Showing Posts For Nage.1520:

I see why I stopped playing; Concerns

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Call it everything you want. Ascended gear is not a gear treadmill. For one thing, in games with a gear treadmill, you have to have that gear to advance in the game. Anet made one piece of content of all the content that would in theory REQUIRE grind. That would be FoTM. They did this because early on people were leaving the game in droves, because they had nothing to work for. It’s the purpose of agony.

Aside from that, what dungeon can you do in ascended gear that I can’t do in rares?

At least 10 min faster in organized groups all decked out and better carrying ability in PUGs.

Better? How much better? Ten minutes faster? I’d say that’s completely wrong. I don’t think it’s ten minutes faster. Are you saying that we can run CoF in 12 minutes on a relatively casual pug and you can run it in 2 minutes?

I don’t think so. Maybe ten minutes faster for the longest dungeon in the game, assuming everyone has maxed out everything, no one makes any mistakes, and nothing unexpected happens.

But you know, since the dungeons haven’t been rebalanced for ascended gear, exotic uses do just fine.

Do you really think you run SE path 1 ten minutes faster than I do? lol

I see why I stopped playing; Concerns

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

It was advertised as having no required grind. Like Guild Wars 1, there were always going to be things to grind for. In fact, that very question was asked numerous times before release. It’s a game that was meant to cater to different play styles, including those who wanted to grind.
[/quote]

And would you mind explaining me, advertising “never grind” and “no tread mill” at all catering players who wanna grind ????
I simply and plain call it border line false advertisement same as living world but this is another issue[/quote]

Call it everything you want. Ascended gear is not a gear treadmill. For one thing, in games with a gear treadmill, you have to have that gear to advance in the game. Anet made one piece of content of all the content that would in theory REQUIRE grind. That would be FoTM. They did this because early on people were leaving the game in droves, because they had nothing to work for. It’s the purpose of agony.

Aside from that, what dungeon can you do in ascended gear that I can’t do in rares?

I see why I stopped playing; Concerns

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Teon, do I honestly need to explain necessity to you? I also like how you claim I don’t know true grind based on me telling you that there is, indeed, grind in GW2. A game that was advertised as completely grind free and easy to acquire max stats.

Time gated content, limited drops, levelling system which is probably VERY dumbed down to grab as many MMO failures as possible that use the excuse “But I HAVE a life!” and then rope them into the gem store.

It’s genius! I admire ArenaNet for creating a second Farmville and milking the meek! You say having a life is the reason you can’t get through this game. I say it’s because you lack knowledge as you can race through any game that isn’t time gated. That’s why time gating was introduced in this game at all.

Guild Wars 2 is the most casual friendly game I have ever played. Which is a shame. Guild Wars 1 took skill. I just hope one day that there is something at my level too.

It was advertised as having no required grind. Like Guild Wars 1, there were always going to be things to grind for. In fact, that very question was asked numerous times before release. It’s a game that was meant to cater to different play styles, including those who wanted to grind.

But plenty of people play this game, do WvW, all the dungeons, PvP and don’t grind.

People who choose not to grind or don’t have the time to grind which should never have never increased 10 fold with the introduction of ascended gear.

I grinded to level my alts for each profession to lvl 80, gear them all in exos and chose nice costumes of each of them and Anet introduces ascended.

And how is time gated content casual friendly at all? If people had a choice at all, they would rather not log in daily to do at least 1 hr of watever and instead play 3-4hrs on the weekend days.

If I wasnt grinding for ascended, I would be happy pugging in dungeons as frustrating and unprofitable it can sometimes be.

Same thing for temporary content – you have to rush to finish whatever achievement to get that reward whereas I can take my sweet time to do whatever in the Elder Scrolls online. Isn’t that more casual friendly?

Time gating is more casual friendly than hard core friendly.

If you time gate something, someone who can play 24/7 can’t get it much faster than you. That’s the purpose of time gating.

It means a casual person, say, could get a laurel in half an hour a day, and a hard core guy with tons of time on his hands can can a laurel a day as well.

I see why I stopped playing; Concerns

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Teon, do I honestly need to explain necessity to you? I also like how you claim I don’t know true grind based on me telling you that there is, indeed, grind in GW2. A game that was advertised as completely grind free and easy to acquire max stats.

Time gated content, limited drops, levelling system which is probably VERY dumbed down to grab as many MMO failures as possible that use the excuse “But I HAVE a life!” and then rope them into the gem store.

It’s genius! I admire ArenaNet for creating a second Farmville and milking the meek! You say having a life is the reason you can’t get through this game. I say it’s because you lack knowledge as you can race through any game that isn’t time gated. That’s why time gating was introduced in this game at all.

Guild Wars 2 is the most casual friendly game I have ever played. Which is a shame. Guild Wars 1 took skill. I just hope one day that there is something at my level too.

It was advertised as having no required grind. Like Guild Wars 1, there were always going to be things to grind for. In fact, that very question was asked numerous times before release. It’s a game that was meant to cater to different play styles, including those who wanted to grind.

But plenty of people play this game, do WvW, all the dungeons, PvP and don’t grind.

Mega Server server transfer?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Only for purposes of WvW, I think.

I see why I stopped playing; Concerns

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Lets look at what they’ve done for hardcore players:
- Guild missions
- 24 dungeon paths (not counting story, since that is casual)
- Three world bosses + one dedicated world boss upate
- Two updates dedicated to fractals
- Many fractals offering content not available in open-world (e.g agony mechanics)
- Ascended gear tier
- New agony resist infusions
- WvW map updates + a new WvW map to solve queues
- WvW seasonal rewards
- Rewards for grinding achievment points

Lets take a look at what they’ve done for casual players:
- ??
- Living Story?

It could be argued that many of these can be unlocked or participated in by casual players, however casual players are not the focus, as some of them have insane time and/or money requirements to reach.

Guild missions are really easy with your guild. Every week we get newbies in our runs and every week we still get the same people that don’t know what to do. But everyone is still able to do it.

