Mount Skins are not Pay2Wins, get this finally, its just changing how your Mount will look like.
Suddenly they are skins?
You said it like you could only get mounts through the gem shop earlier.
Can we just stop all this nerf zerk talk, dont punish old players because new ones are “forced” to go zerk if they want to join a party that doesnt suck and can clear dungeons fast.
It’s not about making zerk kitten but making other stat combinations better and more viable.
“Probably” is a word with meanings man :p
It doesn’t look likely we’ll get raids as traditionally envisioned, or even close to htat.
Well I still would say “nobody knows”. And they never asked for “raids like in WoW” just for instanced content with multiple groups.
Well whats your reason for thinking it likely beyond hopeful thinking?
I can think of some reasons it’s unlikely (cost vs. player engagement, dividing the player base, accessibility questions, etc), but I haven’t seen any real arguments that it’s likely beyond a few people wanting it.
-Add difficulties so even the worst players can “play it”
-Make maps/bosses once open world AND once instanced2 ‘easy’ ways to fix that. They could even do both. And the cost to make some bosses “harder” or “easier” shouldn’t be that high.
Well to be fair, I didn’t ask how problems could be minimized, but rather if there was any evidence or reasoning that it was likely.
Well one would be that anet does things different. Wouldn’t be making the same content open world and instanced different?
- People watching videos of zerk/meta groups that make content look easy and coming away with the conclusion that the content is easy due to zerk/meta and not because they were watching skilled players who had done the same thing a hundred times before.
That reminds me of a guy who did a dungeon and failed at a boss. He and his friend change to zerk and suddenly they were able to kill the boss.
“Probably” is a word with meanings man :p
It doesn’t look likely we’ll get raids as traditionally envisioned, or even close to htat.
Well I still would say “nobody knows”. And they never asked for “raids like in WoW” just for instanced content with multiple groups.
Well whats your reason for thinking it likely beyond hopeful thinking?
I can think of some reasons it’s unlikely (cost vs. player engagement, dividing the player base, accessibility questions, etc), but I haven’t seen any real arguments that it’s likely beyond a few people wanting it.
-Add difficulties so even the worst players can “play it”
-Make maps/bosses once open world AND once instanced
2 ‘easy’ ways to fix that. They could even do both. And the cost to make some bosses “harder” or “easier” shouldn’t be that high.
Maybe if Giver’s armor/jewelry had the boon duration stat the points OBVIOUSLY should be generating (1% per ten stat points as seen in several trait lines) instead of being castrated at 1% per piece, maybe the “zerker meta” would actually resolve itself…
And then what? Full Giver´s meta? 3x Giver´s 2x Berserker´s group comps? Yeah, that´ll be more fun for everybody for sure…
I would love to see something like 1x Sinister, 2x Givers and 2x Berserkers would be so much better. ESPECIALLY if a single profession could do 2 or more of the roles.
As I said earlier a solution would be by adding some more scaling stuff to stats for boons and conditions.
Examples (the default numbers might have to be reduced for that):
Protection – Scales with Toughness
Retaliation – Scales with Vitality instead of Power
Vulnerability – Scales with Condition Damage
Maybe even add functions to skills like reduced cooldown with stat X or increased size with stat Y.
This stuff is quite complicated but could add so much more variaty. Which I think many would welcome.
(edited by Neox.3497)
“Probably” is a word with meanings man :p
It doesn’t look likely we’ll get raids as traditionally envisioned, or even close to htat.
Well I still would say “nobody knows”. And they never asked for “raids like in WoW” just for instanced content with multiple groups.
If (for example) the amount of damage absorbed by Aegis scaled with your toughness (making it an active stat instead of an entirely passive one), you’d see people considering where and how much Toughness they can squeeze into their build without sacrificing too much damage.
Or even better make the amount of damage absorbed by Aegis scale with the thoughness of the person who gave it to you.
I don’t get why ppl want to force guardian in a pure support role. The fun of GW2 is that everyone can DPS and has their unique class abilities to provide support/control to the fight. Get rid of aegis sure, why not scale the amount of condi removal on healing power? Cleric guardian meta… oh wait no people would just swap to mesmer.
You want guardians to stop “carrying” their group with blocks? Add more than 3 attacks on a boss. Problem solved without having to destroy a class in the process.
Why force? You can still have guards that deal damage. The problem is about STATS. Going for “support” stats doesn’t work because there are no “support” stats.
