Showing Posts For NinjaEd.3946:

Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

Let me tell you a story about portals. My daughter, who’s 11, also has a mesmer. One day we did the Troll’s End JP and decided to help portal people up. She started getting little thank you gifts (like choir bells) as a result and thought that was the greatest thing in the world. She had an absolute blast. (I did mention to people that it was my daughter.)

So nerfing portals means nerfing my little girl. Can’t go along with that one, OP.

Oh don’t go sarah mclachian on the thread. Btw gw2 is rated t for teen. 11 isn’t teen yet so technically she shouldn’t be worrying about jumping puzzles.

On a side note, congrats to besting the man! To grenth with esrb ratings!

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change Elite skills to normal skill

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Posted by: NinjaEd.3946

NinjaEd.3946

Balance is already difficult as is with the current set up of 1 healing 3 utility and 1 elite skill. Instead of asking to remove the elite slot should suggest improving or adding new elites so they fit the various builds people have made. 4 utility slot solution is only a bandage over the wrong wound.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Improving Meta Events Part1-Shatterer!

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Posted by: NinjaEd.3946

NinjaEd.3946

Shatterer====
Weaknesses: Stationary, WP is right next to fight,minions’ logic, fail proof.
Solution(Stationary+ Fail proof): With the large field of destruction beind the shatterer fight, why not make this a slightly mobile fight? It seems a little strange that the dragon’s don’t progress forward but adding something like movement to these massively sized bosses would be near impossible without a million glitches. So something small like it moving forward 1 step at a time could be doable. The shatterer will start towards the back, and if you (the players) don’t various mini events to keep the dragon away it will move forward, damaging each player near its footsteps. Throughout the fight you can’t push the shatterer back, you can only prevent it from moving forward by doing mini events such as:
-Fire multiple (3 or more) net shots from the cannons to pull the Shatterer back onto the ground (when it flies up). To compensate and make it worthwhile, The Shatterer stays up in the air much longer releasing more exploding crystals as time goes on. Failing to bring The Shatterer back down before it goes down by itself will make it move forward.
-Deal enough damage while staying in front of The Shatterer(doing damage to the head which is only targetable while in the front area of the Shatterer). The Lieutenant that spawns has a knockback move and will try clearing the area in front of the Shatterer. Kill the lietenant to stop it from making room or the Shatterer will progress (it doesnt litterly make room but it guards the front area where you are supposed to be and knocks back delaying your dmg output). This discourages everyone from staying at the paws and pushes more people to get up front.
-Grab explosive charges from the vigil base and plant them on recharging crystals. These will explode and deal high damage to The Shatterer shortly after being planted and destroy that crystal. Planting the charge takes a few seconds and requires you to not be hit during the process. Additionally, crystals are made harder to kill so for groups who want to plant charges, they arn’t so easily turned down from fools smashing the 1 button.
If The Shatterer gets close enough to the seige weapons he will start breaking them with his screech. If all seige weapons are destroyed you fail the event and he flies back into the sky. Additionally, branded creatures in the dragon brand get a buff until the shatterer event starts again that grants them increased damage and health. This applies to all of the dragon brand in any zone.
Solution(WP): The waypoint currently is super close to the fight and you can just die, respawn and continue fighting. The solution to stationary could definitly help but one more mechanic that could excite those participating that I think would be really difficult. When killed by the Shatterer or any of its minions during the event(including the normal spawns around the event zone) you turn into an uncontrollable branded. This is similar to the beta event where you could turn into the branded but instead you can’t control yourself. You are stuck in branded form until someone kills you or after 45 seconds. The only thing the branded do is seek a target and basic attack them with your stats (precision, vitality, toughness, power). After being killed again or after 45 seconds you can spawn once more. Players trapped in crystals also will be turned into a branded if they do not escape in 10 seconds. With more add-ons to deal with and more time spent away from the shatterer it could actually turn into a difficult fight.
*Solution(Minions): *There are many minions in the fight, but only at certain parts and mostly at the seige weapons not where all the people stay. Minions should really be more of an issue for both those on the seige weapons and those up front. Nothing super annoying to just lag up peoples screen but the little spawns that roam around seem to have little to no affect on those up front, but the players at the seige weapons see numerous waves just eliminate the seige weapons in a matter of seconds. Maybe along with stationary, they would make the mortars a necessity to help keep back the shatterer and if not enough people stayed to defend the mortars they would reach closer to losing the event each time it went up into the sky. Additionally, the rate at which branded get lightning bolted out of the sky to the field should increase around the area and deal damage to players (1 second delay from red circle so it is avoidable).

In the end, these events need to be fail-able (is that a word?). There should be some objective to these fights other than swing 1 till it’s dead, because it doesn’t defend it’s paws nearly as much as it protects the front. If they fail, pretty much what op said it should influence the zone. Maybe not extend the dragon brand but maybe more branded veterans or the branded get a zone wide boon that increases their difficulty.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Warriors and Pistols

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Posted by: NinjaEd.3946

NinjaEd.3946

ok guys warriors can use pistols if your race is a charr and your name is Rytlock Brimstone. no but seriously he is a warrior that uses a pistol.

He is also a charr, and a bamf. He deserves a rocket launcher shoulder piece imo. I’m saddened I gata deal with eir :/

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Show Us Your Heat Maps!

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Posted by: NinjaEd.3946

NinjaEd.3946

I would bet cof has 90% of the dungeon population.

Still, I’m up for it. +1

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Crowd Controlling: Tone it down

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Posted by: NinjaEd.3946

NinjaEd.3946

This mainly applies to wvw, in fact I believe it should only affect wvw due to its nature.

Knockback, launch, stun, pull, knockdown, fear, do you get know what these are? They control your character, the idea is to incapacitate the enemy by not allowing them to react. To counter this in small scale, we have stun breakers which as the name implies, it breaks you free from that control. In small scale there arn’t many cc skills to keep something down unless everyone gets full cc. But in wvw, its all about the cc which makes sense, you want to keep the enemy zerg from reacting.

However what seems wrong to me is when a player gets soo much cc they are shooting around like ping pong and can’t even dodge or react to it due to the number of players in wvw at these times. I propose two solutions that could be added in different ways.

1. All players in wvw will be granted stability when targetd by, lets say, 8 cc skills in rapid succession. So in 2-3 seconds you get hit by a cc skill the counter goes up. The stability shouldn’t be game changing, but atleast given enough time to react so a mere 4 seconds of stability would do. By the time you get targetd by 8 cc skills you are just about dead anyways, but maybe they can teleport away and save themselves. Atleast a fighting chance would be nice.

2. When you are affected by the outmanned buff, the duration in which you are controlled is 25% less. This is in the event of smaller zergs not being able to do anything even when preparing to attack, if the enemy zerg just throws down numerous cc skills. Numbers and strategy go hand and hand in wvw, but if the larger numbers simply throw down tons of cc, the smaller zerg simply won’t be able to do anything (assuming coordination was played out well).

