Showing Posts For Nage.1520:

"Hearts and Minds" No Reward

in Guild Wars 2: Heart of Thorns

Posted by: Nage.1520

Nage.1520

Hasn’t happened to me, but I’ll help you through it if you like. It’s not that hard if you’ve done it a bunch of times.

Not in the patch notes

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

The “big” mega server complaint I remember was maps closing when people were doing the metas. That complaint has indeed been fixed. The other two complaints you have brought up, I can’t really address, but the pop up is something I"m not sure how they’d handle, because sometimes maps are closed simulatenously as a big event ends, or fails. As long as the server doesn’t close and you can stay on your server, I’m not sure if it’s an issue worth of a huge time investment.

Why Gw2 is drifting away from me.

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Just a bit of game design theory.

You can’t make everything exactly equal because if everything is exactly equal, then you only have one class. The trick is to make the classes different but give choices to people so that each class has reasons to choose it.

For example, no one stealths better than a thief and for roam/trolling in Guild Wars 2 thief is pretty kitten good. I often encounter thieves that are out there just to take opportune targets and get away, for the fun of it. No one profession can do this.

Mesmers have portals and portals are useful in WvW. Always good to have a mesmer with your zerg, particularly if you have some of those golems with you.

There are professions that are good at buffing, at healing. Necro is great for marks you can use, and the survivability of high health and the extra health bar of deathshroud.

The bottom line is, I don’t think I’ve seen many professions that don’t have people complaining about them. If all 8 professions have people complaining about them, that means that everything things their profession is lacking, or another profession is OP. That’s one form of being balanced.

When you’re designing a game, you have to give people options or the game is boring. Furthermore those options have to mean something. Having one thing should be sacrificing something else.

The reason Anet can’t make everything equal is because doing so is bad game design.

On the other points, I seriously believe there are more PvE players in this game than either WvW players or SPvP players, who don’t have most of these complaints anyway.

POI at the Grub Pit Needed

in Guild Wars 2: Heart of Thorns

Posted by: Nage.1520

Nage.1520

Yeah doing TD without wallows is not really that good. If you die during the meta, you have to wait for a rez in most cases, because the run back is too long. Getting around is murder.

I would expect most people on TD to have nuhoch wallows unlocked.

Great Storytelling, Anet

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I’m ashamed to admit I’ve got a level 80 of each class and played since release yet I’ve never finished a personal story, after claw island I usually give up. After seeing this i must pull my finger out.

my main stops just at the last mission before killing zaithan, i did do the mission half way but it takes frikin 2 hours just to get to him….

Two hours?!

Not sure what gear you were wearing or what profession you were playing but even an hour is way overkill for the entire instance. 40 minutes is probably closer to the time it would take most people.

Colorblind Support for Enemy AoE Circles

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I’m also red/green colorblind. Plus 1, OP!

Is HoT the future for GW2?

in Guild Wars 2: Heart of Thorns

Posted by: Nage.1520

Nage.1520

If a meta map is going on, we can fill 10 maps for the meta in AB. Filling ten maps is not no one playing.

That’s not “playing”. That’s the most farme event in the game. and 10 maps is around 1000-1500 people at most (that assuming all those maps are full, which they are not).
On the other hand, there are days when, even at the peak hours, you can’t find even a single map doing Gerent. Or VB meta above t2. AB maps 15 mins after te multiloot has ended are also generally empty or filled with afkers waiting for the next chest run opportunity.
Also, multiloot is going to get killed one of these days. I’m actually surprised it hasn’t happened yet – Anet was usually faster to kill (or at least diminish in some way) such farms before.

In general, i really, really hope Anet has really took the lessons to heart and is going to change course for the next expac. I don’t think i’d be able to stomach a second HoT.

I’ve never seen a day where those events aren’t done, at any time. But you have to get there earlier, not on time. You have to be in the map.

The event isn’t going to be done on every map, naturally. That’s not going to happen. Anymore than everyone in Orr goes to a Temple event.

There are people doing those events at all hours. But yes, they require planning in the way that something like Triple Threat requires planning. Getting to the maps early, getting into groups early.

It requires players to be more proactive. It doesn’t mean that events aren’t being done because there are times when I’m on full maps that never make it to looking for group. I’m there early looking early….particularly for TD.

MegaServer Courtesy

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

To add to what the OP said if you’re in a low level zone and you’re downleveled, and you see other people around who aren’t, just use your 1 skill and leave something for them to get credit for the event too.

A good 80 can make it really hard for low level characters to get credit for events, or experience for kills. They need it more than you do.

Agreed.
My standard down-leveled courtesy is:

  • Let lowbies attack first
  • Use skill 1 only and turn off auto-attack
  • Use a low level blue from my loot to fight with while down-leveled
  • Once in a while I might use a low damage aoe skill when there are several enemies in a group so I tag them all without killing them.

Never thought about turning off auto attack, that’s a good thought. Thanks!

MegaServer Courtesy

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

To add to what the OP said if you’re in a low level zone and you’re downleveled, and you see other people around who aren’t, just use your 1 skill and leave something for them to get credit for the event too.

A good 80 can make it really hard for low level characters to get credit for events, or experience for kills. They need it more than you do.

clueless with end game

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Try perfecting your playstyle in different aspects of the game. Some people learn to solo dungeons. Some people learn to PvP, or get with a PvP team and get really good at it and win tournaments. Some people get really into WvW, and buy a commander tag and learn to lead. Some people try to accumulate enough gold to buy what they need for a legendary. Some people go after rare skins.

