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Burst - Post Patch Style

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Hopefully they can keep the number for PvE though, high shatter burst damage is needed to even think about competing with sustain phantasms. Luckily most mobs have longer waiting time between attacks so stun may not be needed.

[suggestion] Moa on transforms

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Moa is a one off skill that once you miss or necro’s teammate blind you in any way, you wasted an elite potential. However you have plenty more chance to autoattack with lich even if several attacks are mitigated. Both elites can easily lead to opponent’s death, but the chance of recovery is vastly different. On basis of that, shouldn’t moa reward more if its failure punish more? I can also argue that moad player can survive by LoS/run away/dodge/evade as well, so I don’t think outlasting elites are really relevant when both elites are considered deadly to an extent.

Bountiful Disillusionment: Numbers?

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I’m more concerned with the types of boon rather than numbers…

  • Mind wrack is an aggressive offense shatter so it should be fury (3s?), also synergize with might on shattered strength.
  • Cry of frustration is a condi/passive offense shatter so it should be protection (5s?), which synergize well with confusion and retaliation (let opponent kill themselves).
  • Diversion could be anything as it is used both offensively and defensively, and the long CD could justify boon like aegis, vigor or swiftness. Fury isn’t so misplaced here but it does forces you to shatter subsequently to utilize it best.
  • Distortion is good with regeneration.

But I’m just daydreaming. If we are looking at the current set up…

  • 1 stack of stability for 5s is actually quite decent for a shatter, considering our shatter will have CD of 9-12s depending on alacrity or illusion line. It should be sufficient unless you’re facing CC heavy opponents like terrormancer, hammer warrior, lockdown mesmer etc. One thing of note though is this doesn’t break stun, so you have to anticipate CC.
  • As devs had said in the HoT video, mesmer isn’t suppose to get hit. So I don’t know why they put retaliation on the most accessible shatter. Really no way to work around this boon. And retaliation doesn’t work so well on allies unless you have a tanky warrior or guard (with accessible healing like healway or medi) nearby.
  • Cry of frustration needs increase in stack number. You can easily achieve better might stacks with CI and mantra of distraction. It shares the very same trait spot as BD but gives more might, another boon, root opponent and give another condi. 3 stacks also doesn’t really cut out for team support, should be around 5 stacks consider 20s-ish CD.
  • Diversion probably needs increase in fury duration if mesmer is alone, 5s has flaws of predictability as explained above but its not exactly the duration’s problem. 5s fury is quite good for the team so I’m not sure how you can work it.
  • Distortion is good so no comment.

(edited by NICENIKESHOE.7128)

Should MtD use Chronomancer?

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Just noticed I must have Danger time with Lost time lol. Improved alacrity/illusionary reversion it is if I want to play with pistol and chronophantasma.

Should MtD use Chronomancer?

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

IMO Dueling is still a must have. The bleed + vigor on crit is too good to pass off for condi and shatter build, even more so with confusion on crit. llusionary reversion does provide one extra clone per shatter, but that clone will probably die very soon before you utilize it. Even if you want use that clone for subsequent shatter, that gives your opponent a good chance to cleanse off all torment stacks in one go.

  • Illusions with superspeed on shatter is good, particularly when MtD doesn’t restrict to melee range. The rest doesn’t synergies well with condi.
  • Illusionary reversion is alright, it has its flaws as explained above but help relieved some endurance demands. Improved alacrity is good but I’ll probably choose danger time to synergies with on-crit minors in dueling.
  • Lost time could be interesting if it is the first condition opponent cleanse instead of torment, but I’ll probably pick chronophantasma for pistol bleeds. Seize the moment won’t help because staff/scepter suffer from projectile speed rather than casting speed.

will shatter be viable in dungeons some day?

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

If by some chance 80%-100% alacrity (+ quickness or chronophantasma) in 6/6/0/0/0/6 allows mesmer to continuously shatter and generate enough iSwordman/iDuelists……….that’ll probably reach around 2 phantasm’s sustain damage on pure phantasm build, but hard math is needed.

