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500-500 Tie - Unfair treatment

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I wouldn’t mind if they have a 5v5 sudden death system like a lot of fighting games. An entertaining way to end with a test in 5 men composition.

Possible Mesmer Breaker Bug

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Unrelenting assault can chase mesmer through portal
Nothing new tbh, been happening since BWE. Not sure if its intentional though.

The forgotten role of boon stripping

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Its mainly to do with opponent’s accessibility to boons. Mesmer has already fall behind boon applications in the past 2-3 years, not to mention amount of pulsing boons (herald) or passive boons (engi and ele) that were thrown around with HoT.

All vital traitlines are more or less dedicated to survivals now, simply because domination got outgunned badly.

Oh and arcane thievery could actually be useful if it doesn’t have a kittening kitten CD. Every condi removal or boon removal skills have siginificantly lower CD than this skill.

Signet of humility needs to be adressed

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Personally I think it has all the animation it needs. The purple glow seems to be more obvious than signet sign to me, as it could mean no other thing than moa.

Funny thing is now that it is a signet, some people can tell if you used up all your moas and fight you without worrying it for a long time haha.

Pro League started (Shocker!)

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Don’t fool yourself. If mesmer doesn’t have moa or portal you’ll simply complain about other stuff. You make an appearance in every mesmer thread to spread false information, and you clearly hate the “interesting and interactive” elements of mesmer. Even to the point of making a post that said “clones instantly begin following you giving away your location, same goes to teleport skills” is b/s just around 2 hours ago.

Mesmer shouldn’t be defined by 2 skills only, but just removing those 2 skills straight away will simply wipe mesmer from this tournament. Base mesmer traits and skills will need to be buffed while adjusting those 2 skills. This kind of extensive rework will probably take another year or so.

(edited by NICENIKESHOE.7128)

Pro League started (Shocker!)

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Rare to see a roamer as utility bot tbh, but that’s where we are atm. Condi shatter was never really buffed since HoT, yet people use it because it provide the survival that power shatter severely falls behind since HoT introduction.

Condi shatter is alright in 1v1, but it is hilariously inefficient in team fight, so moa and portal are essentially used to generate number advantages in those scenarios. Unlike traditional tank/bruiser/roamer combat etc, these two skills are highly dependent on team synergies so it’ll be a pain in the kitten to balance them. As long as they exist, mesmer will always have a place in pro league meta, no matter how the remainder segments of the build look subpar compare to other meta builds.

I’d argue that we’re pretty much placed at low priority list for build diversity until they find a way to make these 2 skills both useful for high end and casual players.

Hung up the Thief class...maybe for good.

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Thief still counters zerkers quite well. Trouble is most people run paladin amulet nowadays (even the past “glass” builds), so it is inevitable that your attacks feel like wet noodle. To make things worst, protection still get thrown around like candy so burst damage is quite inferior to sustain damage. Hence most meta is moving towards bruisers rather than glass cannons.

Update on 4-Stat Amulet Changes

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

crusader amulet was really fine.

i demand a replacement !

maybe

1050 power
1050 toughness
560 precision
560 ferocity

call it templar amulet perhaps. a variant of marauder and paladin

While I agree crusader was fine, your suggestion is certainly not in line with their plan (no toughness main in 4-stats amulets). The obvious replacement for crusader would be

1050 power
1050 ferocity
560 healing power
560 toughness

which is the same stat but putting the defensive ones as “minor”.

hmmm sounds good.
we can call it templar amulet then.

more crit damage for professions that can increase their critical chance to hit without relying too much on precision

Templar’s Amulet
1050 Power
1050 Ferocity
560 Healing Power
560 Toughness

I actually think templar amulet can help with shoutbow warrior, they just need to improve tactics and arms. But as stated we won’t see any new amulet in this season. Hopefully Season 2 can give them some idea about warrior’s state.

"Pip" is the most stupid buzz word I've seen

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

english is not your first language, and youre ranting against a word whose very simple meaning escapes you.