Some people go for their achievements and titles (this would be me). The dungeon master title isn’t really that easy to get for everyone.

Then there’s getting as far as you can in fractals.

The open world is easy. Any build and play style can get you through world completion.

But learning your profession to the utmost, improving your play can only be done by challenging yourself. Don’t expect MMOs these days to be hard enough to challenge people who know how to play games.

not sure if this is the right place to ask

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Most of the PvP reward tracks are repeatable, the exception is the backpack track which you can only do once.

pre-launch in China

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

presale was huge for NA too. but with ANet’s content release speed, retaining that 500k is highly unlikely

You mean releasing stuff faster than more or less every other MMO in the world?

i don’t know what other mmo’s you have played but guild wars 2 has had no new permanent release since launch

Demonstrably untrue.

Fractals and guild missions, Southsun Island, the Karka Queen and the Triple Thread event, plus new events and jumping puzzles were all released since launch.

And the new 80 path of TA, five new fractals more recently, and a number of events in between that return on schedule. I’m not sure what no new content means, but I’m pretty sure that’s not it.

Future Looks Bright :)

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

My main problem with GW2 is the lack of content.

It’s been a year and a half since release and we’re essentially playing the exact same game.

Does LS not count as content? Sure it’s only temporary, however I found that the LS updates every 2 weeks seemed like more content overall, compared with any other mmos. Also what about Teqautl, Triple Wurm, EOTM, and pvp revamp? Pretty sure these are fairly large bits of content added, on top of LS.

Can you play them now? Can a new player play them? Is it a selling point to get a friend of yours to play it now?

Since the answer is no, I wouldn’t count LS as content that counts, really. Which is why a lot of players were against the idea of a LS in the first place because it is a lot of time and effort from the devs for something that players cannot play in the future, which is a waste.

Compared to other MMO’s, it isn’t that great because at least with expansion packs, the 30 bucks still get you more new zones than every LS update, but usually with a lot of other things attached to it.

Not a fan of LS at all. Sure it can be a fun way to break the mundane every few weeks, but their time would have been better spent giving us new zones, skins and possibly dungeons every few months. Imagine if, in the current state of the game, instead of the Lion’s Arch destruction and Scarlett angle, they just had 4 or 5 new explorable zones, a new dungeon and loads of new rare skins?

You wouldn’t just have those available to play, but then you’d have the excitement of wondering what their next new update would be that you can explore for the next few months, instead of a LS that may only give you something new for 2 weeks.

I can play the new fractals now. I can do the new jumping puzzles now. I can play the new path of TA now. I can play the redesigned AC now. I can play the new Tequatl and Wurm now (though only at certain times). I can certainly play Edge of the Mists now. I can play the new PvP maps now. I can go to Southsun Island, and do the Karka Queen now.

For a game without an expansion we’ve had decent content updates, but the whole idea of this feature pack is laying the ground to make the core game better, so they can make real updates.

I’m 100% sure we’re getting at least one (and probably more) new zones in season two. The only thing holding it up is the Chinese release.

And I would counter the idea of only one or two zones after another year would mean that in 3 years GW2 would have added:

Fractals of the mists, a few jumping puzzles, 3 zones (southsun and the new ones that will be added), one new dungeon path in Twilight Arbor, Ascended armor and a few skins that were gem store only?

Obviously there could be much more in store than just a zone or two, but it just shows that after 2-3 years, an MMO should really be adding some substantial things so that gamers aren’t still doing the same things they’ve been playing for more than a few years. At least thats my view. After year 1, I’m understanding. After year 2, I’m a bit disappointed but I at least could hope they’ll change course. If after year 3, its more of the same but with just a few more zones, then I’d have to find something else to spend my time on.

It would be nice if instead of constant LS updates that get washed after weeks, they’d wait and do it every 3-4 months and release a couple of zones, skins and a dungeon that are all permanent.

No one said there wouldn’t be an expansion. The zones would hold us over until there is one. I’m pretty sure they’re working on one, since NCsoft talked about one.

But the time to release an expansion is when both the Chinese and the US can buy it. Which would probably be next year…not this year.

In the mean time we’ll have the living story again, with new zones to keep us busy until then.

Megaservers and RP

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

A chat channel is no substitute for a physical home server location you can reliably log into by choice. Cities have no good reason to be Megaservers except to give an illusion of population.

Regarding just Cities, in my opinion there is absolutely no “pro” argument remotely strong enough to justify the considerable damage done to all server communities, RP included.

But there’s absolutely no reason not to have a city off the mega server AND an RP channel. None that I can see anyway.

Not too sure about the chat channel, in my experience, they usually end up as cliquey trollbait. The server “cool kids” and egomaniacs flaunt themselves there unless they’re heavily regulated. What starts off as a useful tool turns into <social media site> 2.0, trolling, calling people out etc. Especially if someone from an rival WvW player server decides to guest to watch.

But with the megaserver, the servers are too busy to allow RP in map chat. There are too many other things going on in map chat. A channel just for RP would take the RP out of map chat and allow people to not have their RP interupted. Anyone who would troll you there, could guest to the old server and troll you in map chat anyway.

New player from GW1

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I didn’t like the warrior because I found it too easy to play. It trivializes content and make the game more boring.

Putting it another way a mediocre warrior can pretty much do anything in the game. You have to play harder with other professions to attain the same results.

Eliminate Transfer Fee, Allow Guesting NA/EU

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

The guesting is still being used, even though there are no servers. I know this isn’t intuitive but some people have tested it. Guesting to different servers places you on different maps. The server that’s your home server (or the server you’re guesting to) is part of the formula that determines where the game places you.

