Showing Posts For Neox.3497:

More Character Slots

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

Their is now 9 classes and we only have 5 slots, this is not enough in my opinion.

It was one slot per race, not one slot per class, so I doubt it will change.

Nice joke.

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

hate to break it to you guys, but this type of thing happens in ALOT of games… RTS’s = new map, start gathering resources from scratch… FPS start specializing weapons and gear after your “prestige”, MMO’s = game reset when major patches/features install so you can work through the new material. This isnt a new thing, nor is it a surprise. Its how alot of games choose to do replayability.

This is so wrong in so many ways.

It’s like saying it would be alright if they delete all your legendaries when the expansion releases without compensation.

An expansion isn’t a “reset” more like a “continue” where usually new stuff is better than the old stuff.
However this is nothing like that.

"Special" Announcement is here!

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

i just can’t believe what i’m reading … how on earth does some people think roaming will be more important ?!!!
It’s the total opposite. Dolyak sninping and escorte will be 200% useless. What’s the point to escort dolyak when my keep will upgrad no matter what ? What’s the point to snipe the dolyak if the ennemy keep will upgrad no matter what ?

Time my friend.
It takes 5 minutes longer to upgrade if you kill a Dolyak.
Also you probably don’t want every enemy structure to be upgraded fully.
Maybe roaming won’t be more important but it still has it uses.

we need more Invetory space Anet.

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

I have 5 bank tabs almost full.
Too much living season 1 and other ACCOUNT BOUND stuff.

Portal to Heart of Maguuma = Pointless?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

Do we get something else for our efforts? Or do we just get to sit here feeling like we got played?

There are people who did just as much as you or even more who didn’t get an invite.
Also you got the normal Silverwaste/Dry Top loot so I don’t think there is any reason for complaining.

Love the game but..

in Guild Wars 2 Discussion

Posted by: Neox.3497

Neox.3497

I only do the dailies for the 10 AP.

Oh and I check everyday for a god kitten character slot sale.

Worth coming back pre Heart of Thorns ?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

If you want to level as fast as possible when the expansion releases I would suggest Tomes of Knowledge.

You get them by simply logging in every day. (10 or 16 if you chose them on the last day)
Filling rewards tracks in PvP.
Doing the Daily WvW Keep Capturer.
Or what I like to do the Fractal “lvl x-x” Dailies.

All other PvE dailies give you some Writs of Experience which only give you 5% of a level.

Will I need the expansion to play GW2?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

The implication is that you will need the expansion to see these changes, and you end up with threads like this asking if they will need the expansion for changes x, y, and z. This is not the first thread like this.

You’ll need the expansion to get elite specializations, but not specializations. Those who play the game will likely buy the expansion.

It’s like going to see the first Lord of the Rings movie and stopping there. There’s no real point to it.

Unless you’re so broke you absolutely can’t buy the expansion (and I can’t imagine very many people are in that situation), it’s not going to be an issue. It’s an issue for the six guys that posted about it sure. But realistically speaking, just about everyone is going to buy the expansion.

That has nothing to do with it.

It’s simply about the phrasing and the fact that people create useless threads because of it.

It says “in the Guild Wars 2: Heart of Thorns™ expansion” while it should be something like “in Guild Wars 2 when the Guild Wars 2: Heart of Thorns™ expansion releases”

"Special" Announcement is here!

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

because a forced ability is still a forced ability, whatever level it’s at.

Uhm what?

Why is Double Daily Fractal still happening?

in Guild Wars 2 Discussion

Posted by: Neox.3497

Neox.3497

I have no problem with that. You could also say the same about the gathering/vista. IMO they are almost the same.
Also doing a level 1 fractal for “Daily Fractal” is easy.

I just would like to see a change from:
-Daily Scale 1-10 Fractal
-Daily Scale 11-20 Fractal
-Daily Scale 21-30 Fractal
To:
-Daily Scale 1+
-Daily Scale 11+
-Daily Scale 21+

//Edit:
I also don’t understand why there aren’t any dungeons daily.

(edited by Neox.3497)

"Special" Announcement is here!

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

I understand the logic behind removing Applied Fortitude and Applied Strength but I’m not so sure that’s a good idea. One of the main reasons to clear out guards/sents and such was to get the stacks. Having that extra HP and Power was nice too, especially if you played the min/max game.

Why not just reduce the cost in getting them rather than removing them altogether?

They could have also added that buff on level 6 and each level after that adds one stack.
So people wouldn’t be forced to max it.