Bristleback Nerf

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Shattered Strength got nerfed in 15 days followed by an ANet apology, Power block in PvE got nerfed to useless in 3 days upon launch, Maim the Disillusioned got nerfed by 50% in 12 hours following June 23rd Patch.

Probably not the best to use mesmer as contrast lol

Just Remove the Mesmer Class Anet!

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Just ignore Lexander, he likes to troll and derail any thread about mesmer.

Mesmer has been more or less uncompetitive for about 2-3 years. It fills thief’s roaming role but teams need to build around it to prevent mesmer from being a rally bot. Even Helseth would spend a lot of time disengaging or running from spawn when most people just remember his portal acts.

In HoT there’s a dramatic shift in mesmer’s role to point holder, perhaps too well. But with the recent changes mesmer loses significant amount of surviving potentials. Unfortunately mesmer can’t really become a decent bruiser. Out of all the bruiser builds mesmer has the least potential due to damage depended on destructible illusions, especially when so many AoE thrown around nowadays.

That leaves mesmer back to roaming role, which will likely end up as what we had in the past 2-3 years, but worst for obvious power creep reasons. Devs tried to push for balance and Esports, but such roundabout change back to the start is rather disheartening.

Returning Player. Gimme an update..

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Double range used to rely on phase retreat kiting, which allow mesmer to jump into and out of the battle. Unfortunately with revenant that simply isn’t viable, most revenant UA or Shiro PT will catch up to you with just one button.

Scrapper's Survivability

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Keep in mind most engineer traits do balance around having one weapon only because each engineer weapon has some sort of weakness. So players will have to trait and take associated kit to reduce that weakness.

Let’s compare hammer with your rifle then, you’ll see the that hammer offers superior damage coefficient, less gimmicky CC AND defenses like reflect/evade/blocks. On top of that you have 3 leapings that synergizes with water field to give enginner accessible healing in capture point. Combine that with elixir gun and passive proc traits then you can hold against any class of equally skilled opponent or even 2 opponents in a marauder amulet.

All these simply encourage you to use high damaging skills without worrying much about taking severe damage, which was against the risk/reward system. Even if you do screw up, you have your passive traits to get back up (which core engineers used to survive). That’s one of the main reason of why you see almost every SD engineer jump onto scrapper, hammer offers too much defense while dealing same, if not better, damage than all yours combined.

Scrapper's Survivability

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Changing core class mechanics will hurt all other specs and only further push core engineer out of the picture. Scrapper simply needs balance on hammer weapon skills and maybe a little on adaptive armor, hammer has too much to offer in each weapon skill.

Countering Thieves and Warriors

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

if I recall correctly, blind can’t be transfer by necro skills. You’ll simply miss and clear blind via missing, while the rest of the conditions linger on you.

How is ele ever going to beat reaper?

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

ah yes, we all want this thread to descend into petty spiteful messages because of the 180 turn in food chain aye Browrain. Please give something constructive.

Atm DS is simply garbage. You must get hit to remove 1 condi, with 1s CD, and 75% hp threshold. Too gimmicky for an inefficient result. Might as well slap a 3s resistance on 10s ICD when 3 conditions are applied. But that’d rely too much on passive traits as usual. I think a better solution is to increase the efficiency or heavily reduce the CD of active condi removal skills rather than traits so no one can really complains about “passive plays”. For example reduce cleansing fire CD to 25s, cleansing wave remove 3 condis, or give warhorn to include condi removal as well.

Gaile is taking a look at our situation!

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

umm I’m wondering where Robert Gee is :P

Anyway can someone show her the maths for alacrity? Because its showed that devs have no idea how dps calculation work and reduce our role in raid from must have 1 to meh now.

True shot BS

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Mesmer must be really bad when make only 4750-5400 DMG with 8 skill combo

He exaggerated a bit, but not far from truth. Most DH trap skills will kill any illusions in vicinity and Test of Faith destroy those that run from far when shattering. If mesmer are forced to burst with just GS in close range then that’s around the number we’re looking.