Why is zerging so encouraged in this game?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Zergs are simply a by-product of:

No Holy Trinity.

Simple as that.

Rift has a holy trinity. Rift has zergs.

Rift also has real raid content and endgame.

Which is completely irrelevant to what is being said here. Someone said the reason zerging exists in this game is that there is no trinity. Rift has a trinity and zergs, so the premise is wrong.

And yeah, Rift has real raids. They were very (snore) challenging). You learned them, you geared up, and you moved onto the next raid like every other crappy raiding game.

If you like raids, you can play Rift. I hear it’s free to play now. Some of us are here because we don’t enjoy raiding and think raiding is boring and annoying. It certainly didn’t feel challenging to me.

Zergs in Rift, or any other game, happen on easy content. Zergs fail when content requires strategy, and then they come to the forums and cry because it’s too hard.

Ergo it’s not the trinity or lack of trinity that forms zergs. However, there are things in Guild Wars 2 where zerging doesn’t really work (such as the three headed wurm and the marionette). Hell even zerging Teq doesn’t work if the right people aren’t on guns.

Ergo, zergs fail when strategy is required. GW2 lacks open world mobs/bosses/areas that require strategy. Strategy that could easily be added with the introduction of a real threat mechanic, which would mean tanks, which then means healers. Instead, we have complicated encounters set on strict dps timers.

What it would mean is most people would avoid that content. That’s what it would mean. The dungeons run most often by most people are the fastest. It’s nice that some people are uber l33t and want to have really hard and challenging content that requires an organized group. There is some of that stuff in the game. The percentage of people that does those things, historically in most MMOs, is very small.

So the option for any developer is to make super hard stuff for a small percentage of people who want it, or make stuff for the majority.

In case you haven’t noticed it, MMOs are getting more and more simplified all the time. There has to be a reason for that.

That’s not to say I wouldn’t welcome more challenging content, but I can certainly understand why there isn’t more of it. TA Aetherblade path is my favorite dungeon in the game. But very few people run it.

Why is zerging so encouraged in this game?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Zergs are simply a by-product of:

No Holy Trinity.

Simple as that.

Rift has a holy trinity. Rift has zergs.

Rift also has real raid content and endgame.

Which is completely irrelevant to what is being said here. Someone said the reason zerging exists in this game is that there is no trinity. Rift has a trinity and zergs, so the premise is wrong.

And yeah, Rift has real raids. They were very (snore) challenging). You learned them, you geared up, and you moved onto the next raid like every other crappy raiding game.

If you like raids, you can play Rift. I hear it’s free to play now. Some of us are here because we don’t enjoy raiding and think raiding is boring and annoying. It certainly didn’t feel challenging to me.

Zergs in Rift, or any other game, happen on easy content. Zergs fail when content requires strategy, and then they come to the forums and cry because it’s too hard.

Ergo it’s not the trinity or lack of trinity that forms zergs. However, there are things in Guild Wars 2 where zerging doesn’t really work (such as the three headed wurm and the marionette). Hell even zerging Teq doesn’t work if the right people aren’t on guns.

Why is zerging so encouraged in this game?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Zergs are simply a by-product of:

No Holy Trinity.

Simple as that.

Rift has a holy trinity. Rift has zergs.

Rift also has real raid content and endgame.

Which is completely irrelevant to what is being said here. Someone said the reason zerging exists in this game is that there is no trinity. Rift has a trinity and zergs, so the premise is wrong.

And yeah, Rift has real raids. They were very (snore) challenging). You learned them, you geared up, and you moved onto the next raid like every other crappy raiding game.

If you like raids, you can play Rift. I hear it’s free to play now. Some of us are here because we don’t enjoy raiding and think raiding is boring and annoying. It certainly didn’t feel challenging to me.

Corrupted Branch Craft Recipe

in Bugs: Game, Forum, Website

Posted by: Nage.1520

Nage.1520

I got a drop of a shaman’s corrupted etched of accuracy, which in theory could be used to create a corrupted branch. I bought 30 corrupted lodestones. The recipe now specifically calls for a Shaman’s Corrupted branch of rage (not accuracy). I even tried changing the sigil. Now have hte Shaman’s Etched Branch of Rage in my inventory but it shows I have none. I’m almost 100% positive the recipe should just call for an etched branch, not a specific etched branch. The wiki backs this up.

Why is zerging so encouraged in this game?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Zergs are simply a by-product of:

No Holy Trinity.

Simple as that.

Rift has a holy trinity. Rift has zergs.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

A more accurate generalization in my mind would be:

There are a small group of people who decided the Megaservers were going to suck long before they were implemented.

There are a small group of people who decided the Megaservers were going to be awesome long before they were implemented.

These two groups are beyond changing their mind. Making any decision in the hopes of swaying them one way or the other is fruitless. As a developer, yes… you ignore those people.

Then you have the bulk of the players who are still trying to adapt and having varying reservations and approvals, with varying levels of being able to communicate their concerns or likes. These are the people you need to engage, and keep engaged. It doesn’t necessarily have to be through forums or blog posts.

Believe it or not, seeing “A New Build Is Available” also helps to do so (and in my opinion, does so better than any words can). It tells them that you are still working on it, even if it doesn’t always address their particular concern. Actions still do speak louder than words.

Just not on official forums, which by and large tend to be the domain of those first two groups.

