less likely to get pass 4 stacks per skill……

Burn bunker?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I always wonder what runes and amulet should I use for PvP condi chronomancer with shield, so this time I decide to go weird with amulet and rune. The key idea is to punish bad play so you probably will never see this in high tier gameplay, nonetheless it’ll be fun to try something different from our current meta.

What do you guys think about settler amulet with runes of guardian? With the new BWE3 changes to shield you’ll have full blocking for 2 or 4s on a 24s CD (can be lower given the alacrity you provide). This can be combined with illusionary counter to deliver decent burns against opponent who spam skills or have high attack rate.

Essentially like the standard MtD build tbh, but your defensive skills have more active role in damaging opponent.

P.S. forgot the add why settlers, with the well of eternity you actually have very decent heals for yourself or team. Just testing if healing power will truly be a use-able stats for mesmer.

(edited by NICENIKESHOE.7128)

How hard is it to play Interrupt build?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I think you’re mistakening the reward for interrupt build for easiness to play with it. The time sequence is very different, particularly for OP who is new to GW2.

Interrupt AA is a rather debatable choice tbh.

How hard is it to play Interrupt build?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

So which is more efficient, running stun lock just to stun lock or stunning them at the same time interrupting them (to get the bonus of the traits)

Totally agree with stun + interrupt is more efficient, but you’re not talking about the issue at all. Can you interrupt by randomly spamming skills?

EDIT: eg. like a braindead person

(edited by NICENIKESHOE.7128)

How hard is it to play Interrupt build?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Interrupt is very is easy to play now, I would even say close to braindead. With the sheer number of interrupts you get, State of CS, and the number of interrupt traits you can proc with a single successful interrupt you make is insane (assuming you trait for them)

Anyone can play interrupt now compared to pre patch so there is no need to be afraid.

I love words. You can create all kinds of mental images just by how you spin them together.

For example: Just because lockdown was much harder under the old system, that supposedly makes it “close to braindead” now.

OR

Lockdown can be a lot of fun. It can also be useless without the right setup, without enough skill, or with a lack of timing. It can also fall flat on its face without good pvp knowledge, and if you’re not up to the task you can fall short and fail miserably where others would succeed. In essence, there’s a hell of a lot more braindead classes and builds you could be running instead with much lower risk (in terms of skill needed) and ridiculously high reward. You know, if we really want to talk braindead.

Yeah, words are awesome. Stories are cool.

FYI: The number of interrupts Mesmers have has not increased. The amount of stability since the stability changes has. The meta has also shifted so that every class and his dog is running maximum invluns. Mitigation is as easy as it ever was.

Oh it has, You can trait 3 separate traitlines now. you can trait HM and Imbued all at the same time now and still have a Working build. Pre patch you can’t, you can technically but would that be viable? IE is baseline now, thats another free interrupt, IE? Magic Bullet has again another interrupt. MoD is single target to begin with pre patch too.

So are you telling me the number of Interrupts has not changed?

Skill?, CS is on a 5 sec CD. you can spam your MoD or any other daze you have every 5 seconds to get a free stun, and you wanna talk about skill? And let’s not forget, mesmer has a lot of stuff made baseline IE IP, Protected mantras, addition of great traits, PB has been buffed, now don’t get me started about this. The OP asked if interrupt is hard to play now, It is not.

Pre patch it was only Either CS or CI. Thats it. If It is not hard to play, Do not you see an influx of Interrupt/ Mantra Mesmers now?

Why don’t you ask Chaos or Rylock now and ask them if Interrupt is hard to play now?

That’s a very hideous mistake for you to make Sticker, magic bullet only ever does CC in its first 2 hits, the 3rd and 4th hit gives blind and confusion respectively.

And don’t confuse interrupt build with stun-lock build. It is true you can have both CI and CS in its current state, but to actually get the best use of CI you need to read opponent’s movement and interrupt, not just stun them there and think immob will pop out most times. So to answer your question, NOTHING has change for the number of interrupts.

I won’t even comment much on 3 traitlines, its a power creep for everyone anyway.

Stun lock is basically the same as an interrupt, you are just replacing dazes with stuns, Stun lock will only be stun lock if you are traited with stuns.

Lemme break it down, What does a stun lock build look like? Yes! Its traited with interrupt traits! SO… yes..

CS you have to time it? no dude. You can kill someone with just CS stun. It is even used in top tier thats why the trait was being complained about.