Mistrust?

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Soooo I’m not sure if I’m a bigger masochist than I expected or just bored, but when the patch hits I decide to get off ele (I know I know, they’re also in terrible state) and reaper and try the new buffed mistrust in an interrupt-phantasm-ish-ish build.
http://gw2skills.net/editor/?vhAQRAse7ansnB1ohlpBmqBEgilcjy8CetJouVn1btMAStWD-T5QHgAAnEghnAQ6+DAA
Keep in mind Build Editor has not updated yet. This build comes with mercenary runes. Had plenty of unranked success in the last few days, though I’m not sure if its because my opponent are terribly bad or spammy.

Most of the time I can stack around 8 confusion on most opponent, occasionally goes up to 12 on necro. Combine that with scepter and I can get around 10+ confusion easily. With 5 stacks of bleed from each well placed iDuelists (if they survive to deliver more than 1 barrages), you should be fine in some 1v1 situations. Interrupt plays more roles than phantasm in teamfight, especially when focus fire on somebody or casting nullfield + gravity well on ressers (seriously those stacks can be ridiculous).

This build does not play like bunker. You must keep a safe middle distance from enemy, even if it means pull off from capture point from time to time! Also don’t linger if you’re outnumbered 2v1, I know mistrust means the more the better, but with the current meta chances are you’ll be downed in focus fire first.

Surprisingly good against standard zerker thief due to mercenary amulet, the bleed and direct damage from iDuelist means thief can’t ignore them. Against reaper you can kill them relatively easy if play smart, ooooor maybe just too many new players jumped on reaper bandwagon. And you feast on any ele foolish enough to overcharge when you have interrupt.

Unfortunately several hard counters are meta atm:

  • every hammer weapon skill from scrapper counters you. No, seriously. Reflect on 2, evade on 3, block on 4 and AoE on your illusions on 5.
  • Good luck interrupting revenant. If every revenant’s sword + shield did not mitigate most of your attacks, their Shiro (which undoubtedly every rev has one) will screw up your hard earned immobilize + daze.

Some ok match ups with the rest, you can be really good or bad against warrior or druid. Pretty simple to give mesmer confusions with their silly clones, and beat them if you know how to dodge their old school bursts. DH have many ways to block your attacks and you’ll find them healing back up very easily. But some well landed confusion and torment will sent them down the road.

That’s my experience and build on mistrust. Any suggestion is welcomed.

But before anyone ask, I also tried malicious sourcery. Stay off that trait, it makes absolutely no difference whatsoever. Seriously can we change that trait to increase torment damage by 50% like we were promised in pre-June 23rd patch note?

EDIT on iDuelist due to typo, 5 stacks not 8 stacks :O

(edited by NICENIKESHOE.7128)

Mesmer Balance Changes

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

You know Chaos, GW2 is probably the worst when it comes to melee animations. So may times I wanted to make a clip of every class spinning and add You Spin Me Round at BGM…

I mean with HoT we also have ele and necro joining the fray. Just 3 more classes left.

LordHelseth on post Mesmer nerfs

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Guys, quite honestly, you need to look at it objectively. Alacrity is not THE chronomancer mechanic. The F5 is. Alactrity is something that was put in to make the chrono relevant in every game mode.

It is not a boon so it is not corruptible and it affects 5 targets. And you get it from a minor trait with the possibility to further improve it and spread it around more.

Looking at it in a selfish manner, it will reduce CDs of 5 F skills, weapon skills and utility skills. And to top it all off you have the F5 reset button.

Even with reduced alacrity intensity, the chrono is such a massive improvement over the core mesmer in every single sense.

Now, I do not know how it compares to the buffed thief and necromancer yet, but if there is a problem with it, it will probably be because the thief and necromancer will be revealed to be OP.