I actually had high hopes for the megaserver, but that doesn’t mean there’s no room for improvement. I find playing the game out in most zones a better experience now that before the patch, but I really do think that Anet should leave cities out of the mega-server equation. That would solve a lot of problems people have right there, as far as community goes anyway.

And they could probably change the algorhythm so they don’t overfill maps, with the exception of when the big bosses like the Wurm, and Tequatl spawn. You need lots and lots of players for those. But the rest of the time, yeah, I think adjustments need to be made. I also think they will be made.

But yes, I don’t think the people on the forums posting about it are the main bulk of the population.

Future Looks Bright :)

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

My main problem with GW2 is the lack of content.

It’s been a year and a half since release and we’re essentially playing the exact same game.

Does LS not count as content? Sure it’s only temporary, however I found that the LS updates every 2 weeks seemed like more content overall, compared with any other mmos. Also what about Teqautl, Triple Wurm, EOTM, and pvp revamp? Pretty sure these are fairly large bits of content added, on top of LS.

Can you play them now? Can a new player play them? Is it a selling point to get a friend of yours to play it now?

Since the answer is no, I wouldn’t count LS as content that counts, really. Which is why a lot of players were against the idea of a LS in the first place because it is a lot of time and effort from the devs for something that players cannot play in the future, which is a waste.

Compared to other MMO’s, it isn’t that great because at least with expansion packs, the 30 bucks still get you more new zones than every LS update, but usually with a lot of other things attached to it.

Not a fan of LS at all. Sure it can be a fun way to break the mundane every few weeks, but their time would have been better spent giving us new zones, skins and possibly dungeons every few months. Imagine if, in the current state of the game, instead of the Lion’s Arch destruction and Scarlett angle, they just had 4 or 5 new explorable zones, a new dungeon and loads of new rare skins?

You wouldn’t just have those available to play, but then you’d have the excitement of wondering what their next new update would be that you can explore for the next few months, instead of a LS that may only give you something new for 2 weeks.

I can play the new fractals now. I can do the new jumping puzzles now. I can play the new path of TA now. I can play the redesigned AC now. I can play the new Tequatl and Wurm now (though only at certain times). I can certainly play Edge of the Mists now. I can play the new PvP maps now. I can go to Southsun Island, and do the Karka Queen now.

For a game without an expansion we’ve had decent content updates, but the whole idea of this feature pack is laying the ground to make the core game better, so they can make real updates.

I’m 100% sure we’re getting at least one (and probably more) new zones in season two. The only thing holding it up is the Chinese release.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Yep. We’re all just waiting to see if they will revert this change or lose thousands of customers. The ball is in their park, and they’re being pretty kittening quiet.

I think they’ll lose less people than you think, because I think more people like the megaserver than is immediately apparent on these forums in particular. Plenty of people love these changes.

And many who don’t will get used to it.

There was a mass exodus from this game during the ascended gear, and though it hurt the game short term, it looks like the game has full recovered. This exodus won’t be nearly so large, and won’t hurt the game nearly as much.

With the current megaserver situation, how would you be able to tell?

Even if half the GW2 population were to up and leave, they just crammed multiple servers into one single zone. It’s going to look more populated than it actually is.

600 people across 6 servers is a higher player base than 300 people packed into 1 server.

Anyone who was around after the final Scarlet event can tell you that the population took a nose dive. After this last fiasco with the town clothes and the megaserver I can only imagine it is even worse.

Annecdotally I can tell by the number of people who claim to like it. Back in the days of ascended gear, maybe one in every 50 or 60 people I talked to liked it. Right now, I talk to more people who like it than don’t like it. That’s a huge huge difference to me. That’s why I don’t think they’re be as big of an Exodus.

The one disclaimer here is that the loudest voices against it seem to be from Europe and I’m on a US server. I obviously can’t comment at all on the European megaserver or how people like it there, but I’m hearing a lot of people like it in the US. Of course we don’t have the language issues to deal with.

Best Way To Get Precursor?

in Players Helping Players

Posted by: Nage.1520

Nage.1520

Pray to the six. It hasn’t worked for me, yet, but I keep hoping.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Check reddit, and you’ll find people who love it. Threads up on the first page. Post there and ask who loves it.

There are people who like this patch, of course. By my experience they come from small servers that had a dying population – so even if the situation now is not so good, it’s still better for them. Unfortunately, the population of small servers, by it’s very nature, makes up a tiny minority of the whole.

I guess the difference in what everyone of us sees in the game depends on who we get usually thrown into instance with. The people that i see usually come from Desolation, Gandara, Elona, Abaddon and Vizunach, with some occasional people from Baruch Bay thrown in. Those people are (understandably) not thrilled about the changes, because while low pop servers have it better, they have it better at the (very high) cost to the former high pop ones. Or to the nonenglish language servers that get thrown in with the same instance with english speakers and are then either flamed or ignored, depending on cht filter setting.
And even then, i still see occasionally people that announce their like of megaserver, that later get angry because they didn’t manage to tag the boss before it died, or flame everyone else because Teq attempt was a fail. Or because their fps are low and all they see is a slide show.

And also – if the people at this forum are not representative of the population to you, why do you think that reddit people are?

I have a guild of a lot of people, on Tarnished Coast who all seem to like this upgrade. At least all I’ve talked to, and that’s quite a few. They like it because we’re a guild that likes open world stuff. Not just world bosses. Not just farming nodes. We like the open world.

The open world feels more alive…even on Tarnished Coast, which is one of the busiest servers.