Dungeons are really casual and most can be done in about 15 minutes or so. Sure, you will need a bit of practice to get better at it, but it’s still really casual.

The 3 World bosses are just massive zergs. There’s nothing hardcore about it, just a massive zergfest with spamming damage.

Fractals are longer than dungeons, but really easy until level ~30. But since the rewards are mostly not worth it and the dredge fractal is way too annoying above that level, I don’t run ‘em anymore. Not worth it risk VS reward. It could be one kind of hardcore content, but it’s totally not well balanced.

Agony mechanic is crap and is not necessary. There’s nothing hardcore about it, just a grindfest.

Ascended are obtainable by crafting. Everyone can do it, you just gotta go out in the world, do content and mine. Grab that wood and ore and craft. Everyone can do it. Even if it takes me 36 days to obtain my Light armor set, that’s not hardcore, it’s casual.

WvW is far from hardcore content. I know plenty of new players and even players with not a single level 80 who loves and do WvW. WvW is casual. Sure, you can get organized and play more hardcore with guilds, but you can join solo and just follow the commander. I think that’s pretty casual

Achievements are just grindfest. Only people with time to waste will try to fill it as fast as possible. It’s not worth the time imo.

What REAL hardcore content do we have? NONE. Guild Wars 2 is too casual. We don’t have raids, we don’t have 8+ man dungeons. We don’t have Hard Mode (like in Guild Wars 1). We don’t have FoW, UW, SF, etc. just like in GW1. Those were the good days. And that’s why I’m playing GW1 again, because GW2 is just too casual for me.

Raids are only hard core until you figure them out. They they go on farm. Anyone who’s raided knows this. You gear up, old raids become meaningless.

Exactly the dungeons in the game. At one point some of them were challenging. People figure out how to beat them. I don’t see people running that way through the new TA path as one example. It’s certainly hard core compared to other dungeons.

Hard core means you haven’t figured out how to beat it yet.

Perhaps existing content could be made more hardcore by adding randomness and unpredictability so that this doesn’t happen. Skill is more than just refining your behaviors, gear and setup, its also adapting to a changing situation.

As far as I know, nearly every single fight in this game is scripted. I don’t recall any fight that changed dramatically from one encounter to the next.

The speedrunners would hate it, however. :P

Yep, same as raids, which was my point.

Feedback/Questions: The Wardrobe System

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Will there be a way to somehow unlock skins from previous updates that are no longer available to aquire?

No one can say. I’d originally have said no, but then, some older skins did become available as rare rewards from the last chapters the of the Living Story.

On the other hand, it’s highly unlikely I think for most of that stuff.

Kick system : feature patch 15th

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

The kick system isn’t broken but it’s not well done either. It needs to be changed. There’s no evidence at all that it’s part of the coming feature patch though and I strongly suspect it isn’t.

I see why I stopped playing; Concerns

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Lets look at what they’ve done for hardcore players:
- Guild missions
- 24 dungeon paths (not counting story, since that is casual)
- Three world bosses + one dedicated world boss upate
- Two updates dedicated to fractals
- Many fractals offering content not available in open-world (e.g agony mechanics)
- Ascended gear tier
- New agony resist infusions
- WvW map updates + a new WvW map to solve queues
- WvW seasonal rewards
- Rewards for grinding achievment points

Lets take a look at what they’ve done for casual players:
- ??
- Living Story?

It could be argued that many of these can be unlocked or participated in by casual players, however casual players are not the focus, as some of them have insane time and/or money requirements to reach.

Guild missions are really easy with your guild. Every week we get newbies in our runs and every week we still get the same people that don’t know what to do. But everyone is still able to do it.

Dungeons are really casual and most can be done in about 15 minutes or so. Sure, you will need a bit of practice to get better at it, but it’s still really casual.

The 3 World bosses are just massive zergs. There’s nothing hardcore about it, just a massive zergfest with spamming damage.

Fractals are longer than dungeons, but really easy until level ~30. But since the rewards are mostly not worth it and the dredge fractal is way too annoying above that level, I don’t run ‘em anymore. Not worth it risk VS reward. It could be one kind of hardcore content, but it’s totally not well balanced.

Agony mechanic is crap and is not necessary. There’s nothing hardcore about it, just a grindfest.

Ascended are obtainable by crafting. Everyone can do it, you just gotta go out in the world, do content and mine. Grab that wood and ore and craft. Everyone can do it. Even if it takes me 36 days to obtain my Light armor set, that’s not hardcore, it’s casual.

WvW is far from hardcore content. I know plenty of new players and even players with not a single level 80 who loves and do WvW. WvW is casual. Sure, you can get organized and play more hardcore with guilds, but you can join solo and just follow the commander. I think that’s pretty casual

Achievements are just grindfest. Only people with time to waste will try to fill it as fast as possible. It’s not worth the time imo.

What REAL hardcore content do we have? NONE. Guild Wars 2 is too casual. We don’t have raids, we don’t have 8+ man dungeons. We don’t have Hard Mode (like in Guild Wars 1). We don’t have FoW, UW, SF, etc. just like in GW1. Those were the good days. And that’s why I’m playing GW1 again, because GW2 is just too casual for me.

Raids are only hard core until you figure them out. They they go on farm. Anyone who’s raided knows this. You gear up, old raids become meaningless.

Exactly the dungeons in the game. At one point some of them were challenging. People figure out how to beat them. I don’t see people running that way through the new TA path as one example. It’s certainly hard core compared to other dungeons.

Hard core means you haven’t figured out how to beat it yet.

Search feature not working

in Forum and Website Bugs

Posted by: Nage.1520

Nage.1520

I’ve seen this exact post before. I think I see it about every three months. You’d not know it, however, because the forum search box doesn’t work.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

@Nage
I have 3d modeled for a very large company so I have a grasp on the situation, and the lack of planning.

That said if they can not remodel the town clothes we already own, I do not have faith in your statement:
“They’re implementing the new system to make the future of “town clothes” better. "

Okay let’s try this again. I never said they were implementing anything.