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

I don’t understand why hero points should be “limited”

Uhm people with 100% world completion will be able to do that already.

but they will be able to do it this time (IF they have world completion which isn’t that common as you see so many people cry here), the resource will be limited and there wont be any way how to get more… so when they introduce another content which requires hero points and at the same time content which award hero points, people will need to earn more hero points from new content (instead of having it farmed already from just leveling up or scrolls), that’s the reason…

This is still weird. This means if you have done everything before a new expansion you will always unlock the skills of the new expansion without even playing it first.

Will Healing Power be improved?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

I also hope we see some changes. Maybe also changes to the enemies. How about dots that you can’t remove and which have to be “healed”?

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

lol I hope they triple the requirements and make it 100% world completion just so I can see these entitled whiners explode…

“entitled” kek

Houses

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

This idea does not even make my lowest portion of things I would like in an MMO. I do not mean to belittle the thought but I am looking more for good content relative to beating up bad guys, generally speaking. A stylish home just isn’t part of this.

They could add gem shop items and make more money and with that make more real content.

Houses

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

all for player housing, though i’d prefer it to be completely aesthetic, no utility and such.. just a gold sink for players (like me) who enjoy customization for the sake of customization, without adding anything that might lead 90% of the forums to rant for ages about how awful it is.

just have 2-5 places in each city (or just the default ones i guess) where you can buy a house for a set amount of gold (or even gems tbh) and have it customizable. that would make me a very happy cat

If you would have to walk into some sort of portal in a city I think some utility wouldn’t hurt. Just maybe a merchant, a repair NPC and a bank.
They just have to make sure that not everybody leaves the cities because of it.

of course, I agree, it definitely wouldn’t hurt. However, what it COULD do, is open up a venue for the anti-housing group to complain about how it is totally ruining the game. Not saying I agree with them, but personally, I don’t care too much if it has utility or not.. it would be a nice addition though

That’s why it shouldn’t be too easy to get to. If you want the fastest way to do anyting you should just tp to a city.
If you would go to your house you should have to tp to a city, walk to the entrance, load to your house and only then you would have your stuff that you could have much faster earlier if you stayed in the city.

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

I don’t understand why hero points should be “limited”

because they want to expand the system in the future, if the resource wouldn’t be limited, everyone would have farmed tons of it before new content which require it comes… so in the moment second expansion launches and they add more elite specializations for example, everyone will have more than enough hero points to unlock everything instantly… but they want people to progress through new content, not unlock everything immediately with previously farmed currency…

Uhm people with 100% world completion will be able to do that already.

(edited by Neox.3497)

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

I don’t understand why hero points should be “limited”. Or maybe just add another “limited” way to get them.
Right now there are:
-400 from leveling
-189(?) from skill/hero challenges

So just add one of these:
-100 from getting a level on level 80 (If that’s still possible then)
or
-100 from PvP/WvW(/Dungeon) reward chests as random loot

For veteran characters they could simply give points based on the amount of unlocked traits/skills.
So if you have unlocked EVERYTHING already you get 65 points and you will only get 35 more from leveling/the reward chests.
This would be the fairest way and shouldn’t be too hard to implement.

Can anyone maybe say anything to my suggestion? I haven’t seen anything better yet.

Houses

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

all for player housing, though i’d prefer it to be completely aesthetic, no utility and such.. just a gold sink for players (like me) who enjoy customization for the sake of customization, without adding anything that might lead 90% of the forums to rant for ages about how awful it is.

just have 2-5 places in each city (or just the default ones i guess) where you can buy a house for a set amount of gold (or even gems tbh) and have it customizable. that would make me a very happy cat

If you would have to walk into some sort of portal in a city I think some utility wouldn’t hurt. Just maybe a merchant, a repair NPC and a bank.
They just have to make sure that not everybody leaves the cities because of it.

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

You do know this discussion is pointless right? people hated the change to the current system and Anet did not back pedal, what makes anyone think that we have the least amount of influence in altering what they have already decided on doing any way?.

Uhhhm… FIX IT BEFORE THEY ADD IT?

3 Years for 1 Expansion.....

in Guild Wars 2 Discussion

Posted by: Neox.3497

Neox.3497

I think some people just don’t get it that GW2 (now) has such a awesome ground.
The fast and mobile combat, the wardrobe, the achievement system, the account system, the leveling and the level scaling are just some of the awesome things in GW2.
THATS why I play the game.

But it’s just missing new content and the challenging content.

Yeah the living story was great, WAS GREAT, till they stopped making them frequently. Every 2 weeks a new patch with content? NICE! But not if there are 1 to 3 months pauses between them and if the content isn’t much anyway or not permanent.