Megaservers and RP

in Guild Wars 2 Discussion

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Nage.1520

A chat channel is no substitute for a physical home server location you can reliably log into by choice. Cities have no good reason to be Megaservers except to give an illusion of population.

Regarding just Cities, in my opinion there is absolutely no “pro” argument remotely strong enough to justify the considerable damage done to all server communities, RP included.

But there’s absolutely no reason not to have a city off the mega server AND an RP channel. None that I can see anyway.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

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Nage.1520

Again, what kind of response should they give? Because there are people loving this update. There’s are two threads on reddit right now saying that Orr is fun again, with well over a hundred upvotes. There are people in game talking about how great it is to see people in zones again.

Again, my experiences are different. I haven’t met many people who love it (one to be more accurate). So to pretend that people (like a majority or nearly all people except for a few “whiney”) all love it just doesn’t seem to be true.

Check reddit, and you’ll find people who love it. Threads up on the first page. Post there and ask who loves it.

Depending on this forum for an accurate view of who likes what is only getting one side of the story, most of the time.

Megaservers and RP

in Guild Wars 2 Discussion

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Nage.1520

I am getting non-offensive posts in this thread infracted, so I hope at least this one will go through:

It makes no sense for Anet to play the unseeing in this case. The megaserver is a complete desaster and the complaints will keep coming. if they won’t get tended to, this game will die – It’s not even a question at that point.

Of course we could debate wether or not a B2P-Game can truely ‘die’ or not but that’s besides the point.

I have seen not a single soul, except the few extreme outliners, that like this change. In fact, most people hate it. And you have to remember this: Very few people visit these forums. Even fewer post in them.

And every single piece of feedback. Every_single_one that I heard from InGame. Be it my guild, my friends or the general chat. Everything was negative and there where a lot of threats of “leaving the game”.

Just answer us for the love of god – make things right.

People keep saying it’s a complete disaster, but tons of people love it. What it is is a complete disaster for a small percentage of the population. However, I’ve even met RPers who like it.

What Anet needs to do is implement an RP channel. That would solve tons of stuff.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

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Nage.1520

Again, what kind of response should they give? Because there are people loving this update. There’s are two threads on reddit right now saying that Orr is fun again, with well over a hundred upvotes. There are people in game talking about how great it is to see people in zones again.

So what should Anet say, particularly if they intend to keep the mega servers?

1. We’re sorry but you’re out of luck?
2. We understand you have issues, but we’re not changing anything?

We know they’re working on making improvements. It’s brand new in the game. They said they’d be working on it and fine-tuning it before it was launched.

People are taking hits at the first incarnation of a major system, and Anet is collecting data to make changes necessary.

Beyond that there really isn’t much to say. I’m not sure why people feel they need so much validation.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

now that almost every map ( i think every map) is now in the megaserver, do you think ANET will abolish guesting system ?

i mean, really, why would it need to be there anymore if guesting is now effectively meaningless…

It’s not meaningless, it figures into the algorithm used to determine on which server to place you. People have tested it and it does just that. If you guest to Tarnished Coast, that would be your home server for the calculations.

Feedback/Questions: MegaServer

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Posted by: Nage.1520

Nage.1520

I just logged back on for five minutes, to see if the new megaservers were any more tolerable after a couple of days. Needless to say, I`m now waiting on final confirmation from Anet on whether or not I need to cut my losses, and uninstall the game. I honestly enjoyed the game before the “update”, but now, now I can`t be on for five minutes without gritting my teeth. I Honestly would revert to the game prior to this update, wardrobe system and all, if it meant I could ACTAULLY CHOOSE WHO I PLAY WITH. One way or another, this`ll be over for me when Anet finally decides to comment on it, either it`ll get fixed, or it`ll be just one more customer they`ll lose.

EDIT: typos

Yep. We’re all just waiting to see if they will revert this change or lose thousands of customers. The ball is in their park, and they’re being pretty kittening quiet.

I think they’ll lose less people than you think, because I think more people like the megaserver than is immediately apparent on these forums in particular. Plenty of people love these changes.

And many who don’t will get used to it.

There was a mass exodus from this game during the ascended gear, and though it hurt the game short term, it looks like the game has full recovered. This exodus won’t be nearly so large, and won’t hurt the game nearly as much.

Hey look... more discontent.

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

wouldn’t that make it B2P actually?

Buying means that SOMEONE PAYED for it, so, any way you look at it, it’s still P2P.

And people accuse me of semantics. You paid to buy a computer to play free to play games, therefore they’re pay to play too.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

@Morrigan

This is how all companies work. If I was in a store and opened a new store, the resources go to building that store. That’s how companies work. If not, no company would ever expand.

When companies expand it takes investment, which takes money, time and energy. If your’e mad about it you’re not only unrealistic but completely unfair.

Because when the cash flow from China hits that will massively benefit us. The money will go to upgrading the game as a whole, not just China.

It’s an investment for all of us.

I happen to run several companies and have expanded several times but at no time would I ever allow my current customer base to suffer due to growth because the competition would quickly take over that business. I’m not being unrealistic, you are thinking that the added income will grow the NA content because at the end of the day they will be vastly different and require their own set of developers which will compromise the end product delivered to both sides.

Absolutely you take some of the profits to build the next business but never fully cannibalize the current one in hopes the second is successful that’s business suicide. They should have continued to deliver and keep their core business strong even if it meant the 2nd release would take longer because risking what got you there to begin with is poor management.[/quote]

If you have any evidence that they’re cannibalizing anything, feel free to show me. The base game was already programmed. Changes were made.