The problem arose because of the ORIGINAL implementation of town clothes, which was an unnecessary layer of creation….a 4th class of clothing. Three armor types and town clothes was a forth. That wasn’t sustainable in any sense of the word.

They’re removing a non-sustainable system, not creating a new one. However, the new town clothes will have to be created under the OLD system of the armor tiers, pretty much I’m guess in the way that they did the molten gloves. So you’ll be able to dye the new town clothes (because they’re armor) and mix and match ones.

By REMOVING an unnecessary (and unnecessarily limiting) fourth class of clothing, they’re solving the problem.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Town clothes don’t work with armor and wasn’t designed to be used in combat.

No. I just want the town clothes like they were before. Mix an match with each other (not armor). With the ability to be dyed with the same range of color options.

NOT Tonics

I agree. IMHO, we’re loosing a lot of what I love about this game with the new system. We’re loosing our fashion creativity.

And what if they create tons more town clothes over time that can be dyed and just go in armor slots. What if this, over time, works out so that you have MORE options, instead of the few you have now (that they’re never going to add to?).

That’s the question here. It’s not what happens now. It’s what happens in the future too that matters.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Town clothes don’t work with armor and wasn’t designed to be used in combat.

No. I just want the town clothes like they were before. Mix an match with each other (not armor). With the ability to be dyed with the same range of color options.

NOT Tonics

I GET that. It’s not that I don’t understand.

But you’re talking the short view.

Okay what if I told you you could have all the town clothes usable as before but youd NEVER get new town clothes ever. That would be it. For ever and ever, that’s it. No new town clothes.

They’re making a new system because the old one isnt’ sustainable. It’s not practical to keep two systems. They’ll introduce more stuff like town clothes, but stuff you can wear all the time.

Keeping the old system in isn’t practical no matter what people say.

Anet isnt’ making a decision for the past. They’re making a decision for the future.

If you logic is correct, then why do they not skip the tonics and replace the old town clothes with new ones that work?
Perhaps the new system is not better, but just a patch.

Because of the way they’re designed. They’d have to build each of them again…for five races. They know how many of each they’ve sold. And how they’re designed might not mesh. This is a lot more involved than just drawing a new picture of a glove.

It has to do with the 3D models. Anet screwed up completely by making town clothes a fourth armor type in the first place. It was a bad decision. Redoing those town clothes take specific skills, A programmer can’t do it. It has to be a modeler.

We don’t honestly know what the modelers are currently working on, but it’s a good bet that the time it would take to redo them all would be prohibitive and set other important things back, possibly by weeks or months.

No business makes a decision like this lightly or easily. They make decisions based on what’s best for the over all game.

Everyone seems to think Anet just got together and randomly decided they would do this. No, they analyzed the amount of work, saved the towns clothes they could save, the ones they could do without having to completely redo the mesh, and then they made the other ones into tonics and offered refunds on them.

It’s NOT ideal. It might suck for people who like what they have now. But it will still be better for those same people moving forward.

They did it the way they did it, because it’s the most expedient way to do it…not to kitten off people who like town clothes.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Town clothes don’t work with armor and wasn’t designed to be used in combat.

No. I just want the town clothes like they were before. Mix an match with each other (not armor). With the ability to be dyed with the same range of color options.

NOT Tonics

I GET that. It’s not that I don’t understand.

But you’re talking the short view.

Okay what if I told you you could have all the town clothes usable as before but youd NEVER get new town clothes ever. That would be it. For ever and ever, that’s it. No new town clothes.

They’re making a new system because the old one isnt’ sustainable. It’s not practical to keep two systems. They’ll introduce more stuff like town clothes, but stuff you can wear all the time.

Keeping the old system in isn’t practical no matter what people say.

Anet isnt’ making a decision for the past. They’re making a decision for the future.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Yes, I get the problem. It’s not like your point of view is hard to understand. But my point of view is not hard to understand either. I don’t spend 90% of my time in cities, hanging out. I spent 90% of my time in dungeons, in WvW, in the open world, at boss events.

It must be hard to understand, when you reply as if we were against town clothes being usable in combat. Personally I don’t care much about that. The problem, and I think Hamfast’s problem too, is that A BIG BUNCH OF THOSE CLOTHES aren’t going to be usable in combat neither as real clothes, which are the ones which will be turned into tonics. We’re ALL of us losing them: that part of the players who wanted to use town clothes in combat, and that part of us who liked variety and liked them as town clothes. We paid for those clothes, and they’re going to be taken away from us. I don’t care if I can get a refund. I don’t want a refund. I want my clothes.

It is as if to make happy all those people who wanted a mount, they finally implemented mounts in game, but in exchange they took away all the waypoints.

Taking something from a part of the players, to give a different one to another part, when they could have made everybody happy just keeping the old one and adding a new one.

You’ve missed my point.

Town clothes don’t work with armor and wasn’t designed to be used in combat. People want to use it in combat. That means, as things are now, it HAS TO BE made as armor skins. That’s the only logical development cycle. Nothing else really works.

They’re implementing the new system to make the future of “town clothes” better. Unfortunately they screwed up initially, but the price of screwing up shouldn’t be leaving a bad system in. A system the requires separate development JUST for that system isn’t going to be sustainable moving forwards.

I see why I stopped playing; Concerns

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

So back to my original question. At the current conversion rate, how long would it take to grind enough gold for 800 gems? If I have the choice between working a fraction of an hour, x, in order to earn enough money to buy 800 gems and grinding in game for x+1 hours for the necessary gold, why would I do the latter?

I would chose neither of those. I would pay 15 bucks a month and have access to a full game and play for the fun of it. Some people prefer the existent system sure. I have no problem with that. It’s their time and money.

But here is my opinion.
This game is so unrewarding in every aspects which is the main reason I don’t play it anymore. I have been playing for more than 1 year and I never been satisfied with this system.
To get a legendary, which is one of the ultimate goals in this game, you either grind till your eyes bleed or pay. Either way, no sense of accomplishment there.
Many people in so many topics come to the defense of this system by stating that the grindy things are optional. This translates into “You can play half a game and be fine”. Sure, I guess.