It’s the same with the for no reason “hated” trinity. GW2 isn’t so great because there is no holy trinity it’s because of EVERYTHING else. But yet people instantly tell you to play another game if you want anything like that in their “GW2”.

“You want to play anything else beside a Damage Dealer? PLAY ANOTHER MMO!”

(edited by Neox.3497)

Houses

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

When a game makes a major shift to acquire a different sort of player, they always fail, not only loosing it’s existing player-base, but never acquiring it’s new target player-base. This has proven true time and time again, sadly. Housing would be awesome, I’m a fan of it for sure, but never seen it worth while in a themepark game at least worth the dev time to do.

I don’t think it would be that hard to add in GW2. Of course there would be quite some work. But the objects are there. Almost everything is made out of smaller models which would be perfect as housing objects.

Just give us an instanced place and allow us to place objects in there. I could imagine things like custom jumping puzzles could be a thing.
And man the gem shop could sell so much stuff and IMO wouldn’t be that bad. Afterall you can buy everything for gold too.

Houses

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

Like themepark instanced housing? meh. Your examples (not even mmo’s) are sandbox games, and better examples of that with MMO’s would be UO or SWG (SWG:pre-nge far better including the player faction bases).

Wait why is Path of Exlie a sandbox game? I thought it’s like Diablo? Or is Diablo a sandbox game too?

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

I don’t understand why hero points should be “limited”. Or maybe just add another “limited” way to get them.
Right now there are:
-400 from leveling
-189(?) from skill/hero challenges

So just add one of these:
-100 from getting a level on level 80 (If that’s still possible then)
or
-100 from PvP/WvW(/Dungeon) reward chests as random loot

For veteran characters they could simply give points based on the amount of unlocked traits/skills.
So if you have unlocked EVERYTHING already you get 65 points and you will only get 35 more from leveling/the reward chests.
This would be the fairest way and shouldn’t be too hard to implement.

Character Slot for Heart of Thorns? [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

>Keeps merging
>Still no answer

Pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

You will also be able to buy the expansion online.

This part is largely irrelevant. Whether you buy a digital copy or a hard copy at a brick and mokittenoesn’t change the product.

That’s why it’s almost the same. Instead of buying product 1 (which is a new skill, potentially slightly more powerfull in the current patch) in the cash shop, you buy product 1 to 9001 (being everything in the expansion) online.

Pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

Box sales and expansions don’t count as content is tied to them as well. If you are able to strictly buy power over other players, that is pay to win.

So if the power is in a box sale or expansion how is that not pay to win?

Because Pay2Win is being able to repeatedly purchase power with real cash, where you outspending other players means that you have an objectively better starting point than them. You cannot spend any more money on an expansion than anybody else, and even if you can, then it is for vanity items or extra bag slots, both of which have no effect on any game mode. You cannot outspend other players with an expansion. Therefore it is Buy2Play.

But you can “play” without buying the expansion. How is it buy 2 play?

How is what Buy2Play? You can’t play the expansion content without buying the expansion. You can’t play the base game without buying the base game.

In PvP you will play the same game as the people who bought the expansion but you are more limited on what to choose.

Pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

Box sales and expansions don’t count as content is tied to them as well. If you are able to strictly buy power over other players, that is pay to win.

So if the power is in a box sale or expansion how is that not pay to win?

Didn’t I say microtransactions? Box sales and expansions aren’t those. They add content and longevity into the game. Comparing that to something unique you can get via the cash shop that gives you an advantage over non paying customers is a large difference.

If you think so. I think thats quite similliar. One just has much more stuff in it. You will also be able to buy the expansion online.
Also to repeat it I think it’s only slightly pay to win and totally acceptable especially since PvP is only a ‘rather smaller’ part of the main game.
It’s just if you look at it closely and ONLY look at the PvP part it’s like pay 2 win, the softer variants ofc.

Pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

Box sales and expansions don’t count as content is tied to them as well. If you are able to strictly buy power over other players, that is pay to win.

So if the power is in a box sale or expansion how is that not pay to win?

Because Pay2Win is being able to repeatedly purchase power with real cash, where you outspending other players means that you have an objectively better starting point than them. You cannot spend any more money on an expansion than anybody else, and even if you can, then it is for vanity items or extra bag slots, both of which have no effect on any game mode. You cannot outspend other players with an expansion. Therefore it is Buy2Play.

But you can “play” without buying the expansion. How is it buy 2 play?

Pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

Box sales and expansions don’t count as content is tied to them as well. If you are able to strictly buy power over other players, that is pay to win.