And people only suffer here because they’re expecting more than is reasoanble to expect. There were always people who had complaints in any business I was ever associated with. One person wanted to return a walkman three months after they bought it and dropped it in a toilet.

Sometimes we stopped carrying stuff because it wasn’t profitable, even though some people wanted it. And they could blame us opening other stores, but it wasn’t the reason we stopped carrying it.

The person I was responding to was made that resources from Guild Wars 2 were funding Guild Wars 2 China. Unless you think that’s a reason to be mad, it seems like you completely missed my point.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

THEIR GAME – THEIR VISION, not yours. You have not coded, put blood, sweat and yes, tears into this game and playing doesn’t count.

This is pretty much the sentiment that led RIFT to fall from a promising game to a game that can’t get above 45 even as free to play. Start blaming the complainers and you’ll have no game.

This is untrue on so many levels it’s not funny. And Anet isn’t Trion, regardless. The guy who ran Trion was an old raiding guy, who was in love with raids and focused on raids and didn’t get anything besides raids. As a result, Rift was okay if you raided and no so okay if you did something else.

This game is backwards in a sense. The guys here want to focus on the open world. The difference is, there are very few games that focus on the open world and tons of games that focus on raids.

Guild Wars 2 is only in danger if they listen to the people who want the focus to shift. Or if another game that focuses on the open world as the main focus comes out.

What happened to low level PvP items?

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Posted by: Nage.1520

Nage.1520

You’re fine. Low level items have max level stats in SPvP. If you’re missing an item the old weapon guy is still there to sell you a basic no frills one for a couple of silver.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

@Morrigan
More to the point, it’s been a week since the patch went up, during which time we’ve had several new builds, we’ve had a holiday weekend and we still have the China launch. I’m sure everyone is flat out.

This is the thing that leaves a really bad taste in my mouth and why I’ve been so upset with their course over the last couple of months. I totally agree that it is there product and they can do what they want with it but the fact of the matter is I am completely ticked off that the support I’ve given them through the gem shop has been rerouted into this. It is irresponsible and greedy to take away resources from players in NA and EU to push the China product through and there is no doubt that is exactly what has happened.

Why should we care about China and their release it means nothing to us as a players in NA or EU, except that they have taken potential content from us to pave the way for more sales in another country and the quality of what we have received has suffered. Had the resources not been pulled we would have had a major expansion by now. In my opinion this whole LS exercise was nothing but a clever ploy to keep us all placated while pulling the main force of the developers to complete the launch for China because there is no way that 300+ developers could only achieve the content given to us these last 18 months.

Once I realized this was the case I did the only thing I could do which was stop buying gems and as mentioned will keep my wallet closed until they release an expansion, we get the proper amount of support on current bugs and in game issues.

This is how all companies work. If I was in a store and opened a new store, the resources go to building that store. That’s how companies work. If not, no company would ever expand.

When companies expand it takes investment, which takes money, time and energy. If your’e mad about it you’re not only unrealistic but completely unfair.

Because when the cash flow from China hits that will massively benefit us. The money will go to upgrading the game as a whole, not just China.

It’s an investment for all of us.

Temple of balth

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Posted by: Nage.1520

Nage.1520

The Temple of Balthazar gets done more on the mega servers than I’ve seen it on any server in ages. It’s much easier to start that event chain now and see it through to completion.

Why we hear nothing but Silence from ANet?

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Posted by: Nage.1520

Nage.1520

@Morrigan

If you’ve worked for companies, you well know that often stuff published in someone’s blog isn’t necessarily written by the person who’s name is on it. Nor do we know when these were written. But I’m pretty sure stuff like this wasn’t written the day it was published. It was written weeks ago (at the very least).

More to the point, what do you really think Anet should say? Let’s say they said we see you’re unhappy and they’re looking into it, but then after they look into it, they decide NOT to do anything. Would that make you happier? Unless they know they’re going to change something, there’s no point in telling anyone they’re looking into it. That’s bad communication right there.

More to the point, it’s been a week since the patch went up, during which time we’ve had several new builds, we’ve had a holiday weekend and we still have the China launch. I’m sure everyone is flat out.

They need time to go through, collate and categorize comments (there are several issues here, not one or two) and then decide IF they’re going to do anything, which does take people getting together.

Using a simple platitude, “we’re looking into this” fixes absolutely nothing.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

The China release is coming up in what…there weeks. They’re fixing some of the problems slowly but it’s been eight days since the released. 8 days.

During that time they need time for people to get used to the idea. There are times in the past where they introduced something, there was a lot of complaining and it all died down as people figured out how to get used to it.

There was a massive amount of complaining about the meta event trains on day one and two and now, most people figured out how to get to them and follow the scheduled and the number of complaints have dropped off sharply. There are still some, but nothing like what it was. It’s going to die out because most people don’t care. There are plenty of people doing the zone wide events now.

Anet needs to let the dust settle before commenting. In the mean time, there’s a major launch going on that IS taking up much of their time. There are only so many hours in a day.

And what do you really expect them to say? The megaserver is very important to them for a variety of reasons. It means less servers running over all which saves money. It solves the problem of low pop servers and even high pop servers in certain zones at certain times of day. It solves the problem to some degree of the complaints that surrounded the Marionette fight when people complained the couldn’t even get on their server. It works far better with the living world stuff they’ve been coming out with than the old system did.

It needs tweeking and I’m sure it will be tweeked. Until then, i"m not sure what people want them to say.

Because from my point of view there’s nothing they can say that won’t make it worse.