Additionally they could add elite specs for other professions that have more aegis.
And if they change that and you think guard would be UP they could also beef up the guardian damage a bit for compensation.Why bother with support stats at all? Does it matter so much that it says knights instead of berserker on your gear? Do we really have to carry 5 ascended armors and a myriad of ascended weapons in our 160 slot inventory because you want fake diversity that won’t even change gameplay in the first place?
Then why have STATS at all? Really with what you said GW2 (PvE) should only have 1 combination of stats.
I don’t want another stat to be the new meta I want MULTIPLE stats on the same class be the “meta” not ONE for ALL classes.
You could have Guardians that play zerker and deal massive damage (maybe a bit less than an ele but that’s life) and Guardians that go support.
Both would also have different skills and traits since the support build wouldn’t be that effective anymore on the zerker stat guard.“a little bit less that ele but that’s life”. The reason you don’t stack just 1 highest DPS class is because all classes currently offer unique utility. Make this utility tied to useless gear and all this would do is force guardian out of the meta and throwing them on the pile of useless classes like necro. Make all support tied to gear and you basically go back towards trinity with forced support only classes in the meta.
Basically you’re saying I want to play support only and everyone should be forced to play my way in pve, wvw and spvp.
WTF? You need the aegis otherwise you die. Or why do people want a guard in their group? I mean why don’t they simply take another ele or what ever deals more damage right now???
well really the question of ‘could they’ is silly.
The safe question is “Will they” (probably not)
The less safe question is “Should they” (which is most of the argument in the thread)
Well they never said “Raids are ‘off the table’”.
We got this: https://youtu.be/sG5oUKqbIVM?t=6m52s
And this “Simply put: we haven’t announced it yet – when we’re ready to show everything about our plans for challenging content for HoT, we’ll announce it.”
Both don’t say “HoT will have raids” nor “HoT won’t have raids”. But really WHAT is it? What CAN it even be? Why can’t they give us an answer? Is it so hard to say “Yes” or “No” or “something like that”?
If (for example) the amount of damage absorbed by Aegis scaled with your toughness (making it an active stat instead of an entirely passive one), you’d see people considering where and how much Toughness they can squeeze into their build without sacrificing too much damage.
Or even better make the amount of damage absorbed by Aegis scale with the thoughness of the person who gave it to you.
I don’t get why ppl want to force guardian in a pure support role. The fun of GW2 is that everyone can DPS and has their unique class abilities to provide support/control to the fight. Get rid of aegis sure, why not scale the amount of condi removal on healing power? Cleric guardian meta… oh wait no people would just swap to mesmer.
You want guardians to stop “carrying” their group with blocks? Add more than 3 attacks on a boss. Problem solved without having to destroy a class in the process.
Why force? You can still have guards that deal damage. The problem is about STATS. Going for “support” stats doesn’t work because there are no “support” stats.
Additionally they could add elite specs for other professions that have more aegis.
And if they change that and you think guard would be UP they could also beef up the guardian damage a bit for compensation.Why bother with support stats at all? Does it matter so much that it says knights instead of berserker on your gear? Do we really have to carry 5 ascended armors and a myriad of ascended weapons in our 160 slot inventory because you want fake diversity that won’t even change gameplay in the first place?
Then why have STATS at all? Really with what you said GW2 (PvE) should only have 1 combination of stats.
I don’t want another stat to be the new meta I want MULTIPLE stats on the same class be the “meta” not ONE for ALL classes.
You could have Guardians that play zerker and deal massive damage (maybe a bit less than an ele but that’s life) and Guardians that go support.
Both would also have different skills and traits since the support build wouldn’t be that effective anymore on the zerker stat guard.
If (for example) the amount of damage absorbed by Aegis scaled with your toughness (making it an active stat instead of an entirely passive one), you’d see people considering where and how much Toughness they can squeeze into their build without sacrificing too much damage.
Or even better make the amount of damage absorbed by Aegis scale with the thoughness of the person who gave it to you.
I don’t get why ppl want to force guardian in a pure support role. The fun of GW2 is that everyone can DPS and has their unique class abilities to provide support/control to the fight. Get rid of aegis sure, why not scale the amount of condi removal on healing power? Cleric guardian meta… oh wait no people would just swap to mesmer.
You want guardians to stop “carrying” their group with blocks? Add more than 3 attacks on a boss. Problem solved without having to destroy a class in the process.