This is quite possibly the silliest argument I’ve seen on this forum. You’re saying a 90s CD skill that lasts 1.5-6s should be THE one and only chronomancer mechanic? You do know chronomancer’s entire traitline is built around alacrity right? With the current condition meta, F5 has little impact on battle once those condition stacks on you as you don’t reset conditions.

And you answered it yourself, alacrity is not a boon, therefore the alacrity you stack on your own shatter does not get shared. So your suggestion on minor trait affecting share showed that you didn’t do enough homework before you post.

Every elite class has something new to the table, with a lot more skills and roles: Guardians has range and traps, ranger filled the typical RPG trinity role etc. But chronomancer’s alacrity only increase the frequency of old tricks, yet it is the one that got butchered so badly that core traitline Illusions does better job at reducing phantasm and shatter CD. Even plain CDR from most weapon skill does better job, with few exception staff weapon skill because its part of the nerf list. You should know better that with the current state you must slot in well of alacrity to shorten the gap between other traits CDR and alacrity, and that is very unrealistic in pvp setting.

So before you claim chronomancer is “massive improvement over the core mesmer in every single sense” you need a lot of hard facts to back it up.

This is why we got these useless 'buffs'

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

With the amount of passive procs at 25%, full blocks and protection spam, I doubt you can actually one shot anyone 100 to 0 nowadays lol.

…I probably shouldn’t laugh at this.

Game-Update-Notes-January-26-2016 [Discuss]

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

umm for what reason will you bring mesmer other than portal now? And before you tell me about that high burst crap go try if that works in unranked and see if other class does better. Heck even necro has better boon removal than mesmer now lol.

Mesmer Balance Changes

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I don’t care if people take this post with vindictive joy or sadness, but mesmer are basically only used for portal and rally bot in pvp now. You’ll see standard shatter mesmer build won’t be able to keep up with the rest of power creeps.

All other roles can be filled by other classes.

  • Necro has a lot more boon corruption than standard shatter with their weapon skills and corrupt boon on 15s CD (look at arcane thievery at kitten CD lol). They probably do better job at bunking as they don’t have to be completely useless.
  • Revenant does better job at applying torment and confusion than mesmer. These 2 are the main conditions for mesmer and mesmer need illusions to stack high.
  • DH has better and easier burst than shatter mesmer in conquest, at the same time bring in lots of area denial. Oh and they hardcounter mesmer with trap insta-kill most illusions
  • Thieves has always been better at +1 and decapping than mesmer, and they hard countering both power and condi mesmer with the recent buff.

Yup, goodbye mesmer I guess. I was happy that I moved onto ele as they’ve been taking favors since 2.5 years ago.

Mesmer core officially dead

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I actually think there are couple of ways we can improve on core mesmer to bring it in line with chrono. Chrono traitline actually is the most consistent traitline for mesmer, you have specialized options dedicated to illusion shatter, alacrity (wells included) and/or slow. Applying the same principle to other core traitlines and we can bring shatter mesmer back into meta.

For example, give domination a boon stripping oriented goal.

  • Replace rending shatter with imagined burden and add a GM trait that gives might for 10s when remove a boon from opponent etc (or gain whatever boon you removed with 1s ICD).
  • Combine empowered illusions with protected phantasm. Giving protected phantasm more consistency with phantasm oriented inspiration. Then add a new trait that inflict 2 stacks of vulnerability whenever you rip a boon. This synergise with other vulnerability minor traits.

For Dueling you want to have an evasive goal and an illusion (both in direct damage and conditions) aspect:

  • Swap desperate decoy with master of manipulation. So Chaos can utilize slightly more stealth while not being OP; and standard shatter has more utility and heal options available.
  • Fencer’s finesse gives sword clone auto 25% of mesmer’s auto damage, I think this concept was put up by Chaos before (can’t remember his numbers) and it really helps make this trait competitive with other traits in PvP and boost mesmer in PvE setting.
  • Change duelist discipline to inflict confusion instead of bleeding and it’ll be more tempting than before and in synergise with mistrust.
  • Mistrust needs to add other conditions to make it worthwhile, since condition cleanse is so prominent in WvW zergs this trait has very little use even in its best case scenario. No matter how high the stack goes it’ll get cleanse with just one condition cleansing. Something like 3 stacks of poison along with 2 stacks of confusion to reduce zerg’s heal potential etc.