Regardless it’ll be fun to type a lot more buttons like a maniac, a good change from 1112111 sword haha.

Slow ability

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Words fail me.
…they don’t actually. That rarely actually happens. I’m just too tired to respond to…this.

I can’t count how many exaggerations he has in his argument. I’m sure mesmer can run 6/6/6/6/6. But the best part I love is he start the argument by saying he barely played it.
https://www.youtube.com/watch?v=2Z4m4lnjxkY

"If You're Not Playing Shatter You're Bad"

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Not trying to be picky Chaos, you’re right about your argument. That’s why shatter mesmer, being hard countered by thieves, aren’t exactly the best team choice.

Just wanted to say engi isn’t exactly a good condi clearing class, popular builds are more focused on avoiding condi in the first place then prevent death with lots of heal blasts if necessary :P

help with lvl 80 gear

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

One dungeon run (15-25 min depending on the group) pretty much gives you enough gold to buy one exotic gear. So it is the fastest way to gear up if you’re not talking about Silver Waste. Additionally the dungeon tokens you build up over multiple runs allow you to buy exotic armors, such as shoulder/head/foot/glove gear, so you’ll have some spare gold to buy exotic accessories, decent runes or materials for ascended armor/weapons.

  • If you don’t mind time and want to get ascended rings without spending gold, run Fractal of the Mist to get relics. 10 relics can be exchanged for an ascended ring.
  • Cheapest way to get ascended accessories is through guild missions, though you need to run all 4 rewarded missions for about 3 weeks to get both ascended accessories (due to reward only given once per week), so you probably want to buy that if you have enough money and laurel.
  • Ascended trinket can get obtain through WvW vendor as explained above.
  • You can craft ascended weapons in few weeks if you have enough gold.
  • As for ascended armor…don’t worry about it for now because light armor classes takes much longer time to get mats than others lol.

WvW applied fortitude and applied strength

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

According to the latest notes they’ll get removed in HoT, we don’t know if they’ll compensate for this or how. What do you guys think about this change for mesmers in roaming and zerging? Posted here because mesmer is one of the popular options in small group roaming. Discuss!

chronomancer shield GET YOUR SKIN FAST

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I like how the last supply is listed in 850g, we’ll see if it actually reach that high with mesmer’s fashion frenzy.

phantasmal Defender and Taunt

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

PD usually doesn’t last long due to extra damage in AoE and cleaving, and that happens to be a norm in popular PvP builds or many dungeon bosses. So unless PD gets some serious buff up in HP or actually inflict taunt, it’ll remain underused even with chrono.

every class anticipates reaper bags

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I think you ignite too much fire around other forums, hence the response. You shouldn’t really compare with other professions when their specialisations aren’t released yet. Necro have something good now I’m sure, but are you sure they won’t get something better? Many players will think like that before their specialisations are released, so just chill for now.

Sum of all Fears vs Malicious Sorcery

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Yup BB and SoaF are quite weak in their states right now, clearly out-competed by other condition traits of the same slot. I was talking about it in the trait reveal thread but people are occupied with other things.

IMO SoaF needs a buff in torment stacks (like 3 stacks for 5s) so the ICD is justified, or just remove ICD so 1 torment is added when confusion is stacking higher. One stack of torment is probably weaker than scepter auto. People were so afraid of scepter auto before it was released, but it made very little difference to battle. If they fancy changing the trait, change it to inflict fear when on 6+ torment stack (with 20s ICD or something), matching its name while making it practical.

BB rework…idk how it can out-compete Maim really. It’ll require some sort of rework or buffing it to 4 stacks perhaps? ICD will prevent us from stacking it anyway. It can combine with blinding dissipation but in truth that 2 stacks can easily be made up with confounding combatant in Dueling. 33% extra duration is in adept for us right now but it clearly is not a build defining, grandmaster worthy trait, and that 2 stacks of confusion won’t make it so either.

(edited by NICENIKESHOE.7128)

Something to make chrono really annoying

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Some of you maybe thinking reaper and chronomancer makes awesome pair. Slow + chill can really screw up opponent’s timing. This combination reminds me of a food that works at night, what do you guys think about Ghost Pepper Popper?