Why force? You can still have guards that deal damage. The problem is about STATS. Going for “support” stats doesn’t work because there are no “support” stats.
Additionally they could add elite specs for other professions that have more aegis.
And if they change that and you think guard would be UP they could also beef up the guardian damage a bit for compensation.
If (for example) the amount of damage absorbed by Aegis scaled with your toughness (making it an active stat instead of an entirely passive one), you’d see people considering where and how much Toughness they can squeeze into their build without sacrificing too much damage.
Or even better make the amount of damage absorbed by Aegis scale with the thoughness of the person who gave it to you.
They also have to find a way to make condition better.
For example add some sort of scaling effect with condition damage that increases the vulnerability . So instead of 1 you can get it up to ~2% with a lot of condition damage stats. Meaning having one person with a lot of condition damage and vulnerabitly means a massive damage increase.
With stuff like that there wouldn’t be ONE perfect stat combination for EVERYBODY but rather it would add important “roles” (that aren’t forced) and you would end up with players with multiple stat combinations.
And you still don’t see Scenario E, which is the more likely scenario:
HoT will have all kinds of content for all kinds of players. Problems solvedIMPOSSIBLE!
^This.
That was sarcastic btw.
You can have MECHANICS without having a TRINITY. By having more than 5 players, your mechanics can be more complicated and allow for different solutions/splits.
There are so many thing they could do with “raids” and 15+ players.
They could even have some “healers” in some boss fights by simply adding weapons that change your skills. Or have people already forgot that something like that exists?
For example at 75%, 50% and 25% the boss deals massive damage for 30 seconds that can’t be blocked or healed with normal skills.
In order for the “raid” not to die, 2 or 3 people have to go and get “medic” weapons. The medic weapons should be protected by some kind of challenge, maybe a wall that the raid has to destroy by focusing the DPS on it. Once equipped the medic weapons last for 45 seconds and can be used to counter the massive damage by the boss.
There are many possiblities and I would also love to see some vertically in boss fights too.
(edited by Neox.3497)
And you still don’t see Scenario E, which is the more likely scenario:
HoT will have all kinds of content for all kinds of players. Problems solved
IMPOSSIBLE!
Did you misspeak, because those seem pretty directly focused at hurting zerk.
Can’t say I’d be interested in playing content like that.
WvW and PvP would be unchanged.
Also with stuff like this you still can play zerker but maybe not with a full team of them.
Follow the money. A significant % of the revenue for this game comes up-front. Hence, A-Net has very little incentive to keep people around past level 80. Rather, they need to bring in as many new players as possible.
Yes, there is the gem bank, but I don’t know how much $ people spend on that.
They sell the game for $5 to $15 all the time. Also if people love the game it’s more likely they tell friends to buy it and that won’t happen if there is no content to play.
Disadvantages:
- Would take developer resources to produce. True, though, of any content.
- There would be players trying to enter the different modes whose play style is going to conflict with those at whom that difficulty is aimed. That happens now, though.
- Those who cannot handle SW would be left out. Currently, such players are only behind the curve in SW and maybe DT now, but will maybe also have difficulty with HoT. That’s assuming that all of HoT will be at or higher than SW with regard to difficulty.
- The scaling is there already. Be it the level scaling, numbers of player scaling or fractal scaling. I’m sure it wouldn’t be that hard to implement for anet with these things already in place.
- That’s life. If you are lucky you get carried if not you fail / get kicked (if instanced with groups).
- This could simply be changed by making “normal” or “easy” even easier and adding a even harder one.
Such a system would probably be the best but it seems that Instancephobia players accept nothing.
“Raids can be painful, but do not fear the bosses you will face. Hard group content makes stronger players.”
ups!….
We can dream I guess ;D
One of the things I like about this game is that I can get most rewards doing most things. Not all, but most. I’d sort of hope that would stay the same.
Or you will simply be able to buy the stuff you want from the “instances” off the TP with the gold you farmed the last days pressing “1” all the time.
Or maybe they add these “unique” rewards as super very rare drops in the open world too so you can farm the open world if you can’t do the instanced content.
Easy fixes.
For the Spinal Blades (the one I got really frustrated with because I want them so bad), how do I get to the TA Atherblade path?
As for S2 (for Mawdrey), how do I buy only 2 episodes? The only thing I see on the black lion is the whole season.
Thanks all! You’re getting my hopes back up!