For illusions it is a clear that they’re going for condition mesmer but overnerfed its offensive potential with maim being reduced to 1 stack. In addition its shatter benefits have been overshadowed by chronomancer. So I think it needs some buffing to keep it in line with current meta:

  • Persistence of memory increased to 3s to boost mesmer sustain (even 5s in PvE to make Illusions and shatter a viable choice in PvE).
  • Shattered strength returns to 2 stacks of might instead of 1 stack (not 3 stacks as we all know what happened lol). This will make people prefer illusion due to the direct damage benefit it gives.
  • Change malicious sorcery functionality to increase torment damage by 50% (like it was shown in the past trait revamp), rather than the stupid attack speed in a weapon that only has 1 channel skill and an auto attack chain. This will completely make scepter viable since 2/3 of its skills have torment, while fine tune condi shatter to 75% effectiveness of previous maim builds. This fine tuning from trait synergy is also a good direction where mesmer stuff isn’t always butchered by 50% like maim and alacrity rate.
  • I think I said it somewhere but give blast to mind wreck using master of fragmentation. 10% crit chance is nothing when we have master fencer or danger time; Change MoF’s effect of CoF to reduction in CD by 10s so confusion shatter is actually a thing. This will work a lot better instead of cripple, because let’s face it, cripple isn’t anywhere near useful with the amount of chill these days.

That’s it from me, any suggestion is welcome.

(edited by NICENIKESHOE.7128)

Mesmer core officially dead

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

iReversion and chronophantasma should be more than enough to cover clones from energy sigil, problem comes from our playstyle. In the end we’re back to old school tricks, whether that’d work in current meta I doubt it, but this depends on individual perspectives.

EDIT: Oh and we might get narrowed trait selection depending on preference I guess.

So, necro is getting MORE boon corrupt??

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Remind me what are the priorities in boon corruption? I remember stability is high in that list but you shouldn’t be able to generate fear that easily.

There is a reason why most mesmers don’t take domination despite the all powerful shattered concentration you know…surviving seems more useful than useless attempt to remove boon.

The moment u realise u go full shatter

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

You don’t have a rotation in PvP. But if you catch someone with their pants down you can pull off a rotation. If you honestly play a rotation in PvP you are gonna just die, but there isn’t a good way to communicate every single possible change to a fight over text. Do you really need someone to give you personal coaching tips in game in order for their points to have validity?

aaand with this post you rendered your previous posts invalid. Sure you can give some advises on combos like your first 2 posts, but you said it yourself – and I agree – you shouldn’t base your pvp on combos etc. The moment you become predictable is the moment you lose control over battle.

Almost every mesmer who pvp’d more than few weeks knows they need to dodge GS2 animations, hence many mesmer will force cancel it to bait dodges and reduce CD. Daze mantra may not show animation, but most of the time it’ll follow animations from other meaningful skill. Burst follow sword 3 etc is already predictable many years ago. Almost every player right now has a stability or available stun break/condi cleanse ready for your so called combo. Heck even warrior has 10s CD stun or pulsing stability available.

Be as obscure as possible but without losing the momentum of your offense and you’ll be catching opponent offguard easier.

That being said, the reason why most people consider current meta as “passive” is mainly because you can achieve much more efficient result with fewer buttons and less risk. There are so many ways to counter a typical shatter mesmer.