If it is at night it can potentially combine with your slow and make havoc on opponent’s rotations. This food may not boost condition durations, but it has 40% chance on crit to inflict 1s chill (1s ICD), which works well with skills like spatial surge.

This food can also be very powerful for the reapers, though it can be too excessive. Plus it doesn’t do much during day, so I might have ascalon weapon skin for checking the time. Just something to think about if you’re out of money for condi duration foods

Mesmer spec. is like a "back hand compliment"

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Where does it says that only mesmer will get one-handed weapon? I kind of expect warrior to get a one-handed weapon, unless they get to play martial art staff like Gandalf. Having shortbow while already possess longbow is also kind of redundant for warrior, especially when the two weapons share the same skin in many sets.

Anyway back to mesmer in PvE. I love to play as mesmer, but mesmer really don’t have much options in high end PvE, because our class characteristic is bound to illusions, duelist etc. Perhaps slow can be a way to mitigate fractal damage past defiances but our AoE offense will always be limited.

Prepare to get Reaped

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Where is the love bro? Mesmer’s quickness could come in handy for you slow necros.

P.S. Interrupt mesmers beg to differ

I don't understand how to use portals

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I know this is late to ask, but if a dev passed by could you please add a changing scale that indicate how far we are from our portal entre? Adding 5000 threshold range in tooltip seems like a joke……

TraitChanges will destroy Glamourbuilds

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Let’s face it, while the glamour skills themselves are decent, their offensive traits are horrible. I even doubt anyone will use blinding befuddlement for its confusion proc post HoT, its kind of like an extra compare to the 33% confusion duration increase.

With its current trait setup, you have one confusion on enter or exit and one confusion when cast it on opponent, via blind and it only applies to one person a time due to 5s ICD (even funnier, that ICD will still be there after HoT). At best you get 2 stacks of confusions on enemies with those CD……I wouldn’t feel too much about changing glamour trait setups.

Even if those nerfs have been removed, it’s questionable whether glamour mesmers contribute to zerg fight due to how experienced zergs are adapted to conditions by now.

Only thing that needs change is make feedback cast on where you want and maybe let glamours give longer super speed. But it’ll take a whole lot more work to make it worthy in offense.

mtd shatter specialization

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Plus torch CD reduces more the longer you stay in stealth. There really isn’t a reason not to go for PU my friend :P

mtd shatter specialization

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Why BD over PU? Prevent yourself from getting hit in the first place is better than anticipating CC, BD only gives you 1 stack of stability and it doesn’t break stun. PU even synergize with your desperate decoy, giving you 6s of recovery time once you get hit below 50%.

This is probably what I’ll test out first
http://dulfy.net/gw2traits#build=AgMF-AKcA-g~

Then I’ll test this out against condi meta
http://dulfy.net/gw2traits#build=AgMF-AKsBKQ~

This is a tricky one, but I might try out with scepter+pistol/staff in WvW just for lol. See if iDuelists can stack respectable bleed/confusion if I want to change strategy in mid fight (eg. against foe who knows condi shatter well).
http://dulfy.net/gw2traits#build=AgMFvALsBmg~

EDIT: forgot to add Maim into it lol

(edited by NICENIKESHOE.7128)

Chronomancer Traits

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Danger time – this all depends on slow durations and access but looks good. Does it carry over to phantasms?

Crit % doesn’t get carry over, precision does.

Just a Funny Theory

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Then mesmer becomes thief’s poor little brother.

Alacrity/CD trait spreadsheet

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Thanks for clearing that up for me guys , with that in mind personally I can sacrifice illusion for chronomancer for power shatter. Probably won’t sacrifice dueling for illusion + chronomancer because with that CD it sounds like illusion will limit burst frequency more than shatter CD.

If I remember properly, every profession’s special skill CD will automatically reduce by 15% and the other 15% CD reduction comes from traiting the fifth line (illusions for us).

Some Advice Please

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

If we’re looking at end game PvE like fractal…unfortunately no class provide healing/tank/support in endgame. General rule for GW2 is kill mob before they kill you, because you can never outheal damage in end game.