If they say get used to it, we’re not changing it…that will make it worse. And they’re not going to change it.

The only thing we can hope for is that the cities will be returned to server, insrtead of megaserver. That might happen. Or the RPers can at least be given their own chat channel.

And yet they were pretty happy about posting blog post after blog post before the patch went live.

The thing is- there are some real problems with this patch, it is not going to blow over because it is not a case of ooh I don’t like this.

The fact that they made all the feedback threads and never replied to any of them is very worrying because a lot of is address legitimate concerns.

They cannot just leave it.

The lighting speed with which they rolled out Megaserver to all maps- when they were supposed to monitor the impact- leaves me speechless- the initial roll out already highlighted some problems- common sense to me would be to address those before rolling out the rest.

China- it is not a secret that they are launching in China, they have known it for months- it is their job to allocate resources to the China launch and the rest of their game.
If it was going to be problem they should have thought about it beforehand- project management is a thing you know

Blog posts were written further out from the China live patch though. The closer they get to launch the busier they are. Do you know when those posts were written? Do you know who wrote them? Was it even developers?

Anyone can come on and post banalities, but companies need to talk with one view. It’s not like you pick up a phone and call a company. You speak to one person in a company. The response needs to be a unified company response, which means figuring out how to handle things, it means meetings, it means time.

You don’t just say the first thing out of the gate, because that’s how you really get in trouble. You may not like it, but that’s how companies have to work.

Seriously?
Yes the blogs were written by dev’s- it says by who one each blog.

I repeat- China is not news for them- allocating their resources appropriately is their job.
The rest of the game does not stop because China is releasing.

They timed the roll out of this patch not the players.

About companies- they know what their view is. Do you really think I am suggesting that 5 different people come here and post opposing things?
What?

All that is needed is for one person to come here and say-

There are issues, we know and we are looking at your feedback- some things can’t be changed but we will see how we can make everyone’s experience as good as possible.

There- it took 1 min to type and didn’t need a team of writers.

I have worked for various companies my whole adult life- I am well versed in PR speak vs internal speak.

Food and Nutrition

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

You can craft it, buy for karma at some heart vendors, or buy from the trading post. Crafting low level stuff from stuff you gather is a good way to start and gives you experience in the process.

Orrian Killer

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

If you have only one character, buying them is probably a good option. Buying them on 20 or more characters…not necessarily as good an option.

Not if you want ascended armor or a legendary.

They gave the option to buy it for people who don’t like PvE. Not to make PvE players spend gold on it for no real reason.

point is simple. There is an alternative, which isn’t expensive.

I’m playing a thief with my own custom trait build which is nothing close to some meta wannabe most people use and think they’ll win.
Therefore I have no use for any single new trait for Grandmaster.

I understand that for some people and some classes 2 GM new traits are perfect for their build and playstyle – but is there really a need for all 4 per character?

Also, if someone does play smart in pve, he’ll farm that 3gold much faster than it takes to convince people to take the Temple.

Temple of Balthazar is the only one which is wanted by most players, due to Obsidian Shards in Karma NPC.

Okay, Anet has ALREADY changed two of them to make it so you can just get the trait doing the defense event. Source in the in the patch notes from five days ago.

If what you’re saying is true, why did they make the change? If Anet felt it needed to be changed, at least in two places, why are some people still defending it.

How about this? We really don’t need something like this to further divide the community. It’s happening right here, and right now and it comes down to a design decision.

The community already has enough to fight about. This is not something that should be continued by Anet.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

The China release is coming up in what…there weeks. They’re fixing some of the problems slowly but it’s been eight days since the released. 8 days.

During that time they need time for people to get used to the idea. There are times in the past where they introduced something, there was a lot of complaining and it all died down as people figured out how to get used to it.

There was a massive amount of complaining about the meta event trains on day one and two and now, most people figured out how to get to them and follow the scheduled and the number of complaints have dropped off sharply. There are still some, but nothing like what it was. It’s going to die out because most people don’t care. There are plenty of people doing the zone wide events now.

Anet needs to let the dust settle before commenting. In the mean time, there’s a major launch going on that IS taking up much of their time. There are only so many hours in a day.

And what do you really expect them to say? The megaserver is very important to them for a variety of reasons. It means less servers running over all which saves money. It solves the problem of low pop servers and even high pop servers in certain zones at certain times of day. It solves the problem to some degree of the complaints that surrounded the Marionette fight when people complained the couldn’t even get on their server. It works far better with the living world stuff they’ve been coming out with than the old system did.

It needs tweeking and I’m sure it will be tweeked. Until then, i"m not sure what people want them to say.

Because from my point of view there’s nothing they can say that won’t make it worse.

If they say get used to it, we’re not changing it…that will make it worse. And they’re not going to change it.

The only thing we can hope for is that the cities will be returned to server, insrtead of megaserver. That might happen. Or the RPers can at least be given their own chat channel.

And yet they were pretty happy about posting blog post after blog post before the patch went live.

The thing is- there are some real problems with this patch, it is not going to blow over because it is not a case of ooh I don’t like this.

The fact that they made all the feedback threads and never replied to any of them is very worrying because a lot of is address legitimate concerns.

They cannot just leave it.

The lighting speed with which they rolled out Megaserver to all maps- when they were supposed to monitor the impact- leaves me speechless- the initial roll out already highlighted some problems- common sense to me would be to address those before rolling out the rest.

