I’d like to see some of the quotes where Anet “hyped this up”.
My understanding has, from the beginning, been this. Anet used to put QoL features into LS patches, but they found that the QoL stuff got lost in the LS stuff. So they delayed the same sorts of stuff that would have come out in the LS until after it was over.
That’s what they told us, that’s what I expected and that’s what we’re getting.
Anet never intimated we’d get new races now. They said they’d eventually like every weapon to be used by every profession but any time they talk about it, it’s always some distant future thing. There was never any mention of combining EU and the US as some people say.
So we get an account wardrobe, where PvP and PvE stuff are now interchangeable. Account bound dyes, legendaries, ascended armor and WXP. The ability to see when someone last logged on in guilds. No more repair costs. No costs and no returning to trainer to train traits. New traits. New ways to unlock those traits. And there are still more reveals to come.
I’m not sure what people were expected, or how much they know about programming, but this is a huge amount of stuff.
That’s not counting the extra sigils on two handed weapons, the complete change to ruin sets the skill balance and bug fixes.
This is a major patch. Those who can’t see it have set their expectations way too high.
If you have a certain look, if you have account bound stuff that you already own, at least for the PvE stuff, your’e going to keep that, You’re not going to lose your look, The transmutation is if you want to change the look after the fact.
Not sure how that would work on the PvP side of things, Presumably you already have all the stuff you’re wearing, so you just wear it and that’s your look.
You only need to transmute if you want to place a skin that you have unlocked over something else.
Not really, OP, because different people have different end games. Some people really care abut cosmetics and some people care less. This won’t change my end game.
For example, I have a legendary trident for my necro that wouldn’t fit my mesmer at all. It’s just not her. I have the dreamer for my thief, but it wouldn’t work for my ranger.
If you’re a person who dressed each character differently, how will making stuff account bound change anything?
2. The fact that transmutation exists at all is fantastic and is one of the reasons GW2
is so progressive and awesome. We’re just saying that, while it’s better than other MMOs, the transmutation system is still flawed and is not enough for a game that claims to be revolutionary.I just want to point this comment out…. I feel like this defines exactly why everyone is so unhappy: super high ultra expectations.
The bottom line is this: Anet needs to make money somehow, this is their way. Luckily, they are improving upon the system, so that even though they still make money, we get more. To be unhappy with it because “it isn’t enough” is actually sickening to me. Since when do we need to get everything we want? We’re getting something we didn’t need to have.
This is part of running a business. They have to be able to negotiate with their customers. Anet doesn’t need to be coddled they are perfectly capable handling their business. If what we are asking is just too much for them and they can’t do it then we are just at an impasse. No hard feeling no anger but it is just another thing too add to what is wrong (in our eyes) with this game.
Everyone wants to be able to change their looks around for free. What does that do to Anet? Cut their sales. What does that do for us? Cut our new content. Part of running a business is giving customers what they want without sacrificing the company for it.
Please go back and read previous post. The majority of reasonable people are asking for a PAY-to-unlock system not a absolutely free wardrobe. We know they need to make money and are willing to give them money but for a better deal than what was offered.
When it comes to our purchases I can only speak for myself just like you can only speak for yourself. I am not going to buy a single Wardrobe Charge under their currently released model. You sound like you will.
Would you also buy a Wardrobe unlock charge?
I will be buying more charges under the new system than I would for an “unlock” charge. Why? Because when I switch an armor set, the likelihood that I go back to the old one is low. The reason I don’t change my armors now is because the skins and stats are too expensive to sacrifice either. With charges, if on a whim I do happen to want to change back, it will cost me a few charges.
I personally think that anet would not make enough on wardrobe “unlock” to justify getting rid of the single charge.
But you still would buy the unlock if everything else was equal. As would I. The difference is I will not buy a single “charge”. With just the two of us considered using an unlock system has double Anet’s sales. In fact if it was unlockable I would attempt to unlock every outfit just to have the freedom to change whenever I wanted. The current system gives me no incentive at all. I think you will find several members our our community that feel the same way.
And for every person who won’t buy a single charge, there’ll be a person who’ll be a ton of charges. A lot of people have been conditioned to pay for this sort of thing. People will pay.
It my opinion enough people will pay to make it irrelevant if a percentage of people don’t.
The only thing I came away with was the ability to see when someone last logged in. That’ll make life much better for guild leaders. The rest of it?