To an extent, this should work in spvp but there arn’t many people who put on those builds that get you stun locked. None the less, some builds work together well and can keep someone unable to attack for a the entire fight even if they try to dodge. Stability works well if they have access to it, otherwise its very difficult to not get stun locked by good teams. If it were applied to spvp, I’d say 5 cc skills for the counter within 2-3 seconds of one another since it is smaller scale. Truthfully, I’ve managed to deal with it in spvp but wvw is totally different.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

Freedan, the frequency of porting to La (really only place people use the mystic, if you’re using the one on home server it costs nothing to port to) is minimal. People arn’t trecking back and fourth to put in some recipes, they do it as one otherwise it’s just a hassel. So the few silver spent to port compared to the items you get is almost non existent. FYI, you can port to la for free, so technically there is no cost hence no benefit. Merchants are everywhere, bltp is in each boarderlands and also can be ported to la for free, the small cost or the free teleport. Either way it isn’t that large of an impact on the econmy as you make it out to be.

Checkpoints would solve the issue of the achievment, but I wasn’t worried about someone getting more points because those points don’t go towards anything tangible. Lets take an example of how this can be unfair.

Server A has a mesmer porting up its allies so they can collect their chest rewards.

Server B seems to be mostly asleep and unfortunatly no memser feels like going there to help or isn’t on to begin with. Server B is now losing out on chest rewards because server A can just kick server B off a ledge at any time and spawn camp the chest due to their efficiency at “climbing” the puzzle. Now server B is falling behind. Why because of how easy server A could skip the jp.

If you think," well just get a mesmer then?" then you’re the group that still believes this is the old mmos. No game mechanic should be exclusive to specific profession(class), which is why it’s stated by the devs(a review on gw2 guru) that they arn’t happy with how professions play out in dungeons (warriors guardians mesmers) because all professions should be efficient in all game mechanics in their own way. Well apparently only the mesmer is efficient in helping people skip the jp and because they have “this 1 thing to help with” (flat out lie.. you could be doing something out in the field and still be helping players) they don’t think it should be restricted in jp’s. You can help guide players through the jp, help them learn how to do it themselves (many people are quite kitten at jp’s) and they will find out its not that bad once they practice. Otherwise you’re setting them up to fail in the long run (future jp that don’t allow skill use).

I remember the clock tower puzzle, there was people doing it hundreds of times and never got it. Before that puzzle was released I was doing a lot of exploration including jp’s (and older games with jp’s of their own helped a lil) and managed to do it 4 times before moving on to something new. Jp’s arn’t for everyone, but if you want something you gata work towards it*cutoff* nope. Just get a mesmer and shut your yap….. This isn’t about working together as much as taking the road most taken because it’s easier. Too many people skip content in this game, I’m shocked anet allows any of it (more so in dungeons and jp’s).

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

Please nerf COF P1.

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Posted by: NinjaEd.3946

NinjaEd.3946

Im not trying to flame, but why does everyone want to nerf cof1 if the loot sucks everywhere else. Why not just post a ‘increase quality loot’ thread.

THERE IT IS!

+1 to this guy.

It should be a request to buff other dungeon path loots to compensate the difficulty/time it takes to do them.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Warriors and Pistols

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Posted by: NinjaEd.3946

NinjaEd.3946

I think warriors just dont fill the whole pistol theme. They are brutes, what brute is gana walk around with a squirt gun? They want the big shotgun or a rocket launcher.

Not to mention how many weapons warrior’s already have. I’m positive engineer and elementalists need more weapon options (get them away from d/d …) and thief could use more.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

NinjaEd, you have lied about my statement. I never stated anywhere anything about removing the portal skill, so your first sentence is patently false. Second, you have totally misconstrued my example of the Ferrari. My example of a thief stealing it and driving it resembles a material advantage for the thief, he gained it through illicit taking to give himself a lift up. A mesmer’s portal is a latent power he possesses and is a utility/combat skill, to be used in combat as part of his misdirection arsenal. By changing that skill in JP you are implying they cannot use this skill to defend or fight with, something no other class is saddled with. Your example of the thief riding around in the stolen ferrari to give his friends a lift is erroneous. The mesmer did not steal portal to begin with, so he is more like the original owner, justifiably driving his friends to work because he was in the right place to offer them a lift at the time. Complaining they didn’t spend gas money to get there like you did is just sour grapes and sounds like nothing more than it is: whining. Funnily enough, you could have used the car too if you wanted, you just thought it was more “fair” that you should get there on your own merits. Next time read what people are stating and understand the point before shoving words down their throat. The reason I state conduit is an advantage is it can be used in any city, or out in the field for instant combining/recipe creation. This time-saving convenience IS an advantage, because they don’t waste time jumping to wvw home server or LA. That is the definition of advantage: an item that empowers the user to do something in a place that another cannot for significant gain. This does not apply to the mesmer because he does not benefit, only someone he chooses to show a kindness to. Also, your statement that the other person who is supposedly “lazy” as opposed to time-strapped/busy/something else, your way of making them look worse than they are, is no less advantaged than you are. Not fair? Use the portal. Then your even aren’t you? To be fair to you Ninjaed, I agree on the idea of making it weekly and in exchange we get a rare that way its actually worthwhile to do it in the first place since the rewards are already not worth the effort over normal farming.

First off, please seperate your wall of text. Not trying to redirect anything but it’s quite annyoing sifting through such messes.

Anyways, the mesmer portal wasn’t stolen. But ask yourself, do they deserve its powers? Well in the case of jumping behind an enemy zerg or helping out in the cliffside fractal (the 2 seals at once parT) it serves its purpose. You arn’t jumping any walls, the pathing is possible and it makes mesmers very useful (especially in the swamp fractal). In terms of jumping a jp, who the kitten cares if that mesmer had to of done the jp to portal them? This isn’t about the mesmer getting the loot, its about 1 skill alone taking the work out for others.

For tactics, the portal is amazing and hence, I never suggested removing or nerfing it’s user limits (20 atm I believe). But I don’t believe it belongs in places where people are using it simply as a shortcut to avoid doing work. Those people who use the portal (even when I did) weren’t going around thanking said mesmer for the lift, they just used it walked to chest and got out. Mesmer’s were doing this since the beginning, and when it started in wvw I didn’t mind because I was rarely ever in ebg jp but also because many people still did the jp and on occasion I would do it just for kicks(even had the enemy server jumping with me sometimes). Now its become so mainstream people do mesmer portals on many jp’s around pve. It’s nice to see a friendly community thats willing to go out of their way to help one another, but its bogus when they arn’t “helping” them as much as handing them a cheatsheet by helping them abuse an obvious flaw. I guess anet decided only mesmers were gana see the inside of a jp.