So if the power is in a box sale or expansion how is that not pay to win?

Pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

I wonder what people would call “League of Legends” if you could only buy the new champions with real money.

That would be pretty much the same. But blah blah blah. Yes Im wrong I know.

League is a Freemium game. It’s tough to compare the two. Also, you are wrong if you still don’t understand that an expansion is not Pay2Win. As others have stated, we’re not debating the definition of Pay2Win, as it is an established game payment method with a definition, but you are.

I’m talking about sPvP.
Also pay 2 win isn’t an established game payment method.
But it seems I’m talking to walls. I should have stopped 10 posts already…

Pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

I wonder what people would call “League of Legends” if you could only buy the new champions with real money.

That would be pretty much the same. But blah blah blah. Yes Im wrong I know.

Anet: HoT is your shot to be the best!

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

Still waiting to see what “challenging content” is. If it’s open world crap with random people it will fail.

(edited by Neox.3497)

Pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

Nvm. I’m sure you’ll say it was pay to win also as every expansion that was ever made is p2w by your definition.

A definition of p2w that covers all games with an expansion is a meaningless one.

You have to remember I never said the GAMES were p2w but the PvP parts of theses games. I also don’t know if it covers all games with an expansion.

I don’t think there is any more reason to argue about that for me. Most of you seem to feel attacked of what I said and I also don’t really care anymore. I stated everything important already and it’s no fun if people post something without reading everything before.

Cya. I will only lurk from here on and maybe post something if anything really triggers me.

(edited by Neox.3497)

Pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

The problem is, not every mmo and their expansions are the same. I will make a post about that later where I will compare 2 mmos. But first I will sleep a bit.

Hmm seems like the “PvP” aspec of WoW is actually also “pay 2 win” when you reach the non-xpac max level (90). As a level 90 you will be matched with enemies on the level 90-99 so you can have a clear disadvantage. That would have been completely different if the pool would been something like 81-90.

The important part I wanted to show is that you and your enemies have to play the SAME game in order to make it “not pay to win”. But that’s not the case. (Enemies have a higher level/More options)

So yes, I can’t tell you one mmo which has a pvp ‘gamemode’ that isn’t “pay 2 win”, but the reason might be that I haven’t played many of them recently.
But my point still stands that “Guildwars 2”s ‘sPvP’ will be slightly pay to win.

Literally every person here disagrees with you. You can say “my point” all you want to. The reality here nobody agrees with you.

The fact that you can say a expanasion for a mmo 3 years after launch is p2w just shows how little experience you have PC gaming. Also it shows that you can’t save up 50$ in 3 years.

Once again I repeat GW2, SMITE and DOTA are the best deals in all of pc gaming.

Entitlement is not a attractive trait.

I already said twice I will buy the xpac. But you don’t care anyway.

“Hmm seems like the “PvP” aspec of WoW is actually also “pay 2 win” when you reach the non-xpac max level (90). As a level 90 you will be matched with enemies on the level 90-99 so you can have a clear disadvantage. That would have been completely different if the pool would been something like 81-90.”

You’re just a bad troll aren’t you? No one with an actual brain would actually be so stupid to say this.

Why?

Pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

The problem is, not every mmo and their expansions are the same. I will make a post about that later where I will compare 2 mmos. But first I will sleep a bit.

Hmm seems like the “PvP” aspec of WoW is actually also “pay 2 win” when you reach the non-xpac max level (90). As a level 90 you will be matched with enemies on the level 90-99 so you can have a clear disadvantage. That would have been completely different if the pool would been something like 81-90.

The important part I wanted to show is that you and your enemies have to play the SAME game in order to make it “not pay to win”. But that’s not the case. (Enemies have a higher level/More options)

So yes, I can’t tell you one mmo which has a pvp ‘gamemode’ that isn’t “pay 2 win”, but the reason might be that I haven’t played many of them recently.
But my point still stands that “Guildwars 2”s ‘sPvP’ will be slightly pay to win.

Pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

The problem is, not every mmo and their expansions are the same. I will make a post about that later where I will compare 2 mmos. But first I will sleep a bit.

Pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

So every game that added classes or class specs to their expansions are P2W.

That is one very twisted way of looking at this. I honestly don’t think you get what P2W in.

Yes they are.

For me the slightest advantage is pay 2 win.

But I have no problem when it’s in an MMO.

This is the problem with language. We use words to communicate. When we start making up our own definition of words and then use it in a post we cease to communicate. That’s why I try to use grind and farm differently (because they originally were different things).

It’s okay to rewrite the definition of a word in your mind but when you then try to use it on a forum, well then it gets hairy.

