Showing Posts For Nevets Crimsonwing.5271:

After beating the blob in story mode?

in Fractured

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

The instance is unbelievably bugged. Didn’t insert all the cooling rods and somehow beat it.

Levels 50+

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

New scales will never be as good as the old ones. The thriller we had yesterday, Z, nothing can beat that. In one corner haviz with his brave warrior with 1hp (exactly 1hp) and some random azura elementalist while in the opposite corner imbued shaman with almost no hp. Scale 79, whole team dead.

Oh man, this is the real reason I went to 80. Met an ele that was the only one alive at shaman and managed to res the whole team. You just meet really skilled players and have some of the most clutch moments in the game that you can’t have anywhere else besides maybe PvP.

Tribute Video compilation

in Fractured

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

I’ve never played with you super elitists but I’m at 80. I’d be down for a level 79 run sometime tonight before the reset.

I play engi.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

The leaderboards seem to be meant for the “hardcore gamers”
But by deleting the progress you are punishing those hardcore gamers.

The reset will favor casual players.

Where is the love for hardcore gamers?
The only thing somewhat challenging i had so far in the game was Liadri, adventure box TM… and sPvP.

I can live with not getting that much hard content.
But punishing players that invested alot of time into this game goes to far.

Giving us content that sounds great for hardcore gamers and punishing those at the same time is just crazy.

If you will continue this direction you’ll soon lose alot of those hardcore gamers.

But maybe thats what you want… So you can lower the skill laggs without getting new hardware.

I fear that new content will be too easy for hardcore players. I cannot imagine new scale 50 being more challenging than old scale 80. But we will see.

Especially because they said the difficulty curve from 1-50 is going to be lowered.

Elitists, I'll honestly miss you !

in Fractals, Dungeons & Raids

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

The leaderboard is just the saddest thing to me. This is supposed to be the bone they throw to competitive pve’ers, yet not a single competitive pve’er I know wants this. Perhaps some interaction with the competitive pve community, the way that Colin Johnson interacts with the WvW community, would have let them know this?

Either fractals 40-50 will be so hard that the tears of the casuals wash them down to the bottom of the leaderboard, or it will be so easy that there is a 500,000th way tie for first place at 50/50 after two weeks.

I honestly don’t think the leaderboard was aimed at the competitive PvE’er at all. The way they phrased their announcement:

“Soon you can earn the envy and adulation of your friends and total strangers through our new leaderboards, which show off the players with the highest fractal levels!”

I doubt anyone from [rT], [HC], [DnT] gives two kittens about acquiring sycophantic randoms.

Cheers to the elitists, and especially you Pinkey! You’re the best ele I ever played with in game. It was an honor leveling to FOTM 80 with you! Still sorry I fell asleep on dredge clown car in the 70s

FoTM Leaderboards (Some Privacy)

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

You know they could be implementing these beyond just PRL. I haven’t read about the update entirely, but is it possible they could have something like “fractal achievement points” tied to accomplishing certain things in each fractal? Then people on the leader board would not be competing just for level, but for achievements as well? And maybe some achievements can be earned infinite times?

Warrior, Mesmer, Guardian only fractal groups

in Fractured

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Make your own group. Any profession can be useful.

Attachments:

Unnecessarily Complicated

in Fractured

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Yeah… if that’s really how it works and if higher than +1 infusions will never drop at higher levels, I won’t be playing this dungeon or any other part of the game again.

Fractal levels above 30 to be reset?

in Guild Wars 2 Discussion

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

After some more thought about it, here’s how I feel regarding the level reset from a different standpoint:

Imagine a new game with this scenario: You buy the game because it promises “unlimited stages!” and “Increasing difficulty with each stage, how high can you get?” After playing the game for a while, you realize that there are two forms of difficulty, a number modifier and actual game difficulty. After you hit stage 50, you realize that the number modifier stops working. But you keep playing until you get to stage 85, then turn the game off. The next time you turn it on, for some reason you’re on stage 80 again. “But I thought there was unlimited stages?” Then you notice that it still says your “highest stage reached” was 85. Okay, so there’s a buffer. The high score is unlimited, but 80 is the highest starting point. So you play around and the max number you ever get to is 92, because that’s how skilled you are and stage 93 is just too hard for you.

