Showing Posts For Nage.1520:

April Fools: Bobble Heads

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Just change your computer clock’s date to April 2nd and it will go away.

Lol

It’s true…it works.

April Fools: Bobble Heads

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Just change your computer clock’s date to April 2nd and it will go away.

So I tried Wildstar and I missed playing GW2

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Why is this thread still open?

I’ve said it once and I’ll say it again: if this thread was proclaiming the superiority of Wildstar over Guild Wars 2, this thread would be closed in a heartbeat. However, because it’s in favor of GW2, the mods have allowed it to stay open.

This thread is off-topic. Close it. Double standards OP.

I would hardly classify this post as Pro-GW2… you have about 40% of the people on here who proclaim GW2 as the second coming even though they’ve never played Wildstar, about 30% of the people saying they played wildstar and it was a good game but they don’t like the sub model, and 30% saying that wildstar crushes GW2 in every way.

I know personally I really enjoyed wildstar even in the lower levels. But holy crap, I hit level 20 last night and the first dungeon was SPECTACULAR. It was by far the best 5-man content I have ever played in an MMO and it was only the first dungeon. It was challenging, rewarding, well designed, positioning was actually important, you needed actual skill and gear.

GW 2 dungeons were considered hard at launch too. Some were nerfed quite serverely. If you think the dungeons in WS are going to stay hard, you’d be wrong.

People will complain and leave the game and in an attempt to keep them there, the devs there will do what the devs do in pretty much all games with hard content.

Because those guys that really want the hard content are actually a pretty small percentage of the player base.

Again, ANet built up too much hype...

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

it is really simple……..

new zones
new dungeons
new class
new type of weapons
raids
new pvp styles
dungeon fixes
wvw rewards

something new to do… that isnt mini games , carving pumpkins , and pinatas in the same maps something actually fun to do… what the game was suppose to be since the release…

New zones, like in other games so the players ignore the old ones? No thanks, unless the new zones feel “natural” and are similar to the old zones (except for maybe when they are first introduced during the LS). I’d rather have upgrades to old zones, even more so on the “neglected” ones, than adding new zones.
So, new zones? Yes. New zones the same way as all other mmorpgs do it? Hell no.

New dungeons? No. There are serious issues with the current dungeons that haven’t been addressed for 1.5 year, and you want to add some new dungeons? We already had a new dungeon path in the game (Aetherblade Path) and it wasn’t exactly received as awesome. Unless they fix the fundamental issues of Dungeons why should they add more? So everyone does them once for their achievements and then get back to CoF P1?

the idea of new zones i imagine.. is to have new mobs, items, dungeons etc… something NEW…. and aetherblade isnt what people mean with new dungeons.. that is just an story mode dungeon… i dont know about you but many of us are sick of doing the same dungeons .. for another year or more.. is just sick…

The aetherblade dungeon was NOT a story mode dungeon. It’s a level 80 explorable mode dungeon. And yes, it’s new. It’s better than most of the other dungeons, but people don’t run it because it takes longer.

New maps are coming. They’re not coming during a feature patch, because it’s for features. We already know there’s a new dragon and we know where he is…he’s in a map that’s not yet explored.

so what is your point?… the fact is that we still running the same dungeons , maps, runes, jumping puzzles.. vistas.. wvw pvp etc…. since the realise of the game.. for whatever reason it is… do you farm dragons all day? is that really something that will keep you playing for another 2 years? and a dungeon with a linear series of puzzles?.. cutscenes, and a chest with blues and greens at the end?

There are a least a couple of new jumping puzzles and a new dungeon since launch, not counting temporary dugneons, which you can ignore but I don’t. Why? Because you’d be complaining there’s nothing new anyway, even if they stayed in the game. You’re ignoring the new Aetherblade path even though it’s probably a better dungeon than 90% of the dungeons in game.

And now dungeons reward you with at least 1 gold for doing it, plus drops.

People dont’ like the Aetherblade path because they can’t skip mobs and they can’t farm it. People don’t want more dungeons. They want a change of scenary with different mobs they can skip, to get to different bosses they can exploit.

So I tried Wildstar and I missed playing GW2

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Why is this thread still open?

I’ve said it once and I’ll say it again: if this thread was proclaiming the superiority of Wildstar over Guild Wars 2, this thread would be closed in a heartbeat. However, because it’s in favor of GW2, the mods have allowed it to stay open.

This thread is off-topic. Close it. Double standards OP.

Your house, your rules.

If someone came into my house and started saying that my wife’s cooking sucked and their wife’s cooking was so much better, I’d probably ask them to leave (whether or not it was true). If they said that my wife’s cooking was good, I’d have no reason to ask them to leave, because they’re not being impolite.

On a game forum, talking about another game that’s a competitor in positive terms, ie trying to sell it, is just plain rude.

Talking about the game the forum is dedicated to isn’t.

Ettiquette isn’t a double standard. It’s just something a lot of people seem to have forgotten.

Dizzy or Nauseous doing Jumping Puzzle

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

A long time ago, a dev from ANet posted regarding the issue of Norn/charr jumping puzzle camera rage. He said that he was the guy who did all the work and that, prior to launch, he tested all of the JPs with a full-sized Norn and the camera was fine. Then, with just weeks before launch, the camera was changed due to other considerations with the game and the camera problems were caused by this change.

I can’t recall if he said he was going to continue working on this problem, but if he did say or intend that, then it was 12+ months ago.

They said they wouldn’t be redoing old JPs but the problem wouldn’t exist in new JPs that were created after.

Again, ANet built up too much hype...