And no, the conduit isn’t an advantage , neither is the molten alliance mining pick, or the bank access express, etc. It doesn’t grant any boost to your results, it is only for conveinience. If the mystic forge conduit provided even a 5% boost to item quality then yeah, that would be an advantage. This kind of item doesn’t provide that. You’re not picking up X% more coin from the bltp merchant express or gaining extra storage from the bank access, the only advantage kit is the makeover kit as it has exclusive styles to the kit. Quality of life provides no stat bonus or strategic advantage, nor does it ignore content. Please don’t try to compare the mystic forge to a chest reward….

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

Like I said, the chests should be weekly so the need to portal to make life easier is no long valid and then adjusting it’s use in content skipping can be reasonably done without complaints. If you still think portaling to skip content is fair, then stop trying to change my mind. It won’t happen.

And people would still take the portal because it is still easier to be portalled than to actually do the JP.

Your solution doesn’t get rid of the problem. The same % will still use portals. Just less frequently.

In there I stated to change the portals ability in areas where it is skipping content, so the won’t be able to use the portal in a jp anymore (assuming they went by my idea, which isn’t likely). So it would theoretically, remove the % altogether. There wouldn’t be a portal to skip the jp.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

Hard to master? yes.

But,

Promotes lazy players? HECK YES.

Only place I’ve used the portal is in ebg jp. Otherwise I just do it myself, they arn’t that hard and in future jp (take halloween clocktower for example and sab) where skills arn’t allowed, the practice goes a long way. Maybe if they put a block where players cannot use a portal to bypass a jp until they have completed it themselve’s once then w/e. But atleast try to do them… really not that difficult but everyone seems to make it out to be the hardest part of the game.

Portaling over walls in wvw however I think is cheating to an extent, the walls are there for a reason. No one should be able to jump over them, especially if the skill is exclusive to one profession.

Come on people. A person portalling is not jumping over the wall. He is teleporting through it. To do that he had to somehow get inside first, and hide sufficiently well that a sweep didn’t find him. Thats significant, and if you didn’t check, thats your fault, not the mesmer’s. Don’t blame his skills he decided to make a back door because the game doesn’t let players open gates from the INSIDE! As for JP, consider: aren’t we free to choose? Isn’t the game a better place with cool portal abilities in it? Why is everyone whining about one good skill mesmer’s have? Does this skill give them an advantage completing the puzzle themselves? No. How about capturing forts alone? No. Its best use is as a team skill. Not one of you has the right to complain about it being abused because the mesmer NEVER abuses it, only the player that accepts it. If someone steals a Ferrari and drives around in it, he cheated to acquire it. In the game, no one actually cares about getting the JP achievement, there is zero material advantage gained from having it. So if someone cheapens their experience by taking it, they aren’t hurting you, or the mesmer either. Just themselves. Maybe they don’t care. That’s cool, why do you care if they don’t? It was never your business to worry about them or the mesmer portalling them to begin with. Your free to take it or leave it. But saying they shouldn’t have it…if they can’t have it, warriors need less armor to be tanky. Rangers should be pet nerfed. Thieves should be inviso nerfed. Each possesses a mechanic that adds DEPTH to this game. Complaining about a skill that offers the caster himself no advantage is a straw man. Its not a real argument. Nerfing it only cheapens the game, and I so tired of listening to players complain about what the other guy is doing. Not your business, go do the puzzle yourself and if someone portals up, just remember that was their choice, not yours, and stop complaining for the sake of cheapening the experience. I didn’t know about mystic forge conduits until after they were removed, is that fair for me? I think everyone who has one should be banned because I can’t get one, because the recipe’s gone, and that IS a material advantage to the person who got lucky or noticed it in time. But banning them because of their advantage cheapens the game. That’s why I will NEVER stare up at someone else’s advantage and say we need to take it away, redistribute the wealth so to speak so no one has what I don’t. Because its still better for someone to have it than no one. I didn’t sign up to play GW2 to listen to trolls complain this way.

When did I say remove the portal?

I said it shouldn’t work in hopping walls or skipping a jp. And yeah, people skipping content isn’t my problem. But it doesn’t serve you right when trying to justify it out loud, in the gw2 forums. Do you think any map designer at Anet wanted to make these jp just to have memsers run it let everyone else skip it? Person Z stole the ferrari, now he’s letting all his/her friends try it out. How is that fair to the owner of the ferrari? The rewards may not justify it now, but the daily chest idea is horrible to begin with and who knows, maybe it’ll change. I sure hope it does atleast.

Mystic forge conduit doesn’t change the game, its a quality of life item, and you arn’t losing access to the mystic forge by not having one. How often do you even use the mystic forge compared to selling/salvaging?

Sure, I can choose to take the portal or do it myself. Doesn’t harm anyone if I do or don’t, but what if the player next to me decides to take the portal and I don’t? Then they get the advantage because I chose to play the puzzle correctly, and they decided to be lazy and collect their rewards with little to no effort.

Like I said, the chests should be weekly so the need to portal to make life easier is no long valid and then adjusting it’s use in content skipping can be reasonably done without complaints. If you still think portaling to skip content is fair, then stop trying to change my mind. It won’t happen.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Personality should affect your Stats.

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Posted by: NinjaEd.3946

NinjaEd.3946

Maybe new emotes for them, but not a stat bonus. Even 10 precision from dignity or freocity or charisma is an unfair advantage, its the same reason anet didn’t keep racial traits throughout the beta.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

Actually… the mesmer that portals people WILL be able to do it.. since he has to jump the whole puzzle by himself to get to the end and then start using portal… And honestly, why would you care if someone else does it by pressing F or by jumping it himself? I personally find it good that portals can do that, I can only play a certain amount of time during weekdays and Im talking about just an half hour or something, so I get my portal and do the daily achievement just so I am able to get the rewards.

Not everyone puts all of his time into a game, some people actually have a life outside of gw2

No jp should take more than 10 minutes, even the ebg jp. Its an mmo, if you can’t put more than 30 minutes at a time in its likely you arn’t having much fun to begin with. Many people in my guild only play for short times, but thats like 1-2 hours maybe 4-5 times a week at best. Still, its giving them enough to enjoy the game yet live out in the open world free from the monitor. Never hear them complain about how long a jp is, they have on occasion joined me after I invite them and help guide them through. I don’t portal them through (don’t have a mesmer, even if I did I wouldn’t) because some jp arn’t “skippable” and require each player to get an item or a switch or something. The few jp that don’t require these are so easy already. No one is suggesting players start doing jp in a race against the clock, you got time.

And jp for daily laurel is one of few you can do, so thats not required. They put out multiple dailies specifically for the reason, some things don’t fit the playstyle of others and something like a jp or wvw requirement or dungeon are out of their limits.