I never would have thought to use the LFG tool for WvW and I’m on an American server, so I don’t usually have to deal much with foreign languages.
Pretty meh after what we’ve seen so far.
Nothing, because your ability to costume brawl has nothing to do with the clothes, and everything to do with the toy.
Even if you don’t have a costume, if you have the witch’s broom you can costume brawl.
Instead of going to costumes from armor, you’d just double click on the broom to start fighting.
5) New Fractals = Fun! Love fractals!
It only took years for new ones!
They still have an arbitrary cap!
This has been the endgame dungeon for ONE AND A HALF YEARS?I’m not even gonna get into the others
Since game isn’t even out for two years, it couldn’t have taken years. And Fractals wasn’t in the game at release. What it took was a bit over one year, during time, there was other stuff to do.
The fractal cap was always supposed to be there.
This really makes me wonder how some people function in Real Life with sales and contests. If someone gets something cheaper than you did, do you write angry letters and demand refunds?
Things change all the time. Some people on this forum and in this game really REALLY need to grow up.
Grow up?
In Real Life, people cannot come to you and modify your usage of an item you have already bought. If I buy a toaster with 9 settings on it, they cannot come to me and reset the toaster so it only has 2 settings.
You’re right. In real life, when you buy a beta vcr, no one can modify your existing vcr. However, they can completely stop making anything that runs in your beta vcr.
And that costs a whole lot more than a couple of town clothes.
They can make games faster than your existing computer, they can change laws (as they have where I live) that there won’t be any more broadcast over the airwaves, so you have to go digital.
They can even make stuff that you bought legally illegal. Real life is worse than anything you’re seeing here.
This is almost the same problem people have with Arah story mode and Zhaitan. They expect a boss fight, because they’re playing a game. In reality, they’ve been fighting Zhaitan since level 70. Every personal story mission is a strike against Zhaitan.
It was written as more of a story and less of a game. To people like me, that’s better, since I think boss fights, for the most part, are silly.
Yes, it’s a rental system, but it’s better than what we have now. Not every F2P game is going to be as generous and advanced as LOTRO’s wardrobe system.
I do remember paying to unlock the wardrobe though. And paying to expand it.
Yeah, you pay to unlock it and buy more slots for outfits, but then you can use what you have indefinitely and freely change outfits, every day or a dozen times a day if you like. In that case, the cost is worth it if you plan to play the game for a while.
I don’t know. I paid far more in the short time I played Lotro than I did in the same time I played Guild Wars 2. I really felt pushed to buy stuff on that game, much more than here.
A friend of mine goes to run a quest and I don’t have that area and I have to pay to unlock it.
The problem is you can’t compare one aspect of a game to one aspect of a game to talk about how generous a company is. I found Turbine to be pretty high on the greed scale. They didn’t charge for you to use skins multiple times, but you couldn’t take a weapon skin, say and use it that way…only outfits (many of which they sold in the cash shop).
I just want to know one thing. Will a transmutation charge “unlock” the skin already in our locker for unlimited use.
That changes everything. If it does work that way OMG amazing. If not I see this as an unnecessary barrier for skins that should have UNLIMITED use. After all we payed the charge. Why make us pay again.
It doesn’t work that way now, why would it work that way again?
Let’s say right now I want to make a dagger look like another dagger. I have to buy two daggers and use a transmutation crystal (at level 80). If I then want to make a second dagger, I need two MORE daggers.
With the new system, I don’t need to get the dagger skin again, so I’m still better off than I was before the patch. I’m only paying to put it on a completely different weapon.
So the system is better than the one we have now.
Achievement skins do that! Why cant it be like that but the barrier of entry is a transmutation stone. Pay the charge get it forever! There are over 2000+ skins in the game is that not reasonable!?
Achievement skins are rewards for getting achievements. What you’re asking is why can’t this company produce content, make upgrades, and do it with less money than they’re making now?
Companies are in business to make money. In pay to play games, everyone is paying $15 a month to play the game. Even if they don’t play the game that much, they’re still paying $15 a month.
In a free to play game, more often than not, you’ve got pay to win options. Stuff you have to buy to compete.
In games like Guild Wars 2, cosmetic upgrades were always going to be in the gem shop and they were always going to be on the table. You’re telling a company that’s been providing pretty big updates pretty frequently to do it while reducing their income.
I’m not thinking it works that way.