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

it is really simple……..

new zones
new dungeons
new class
new type of weapons
raids
new pvp styles
dungeon fixes
wvw rewards

something new to do… that isnt mini games , carving pumpkins , and pinatas in the same maps something actually fun to do… what the game was suppose to be since the release…

New zones, like in other games so the players ignore the old ones? No thanks, unless the new zones feel “natural” and are similar to the old zones (except for maybe when they are first introduced during the LS). I’d rather have upgrades to old zones, even more so on the “neglected” ones, than adding new zones.
So, new zones? Yes. New zones the same way as all other mmorpgs do it? Hell no.

New dungeons? No. There are serious issues with the current dungeons that haven’t been addressed for 1.5 year, and you want to add some new dungeons? We already had a new dungeon path in the game (Aetherblade Path) and it wasn’t exactly received as awesome. Unless they fix the fundamental issues of Dungeons why should they add more? So everyone does them once for their achievements and then get back to CoF P1?

the idea of new zones i imagine.. is to have new mobs, items, dungeons etc… something NEW…. and aetherblade isnt what people mean with new dungeons.. that is just an story mode dungeon… i dont know about you but many of us are sick of doing the same dungeons .. for another year or more.. is just sick…

The aetherblade dungeon was NOT a story mode dungeon. It’s a level 80 explorable mode dungeon. And yes, it’s new. It’s better than most of the other dungeons, but people don’t run it because it takes longer.

New maps are coming. They’re not coming during a feature patch, because it’s for features. We already know there’s a new dragon and we know where he is…he’s in a map that’s not yet explored.

Tyria, dead or alive?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Okay so let’s try to get this thread back on topic and away from the player population and ESO…..

When we had a suggestion section, there was a few threads about mini games and such in major cities. Anet even has achievements in the game for Bar Brawls, yet they haven’t even been implemented yet. There is an Arena in the Black Citadel and even a Shooting Booth in Divinity’s Reach. Hoelbrak has Keg Brawl, though I barely see anyone there anymore. I don’t know of anything in Rata Sum or The Grove though.

So yeah, they really need to add events to the cities. If you’ve ever been to Ebonhawke, you’ll see some events there in the city that make it interesting. Things like that, or in like Divinity’s Reach, open up the carnival finally and have events we can do. Or make a mini fun dungeon at the carnival that we can play with friends. I played an old F2P MMO called Forsaken World that had a carnival dungeon called the Nightmare Carnival. It was pure fun, no mob fighting or things like that. Just stuff to enjoy and have fun with. Something like that would be awesome.

Even make it play into your Personal Story choices. For those that picked the carny storyline as a Human, allow them to actually perform at the carnival if they choose to.

But rewards eh? Well, if it wasn’t for the new Wardrobe, I’d say let’s make some actual town clothing and toys we can earn in game. Fancy new shirts, hats, even costumes we can earn. Even maybe some toys we can get to use in Costume Brawls. Not everything has to be in the Gem Store. Give us something to actually earn in game for once….

And if that doesn’t float your boat, it would be the perfect time to introduce player housing. Get your own house in your personal instance, and be able to decorate it with all the achievements you’ve earned and such along the way. Even maybe a garden where we can have our own stockpile of herbs and such to pick (like how we have nodes in our instance already). Then when you visit these events in cities like the carnival and stuff, and you play a booth game and win that giant stuffed charr, you can display it in your house.

But yeah, I agree. The cities need to be more lively and have things to do. There is so much space and potential in them, that it is a shame that it is being neglected.

Keg brawl is still relatively active, but it’s part of the minigame rotation. You can’t access it from Hoelbrak anymore (except maybe when it’s the activity of the day). Keg Brawl can be played once a week on Sunday.

Tyria, dead or alive?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

One thing, Anet should do a PVP event on Tyria… that would bring more life to the game.

Ex: Charrs invading Divinitys to cap Castle for 1h, Same on Humans in Black Citadel, Sylvaries in Rata Sum and Asuras on the Grove.

And the Norns…. well the Norns just stay drunk in Hoelbrak. :P

Very few things could get me to leave this game. PvP in PvE areas is one of them. Bad, bad, idea. Anet will lose far more than they’ll gain in this transaction.

unification VS fairness VS equality

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Plenty of people only play one format, or only identify with one format. THere are people who play this game just for PvE and never enter PvP at all, and they’re probably a bigger percentage of the playerbase than you think.

Tyria, dead or alive?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Keep promotion TESO, it will make you feel better about buying the game, trust me, lol

Promotion? I played GW1 ( still much better than GW2 ), still play GW2 ( obviously, not as often nowadays ) and I bought TESO to test it. Are you surprised? It’s the biggest MMO name in the recent years to premiere this year, in a couple of days.

Open your eyes.

TESO will be another SWToR. That’s all it will be. Guild Wars 2 had more hype before launch than TESO because the reviews were generally better.

But if you look at stuff like the numbers of people following it on Reddit compared to how many people followed GW 2 at the same point in time, you’ll find it’s not as popular.

It should do well with the console crowd, but the PC crowd is far more demanding.

Again, ANet built up too much hype...

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

With all due respect, this feature patch will hardly bring anyone back to the game, let alone make them leave another one.
The result of these changes is too marginal to have any impact at all. You said you like the game and you like the changes, which is great. What ANet has to do though is convince those people who stopped playing, that it is a good idea to come back.
The new player train for the West is long gone with the game not offering a new boxed expansion.

My first comment stays true: Too little, too late.

You do not convince people to return by just putting some make-up on to cover the age.

Who said this feature was going to get people back to the game. In another thread I posted that those that left will probably not come back for this and those that are here probably won’t leave because of it. So I’m not sure where you’re getting that from.

There’s a far cry from saying we have a big patch coming to this patch will bring people back to the game, or stop people from leaving the game. This patch is “fixing” some stuff in the game that has since launch been missing/broken. For many people who play the game and aren’t leaving, and there are a lot of us, that’s a boon. For the incoming Chinese players, I suspect we’ll see millions of them, that’s another boon.

