You don’t make karma gear salvageable so you can’t make cash from karma (at least not easily or well). You make the badges of honor not salvagable so you can’t make cash from badges of honor.
Sound reasoning.
Wow, I bet you forgot that Karma Armor comes with runes but the Armor for Badges doesn’t? I don’t even care about ectos or t6 materials, I just want my runes and sigils that I bought
You may not care about runes and ecto, but Anet might. The fact that you can get free ectos with badges and badges for people who play WvW drop like mad, well, it’s just not what Anet wants from the game. Sorry it doesn’t agree with what you want.
I mean there are PvEer’s who never set foot in WvW with a couple of thousand badges.
I think we’re losing the OP’s point here. It was suggested that karma armor and badge armor be made salvageable ONLY for runes purchased separately by the player and applied to the armor. No materials would result, nor any runes that came with the armor. The current system discourages applying runes to karma armor or badge armor because there’s no way to salvage them and move them to your next set.
Not sure how that would work. Salvaging right now has one set of rules. What you’re suggesting really isn’t salvaging at all. It’s removing a rune from armor. The solution is to make the kits in the cash shop cheaper, so people can pay gold for them to make it more worth it.
Basically the solution is already in the game, it’s just priced wrong
You don’t make karma gear salvageable so you can’t make cash from karma (at least not easily or well). You make the badges of honor not salvagable so you can’t make cash from badges of honor.
Sound reasoning.
Wow, I bet you forgot that Karma Armor comes with runes but the Armor for Badges doesn’t? I don’t even care about ectos or t6 materials, I just want my runes and sigils that I bought
You may not care about runes and ecto, but Anet might. The fact that you can get free ectos with badges and badges for people who play WvW drop like mad, well, it’s just not what Anet wants from the game. Sorry it doesn’t agree with what you want.
I mean there are PvEer’s who never set foot in WvW with a couple of thousand badges.
But that’s no strange occurance. Loot has been nerfed, all temples are on timers, Nobody carries the train through Orr anymore.
Why would you want to be in orr unless you’d be:
-bag farming, no wait, that’s been nerfed.
-Doing temples for the unlocks. Oh wait after the temple you need to wait half an hour to do another one,
- Traveling expense is higher…
-WvW gives better loot, PvP gives better loot. If you’d be not interested in those two, you might go to PvE but focussing on for dungeons…
-Leveling is not fun anymore, if you’re leveling alts, but you cannot level them in Orr anyways… most ppl in orr were doing tample events, gates of arah and personal story.
At my 10th alt I rushed the story and got bored around the Island events- 50-60 I guess – and stopped. I like the first parts until you unite the trinity, but I know Trahearne to well now…. I killed the Big Z 9 times and he still manages to regrow his tail… Well Undead… I didn’t get my silver bullets or a Satke to drive through his heart, Oh , forgot, he has no heart… So he’s bound to come back…Orr…. It was dead, then undead, alive acouple of months after launch & now killed and dead again.
I don’t know what you mean by dead, because I see plenty of people running around there. Maybe you meant undead?
There are always going to be people who play only for how much loot they can get. They will always be the minority.
This has been a problem for months and months. The solution is for them to vastly lower the dmg % done threshold for loot allocation. Otherwise they should just scrap the current broken system and go back to the standard MMO mob tagging system.
If they went back to the standard MMO mob tagging system, most of the population would be mad as hell. I came here to get away from that, because no matter what, that was more broken than this.
I mean like what 80% plus of the games population is at max level and there’s a problem with providing something they can do?
I don’t get it.
I did five PvE dailies without touching the Orrian one. Not sure what the problem is here.
Those were some good dungeons. Know the problem?
Only a small percentage of the people played them as compared to people who did easier content. Why? Because if they weren’t good enough, there was no point.
So put yourself in the shoes of the developers for a second. Say half a million people play this game. Maybe more.
If you could make content for 80% of them or make content for 20%, which would you do?