Then all of a sudden the makers of the game tell you “Sorry, we didn’t realize that people were going to take the term unlimited stages seriously. The maximum stage right now is supposed to be 50. We’ll fix the later stages eventually, but for now, stop at 50. But if you passed 50, we’re not taking away what you’ve already done, we’re just stopping progress by only letting you play odd numbered stages past 48.” So you continue playing on stage 79, because that’s the highest level you can actually play anymore, but you’re much more skilled than stage 49, so you don’t want to go back to such a low stage.

Then the game makers tell you. “Okay, we fixed the problem with the stages. 50 really truly is the max now, and we’re getting rid of all the high scores of people that got past 30, because you weren’t supposed to go past 50. But we’re changing levels 31-50 to make to make up for it.” So all of a sudden, your high score is gone. All record of your progress to stage 92 and all the hard work you spent is just gone. And to make matters worse, you play the new levels 31-50 and they’re so easy for you that you can’t even enjoy it, and there’s no way to increase the difficulty.

What really is the issue here? In my opinion, the real issue is the false advertising and going back on their word. It was supposed to be a game with “Unlimited levels” that caters to everyone because you can pick your own difficulty. But really, there was two hidden level caps, one at 50 and one at 80. So now they’re getting rid of that and making something with a finite end. That’s not what they promised when they made the game, they promised an endless challenge.

This is exactly the scenario that Arena Net did. Attached is proof- a screenshot of the initial November 2012 update where Fotm first came into existence. The fact that they’re changing this means that their word can’t be trusted, and this isn’t the only occurrence of this- it’s happened repeatedly. They also promised there would be no more sudden changes that affected the economy without warning (When karma jugs were changed), and then just recently Champion boxes were nerfed without warning- without even mention of it in the patch notes. So before you say “it’s just fotm, it doesn’t affect me” That’s bullkitten. It affects all of us, because the issue is that they lie to us, stating facts and making promises and then going back on their word. Then they compliment that by taking away progress of players who go against what their new decisions are.

Reposting for truth, and I want to add two more things.

1. They’re STILL saying it’s an unlimited dungeon.

2. Another factor, for me personally, is difficulty. The devs have stated that the difficulty curve 1-50 is decreasing. One of the whole reasons I leveled to 80 is because I wanted a challenge. If these new instabilities aren’t challenging, why would I relevel to 50? I’ll probably test them out next week to give ANET the benefit of the doubt, but I really think this is a terrible decision on their part.

Punishment for players that realy care

in Fractured

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

I posted elsewhere, figured I’d post here too:

Here is my perspective:

I leveled to FOTM 80 because it was the only content in the game that I found moderately difficult and enjoyable. I didn’t have a set group, but usually leveled with a mix of friends and a mix of pugs. It was a lot of time, very little proportional reward, but a whole lot of fun.
The clutch moments on level 79 shaman where the 4/5 people die and one person manages to res the rest… that was why I played high level fractals. I enjoyed it.

Looking at the new changes, I am hesitantly disappointed. I know I’ll have to test out the new levels 30-50 before I can fully judge, but from what the developers have been saying you can get to level 50 with less AR than before, and the overall difficulty curve from 1-50 has been lowered. The devs said they’d open up levels 50+ in the future, but not now.

I’ve waited a long time for them to “re-officially” open 50+. I quit the game a while back due to school, and was really looking forward to this patch to maybe bring me back in. But instead of a new challenge being opened to the rest of the player base, the cap on 50 is still in place, and from what the devs said, the content has been dumbed down a bit.

As it stands now, this really isn’t encouraging me personally to come back to the game.
I was one of the people who played from 50-80 not for the rewards, but for the challenge and fun and yes, admittedly, a bit of guild prestige. I don’t care about the leaderboards, don’t care about the rewards, and don’t care about the “new” fractal if it’s going to be easy. I want the dungeon that they said, and now are saying again, has “infinite” levels, that increases in difficulty, so I can challenge myself and have some fun in the process.

