Really nice work
Holy crap. Nice!
Engineer:
Glue Bomb skill: The radius of the effects is now consistent—240 units for all effects when untraited, 360 units for all effects when traited.
Steel-Packed Powder trait: Now applies when detonating turrets.
Fixed a bug that prevented certain traits from functioning correctly, including Rifled Turret Barrels, Metal Plating, and Autotool Installation.
Throw Mine and Mine Field skills: Certain friendly NPCs no longer detonate mines.
Scatter Mines skill: Recharge is no longer impacted by the Rifled Barrels trait.
Adrenaline Pump trait: Now works with turrets and racial skills.
Short Fuse trait: Now works underwater even when the Grenadier trait is equipped.
Inertial Converter trait: Now works underwater for the Grenade Barrage skill.
Rocket Kick skill: Now hits targets at maximum range.
Fire Bomb skill: No longer deletes the bomb if the player jumps at the wrong time.
Smoke Bomb skill: No longer deletes the bomb if the player jumps at the wrong time.
Discuss.
(edited by Nevets Crimsonwing.5271)
For me actually, it’s a combination of two things;
I LOVE the high level play. Did a 49 with a group this week and it was the most amount of fun I’ve ever had in PVE. Just the coordination and skill that is involved by each player and the necessity of positioning is thrilling. Second, I can’t stand farming or running COF over and over and the random nature of fractals and the semi-decent rewards on the final chest allow me a way to make a decent amount of money while still having a butt load of fun.
(edited by Nevets Crimsonwing.5271)
I’m creating this thread to ask for a Dev response regarding high level FOTM.
I searched the forums and the last few discussions on FOTM 50+ were a few months old. We haven’t really heard anything regarding the hard cap at 50 since then, and I was hoping someone could answer the following:
1. When will more AR be added to the game?
2. When the next piece of AR is added, will the hard cap at FOTM 50 be removed?
3. Will the dungeon ever scale past 80 and be “infinite” as was originally described?
What are the thoughts of the community?
I’ve been silently hoping since launch.
5 engineers.
Haha. Ha.
I just finished a 50-round test with the following conditions:
- Heart of the Mists against 1 golem
- Steady Rifle
- Base crit – 70% (runes, sigils, and traits)
- Give myself 90% crit with Med-kit 5 + Elixir B
- Keep shooting until Fury wears off.
All rounds are recorded. The golems never got near 50% health to trigger “Target the Weak”. The only other crit-adding trait was Scope.
Expected Results:
- If scope is working and additive, I should get 100% crits
- If scope is not working, I should get 90% crits
Actual Results:
I got 32 non-crits in 1023 hits. That’s 96.87% crit rate.My new theory:
Scope works, but is multiplicative and applied to the base crit before fury. So that’s
Crit rate = 0.70 base + (0.70 * 0.10) Scope + 0.20 Fury = 97%. This is actually CrunkMagnet’s theory in the other thread (did someone come up with this before CrunkMagnet?), and my numbers validate his theory.A test of 1000 hits isn’t definitive. If the theory is correct, you would need 91% base crit to achieve 100% crit rate with no fury. If you can get 73% base crit, you can achieve 100% crit rate with fury. Unfortunately I don’t know of a way to get to 73% or 91% base crit rate in the mists. Maybe it’s possible in PvE/WvW, but I don’t have the gold to test that.
Based upon the results of this experiment, I’m not going to continue my 10,000 hits at 4% crit experiment, because the expected results according to the above theory is that I would get 4.4% crit rate, and 0.4% in 10,000 hits (40 extra crits) is very likely within the margin of error with the RNG.
I want to give credit where credit is due. Assuming the above theory is correct, you have to give the ANet devs kudos for sticking to their guns despite the vast majority of the engineer community saying that Scope is broken.
Last comment: Scope still sucks, and in fact sucks even more than I originally thought it did. I’ll still never equip it because mobility is more important than a few extra % crit in nearly every situation.
If this is true, that’s the most convoluted, useless trait and description possibly conceived. It only affects BASE rate? What is base? Is it the 4% normal, or is it with armor addition, or is it with armor and weapon addition?
You’re saying armor and weapons affect the “base” calculation rate but not any skills. Is this not completely ridiculous in concept?
I disagree and believe there to be a significant trade off, depending on your spec. For instance… I ran a bunker-like bomb build. I used H turret by summoning then instantly destroying netting me a 5,700 & 1,320 heal within 1 sec. Now it is split between 3 heals with a forced pause of 2-3 seconds. This means you can no longer use it on the run and in my case it sucks for normal play.