You seem to think that if an update doesn’t bring people back to the game there’s something wrong with it. You don’t like this game. You haven’t liked it for a long time. You can look at your post history and see that there’s much about this game that doesn’t do it for you. Nothing wrong with that.

But then, if a patch doesn’t change the game to make it more like the game you like, of course you’ll be disappointed with the patch. Because it’s not improving for you a game that you already disliked.

That doesn’t make it a bad patch. That makes it a good patch to a game you personally don’t like.

Again, ANet built up too much hype...

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I think people, in general, underestimate how much work goes into a patch like this.

People just do not care how much work goes into patches like this. Why would they. They care about themselves and what the product has to offer. That is how the economy works.

People do not get excited about bug fixes or balancing, they are expected. A hundred minor fixes or QoL changes are still just a hundred minor changes. Nothing big about that.

I have a hard time to see any meta changes incoming for PvP. It will still be all about condition bunkering. Maybe some new toys for some classes, but still, no meta change.

People are tired of the “wait and see” mantra, they want something to really look forward to. Those features are not sufficient in this matter.

I disagree with your entire premise. Some people don’t care about how much work something is, and some people do care.

It comes down to what’s big and what’s not big. I understood basically what was going to be in this patch. I judge how big the patch is based on the amount of work that went into it. It’s that simple.

Anet didn’t tell us housing was coming out. They didn’t say that we’d get new dungeons. In fact, they specifically said this wasn’t a content patch at all. So I expected no new content, no guild missions, nothing like that.

They’re redone core aspects of the game what will make my experience playing this game better than any dungeon they could have added.

I have no idea if the balance patch will make my game better or not. However, the restructuring of a game, long overdue as it is, takes a lot of work and I’m happy that it’s done.

It should have been done a long time ago…but it’s still going to vastly improve the game for me. To me that’s what it’s all about.

Dizzy or Nauseous doing Jumping Puzzle

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

One possible solution to this (and it worked for me) is to turn down the color vibrance, color contrast on your video drivers. I use an nvidia card, so it’s called vibrance, but what I’m describing is color saturation.

I had this problem years ago and did some research. In one post I saw, this is how someone treated it and I tried it and it worked…for me.

Your mileage may vary…but it’s worth a try.

Again, ANet built up too much hype...

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

In the end, the thing that people can not deny is:

This “Big Feature Patch” offers very little for existing players. Most of the changes are a result of the China release. Some minor QoL changes like a wardrobe, accountbound dyes (should have been like this from day one) and the loss of the laughable repair fee.

The new trait system would have been good if it was part of the release, but now? Who cares? They reworked it for the China release, and now they just put it in the Western version too, even though it makes litte sense. It punishes new players and give old players an edge. How does this make any sense?

The only thing big about this feature patch is the way, ANet has announced it. Calling it big was one reason for the hype. They should have called it a minor upgrades to some game systems.

But ANet tends to suffer backlashes from their own marketing constantly and they seem to not learn from it.

What stays is a bad taste in the mouth, disappointed players, and happy developers of other online games.

Thank you ANet for the “Big Troll Patch”!

GG

I couldn’t disagree more. New traits, changes to rune sets and changes to sigils including being able to use two on two handed weapons is pretty big. We have no clue what this will do to the meta.

And you know whether they’re making it for China and we got it too is completely 100% irrelevant. What’s relevant is that we got it. It doesn’t matter that in your opinion things should have been in since launch. They weren’t and now they are.

You don’t like and haven’t liked this game for a long time. So when a patch comes out that doesn’t change the features you like you say its’ s a small patch. There’s nothing at all small about this patch.

And we don’t even know everything about it yet.

The first few new trait after 18 monthes is a big thing? One per trait line? It is nearly as impressive as all those new skills we got…

Not being able to use two sigils in 2h weapons was an oversight that has been a topic on the forums since beta. What is this going to change? And the runes, they now give you less freedom for your build. The meta was melee DPS in PvE, the meta will be melee DPS in PvE. PvP meta won’t change either even though I do not care for PvP anymore.

And you got one thing wrong, I actually like the game itself, just the fact that it has not evolved over the last 18 monthes is really frustrating. This game is going nowhere.

It’s not just a few new traits. It’s a few new traits and a skill balance and bug fixes. If you don’t think it will change the meta in PvP and WvW…well, I don’t know what to say but it will. Opening up new builds is always exciting. It won’t affect new players as much but it’ll be welcome for someone like me.

It’s a big update because of the amount of stuff changing. You change 2 little things and it’s not big. You change a hundred little things and it is.

I think people, in general, underestimate how much work goes into a patch like this.

Again, ANet built up too much hype...

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Well, my opinion is that they should spend less time advertising their wonderful “features”, most of which should have been implemented ages ago, and instead entice people with “content”.

Instead we consistently got little to no information on each and every LS update, and now we get 2 bloody weeks of “OMG guys, we’re going to do so much completely new and totally never mentioned before changes for you!!!”

So yes, “yay” we’re getting QoL changes. Never again will I have to sit in front of my screens for hours trying to figure out what rune X would do if I add it to my armor along with rune Y. Such troublesome times we’ve had indeed.

But that’s just my opinion, one apparently a lot of people share, but also a lot of people don’t.

I guess you don’t consider the living story content.

Again, ANet built up too much hype...

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

In the end, the thing that people can not deny is:

This “Big Feature Patch” offers very little for existing players. Most of the changes are a result of the China release. Some minor QoL changes like a wardrobe, accountbound dyes (should have been like this from day one) and the loss of the laughable repair fee.

The new trait system would have been good if it was part of the release, but now? Who cares? They reworked it for the China release, and now they just put it in the Western version too, even though it makes litte sense. It punishes new players and give old players an edge. How does this make any sense?

The only thing big about this feature patch is the way, ANet has announced it. Calling it big was one reason for the hype. They should have called it a minor upgrades to some game systems.