Well for the colored ones be ready to pay 100 to 200 gold for the Power Cores alone.
https://wiki.guildwars2.com/wiki/Tempered_Spinal_Blades
Anet really should add some sort of very rare drop of these items somewhere. Not to drop the price to some silver but to keep it at reasonable prices.
On the flip side of the coin is the fact that digging up chests in the silverwastes is more rewarding than doing dungeons. Stupid game design.
And anet probably looks at the numbers like: “90% of the players play silverwastes while only 10% do dungeons. This means our players like openworld more and we should do more of that!” Totally missing the point that the players do the thing that is the easiest and gives you the best loot.
Well, thing is, there’s plenty of games that do things that way… why not have ONE game that’s different?
So you are saying the only thing that is different from GW2 and other MMOs is that it has no “challenging instanced PvE content”?
GW2:
-has no subscription fee and is NOT free 2 play
-has combat is fast paced
-has an awesome account bound system: Wardrobe and dye system for example
-has a ‘fair’ sPvP system
Now tell me a game that has these things and has “challenging group content”.
It’s not only “open world” that makes GW2.
But in a lot of ways, the Marionette was a restricted fight too. There are ways to make challenges in the open world. You can call it pendantic if you like, but it doesn’t change the truth of what I’m saying.
So you are saying joining the same map over and over again to find a POTENTIALLY empty map, having to create taxi groups and telling people to joins these, to join the map and to leave the group again just to get on the same map is good?
Open world =/= Challenging
The harder something in open world is the more people want their own map so randoms don’t kitten it up which IS in theory instanced.
(edited by Neox.3497)
Within a week? I can solve this for you. Simple don’t buy anything until a Tuesday. 95%+ of the time this is when sales are going to occur if they are going to happen. Then by the next week the sale will be over or maybe something else will be on sale. But as long as you buy on Tuesday you won’t have to worry about it.
Because it’s so much better if the item goes on sale after 8 days.
I’m not afraid of instanced content because I can’t beat it. I’m not afraid of instanced content at all. I just don’t find at as fun.
I’m not afraid of open world content because it’s too easy. I’m not afraid of open world content at all. I just don’t find at as fun.
What now?
The best thing at challenging PvE content (in that case only possible instanced) is that it adds longevity. You can’t just go in there press one button and play through it. You have to learn things and you might even fail sometimes.
They could simply add a difficutly settings like “easy”, “normal” and “hard”. So on “easy” even the “1” pressing zergers can “play” the content.
Also about the loot. We don’t necessarily need unique skins or items, but just maybe “more” loot would be good.
For example when you play on “normal” you get 3 times the loot of “easy”. And when you play on “hard” get 5 times the loot of “easy”.
So the better you are the “more” loot you get for your time.
Don’t want to do 6 “bosses” that take 30 minutes each by mindlessly spamming “1”? Here get the same loot by doing just one boss that is much harder that takes about 1 hour instead BUT only if you are skilled enough to kill him.
Would that hurt you open world “players” that much?
That idea is just so stupid.
I can already see vets who want to leave the game troll and ban everything they see just for the lulz.
Please be so kind and buy a character slot so it goes into sale next week!
I’m waiting for a sale way too long.
I have been playing since Beta over 1000 days ago and been playing just about every day. I have 4 level 80 characters. I have map completion on just one so far. I have not played PvP all that much nor WvWvW just PvE mostly. I am still finding things and events that I have not seen before. Endgame? If I ever reached endgame that would mean the game is over and all finished and I am definitely not done with everything. Actually I am finally going to make a legendary since I had Zap drop for me a few weeks ago which is why I finally did map completion on at least one character.
Mostly the same for me minus the legendary. kitten RNG. Oh and I’m bored.
If you didn’t like the leveling and the “classes” you should better leave.
Nothing changes much when you reach level 80 unless you want to PvP in sPvP or WvW.
Or you could also start and say which professions (classes) you already played, maybe you picked the “worst”.
Oh and there are no real tanks or healers btw, just DPS.
(edited by Neox.3497)
Casual player: This challenging content could have been easy for me
Non casual player: This easy content could have been challenging for meWhen you try to please all you will satisfy neither (most of the time) that happened with Black Desert as well even the casuals are tired of the RNG grind,tanky easy trash mobs etc. only superior in graphics and customization at least in Korea right now. To those saying the game is intended for casuals you can’t really prove that, it is casual but it wasn’t intended so they just rolled with it and weren’t familiar with the possible results, now they are I’m not saying it will/could become hardcore but definitely anti casual/active.