Number of Interrupts changed. You cannot Diversion without clones before. Now you can. Its another instant source of an Interrupt. No tells or whatever.

When did I ever say CS needs timing? I say interrupt needs timing, CI needs timing. Not just hit mantra of distraction while you’re releasing mirror blades and hope you can interrupt the same amount of time as stunning. Stun and interrupt are mechanically different and putting them together is just a straw man argument.

How hard is it to play Interrupt build?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

To answer your question TaintedSilver, you can try dueling/chaos/inspiration and maybe cele amulet with nullfield (rip stability), blink, mantra of distraction for a lot more forgiving interrupt build to practice. Once you build your confidence up you can try more squishy amulet and/or domi over inspiration for a really high power build due to stacking might.

Probably easier that you try all classes to know their animation, channel time and logistics etc though.

How hard is it to play Interrupt build?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Interrupt is very is easy to play now, I would even say close to braindead. With the sheer number of interrupts you get, State of CS, and the number of interrupt traits you can proc with a single successful interrupt you make is insane (assuming you trait for them)

Anyone can play interrupt now compared to pre patch so there is no need to be afraid.

I love words. You can create all kinds of mental images just by how you spin them together.

For example: Just because lockdown was much harder under the old system, that supposedly makes it “close to braindead” now.

OR

Lockdown can be a lot of fun. It can also be useless without the right setup, without enough skill, or with a lack of timing. It can also fall flat on its face without good pvp knowledge, and if you’re not up to the task you can fall short and fail miserably where others would succeed. In essence, there’s a hell of a lot more braindead classes and builds you could be running instead with much lower risk (in terms of skill needed) and ridiculously high reward. You know, if we really want to talk braindead.

Yeah, words are awesome. Stories are cool.

FYI: The number of interrupts Mesmers have has not increased. The amount of stability since the stability changes has. The meta has also shifted so that every class and his dog is running maximum invluns. Mitigation is as easy as it ever was.

Oh it has, You can trait 3 separate traitlines now. you can trait HM and Imbued all at the same time now and still have a Working build. Pre patch you can’t, you can technically but would that be viable? IE is baseline now, thats another free interrupt, IE? Magic Bullet has again another interrupt. MoD is single target to begin with pre patch too.

So are you telling me the number of Interrupts has not changed?

Skill?, CS is on a 5 sec CD. you can spam your MoD or any other daze you have every 5 seconds to get a free stun, and you wanna talk about skill? And let’s not forget, mesmer has a lot of stuff made baseline IE IP, Protected mantras, addition of great traits, PB has been buffed, now don’t get me started about this. The OP asked if interrupt is hard to play now, It is not.

Pre patch it was only Either CS or CI. Thats it. If It is not hard to play, Do not you see an influx of Interrupt/ Mantra Mesmers now?

Why don’t you ask Chaos or Rylock now and ask them if Interrupt is hard to play now?

That’s a very hideous mistake for you to make Sticker, magic bullet only ever does CC in its first 2 hits, the 3rd and 4th hit gives blind and confusion respectively.

And don’t confuse interrupt build with stun-lock build. It is true you can have both CI and CS in its current state, but to actually get the best use of CI you need to read opponent’s movement and interrupt, not just stun them there and think immob will pop out most times. So to answer your question, NOTHING has change for the number of interrupts.

I won’t even comment much on 3 traitlines, its a power creep for everyone anyway.

Balance discussion on twitchcon

in Necromancer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

The change in lingering curse only decrease condi necro’s bleed by 30-15% tbh, since the same traitline already increase bleed duration by 20% and condi necro generally run nightmare for 15% condi duration and fear damage. Even more negligible in WvW/PvE situations due to food but power dominated there anyway.

Best buddy for mesmer!

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Having a look at the new Druid specialisation, I’m pretty excited with the number of synergies you can create with mesmer in HoT.

We used to have thief and mesmer to deliver pain train. We then have chronomancer coupling with reaper to deliver slow/chill combo for BWE1/2. Now you can try out lockdown mesmer with druid for the powerful locking synergy on the trait ancient seed. Remember the annoyance of ranger’s entangled elite when using range weapon? Now its going to be happening a lot more common!