EXAMPLE: Fighting in arrow cart range. Previously I would get a 7k heal… now I get a 2.7k heal as H turret is destroyed. Also, in PvE fighting in AEs because you know bombs have short range…
I completely agree. I was using a similar build for high level fractals. Now, I can’t even figure out how to properly apply the water field. Maybe you can help.
I drop turret, immediately press the heal skill again. A few things can happen:
1. Some random mist appears.
2. The turret starts to spray water in a circle.
3. The turret does nothing for a few seconds, then starts to spray water in a circle.
I have no idea what is the “water” field, and no idea when to detonate the turret, and no idea why there seems to be a delay in spraying water sometimes but not others. There seems to be no consistency, no rhyme or reason to it, sometimes the water spray never comes. Sometimes I’m looking for the water spray, never find it, detonate the turret anyway and it randomly does the area heal.
No idea what is going on.
what are you thinking for support? I currently run a cleric’s support build in high level fractals with healing turret and bomb heals. I use the turret, auto explode it for the water field area heal and I think these changes will be a nerf to it.
Sorry about your experiences!
If you don’t mind, would you send me all your stuff before you quit? Working on a legendary and all…
Good luck, and all the best!
If someone in your guild is “LFG” (the useless blue magnifying glass) they will be above you in the window.
Been in the guild for a while. Almost 500 of us, always people online. Join us!
I don’t know what’s up with healing power… I don’t know if there is a bug but there are a few things that I have been feeling (qualitative analysis may be biased).
I am wearing full cleric’s and when ressing a downed person some random warrior often does it much faster.
I have been using a bomb and elixir build for weeks and noticed no change to super elixir post patch.
Again, I have no numbers and may be imagining it, but I feel no change to EG. It seemed the same or a bit weaker.
A few comments/questions:
Why were condition caps initiated in the first place?
As an engi, I feel that I could probably outplay most zerker warriors, but I still feel useless in dungeons. My favorite builds in beta were P/P condition builds, which are now not nearly as viable.
Also, I miss GW1 diversity. Theory crafting gave that game longevity. There was great fun in trying to do things faster, better.
First off, this isn’t the only weapon people cannot find. Wings/feathers of Dwayna, Reaper of Souls and Mirage are some weapons I’ve seen on the forums that no one is 100% sure of how to get (unless someone has it but hasn’t posted). Second, I think that the Shadow Behemoth and the Zho’qafa are really good possibilities if the staff’s name has to do with the location. The Shadow Behemoth is from the underworld and has to do with the undead which is the final rest of beings. He also my have to do with Dhuum but I don’t know for sure. Plus he just got fixed not too long ago, so maybe Final Rest is his unique drop. Zho’qafa has a legendary eye of Zhaitan, but why is he there? iirc he says “why do you disturb my rest” but why is an eye resting in a tomb? Is he an eye that Zhaitan put there to guard something or did Zhaitan just forget about him? Just seems a little odd.
Mirage is on TP.
Just noticed that the Daily Kills % is incorrect, not sure if it was correct before.
49/50 is not 98%, last time I checked… at least it works properly, just a cosmetic issue.
49/50 is 98%.
Edit: Ninja’d 
What happens if you activate all the God statues in orr at once?
On the Blimm guess:
“The Tomb of Blimm is a crypt located under Divinity’s Reach. It is the final resting place of Blimm, an asura golemancer who lived over 200 years ago.”
Also, he lost a staff:
Rata Sum, Magus Stones:
“Have you seen my staff?”
Trial of Zinn, after verdict:
“It’s not right…Oola wins again. She had my staff you know. Red Asuraline staff…my staff. Moved me to the cellar without the staff. It’s not right.”
During the Battle for Lion’s Arch:
“If this doesn’t work, I’ll blame Zinn. Needed more time. Told him, I did. Not my fault. Don’t take my staff!”
In GW1:
“The Red Asuraline Staff is a staff dropped by TPS Regulator Golem in Oola’s Lab. It appears to be the staff that Blimm complains about losing. It is a “blue” rarity weapon."
Could it be in Oola’s Lab? How many level 80s came back to do it after the initial rush?
How i know my friend got official response that this staff isn’t in game O.o
How indeed. Meanwhile, back at the Joker hideout. Catwoman’s plan is coughing up results.
So, there is a bloody slab (sacrificing alter?) above the Antre of Adjournment JPuzzle in Malchor’s Leap. I pass it on my way from Pagga’s Waypoint to the JPuzzle. I remember seeing many mobs up there at the altar…. once (many months ago). I’ve never seen them again, and am wondering why the mobs left & how might I get them to return because I’m thinking it’s an event of some sort. Anyone familiar with the alter & know how to get the event started (if it is an event there)? (bloody surface of slab, layer below it is Skulls with white glowing eyes, & another slab below that layer… a skull sandwich! [URL]http://img194.imageshack.us/img194/120/gw001mp.jpg[/URL]) may or may not lead to a boss… 0o No Stone Unturned!!