By your definition every game that sells for money is pay to win, because you have to buy it to win it. Guild Wars 2 was pay to win because if you don’t spend money you can’t play the game.

The words pay to win were created to denote and tag a specific type of game. A game where without the cash shop, without continually spending money, you couldn’t compete with people. That’s what pay to win has meant.

As you keep trying to move the language bar, you help no one. If every game does this, isn’t nothing to comment on. You’ve changed the definition of the phrase and you expect others to now agree with your altered definition.

Language and communication don’t work that way. It’s okay for you to change the definition of word. It’s not okay to claim it’s the actual definition.

But GW2:HoT isn’t a game it’s an expansion.
You can see the expansion as an item in the cash shop (= only available with real cash) and surprise, surprise! It fits your definition of pay 2 win.

You clearly can’t see the difference between the intention of a word and the actual word. No it doesn’t fit my definition of pay to win at all.

Again, the term pay to win was created to identify a very specific type of game, not something every single game does. There would have been no purpose on that. You’re trying to use a technicality to cloud the actual meaning, which is what lawyers do.

If you define evil as being X and everyone is doing that one thing then everyone is evil. But if everyone is evil then evil loses all meaning. There is no evil without good. Without good, evil doesn’t exist. It can’t exist in a vacuum.

The term pay to win was designed to deal with a specific unethical practice of allowing people to buy power, consistently through cash shop sales. Anet is selling you an expansion but it’s not JUST power. They’re selling you an entirely new area of the game. They’re saying you, and anyone, can access this for a single one time price.

People aren’t usually buying an expansion to get more power. They’re buying an expansion to get more content. It’s like going on a plane and getting a free meal and then saying that I have an advantage because I’m getting more food than someone. The purpose isn’t to pedal power. They’re not trying to get rich off pedaling power. They’re very legitimately selling an expansion.

If you can’t see the difference between these situations, there really is nothing to talk about.

People have to learn that a game isn’t just “pay 2 win” or “not pay 2 win”. Every game is either “not pay 2 win” or has a certain grade of “pay 2 win”.
Most people simply say a game is either pay 2 win or not which is a bad way of thinking.
For me a game is either not pay 2 win, sligtly pay 2 win, a bit pay 2 win, a lot pay 2 win, extremply pay 2 win or a different “grade” which aren’t really defined.
This is something the cusumer has to decide.

Also just take this example: Imagine the Revenant would one hit everybody. Would the game still be not pay 2 win?

So in your estimation what MMORPG is not pay to win?

Well none that has an expansion with a new profession and/or skills that lets non-xpac people play vs xpac people. I’m not sure if there are such MMORPGs. So I guess there is none. Is that a problem?

/Edit: Or better MMORPGs GET pay 2 win when they introduce expansions. So there are MMORPGs that are not pay 2 win but not for a long time. (GW2 for example RIGHT NOW)

(edited by Neox.3497)

Pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

Has a certain grade of p2w?

My God dude, stop twisting what Pay to Win means just to fit your own twisted point of view.

What twisted point of view? There is no defined definition of pay to win.

Pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

So every game that added classes or class specs to their expansions are P2W.

That is one very twisted way of looking at this. I honestly don’t think you get what P2W in.

Yes they are.

For me the slightest advantage is pay 2 win.

But I have no problem when it’s in an MMO.

This is the problem with language. We use words to communicate. When we start making up our own definition of words and then use it in a post we cease to communicate. That’s why I try to use grind and farm differently (because they originally were different things).

It’s okay to rewrite the definition of a word in your mind but when you then try to use it on a forum, well then it gets hairy.

By your definition every game that sells for money is pay to win, because you have to buy it to win it. Guild Wars 2 was pay to win because if you don’t spend money you can’t play the game.

The words pay to win were created to denote and tag a specific type of game. A game where without the cash shop, without continually spending money, you couldn’t compete with people. That’s what pay to win has meant.

As you keep trying to move the language bar, you help no one. If every game does this, isn’t nothing to comment on. You’ve changed the definition of the phrase and you expect others to now agree with your altered definition.

Language and communication don’t work that way. It’s okay for you to change the definition of word. It’s not okay to claim it’s the actual definition.

But GW2:HoT isn’t a game it’s an expansion.
You can see the expansion as an item in the cash shop (= only available with real cash) and surprise, surprise! It fits your definition of pay 2 win.

You clearly can’t see the difference between the intention of a word and the actual word. No it doesn’t fit my definition of pay to win at all.