Dude they would make more money from players like me if I knew that a charge unlocked the item to reskin unlimited. Basically if it doesn’kittens simple I spend gems on other things. If they did it so they actually unlocked unlimited I would spend even more money. Either way they get my money.
I have over 1000+ hours in the game. I am not an angry forum poster just wishing it was more flexible. Just think of alts. If this system doesnt do unlimited my alts will never use this system. Why would i spend the gems to change their skins every 5-10 levels? Simple I wouldn’t. Only my level 80s will benefit from this new system.
It isn’t any worse than what we have just not much better (for alts). See where I am coming from?
As a serious altoholic this is seriously an amazing change. My expensive skins on my main (100, 300, even 2000g skins) can be used on any of my 16 characters that can use the weapon. Also, my dungeon armors. I don’t have to buy more armor skins. Also, cultural armor. My 3 light armored Asura don’t need 120g armor. They just need a few transmutation charges (which will likely be available for mapping or you can just stock up now on stones).
I see zero downsides in my play style. Losing the 2 extra pyres I have does not seem to be a great loss, even. All of my characters have all options now. That’s absolutely amazing.
Yep, I love the idea of using my legendary or some of my Living Story stuff (like Teq’s wings) on multiple characters.
I just want to know one thing. Will a transmutation charge “unlock” the skin already in our locker for unlimited use.
That changes everything. If it does work that way OMG amazing. If not I see this as an unnecessary barrier for skins that should have UNLIMITED use. After all we payed the charge. Why make us pay again.
It doesn’t work that way now, why would it work that way again?
Let’s say right now I want to make a dagger look like another dagger. I have to buy two daggers and use a transmutation crystal (at level 80). If I then want to make a second dagger, I need two MORE daggers.
With the new system, I don’t need to get the dagger skin again, so I’m still better off than I was before the patch. I’m only paying to put it on a completely different weapon.
So the system is better than the one we have now.
Achievement skins do that! Why cant it be like that but the barrier of entry is a transmutation stone. Pay the charge get it forever! There are over 2000+ skins in the game is that not reasonable!?
Achievement skins are rewards for getting achievements. What you’re asking is why can’t this company produce content, make upgrades, and do it with less money than they’re making now?
Companies are in business to make money. In pay to play games, everyone is paying $15 a month to play the game. Even if they don’t play the game that much, they’re still paying $15 a month.
In a free to play game, more often than not, you’ve got pay to win options. Stuff you have to buy to compete.
In games like Guild Wars 2, cosmetic upgrades were always going to be in the gem shop and they were always going to be on the table. You’re telling a company that’s been providing pretty big updates pretty frequently to do it while reducing their income.
I’m not thinking it works that way.
Dude they would make more money from players like me if I knew that a charge unlocked the item to reskin unlimited. Basically if it doesn’t, I spend gems on other things. If they did it so they actually unlocked unlimited I would spend even more money. Either way they get my money.
I have over 1000+ hours in the game. I am not an angry forum poster just wishing it was more flexible. Just think of alts. If this system doesnt do unlimited my alts will never use this system. Why would i spend the gems to change their skins every 5-10 levels? Simple I wouldn’t. Only my level 80s will benefit from this new system.
It isn’t any worse than what we have just not much better (for alts). See where I am coming from?
They would make more money from players like you, and less money from players like me.
Anet probably has projections of what would be made either way. If they thought they could make more money doing it your way, wouldn’t they do it?
Yes, it’s a rental system, but it’s better than what we have now. Not every F2P game is going to be as generous and advanced as LOTRO’s wardrobe system.
I do remember paying to unlock the wardrobe though. And paying to expand it.
I just want to know one thing. Will a transmutation charge “unlock” the skin already in our locker for unlimited use.
That changes everything. If it does work that way OMG amazing. If not I see this as an unnecessary barrier for skins that should have UNLIMITED use. After all we payed the charge. Why make us pay again.
It doesn’t work that way now, why would it work that way again?
Let’s say right now I want to make a dagger look like another dagger. I have to buy two daggers and use a transmutation crystal (at level 80). If I then want to make a second dagger, I need two MORE daggers.
With the new system, I don’t need to get the dagger skin again, so I’m still better off than I was before the patch. I’m only paying to put it on a completely different weapon.
So the system is better than the one we have now.
Achievement skins do that! Why cant it be like that but the barrier of entry is a transmutation stone. Pay the charge get it forever! There are over 2000+ skins in the game is that not reasonable!?