PS: I think the staff is in http://wiki.guildwars2.com/wiki/Tomb_of_Blimm and the door has not been available to enter the tomb.
On that note, http://wiki.guildwars2.com/wiki/Dwarven_Key & http://wiki.guildwars2.com/wiki/Energy_Crystal have all the rare map drops associated with starting events been identified and their associated events listed?….Zho’Qafa Catacombs…. that there Champion Abomination has been eating too much. He’s sooo big! I like the graphic changes.
You can’t get into Blimm’s tomb, can you? It wouldn’t be from the city, just because there’s no enemies in the city. Maybe from a low level area surrounding the city?
For reference, here is the wiki link with all the splendid chests:
http://wiki.guildwars2.com/wiki/Splendid_Chest
And here is a list of mini-dungeons:
http://wiki.guildwars2.com/wiki/Minidungeon
And here is where I think it is:
http://wiki.guildwars2.com/wiki/Death's_Anthem
Captain Rotbeard in cursed shore, at the Death’s Anthem waypoint/mini dungeon in the far south. Here is why:
Linsey said: “The only hint I will give on Final Rest is this: You cannot make it. It is dropped from a LARGE boss chest.”
But Jeffrey said: “It’s exactly as Linsey stated previously—it’s a loot drop from a specific (rare) boss.”
Notice the difference in wording… Linsey says it’s from a chest, but Jeffrey says it’s a loot drop from a boss.
Captain Rotbeard spawns when you open the HUGE chest in the ship. He literally is a boss that pops out of a chest. This reconciles both statements. Linsey may have been trying to throw us off when she said it was from the chest-maybe it’s from the boss that spawns from the chest.
Figured it out last night. Wish there was some way to SEE the water field. How do I get swiftness?
Explode or overcharge the turret? And how do I get swiftness with this build?
Was messing around with this last night. Went to Orr, did a bunch of solo farming.
It is definitely slower than my zerker nades build (all ruby trinkets) but my health DID NOT DECREASE. That was so awesome. Seeing as I just can’t justify zerker nades in fotm anymore because other classes just have superior bursts (WARRIOR, I CHOOSE YOU) I think this will be a good alternative. And then I can insta res a downed player which will be really, really useful.
Question, how does the quickness skill on the elixir gun work? It says it grants swiftness to you as well, but I couldn’t get it to work. Is it bugged? Is there some other way to get quickness with this build?
Just invested a ton of gold into that build moex. I really think it’s going to be a good one, esp after they removed waypoint zerging in dungeons. Thanks for the advice.
I was feeling pretty good about the damage I was putting out yesterday, then a Warrior unloaded 100-blades on the trash pack I was targeting and one-shotted it.
I love this class, it’s huge amounts of fun … but in terms of ability to damage or support it doesn’t compare favourably with other classes when played with the same level of skill.
Lmoa. Try to hundred blades me in WvW or PvP and your death is certain. As was already stated, some of you talk about another profession out of pure ignorance.
Sure in PvE warriors are OP a bit. But 100 blades roots you. If I dodge, it will miss me altogether, and you are rooted and at the mercy of my bombs.
Any melee Warrior worth their salt will already have you stunned and immobilised before they hit 100 blades … and that’s just off the top of my head without even thinking about it. Remember we are talking about like-for-like skill here, it doesn’t matter if you can beat someone who doesn’t play their profession as well as you play yours.
And any engineer worth his salt will use a stun breaker like rocket boots doing damage as they get away from you then riddle you with bullets as you root yourself and wave your sword around in the air, swatting flies for me and faning me like a palm leaf slave, then die embarrassingly.
Immobilize is a condition by the game mechanics, and is countered with condition removal. With most warriors, I can just swap to elixir gun, and my super elixir feom kit refinement counters the pathetic immobilize, then I tap #4 and leap back, watching the warrior, swat flies with his sword, while self rooted in my acid pit.
I LOLed. Too bad dungeon bosses are immune to our CC. That’s definitely our strength. Wars are just better for dungeons where DPS is all that matters. I def think that speaks more to dungeon design than class design.
Any videos with engi?
I would love to see the new legendary rifle. Esp on engi. If anyone could make a video I would really appreciate it!
Same issue here. I just sold 243 Omnomberry tarts for 6 s 86 c ea. Trading post lists that I have 4 g 7s 48 c available for pickup. Where did my other 10 g go?
Edit: Just had to take everything… looks like there was a bit of backup.