And you know, I’m making up the numbers, but it’s been pretty well documented (and even stated by Anet) that most people didn’t do the hardest content.
that might be rude behaviour, but you really cannot blame players for this. Events are there to be succeeded in. Yet Anet places trait unlocking behind an event that has to be failed first. Seems like horrid game design to me. Also, as far as I remember, people have every reason to defend the temple because there is a favorite farm area.
Griefing implies intention. If you’re saying pay the 3.5 gold noob, you’re not there to finish the event. You’re there to ruin someone else’s experience. Those people should be run out of the game, not because they’re doing an event, but because they’re so happily ruining the experience of many in the community.
This is just terrible design on ANet’s part. Really bad.
I remember that. It was a lot of fun.
Of course, we didn’t really have different servers back then. We’d need one for each server. Not really possible here, with so many different starting areas and servers.
While you could join on any server in Guild Wars 1, it was still true that if a server was full you couldn’t join it.
So in Guild Wars 2, the only real reason to join another server is to be with someone you want to be with. If they’re in a party with you you can join on them and switch servers. Unless of course that server is full.
The same restriction applied to Guild Wars 1 though. Many times I wanted to get into the Kamadan District 1 to sell but it was full.
The idea of using achievements to get people around the game is a good one. The only people who might complain about this are people who want to do more than the five dailies.
In case you missed the feedback topic, there’s quite a lot of people who are opposed to the removing of daily categories, most of whom are not concerned about AP itself but rather the removing of quality of life and the option to choose from plenty of different daily options, be it PvE, PvP or WvW.
Let us assume for a moment that the theory is correct and ANet wants to “encourage” players to try out different game types. The whole approach has a big flaw in it from the get-go: this “encouraging” (or forcing) is done by removing other options, as in via negative encouragement.
For me personally, that kind of approach always sparks up a negative counter-reaction of cramming something down my throat by force (case in point= Scarlet and other Living World NPC’s) rather than allowing me to discover it naturally or by positive encouragement : maybe by adding enticing rewards, perhaps weapons skins that even a PvE player would like. Do you see my point hons without taking away previous ones?
I didn’t miss the feedback topic. I’m just saying that Anet’s view of what they’re trying to do doesn’t necessarily have to be compatible with what every single fan wants. In fact, it’s probably not possible for that to happen.
The five PvE achievements you could get today to do your daily are not only achievements you can get anywhere, but they’re easy to get. Hell, three of them took less the five minutes. You don’t need variety if you can get the daily without even trying.
I almost fell out of the chair when I saw Orr kills in the list this morning …
After all the nerfs to Orr over the past 12+ months, now Anet wants players to back there to do a daily??
This boggles the mind ..
Not sure what boggles about this. Seems Anet likes to encourage (force?) people into areas of play they don’t usually do. They’re encouraging people to go to PvP, or WvW, for example. They’re manipulating PvPers and WvWers to PvE.
I think the theory is that some people might find something they enjoy that they wouldn’t normally enjoy.
It definitely didn’t boggle me.
There needs to be five daily achievements low level people can easily get.
Today was: Gatherer, Recycler, condition applier, daily events and leveler.
The idea of using achievements to get people around the game is a good one. The only people who might complain about this are people who want to do more than the five dailies.
And of course, players can still do PvP or WvW dailies as well, if they want the extra achievement points.
I think reverting the cities is a good compromise. No one needs help with a champ in The Grove.
Out in the world however, I’ve been enjoying every zone I’ve been to more with the mega server.
100 unided dyes isn’t that expensive at this moment. Get them from the trading post.
You don’t make karma gear salvageable so you can’t make cash from karma (at least not easily or well). You make the badges of honor not salvagable so you can’t make cash from badges of honor.
Sound reasoning.
I support this idea.
Megaservers aren’t killing the game. And the people that will leave over that are far fewer than the people who left over ascended gear last November.
Very few people wanted or asked for ascended gear. Many want to see people in the world when they adventure.
Are there issues to be worked out with the megaserver? Sure there are.
And they’ll be worked out. Honestly people need to grow some patience.
There’s no option of the server is full though.