Edit: Also, if and when they open 50+, if it requires AR grind, I’ll never enter the dungeon again.

Fractal levels above 30 to be reset?

in Guild Wars 2 Discussion

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Here is my perspective:

I leveled to FOTM 80 because it was the only content in the game that I found moderately difficult and enjoyable. I didn’t have a set group, but usually leveled with a mix of friends and a mix of pugs. It was a lot of time, very little proportional reward, but a whole lot of fun.

The clutch moments on level 79 shaman where the 4/5 people die and one person manages to res the rest… that was why I played high level fractals. I enjoyed it.

Looking at the new changes, I am hesitantly disappointed. I know I’ll have to test out the new levels 30-50 before I can fully judge, but from what the developers have been saying you can get to level 50 with less AR than before, and the overall difficulty curve from 1-50 has been lowered. The devs said they’d open up levels 50+ in the future, but not now.

I’ve waited over a year for them to “re-officially” open 50+. I quit the game a while back due to school, and was really looking forward to this patch to maybe bring me back in. But instead of a new challenge being opened to the rest of the player base, the cap on 50 is still in place, and from what the devs said, the content has been dumbed down a bit.

As it stands now, this really isn’t encouraging me personally to come back to the game.

I was one of the people who played from 50-80 not for the rewards, but for the challenge and fun and yes, admittedly, a bit of guild prestige. I don’t care about the leaderboards, don’t care about the rewards, and don’t care about the “new” fractal if it’s going to be easy. I want the dungeon that they said, and now are saying again, has “infinite” levels, that increases in difficulty, so I can challenge myself and have some fun in the process.

Edit: Also, if and when they open 50+, if it requires AR grind, I’ll never enter the dungeon again.

i get what your saying, and it actually saddens me they are making it easier, the loss of the ever increasing difficulty sucks.

Dont get the last part though, fractals were set up from jump to be a AR grind, not a bad one imo, but AR grind none the less, why would they take that away now?
also, Mr Ordon said the level 50 fractal has the AR requirement for 50-59, so shouldnt be that bad really

Level 50-80 didn’t have any additional AR requirement. Maybe it was because those levels weren’t finished, but lots thought it was because they only wanted the AR hurdle to be for people just starting. Afterwards, it’s learn to dodge

Why are levels resetted?

in Fractured

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Posted on the other thread, I’ll repost here:

Here is my perspective:

I leveled to FOTM 80 because it was the only content in the game that I found moderately difficult and enjoyable. I didn’t have a set group, but usually leveled with a mix of friends and a mix of pugs. It was a lot of time, very little proportional reward, but a whole lot of fun.

The clutch moments on level 79 shaman where the 4/5 people die and one person manages to res the rest… that was why I played high level fractals. I enjoyed it.
Looking at the new changes, I am hesitantly disappointed. I know I’ll have to test out the new levels 30-50 before I can fully judge, but from what the developers have been saying you can get to level 50 with less AR than before, and the overall difficulty curve from 1-50 has been lowered. The devs said they’d open up levels 50+ in the future, but not now.

I’ve waited a long time for them to “re-officially” open 50+. I quit the game a while back due to school, and was really looking forward to this patch to maybe bring me back in. But instead of a new challenge being opened to the rest of the player base, the cap on 50 is still in place, and from what the devs said, the content has been dumbed down a bit.

As it stands now, this really isn’t encouraging me personally to come back to the game.
I was one of the people who played from 50-80 not for the rewards, but for the challenge and fun and yes, admittedly, a bit of guild prestige. I don’t care about the leaderboards, don’t care about the rewards, and don’t care about the “new” fractal if it’s going to be easy. I want the dungeon that they said, and now are saying again, has “infinite” levels, that increases in difficulty, so I can challenge myself and have some fun in the process.

Edit: Also, if and when they open 50+, if it requires AR grind, I’ll never enter the dungeon again.

(edited by Nevets Crimsonwing.5271)

Fractal levels above 30 to be reset?

in Guild Wars 2 Discussion

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Here is my perspective:

I leveled to FOTM 80 because it was the only content in the game that I found moderately difficult and enjoyable. I didn’t have a set group, but usually leveled with a mix of friends and a mix of pugs. It was a lot of time, very little proportional reward, but a whole lot of fun.