The interdependence between gold and gems makes this impossible to be fixed. The whole thing is wrong. There is no way out of this. So get you zerg trains running or pull out your credit cards for sparkling quaggans and such and enjoy whatever rocks your boat in this game. I know I won’t.

Agreed. I prefer the sub model as well because I get actual content and devs are forced to make the world fun and rewarding. Gems to gold was a bad move for this game because it’s possible to make the game just unrewarding enough to herd people into the gem shop.

Sure, sure spending real money is entirely optional! You’ll just have to work 5 hours instead of half an hour!

I’ve played subscription games before, and didn’t get anything I’d consider actual content. I consider the actual content in Guild Wars 2 to be far FAR superior to anything I’ve seen in a subscription game.

Your mileage may vary. But when you use terms like “actual” content, you’re implying this game doesn’t have actual content.

You don’t like the game. Fair enough., But many are here because they don’t like WoW.

People who don’t like the game who have stopped playing, obviously have stopped playing because they don’t like the game. There are plenty of us left who do.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

The problem is, no matter what traditionally exists in the genre this game has made some changes. Rangers use melee weapons. I have a double dagger elementalist. My mesmer’s best weapon is a sword. Necros with daggers are pretty powerful right now. That’s all melee range.

So my skimpy armor is protecting me in melee range in this game.

I’m just guessing that the amount of people who would’t touch town clothes because they could only be used in towns is greater than the number of people who mix and match….possibly much greater.

And you know, I sympathize with people who bought stuff and can’t use it as it was purchased. That’s rough.

But that doesn’t mean that it was useful to me.

Picture buying a couple armor skins off of the Trading Post. You really only want the gloves and boots off of one set, which look incredible! And the shirt and helmet look great with it from the other set. Awesome, unique look! Your character really stands out in the crowd, and you didn’t have to forge a Legendary weapon or buy a Commander’s blue taco to do it!

Now GW says that they are changing things. You can only wear the armors you purchased as complete sets, with four whole dye channels for the entire set! No more unique look from combining separate pieces.

Now further imagine that a favorite piece of armor is going to become a TONIC instead. Not only is it becoming one single unchangeable piece, but it is also undyable! (And you need to reapply it every time you zone).

They’re offering gem refunds for your tonic, but you will have to petition them on a case-by-case basis to get refunds on your skins. (That will take forever with all the requests they’re going to get).

Whether you bought your gems with real money, or with hard earned in-game gold, you’re probably feeling pretty cheated. Will you buy from the TP again knowing that they could alter your purchase at any time after the fact into something you don’t desire? But never fear… they say they are going to offer many more one-size-fits-all armors real soon!

Join the Paper Doll guild along with the rest of us look-alikes.

I’m quite happy with the way my character looks and I don’t really care whether or not I’m a special snowflake in an MMO, because NO ONE is a special snowflake in an MMO.

Yes, I get the problem. It’s not like your point of view is hard to understand. But my point of view is not hard to understand either. I don’t spend 90% of my time in cities, hanging out. I spent 90% of my time in dungeons, in WvW, in the open world, at boss events.

So I can’t wear my town clothes 90% of the time. My look IS my armor not my towns clothes.

You talk as if I don’t get what you’re saying. I do. But if I had town clothes gloves and boots I loved and pants from another set and dyed them all nice, and then had to stand in Divinties Reach to see it….it would be a complete and total waste of money to me.

Town clothes should have never been in the game in the first place. It should have all been armor pieces and you should have been able to buy them piecemeal.

Anet made a major mistake putting town clothes in the game as they did. It wasn’t compatible with the armor.

Moving forward Anet will be able to create MORE town clothes that fit with the armors so you can mix and match your town clothes for real and where them where and whenever you want.

It sucks that they got it wrong. It’s bad for them and it’s bad for people who like town clothes as they are.

But the new system for the long term health of the game will be superior…even for people who like town clothes.

I see why I stopped playing; Concerns

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Hello all. At first sorry for my english.
I can agree with one thing, if u are a PVE player, there is nothing to do at lv 80 (after… lets say 1 month), why in my opinion?
1- No character progress. You are receiving xp, but nothing happened, no new stats, u cannot be stronger;
2- Doing dungeons just for doing dungeons is pointless, its fun fist 3 times, all paths etc, but what for?
3- Making money? If U don’t plan to make asc or legendary gear, or buy very expensive skins/dyes/special items/cash shop items, there is no reason. I can make 60-90 gold just by leveling (from lv 1 to 80) and selling resources with little farming, and its ok. There is no problem to be fully geared with exotics (armor/weapons/trinc), even transmutation crystals.
4- Farming for gear to look cool. Oh cmon. Most of the armor sets are terrible. Especially low lv ones. They are not properly designed, looks weird and same – boots/shoulder too large etc. My practice at lv 80 is to buy exotics from black lion, collecting different armor pieces, some dungeon, some karma, buying transmutation crystals and mixing together to look how I want, but than the fun is over – u can done this in 1 week or faster.
5- Crafting – its good to have craft at high lv – but its like 5-15 gold for every profession with your own resources. And again , difference for most of the stuff is just a name, nothing new and no point to do this at lv 80.
6- Completing map, achievements etc. – if u are not a collector type of player there is no reason – for the title? Cmon.
What I wish:
1- Maybe weapon specialization just for PVE. Lets say u are receiving 1 point of specialization for every lv above 80 – which gives u 1% damage more for selected weapon type. Why not? If u want to make next 100 lv just for raising axe dmg by 100 % (100 is max) its your choice, if u want to raise 3 weapons by 20% each, or 3 weapons for 100% (300 points) its ok, that’s the reason to play, doing quests, receiving xp.
2- Random (low drop rate) for special armor (maybe pieces only, like helmets, gloves, uber look backarmors etc. with specific dungeon style of course) and weapons (even skins only) – good reason to farm dungeons. They could be soulbound as well.
I am not saying GW2 is a bad game, Its great, one of 3 best that I had ever play, but could be better, and main reason to play rpg game is progress, making your character stronger and stronger and better look. Why games with simple mechanics are so addictive? Mu, Diablo…well.