However, mesmer is not the top DPS dealer, this may change with expansion but right now mesmer’s PvE DPS is quite unstable due to our reliance on phantasms. Analogous to climb a mountain, you need time to make your DPS “climb” but your DPS can “fall” when phantasms got destroyed.

But that doesn’t mean mesmer is horrible, you can see we can still do quite well. Just not the top DPS. We do provide useful utilities to speed up team DPS though.
https://www.youtube.com/watch?v=gCUNUZmxZHU

Alacrity/CD trait spreadsheet

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Thanks a lot for creating this! Love to see the potential behind alacrity via numbers. Could you please do alacrity’s effect on shatter skills? After 15% recharge baselined and with or without traiting into illusion? This could help enormously with deciding illusion and chronomancer (or dueling?) for shatter mesmer, especially 3 illusions + IP shatter gives 4s alacrity for chronomancy line (roughly 30% uptime during Mind Wrack CD)

Reaper v Chrono v Dragon

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I can see their logic on why Chronomancer is just as good though. We may not have much new toys to play with, but we do get to play with alllllll of our old toys more frequently

What I’m afraid of is people will still read shatter mesmers like a book, given we’re basically enhancing old tricks rather than inventing new ones. But I’m counting on CS and power lock mantra to prevent people from reacting to shatter, even if they can see it coming.

Chronomancer Traits

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Haha that may be the reason. I feel that it’s an alright trait and somehow lackluster when look at its competitors. Could improve multi-shatter burst but a lot of times that clone will just get destroyed.

Chronomancer Traits

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

You guys do make a good point on Seize the Moment, I’m a bit too narrow minded on alacrity/slow there :P

Btw, why do people think illusionary reversion is powerful?

Chronomancer Traits

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Easiest way to quell this cry on 25% speed is just make it baseline for every class. No one is unhappy, but no one is happy.

Seriously, why are people complaining about this stuff like its game changing? A lot of mesmers run traveler so this won’t make them OP, or does mesmer not deserve other rune sets?

new weirdness

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Well I think the video WoodenPotatoes posted pretty much demonstrate that mesmer’s traits don’t work on reflected clones. The clones that he generated can’t inflict bleed (unless that mesmer didn’t trait dueling which is kind of unlikely) on the mesmer, or else we’ll be seeing 20+ stacks with a dozen clone on him.

Still, its worth testing out if mesmer’s traits or reflector’s traits work on those clones, like warrior with bleed on crit or engi with IP. Or with an aura share ele we can test this on pretty much everyone.

Even better, how about a mesmer reflecting mesmer’s scepter auto (some Inception material right here). Maybe this allows the mesmer to surpass 3 illusion limit? Would those clones inflict bleed as regular clones? How can you tell which clone is on your side? Lots of unpractical fun its like an easter egg lol.

Chronomancer Traits

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Great idea to make slow and alacrity synergize. Another idea in a similar direction is “gain alacrity when you gain quickness”, with a short duration. Syergizes with chronomancer and with furious interruption nicely.

That is also a very good option. Quickness + alacrity also boost mesmer’s personal DPS in PvE as many people wanted (hit faster and recharge faster). I understand ANet want to encourage mesmer to shatter, but Seize the Moment with its current state (quickness) is rather out of place in a traitline that focused so much on alacrity and slow.

If the devs really want to place a shatter GM trait in chronomancer, can you guys brainstorm a bit and think of a trait that has the following features?

  • Shatter
    AND one the following
  • Boost alacrity but doesn’t overlap with Flow of Time
  • Boost slow but doesn’t overlap with Lost Time

No biggie on the numbers, just quality of the trait. Got to admit I’m a bit out of ideas.