They have my hundreds of dollars and performed a bait and switch with the game. Advertisement was misleading so you bet I’m going to complain and I don’t have to be particularly nice about it either.
Just to correct you on this, here’s the actual definition of bait and switch (in this case taken from Wikipedia, but I know it to be right).
“Bait-and-switch is a form of fraud used in retail sales but also employed in other contexts. First, customers are “baited” by merchants’ advertising products or services at a low price, but when customers visit the store, they discover that the advertised goods are not available, or the customers are pressured by sales people to consider similar, but higher priced items (“switching”)."
In order for this to be bait and switch you would have to have one product advertised and, and then not be able to buy that item and instead be sold a different item.
I believe the word you’re looking for is false advertisement, where someone advertises something, and then delivers something different than they advertised.
The problem in this case is that Anet gave refunds to people up to six months after they made the ascended gear change and if you were unhappy, you were entitled to get a refund at least for the money spent on the game. You chose not to do that.
In which case, no court in the world would say that the company deliberately misled you.
Instead of getting the refund and moving on, you continue to come to these forums and bash a game that you don’t like that other people like just fine.
You should have just gotten your refund and drawn a line under it.
I left two months after release and by the time I came back to see what’s changed, it was too late.
Either way, claiming a company has done something illegal is probably overstating your case. You know I get the whole thing about being disappointed by a game.
I don’t get hanging around and complaining about it for years on end. You’re not helping the game and you’re not helping yourself. You’re just annoying people who like the game.
Is that really your goal?
This is the type of thing, and I don’t mean to single you out, that makes the community look bad. People who don’t like the game, don’t play the game and come here and talk about the other games they feel are better.
It’s okay to think other games are better. But saying it in a game’s forum….just not cool.
Doom, doom, doom, doom…
I’m not happy with alot in the patch (mainly town cloths), but this constant “Fix the game, it’s unplayable” thing is very overblown…
Going to sleep.
you should probably go in the bug section of this forum :P
Have a nice read, some of the bug in game are there since the start and yet, they are not fixed. Poor maintenance..
Some of the launch bugs in WoW persisted for years. They don’t seem out of business. This isn’t a problem with the game. It’s a problem with people who think bigger and more ambitious MMOs aren’t going to have bugs…because they will. All of them.
And you won’t find a single popular MMO that doesn’t have bugs for years that don’t get fixed.
There are different kinds of bugs. Game breaking bugs, progress stopping bugs, bug that affect the economy. Those are mostly dealt with pretty fast. The other bugs, they go on the waiting list…as they should.
They have my hundreds of dollars and performed a bait and switch with the game. Advertisement was misleading so you bet I’m going to complain and I don’t have to be particularly nice about it either.
Just to correct you on this, here’s the actual definition of bait and switch (in this case taken from Wikipedia, but I know it to be right).
“Bait-and-switch is a form of fraud used in retail sales but also employed in other contexts. First, customers are “baited” by merchants’ advertising products or services at a low price, but when customers visit the store, they discover that the advertised goods are not available, or the customers are pressured by sales people to consider similar, but higher priced items (“switching”)."
In order for this to be bait and switch you would have to have one product advertised and, and then not be able to buy that item and instead be sold a different item.
I believe the word you’re looking for is false advertisement, where someone advertises something, and then delivers something different than they advertised.
The problem in this case is that Anet gave refunds to people up to six months after they made the ascended gear change and if you were unhappy, you were entitled to get a refund at least for the money spent on the game. You chose not to do that.
In which case, no court in the world would say that the company deliberately misled you.
Instead of getting the refund and moving on, you continue to come to these forums and bash a game that you don’t like that other people like just fine.
You should have just gotten your refund and drawn a line under it.
Try the Guild Wars 2 reddit. Some people seem to prefer it.
So, thankfully, I had a positive experience on my town clothing refund. While I’m still not super ecstatic, I feel the refund given was fair.
I received 4810 gems in the refund, and I was expecting 4750 gems to break even.
That’s not a refund.