Again, the term pay to win was created to identify a very specific type of game, not something every single game does. There would have been no purpose on that. You’re trying to use a technicality to cloud the actual meaning, which is what lawyers do.

If you define evil as being X and everyone is doing that one thing then everyone is evil. But if everyone is evil then evil loses all meaning. There is no evil without good. Without good, evil doesn’t exist. It can’t exist in a vacuum.

The term pay to win was designed to deal with a specific unethical practice of allowing people to buy power, consistently through cash shop sales. Anet is selling you an expansion but it’s not JUST power. They’re selling you an entirely new area of the game. They’re saying you, and anyone, can access this for a single one time price.

People aren’t usually buying an expansion to get more power. They’re buying an expansion to get more content. It’s like going on a plane and getting a free meal and then saying that I have an advantage because I’m getting more food than someone. The purpose isn’t to pedal power. They’re not trying to get rich off pedaling power. They’re very legitimately selling an expansion.

If you can’t see the difference between these situations, there really is nothing to talk about.

People have to learn that a game isn’t just “pay 2 win” or “not pay 2 win”. Every game is either “not pay 2 win” or has a certain grade of “pay 2 win”.
Most people simply say a game is either pay 2 win or not which is a bad way of thinking.
For me a game is either not pay 2 win, sligtly pay 2 win, a bit pay 2 win, a lot pay 2 win, extremply pay 2 win or a different “grade” which aren’t really defined.
This is something the cusumer has to decide.

Also just take this example: Imagine the Revenant would one hit everybody. Would the game still be not pay 2 win?

(edited by Neox.3497)

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Posted by: Neox.3497

Neox.3497

I take it you base this on whatever pug maps you hop into and have never been in a map organized by a specific guild? Because it definitely IS possible to fill a map with likeminded individuals, and people do it all the time.

But that isn’t consumer friendly at all.
It’s no fun having to wait for someone to find a potentially emtpy map and when someone found one to tell 100 people to join the map by creating and joining taxis and to hide just to see that the last 15 players can’t join or that the map isn’t empty at all because random people are there or even because another organization jumped on that map.
It’s simply impractical and anet should add a system that makes this easier. And once they did that there can be even more harder world bosses.

(edited by Neox.3497)

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Neox.3497

So every game that added classes or class specs to their expansions are P2W.

That is one very twisted way of looking at this. I honestly don’t think you get what P2W in.

Yes they are.

For me the slightest advantage is pay 2 win.

But I have no problem when it’s in an MMO.

This is the problem with language. We use words to communicate. When we start making up our own definition of words and then use it in a post we cease to communicate. That’s why I try to use grind and farm differently (because they originally were different things).

It’s okay to rewrite the definition of a word in your mind but when you then try to use it on a forum, well then it gets hairy.

By your definition every game that sells for money is pay to win, because you have to buy it to win it. Guild Wars 2 was pay to win because if you don’t spend money you can’t play the game.

The words pay to win were created to denote and tag a specific type of game. A game where without the cash shop, without continually spending money, you couldn’t compete with people. That’s what pay to win has meant.

As you keep trying to move the language bar, you help no one. If every game does this, isn’t nothing to comment on. You’ve changed the definition of the phrase and you expect others to now agree with your altered definition.

Language and communication don’t work that way. It’s okay for you to change the definition of word. It’s not okay to claim it’s the actual definition.

But GW2:HoT isn’t a game it’s an expansion.
You can see the expansion as an item in the cash shop (= only available with real cash) and surprise, surprise! It fits your definition of pay 2 win.

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Neox.3497

So every game that added classes or class specs to their expansions are P2W.

That is one very twisted way of looking at this. I honestly don’t think you get what P2W in.

Yes they are.

For me the slightest advantage is pay 2 win.

But I have no problem when it’s in an MMO.

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Neox.3497

We need instanced content. But not dungeons, we need raids. And actually I would qualify most world bosses as raid bosses but they are far too easy and the fact that randoms can ruin these for you (by upscaling/interacting with wrong objects) makes “challenging” world bosses no fun.

No. “You” need raids.

“We” don’t.

Seven years of WoW and an active real life make raids a no-go for me. And the recent failure of raid-focused games indicates I’m not alone.

Not that I’m against other people playing raids, so long as ANet doesn’t kitten the rest of the game to add raid content.

But “we” don’t “need” raids.

That said,

You didn’t even read my whole text.

That said.

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Neox.3497

As I already said the slightest advantage IS pay to win for me. And since elite specs won’t be bad or 100% balanced you WILL have an advantage. It’s quite simple.

Except you aren’t playing the same game anymore. You are playing Guild Wars 2, everyone else is playing Guild Wars 2: Heart of Thorns. You can’t compare the two.