But ANet tends to suffer backlashes from their own marketing constantly and they seem to not learn from it.

What stays is a bad taste in the mouth, disappointed players, and happy developers of other online games.

Thank you ANet for the “Big Troll Patch”!

GG

I couldn’t disagree more. New traits, changes to rune sets and changes to sigils including being able to use two on two handed weapons is pretty big. We have no clue what this will do to the meta.

And you know whether they’re making it for China and we got it too is completely 100% irrelevant. What’s relevant is that we got it. It doesn’t matter that in your opinion things should have been in since launch. They weren’t and now they are.

You don’t like and haven’t liked this game for a long time. So when a patch comes out that doesn’t change the features you like you say its’ s a small patch. There’s nothing at all small about this patch.

And we don’t even know everything about it yet.

Again, ANet built up too much hype...

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Added FEATURES would be things like additional weapon options (even just existing weapons transposed to off-hand/main-hand/another class), <-CONTENT
new zones, <-CONTENT
new skills, <-CONTENT
new class/race?<-CONTENT

Do people really not see the pattern here? Granted, if people are this willfully blind, I suppose there’s no point in this thread. People will just believe what they want even if it’s wrong.

It’s all interpretation Aidan. You can call it whatever you want, the end result will still be the same. We get to wait for almost a month filled with little information trickles, hyping up what will be a completely unmemorable update after a couple of days.

Sure, some people will love it, but really it adds very, very little to do to the game, and that is arguably what long time players are interested in.

It’s all nice and dandy that we can use a new spiffy menu to blow out our cash on looks, but what’s the point if there is nothing to do after we do so?

And thus I find 2 weeks of advertising for these changes quite over-hyping.

This just isn’t true. It’s not a call it what you like thing.

Anet was markedly clear about what was in the feature patch, as OPPOSED to content. They said they wanted features to be released separately from content, so nothing in this release could have been content. No new zones, no new weapons. Features, that’s it. And that’s what they’ve given us. It’s what I expected and presumably I read the same things you did.

The other stuff will come with the living story (which they also said). We’ll be fighting a new dragon (which people asked for), in a new zone (which people asked for), when that content is released.

But it won’t be released as part of a feature patch, because it’s not a feature.

unification VS fairness VS equality

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

It seems if you were a PvP player, you would welcome the new rewards, even if it did require a bit of extra work. If you were never a PvP player anyway, then what difference does it make if running Story mode is necessary to open Reward tracks?

the difference is: they require PVE players to also ru story mode again !
if you were a PVP player you never played PVE so running story mode seems to apply or for anyone that hasn’t done so a million times already !

The problem is: a lot of people went and got all the dungeons done a long time ago and even went and got the dungeon master title which now means kitten if you’re required to do story mode again !

YOu’re missing the point. You ONLY need to unlock them to get dungeon rewards from doing PvP. Since you can do dungeons in PvE, you don’t need to do those tracks.

You can only progress on one PvP reward track at a time. If you’re a dungeon runner why would you make that one of your tracks?

This is a change FOR PvPers, and shouldn’t affect PvE’ers at all.

unification VS fairness VS equality

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

you’re forgetting all the tomes of knowledge PVP players got from the millions upon millions of glory most of them have, getting to 80 for them is a matter of clicking 80 times.

Both sides have pro’s and cons

But……

invalidating my PVE progress is NOT cool !

Your PvE progress isn’t invalidated for anything but PvP.

And you’re assuming most PvPers hung around and kept PvPing. Many left because it simply wasn’t rewarding and will be coming back now, so they missed all those tomes of knowledge. I know several personally who will give it a go when the patch comes out.

Repair canisters

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

As someone with a personal fractals level of 6, it is pretty much impossible to get to do fractals now. Everyone wants fractals level 40+

I’ll save them for dungeons. As long as they aren’t going away, it’s all good

Thanks for the help GW2 community

Lots of people do level 10 fractals though and that would progress you if you did those. Find a casual group and have some fun.

On topic: As for repair cannisters, the big convenience to me wasn’t the cost so much as the time saved not having to run around and make everyone wait for me.

unification VS fairness VS equality

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

In fairness, PvE players have had stuff all along that PvP players never had. What’s fair is that they finally get SOMETHING. For PvE players, running story dungeons shouldn’t be that hard.

Some PvP players don’t even have higher level characters, because you can’t level up in PvP, at least not easily.

That means there are 2nd level guys walking along that can’t even do AC story mode till they level.

It’s plenty fair.

Does GW2 follows the standarts?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Well then that must be changed, because at launch, when I played it the smaller Rifts did invade towns etc. etc. around it if it wasn’t stopped. I also did not say the invasions and smaller rifts were connected, I gave two examples.

I can remember certain maps after an invasion being occupied by creatures from the Rifts if there was inactivity in that map. If that has changed then you can disregard my comments, but those were my experiences in the beginning of the game.

As I said, zone wide events were single events. Normal rifts did send out invasions but those NPCs did nothing> They had no story. They were tied to nothing. And they did evaporate.

The change that saw the creatures that take outposts vanish without anyone attacking them occurred right after beta 4. I was both an alpha and beta tester for Rift, and I remember very well when they made that change (which I fought against btw). The fact is, it was simply too hard to tell people you can’t complete your quests because this outpost is taken, and there aren’t enough people online on your server when you happen to play. So you’d sit and look at an outpost, unable to continue leveling.

It didn’t help that stuff like the Scarlet Gorge events were bugged so badly, that the creatures that spawned there were too hard to kill for anyone at level either. That event would spawn and people would simply have to wait for it to go away.

But yeah, the change I’m talking about was made after beta 4.

Again, here’s the difference.

A rift spawns. If you don’t close the rift a few NPCs run out and run around until they’re killed and do nothing anyway. They’re just guys running around to kill.