I don’t think nerfing the portal is appropriate, it serves its purpose in countering a zerg or moving golems up but in the case of skipping a jp, it should be limited. As for walls, I don’t agree they should be allowed to hop over a wall but thats just me. I’m mixed on this because I enjoy mesmer sweeps but I hate the idea behind them. Im more so on not letting mesmer portals hop walls but its something that won’t change for awhile I bet.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

And if you think there is no sense of accomplishment whether you do it correctly or through a JP, why do you care if it’s allowed or not? And I’m not being rhetorical here. Why do you seem to care so much about mesmers using their portals to port people when you don’t think it’s an accomplishment either way? The small amount of money that’s earned compared to dungeon farming or playing the Trading Post probably brings in more bang for the time spent than doing a jumping puzzle, even if you are portaled. So I’m not really seeing why it’s such a big deal. Those who get portaled are just hurting themselves in the long run.

If something is challenging in game, I don’t think there should be a “shortcut” to skip it. Is all. Its a mix of players “needing” an item from chest (badges from ebg jp) and said chest being daily therefore portaling has become mainstream (has been for awhile in ebg, spreading to open pve).

If someone has arthritis, or poor hand-eye coordination, or simply cannot grasp difficult game mechanics that doesn’t mean we make it super easy by allowing something like a portal through. Two adjustments to these puzzles should be made with reasons behind them.

1. Chests spawn weekly and their rewards are adjusted to compensate this. This eliminates the “millionth time” aspect of running a jp so it isn’t a chore as much. I agree, doing the same thing over and over it’s no wonder people have looked for quicker ways to do them (and ways to gain money from it).

2. Portals, teleports, leaps, anything that allows a player to skip large sections of a jp (not talking a small gap) should encounter invisible walls when attempted. Meaning, you try to teleport to a pillar to skip some large section, it simply will keep you at your starting point.

Sure the jp can be annoying, but you won’t be doing it constantly so you can bear through it, plus you got all week to do it so no rush. After x amount of tries, the puzzle will become second nature with you and it will be a breeze. As for the jp in la, can people not spend all but 3 minutes to do it themselves? They need someone else to do the “hard” work for them? I just don’t agree with this kinda of laziness. I hope the guild puzzles from guild missions don’t allow this non-sense.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

The 1millionth Thief needs a nerf thread.

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Posted by: NinjaEd.3946

NinjaEd.3946

My Mesmer isn’t uplevelled, naked or that glassy.. and was still hit for 11k with a backstab.
Nobody can say they can actually defend against an attack that you have no idea is coming.

Also I am levelling a thief (not for WvW use) to get to know the skill animations ect, I still don’t see how it’ll help against the original burst damage though.

I was playing spvp on my cond thief (doesn’t utilize stealth, I’m a unique butterfly ^^) and I saw a thief use BV. AS soon as he tried to steal+hit or HS me, I dodged wasting his BV. If they do BV me, I stun break. It isn’t that hard, I play thief a lot (along with warrior and on occasion ranger) and understand their mechanics, the animations speak for themselves. You should by now assuming you have “1000 hours logged” know what animations go with what effects. This is a clear cut case of l2p, nothing else. You should do some research on thieves or ask around in the player’s helping player’s sub-forum. I actually posted a thread in there awhile back (Ask a Thief) that can help answer questions you may be having. Otherwise, practice. Good thieves are hard to play, because of our lack of sustain and recovery, so don’t think we are unkillable in any way. Thats just a kitten lie.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

Well thank goodness somone can do a jp. Does that mean their efforts should spread to the other people who are too lazy to do it themselves? Nope.

Like I’ve said, idm mesmers portal bombing behind a zerg, thats strategic and makes sense since it hardly ever involves jumping over some cliff. But jumping over walls over through an entire jp is just non sense imo. And if you have arthritis, why are you attempting a jp? More importantly how are you managing to play such a fast paced game without taking breaks? Phyisical limitations should be no excuse to let players bypass content. Might as well make some skill that 1 shots a boss because some people can’t dodge quickly enough due to poor hand-eye coordination. Good bosses and good puzzles, are supposed to be difficult. You should be proud you did it, not relieved that a mesmer was there to assist you. Who cares if the portal doesn’t affect the mesmer, its a lazy tactic not a friendly one. Sure is nice to get paid to portal people, but you arn’t helping anyone really. You’re just putting players into the mindset that in the future all jp will just have a mesmer to portal them through. What happens when a new jp released disables all skills but rewards an amazing item at the end? Where is your knowledge of jumping puzzles then? None, because you never did any yourself.

I don’t suggest or agree with a portal nerf, I suggest removing skills like portals/teleports/far leaps from being effective in any jp or wall jump.

So those with physical limitations shouldn’t play MMO’s? Shouldn’t give them a try to see if they can overcome their disability and become a great player? And the lady with arthritis is that she gets portaled through the JP AFTER trying her hand at it. It’s not like she goes “I’ve got arthritis, give me a portal” without ever trying the JP herself. They just have to find a class and build that will support the playstyle their physical limitation imposes on them.

No, you shouldn’t use people with phyiscal limitations as an excuse is my point. Never said she shouldn’t play mmo’s, I’m not her parents (or whoever she may listen to).

Also, acheivment points are pointless, thats not the kinda credit I’m concerned about. It’s the loot which in some cases can be a rare. Not 100% pointing the finger at mesmers, because I think daily jp chests are just kitten. Horrible idea, and there’s no sense of acomplishment if you do it correctly or through a portal. Thats not to say mesmers are making it any better, it’s just making the scenario even worse than before, because now daily jp have become mainstream due to their ease. Most jp arn’t hard, so any mesmer can jump through and get them allies up to the end with little effort. Some mesmer’s get paid, some don’t, who cares. Its not part of the jp, how is getting paid to help bypass content fair? Should we all just get mesmers leveled or get a mesmer friend and skip jp for chests? What kinda non sense are we coming to? I just don’t get it… Lazy people seem to win even in game nowadays..

“I’m waiting for the staff to get off their lunch
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Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

I hope you guys understand that mesmers aren’t bypassing anything. Portals don’t have a targeting reticule. Both the entrance and exit can only be opened on the spot that the mesmer is standing. That means at least one mesmer went through the entire jumping puzzle the hard way.

In this respect, portals in jumping puzzles will benefit a mesmer’s allies more than it will ever benefit the mesmer that created it. Think about that! The ability all you guys are crying over is more beneficial to YOU than the class that has it! Even with that, Anet, in all their infinite wisdom, still nerfed portal to hell and back! Now jumping puzzles and base bombing are pretty much all it’s good for and you guys want it nerfed MORE?!

Well thank goodness somone can do a jp. Does that mean their efforts should spread to the other people who are too lazy to do it themselves? Nope.