You are trying to argue for being able to either have access to all specializations in PvP without paying for the expansion, or not allowing people who have paid for the expansion to use their specializations in PvP. Do you not see a problem with this?

I really hope, for the sake of people like you who feel this way, that they let GW2 purists (which I will call you guys from now on) to be able to play PvP with each other and no one else. And further, I honestly hope that there are so few people that fall into this category that you/they can no longer even play PvP. You won’t have to worry about balance if you physically can’t play PvP with anyone.

Does this make me a bad person?

WTF I never said I won’t buy the expansion. I even said already I will buy it.

It’s about the fact that it will be SLIGHTLY pay 2 win and the important part is “slightly”.
Also yes with a seperated queue it wouldn’t be anymore but I don’t even want that.
Guildwars PvP is only a little part of Guildwars and with the current price (in sales) you get more than enough content to justice the little disadvatage you will have in PvP.

The majority won’t say “Guildwars 2 is pay 2 win” because
1. PvP is only a small part of GW2
2. The advantage will probably be minimalistic

The only exception would be if the elite specs will be way too powerfull which probably won’t happen.

And to make it clear I HAVE NO PROBLEM THAT NON-HOTS PLAYERS (or GW2 purists, how you call them) WILL PLAY VERSUS HOTS PLAYERS in PvP.
They should know that they can’t use all the skills the others have and if they really want to get the whole (and 100% fair) PvP part of GW2 they will have to pay for it.

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Neox.3497

It’s going to be slightly pay 2 win at least on certain classes. You are limited on what you can do and the elite spec MIGHT be strong at the current meta/patch.

Imagine dagger for the ele would be a elite spec.

Would that be pay 2 win now?

You can’t apply that here. Expansions aren’t pay to win. They add new content to the entire game that you get access to by paying the fee. You want that content? Buy the expansion. You aren’t entitled to free stuff.

What you went completely off topic. And it still doesn’t change the fact, that you can potentially be in a disadvantage without the expansion. Which IS pay to win in some degree.

Pay to win would be if they did something like making an epic gear or whatever 10 times more powerful than anything else in game and made it available only through a transaction involving real money. That way, if you spend money to buy that epic gear you are paying to win, since no one without the same gear wouldn’t stand a chance against you, and you HAVE to spend money to get this gear.

GW2 does not do that! You pay for the game, and then you have the option to pay for things like weapon and armor skins, you cannot pay to become a god on the game.

On the expansion, you will pay to get extra content. That extra content involves changes to te classes, but we have no evidence at all that the specializations will be extremely overpowered when compared to the old classes, probably not, since they didn’t even raise the level cap.

More powerful? Probably yes.
Extremely overpowered to the point that any one running a specialization can trash anyone running an old class? Very unlikely.

Every little advantage that you get by paying with real money IS pay to win.

Pay to win doesn’t mean you always win, it simply means you win more often than you actually should because you paid money to get an advantage.

Expansions aren’t pay to win. You are just being resentful that you have to spend money after all this time. Just be truthful to yourself. Anyone that wants any of the new content will be getting HoT. If you don’t, you will still get some fundamental changes and still be competitive. Nothing the new content will bring will make anything you have done up to this point useless and invalid. Your fears are beyond paranoid.

You totally missed the point. I will buy the expansion anyway so there are no fears at all. LOL
I’m just stating that you MIGHT get an advantage by buying the expansion and by not buying it you MIGHT get a disadvantage.
But I think the chances are very high because otherwise all elite specs will be weak and to say the will be balanced is dream thinking. There will always be stronger and weaker builds, maybe depending on the current meta.

So are you saying that it might be pay to win until they manage to balance all of it and depending on the meta?

It is not pay to win. The specializations will certainly be better, since if we both play as rangers but my ranger can equip a staff and your ranger can’t, that means my ranger can do one thing yours can’t, therefore it is better. But that does not mean that having a staff makes me unbeatable, or overpower, or even mean that the staff is better than the longbow that you can equip as well.

It just means that I have an extra option.

It will not be balanced because the game is not 100% perfectly balanced yet. Maybe specializations will be OP, maybe they will be competitive with the older classes, just giving the player more options (notice that I ditched the term ‘powerful’ that I sed before) than older classes, or maybe even some of them will suck and at the end for a while before we get the nerfs and buffs and a druid end up being weaker than a mesmer…

We can’t know details for sure yet, but it is not pay to win.

As I already said the slightest advantage IS pay to win for me. And since elite specs won’t be bad or 100% balanced you WILL have an advantage. It’s quite simple.