Compare that to the event chain to open the Temple of Balthazar, or even a very simple event chain in somewhere like Caladan Forest, where the lights have gone out. The first event you pretty much encounter out of the Grove. You collect firefly luminsence to light the lamps, but once you light them, a second event spawns to skill the mosquitos they attact.

There are quite a few events in Guild Wars 2 that mean something. Fail an event at Morgan’s Spiral and you lose access to the jumping puzzle there. You have to complete the event to get it back. There’s a part of Maguuma you can’t explore until you do a quest. There are minidungeons that don’t open until you complete a quest chain.

When you compare the dynamic events in Guild Wars 2 to the dynamic events in Rift, you can clearly see that one is a tacked on system that was nothing more than a gimmick. The main PVe thrust of Rift was dungeons and raiding and everything else was just a momentary distraction to get you there.

The main PvE thrust in Guild Wars 2 remains the open world.

Thank you, ANet

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I honestly dont get why so many have this champtrainhate. If you dont like it, dont do it? A few times I have seen some drama about the zerg think they “own” the champs, when someone (haters?) go around killing outside the train, but nothing serious. I’ve seen way more drama elsewhere.
And if champtrains is a problem, nerfing champs will not solve the problem, just move it on to something else.
Higher droprates overall, slightly better loot on vets than standard mobs, better rewards on de’s, sonespesific armor/weapon drops are things I believe would make more people wandering about.
But as long as farming gold to buy stuff is seen as easier and more effective than farming the stuff directly, (and it probably has to be this way because Anet depends on people buying gold), zergs/champtrains will always be there in some form.

I’d be happy if they moved it out of a starter zone. It’s a terrible introduction to the game for people just starting out, and some of those minor incidents you’re referring to can really put new players off.

So I tried Wildstar and I missed playing GW2

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Some design “flaws” are just flaws from certain player points of view and not flaws with a capital “f”. There are many things people list as flaws that others quite like.

I don’t think Guild Wars 2 was designed to appeal to everyone. I think Anet trying to appeal to everyone has done more damage to the game than anything else.

Thank you, ANet

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

This is soooo ridiculous. Every game Ive ever played in the last 12 years
had farming activities, and that’s exactly what the champ train was.

I would bet that a large majority of the people supporting this either
never did it and/or buy their gold. In addition, this will only drive
prices up for T6 mats.

Still completely dumbfounded why anyone would give 2 coppers
how other people play the game. How is farming the same dungeon over
and over any different than this?

Lets see the impact on the player base when they reduce the ways to
farm mats/money. This is will not steer people to spending more money
if they cant earn it in game, which is what this is REALLY about.

I don’t care how people play the game, until how they play the game affects the game itself…and that can happen.

Suppose everyone in the entire game exploits dungeons and does them as fast and easily as possible. That makes it harder to find a group for people who don’t exploit. Let’s say that run into farmers in Orr who harrass me for ending an event they were farming, because they didn’t want the event to end. That affects my enjoyment of the game.

A few bad apples who harrass people for doing stuff out of order think they own the game. They give the entire champ train a bad name.

Unfortunately those apples are really really visible.

Does GW2 follows the standarts?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Entertaining analysis that ignores several important points.

Dynamic events isn’t a new system but having a game with a dynamic event system with no standard events is a new system. Rift had dynamic events, but those events didn’t chain and didn’t have pass/fail paths that spawned different events. Rift also didn’t so away with the traditional quest hub system, but superimposed its deeply inferior Rift system over the traditional stuff, almost as if it were a second thought. Guild Wars 2 was the first MMORPG that made dynamic events the center of its open world content. No one has done that.

Not entirely true, Rift did have fail paths that spawned. If you didn’t close a Rift in time it would start spawning small bases, more and more creatures which would overrun nearby villages. There were also huge invasions which invaded a whole map, which also if not stopped in time would completely overwhelm everything.

The zone wide events in Rifts didn’t actually have anything to do with the individual Rifts that spawned. You had a larger, more complex event, that was part of another event, and that’s all it was.

You’d never be able to fail a Rift and suddenly an event would spawn from the failure (where as a different event would spawn from your success). That never happened in Rift ever.

More to the point, the Rifts in RIft didn’t have anything to do with the world. They came from outside. They opened up from another dimension, creatures poured through, and you fought those creatures. They didn’t change the landscape.

There’s a town in Rift during your questing that’s burning. You have a quest hub near there and you go in and put out fires….but it’s always burning. It never changes.

And here’s another difference. An invasion in Guild Wars 2 has weight, because if you don’t fight it off, it stays. It doesn’t just evaporate in an hour because no one is doing it. In Rift, if you don’t fight of an invasion, the invasion just goes away.

Rift had to do this. Why? Because those were quest hubs. Sometimes, if invaders took an outpost, you couldn’t continue to play your character at all, because that outpost was no longer available.

In Guild Wars 2, there are no quest hubs, so events can have weight. None of them are permanent. They all ping pong back and forth along tracks, but those tracks make a huge difference. If centers have taken Ascalon Settlement and you don’t take it back, you don’t get to go into Ascalon Settlement.

The zone wide events that Rift ran every hour or two were self contained. They weren’t, however, part of the story of the zone. That was all left to the traditional questing system.

What we have here is very very different. I can’t imagine how anyone can play the two games and not see how vastly different they are.

Does GW2 follows the standarts?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Entertaining analysis that ignores several important points.

Guild Wars 1 wasn’t an MMO, and the persistent world was intentionally introduced to make it an MMO.

Guild Wars 1 was completely unique for its time….eight years ago. There were how many multiplayer fantasy games it was competing with? When a genre is young, it’s much easier to do something no one else has done. You’re not competing against hundreds of games.