  • Create “slow shields” in front of shattering illusions while they run towards their target to reduce likelihood of melee cleaving
  • Shattering illusions leave behind a trail (few seconds or whatever grandmaster worthy but not too powerful) that inflict slow on anyone who crossed it

Couple more PvP oriented traits

  • Shattering illusions turn boons on opponents into slow
  • Shattering illusions turn your conditions into alacrity

(edited by NICENIKESHOE.7128)

Chronomancer Traits

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Was hoping saying it once was enough but I’ll say it again. This is a work in progress. Try to give feedback based on the utility and synergy of the trait instead of the numbers. Slow every 3rd critical hit could also be every 10th critical hit. It could be 8s of slow instead of two. Obviously these numbers are an attempt to be accurate otherwise we wouldn’t even give them but a lot of this stuff will go up and/or down before HoT is released.

Jon

If we’re disregarding numbers and just look at trait quality as Jon requested, I believe in general mesmer community like these new traits.

However, I can’t help but feel a bit inconsistency in Chronomancer traitline. Probably due to balance reasons but I’d love to see synergies between Slow and Alacrity.

For example, is it possible to make Seize The Moment grant alacrity when inflict slow on opponent? Its competition with Lost Time prevents mesmer from having too much access to alacrity, while granting grandmaster worthy benefits to lockdown mesmers if combined with Delayed Reaction. This also provide the most consistent synergies with minor (Flow of Time), adept (Delayed Reaction), master (Improved Alacrity) and grandmaster (the new Seize the Moment I suggested).

This reduce CD on interrupt also coincides with what Fay suggested last year about changing disruptor’s sustainment, which gained large popularity among mesmers in this forum.

What do you think about this change Jon? Is this the kind of feedback you were looking for?

new weirdness

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Certainly not new, its a funny bug that never really appear in real situation. I’d expect them to patch it sometime though.
https://www.youtube.com/watch?v=w29bKyUnmkE
And there are no 3 clone limit as in mesmer. Even more OP, clonado/Clonich even retain the high damage, even though it still has clone’s hp so it can easily be destroyed.

Illusion still mandatory in power shatter?

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

As the title suggested, with the new trait revamp, IP and IE baselined. Seems like illusion is made for condi-shatter and the most appealing traits in illusion for power shatter mesmer is the minor traits. Namely illusionist’s celerity and 15% reduction in shatter CD (which can be recovered a bit by alacrity).

The loss in damage for confounding power can be made up by domination. Persistence of memories can be made up by alacrity on shatter, phantasmal haste usually isn’t so mandatory for power shatter.

For master of fragmentation:
- +10% Crit chance in Master of fragmentation can be surpassed by chrono synergies.
- Retaliation in cry of frustration is meh.
- AoE daze is truely a shame but power shatter has survive without it in the past.
- Reflection on distortion can be replaced by mirror on dodge in dueling.

Whereas looking at chrono…
- F5, enough said.
- Alacrity provide universal CD reduction after shatter, even though clone production skill and shatter recharge slower.
- Time marches on: THE movement speed that mesmers have dreamed for, opens up rune choices.
- Time catches on: super speed illusions on shatter, illusions will no longer be kited so easily.
- Danger time + lost time provide high burst potential on slowed opponent, especially when opponent is eating high attack speed skills like blurred frenzy (x8 attacks) or spatial surge (x3 attacks).
- Alternatively, chronophantasma provide sustain damage after shatter So mesmer no longer sacrifice as much sustain damage when opponent dodged the shatter, though illusions being cleaved is still a big counterplay.

With those in mind, is illusion traitline truely mandatory? Or is the new power shatter meta going towards domi/dueling/chrono? Discuss!!

The best interrupt mesmer spec

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I’m not sure if there’s an ICD or not. I would LOVE it if there wasn’t, but there are some weird edge cases. Look at Gravity Well, for example. 3 Pulses, easy pulse can pull 5 people. In an ideal world, each pulse interrupts every person for a theoretical max of 15 stacks of confusion, right? That feels pretty hearty! A well-placed Tides of Time could similarly wrack up 5-10 stacks of confusion in a big zerg. Definitely want to try it out, but I wouldn’t be surprised if it got a 1s internal cooldown or something.

What’s great about the traits, and I hope ends up true in practice, is that interrupt/lockdown builds remain strong and have a few different build options. At least for theorycrafting, I’m having a difficult time picking which trees I’d like in my build because there are too many great options.