@Thread Stop using other mmos if you are being biased.
I’d like you to stop dividing community to casual and non casual players because it has nothing to do with how hard this game should be. Casualness implies only how much effort you want put into a game, not how good you are. I’m a fairly casual player who plays less than 2 hours daily and yet I would really appreciate something more challenging than looting pinata.
And as if it wouldn’t be possible to create 2 version of content.
Since he is talking like there are ONLY 2 kinds of players: Casuals and None-casuals Anet could create a map that is 2 things at once:
1. An open world with enemies you can kill by just pressing one button
2. An instanced “raid” with hard enemies
Both would use mostly the same enviroment, enemy models, sounds and animations. The only thing that has to be done “twice” is the AI, the mechanics and the enemy “stats”.
Now if the groups that were doing the “instanced” parts, like the platform fights in the Marionette were only guild pre-mades, similar to how only Guild members can interact with the Crystals in the Blazeridge guild challenge, then the challenge level could go sky high too. And challenge nearly EVERYONE.
But where would be the challenge for the randoms be?
If I just press 1 while defending a lane on the marionette fight how is that challenging?
…And to be fair, we really don’t know how many people play dungeons/fractals atm. People are quick to judge it as “dead content”. It’s less than open world PvE sure, but is it less than the sPvP community? I’m not sure.
It also depends on the loot and reward. Why play something that requires you to do something that is diffucult if you could also just press 1 and watch youtube videos, a tv series or a movie while you do it with almost the same loot?
Can only use 2 at a time. So 10 combos. No telling if some of the skills on each legend aren’t desirable.
But you got more healing and elite skills as a revenant that already fit with each other and the utility skills.
And I have rather something like that than 3 elites where only one is viable and the others are total “kitten”.
Yeah but would you be okay with playing the same build for 1-3 years with nothing new to change things up?
Who says you can’t change a legend from time to time? Also: New elite specs.
I will just quote myself from another thread:
We need instanced content. But not dungeons, we need raids. And actually I would qualify most world bosses as raid bosses but they are far too easy and the fact that randoms can ruin these for you (by upscaling/interacting with wrong objects) makes “challenging” world bosses no fun.
The best thing anet could do is to continue to make open world bosses (and even maps) AND add instanced versions of them with a difficulty setting (with better loot). Everybody will be happy.
People who like to mindlessly farm world bosses by pressing “1” with strangers can do that and people who want challenging content can do the same bosses which deal more dmg, have more hp and have harder mechanics with their guild, friends or community .
To be honest keeping the name “Raid” would be a good selling point for people who want that.
And to the GW2 community Anet could say it’s not 100% the same like in other games and say how it’s better.
The problem with “events only” maps is that you have no response of “accomplishment”. In maps with hearts you do every heart, skill challenge, vista and point of interest and “complete” the map.
Imagine every map had only events and no hearts at all. Most players would probably just walk to every skill challenge, vista and point of interest and mostly only do the events on the way, especially when they reached max level. And that would be way too fast.
There would still be people farming these events for loot or for others reasons but that’s not the main thing most players do on the (classic) PvE maps.
I think anet should add some sort of “check mark” to every event and/or event chain if done and show it on the map somehow for the new “no hearts” maps.
So people are able to play through all the content without missing anything if they want and be able to see it.
I mean who doesn’t like to see a 100% done bar after all that “work”? ;D
They don’t want you to be able to buy these features without giving the company money.
This is such a flawed argument i see time and again for getting things in gemstore, if you have gems you are giving ANet money, just not necessarily your own money(okay there is the 400gems for every 10k AP you get, but AFAIK that is the ONLY way the game generate free gems, so that is a minuscule amount in the big scheme for things), but the gem exchange works as a player trade post for gems only, if noone sells gems, then there would eventually be no gems to buy there either. That said i still do doubt you will able to buy the specs separately, if you lucky MAYBE there will be a pack with all elite specs but no other HoT content, but most likely the best you can hope for is the whole expansion for gems, and likely not from day 1 if anything like it goes this way
Player A buys gems and sells them to Player B
Player B bought the gems from Player A with gold
Player B uses the gems to buy a specializationPlayer B provided Anet with no income.
Player A provided Anet with income.This is overcome by having the specializations only available if you purchase the expansion as the expansion will not be available for gems, only hard cash.