Dynamic events isn’t a new system but having a game with a dynamic event system with no standard events is a new system. Rift had dynamic events, but those events didn’t chain and didn’t have pass/fail paths that spawned different events. Rift also didn’t so away with the traditional quest hub system, but superimposed its deeply inferior Rift system over the traditional stuff, almost as if it were a second thought. Guild Wars 2 was the first MMORPG that made dynamic events the center of its open world content. No one has done that.

Any can rez is extremely unusual for an MMO, the downed state, unheard of in an MMO, and the combination of cooperative features that some MMOs may have had separately but no MMO bothered combining makes this game stand out about any MMO.

People think that making something new only means doing something that has never done before, but that’s not really the case. Doing something new also can be combining features that haven’t been combined before into something quite new.

As a veteran of multiple MMOs, this is something quite new. It’s not revolutionary, but it’s quite definitely evolutionary.

Stuff like lack of a trinity, no node and kill stealing, anyone can rez, combo fields, completely walking away from a traditional quest hub system combines into something quite different.

*Precursor Rage*

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

It is entirely possible to log in for 1 minute in the next year and make more money than someone that played 1000 hours. That’s the true nature of RNG.

I remember in GW1 they had those books which tracked the dungeons you completed in both easy and hard mode. Once you filled them up you got a really nice reward for it. It took me a hell of a lot of time to complete them but once I did I was so owed by the feeling of accomplishment that I had that I didn’t want to turn the books in for the reward. I didn’t even care for the reward! I wish the precursor hunt had something similar. I really miss that kind of feeling.

Okay I’m going to have to call this one. Maybe you’re not remembering what the reward was in Guild Wars 1 for those books, but it wasnt’ a legendary reward. Mostly people farmed them to get points on specific title tracks.

Your reward for a completed standard dungeon book was 40.000 reputation points (about the equivalent of 4 EotN Vanquishes), 80,000 experience points (to get you skill points that I already had hundreds of) and 8k, which you could make as easily in the same time farming feathers. This isn’t a great rewards. The reward for hard mode was about 30% more.

You didn’t get a great weapon skin, or a precusor, or a piece of armor. You got points toward a title track that, had you spent the same time doing other stuff, you’d have gotten points to (possibly to different title tracks).

I agree that getting precusors in this game straight out sucks, but there’s no way you can compare this to the book rewards in Guild Wars 1, which were relatively pedestrian, even if you liked them.

No Holy Trinity = Boring?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

The trinity = boring.

No trinity is more interesting.

Gem store department

in Black Lion Trading Co

Posted by: Nage.1520

Nage.1520

Nothing is really changing. The cost of reskinning hasn’t changed since launch. Why complain about it now?

AP change, thank you ANet! (AP Hunter <3)

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Awhile back I made a long and detailed post about the daily grind a lot of AP hunters face, and many other AP hunters have been asking for quality of life changes to the system for a long time. It was a small hope, and never did I imagine ANet would actually listen!

Skimming over a few of the other AP threads it seems there are two reactions to this; joy from competitive AP hunters, and ‘anger’ from most other people. To the non-AP hunters I will say that you will not have to worry about any loss of reward, you’re not going to hit that 10k daily AP cap any time soon. In fact most AP hunters, the people who have grinded out most dailies every day since launch are just approaching that cap now, it will be a long time before non-competitive AP earners catch up.

As an AP hunter (~109 on NA as of this post), and I’m sure many other competitive AP hunters will agree with me when I say this, we thank you! No longer do we have to spend 2 hours on dailies, no longer will we dread missing potential points. The merge is a huge plus too, allowing us to truly play how we want!

This singular change is helping renew my love for the game, I’ll be able to play the content that I want, when I want, without that daily AP panel demanding to be filled in.

Just for clarification, if I understood the blogpost right.

Do the changes mean, that every person, who has 10k+ Achievement Poits, will get from the 15ths april on no more AP from dailies… so doing the dailies then give you not anymore the +1 AP, but instead you get just 0, nothing nad, niente ???

If thats the case, then I demand here as a AP Hunter myself a kind of replacement!!

Currently doing 5 Dailies rewards you with:

+1 AP each Daily (5AP total/day)
Exp Boosts per every done Daily
600 Karma
50 Luck
Chance for a random Gemstore Item (booster, salvage kit, key, stone ect.)

If this is true, that with the next patch everyone with more than 10k AP won’t get anymore those 5 AP for doing the dailies… doing the dailies at all becomes completely pointless, because there are more than enough of other ways to get the luck and the karma, than doing those 5 tasks for them …

So if Anet limits the AP gain from 10k Ap on. there needs to be either a replacement, or a compensation on the other rewards that stay, to compensate for the loss of the daily 5AP. So ANet has 2 choices here.

1) Compensation of the other rewards, by increasing Karma from 600 to 1000 and Luck from 50 to 250 (due to the point that Luck is limited, ANet could be here mroe generous, its so or so already an insane grind to get to 300MF, if you just buy not millions of cheap items to salvage from TP…
Or even better, let the Luck boost continously increase, so higher your MF gets.

Every % increases the Luck Boost from doing a daily by +5 points. So if you have for example 100% MF, your Luck Boost gets increased from 50 to 550 for doing the dailies.

2) Replacement
Anet should, if Compensation comes not into question, then replace the 5AP loss from the daily rewards with something new.

Doing for example a Daily if you have more than 10k AP, should reward the player with 1 Scrap of a Black Lion-Ticket.
That way these players would have to do 10 Dailies to get 1 full Ticket or basically a month of dailies to get 3 Full Tickets, whats in most of the cases still not enough to get 1 of the older Ticket Weapon Skins… and i talk about just 1… people who want to have more weapons of a certain skin would have to work naturally alot more, but that would be at least a very interestign replacement, that would be a real incentivation for people with 10k+ AP to still do the dailies at all and for peopel that don’t have yet 10k AP a nice incentivice to work a bit harder on gettign quicker to 10k AP and maybe doing something in the game they haven’t done yet to get some AP quicker together.