This game isn’t for you. Really, it’s not.

Guild Wars 1 ran for years and years and even when an expansion was released, there was no way to improve your stats. And it was all about cosmetics. That’s what the series is about and that’s what made the series successful.

People are already complaining there’s too much vertical progression. If you want a game centered around vertical progression, this isn’kitten

It doesn’t mean there’s nothing to do at level 80. It means you’re vested in the idea that if you don’t get more powerful you’re not doing something.

That’s really the issue in a nutshell. There are different types of players. Guild Wars 1 players don’t want to chase higher stats. They want to max out their character and then play the game.

And they want only cosmetic upgrades.

This isn’t a bad game. It’s a game centered around a play style that’s incompatible with what you personally want from a game.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Love how these people stole the idea from another game and make it sound like they came up with the idea for it themselves.
Typical NCSoft stratagem.

For the record, ESO had megaserver tech implemented first….and it’s STILL the better game, IMNSHO.

And Guild Wars 1 had mega servers for cities long before ESO had it. In fact, if it weren’t for WvW, we’d like have had mega servers years ago.

ESO is NOT a game you should be touting as genre defining. There’s pretty much nothing in it that’s not horribly generic.

On topic: I think Anet needs to redo the schedule in such a way where different meta events are offered at different times throughout the day.

It’s the only fair way to move forward. I’m in Australia and these changes aren’t good for me.

Leveling Seems Incredibly Slow.. Advice?

in Players Helping Players

Posted by: Nage.1520

Nage.1520

Remember dynamic events (unlike hearts) are repeatable. Not only that but if you wait around when one finished, they sometimes chain. You can get two or three events in a row. Don’t forget to gather everything and do your story when you’re at the level to do it.

And don’t forget food and potions both give you a 10% bonus to experience kills.

Oh and bonus experience. If you kill something that’s been in the world a long time without dying, you get more bonus experience. So those yellow animals like goats and stuff that are out of the way will sometimes give you really good experience.

Don’t farm them because once you kill them once, when they respawn they’ll have no bonus experience.

[Suggestion idea] Pay to balance!

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Surely the OP can’t be serious. This has to be some sort of veiled commentary not a serious suggestion.

Allowing for the possibility the OP is serious, ummm no. For one thing, what if you pay for balance and they nerf your profession. I’m sure that would go over well.

I see why I stopped playing; Concerns

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

The ONLY problem with your argument is… that:

1. You can buy gems with in game Gold.

and

2. Many of the new games that have a subscription also have a cash shop. And that is a Shop where the Only way to buy items is with cash, NOT gems which can then be purchased with in game gold.

Is there a temptation for some players to NOT be patient, earn the Gold, buy the gems, and instead use cash? Of course there is, but is that Anet’s fault? How hard is it to simply play for free… save up your gold, buy gems… and have whatever it is that someone that uses cash to buy gems can also buy?

Name ONE item that can be bought for cash that cannot also be bought with in game Gold? well the ONLY thing you Buy with cash..is gems… and you can also buy gems… with GOLD.

Last time i checked… the amount of gems you can by with Gold…varies based on demand.

TESO has a subscription fee…and a cash shop.
WoW has a subscription fee…. and a cash shop.

it seems to me that if you were discussing " MMO’s that ONLY have a subscription… compared to MMO’s that have a cash shop" you might have a point.

The problem is, that in today’s market, it’s " MMO’s that charge a subscription and also have a cash shop… vs… gw2…. No subscription + Gem store, where you can play for free if you wish…. and buy gems with in game gold…if you wish."

The problem as I see i is ..most people do not play the game for free out of their own desire to have things NOW…so will spend cash…but..NO one is forcing them to use cash… they can play for free…. but that requires…patience. Something which most of today MMO’ players seem to lack.

How much time would it take you in game to earn enough gold to to buy 800 gems? Why would I grind all that gold when I can work at my job for a fraction of an hour, buy what I want, and spend the time I would’ve spent grinding for gold doing whatever I found fun.

WoW has a cash shop, yes. But that cash shop only a few mounts, a few pets and dumb looking transmog helms that everyone mocks if you dare show your face in game with one of them on.

Meanwhile, I can get hundreds of mounts and pets in game.

Because no one ever bought a sparkle pony…oh..wait.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

To me, if I want to wear a baseball cap into battle, I should have the option to do so. That the clothes disappear when I fight, that’s far too annoying for me. I can have a look here, but if I step four steps away I lose the look?

It’s nothing to do with taking four steps this way or that, it simply if you enter combat or take damage.
If you want to wear a baseball cap to work, that’s fine but depending on you job, you are going to get a fired, injured or even killed (because you should have been wearing a helmet instead of your favourit baseball hat). How hard a concept is it to grasp, not all clothes are appropriate for wearing to work, or in this game, in combat. If ppl don’t understand that, then they’re being stubborn and if they do but still want to wear them in combat, then they’re being unreasonable. About as unreasonable as me demading Tequatl as a Ranger Pet!

It’s not a real hard concept to grasp. I’m sure my female elementalist in her skimpy bikini silk armor is far more protected than any baseball cap an ever be.

In a game with cloth “armor”, why even try to argue realism?

Aye, I get what your saying. : )

Some of the armour for the spell caster professions seem woefully lacking but there are several things that are generally assumed in games of this type (games based on D&D games). The spell casters are generally back line fighters in parties and the idea is that because they are the least likely party members to be involved in melee combat, heavier armour is less important. Their form of attacking is casting spells and that often requires them to perform fast elaborate gestures with their arms and so light armour is very practical. Also, almost all D&D above avarage armour is magically imbued with protective qualities and its taken that it is the same with games like this.