Like I’ve said, idm mesmers portal bombing behind a zerg, thats strategic and makes sense since it hardly ever involves jumping over some cliff. But jumping over walls over through an entire jp is just non sense imo. And if you have arthritis, why are you attempting a jp? More importantly how are you managing to play such a fast paced game without taking breaks? Phyisical limitations should be no excuse to let players bypass content. Might as well make some skill that 1 shots a boss because some people can’t dodge quickly enough due to poor hand-eye coordination. Good bosses and good puzzles, are supposed to be difficult. You should be proud you did it, not relieved that a mesmer was there to assist you. Who cares if the portal doesn’t affect the mesmer, its a lazy tactic not a friendly one. Sure is nice to get paid to portal people, but you arn’t helping anyone really. You’re just putting players into the mindset that in the future all jp will just have a mesmer to portal them through. What happens when a new jp released disables all skills but rewards an amazing item at the end? Where is your knowledge of jumping puzzles then? None, because you never did any yourself.

I don’t suggest or agree with a portal nerf, I suggest removing skills like portals/teleports/far leaps from being effective in any jp or wall jump.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

But the majority of players use those portals skipping over the jp. It’s hardly an option, because people do it when its availible. It’d be like allowing shadow step to jump over ledges. Why should mesmers be the only ones allowed to bypass content? More importantly why should those who bypass content be rewarded at all? If you wana skip content fine but you should receive nothing at all for being lazy.

My biggest problem with this portal is how lazy people become. “Why do a jp when you can just pay someone to portal you up?”…..Heck, don’t pay them the portal has 20 uses, you can just hop in and get the rewards for doing ABSOLUTELY NOTHING. :/

I sometimes hate todays mmo players…

How do you know it’s a majority?

People who do the jumping puzzle by actually doing it don’t broadcast it and won’t actually say no to the portal, they just won’t show up or use it if it happens to be spawned on them.

Because of the few times I have done ebh jp, I watche mesmers portaling up dozens of people. It’s usually 2-3 memsers doing this. Maybe majority is a wrong term ,but mejority of my server is safe to say.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

But the majority of players use those portals skipping over the jp. It’s hardly an option, because people do it when its availible. It’d be like allowing shadow step to jump over ledges. Why should mesmers be the only ones allowed to bypass content? More importantly why should those who bypass content be rewarded at all? If you wana skip content fine but you should receive nothing at all for being lazy.

My biggest problem with this portal is how lazy people become. “Why do a jp when you can just pay someone to portal you up?”…..Heck, don’t pay them the portal has 20 uses, you can just hop in and get the rewards for doing ABSOLUTELY NOTHING. :/

I sometimes hate todays mmo players…

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Right-Click "Inspect"

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Its the boarder between gear vs skill. Many people apparently still run masterwork or rare gear in level 80 dungeons and yet they prove to be knowledgable enough to bypass any gear treadmill. Allowing an inspect option just paves the road for elitist to be kitten heads and exclude casuals from ever enjoying content.

Is AR necessary in fotm? yes, if you do the bonus solid ocean level. Otherwise all agony is avoidable and depending on the level, you can recover from it np. No player should have to link their gear to do something like hotw or coe exp. This isn’t the traditional mmo, skill exceeds gear by far.

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Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

It’s only cheating if it’s being used in an unintended way. Seems to me it’s working as intended. Plus it’s a JP… who the frick cares.

What about eng’s super gun jump of awesomeness? You think they should remove that too?

Exactly! ..and what about warriors and their jump skill? Take away mesmer portals in JP then everyone else better loose their stuff too.

I’m fine with the idea that when people enter a JP zone all skills go away and everyone is given the same weapon/skill, like the Super Fun Dungeon thing that’s going on right now. It would even things out and take the pressure off mesmers a bit.

Agreed. EBG Jp should be a friendly plane, not a battle ; ;

Most people are only there to get the badges for their legendary anyways. Why ruin their day?

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Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

Also, do you really want more people spending time in the EBG JP rather than fighting in WvW? People would spend hours in the darkroom failing miserably.

Portals are fine.

PS: I made 6g the other day portaling people up in EBG. Shame on me!

Then that’s their fault. Content gets skipped enough as is, especially in dungeons. If someone is honestly still using the arrow keys to turn then they have lost a grip of reality and should take a break to catch their breathe. It is guarunteed if they use the arrow keys to turn they are almost useless in every part of the game, combat here is much more fast paced than other games. Otherwise, jp arn’t that hard (shoulda been playing super mario).

Also, shame on you! Should be spending that 6g on feasts for your server!

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Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

Hard to master? yes.

But,

Promotes lazy players? HECK YES.

Only place I’ve used the portal is in ebg jp. Otherwise I just do it myself, they arn’t that hard and in future jp (take halloween clocktower for example and sab) where skills arn’t allowed, the practice goes a long way. Maybe if they put a block where players cannot use a portal to bypass a jp until they have completed it themselve’s once then w/e. But atleast try to do them… really not that difficult but everyone seems to make it out to be the hardest part of the game.

Portaling over walls in wvw however I think is cheating to an extent, the walls are there for a reason. No one should be able to jump over them, especially if the skill is exclusive to one profession.

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The 1millionth Thief needs a nerf thread.

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Posted by: NinjaEd.3946

NinjaEd.3946

If your group of “coordinated” cc players can’t take out 1 thief, yeah you need to l2p (or ask advice , like I said) as well as your group. The only thief that can shadowstep like that is a sword/X thief which has such low damage they won’t do anything to you even in 1v1. (btw, hours played means absolutly nothing)

Also I was only ~60 on my warrior with masterwork gear when I was stomping thieves in wvw. Most thieves arn’t smart, they run straight paths when stealthed. If you’re dieing to a thief who bursts bs+mug+haste dodge, or use the invulnerability skill, or teleport away, or kb. Waste their burst, don’t have to be a “pro” to know how to shutdown bursts.

FYI: even in something like wvw, should always carry a stun break which removes things like BV. Especially if you’re a squishy profession. Mesmer has many ways to waste people’s efforts to kill them, you should be looking into them. Ele is just unkillable if you master it’s d/d or s/d and if you’re dieing to anyone you havn’t mastered it yet. I’ve watched a d/d ele jump into my group of ~8 and rtl out shortly after. Didn’t kill anyone, but they were untouchable.

“I’m waiting for the staff to get off their lunch
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(edited by NinjaEd.3946)

Ask a Thief

in Players Helping Players

Posted by: NinjaEd.3946

NinjaEd.3946

Sorry for bump, want people who think thief is op to see thread however. Other thieves are welcome to put in tips/tricks as well, don’t leave any stone un-backstabbed.