No, if you have more than 10k achievement points you can still get daily achievement points. It’s when you have 10k achievement points from dailies themselves, which is not all your achievement points.

You can see how many of your achievement points are from dailies by going to your achievement panel and mousing over your actual score.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Having read through all the Dev posts and most of the responses:

Um … Devs are kinda missing the point.

- Insisting we want towns clothes to be combat-wearable is incorrect.

- Insisting we want to look like our armor class while wearing towns clothes is also incorrect.

- Insisting we need to mix-and-match armor with towns clothes is … silly .. and incorrect.

What we want:

- To retain our towns clothes as separate, non-combat, mix-and-match items the way they are now.

Do what you want with the armor and any new armor you want. But please stop fussing with the towns clothes system. We like it because it allows us to not look ridiculous while RPing and just hanging out in relaxed settings.

Or it lets us look ridiculous when we want to look that way.

Honestly? I spend way more money on towns clothes while they’re available than I ever have on armor skins. Armor is … in every freaking game. Every single one. And we’re almost always class-restricted with it. This was one of those few games that gave us options outside our class with clothing that looked like a normal person might wear it along with some fun or silly items.

Take this away and you’re no longer even as cool as a game as old as EverQuest 2, my friends.

You’re speaking for a whole lot of people. I’ve bought town clothes too and I want the ability to wear them all the time. That’s what I want.

And I don’t give a kitten , personally, about mixing and matching them, though I agree some people do.

So I tried Wildstar and I missed playing GW2

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Wildstar is going to succeed because it’s got a very, very robust endgame, something that GW2 lacks, sadly. :\

I tried the beta and wasn’t impressed, though. I didn’t like Wildstar’s aesthetic (75% of the races were boring!), it rolls around in the old musk of two-faction PvP/story, and it felt more “traditional” as an MMO while having this stolen veneer of GW2’s more active combat system.

Honestly, if GW2 devs would (listen to us and) develop a more robust endgame experience, this game would be topping charts again.

I don’t know why people continue to believe that end game means something to most players, or that it’s the reason for success of games. There’s actually little evidence to support that.

So I tried Wildstar and I missed playing GW2

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

All GW2 offers is ultra casual brain dead PvE “gameplay” experience, shopping at the gem shop and cosplaying with your friends in hub cities.

Why is it brain dead though? Your not realty explaining it at all your just trying to relate skins to skills of play and game play and they have nothing to do with each other.

Stack, Zerg, ’Zerker.

Not all of us play like that. If that’s your choice of how you want to play the game, no wonder you’re unhappy with it.

19 months too late for fixing core systems...

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Option to see when user were last online. After almost 2 years. 2 years.
Wasn’t their priority? Well what was then? Gem store?

Correct that wasn’t a priority. Getting rid of culling was a priority. The account wallet was a priority. The ability to preview items in the TP that was a priority.

There are tons of things that have been added to the game, bug fixes, little changes, big changes…and they’re all on a list somewhere. Everything can’t be a priority all at once.

What effect the feature pack will have?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Actually I don’t think Anet has a problem stopping people from going to another MMO. Those that are going were going anyway. Those that weren’t going were staying anyway. I doubt very much this feature pack changed whether anyone was going or staying.

The only thing it might have done is made some people come back that had already left.

[Suggestion] Unfulfilled Potential of GW2.

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

This game was designed with the idea that PvE and PvP are kept separate, and for the most part they are. If they changed it, I’d leave the game. I have no interest in fighting other players unless I CHOOSE to fight them.

I have no interest in failing events because people are do busy killing each other to do the event. This wouldn’t make the game fun for me. It would make the game unplayable.

Part of the reasons I left Rift.

Will there be an exodus with the update?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I don’t think anyone will actually leave the game because of those changes specifically. It doesn’t mean this patch won’t end up in people leaving however. Some will leave because they waited for more meaningful changes, and didn’t get them. Others were already one foot in the door, due to many previous issues and some of the more problematic changes in this one will finally make the decision for them.
Yes, some people will return, but…

I see posts on reddit almost every day by people who stopped playing six months or a year ago and now they’re back, asking that has changed.

The answer (so far) always remains the same – of the things that made those people leave, nothing has really changed (or at least not for the better).

People that stopped playing for longer time for reasons other than pure RL sometimes decide to come back, but they never stay long. They end up leaving again eventually.
Only some really meaningful changes for the better can really bring people back. This patch isn’kitten

I don’t know. Some people stopped playing PvP because it wasn’t rewarding. It’s now more rewarding. That’s one thing that’s changed.

Some people stopped playing the game because of bugs to their favorite profession and many of those are being fixed.

Some people stopped playing the game because they like the idea of town clothes but they couldn’t do anything with them, because you could only use them in towns.

Some people stopped playing the game because of the ascended armor grind and having multiple alts.

There ARE changes happening that can bring some people back.

And no one knows what the meta will be like three months after these changes, so yeah…I’m not quite sure what you mean.

Edit: Oh and some people left because they hated Scarlet. Our next LS is going to be against a dragon which some people will find more interesting.

19 months too late for fixing core systems...

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

They’re always goihg to be adding to the game and changing things up. It’s what Anet has always done. Even fairly major changes in GW 1 like adding the hero system, and new PvP types.

But these changes take far more time than most people think to implement. A major change to the structure of the game could easily take a year to implement. The stuff you’re seeing rolling out now didn’t get programmed last month or the month before. Some of this stuff has been in the works for a long time.

We’re only seeing it now. You can bet there are teams working on other things in the background we know nothing about.

Holy Trinity and Compromise

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

The trinity can only work if the aggro system supports if. If they tank can’t guarantee to hold aggro, the trinity doesn’t really exist. There’s no such mechanic in this game. Adding it to the game would be one of the few things Anet could do that would make me leave the game.