China- it is not a secret that they are launching in China, they have known it for months- it is their job to allocate resources to the China launch and the rest of their game.
If it was going to be problem they should have thought about it beforehand- project management is a thing you know

Blog posts were written further out from the China live patch though. The closer they get to launch the busier they are. Do you know when those posts were written? Do you know who wrote them? Was it even developers?

Anyone can come on and post banalities, but companies need to talk with one view. It’s not like you pick up a phone and call a company. You speak to one person in a company. The response needs to be a unified company response, which means figuring out how to handle things, it means meetings, it means time.

You don’t just say the first thing out of the gate, because that’s how you really get in trouble. You may not like it, but that’s how companies have to work.

pop up message

in Players Helping Players

Posted by: Nage.1520

Nage.1520

You have something that doesn’t have stats. What you probably see is the stats from runes or gems, but not the stats on the item itself. Make sure to check your underwater stuff as well.

Serious Griefing being done at Lyssa

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

There’s really no good reason not to fail that event, except to grief.

God forbid people just do events just to do events. Not everyone is boss farming 24/7 and the megaserver has ensured that enough people who don’t share your golden standards of success populate the map.

The defend event is one event on a map that has dozens upon dozens of events. At this time, it’s the ONLY event on the map that seriously inconveniences other players. A community minded person would understand that.

God forbid someone did all the other events on the map, and all the events on other maps than picking the one single event people need to unlock a trait or get a daily boss chest.

I’m usually not on the side of farmers, but this is not a player problem. This is a problem Anet set up.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

The China release is coming up in what…there weeks. They’re fixing some of the problems slowly but it’s been eight days since the released. 8 days.

During that time they need time for people to get used to the idea. There are times in the past where they introduced something, there was a lot of complaining and it all died down as people figured out how to get used to it.

There was a massive amount of complaining about the meta event trains on day one and two and now, most people figured out how to get to them and follow the scheduled and the number of complaints have dropped off sharply. There are still some, but nothing like what it was. It’s going to die out because most people don’t care. There are plenty of people doing the zone wide events now.

Anet needs to let the dust settle before commenting. In the mean time, there’s a major launch going on that IS taking up much of their time. There are only so many hours in a day.

And what do you really expect them to say? The megaserver is very important to them for a variety of reasons. It means less servers running over all which saves money. It solves the problem of low pop servers and even high pop servers in certain zones at certain times of day. It solves the problem to some degree of the complaints that surrounded the Marionette fight when people complained the couldn’t even get on their server. It works far better with the living world stuff they’ve been coming out with than the old system did.

It needs tweeking and I’m sure it will be tweeked. Until then, i"m not sure what people want them to say.

Because from my point of view there’s nothing they can say that won’t make it worse.

If they say get used to it, we’re not changing it…that will make it worse. And they’re not going to change it.

The only thing we can hope for is that the cities will be returned to server, insrtead of megaserver. That might happen. Or the RPers can at least be given their own chat channel.

Daily Orr?

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

Yes, I too am aware that it’s not hard to get those 5 categories even now. But the point remains: why remove variety and options?

The reducing of daily PvE categories is one issue, the introduction of an Orr kill daily is quite different.

For the past 12-16 months Anet has systematically got players to leave Orr through constant loot nerfs, event timing nerfs, etc. Orr was left to the risen, only node harvesters bothered to go there. or some die-hard champ farmers.

Now Anet locks trait options behind Orr temple clearing events, which are now constantly defended resulting in map chat rage, and introduces an Orr kill daily. The more this game changes, then more I am convinced it is run by people with no vision for the game they developed.

I see where you’re coming from, but I don’t really think the problem here is no vision. I think the problem here is that not every change made can completely predict the future results of that change. It’s probably too big a design team, with different ideas of what would be best, sometimes working at cross purposes.

I think the current “brand” of daily is not supposed to be something you go out of your way for. I mean condition applier? Gatherer? Events? you can do those anywhere.

And since so many people are now floating around Orr trying to unlock their achievements, they thought they’d provide one for those people. That’s probably all it is.

It looks, however, like a concerted effort.

Orrian Killer

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

I see all maps to be pretty lively. The only train runs that have died is in Frostgorge Sound. Queensdale is the same, other maps as well. Orr is lively too.

And saying tha trains aren’t profitable….just lol. I earn a lot in QD.

Regarding new traits – you can buy them, no one forces you to do temple.

If you have only one character, buying them is probably a good option. Buying them on 20 or more characters…not necessarily as good an option.

Not if you want ascended armor or a legendary.

They gave the option to buy it for people who don’t like PvE. Not to make PvE players spend gold on it for no real reason.

Serious Griefing being done at Lyssa

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

The solution is for them to allow you to receive the trait from defence events.

I agree. That’s how it should be set up. But it’s not at this time. It took me three days to unlock that trait on a single character.

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

So is it safe to say that the majority of people are not huge fans of megaservers? Good intentions, bad idea?

Not really.
Not even everyone on these forums agree that it is bad.

These forums are a minority of the actual player-base, and based on what I have seen in game, there are not as many people there having issues with the MegaServer as there are here.

A lot of people that are unhappy with megaservers are not posting about it, sadly. In my main guild of about seventy people, no one so far is happy about it and several have already left the game. To some, cutting your losses and moving to a new game is less emotionally draining than repeatedly arguing into thin air, which is what it feels like we are doing when we have thread after thread of complaints without any dev input or acknowledgement that they are paying attention.

With the loss of our communities, one of GW2’s biggest strengths, there is just nothing in this game that other games cannot provide.

I have a guild of 160 and have yet to talk to a single person who doesn’t like the megaserver. Not one.

Well except for a few of us who love it.