The clutch moments on level 79 shaman where the 4/5 people die and one person manages to res the rest… that was why I played high level fractals. I enjoyed it.

Looking at the new changes, I am hesitantly disappointed. I know I’ll have to test out the new levels 30-50 before I can fully judge, but from what the developers have been saying you can get to level 50 with less AR than before, and the overall difficulty curve from 1-50 has been lowered. The devs said they’d open up levels 50+ in the future, but not now.

I’ve waited a long time for them to “re-officially” open 50+. I quit the game a while back due to school, and was really looking forward to this patch to maybe bring me back in. But instead of a new challenge being opened to the rest of the player base, the cap on 50 is still in place, and from what the devs said, the content has been dumbed down a bit.

As it stands now, this really isn’t encouraging me personally to come back to the game.

I was one of the people who played from 50-80 not for the rewards, but for the challenge and fun and yes, admittedly, a bit of guild prestige. I don’t care about the leaderboards, don’t care about the rewards, and don’t care about the “new” fractal if it’s going to be easy. I want the dungeon that they said, and now are saying again, has “infinite” levels, that increases in difficulty, so I can challenge myself and have some fun in the process.

Edit: Also, if and when they open 50+, if it requires AR grind, I’ll never enter the dungeon again.

(edited by Nevets Crimsonwing.5271)

To confirm:queen's gauntlet is pointless now.

in Queen's Jubilee

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Just beat Liadri. No reward. Rest of the T3s were 24 silver. Why not Liadri?

Swift Closer

in Clockwork Chaos

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

I would also like to know this. I closed 5 in 10 minutes, got bronze or higher awards on each. Do we have to get gold for all 5?

Or do we have to get all 5 in the same wave? Or does only the main server count?

Edit: Just got it after 13 minutes, all silver or higher.

(edited by Nevets Crimsonwing.5271)

Karma jugs hoarding

in Guild Wars 2 Discussion

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Nerf?

The amount of karma granted from consumable karma items has been increased. Karma boosts no longer affect the amount of karma gained from consumable items.

Seems like they made it so that you don’t need to use a karma booster when using the consumables anymore. I’d call it a buff if anything.

It’s a nerf, the boost is only 50%.

Jug of Liquid Karma used to only give 4500 karma. 6750 karma when used with the karma booster (50%).

Now, it’s unaffected by karma boosters and now gives 6750 karma.

I fail to see where there’s a nerf in all of this.

That wasn’t the only way you could boost your karma output. My 15% karma infusion now does not work on jugs. I hadn’t even had a chance to use it yet.

Thank You - Deadeye Finally Changed

in Queen's Jubilee

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Don’t know the ranger class too well, but I’m bleeding him to death with me engi at range. I know ya’ll have high range too. This could be a possibility?

Deadeye Dunwell, Give him more health

in Queen's Jubilee

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

He’s also been nerfed. His kill shot doesn’t 1 shot. It only did 6k damage, though he uses it more often.

Kill shot still killing me.

Thank You - Deadeye Finally Changed

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Still beatable on engineer. Just have to sort of reset my rotations a bit and get used to the changes. Made enough to buy my precursor, so I am thankful this came after that

Is farming deadeye dunwell an exploit?

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Indeed, thieves hardly have a cooldown on their skills. It’s not failsafe though, as Aimed Shot hurts quite a lot if you can’t hide behind your summoned thief because it stepped on a mine.

The mines are positioned slightly differently relative to where you start, depending on which dome you enter. Was trying to use flame turret for 5 gambits, only works on some arenas because of the bug with its hit box.

Also, just timed it, I did it on my engineer in 22 seconds with around a 15 second CD afterwards for Elixir U. That means I could probably do 2 attempts/minute also.

(edited by Nevets Crimsonwing.5271)

Is farming deadeye dunwell an exploit?

in Queen's Jubilee

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

I would think a thief using blinds could do this particularly well.

No nerf for Deadeye?