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Fractal Weapons

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Posted by: NinjaEd.3946

NinjaEd.3946

Fractal skins do not drop on level 20-25

Skins only drop on level 30+

Fractal skins are cool because the rng is horrible. I rather not have them increase drop rates because fractal skins is a good indicator of luck and skill

I just don’t see rng being in any way shape or form, a type of skill. Skill and luck are basically antonyms, skill guaruntees success in high numbers, luck in high numbers (mf) still means bupkiss which btw, mf doesn’t affect chest loot. So its still complete luck, and from guildies say and other players in game, the drop rate is horrible even in high level fractals. Once a month with a slightly higher chance for 1 to drop seems reasonable enough to keep the idea of a in-dungeon drop still viable. I don’t think the base drop rate should increase, but some way to give people a fighting chance maybe people would push for higher fractals or start them up again. I see the number of people running fotm go down quite a bit in the last few months probably because people see nothing useful in there or the things they want in there are so rare to find they gave up.

“I’m waiting for the staff to get off their lunch
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The 1millionth Thief needs a nerf thread.

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

HA! How is d/d ele balanced?

Riddle me that.

Theives are too easy to kill, even on my warrior who is slow as kitten. Thieves don’t “need” any more nerfs, people “need” to l2p or ask for advice (players helping players sub-forum or thief sub-forum).

“I’m waiting for the staff to get off their lunch
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Real Night

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

I loved that puzzle. Did it solo and felt like I was playing a true mmo exploration. There are a couple other places in the game like this too.

“I’m waiting for the staff to get off their lunch
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Fractal Weapons

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Posted by: NinjaEd.3946

NinjaEd.3946

Let me say, these skins look amazing.
Let me also say, the fact that they cannot be sold or traded is also amazing.

But, the drop rate is horrible, and there is no definitive way to obtaining one. so, I’ve been thinking, how can it be made still unique to the dungeon but atleast making the drop table more reasonable.

I believe each fractal weapon should have a higher chance (lets assume its 1% in 20-25, bump it up to 10% for that bracket) once a month from a specific boss at the end of the fractal. So for example:

May 1st. Doing the cliffside fractal. The end of the fractal chest reward has a 10% chance to obtain the fractal hammer, or the mace, or the sheild, or the scepter (weapon selection should be relevant to the zone in some way, hammer definitly fits this fractal).

This bonus doesn’t go away until the player obtains a fractal weapon (being in the correct fractal levels ofc). The bonus would be account bound so once any alt obtains the fractal weapon, the bonus goes away across that account. This helps in 2 ways.

1. The grouping of weapons makes it easier to know where you are likely to obtain the weapon you want, but its still random to an extent.

2. The drop rate is useful for a short amount of time. Since it is once a month, people can’t farm these weapons still maintaining the unique flavor fractal weapons present.

Crafting them or using pristine relics to obtain them isn’t unique imo, it’d make fractal weapons just like any other recipe and thats not the point. They should be unique during the dungeon not some collective item you farm.

“I’m waiting for the staff to get off their lunch
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Real Night

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Posted by: NinjaEd.3946

NinjaEd.3946

One feature I missed the most about “night time” in other mmos (not gana list them) was the unique monsters that could spawn at those times. In some games, night time was actually scary for low levels, because of the difficult mobs that would start appearing, and also night time lasted quite awhile.

Weather and day cycles in this game seem to preset, you walk into the Liongaurd fort in Bloodtide coast (just south of La) and suddenly its drizzling and turns darker. Leave the spot and it brightens back up. In wayfarer foothills, there is a certain area with heavy snow but if you leave the area and look back it’s as clear as day.

Weather needs to be more zone related, if its raining in part of bloodtide, it should be raining all over. If the rain stops, it should stop all around.

I absolutely hate how some people claim," Well my pc is kitten and the fps gets super low in weather" you don’t need some super pc to handle the graphics in this game. Let game companies roll out their true potential and release some beautiful landscapes and effects. For some people, their budget simply doesn’t allow this. Well you bought a new generation game, you should of been aware it would slow you down a bit.

“I’m waiting for the staff to get off their lunch
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Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

What many of the people complaining in this topic don’t seem to realize, is that a jumping puzzle might be fun to do. But have you considered:

  • Is it fun after the zillionth time you have to complete it?
  • What if you are one of the players who doesn’t use the mouse to move the camera while jumping? We have many players that are keyboard only, and struggle greatly with doing these jumping puzzles.

Then that seems to be a flaw in the chests not the jp. Just like world events, the less frequent but more rewarding they are, then players arn’t feeling like the chests are a chore as much. Jp chests are already daily so maybe they should become weekly but have a much stronger loot table. Or even monthly, idk. I didn’t like the idea of jp chests to begin with, I thought it was 1 time treasure that you felt proud you found, instead its some kitten loot that you do daily because its either getting you badges or because you’re in La with nothing better to do.

“I’m waiting for the staff to get off their lunch
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Ranger's Spirits Improvements

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

I agree on buffing the elite spirit, but that seems like too much. Maybe regen on hit but take anyone with rapid strikes and constant aegis becomes overwhelming in a group. I think the cooldown is the biggest issue with that spirit. Make it survive a little better and lower the cooldown to like 180 seconds and then it could be more reasonable (all rally skills have a long cd).

Thats why I suggested putting the effect cooldown for the elite while removing it on the utilities. Aegis is lost after your hit, so 5 seconds of aegis can easily only last for 1 second… though maybe Aegis should only last 3 seconds and have a 10s cooldown for Aegis aplication 5s cooldown for Regen?

Idk, looking at it long enough it makes sense but most skills are pretty straightforward. Adding all these effects going at once across multiple players just doesn’t seem necessary. The survivability fix yes definitly, they die way to quick for their long cd. Maybe proc regen on hit and increase its healing ability but idk.. the aegis on hit with all that seems too much. All in all, +1. Spirits on ranger are pathetic, just like the pet ai is. In fact ranger needs to be put on a drawing board and looked at long and hard, until someone decides to give them long awaited buffs they deserve.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Ranger's Spirits Improvements

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Posted by: NinjaEd.3946

NinjaEd.3946

I agree on buffing the elite spirit, but that seems like too much. Maybe regen on hit but take anyone with rapid strikes and constant aegis becomes overwhelming in a group. I think the cooldown is the biggest issue with that spirit. Make it survive a little better and lower the cooldown to like 180 seconds and then it could be more reasonable (all rally skills have a long cd).

“I’m waiting for the staff to get off their lunch
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Why not just make conditions....

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Arkham, although I agree in some fields, this isn’t about some holy trinity or selfishness. It’s about doing what you can, without weakening your team. I hardly call trying to damage as efficiently as possible selfish, I call it being useful. Now if said person is dieing all the time forcing the party to raise them, then yeah thats quite selfish but also mediocer.

Its not about coordinating who gets what condition, because then why even bring condition builds? it it’s current state, condition builds only match power builds when they use all of their conditions (dmg). Forcing them to only utilize a small part of their build is like telling power builds to only use basic attacks, its non-sense.