  • One of the druid trait, ancient seed, is a 10s CD skill that applies 5s immobilizing root when strike opponent who are hard CCed. With accessible dazes/stuns, lockdown mesmers can help druid maintain extremely high immobilization uptime.
  • Having a root like that also makes chain CC a lot more rewarding against opponent who applies continuous stabilities like reaper shroud, rampage, lich, plague etc.
  • Many builds these days have reduce immob duration by 25-33% etc, but if the root is still intact then the subsequent immob application will stop opponent from breaking free without attacking the roots.
  • The amount of boon strips memser provides give the best chance for druid to utilize ancient seed.
  • The condition cleanses and healings druid applies may solve the problem that lockdown mesmer lacks in condition cleanse (except when traiting for inspiration). Allowing lockdown mesmer to trait for full offensive like domi/dueling/chaos or dueling/chaos/chrono to best utilize interrupt capabilities.

Though a bit overkill, but I can think of power lockdown mesmer/ancient seed druid/chill reaper having a good lockdown synergy in team fight. The immobilization that the former two provide can stop enemy from escaping reaper. The continuous chill from reaper is more or less a bonus to mess up opponent’s CD (particularly against D/D ele in my experience at BWE2). But reaper can be swap with a more DPS class, though lockdown mesmer or reaper can probably fill that role. Don’t know how that will fair against standard comp right now though.

What other synergies can you guys think of? Let’s brainstorm some mesmer buddies in HoT!

(edited by NICENIKESHOE.7128)

[Suggestion]Phantasm Survivability Rework

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Sorry Pyro, only damageable if targetted probably won’t happen because its too gimmicky for new/casual players. Can’t speak for developmental implementation though.

Love the idea though, thematically makes sense as well. Phantasm and clones are meant to be illusions in someone else’s mind and it makes no sense for victim’s ally to see and break illusions with random AoE. It explains why our illusions will always die if our target dies, but as it stands now we’re more like a semi-summoner than mind trickster.

WvW Running with the Zerg

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Unfortunately yes, mesmer is a utility bot at its current state due to illusions die to AoE all the time. HoT does bring a whole lot of offensive skills though. With the new change in shield block I could see Runes of guardian (no ICD burn on block) as a very good tagging tool if you’re missing bags and when wells just don’t cut enough profit. Kind of like the good o’ mimic burn build.

WvW Running with the Zerg

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

You may find veil pointless because it won’t reward you personally, but it does give tactical advantage to the whole guild group. Initial clash can mean everything, so the way your cmdr guide your group after you walk through that veil could mean victory or wipe.

Trying to find more recent video but here are 2 about how their zerg use veil, kudos for people who film them. You’ll see veil isn’t just charging forward into AoE fields that are laid out by opponent, there are also feinting, using terrain or even cut through enemies midline from the side.

5:35 for mesmer one
https://www.youtube.com/watch?t=335&v=j8tbGcA2SC4

Scrapper AOE stealth removal

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

They’re going to make keep stealing a lot harder with their sweeping ability, and make engineer a priority target in gank squads. Apart from that I don’t find much trouble. If anything it might encourage precognition over decoy as stun breaker? You lose a bit of repositioning ability for a much safer stomp/res.

Thieves got hit harder than mesmer tbh.

[Game] Remember when...

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Remember when you can actually kill people with confusion and retaliation?
Remember when power block actually work on dungeon champs?

The problem with Taunt

in PvP

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Rev and berserker will get a lot of taunt once HoT hits. If you defend the unavoidable taunt with narrow mind thought simply because of ranger’s vulnerability, then you’re in for a big surprise.

Change taunt to be evade-able/blind-able and compensate ranger for other soft CC (eg. 2s chill/slow etc) along with taunt to make pet more useful.

Chronomancer build for BWE3

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I might try a point bunker like this, just to see how well the precognition fares against blink in bunker setting. Tried to make up that rather long stun break with abundant stability, blocks and evade. Plus you won’t ever have to worry about lack of protection with these combo fields.

So conjurations builds are not popular?

in Elementalist

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

In terms of PvP, I actually think conjure axe is quite handy when used right in D/D. Decent damage and burn and superior blast ability, to me its exchangeable with cleansing fire if opponent has no condi heavy foes.

Well of Precognition, a must? ( PvP )

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Not only can this be a PvP must, a well placed well might actually benefit our zerg in WvW, particularly in the initial clash where people will spam static field etc. you can’t strip or corrupt blur.

But the main thing I see will be 6s blur (+ CS) for ressing when enemy has cleavitis.