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Posted by: Neox.3497

Neox.3497

More fair to the people who try because the people who don’t try can be warned or even be kicked. Right now there is almost no open world challenging content and the reason is quite obvious. And in the one example I mentioned you could see the problems.

Still a little unsure … so instanced content is more fair to people that try because if it’s not instanced, you get people who don’t try and you can’t kick them? That’s easily dealt with on loot rights. No need for doing a whole instance just to prevent leechers.

Loot rights? Really? You can simply go into a group and when everybody simply sets 1 to auto and presses it once everybody gets gold. VW is full of leechers just as an example and map hopping doesn’t really make it better. Everybody wants as much loot as possible without having to work for it and it’s sadly possible.

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Neox.3497

It’s the best and fairest?

I don’t get your point. I played through dungeon content just as fast as any other and it resulted in the same thing you talk about happening in Openworld; mindless farming.

I don’t see how instanced content results in the best way to implement challenging content because the challenging content depends on the team. Anet could easily implement challenging team content in openworld and it would take less effort and less complex to do so than making an instanced map.

I also don’t see how it’s more fair. How would making challenging team content instanced be more fair? Perhaps I don’t get for who it would be more fair to?

More fair to the people who try because the people who don’t try can be warned or even be kicked. Right now there is almost no open world challenging content and the reason is quite obvious. And in the one example I mentioned you could see the problems.

@Neox

Again, no. There’s so much level and asset work that has to go into an instance that simply doesn’t have to exist for a non-instanced encounter.

It’s a lazy/easy way to force difficulty by limiting numbers, that I’ll grant.

Just read what I wrote earlier 5 posts above you. Also the numbers can be the same as in the open world.

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Neox.3497

I do think we need content where people need to team and co-operate with others, but that’s not necessarily instanced content. In fact, I think instanced content is the most ‘expensive’ approach to implement a co-operative team environment.

But instanced content is the best and FAIREST way to add “challenging content”. I have no problem with open world content but you usually play though that content quite fast and the only thing you do then is mindlessly farming.
Sure if you like that do that. But adding challenging content in there results in exploits because there is no system that backs it up. People go afk or do nothing but auto attack.
When you do an organized Triple Trouble you want to have an empty map that gets filled with all the people in your Teamspeak. You actually create your INSTANCED map. But that’s a hassle and takes way too much time.

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Posted by: Neox.3497

Neox.3497

It’s going to be slightly pay 2 win at least on certain classes. You are limited on what you can do and the elite spec MIGHT be strong at the current meta/patch.

Imagine dagger for the ele would be a elite spec.

Would that be pay 2 win now?

You can’t apply that here. Expansions aren’t pay to win. They add new content to the entire game that you get access to by paying the fee. You want that content? Buy the expansion. You aren’t entitled to free stuff.

What you went completely off topic. And it still doesn’t change the fact, that you can potentially be in a disadvantage without the expansion. Which IS pay to win in some degree.

Pay to win would be if they did something like making an epic gear or whatever 10 times more powerful than anything else in game and made it available only through a transaction involving real money. That way, if you spend money to buy that epic gear you are paying to win, since no one without the same gear wouldn’t stand a chance against you, and you HAVE to spend money to get this gear.

GW2 does not do that! You pay for the game, and then you have the option to pay for things like weapon and armor skins, you cannot pay to become a god on the game.

On the expansion, you will pay to get extra content. That extra content involves changes to te classes, but we have no evidence at all that the specializations will be extremely overpowered when compared to the old classes, probably not, since they didn’t even raise the level cap.

More powerful? Probably yes.
Extremely overpowered to the point that any one running a specialization can trash anyone running an old class? Very unlikely.

Every little advantage that you get by paying with real money IS pay to win.

Pay to win doesn’t mean you always win, it simply means you win more often than you actually should because you paid money to get an advantage.

Expansions aren’t pay to win. You are just being resentful that you have to spend money after all this time. Just be truthful to yourself. Anyone that wants any of the new content will be getting HoT. If you don’t, you will still get some fundamental changes and still be competitive. Nothing the new content will bring will make anything you have done up to this point useless and invalid. Your fears are beyond paranoid.

You totally missed the point. I will buy the expansion anyway so there are no fears at all. LOL
I’m just stating that you MIGHT get an advantage by buying the expansion and by not buying it you MIGHT get a disadvantage.
But I think the chances are very high because otherwise all elite specs will be weak and to say the will be balanced is dream thinking. There will always be stronger and weaker builds, maybe depending on the current meta.