Throwing down combo fields with combo finishers is the only real teamwork gw2 has, and it works fine tbh. In wvw you can see a huge difference between groups that roll in with 20-25 stacks of might and spam water fields vs the teams that just spread out and throw body bags at the enemy. Telling anyone to only use part of their build isn’t being part of a team in any way, there is no holy trinity. You’re supposed to use your entire profession for what it offers, and condition builds are lacking in efficiency when in numbers. I really wish I could find the link, some guy had a really interesting idea on how to fix the condition cap without raising it.

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Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

I actually think it need a buff it has a maximum range of 2500 thats enough to teleport you over a wall in wvw but its still really short why not just put unlimited range? the limitation should be the 60sec cooldown. what if you are teleporting someone up a high cliff? thats right you cant! 2500 is really short! Cheating in JP really? its not cheating its just the Mesmer is doing all the job and help them up. Also why is it leap skills can get you anywhere but teleport skills cannot other than portal? rocket boots you can get to places you wouldn’t be able to walk blink? nope. Its only fair if all teleport skills get you where you want. With the exception of JP maybe they could limit it there or something.

That’d be like putting a limitless [Shadow Step] on thieves. Then they can literally appear and disappear. There are limits to range for a reason.

I don’t think its “cheating” to use a jp portal but it certainly takes away from the game. Just do the jp, don’t be so kitten.

“I’m waiting for the staff to get off their lunch
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Why not just make conditions....

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

That doesn’t solve anything arkham, your still lowering the damage of every single condition user in your team (some more than others)

I fail to see how. Again; no one player can max stack every condition, so it is much more efficient to instead focus on stacking one as best you can. That is why everyone and their grandmother stacks bleeds (well that and it is the easiest to stack). So instead of calling for a significant redesign of a core mechanic why not just stop being lazy and organize your party so each condition player is focused on different conditions?

Its that condition builds don’t get their name for applying 1 type of condition. They apply a wide range, utilizing all the conditions that profession can. Asking a ele to only handle burn is just non-sense, they should be using all their attunements to maximize their effectiveness. Thieves got amazing poison and bleeds, telling them to only bleed or only poison just render’s them useless (condition builds). Also many builds apply conditions unintentionally (dagger main hand on thief applies poison on the 3rd strike, many power thieves will use dagger soo….)

There have been some interesting threads on how to fix the condition cap problem without raising it, wish I could find a link. Either way, raising the cap doesn’t solve anything, it just would create more problems.

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Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

The jp in LA are a complete breeze, takes me like ~3 minutes to do the pirate one. Yet I see people shouting in LA," Jp sharkmaw, in 1 minute". It’s nice to see people offering guidance, but this just promotes couch potatoes to do even less. I can probably beat the mesemers running those jp before they can port a single person up, it takes practice. Do the jp people, don’t be a potato

Why even spend $60 for you’r copy (unless you bought it on sale, good for you ^^) if you’re going to ignore content? Same for dungeons, stop looking for exploits/shortcuts. Just do the dungeon… the dev’s spent a lot of time creating this game for us and intentionally screwing them of their efforts is downright rude. Their bug fixing team probably works the most trying to patch up the holes in the wall that player’s keep finding and/or abusing.

“I’m waiting for the staff to get off their lunch
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(edited by NinjaEd.3946)

Improving elite/utility skills (and the new)

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Well like I said, elites are there for a purpose but not all elites fill a build. I did play gw1, and I enjoyed their elite skill system a lot more. But no one ran without an elite (from what I saw) because many of them were extremely useful. Tranlsated over here, we are still “always using an elite” but the usefullness of many of them are minimal which is the problem. Adjustments to current elite skils (can be suggested here) or the idea of new elite skills to fill other builds on those professions (also can be suggested here) has been needed for awhile now.

On my warrior, I love rampage. Especially in wvw, it literally turns the tide in my advantage when I pop it (especially near cliffs). The cooldown and duration however arn’t at its best and thats why many warriors run signet of rage for the constant fury as well as swiftness. Power thieves usually run BV because landing constant hits from behind is a lot easier when the target isn’t moving, thieves guild although strong doesn’t provide smart AI and the cd is really long (and it is literally an upgraded ambush.. not very creative). Ranger has 2 good choices but the spirit is easily killed and also a very long cd (although understandable, since it rallies but the health should be much higher on it).

Bottom line, some builds have a viable elite, others don’t.

“I’m waiting for the staff to get off their lunch
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Improving elite/utility skills (and the new)

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Cloaking signet(Thief)
Passive: Stealth skills last 2 seconds longer. Reveal lasts 1 second longer.
Active: Your next stealth skill grants you and any affected allies regeneration.

Regeneration duration 15 seconds.
Cooldown 1 minute.

Wind splitting Arrow(Ranger)

Fire a fast moving arrow that deals more damage the further it goes. Also you’re pets next attack causes vulnerability.

Charge for 1 second.
Cooldown 1 minute
Vulnerability duration 10 seconds; 3 stacks.
Combo Finisher: Physical Projectile
Range 1500.

Uppercut(Warrior)
Deliver a powerful uppercut to your foe launching them and causing weakness.

Blowout 450 units.
Weakness duration 7.25 seconds.
Cooldown 1 minute.
Physical

Enter The light(Guardian)
Create an aura that affects you and up to 4 allies. In the next 20 seconds, if anyone is downed, they gain regeneration for 10 seconds. If they die, they release a bursting light that heals up to 5 allies nearby.

Aura radius 300 units
Defeated healing radius 180 units.
Defeated healing amount minor.
Cooldown 120 seconds

Corpse Bomb(Necromancer)
Channel an unforgiving spell that implodes up to 10 dead bodies damaging foes and granting you life force for each corpse.

Life force per corpse 2%
Range 600 units.
Explosion damage moderate
Cooldown 90 seconds.

“I’m waiting for the staff to get off their lunch
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class balance ?!?!?

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

You also have to be practially afk to die to a thief. They are really easy to kill. Most people think," I heard thieves are incredibly overpowerd, maybe I’ll make one and start 1-shotting people" but many people (including me) already know this and have found numerous ways to render them useless even in 1v1. From what I’ve seen (and complete guessing from what I’ve seen, havn’t actually tallied anything) atleast 60-80% of thieves go stealth and run straight. Either away or towards, making their next move incredibly easy to predict.

The only good thieves (I’d say it’s appropriate to call me “good” but I’m no where near pro) stalk their prey and pick out the little guy (not talking asuran here). Good thieves pick their fights, they don’t run into groups trying to 1v10 because they know they’ll likely die unless the group is full kitten and running around with 0 cc skills which I find impossible. Thieves can’t recover from damage nearly as well as the other professions, so yeah they do have it quite hard. They also have almost no access to defensive boons (regen(very short lasting), protection, aegis, etc), their only defence is stealth and dodging but there are professions who can dodge just as well as thief (engi can maintain constant vigor, ranger has several ws that evade and good endurance regen). Theives are fine where they’re at, you really have to be new to the game or been out for awhile to get dropped by a thief when surrounded by allies.