All you did was get gems back for something you originally put down cash for. 4750 gems… so that’s $59.38 ArenaNet ripped you off for.
If you’re planning to go on a $60 micotransaction spending spree, well I guess this all works out for you. But for those of us who don’t intend to spend another cent in their online store this is nothing more than a Bait & Switch scam.
Now I know somebody out there right now is thinking, “Nuh-uh, you paid cash for gems! Not items! You bought gems just for the pleasure of having gems to look at, the items you bought later with those gems were just an afterthought!” If that it your train of thought, raise you right hand in the air, palm out, and slap yourself across the face.
Actually this is 100% completely wrong.
You paid GEMS for the outfits. You bought GEMS with cash. You did not buy outfits with cash.
I get gems for all sorts of reasons. For example, I get gems with achievement point chests. I’ve gotten 1200 gems so far, enough to buy two outfits.
The fact is, when you buy gems with cash, they’re spendable in the store for different things. There’s no way anyone could prove they bought just only and solely to buy outfits and in a court of law, legally, you’d be wrong. The gems are refunded, because the gems were the currency used to make the transaction.
Regardless of this, the changes Anet are making to the system benefit most of the people complaining about it.
Anet DID screw up in my opinion early on by introducing town clothes the way they did. They probably didn’t sell very well, because not everyone wants something just to stand around in town in. They probably could have sold much better.
The meshes for those town clothes are incompatible with existing armor, so they couldn’t just make them over. Not with five different races. The work would have been prohibitive and taken time away from working on other stuff that would benefit more people.
But had Anet actually left town clothes the way they were, because the whole subset of clothes was incompatible with anything else, Anet simply would have no reason to make any more town clothes ever. Those who had them could keep what they had, but for the life of the game they’d never get a single new item of town clothes.
The way it works after the change is that things that look like town clothes can now be introduced as armor skins, which means more people will buy them, every one can use them, and you can mix and match and dye them. What you’ve lost is the OLD town clothes, which were problematical.
What you’ve gained is a future where you can have far more town clothes that have less limitations.
Easiest way to tell if you’re on a megaserver or not is to open up the LFG tool and look at the open world category. If it says a server name, you’re not on a megaserver. If it has three dots you are.
Part of those NPCs are there to facilitate the completion of hearts. And it helps move you along your Resurrection achievement.
There are places where NPCs DO rez others, but not generally in heart areas. I’ve seen it happen in parts of Orr for example.
Best update ever. If you’re a person who enjoys roaming the open world, this update is fantastic.
It’s been a long time since I’ve seen this many people on the less visited maps. It really adds to the feel of the game.
“Until then if you think it is so booring pressing 1-1-1-1-1-1-1-1-1-1-1 try build your classes with other stats and try out some new traits” i did stop reading at this point …
No matter how you change traits or do anything it wont change the fact you are still auto attack killing mobs as warrior (excluding orr) in the 99% of the time. And no trying to perform to do better is not needed…it kind of performs as well as dodging and jumping and healing and kitten….
If you truly want aachange in what yo are dooing yyou need a certaint trit build with certaint gear and stats and food and kitten…without those conditions (that are takes time even after 80 , like farming epic kittens in wow or dunno what they do now, but atleast there you can change to dps from healer without them….but here you cant) you will still do the same 3-4 kitten …..
Somethimes i feel the game more simple then lol.
Because there’s only one profession in this game, and it’s warrior.
If you’re bored on a warrior, try a different profession. See if you can 1 your way through the entire game on an ele.
Did you create the character before or after the patch?
OP, I’m pretty sure if tons of players didn’t know, there’d have been a huge outcry on the forums. There hasn’t been. This may be the first or second post I’ve seen on it, but that’s it.
Most people knew. Not sure why you didn’t, but again, the community is pretty vocal. If there was a question about it, and you didn’t know, I suppose you could have asked, but generally I haven’t run into anyone (besides you) that didn’t know.
Well, since you’ve already closed down all argument by saying you’re right and it doesn’t matter what anyone else says, why should anyone respond to you?