The thing is, GW2 made the distinction between “armour” and “clothes” way back at day one. Actually, one of its selling points before release was its unique town clothes feature. I remember reading all about monthes (maybe even years) before we even got to play the beta. Now they plan on removing them, or merging them. Either way, we will not have what we payed for.

The problem is, no matter what traditionally exists in the genre this game has made some changes. Rangers use melee weapons. I have a double dagger elementalist. My mesmer’s best weapon is a sword. Necros with daggers are pretty powerful right now. That’s all melee range.

So my skimpy armor is protecting me in melee range in this game.

I’m just guessing that the amount of people who would’t touch town clothes because they could only be used in towns is greater than the number of people who mix and match….possibly much greater.

And you know, I sympathize with people who bought stuff and can’t use it as it was purchased. That’s rough.

But that doesn’t mean that it was useful to me.

I see why I stopped playing; Concerns

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I haven’t played GW2 for nearly a year now.

I thoroughly enjoyed most of the game; I have a couple 80’s and some fairly high PvP-rank characters. Very close to world completion, high level crafting skills, etc.

I decided to see how the game has come in the past months and fired it up again; after a large amount of patching, a good bit of nostalgia, and a couple of hours, I found myself in a state of déjà vu; I got that same feeling of “there’s really nothing to do” again.

How could this be? Months of content and patches being added but still there’s seemingly nothing to do.

Well, you are experiencing the same as every other person too. The game had a great start. So many things to do, so many details. But since then literally nothing has changed. We got one new PvE map, which is as boring as any other PvE map. We got one new WvW map which isn’t that overwhelming aswell. Sure, some nice gameplay elements have been added but you’re just doing what you’ve done before in normal WvW. Everything someone could have enjoyed has become boring and grindy.
Why are you running dungeons for the 300th time? Because the content is that nice or because you want the reward at the end? I know, it’s a pathetic question but that’s how it is. GuildWars 2 had a good start and, exept for QoL changes, no updates.
And the balancing is still a mess.

Unfortunately you’ve missed the living story but that was also hardly more than an achievement grind.

You cant’ really say literally nothing has changed and then start listing changes.

Plenty has changed. People who are gone for a year and come back are often lost in the number of changes.

It’s like when you live with someone and watch them grow, you don’t really see them growing, but then a relative comes over and says, omg look at how they’ve grown. There are tons of changes to this game…but not everyone has the same perspective about them.

Are you ready for the Megaserver?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

It’s true. The megaserver is how cities in Guild Wars 1 ran. I remember logging into Shing Jea Monastery during the Canthan New Year with more than 100 active districts.

The only difference seems to be they won’t be numbering the districts and to get to one you’d have to be in a party with someone on that server.

But other than that, the mega server idea has been used already, long before ESO used it.

How often do you log on nowadays?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Actually the responses to this thread surprised me. WIth all the complaining you see, and the people talking about how the game is empty, a bunch of people seem to be logging it pretty often. Not too many have answered that say they’re barely logging in.

It’s nice to see I’m not the only one who enjoys this game.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

To me, if I want to wear a baseball cap into battle, I should have the option to do so. That the clothes disappear when I fight, that’s far too annoying for me. I can have a look here, but if I step four steps away I lose the look?

It’s nothing to do with taking four steps this way or that, it simply if you enter combat or take damage.
If you want to wear a baseball cap to work, that’s fine but depending on you job, you are going to get a fired, injured or even killed (because you should have been wearing a helmet instead of your favourit baseball hat). How hard a concept is it to grasp, not all clothes are appropriate for wearing to work, or in this game, in combat. If ppl don’t understand that, then they’re being stubborn and if they do but still want to wear them in combat, then they’re being unreasonable. About as unreasonable as me demading Tequatl as a Ranger Pet!

It’s not a real hard concept to grasp. I’m sure my female elementalist in her skimpy bikini silk armor is far more protected than any baseball cap an ever be.

In a game with cloth “armor”, why even try to argue realism?

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Another idea. Why not keep Town Clothes as Town Clothes, as they are now… but have the armour skin options as well ?

Aye, Town clothes are perfect as they are. I really don’t see why they want to change them. Because some peoplel want to use them in combat? C’mon, don’t be fecking daft, they’re Town Clothes! The whole idea should have been laugh off like someone asking for Tequatl as a Ranger pet!

I like the Town Clothes day event!!!! But it should be soon since we only have one week left!

Sounds like an Ace idea. Maybe a protest and Town Clothes fashon show in one. Get some really good screen shots in case we lose them.
How about Lion’s Arch as it’s empty right now. Im on the Desolation server and I reckon that’s as good a server as any to hold it. Is ther another forum on here that would be better for advertising it though? : )

Edit Actually, why even a day, if we were to pick a server and a map, I wonder could we camp it till the update. Accross all servers and timezones, I reckon we proibly have enough people to always have a few online form now till the update. Maybe im being stupidly optimistic. : /

Town clothes aren’t perfect as they are. They suck as they are. I’d never spend a single gem on town clothes as they are.

To me, if I want to wear a baseball cap into battle, I should have the option to do so. That the clothes disappear when I fight, that’s far too annoying for me. I can have a look here, but if I step four steps away I lose the look?

To me town clothes, as they exist now, are a complete waste of gems. I did buy a couple of outfits early on, before I understood the limitations, but I would buy another ever if they kept the same system.

I’d rather have costumes like Guild Wars 1 did that I could wear all the time if I wanted to.

How often do you log on nowadays?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I log on several times a day. If you’re not interested in the WvW meta, and you’re not trying to catch up on stuff like alts before the next living story starts, your mileage my vary. lol

Why catch up on alts? I have three lvl 80’s and can’t seem to get my fourth up to 80 or even finish world exploration with him. I guess I am just bored of exploring the same world for the fourth time, I’ve seen the sights, they’re old news now lol :P

Because some of us play characters. It’s not exactly RPing, but all my characters are different to me. How they react to things, what they do in game. Playing through the game on a different character, for me, is like a different game.