Achievement skins are rewards for getting achievements. What you’re asking is why can’t this company produce content, make upgrades, and do it with less money than they’re making now?
Companies are in business to make money. In pay to play games, everyone is paying $15 a month to play the game. Even if they don’t play the game that much, they’re still paying $15 a month.
In a free to play game, more often than not, you’ve got pay to win options. Stuff you have to buy to compete.
In games like Guild Wars 2, cosmetic upgrades were always going to be in the gem shop and they were always going to be on the table. You’re telling a company that’s been providing pretty big updates pretty frequently to do it while reducing their income.
I’m not thinking it works that way.
I just want to know one thing. Will a transmutation charge “unlock” the skin already in our locker for unlimited use.
That changes everything. If it does work that way OMG amazing. If not I see this as an unnecessary barrier for skins that should have UNLIMITED use. After all we payed the charge. Why make us pay again.
It doesn’t work that way now, why would it work that way again?
Let’s say right now I want to make a dagger look like another dagger. I have to buy two daggers and use a transmutation crystal (at level 80). If I then want to make a second dagger, I need two MORE daggers.
With the new system, I don’t need to get the dagger skin again, so I’m still better off than I was before the patch. I’m only paying to put it on a completely different weapon.
So the system is better than the one we have now.
You’re only paying once to reskin an item, not every time you use it. If you want to reskin a different item you pay again.
I have a chair in real life. I paid to upholster it. It doesn’t mean I get to reupholster other chairs in my house for free, because I did it with one.
It’s the same system we have now, but improved. It’s not costing us more to use transmutation crystals. It’s just making it easier to use them.
Actually we don’t know how this will work and you’re making a lot of assumptions. It’s entirely possible that one charge will change everything. There’s a preview window so you can see everything before you commit.
The thing is, we just won’t know until we have more info.
My thoughts about the legendary issue follow on from the others here.
I wonder how it will affect the costs of legendaries, I can see a demand for tradeable weapons just to unlock the skin and then resell.
According to the article, having it doesn’t unlock the skin. You have to account bind it or salvage it. Once you do that you can’t sell it again.
It’s pretty exciting but there are unanswered questions that won’t be answered until we see the system in operation. It looks good on paper. Then again, so did a lot of things that didn’t work out as intended.
Terrible question OP. In some ways they’re heading in good directions and in some ways they’re heading in bad directions. I’d have to pick and choose features to respond. There’s no “one” direction in a game supporting multiple play styles. What if you like the way PvE is heading but hate the way SPvP is heading, or you hate the way the living story is, but you love WvW?
Simplifying something to this degree can only lead to misleading results.
I like the way the game is going in some ways. I dislike the way the game is going in others.
I think the real issue is that nobody feels like they are having much of a meaningful impact on their group. It used to feel good as tank saving the group when a DPS carelessly pulled an extra group of mobs. Now all I do is stand in a corner and press ‘2’.
If you don’t run the meta, and you don’t run through mobs and you don’t stack in a corner, you have plenty of influence on your groups.
I actually envy people to enjoy stacking and taking down things fast, because I hate it. It makes a mockery of dungeons. I don’t enjoy it and I don’t care that it’s faster. It’s a waste of my time because I’m not having fun. I’m not feeling heroic, and that’s one of the reasons I play fantasy RPG games.
Playing a non zerker profession and drawing fights out longer (minutes as opposed to seconds) makes the game harder and more interesting.
Admittedly I get loot slower. But I have more fun. And I definitely feel like I’m making a difference in groups that run like I do.
I’ve killed Tequatl at least twice this week with TTS and 3 times last week. He’s killed, as others pointed out, multiple times a day.
It really is okay for a game to have events that require extra organization. Everyone can do it, if they’re willing to join a bigger guild. Since Guild Wars 2 allows multiple guilds, I don’t see a problem here.
I think Anet should allow all ascended gear to have switchable stats out of combat. It would make sense, with the changes to traits. If they want to encourage trying new builds, they should make it so that top tier of armor can change stats at will.
Maybe if/when “Legendary Armor” comes… which I most certainly hope it doesn’t, for you can imagine how difficult it would be to obtain. Another possible “problem” is our older skins on different armor sets wasted-I like to have different skins on armor with different stats (wouldn’t affect all those who only care about numbers, though.) It would be convenient to be sure, and I would like that myself in practice, but I doubt it’s that simple to implement.