I find that I play different professions quite differently. I’m not sure why you’re not finding that.
I think of lot of this has to do with perspective. Players who focus on mechanics will always see the gears that make the whole thing tick. Players that focus on immersion or RPing will see the same thing completely differently.
I’m not sure any one side has a monopoly on truth.
My current questions concerning the outfits:
1. Is a solution for hiding the outfit’s helm and gloves so you can see your armor helm and gloves being considered?
2. The concern raised about the dye panels for:
A. The trim on the Fancy Winter Outfit being moved to one channel like it is in the default colors.
B. The boots and gloves on the Pirate Captain Outfit being moved to their own channel leaving the pants, top, and trimmings in the other 3. (the hat can be divided between the 4)
3. Is an option to show your armor’s shoulder piece over the outfit being considered? (I understand this one may be more tricky because there are potentially more clipping issues with shoulders than with helms and gloves)
4. Is returning the toy slot being considered so they don’t take up excess inventory space? (That may be best if reconnected to the keyable toggle Town Clothes once had to allow the player to turn costume brawl on and off)
5. Why aren’t the starter clothes an outfit, and why do new characters not get them?
6. The School Uniform [&AgHFpwAA], will that be added soon? (I prefer it’s individual pieces though, that outfit is one of the highest quality items in the game because of the detail in each piece and it’s potential to mix and match)That’s all for now.
(Edited to add pictures of described fixes for Pirate Captain’s Outfit and Fancy Winter Outfit)
nice outfits :o
Yes you can hide the gloves and head of a costume, just like you used to. Uncheck the costume slot, turn off gloves and helm, recheck the costume slot and you’ll have no gloves and no helm.
The reason town clothes were discontinued in the first place is because they aren’t compatible, seam-wise, with everything else. The meshes don’t mesh for lack of a simpler explanation. The time involved in remaking those clothes to make them work on five different races would be prohibitive.
The upside is now, when new stuff is released, it will be wearable whenever you want. Yes, it sucks…but in the future, it’ll open more possibilities. Sometimes you have to take the long view.
The game is better than it was, not worse. Yes there are downsides, but these downsides are largely overstated.
You can’t get the wurm and tequatl. I wonder what percentage of the game’s players even care about those things. Certainly more people care about having people in dead zones. At least I’m pretty sure that’s the case.
There’s a certain type of person that does Teq and the Wurm and loves that. And if that’s all they log on for, they probably wouldnt’ stay around that long anyway.
This is best for the health of the game, over all. And yes, some demographics will be shafted. But I really do believe more people will play with and stay with the game this way than if they left Tequatl, the Wurm and the Karka Queen alone.
Overall it remains such a waste of time. If we think about it, why did they decide to do this megaserver stuff?
They say it was to group people together. for more interactions and gameplay.
I say that the servers are getting empty, and thus they need to regroup people together to hide this fact.It was perfectly working before, and I don’t remember seeing someone complaining about ‘OMG there’s none on this map! Laaaame!’. They did like the town clothes. They took something working perfectly fine, to kitten it up so hard.
Then you haven’t been paying attention. Every week from slower servers, there are game dead complaints. Each and every week. If you haven’t seen them you haven’t been looking. And it’s been going on for a long time. There are even people months ago who suggested underflow servers.
I sat down and thought about what is bothering me about this update. It’s the smoke and mirrors aspect of it all. Instead of a new segment of the living story or a new expansion, we were given a new slant on the trait system, skills etc and then told “we’re listening, please let us know..” which is double talk since we’ve been asking for new content and have been ignored. We asked for broken quests, events, etc to be fixed, and have been ignored. We asked for an open dialogue, and we.. you get the picture. The recent update was designed (in my opinion) to distract the players and give Anet something to fiddle with. Meanwhile we are being ignored yet again. Players I hung with that always had good things to say about GW2, said their goodbyes and went back to other games. They said Anet had all the chances it’s going to get. I guess I’m gone to, the really crazy thing is some of my group went back to a pay to play game, they wouldn’t stay and play for free.