It’s not just me and a whole lot of other MEs. It’s very different. A lot of people don’t play like this but a lot do. I blame pen and paper RPs. lol

How often do you log on nowadays?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I log on several times a day. If you’re not interested in the WvW meta, and you’re not trying to catch up on stuff like alts before the next living story starts, your mileage my vary. lol

Where is everybody?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

If you like story and lore, and you want to know why your’e doing what you’re doing,. the personal story can be a good thing. If you don’t care about anything but farming, getting loot and higher level items, the personal story won’t be as good.

The first time through, the personal story offers some perspective in what’s going on, but it really takes playing the personal story on multiple races to see how everything intertwines.

Some people hate the personal story but some like it.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Yes. There is zero reason for them to change boss scheduling from how it is. Period.

They didn’t arbitrarily change the boss scheduling. The changed it because of the need to change it because of the megaserver. You seem to be laboring under the assumption that the boss schedule was changed because Anet wanted to change it. Here’s the problem.

Right now there are X number of servers in the US. Each of those servers are divided into many zones. Each of those zones require memory and processor power to maintain even if NO ONE IS IN THEM. That’s the problem.

Right now, on slow servers in the middle of the night, 2, 3, 7 zones may be completely empty.

So you take 20 zones and you make one zone from those 20. The value of this is freeing up server power to reduce lag and make the game better for more people on a map, changes that benefit a lot of people….maybe most people. The offshoot of this, however, is that you can’t know what servers will exist, because servers are being created as needed.

Timers CAN NOT work on this system. It’s impossible. How you can tell people that a creature is going to spawn on a certain server if that server isn’t even guaranteed to exist at that time? Having it the old way would destroy the mega server system which is sorely needed.

People are worried they won’t be able to do the events they want when they want to do them. Other people are worried that new people will start playign and they’ll have no one to play with and the game will look dead.

I’m pretty sure the people that sit around just for meta events and do nothing else are actually a minority in the game. The people just banging around and playing and not even thinking in terms of that is probably a much larger group.

That larger group will be greatly benefited by this system.

And yes, people have asked for the megaserver a very long time, calling it by other names like an underflow server.

The change is necessary for the health of the game. Some aspects of it will inconvenience some people. It’s a good change overall however.

Whats the future going to be like?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

They’re not working on an expansion because it doesn’t pay to do so before they launch in China. I surmise that’s always been their plan.

Expect a real expansion in 2015, when all the people playing the game can enjoy it, instead of setting a huge part of the game’s population back further than they need to.,

We’ll probably have living story season 2 to fill in the gap.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

….. substantially reduced rewards for farmers…..

I think this is what Anet is trying to accomplish, to stop players farming through degenerative gameplay. And i second that.

I think boss trains are probably the most generative type gameplay they have. Basically people are grouping together, and traveling the world and doing big events. This is supposedly the thing anet most wanted.
the major reward of benefit is limited to one per boss per day, and a champion chest isnt much better than a champion bag, but takes more time.

So yeah, i dont think this is about degenerative play. I think they believe they have too many events compared to the number of people interested in them. They want it on a slower schedule so that everyone who wants to do it is doing it at the same time, and there is a lot of people around.

A better solution IMO is have a low base amount of World Boss spawns, and have it increase with population actively killing things. This way when there isnt that many players, you dont have a lot events with no people, but when there is a lot, you have more events to choose from.

Its a logistics thing, maybe they figure if they have multi events they wont get as much population per event.

And it won’t really change. Bosses appear pretty much every 15 minutes all day long. The difference will be which bosses you go to, in what order. The boss train won’t die. It’ll actually have more people doing it, because not everybody even knows to go to a timer site to see what’s up next. This will be easier for a lot of reasons for a lot of people.

I’m guessing bosses will be busier under the new system with the added benefit of that if I don’t get there early enough for a boss event, I’m not shunted to an overflow and wasting my time.

Nvidia vs. AMD

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Optimizations have been done, but what those optimizations are have not been specified, and they’re not usually part of the patch notes either. You’ll find the occasionally mentioned in forum threads.

Lvl 30 Dungeon

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Xbon is right. You should join a guild of like-minded players and enjoy the dungeon with friends, instead of having to try to find strangers to run with you. It’s a much better experience anyway.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I’m on TC too and yes theres an overflow all the time – now wait till we’re mixed with blackgate and jade quarry as well. I for one will be amazed if I ever see any familiar names again in a main area.

It doesn’t work that way though. We aren’t going to be mixed with Blackgate and Jade Quarry and if that’s your understanding of the mega server system, no wonder you’re worried.

As Anet has said, this isn’t to make servers overcrowded. It’s to make less populated servers more crowded. They said if you’re on a busier server you may not even notice a difference.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Although I Like the set times on events very much, I am going t miss playing on my home world. I like my home world. I’ve lived there a while now and was thinking of buying a home and putting down roots as my apartment is getting crowded and I might need a pool.

I enjoyed the Marionette very much, you can keep Tequatl and the Wurms as they too boring. Once through that content was enough. However you had a hard time stopping me doing the Marionette. I really enjoyed the schedule. But after every battle someone or other was always yelling out to ask how we did on Home Server! We cared. I think this is going to make a sense of loyalty to a home server redundant. And It’s going to make it harder for the WvW to recruit or get help in LA. No point of going to LA and asking everyone to come help if your bad guys hear you.

With guesting enabled as it is now, how can you tell it’s your home world? When the new servers go live, how can you tell you won’t have the same percentage of your people from your home world in those servers.

More to the point, I’m on TC. Every time I go to DR lately, I’m in an overflow. Every time. I can’t even get into my home world.

After the patch, there’s more chance most of the overflow will be from my home world (or there would be if they allowed cities to be part of it at start).

In fact, that’s another thing RPers aren’t really considering. Those who want to RP who can’t get into the main server are basically screwed now, and with the megaserver technology, you can fill multiple mostly-server zones, so that MORE people can RP without having to be left out on a randomly mixed overflow.

GW2 Guild chess!

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

This is in real time. People are playing in the guild bank. Brilliant, actually.