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Yeah most people don’t have a guardian and even less don’t have a well suited one lol

Well if you don’t have a teleport a pull works just as well, since his first teleport puts him right on top of your starting position. I can do it about the same speed (cooldowns included, so basically one kill a minute) on ranger, mesmer, and thief. It’s probably possible on warrior and engineer as well. I don’t know about elementalist but I’m sure lightning hammer could probably get it done.

But other than the class, zerking it up as much as possible is key. I suppose condition-heavy builds could do it too, but it’ll take longer.

Currently running it with 4 gambits in a full rabid condition engineer in about 20-30 seconds. Start with the toolkit pull, apply flash grenade, pump all grenades, use static shot and blowtorch followed by pry bar, then Elixir U and spam grenade 1 and 2 until dead. Could probably do it with 5 gambits since condi build not really affected by squeamish. Will try soon.

Edit: Beat it with 5, but he teleported away before dying and I was downed. Definitely safer with 4. Will try to optimize for 5.

(edited by Nevets Crimsonwing.5271)

How to get Risk taker achievement?

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

You can do Triple Threat, Humble Victor and High Stakes Gambler at the same time, but Risk Taker requires you to have just 1 gambit active.

This was NOT the case for me. When I did the 5 gambit achieve, I got all the other gambit related ones.

Perhaps it is bugged now though.

Gambits availability

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Yesterday actually. I posted a question about it, no one answered. Also the game only registers 5 gambits on you at once. Even if you put 6 on, you’ll only be rewarded for 5.

Queen's Gauntlet Engineer Tips and Tricks

in Engineer

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Anyone got any suggestions tips for Meatless Murder? That scumbag Norn CONTINUALLY throws the meat directly on the dog preventing me from even getting a chance to grab it.

Takes a little bit of luck. I think I tried to cripple the dog or use the rifle’s knockback and just hoped the meat wouldn’t drop right on him. Soon as you can get one or two meats just zerk the dog down. Faster he dies, less chance there is that the meat will land right on him.

Gambit Removal and 5 Gambit Cap

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Ya, gambits cap at 5.

What happened to earthquake gambit?

And thanks for the answer.

Engineers: Any tips for Gauntlet Achievements

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Check the engineer forums, see my thread.

volcano shaman

in Fractals, Dungeons & Raids

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Wait till you try level 79 clown car. It literally takes an hour.

Only 45 minutes.

Edit: I know because I fell asleep for 30 minutes doing it, and we beat it 15 minutes after I woke up. Party not happy.

(edited by Nevets Crimsonwing.5271)

Gauntlet Farming. 20g an hour

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

He had two foods, probably about 16 silver. He also used his elite, which has a cooldown. I admit it’s good money though.

Gambit Removal and 5 Gambit Cap

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Hi,

I was wondering where the earthquake gambit went. I haven’t seen it on any gambit menu in the overflow I’m in, and I’ve beaten all the achievements.

Also, for a challenge, I activated 6 gambits on a Tier 3 Boss, but my bar still showed 5. In addition, I only got the loot for 5 gambits. So can someone confirm that the loot only scales to 5 gambits?

Thanks!

Light up the Darkness - Unreasonable?

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Just beat “Light Up the Darkness” after probably 75 tries. I beat it AFTER I ran out of time. As I was falling down below, the boss died of condition damage and I was teleported back up. Literally shouted out loud when I saw myself teleport from the middle of the air back to the platform alive. Wish I had recorded it, was the most exciting moment I’ve ever had in GW2. I think I only got 7 lights on her, so it might be bugged or there might be a typo on the achievement.

Edit:

Gear: Full rabid, 2x rune of hoelbrak, 2x rune of fire, 2x rune of altruism.

Trinkets: Marriner’s Flask, Fierceshot’s Arrow, Khilbron’s Phylactery, Ouroboros Loop, Hymn to the Prophets and a Fractal Capacitor. Capacitor was PTV. No infusions, just agony resistance.

Used Pistol/Shield. Pistol was rabid with superior sigil of battle. Shield was Power/Tough/Healing Power with superior sigil of energy.

Traits were 30/0/0/30/10.

In Explosives I used II, V, XI.

In Alchemy I used I, IV, XI.

In Tools I used VI.