  • Your daze will trigger DH trap that could ruin your combo, and DH still has a lot of area denial (heck even ToF destroy most clones that tries to cross it)
  • Berserker has its AoE upgraded making them cleave easier, harder to stun, faster condi cleanse etc. Indeed they maybe easiest opponent right now but the upcoming buff will likely change that.
  • Looking at how much viper revenant survive currently I think they have more than enough blocks and evades to survive old mesmer meta, and current condi pressure is too much for typical shatter mesmer to handle.
  • Even without DS trait, ele’s combined effect of 40% damage reduction protection and auras (chill/shocking) will ruin your efficiency, giving them enough time to heal back up.
  • Reaper’s current shroud melee range could destroy illusions before you utilize them (or recover LF even faster right now). Most reaper shout will almost give them maximum effect due to the amount of illusions we generate.
  • A scrapper hammer 3 could evade most attacks and 4 could block most shatter damage. Plus stealth gyro will cause our shattering illusions to “self explode”
  • A decent thief still has the mobility to kite typical shatter mesmer like the past 2 years, in fact it is a lot easier with daredevil.
  • Druid healing, no explanation really needed. Along with their CCs you’ll find hard time to maximise your damage. Achieveable, but your success rate drop significantly in team fight.

This leaves everything but druid and mesmer to be vulnerable to mesmer, but we already covered that. And any failed attempt to burst down opponent means you give them enough time to recover completely, due to how terrible mesmer sustain damage are. So in all honestly, shatter mesmer isn’t bad, but they really can’t keep up the power creep with their old playstyle. I’ve been playing shatter mesmer for a long time and I get “Really? Shatter mesmer? Is this 2/3 years ago?” from opponent and allies before and after June 23rd Patch and HoT release. I play tempest and reapers a lot nowadays and I find myself secretly cheering for shatter mesmers when I encounter them, while healing myself back up completely between their bursts.

Bunker Guardian was the apex of good design

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

When I have a 1v1 against bunkermes, I often just watch them. Allthough I’m not attacking, they’re starting with duable dodge,shield block,shieldblock, invulnerability well, duable dodge again.

I call bullkitten if you say they can shield block twice without you attacking lol

Back to the topic, I too agree bunker guard fits bunker role the best, especially on point 2. You don’t see much builds with those virtues nowadays.

(edited by NICENIKESHOE.7128)

Chronobunker is still broken

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

It would be pretty interesting see how the pro league would actually be a lot more enjoyable to watch if chronobunker wasn’t a thing. You wouldn’t have two chronobunks on each point with a portal ensuring everyones survival. It’s just ridiculous, if you can’t see this problem then you’re part of the problem.

Where is the window of opportunity to kill this build????

bunkering with evades and invulnerability is just so broken.

take a look at bunker gaurd, its bunkering was based on small burst heals and blocks.

for christ sakes how can you not see this???? alacrity + invulnerabilities = cancer

YOU CANNOT BUNKER A POINT WITH INVULN

I quoted you multiple times yet you still ignore it, l2p issue or?

I call it selective reading or verbal regurgitation.

Staying in Precog for 3 sec can make you lose 70% of the cap, once you decapped the point from bunker mesmer then that mesmer lose its purpose in fighting you, as bunker mesmer can’t capture point even against zerker opponents.

And no, if mesmer is gone pro league will simply try to find another bunker build to counter other meta builds. Bunker build have always existed in capture the point, and it continues to be the staple of PvP meta, don’t tell me you don’t know we had 4 celestial ele stacking in the past.

Meta has too much AoE protection uptime

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I always say that removing an effect such a condition or boon should make the target immune to that condition or boon for a short time.

That way we can keep their spammability so it can be ready on demand more often for a more action game, but removals are not made pointless for a more tactical game.

Yes make the boon part 5s or 8s CD. That’d bring back signet/well necro and standard shatter mesmer to counter boon spamming builds (which is everywhere). It’ll also make those build worth it when fighting reaper or skills that pulse stability etc. But I think reducing stabilities using CC should not be the case.

As for conditions, this is a tricky matter and I don’t think is the way to implement it. Many professions only have access to few conditions like guard, mesmer, thief (when venom is in CD) etc.

Meta has too much AoE protection uptime

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I agree, but you forgot the biggest culprit:

Tempest “Overload Earth”.