Certainly true, I’m quite excited about having multiple interrupt builds. Currently there are no ICD for Mistrust which makes condirupt build a lot more viable, it’ll hurt both sides if dev decided to add ICD at some point.

For Gravity well and tides of time, this is the sort of the stacks I want to see for those high CD skills though, I hope I’m not too ambitious here. Realistically zerg will cast stability to break out of those, making subsequent pulses less useful. Plus landing an interrupt is a whole different issue with landing CC, so hammer train will probably still be a thing despite it diminishes a bit with pirate ship metas.

The best interrupt mesmer spec

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

We can go into inspiration for +1000 healing power on interrupt…..oh wait…..

Actually illusionary inspiration (post CD reduction in the future as I remember someone mentioned it somewhere) + signet of inspiration can make a decent combination with chaotic interruption. But what Chaos suggested is probably the best set up. Domi and chaos traitline is simply too good to ignore for interrupt mesmers

The best interrupt mesmer spec

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I thought there are no ICD for mistrust? If there is then I don’t think there is any point in taking it, even if the ICD is low. If you’ll inflict AoE 2 confusion per cast, you’re only just tagging rather than contributing to the damage.

5s ICD already seriously toned down CS’ maximum effectiveness in zerg, hopefully this isn’t the case with Mistrust.

The best interrupt mesmer spec

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Is mistrust going to be useful in zerg situations? I know you usually just land 1-3 interrupts but that could mean 2-6 stacks of confusion. May not be useful after confusion nerf but you stack whooping 5 conditions with 6/6/6/0/0/0, plus tagging with confusion. With chrono traitline appeared, if you want more CC but less tagging ability you’ll go for 6/0/6/0/0/6, where you add slow instead of confusion.

Weakness, confusion or slow, vulnerability, immobilize, chill/poison/cripple. The most important condition ofc will be immobilize, and hopefully other conditions will prevent immobilize from being cleansed.

Either way, domi + chaos helps us disrupt zerg from the backline. Which can make interruption mesmer having a unique role in the zerg.

Staff, Sword/shield (or sword) with blink, null field, mantra of distraction, well of gravity. Might need someone to cover you with stability but you can get lots of staff CD reduction with this combo.

Light's Judgment Trap

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I had a look at their presentation video and tooltip and I must correct you on the base damage. From the video it seems to be 1100 divide into 10 pulses (he only deals around 300 crit damage per pulse), not 1100 per pulse. A bit similar to our blurred frenzy where the tooltip shows Damage(x8): total damage instead of total damage per hit. The main killer for this skill is 25s vulnerability which makes guardian’s other skill quite deadly.

Are Chronomancer Cooler Than Dragon Hunter?

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

EDIT: My bad, read to tooltip wrong, its not 1100 per pulse

(edited by NICENIKESHOE.7128)

the pistol shooting clone

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

mesmers are too strong already imo. they are only weak against thieves if they are not a burst mesmer. they should get some nerf in the new exp. but instead they get overwhelming buff to put them on par with thieves…

ahahahahaha…now I understand why you said you don’t PvP much

Mesmer seems underwhelming.

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Power shatter has been around for 2 years so I’m not surprised that he knows when to dodge. Particularly when it is really well choreographed when you’re setting up burst and shatter mesmer don’t have much sustain damage. Other classes’ burst can be faster or easier but most of them have different weakness. Such is the nature of burst builds I suppose, you sacrifice something for the great instant damage.

Fresh air ele has probably the fastest burst but it lacks damage without landing phoenix properly.
Engi’s static discharge has very powerful burst but it probably has even worst sustain/survival than mesmer
Thieves’ D/P can be very predictable.
Ranger isn’t exactly burst but has access to many moderate-to-high damage attacks. Needs a bit of smart positioning but once gap closed it gets tricky to survive.
Warrior don’t really have an instant burst build yet due to its well choreographed burst, though it also has access to many high damage skills.
Power necro is the target dummy in any team fights, not really burst problem but necro in general.
Guardian medi is really the only burst build with less weakness than any others. Not necessary burst but also high damage over short period of time.