Skills: Med Kit, Grenade kit, Elixir S and Elixir R

(edited by Nevets Crimsonwing.5271)

Queen's Gauntlet Engineer Tips and Tricks

in Engineer

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Just beat “Light Up the Darkness” after probably 75 tries. I beat it AFTER I ran out of time. As I was falling down below, the boss died of condition damage and I was teleported back up. Literally shouted out loud when I saw myself teleport from the middle of the air back to the platform alive. Wish I had recorded it, was the most exciting moment I’ve ever had in GW2. I think I only got 7 lights on her, so it might be bugged or there might be a typo on the achievement.

I used the same build I posted above, except I used Med Kit, Grenade kit, Elixir S and Elixir R. Had supply crate too. I used a Bowl of Orrian Truffle and Meat Stew as food.

(edited by Nevets Crimsonwing.5271)

Light up the Darkness - Unreasonable?

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Thank you for posting this. I will probably try it later, as I already have a cleric’s set collecting dust in the bank

Light up the Darkness - Unreasonable?

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Cannot do it on engi. So many tries ;(

Queen's Gauntlet Engineer Tips and Tricks

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

I beat them all with rabid gear yesterday, used 2 kits + elixir S. Switched between grenades/flamethrower/toolkit/bomb kit depending on if I needed more damage, control or defense. Didn’t use food.

High stakes I did on Subject 7 aswell, first try no problem, just don’t pick the earthquake & outnumbered ones.

Did you kill the small oozes?

Edit:

Using Clip’s method, I beat high stakes gambler, triple threat, risk taker, and humble victor all in one go.

Gear: Full rabid, 2x rune of hoelbrak, 2x rune of fire, 2x rune of altruism.

Trinkets: Marriner’s Flask, Fierceshot’s Arrow, Khilbron’s Phylactery, Ouroboros Loop, Hymn to the Prophets and a Fractal Capacitor. Capacitor was PTV. No infusions, just agony resistance.

Used Pistol/Shield. Pistol was rabid with superior sigil of battle. Shield was Power/Tough/Healing Power with superior sigil of energy.

Traits were 30/0/0/30/10.

In Explosives I used II, V, XI.

In Alchemy I used I, IV, XI.

In Tools I used VI.

Skills: Healing turret, grenade kit, elixir s, tool kit.

Plan: Run at Ooze in melee range, drop supply crate, fire off all condition nades, use pry bar. Rinse and repeat with grenades and pry bar. Stay in melee range the whole time.

I may have picked up the healing packets from supply crate, but I didn’t use a healing skill otherwise. Ooze melted, I still had half my health left. Didn’t kill any of the small oozes either.

I did use food. I used a rare veggie pizza so I could have +70% condition duration, and I used a superior sharpening stone for a bit of extra power. Good luck to all! I still need the 8 lights achievement.

Oh, and gambits; like Clip said, don’t pick earthquake & outnumbered.

(edited by Nevets Crimsonwing.5271)

Queen's Gauntlet Engineer Tips and Tricks

in Engineer

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Would really love advice on how engis are beating high stakes gambler.

Light up the Darkness - Unreasonable?

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Which T3 boss did you do for high stakes gambler?

Queen's Gauntlet Engineer Tips and Tricks

in Engineer

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Ooze and Chomper I used a standard berserker + SD build. All ruby orbs, rifle. For ooze you can also take elixir u for the shield, and shield on offhand for the reflect. Chomper becomes WAY easier if you get the meat he throws. Stun the dog, steal his meat, focus dog first and you’ll be solid.

Queen's Gauntlet Engineer Tips and Tricks

in Engineer

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Edit: got to 7 white lights, ran out of time.

But… there are only 4 lights.

What do you mean? Bring shadows into the white whirlpools, create lights, throw at her.

Liadri is great

in Queen's Jubilee

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Anyone get the 8 lights?

More content like Liadri needed

in Queen's Jubilee

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Anyone get the 8 lights achieve?

Queen's Gauntlet Engineer Tips and Tricks

in Engineer

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

On liadri I’ve only managed to throw 4 lights on her. This is going to prove to be very difficult.

Edit: got to 7 white lights, ran out of time.