This skill alone gives 30s (!!!) of AoE protection. The worst thing about the meta is: everything is shared with your allies. Meta Builds are manageable 1v1 but they are extremely hard to kill if grouped up.

Er….whut?

15 characters

Chronobunker is still broken

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Atm chronobunker shouldn’t be a priority in nerfing, there are clearly other builds that can survive well while do something outside of ressing downed players.

Aurashare celes tempest can provide excellent team healing while giving protections, regen and many aura that could change team fights (namely shocking aura), while doing moderate damage to people using overcharges. Other ele skills that was dominating the previous meta still stands, so really they’re still bruisers with bunker survivability. Couple those aura heals with DS and damage mitigations (40% from spammable protections, 10% from close range trait, 10% from frost aura) and you’ll have a great 1v1 bunker. They can die in focus fire in teamfight though, but their boons and auras can provide a lot of attacking opportunities for their teammate.

Chronobunker can only really stay alive and res downed people, and before you ask for more nerf in Precog, it doesn’t have that much uptimes in battle. Chronobunker still lack the punching power to down a player by themselves or in team, especially if you have competent players in opponent team. Their alacrity share is unreliable and inconsistent in a mobile team fight, especially if the cap point is large or opponent decide to drag the fighting ground wider. It is true that chronobunkers are harder to kill than tempest in a teamfight, but by now you would’ve think people will stop focus fire on bunker when there are other more deadly opponents around.

So in the end aurashare celestial eles provide a lot of offensive supports in teamfight while bunker mesmer only have a handful of skills to offer for offensive. Indeed chronobunkers give a lot of defensive options but the fight will often end in a landslide when other teammates messed up or get focus on. As for 1v1, I’d argue that both can handle them very well but chronobunker will clearly failed at killing any competent people.

It is worthwhile to say that the current meta stands partly because viper rev and marauder engi has excellent survivability AND damage at the same time. It is quite rare for competent players to fall easily and quickly. When they do get downed they only need chronobunker to pick them up once or twice before recovering into long and frustrating sustain fights. If glasscannons fall quickly and frequently when focused on then a single precog or even time warp won’t matters much in the end, and chronobunker will lose one of its major roles in the meta.

Thx . great fun

in PvP

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Make it so people actually lose pips when lowering rank like that? If they really want to carry their low level friend they should walk in the same place and pace like them amiright?

PS. for those who want to lower by using teammate/account with >2 division differences.

Well of Precognition, the worst stunbreaker

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Why only tune one aspect of a skill/trait when you can do two or more? Buy one get one free makes a good deal isn’kitten

In all seriousness, their nerfing plan always overshoots. This has been the case for 3 years now.

1 Life Gamemode?

in PvP

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Free for all, team deathmatch etc are all available in a highly upgraded guild arena, so whether they will implementing it in PvP really depend on dev’s mood.

Is it possible to kill a bunker mes in PvP?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

wow MystF clearly missed code of conduct or have no intention of contributing to thread. Derailing this thread to questioning responder’s skill is something worth reporting.

In addition to what Pyro said, a reaper should have enough covering conditions or accessible chill to give bunker mesmer a hard time. Most bunker mesmers only have well of eternity as their multi-condition cleansing skill since they’ll want to slot other utilities for wells or portal. The rest of the condi cleanse are from shatter, which only cleanse one condition and they may waste precious stability. Don’t try to unload your CC first, wear them down with conditions until you see stabilities are wasted.

Sure it may take a while, but that’s the whole point of fighting a bunker. You don’t see people instantly melt competent cele ele bunkers back before HoT. All I can say is, try to play by observe your opponent’s move.

Mesmer Nerf Train Never Ends

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I’m definitely against alacrity on shatter being major. This is the core of specialisation.

If you want to target bunker mesmer, target their bunking ability. Make precog invul to lose caps.

Give winning team at least 2 pips?

in PvP

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Can we change pip reward to +1 on all current value until the last 2 divisions?