Maybe try different build setup? Lockdown build has accessible immobilize though it requires different kind of experience than power shatter, and you need to know opponent’s skill quite well. Condi shatter is also a very useful build against opponent who doesn’t have greater than 2 condi removals, provided that you refrain from dumping everything in one go like power shatter. Or you can try PU, but that’s kind of a taboo if you don’t have a good team yourself.

Am I the only one that likes the name?

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Love the name, with shouts we’ve become this legend

now they just need to add couple of effects on our shouts

DPS Analysis: Permanent Phantasms

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Something interesting here: ANet did unintentionally create a new role (almost powerful enough for a meta? idk) for mesmer in the past, back when power block can bypass defiance and delay NPC attacks. Thus creates a unique role for mesmer……for about few days before they hotfix it. Now it can’t do either, so I guess dps it is lol.

Condi builds in PvE/Dungeon after HoT?

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Yeah we don’t actually have any staff traits removed, in fact they’re buffed with CD reduction in chaos armor. IE will be made baseline so there should be no worries there.

I’m more interested in pistol illusions though, with signet of ether and F5 you can deliver 3 pistol illusions very quickly. You get roughly 24 shots in each barrage, every crit shots have 33% of getting 2 stacks of bleed, plus sharper image will stack 3 bleeds in that crit shot. If we calculate crit chance into it we can get 15-20 bleeds easily in one barrage. Not to mention confusion (no CD yet) means you can get 20ish confusion in one barrage as well in rampager or precision gears. Though having precision as primary stat is probably necessary as you can’t trait duelist discipline with phantasmal fury.

Having such high condi pressure immediately makes phantasm builds having every fast ramp up DPS as well as sustain, as long as you place iDuelist at the right place. But I’m not sure whether duelist discipline makes iDuelist more powerful than iSwordman though.

Condi builds in PvE/Dungeon after HoT?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I reckon domi/dueling full power will still be a thing in HoT, though I’m interested in the possibility of hybrid or condi after duelist discipline trait (you and illusions deals 2 stacks of bleed on crit), sharper images and confusing combatant (confusions on crit). In HoT confusion will deal fixed damage per second + additional damage on skill use, and confusion is less likely to be washed out by your party members, even if there is still 50 limited cap or whatever around.

What do you guys think? Will rampager or rabid be a thing after HoT? With the new trait changes staff AA may not be the only viable condition options. So you’re not limited to soloing with staff AA, unlike in the past where staff auto DPS gets diluted by party members etc.

A bit early to theorycraft maximum damage before confusion coefficient comes out though, so I apologize for this early post. Just don’t want it to slip off my mind before I put it down.

Living Story/Open world is horrible as mesmer

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Wells won’t be a good tagging skill due to its long CD, the most accessible AoE tagging would be mantra of pain. Ofc I know people get irritated for charging mantra but you’ll have significantly more accessible AoE than wells.

And if you think mantra of pain kills too slow for the mob you’re targeting, chances are your izerker can deal reasonable AoE damage before it dissipated with the dead mob.

But I agree, mesmers aren’t in a good position in LS due to AoEs. Maybe the new furious interruption (CD 5s) can speed up mesmer’s DPS? Its definitely not hard to interrupt mobs, though that may mean you have to slot mantra of distraction.

Announcing the OMFG WvW Division!

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I reckon 2 stab mantra mes will be needed. The initial clashing will quickly burn thorough first mesmer’s stab charges so the second mesmer need to keep the group going.

Against pirate ship meta you could try to get feedback rotations, and if temporal curtain isn’t so short you can probably get support mesmers to do that.

Idk if this is a good thing or not, but support mesmer can gear for soldier or knight, since we have high base healing but crappy coefficients to healing power lol. In a way this makes support mesmer both tanky and alright healing while dishing out damage.

Pick your shield now!

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I’m surprised no one mentioned chronomancer’s signature shield, too dark for people’s taste?

http://i.imgur.com/3IfAbMz.jpg

Not nearly enough purple.

So true, where are dev’s fashion sense.