This is a terrible idea. There are dozens of games with the trinity. Why should the one game without it change to kowtow those that want it?

Will there be an exodus with the update?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

There will always be people who leave because of an update, even fairly innocuous ones. The question is will more people start/keep playing because of the update than those that leave.

How many PvPers hated that their progress was basically meaningless in the higher context of the game. Some of those guys could start playing again.

People have left and rejoined all along. I see posts on reddit almost every day by people who stopped playing six months or a year ago and now they’re back, asking that has changed.

I’m pretty sure this update won’t hurt the game over all, and it will probably help the game considerably.

Still waiting on the "big" news

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

For those who missed it, here’s the original link to the article that states this was a feature only patch.

https://www.guildwars2.com/en/news/living-world-2013-the-year-in-review

Here’s the direct quote:

Due to the size and scope of the final four story releases in season one, the next round of major features will be bundled together into a large “feature only” release that will come after the first season of the Living World 2014 has finished. Once the story has completed, we’ll go into much greater detail on what’s to follow, but for now we want to focus on making sure our last four episodes shine.

Still waiting on the "big" news

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Nor will you be getting new missions since this is a feature patch, not a content patch. That was made clear a long time ago.

Can you point out where that was posted? I’m curious because the two interviews I read both said that Anet’s “feature” patch was going to be similar to what we see in a typical patch in other MMO’s.

If you look at other MMO’s like WoW, their latest patch added 4 new dungeons, a new raid, 2 new zones, balance, LFG changes, and a host of other smaller things.

If you compare that to this “feature” patch, we got all the smaller things, but the main parts haven’t been included. So if it was later changed that this won’t be like other MMO’s patches, can you point me to that interview?

They’ve said it all along, and no I don’t have an URL offthand, but this is what happened.

Originally they were putting out content patchs and feature patches together. The problem is, they sort of interfered with each other. If you wanted to do the living story and you wanted to level all three armor crafting professions at the same time, it was a big deal. The QoL and features were getting lost in the other stuff.

So Anet made a decision to hold off on features until the living story was done and added no new features since January after the Christmas break. It was their plan all along and they did talk about it at length even. I’m sure someone will dig it up for you.

But they even call it the April 2014 Feature Pack…because it’s about features.

Still waiting on the "big" news

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Nor will you be getting new missions since this is a feature patch, not a content patch. That was made clear a long time ago.

Unfortunately, new content is exactly what this game needs.

I’m not 100% sure that’s true. I’m sort of happy to take a break from the influx of Living Story content and catch up on stuff I want to do. Because I personally enjoyed the living story content. While it was there it kept me busy enough where I didn’t have time to level alts, or work on another legendary.

And yes, a new zone or ten would be lovely, but that’s not to say this game needs new content. It certainly doesn’t need more content over bug fixes, balance and some of the changes we’re seeing here.

Why add more permanent content without the backbone of the game being at least acceptable?

Still waiting on the "big" news

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Nor will you be getting new missions since this is a feature patch, not a content patch. That was made clear a long time ago.

So I tried Wildstar and I missed playing GW2

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

GW2 is a superior game to almost every MMO in the western industry atm and Wildstar/ESO are both average ones. People would like WS/ESO for a fresh experience however neither bring anything major to the industry.

Are you being sarcastic ? What did GW2 bring to the mmo industry ? Zergs pvp zerg pve and more zergs, zerker meta, lame storyline(traherne), repetitive combat, boring dungeons ( stacking,etc), hearts are not fun, unbalanced classes. Shall i go on ?

It brought a truly cooperative rather than a competitive PvE experience that no other game has so far matched. Might not be your thing but it’s definitely my thing.

My legendaries/dyes/T3 are a waste?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

No one is ever really exclusive in an MMO. There are no one of a kind rewards here. Everyone gets the same stuff. Lots of people now have legendaries. You see them everywhere. This whole I want to be a special snowflake thing is, and has always been, an illusion.

We had one guy in my guild dye his outlandish clothing in the worst color combination possible so he could stand out, and we found a guy that looked just like him.

And the needs of the many outweigh the needs of the few…or the one.

Our feedback does nothing.

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Saying that don’t listen to ALL feedback is not the same thing as saying they don’t listen to ANY feedback.

Not all feedback is good feedback. And not every fan knows the thought process behind every decision.

Sure, there are a percentage of people who don’t like this. There were also a percentage of people who didn’t want to have to wear town clothes only in cities.

I wonder which group of players is bigger.

You didn’t had to, never did happen with me, isn’t that one option?
This specific change will kill Roleplayers, as i am in one guild of such and we make huge use of the clothing system, no one on there is a “byte” happy about this, it will destroy the way our social guild works, our roleplay-movies we create, everything.

For some it’s a little change that doesn’t makes a difference, for others it forces them to play differently.

Yes, changes are like that. They force people to play differently. That’s exactly what changes do. Changes to skills also force people to play differently. But I"m not sure people are looking at the big picture here.

From what Anet said, town clothes were like a fourth tier of armor and not really compatible with the other tiers. Now Anet is making it so it’s more efficient to produce more stuff. Over the long term, roleplayers might well be advantaged, because they’ll not only have stuff they can wear out in the world anywhere, but they’ll be able to do it with armor piece skins, instead of a separate towns clothing thing.

In other words, Anet screwed up with how they made town clothing in the first place. RPers don’t want it fixed because they’ve adapted, but it’s still bad for the game, and more, it’s bad for the future of more outfits.

Take a step back and look at what the devs have actually said about why they made the change. Is it inconvenient? Yes. It is better for the long term health of the game? Yes.

That would probably be beneficial to RPers as well as everyone else.

No company can make decisions based on the concerns of a single minority.

It's Not 10%

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

In all honesty, I’m extremely disappointed with the zerker nerf.

It should have been much more.