If the specializations do pop up in the gem store as a “purchase if you want but don’t want HoT feature” they will not be sold for gems, i can guarantee you that, they’ll be sold for cash as they’re a huge feature that alters gameplay, no other gem store item does.
That’s a very easy way of looking at it but it actually isn’t.
Let’s say nobody buys gems with gold or gold with gems (or the equal amount) for a day except you who buys 1000 gems.
Where did the “money” come from?
The only thing you did was making gold to gems a bit more expensive and gems to gold a biit cheaper.
You could argue this means more people would tend to buy gold with gem because of the better rate but it’s still not the same as you said.
Scaling.
Want to make me happy, and those I play with?
Make your challenging content scale from 1-5 people.
I often have 1-2 friends / family online, and I don’t want / need to drag in strangers. I want to play with people I know, trust, and are often in the same room.
For that matter, scale fractals and existing dungeons too.
Let me play how I want with who I want.
+2!
I, too, expected a proper challenge scaling when I started playing. Sadly it turned out a minor thing that all it was about was raising mobs levels in events, or adding vets and champions. Of course I don’t expect a complex event scaling system, but in the long run it would increase the game’s quality.
The problem is that one way will always be “easier” and they took the one that makes more sense: more people = easier. Otherwise you wouldn’t want to play with others.
Well, I’m sorry but honestly that is a direct way to officially dumb down the game.
That’s also the whole problem of open world in GW2, but the other way arround it would be even worse.
Let’s say you wanna fight a champion, suddenly 4 other random players fight with you and scale the campion very high. Suddenly you can’t kill him. You are a very good player and you have good equipment but because the other 4 players have kitten equipment and ‘no skill’ you fail.
Instanced stuff could also be scaled but that would be very hard since playing alone is completly different than with let’s say 5.
Scaling.
Want to make me happy, and those I play with?
Make your challenging content scale from 1-5 people.
I often have 1-2 friends / family online, and I don’t want / need to drag in strangers. I want to play with people I know, trust, and are often in the same room.
For that matter, scale fractals and existing dungeons too.
Let me play how I want with who I want.
+2!
I, too, expected a proper challenge scaling when I started playing. Sadly it turned out a minor thing that all it was about was raising mobs levels in events, or adding vets and champions. Of course I don’t expect a complex event scaling system, but in the long run it would increase the game’s quality.
The problem is that one way will always be “easier” and they took the one that makes more sense: more people = easier. Otherwise you wouldn’t want to play with others.
Myself I hope Anet gets mad and puts 10 TT type events in HoT, each having 10 Liadris riding zombie dragons and one shotting anyone who doesn’t dodge and the only way to to finish the events will be to have 100 players coordinate at once, if just 1 player dies then the boss kills everyone and can’t be killed for another week. And the more times the event fails the more powerful the bosses become, ending up requiring 1000 players to be killed.
Maybe then topics like this will stop. Go do dungeons without abusing the mechanics and stacking in a corner if you want challenging content until then.
Sure if the reward is a guaranteed precursor. But I’m guessing it would be 2 rares and 1 green so nobody would try it since in the same time you could have done 10 world bosses that give you 10 times the loot by just pressing 1.
Simply put: we haven’t announced it yet – when we’re ready to show everything about our plans for challenging content for HoT, we’ll announce it.
Though it isn’t the “challenging content” feature discussed in our announcement – I will add we want our open world content experience to be more challenging as well just in general. Though the AI was better in our CBT experience – we think we still have a lot of work to do to get our creatures and encounters even at the start of Verdant Brink up to where we want them to be. Our game has great combat, our creatures and encounters should challenge and require you to use that combat system.
More info “when it’s ready”.
This is clearly something completly new. If it would be new dungeons with new mechanics and better AI they would have already told us.
I’m still hoping for instanced versions of maps and bosses with a difficulty scale where you can decide who joins.
PS edit: mushrooms are great on pizza and in salads and even in spaghetti, but I don’t like jumping on them.
Get ready to kill many walking mushrooms. There are at least ~7 models in the files already.
So if you want challenging content, GW2 is not your game.
https://youtu.be/IOUk2y0K2m8?t=2m48s
Nice try.
Anet still hasn’t said a word about the challenging hot content.
They haven’t said a word about the remaining 6 elite spec’s, guild halls or adventures either.
But we already saw the base mechanics of how elite specs work and had 3 examples.
We already saw one adventure in a stream and in the beta (haven’t played it, maybe there is even a second one already).