Build/Trait templates should be worked on ASAP, though. It only makes sense now more than ever.
Would you honestly worry about older skins having less value, if you had the convenience of switching out stats on armor at will?
I know I wouldn’t.
I think Anet should allow all ascended gear to have switchable stats out of combat. It would make sense, with the changes to traits. If they want to encourage trying new builds, they should make it so that top tier of armor can change stats at will.
There’s no such thing as an autoattack in this game. Every attack is a skill. You can set one skill to be your autoattack, but it’s still an attack.
It’s “easy” to gain gold in this game – that’s why others have many of them . You just need to tune your activities into correct ones.
In other words, you can’t play to have fun or play as you want. The dev’s want you to do x,y, z, (all instances) and flip the TP. Everything else will keep you poor.
Actually there are many paths to get gold in this game. If you run dungeons, you’ll get gold. If you do world event, you’ll get gold. If you just run around doing whatever you want in the open world and you gather mats and sell them you’ll get gold. And of course, you take the time to learn and understand it, you can play the marketplace. There ARE options.
But you do have to sell the stuff you gather or be smart about what you do. That’s the game part.
The only real complain people might have is WvW or SPvP. In PvE there are lots of ways to make gold. And even in WvW you can gather mats.
Learn to sell stuff. Unidentified dyes (buy the ones you want), iron, platinum, softwood, all the things sell. Don’t forget to use buy orders to buy stuff instead of paying the asking price.
Do world events, break down the yellows for ectos…sell them if you need money (save them if you’re crafting).
Run some dungeons. A single dungeon run like SE Path 1 gives you more than one gold and takes under 15 minutes.
Do 1 a day and that’s 7 gold a week just from 15 minutes a day. Some people do multiple dungeon runs and get multiples of gold a day.
Gold isn’t that hard to come by, unless you’re not trying to get it.
Every time I get the giant, I announce in map chat that he’s up. Usually two or three people show up. Keep announcing it and link the way point, every minute or so. If you have a guild or friends, ask for some help.
Believe it or not, there are people actively working on the giant slayer title. Don’t ask me why.
An unnecessary complication that a ton of people asked for. Not the delaying of traits, I have no qualm about that, but the rest of your post says that doing quests for traits is dumb. In reality, people have been asking for something like the elite skill hunting in Guild Wars 1 for a long, long time.
Anet is giving the community what it asked for.
First there were monthly patches. Then Anet said for the living story they were moving to two week patches. Then they said, very clearly, that the living story would go till March 4 and after that there would be a break before the next season began. They also said there would be a feature only patch at the end of that break.
They’re only taking the break they said they’d be taking.
The thread title says it all. I really loved GW2… for a while. I’ll miss Tyria a little I guess, but I’m very excited about my move to Tamriel. Maybe I’ll see some familiar faces there.
I’m sure you’ll see familiar faces. People expecting too much, outraged and horribly disappointed. That’s what you’ll see. It may take a month two, but I doubt it.
Anet’s silence isn’t worse than most company’s silence.
Just adjust downscaling so we downscale more. Probably solved. Game is more challenging.
Don’t think so. The way it’s phrased, the looks probably refers to fashion which means a wardrobe.
Your post (which has nothing to do with mine, anyway) doesn’t change the fact that this isn’t making anything “easier.” “Less often” doesn’t mean “easier.”
It’s easier because points aren’t split.
A person who doesn’t “get it” and I’ve met plenty, might put 1 point in each trait as they’re leveling would mean they don’t get their minor traits for much longer than it takes.
I’m pretty sure most people keep putting one point in one line until they have five saved up, so every level for five levels. If your’e doing that, you’re doing it the way it was supposed to be done.
People who don’t get traits, don’t understand this has to be done, so they don’t do it.
By putting on trait point in to unlock one skill you make the system more intuitive.
For me using trait points is second nature. But I’ve encountered too many who don’t understand the concept.
I had this thought too. People will usually leave if some one who isn’t 80 joins a dungeon party. This is only going to enforce that idea.
They should just make all dungeons level 80 and save everyone a bit of time.
That’s only for LFG tool. My guild runs dungeons for lowbies all the time to help them level. Not sure why Anet should remove it if guilds are using it.
The whole point of dungeons have been to beat/figure them out. If Anet makes changes to bosses in dungeons and then lists the changes, there’s no point to having the changes at all. People have to figure out how to deal with them. It actually keeps dungeons from just being thoughtless speed runs…for a day or two anyway.