(edited by Nevets Crimsonwing.5271)

Queen's Gauntlet Engineer Tips and Tricks

in Engineer

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Anyone have an idea of which t3 boss to beat with 5 gambits? I thought maybe the sniper, but our wall doesn’t block his snipe.

Queen's Gauntlet Engineer Tips and Tricks

in Engineer

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Reddit person used full rabid gear, grenades, conditions. Try elixir R and elixir S. I’m getting really close. Will beat it tonight.

Edit: BEAT IT! Now to beat her with 8 lights

No food either.

(edited by Nevets Crimsonwing.5271)

Help with the queen's gauntlet

in Queen's Jubilee

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

I did globs from subject 7 as an engi. Use SD build and toss elixir u for the reflect. easy.

Liadri the Concealing Darkness tactic?

in Queen's Jubilee

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

how long do you have for this one?

Queen's Gauntlet Engineer Tips and Tricks

in Engineer

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Hey all,

Thought I’d start a thread where we can give advice on how to beat the various Queen’s Gauntlet challengers on engineer.

I’ve personally made it to Strugar and Chomper (Tier 3) just using a standard SD build. Having a bit of trouble with those two though.

Any advice?

Feel free to post other questions if you have em!

Edit: Bought a bowl of sweet and spicy butternut squash soup and beat Strugar and Chomper within the last 5 seconds. Now I’m on Liadri. Trying to figure out the mechanics

(edited by Nevets Crimsonwing.5271)

Pay for t3 t4

in Cutthroat Politics

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Willing to help anyone on NA. PM me.

Time to limit tp profit?

in Black Lion Trading Co

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Profit does not come at the expense of anyone else, unless it is taken by force. By the way, it may be unfun for you, but don’t place your subjective interpretations of that word above everyone else’s.

I am not objecting your right to flip. What I am objecting is the fact that flipping is the only way to get ahead currently. It generates way too much gold compared to other activities and it needs to be addressed.

It doesn’t generate any gold, and actually removes gold from the game.

However, if you’re arguing that flipping is the fastest way to make money, you’re probably right.

We disagree as to whether or not this is an actual problem. For me, I know that when more people attempt to flip, profit margins will dwindle and it won’t really be as fast as a method anymore. The entry barrier which discourages more people from doing it is knowledge. That entry barrier is what keeps it so profitable for those that do it.

But I have nothing against profit, and I don’t want to spend the time overcoming that entry barrier.

So you essentially admit that flipping is best way to make money. You dont need to understand the mathematics and science of equation behavior then.

Simply, if 1 method of gaining rewards far outweighs other methods, and this method primarily involves only one small facet of the game, do you not think this would put people not participating in said facet at a disadvantage.
Do you think the majority of people who dont really want to participate in this facet would be dissatisfied if they have to compete with the people who get greater rewards at a better rate?

Once again here is the problem.
Earnings outside TP are substantially lower than earnings in TP. earnings in TP have limits many order of magnitude higher than earnings outside tp.

This means TP earning players will always have a strong economic advantage over non TP earners.

Since tp earners are actually the minority of players, this leads to much disatifsaction with the economy

Sorry, I should have been more careful with my terminology. Flipping is the best way to earn money, not the best way to make it. You “make” money by playing the game. That money is then transferred to flippers.

Time to limit tp profit?

in Black Lion Trading Co

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Profit does not come at the expense of anyone else, unless it is taken by force. By the way, it may be unfun for you, but don’t place your subjective interpretations of that word above everyone else’s.

I am not objecting your right to flip. What I am objecting is the fact that flipping is the only way to get ahead currently. It generates way too much gold compared to other activities and it needs to be addressed.

It doesn’t generate any gold, and actually removes gold from the game.

However, if you’re arguing that flipping is the fastest way to make money, you’re probably right.

We disagree as to whether or not this is an actual problem. For me, I know that when more people attempt to flip, profit margins will dwindle and it won’t really be as fast as a method anymore. The entry barrier which discourages more people from doing it is knowledge. That entry barrier is what keeps it so profitable for those that do it.

But I have nothing against profit, and I don’t want to spend the time overcoming that entry barrier.