(edited by Nevets Crimsonwing.5271)
I just sold 243 Omnomberry tarts for 6 s 86 c. Trading post lists that I have 4 g 7s 48 c available for pickup. Where did my other 10 g go? I’m a casual and it takes me a long time to make that much.
By thinking “It got to be related to the name, the gargoyle or something! It must be a hint!” We are simply just limiting the search, and i think thats bad. I hihgly doubt Anet was like: “OK, this weapon is special! We have to make it so its hard to get, and it will be dropped from *. The staff will be called final rest, so people can get a hint at where it is”
So, my point is: we shouldnt be searching for gargoyles, or stuff thats related to “Final rest” all bosses might drop it. Lets say it drops from the shatterer (Which is doesnt, since his farmed like crazy) but hey, NOBODY think it does, simply because its impossible to related him to the staff. But look at tequatl. he drops these sylvari flower kitten… How the heck is tequatl related to sylvari flowers?
My bets are this:
1. WvW bosses
2. The huge wurm that spans in caledon forest, right outside of TA. No level 80’s seems to do this, aswell as a HUGE chest i dropped. You get alot loot, like dragon chests. That much loot, so it is indeed a large chest.
Dont know, but im gonna farm it
Not limiting the search, just starting where there may be a higher chance. Obviously if it’s not there then we look elsewhere.
Here is my second guess for you all: Captain Rotbeard in cursed shore, at the Death’s Anthem waypoint/mini dungeon in the far south. Here is why:
Linsey said: “The only hint I will give on Final Rest is this: You cannot make it. It is dropped from a LARGE boss chest.”
But Jeffrey said: “It’s exactly as Linsey stated previously—it’s a loot drop from a specific (rare) boss.”
Notice the difference in wording… Linsey says it’s from a chest, but Jeffrey says it’s a loot drop from a boss.
Captain Rotbeard spawns when you open the HUGE chest in the ship. He literally is a boss that pops out of a chest. This reconciles both statements. Linsey may have been trying to throw us off when she said it was from the chest-maybe it’s from the boss that spawns from the chest. No one farms that boss because he’s surrounded by a bunch of adds and is far from any wp, making the chances of the exotic dropping rather rare. He also talks about dying and returning to his resting spot or something like that.
Again, if anyone finds it, send me 25G. IGN: Nevets Crimsongear
Happy hunting
My guess is that it’s in the chest after defeating Champion Rhendak the Crazed. He’s the final boss of a little-completed mini-dungeon that spawns a large chest afterward. He’s also a ghost, who you put to rest in underwater crypts. If someone gets it, please send me 25 gold of your profits. IGN: Nevets Crimsongear.
Also, it’s level 26 so I bet very few 80s came back to do it. Why would they? There is no achievement for it, there’s a pre-event to even get into the dungeon, and you may need a party to get past the (often bugged) gargoyle flame heads. All of these factors are huge disincentives for doing the dungeon…
Of all the other posts in the thread, I think the hydra girl is probably the next best guess. Just because she’s “rare” in that she’s one of the only bosses to not have a consistent spawn.
(edited by Nevets Crimsonwing.5271)
Was able to beat the spider on my engineer. Couldn’t find a way to get enough DPS to kill the silvers/golds in the spike tunnel just after the spider.
If anyone knows a high dps engineer build (was going berserker nades) please let me know.
Once you hit 25 Stacks of Sigil of Perception, you might as well swap it out for a weapon with a different Sigil.
Ah and that doesn’t get rid of the stacks? Thanks.
best I can imagine barrage vs a 2000 armor target with 8/8 crits is like 14.5k +2k discharge?
Well, I suppose if you stacked vul first, then threw it.
Yes on Vul. I bet Grenade Barrage would work even better than my method, though I don’t have much luck on getting all 8 to hit. Alright, what the hell, I’ll share for Engineer pride. if I’m looking to one-shot, I run something like…
Full berserkers. 6 Ruby Orb.
25 stacks Sigil of Perception
Sigil of Air
Sigil of Night
Bowl of Curry Butternut Squash Soup
Superior Sharpening Stone
Fury
If you have a friend around tossing Might, that’s good, but not necessary.
30 Tools for Crit Damage
25 Firearms is good for an extra 5% boost, but not necessary.Analyze (10x Vulnerability), Throw Wrench, Surprise Shot. You can cast them simultaneously because only Throw Wrench has a casting time, though make sure you cast Analyze first. You should get 2k x3 Static Discharge. 4k for both passes of Throw Wrench. 1.5k for Surprise Shot. 1.5k for Sigil of Air. Should be an insta-kill, if you’ve found someone weak. Or at least ruin a regular player’s day.
Maybe I’m missing something, but I count 3 sigils?