Guildhalls is still quite in the dark but the name alone describes it quite good and the trailer showed even the main idea. Basically: Have a own place for your guild that you can upgrade with buildings and (unconfirmed) with services.
What do we know about “challenging group content”? NOTHING. We don’t even now if it’s instanced or not.
Wouldn’t be fixing WvW a better way?
Alright, so I’ve tried to just deal with this change without complaining, and I’ve done 65 skill challenges on 4 of my alts so far (of 12 characters minus my two 100%‘s), but if I still need 60 more skill points to get the new elite specialization on those 4 and 125 skill points on my other 6 characters, I think I’m going to be sick.
Do you really think you will need the same hero points to get the new elite specialization? That would be lame as kitten.
They should instead add gear upgrades that lets you have 2 or more stat combinations. Maybe make the cost for each additionl stat squared like agony infusions.
For example:
A second stat combination costs X, Y and Z.
A third costs 2 times X, Y and Z. (3 times total)
A fourth costs 4 times X, Y and Z. (7 times total)
A fifth costs 8 times X, Y and Z. (15 times total)
And so on.
With X, Y and Z being some new items/mats.
With something like that gear variation wouldn’t waste so much bag slots.
They’ll probably add more mobs weaker to conditions than physical damage, so classes like Necro become useful.
But wouldn’t something like that FORCE roles which anet doesn’t want?
I don’t think it’s impossible.
First of they already said we will get the old (non broken) Lion Arch for the personal story.
Another good sign is the wyvern fight. It’s instanced but you are still with a lot of players there. Maybe something like this could be added for fights like the marionette.
They only have to find a good way for us to start and join the older versions of maps or areas.
Maybe some mix of solo (or group) story instances, dungeons, open world maps and world bosses.
Simply when you start LS S1 the green box in the top right corner tells you to go to X and when that is done to the next X.
X being:
-The entrance to an solo story instances(just like Season 2)
-The entrance to an instanced boss map area (like the wyvern fight in the HoT beta)
-The entrance to an older ‘open world map’ (just like normal open world maps but older versions of them)
-The entrance to an old/removed dungeon (just like normal dungeons)
I would see no problem with dungeons being dungeons and a fractals at the same time.
You should also be able to replay anything beside the story instances which would require you to restart it in your hero story window.
(edited by Neox.3497)
hate to break it to you guys, but this type of thing happens in ALOT of games… RTS’s = new map, start gathering resources from scratch… FPS start specializing weapons and gear after your “prestige”, MMO’s = game reset when major patches/features install so you can work through the new material. This isnt a new thing, nor is it a surprise. Its how alot of games choose to do replayability.
This is so wrong in so many ways.
It’s like saying it would be alright if they delete all your legendaries when the expansion releases without compensation.
An expansion isn’t a “reset” more like a “continue” where usually new stuff is better than the old stuff.
However this is nothing like that.A few things:
- You have no basis to say that the new stuff won’t be better than the old stuff. The new stuff isn’t finished, and I am willing to bet you a pleasant back scratch that you haven’t played it yet.
- The Hero Points System isn’t part of the expansion per se, they’re fixing a broken system. (and yes, the Skill Point/Trait system is broken how it currently stands)
- What the guy you quoted said was nothing like “deleting all of your Legendaries.” Heck, most MMOs make existing Legendary items obsolete immediately upon entering the new zones (I remember getting green items in Cataclysm that were better than my WotLK Purple items). Anet did us a massive solid by not doing this.
-I said “usually” and “However this is nothing like that.” meaning GW:HoT isn’t like that.
-Uhm yes and?
-I’m not sure what he was talking about but since he didn’t quote anything I guess he was talking about the text by OP. And the OP was talking about losing stuff he already unlocked which IS the same as losing a legendary, just not that bad.
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Yes, getting the 10 AP is way too easy.
With stuff like Region gathering, Vista Viewer/Mystic Forger and PvP Capture/WvW Master of Ruins you don’t even have to attack anything.
I myself do the fractal dailies most of the time and sometimes also 1 or 2 PvP matches.
There are so many ways to get your 3 dailies and your 10 AP.
I remember doing my dailies in less than 10 minutes before the reset once where I gathered, saw a vista and joined a PvP match for 3 kills.
Everybody who has problems getting the 10 AP don’t deserve them. Because with even more easier dailies they could also give you 10 AP just for logging in.