I’m not sure you’re following what’s going on with the game as closely as you think you are.
This patch was always supposed to be a non-content patch. It’s always been advertised as a non-content patch. Anet specifically stated they were holding the features away from the living story patches (which were pure content patches), so that the changes didn’t distract from the living world. You’re seeing months of changes that would have gone into the game starting January if they kept to the old system.
The new living story will be starting soon enough. Right now we have the WvW meta achievement (and again, last time people complained about having that during a living story).
The last content patch was like what, six weeks ago?
That’s not bad for almost any game…and then you get this huge feature pack. That’s not smoke and mirrors. This is precisely what Anet said they were going to do.
I’m pretty sure the launch in China is what’s holding up Living Story season 2 since they’re supposed to get it the same time we are. They’ll be more or less in sync with us.
The launch is on May 15. The speculation is before that we’ll get bizarre of the four winds, super adventure box or both.
I feel like this post only spreads misinformation. Unless you know for a fact that the devs are all overseas (and I’m sure they’re not, there’s no reason for them to go. Everything can be done remotely anyway), this kind of thread does nothing.
Companies aren’t people. They can’t respond willy nilly. Whatever response is given has to be a response from the company as a whole. That takes times and that takes meetings and sometimes their are disagreements.
Because a company has to provide a unified front, they’re going to discuss what they post.
And a lot of issues WILL clear up on their own, like the myriad people who think they have less skill points at 80 because they didn’t understand or read the patch notes.
But I can’t imagine anyone would believe that having one single viable build in PvE is good for the game.
I always wondered why a lot of people bring this up all the time. Even WoW had this. One “way to go” build. Done.
Hell even here you need to swap out some traits in some situatons to get more benefit and hendo above me pointed out this really well.
Yep, one of the reasons I don’t play WoW. That’s just horrid. Guess you never played Guild Wars 1.
How come nobody can specifically describe what builds benefit from a nerf to Zerker build? They always speak of them vaguely, then when you take them to task they get defensive and deflect.
What builds benefit from a nerf to Zerker? How are they “more viable” now when the game play mechanics haven’t changed one iota?
In order for MMOs to be playable for some people, they need variety. Saying zerker and only zerker hurts the game.
This “nerf to zerker” isn’t the final step of the changes Anet will be making to the game. They’ve said that this is only the first step but it’s a require step to make the other changes.
As it stands now the game suffers from a lack of build diversity. Certain measures are being introduced to mitigate that, but they’re being introduced slowly because MMO players aren’t universally fond of change.
This is a backbone change that allows them to make other changes.
But I can’t imagine anyone would believe that having one single viable build in PvE is good for the game.
The simplest solution to leveling issues would be if Anet made the level to 20 scroll available more easily. Then people would have the same ten levels without traits.
I have like 8 of em. I think they are accessible enough as it is.
I have a bunch of them too, but you need to be playing a year to get them mostly. Most of mine are from alts. So if someone levels the first character and six months later wants to level another, I think they should have access to the scrolls.
I mean the first 20 levels are nothing anyway..really. Busy work. Might as well let people who’ve played before skip them.
everybody who prefer any other gear in pve then zerker must be an RPG player
Pretend being a healer who heals the group with powerful magic
Pretend to tank Lupicus
Pretend bleed every mob to death
pretend using fear and pushbackskills can control the fight
Pretend ranging the mobs needs skills since ur arrows barely miss ur targetWish u fun with ur RPG builds
Or a colorblind person who can’t see red circles that makes dodging harder. Or a person who has a not so great internet connection, who might make dodges work randomly, or a person who has a slower computer who might not be able to make dodges work and needs a bit of vitality to help out. Or a person who’s just not as good at games.
There are plenty of reasons not to go full zerker. Not everyone grew up playing games…even if I personally use/prefer zerker for my dungeon running.
The simplest solution to leveling issues would be if Anet made the level to 20 scroll available more easily. Then people would have the same ten levels without traits.