OP, they’ve just had content patches every two weeks for three weeks. Now they stopped doing content to provide a feature only patch. The main thing that separates that from a content patch is that it doesn’t have content.
This patch intentionally doesn’t have content. Anet has also introduced a new dragon, which will obviously be the center of the next living story. The dragon is in a new zone.
So because this patch doesn’t have content means very little over all. Particularly because many of these changes are long overdue.
Also many of these changes were requested by fans through the CDI, which should prove that Anet is at least attempting to listen to us.
I’m not sure that’s true.
. . . those last few posts of mine went over your head, didn’t they?
Quite possibly.
Why do you base the quality of the game by its price? and not its content? A living breathing world should not get boring after living it once, when you reincarnate there should be new things to do and learn.
Real life is a living breathing world and people get bored with it all the time. Just saying.
Not for lack of content
But end game content is highly lacking. The developer needs to get in on that fast.
How sure are we that most players want end game content in the first place?
Well the alternative is quitting and I don’t think we’re going to see that start happening soon in great numbers.
I’m not sure that’s true. Oh yeah, some people will quit without more end game content, but I honestly don’t think the biggest percentage of the player base cares about end game content. I don’t think the biggest percentage of the PvE playerbase does dungeons. I think it’s a relatively small percentage. Anet probably knows this too.
To me, the open world zerg content and champ trains really aren’t that interesting, but Anet has a pretty good idea of who is doing what. Surely a much better idea that I do. And they keep introducing content that requires massive amounts of people.
My guess is, if most of the PvE playerbase was doing dungeons, it wouldn’t be their focus.
I’m not sure that more than 15% of the playerbase actually does or cares about hard content.
Why do you base the quality of the game by its price? and not its content? A living breathing world should not get boring after living it once, when you reincarnate there should be new things to do and learn.
Real life is a living breathing world and people get bored with it all the time. Just saying.
Not for lack of content
But end game content is highly lacking. The developer needs to get in on that fast.
How sure are we that most players want end game content in the first place?
I was with WOW for the first 6 years, but don’t you think there was
very little competition and more loyalty back then? In fact, IMO that
game was one main reasons MMOs became so big (one of).I cant help but feel that an ongoing, developing world with longevity is
being replaced with the mentality of the topic of this post. Perhaps it could be
the MMO market becoming more business profit related, than hardcore, passionate
gamers behind the scenes?
I don’t think MMOs are so big. I think they’re still considered niche games by most gamers…unless you happen to love MMOs.
And I think, long term, WoW did more to hurt the number of people playing MMOs than helped it. I’m relatively sure there are as many people (maybe even more people) who can’t stand WoW as those who like it. And I know several people who’ll never play another MMO again, because they didn’t like WoW-style MMOs (and that’s all there have been for the most party anyway).
We all know when the next update hits. It always makes sense if you’re not sure to check to see if merchants would be around, even by just posting a 1 minute question to the forums.
I knew that the merchants would be gone and kept reminding people in our guild that this would be the case.
Ya know, it’d be easier to believe Chicken Little if he hadn’t been screaming that the sky has been falling for the last year and a half. No matter how many times you repeat it, it’s not going to make it any more true.
The game’s not dying, no matter how much you wish it would. Arena.net isn’t going to come crawling back to you with the GW1 with updated graphics you want, even if GW2 were to die. I’m sorry.
Let me rephrase his point:
The hardcore PvE community interested in raids and other endgame content.
The sPvP community.
The hardcore WvW community.
Even the roleplayers.
They are all dying. People are leaving by the day without replacement. You’d easily see this if you talked to people that fit those needs. The only thing left by ANet’s own admission is the Living Story.
And I’m sure if you add up all those hard core people in all those areas, it wouldn’t account for most of the games players. Everything thinks because THEY aren’t catered too most people feel like them.
People will leave when there is nothing to do. Not because the devs go silent. Infact the devs can have literally no interaction with the playerbase, and no one would care. Fortunately for Anet the grind zombies are satisfied with the Living Story zergfest, so to them the game is still doing well. But they can’t rely on people to grind their lives away forever.
There needs to be some major changes to game. Guild halls? More PvP maps/modes? More incentive to play WvW? New permanent zones? Possibly an expansion leading to another major dragon and/or new continent? I really wouldn’t mind supporting the game the game further with a paid expansion. Infact I’ve spent way more than I had hoped on this, but with the lack of enjoyable content over the past few months, I really see no reason to throw a few quid at the gemstore every month.