Feature Update - Missed what's really needed.

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I was really hoping for Guild Halls. But it was not meant to be..

I am surprised no new guild missions are released. I would swear that when an Anet dev explained on the forum that the feature pack would not be like an expansion he said the feature pack would contain stuff “… like new guild missions and general quality improvement…”

With Anet it seems easy to guess what they are not working on but it’s hard to guess what they are really preparing.

I’m not surprised no new guild missions were released. Anet was 100% clear that this wasn’t a content patch. That means no content. Guild missions, dungeons, living story, personal story, that’s content. No new DEs. No new jumping puzzles.

It’s called a feature patch, because it’s not a content patch. Anet didn’t want the features to interfere with the last chapters of the living story, saved them up and they’re delivering those updates now.

That’s all this is, and it’s all it was supposed to be.

New players get more

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I have an idea, OP. How about you give back all the stuff you’ve earned in game from when you started playing till now to get those things.

Because that’s what it is. New players start when everyone has bags, has armor skins, have boatloads of money, have bought stuff. They’re starting from scratch. Giving them a bit of help (and it is only a bit of help) to catch up is not only reasonable, but it’s a good thing.

I don’t need a single large bag for free because most my characters already have large bags.

I say you should be given everything your friend got….if you delete everything you already have, including your gold.

I see why I stopped playing; Concerns

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I think if Anet made the game you want, OP, most of the people playing the game would leave. The very stuff you see as “stuff to do”, I see as a waste of time.

It’s not the the game is bad or good. The game isn’t for everyone. It works for a whole lot of people and doesn’t work for other people.

Pretty much like every other MMO in existence.

You would stop playing if they fixed the PvE meta allowing for roles besides dps? If they made world events and bosses have a meaningful impact on the game word? If dungeons were fun and rewarding? If there was more armor skins to choose from that didn’t come from the gem store? If… give me a break

Everything in OP’s post are things that are really wrong with the game, and yet every post here is kissing anets kitten.

He didn’t ask for things like “oh I wish we had flying mounts” or “oh I wish we had open world PvP” or “oh I wish we could buy instant level 80 scrollls” etc…

Meaningful impact like what? This is an MMO. Some people want an ultra challenging experience. Some people just want to bang around and have fun. Challenging experiences should exist in game. But once you make the game about rewards, once you make the game about progression, that’s all the game becomes. I wouldn’t play that game.

I see why I stopped playing; Concerns

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I think if Anet made the game you want, OP, most of the people playing the game would leave. The very stuff you see as “stuff to do”, I see as a waste of time.

It’s not the the game is bad or good. The game isn’t for everyone. It works for a whole lot of people and doesn’t work for other people.

Pretty much like every other MMO in existence.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Logically speaking…if there’s only 5 people in a give zone, and there are 12 servers with that situation, then you’ll have 60 people in a zone. It’s a lot more than five. Even if there were 2 people in a zone, 24 is a lot more than 2.

And less servers that Anet has to upkeep means better running servers anyway.

I want a refund

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

After the 15th you’ll be able to request a refund from customer service. Not before.

Are all the players in the high level zones?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

The game isn’t dead, but some servers are busier than others and lots of people congregate in very specific areas.

I just killed three world bosses back to back and there were a ton of people.

What's the biggest mistake you've ever done?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

OP contact support, they can help you with that.

Are you ready for the Megaserver?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I don’t know what you’re talking about. There are loading screen transitions between zones in TESO.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

No, they’re not the same thing.

A server merge only affects low population servers. A server merge does nothing for higher population servers.

With this plan, a person playing off hours on ANY server, will have people to play with. With a server merge, that’s not true.

I’m telling you that if the busiest servers NOW have dead zones at certain times, then a server merge won’t help smaller servers. It’ll make them like bigger servers.

Bigger population events WILL be populated….most of the maps will be dead.

Server merges do NOT solve that problem. The meta server does. The megaserver is not another name for server merge.

You are overestimating the number of players you are going to find on dead maps. Plus this megaserver system only treats the symptom (while creating a neverending list of problems) not the cause which is the lack of worthwhile activities on said maps and the dwindling population on some servers.

How do you know I’m overestimate the number of people? That’s my question. We’re knocking this when we haven’t even tried it.

The list of problems isn’t never ending, sorry. It’s a small list of problems and there are problems solved by it. There’s no pleasing everyone but a lot of people are pleased and looking forward to this. Anet has tested this. We haven’t.

I’d say that there’s more chance of me having people to play with if ALL the servers were merged into one, including Blackgate and TC in emptier zones, than there would be if a few lower pop servers merged.

People are complaining the world is dead. Until we see the results,. we can’t know that this isn’t a solution. But I strongly suspect it will be.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Bully people? No. You create a Guild or Guilds that focus on World Events, PvE etc. etc. and make it a nice community for everyone and whoever wants to join, joins, who doesn’t, doesn’t.

So what about guys like me who love my smaller guild and still want to do big world events. Now you’re asking me to choose between repping my main guild and repping TTS to get the influence.

The truth is TTS solve problems for thousands of people. It allows us to rep them to do the big events and still have our small close knit group of friends.

A TTS problem isn’t a one guild problem. It’s a major probably that needs a solution even if that problem doesn’t affect you personally.

Not to mention the thousands of remoras out there, who piggyback off guilds like TTS for major events and benefit from it.

Anet created events that you can’t just show up for and do. They require coordination. Anet didn’t make TTS but they made the game that requires guilds like TTS.

If bad people get on the guns on the Tequatl fight, that fight is over. No one can win. The entire design of the battle depends 100% on the people on the guns and the people protecting them. The wum requires major coordination. Everyone on the same channel doing the same things.

Players didn’t create these events, Anet did.

TTS was formed because a percentage of the playerbase wanted to do them. Do you realize there are still posts fairly frequently about people who ask who does Tequatl because most servers never do it?

But TTS does it multiple times a day. It’s a guild anyone can join and still be part of their main guild. I’d hate for that to change.