OP, I’ve played MMOs that don’t change. If you want to play a game that doesn’t change, you should try Guild Wars 1. It’s never going to change again.
People who play all the time NEED the change, because without it the game gets stale. Shaking things up is what allows new metas to arise and as a player you should be excited about that…well I’m excited about it anyway.
Hell that’s what MMOs really are. They’re games that force you to adapt. They keep dealing you different hands and you have to figure out the best ways to play those hands. That’s why many of us play MMOs in the first place.
I have hopes ANet will get there, at this point we already noticed we can’t expect much from them, and that our feedback is only heard if the community enters in rage-mode to a point it can become unstable and ANet must take action.
Things should not be that way, this updates should improve the gaming experience to everyone, not limit it, my style of gameplay was hugely limited by this feature patch and i’m being forced to play the way ANet want, not my way.
I hope they figure out they should stop taking actions against PvE / Farm, because we PvE/Farmers are not hackers or bots, we are players like everybody else.
You won’t find an update the improves everyone’e experience. There were even people complaining about the account wallet.
I can’t talk to all the different language complaints, because I’m on a US server, but I can say that the mega server so far works quite well and I spent quite a lot of time farming world bosses today, by following the schedule put up on dulfy.net.
My experience so far with the mega servers is overwhelmingly positive. Of course, I play mostly off hours, and it was great to see people running around in Field of Ruins while I was doing zone completion. It made my gaming experience much better.
The point was, a day ago, we ALL could easily check gw2state.com to find which servers were presently attacking a certain temple and guest there. That was light years better than being stuck for hrs on this Mega Server zone.
Everything else others already answered for me.
All is an interesting word. You mean those who knew about this (and I daresay it’s far less than half the playerbase) could do that. The problem is those sites are outside the game. For every person who did that, there’s a person who tried Orr, saw no one there, died a bunch of times and never went back there.
Yes, I get it. Less convenient is less convenient, but I’m pretty sure most of the gaming population didn’t know about or understand timer sites. It’s not intuitive. It’s outside the game. You have to do research. Most people don’t.
To be sure, the way it works now isn’t good either. It needs to be fixed. But the solution isn’t to have timer sites outside the game.
The solution is to have an in game messaging system letting people know certain events are progressing.
Yes, but they seemed to indicate that it wouldn’t come to cities, and that the roll out would be slower than anticipated. If they’re just going to open it to every map in one or 2 days, why even talk about a rollout?
Because if they didn’t people would claim that they lied if not every single map in the game got added to the MegaServers at once.
You continue to whiteknight. I’m going to go and figure out what to do in this game, now that I can’t farm world bosses anymore.
Not sure why you can’t farm world bosses. Go to Dulfy, get the schedule and farm.
The OP is right. Up to level 30, it’s more boring to level. That’s a given. But it’s not that slow. Anyone playing a year, will probably have a couple of scrolls to level to 20 anyway (that’s the only way I’ll be making new alts now) and then they only have to go 10 levels before they get traits just like before.
But starting from scratch…the OP is quite correct.
Have you always been able to get credit for dodging in SPvP dailies? I don’t think so, but I’m not sure I’m remembering correctly. It seems that at least those who SPvP can get some of the PvE dailies while PvPing.
Guys calm down.
I understand that all these kiddies cry now with their dps toy gone.
Actually people should be forced to play 60 days GW1 before doing this crap to Gw2.
Now you guys are confronted with thinking about smart build and opponents armor actually matters again.Great Job A-Net
This was exactly what we needed.
It keeps my hopes up for LS2Thumbs up
Gw1 Is 10 times better than what will Gw2 ever be.
Gw1 had great pvp, great pve and GvG.
Gw2 has no GvG, has pve that keeps getting worse and Pvp (lets not talk about that one).
If you really want people to play Gw1, they will realise that Gw2 has nothing to do with Gw1.
Completely subjective of course. I think, over all, Guild Wars 2 is the better of the two games, because obviously we like or are annoyed by different things.
But yes, Guild Wars 1 has very little to do with Guild Wars 2. That much is self-evident.