Looks like new zones and new dragon are definitely in the works, considering they’ve already basically teased it in game. I would suspect we’ll have at least a couple of new zones, maybe more, and a new dragon to fight. It’s a start.
There is rarely a game developer posting or putting up so called “blogs” like many other forums do. This dev tracker mostly made up of posts by community managers/PR and they relay info from dev to community but only thing we hear is “SOON , we are aware, we are working on it..etc etc”
I can count the number of developer posts on my hand in daggum massive70 page ranger CDI. – That right there shows me they don’t have the answers or just don’t care about informing the community
And please for the love of god, don’t say "well their busy working , etc etc)
This has literally been one of the slowest developing games I’ve ever seen.
The rampant focus on gemstore items + LS story is the only true development they worry about. Everything else is lower priority.
Balancing is at an abysmal state, pvp just got wrecked, nothing has seriously changed from the zerk PvE meta or zerging, so I don’t see the excuse of “their too busy to answer” actually holding up…I see very little actual development the 3 cores in this game (PvE,PvP, WvW).This! Applause for reading my post. This game is about dragons, do we hear about them? No, an MMO is also about new explorable regions do we hear about those? No, saying for example that there will be 3 new zones in about 3 months time isn’t asking for the world. Saying Morderemoth will come out of hiding around Spring 2015 would be the end of the world but at least I would know for sure it’s time to quit the game and not waste further time here. T o see a video or pictures about what they are working on right now would be a tremendous +, but they have quit keeping us informed and that is what I find unacceptable.
I know a lot of people will say about my following statement that I can’t look at it this way or it doesn’t work like that. How can I not? Think about this the game took 60 months to create 25 zones and 5 cities. That represent 1 full completed zone every 2 months. To all those playing since day one that’s 19 months the equivalent of 9 possible new zones. We saw 1 permanent and 1 they took away after 2 weeks and both had nothing to do with the main storyline of the game, need I say more. One more thing development started with around 150 employees they are now roughly 360 employees. The only rumor I’ve seen but with no confirmation is nothing new is on the way before the end of July not even L.S season 2. Not that we care about L.S anyway. We seem to hear more about what we’re not gonna get than what we will.
That is one more nail in the game’s coffin. The current trend is unacceptable but that is only one opinion among millions of players. I’m only 1 ex supporter of the store and trust me when I say I’ve been a heavy supporter, but my faith and support for this company is now 0%. All that’s needed to renew it is Collins coming here with pics, videos or blogs about something called dragons or explorable zones. Anything less would mean the don’t give a Skritt.
Why do you say this game is about dragons?
This game is about many things, some of which are dragons. I played the original Guild Wars 1 and while dragons did make occasional appearances, the game wasn’t about dragons. We saw precious few dragons in Guild Wars 1.
You’re confusing what a game at launch is about, ie the personal story, and that the continued story of the game is about.
You assumed that dragons would be the only thing the game was about. I didn’t make that assumption.
The game is about Tyria. Dragons are not the only bad things in Tyria, even if they are the largest and most dangerous. For example, I firmly expect, at some point, to face Palawa Joko, who isn’t at dragon. But that’s okay because the game doesn’t have to be about dragons.
(edited by Nage.1520)
People I know who don’t like to WvW, but like to hunt achievements, have tons of badges of honor. It would take them 700 badges of honor and 28 laurels to get to level 14.
Everyone is max level doing endgame or WvW stuff.
Guest on one of the super busy servers for a chance at seeing someone while levelling.
Doing endgame? What game are you playing? Are you playing another game that has actual endgame, than you should mention it. Like this:
Everyone is max level and as they are bored, they are doing endgame in some other MMOs or WvW stuff.
Guest on one of the super busy servers for a chance at seeing someone while levelling. Good luck, as everyone is max level and bored there too…
I like how you directly state that everyone is bored at level 80 in the game. Everyone is not max level and everyone is not bored. Percentages vary with who you ask.
I don’t post on the forums to talk to Anet. I post of the forums to engage with the community.
I think people are leaving this game. Just like people leave every game. I also think people are joining the game.
Until we know the exact numbers of those leaving vs. those joining, no one can know if the game is in trouble.
And until we see how many people in China buy the game, no one can say the game is in trouble.
The fact is, no matter what you think, no one knows…except Anet.