Just a thought, since MMR tries to maintain 50% win chance this hold up a lot of players at bare sapphire or emerald. Some people may even spent hours without any progression and felt like they accomplish nothing. This is also bad for people above since they have more horrible queue time with no one to play to.

If we add 1 more pip to winning team then at least people can slowly advance to higher divisions. But to distinguish top players we should just keep this rule for everything below diamond (not include diamond).

What do you guys think?

Trait: Mistrust internal cooldown?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

As a side note, you can probably still stack around 40+ confusion on menders due to their funny damage-interrupt mechanics. It is interesting to see that, but don’t expect to run into those situations frequently.

Other than that, almost everyone would agree that most interrupt-able mobs died in one shatter burst when playing full zerk. You may prefer alternative playstyle for personal interest, but claiming it has some kind of “super high output” that worth sacrifice DE for will needs some hard proof to convince people.

Dragonhunter Counter for Bunker Chrono

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Fortunately mesmer illusions can proc their trap dazes and you can force it quite easily (your sword clones etc). Fight on mid distance when you see they place trap then engage in melee after their trap is triggered. You should be able to remain in cap points while being outside of their trap, even if its just at the edge of cap point. Blink out when locked in their dragon maw (click LOD particle effect in option if you can’t see it, forgot you should activate or deactivate it).

Condi Reapers = Really Not That Great

in PvP

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Necro used to be hard countered by warrior due to melee and CC, but I don’t find this is the case anymore. Indeed, a condi reaper needs time to ramp up damage, even more so if opponent warrior is smart with his berserker stance. But given enough fighting time you’ll see warrior start falling (especially if you keep poison up which isn’t hard). Same goes for warriors, if he manage to mitigate your main condition bursts just chill won’t be enough to kill him, and he’ll start wearing down your LF quickly.

In the end this is pretty even, slightly towards reaper side. This matchup revolves around reading opponent moves than playing by your rotations, both for the reaper and for the warrior. Which is essentially what PvP is about.

Why you main Mesmer out of all other class ?

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

What better word to describe my reason to play mesmer then mesmerizing

…I’ll show my way out.

stomping broken, especially revenants

in PvP

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Animation usually screwed up but the yellow light that slowly falls on rev has been more consistent (still fail couple of times though).

Chronomancer counter?

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I expect chrono bunker to be a lot more popular after metabattle update with the recent pro league though.

Pro league mesmer meta

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

If I’m not mistaken, every mesmer in EU is running chaos/inspiration/chrono celestial. In NA there are mesmers running domi/dueling/chrono marauder and domi/inspiration/chrono marauder.

Personally I think, even with staff/sword+shield, chaos/inspiration/chrono runs better with marauder than celestial, but who am I to comment lol. This set up allows you to run portal without getting too much condi pressure (block/evade bombs and shatter to remove single type) and provide better sustain (stab and heal on shatter). So you could go wild in a lot of power oriented amulet choices.

Nonetheless it looks like we finally move out of dueling fellas? What do you think?

NERF THAT

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Thief needs buff = nerf mesmer. Logical argument.

Let me guess, next one invincible to OP is guardian, ranger, warrior, engineer, elementalist, necromancer and revenant.

Alt-aholic!

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Masteries share across account, unless your sylvari is on second account then that’s a problem.

But for story sake, go for sylvari. Makes a lot more interesting story (and you get to kitten off Rytlock with triple sylvari in the end)

Mechanics Upgrade Suggestion: Mistrust

in Mesmer

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Let’s make it fun: the orb will knockback (unlimited target) foes by 80-100 range, depending on the angle where they touches the orb. In this way you can truly break a zerg apart rather than every dazed foe still following commander.

Need an ICD though probably 15s for an orb that last 3-4s.

Coalescence of Ruin too much damage

in Revenant

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

It has its fair share of problem that needs to be fixed though
https://www.youtube.com/watch?v=jagvEpjPJlQ