Thieves also suck kitten at support, mesmer can stealth allies better and they arn’t even the “stealth class”.

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PvP servers

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Posted by: NinjaEd.3946

NinjaEd.3946

Since one cannot choose the nightmare court, or sons of svanir, or inquest, or seperatists, or w/e, the idea although entertaining wouldn’t be possible. I believe the “guild wars” ended a long time ago, but maybe they have plans to revive it. idk.

I do know however custom games in spvp are in the works and could be the start of GvG in small scale. No clue on when, but it has been mentioned numerous times by the dev’s.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Why not just make conditions....

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Posted by: NinjaEd.3946

NinjaEd.3946

Its server limitations, conditions take up bandwidth. There are plenty of ideas on how to make 25 stacks still benefit all players but raising the cap is only going to make things worse.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change mesmer portal

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Posted by: NinjaEd.3946

NinjaEd.3946

I think wvw is too dependant on 1 profession, the mesmer. Their abilities are fine, they can support well and are quite easy to kill but the portal is just too significant of a skill. In any case, it should not work over gaps such as a jp or a wall but if the pathing requires no jumping over obstacles then thats perfectly fine imo.

Being friendly and helpful? You’re just making lazy players who do nothing already but dance in town, even more lazy. Don’t give these people the mindset that that’ll be spoonfed till endgame, make them work. Wana be friendly? Show them how easy those jp are, maybe they’ll learn to enjoy content more if they arn’t literlly skipping it. No, these jp portals arn’t game breaking, the chest rewards arn’t exactly mind blowing but thats not the point. Point is people arn’t playing the game how it was intended.

For wvw, well mesmer sweeps are actually fun, nothing like hunting for the sucker. Still it seems too important of a skill, without a mesmer portal in wvw groups you’re being set up to fall behind. Either more professions should have some sort of a “portal” even if its limited to a small few (5,10) or the current portal needs more restrictions. In its current state, even though nerfed, is very powerful. Plus I don’t think hopping over walls was it’s intended use, why even have walls if we can skip them? Might as well allow a new wvw skill for trebs to launch players in :s

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

Improving elite/utility skills (and the new)

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Posted by: NinjaEd.3946

NinjaEd.3946

I want to second something in this thread: The Summon Power Suit. The other summons are at least useful for dps/burst, or else defense in a hard fight, but the summon power suit is little better than a bad joke. You will NEVER see an Asura use one, which indicates how absurdly bad it is.I agree with the poster: Give it a separate health pool. That way we can at least wade in with the suit and not feel bad as we are getting hosed in the process. This skill more than any I know of needs to be buffed out of the elites.

Espeially since it is a “suit you wear” not a mophrh. I agree the idea behind making no racial elite be better than a profession elite but the asuran power suit is a downright nerf when using it than a buff.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change the "x% dmg towards enemy type" sigils

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Posted by: NinjaEd.3946

NinjaEd.3946

It’s about adding to the “living world”. If everything could be done in la, well its no wonder everyone is in LA. Its the global hub and the other racial cities serve no purpose atm. Sure make it availible in La to spec in this % dmg bonus towards enemy type X or Y but even the simple visit or 2 brings some activity to city Z.

I suggest phiolosopher’s stones just as something that must be aquired but also because it’s 1 of the few global currencies. I’d prefer something like some exclusive quest when you hit level 30, 40, 60 but that takes time and resources which isn’t gana happen for awhile because those resources are being hopefully being put towards the current flaws in pve and pvp.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change the "x% dmg towards enemy type" sigils

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Posted by: NinjaEd.3946

NinjaEd.3946

Face it, these sigils arn’t that good. Do they provide nothing? ofc not, they get up to 10% dmg vs an enemy archtype but are they comparable to any of the other sigils? In terms of “I’m in blazeridge steppes, am I going to see any undead?” situations no. They are situational at best and since sigil swapping isn’t an option without destroying your last sigil, it just doesn’t attract anyone.

Well, what if something else acted like these sigils, like a sort of progression?

For example:

Requirements: Deal 150 killing blows to elementals
Reward: 3% more damage to elementals
Requirements: Deal 500 killing blows to elementals
Reward: 5% more damage to elementals
Requirements: Deal 1500 killing blows to elementals
Reward: 10% more damage to elementals

These bonuses would only affect pve so profession summons like minions and elementals dont get weaker in wvw or pvp.

Each tier requires the purchase (or finding) of the corresponding sigil, 5 philosopher’s stone, and the corresponding trait manual to be taken to a new npc located in each major city (except La) to gain the benefits. players must go to their home city, norns cannot use DR and asurans can’t use BC, etc etc

For example: Sylvari finishes 150 nightmare court off. They obtined a minor sigil of dreams somewhere along the way. They purchase 10 philosohper’s stones (lowest bulk to buy), and a adept training manual and takes it to an npc in the grove. They accept the new buff and now deal 3% more damage to nightmare court on that character (character bound).

It doesn’t turn the tides in an pvp situation, it’ll be pve only, something to work towards incase you run out of things to do, and removes those useless sigils from the mystic forge and tp because atm they’re only taking up space. There are already tons of useless sigils but these are by far the most kitten.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

In-Game gw2l4g.com, Why not ANet?

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Posted by: NinjaEd.3946

NinjaEd.3946

They already are working on one, so asking them to make it isn’t gana make things go any faster.

The problem isn’t “just putting one out”, its making one availible to anyone whether they be in wvw, pvp, or pve. They want it to be user friendly, and also put in relevant filters and what have you. There is an interview somewhere on gw2guru or w/e that site is called (some guy posted the link on another thread) talking about various topics, one of which being a global lfg in game.

Until then, all you can do is use gw2lfg.com Shouting in LA is just a waste of map chat with how much random talk goes on.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

The mini-games aren't funny

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Posted by: NinjaEd.3946

NinjaEd.3946

They are funny to me

“**** YOU MONKEY!”

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Engineer elite skill: force field

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Posted by: NinjaEd.3946

NinjaEd.3946

Well, the whole matter is that you trade invulnerability for skills usage. Albeit, now that i think about it, you could revive other players in the meantime.
Anyway, values can be tweaked, it is the concept that matters (it would also work with three stages – invulnerability, 66% reduction, 33% reduction).

Edit: regarding that thread, you could link the first post in the meantime; unfortunately i haven’t played with the other classes enough to give reasonable ideas for them as well).

don’t gata put every idea for all professions down, just put w/e comes to mind. Its not a required post lol, just made it couple days ago to collect elite skill ideas. I only put some down for all professions cuz I had the ideas for awhile but not on paper, so to speak.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”