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For my own knowledge, I’d like to see a dps meter. No way to really “know” if 1 of my builds is equal or better/worse than the other atm other than a feel.
People want to ask me my “average dps?” Lol, gl dps means nothing if you don’t know dungeon mechanics. Run full exotic/ascended zerkers means nothing if you’re dead for the big fights. Sure helps, but isn’t as important. In the end you wana just make connections with people who know you’re good and run with them. Pugs asking me if I’m “good” is just an insult tbh and I’m not even comparable to some people in this game in terms of skill. If someone asks you for items that arn’t necessary then you should just not join them. They are likely to do some kitten things throughout the dungeon and frustrate themselves (happens often when I see an “elite” in my party)
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lol, cry more about 300 range, i’d like to see any other class to have such hp regeneration as ele…
2K heals per shout is not enough?
Mmmkay then
more than 50% of eles on w3 and like 95% of eles on spvp are using d/d or s/d.
FACT! Not their fault, staff ele is horrible and the lack of real weapon options ele’s are forced to something like scepter or dagger main and dagger or focus off-hand to be at all efficient. Problem is, they get too efficient in this state and become dominate in any 1v1 due to how many stun breaks/heals/cc/condition removal/(did I mention heals?) they have. Their weapon skill kits are part of the problem but not that big, it’s their traits in arcane and water along with some utility skils that are flat out broken.
Ever see an ele without mistform? Didn’t think so.
Ever see ele spec invest into healing power gear to get those “good heals”? Nah, they don’t need to. The baseline on the traits is magnificent.
Ever see a staff ele? Yeah, on the ground dead usually.
Ele is horrible, they are stuck playing either a kitten aweful build or being too strong. Really need to make a large update on them like they did with engineer. Not nerfs, adjustments.
(For example, base line for healing could be lowered drastically on the traits that heal but increase how much it scales off healing power. Also make RTL affected by cc effects like chill/cripple/fear/stun/daze/etc. It is a dash, should be treated like every other dash in the game.)
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Nah, necro’s don’t need to facemelt anymore than they can already. And Ele don’t need to heal anymore than they an already without any focus in healing power gear.
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I like initiative, I’d actually perfer if they kept the adrenaline/energy resources they had in gw1. Ele can burst as good if not better than a thief because of attunements and the fact that they only work off of cd. Adrenaline was nice because it lead to various trade offs you had to make during a fight although it wasn’t horribly incorporated into gw2 with burst skills.
With initiative, if you don’t use it wisely you will be defenceless. Smart thieves manage this bad thieves just hit 2 with a blindfold hoping their futile efforts lead to success and on occasion they kill a kitten. Poor, poor kittens..
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I don’t see wp costs that much of an issue really. Sure it was nice to wp for free but think about this for a second. How many wp (or outposts) were there to teleport to? Now how many wp are there in gw2? I think the small price of conveinience is a fair trade. Wp to cities if anything should be free, since you can already do that just wastes time from those couple loading screens.
Anyways, back on topic if you can.
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There is also new poi from the living story, and a wp in SoD (Orr). Hope that helps ^^
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Technically, you can change a large part of your build out of combat from skills (weapon, healing, utility, elite). That change was a bonus when compared to gw1 where you needed to be in town to change skills. Also you had to be in town to change your traits. The issue comes down to having those builds saved and ready to swap to when availible but if it was difficult to obtain, perhaps more freedom with it would be plausible like doing so out of town. In an instance, it should be you prepared b4 hand not while in there so thats the only reason I suggest not allowing a trait change in them. I’d like to not compare gw1 o gw2 too much because I know moderators have asked people not do that numerous times but this isn’t a gw1 thing. It’s an mmo thing. Like I said, Idk why it wasn’t added to begin with. But without reliable info all I can do is suggest a way to obtain it. The template idea itself shouldnt be too hard to add imo, but the question is should we just be handed it over with an apology note or should we discover it as new content to work on? Personally I’d prefer something to do thats enjoyable..
(I forsee a merge of this thread with the one below me very soon O.o)
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(edited by NinjaEd.3946)
Why should I have to earn what should have been a core feature of the game at release?
Well, things are different in gw2. Map travel used to be free in gw1, that was thrown out. Pets used to an option on rangers, that was tossed out (hated this change.. still do but regardless). Holy trinity was in gw1, no longer in gw2. Elite skills were earned in gw1, now you just “gain” them by getting sp which is really kitten easy. If they didn’t release free trait templates b4 release it was either for a reason or because they ran out of time/resources to put it together. Since it isn’t really confirmed which is true, I’d just go with something interesting. If it was for a reason, maybe this can solve it but idk. I’m not over there.
I’ve never been a fan of being handed a free pass to unlock all my wonders and dreams. I enjoy working on things in an adventurous way (speaking for mmos). Grinding, buying, or being freely granted game completion in any way turns me way. Working to gain access to something like the tp would be non-sense but a build template? I wouldn’t mind as long as it was enjoyable on the road there.
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(edited by NinjaEd.3946)
Many, and I mean many, topics about saving a build template have been suggested. Gw1 had it, worked famously and the lack of it in gw2 has upset many players (not the big a deal really, but I have heard many people in game wishing they had this).
The thing is, just throwing ease of access on the players doesn’t seem that significant. More importantly, the lack of true challenge in leveling is absent atm. Without even exp buffs one can get from 1-80 in about 2 weeks CASUALLY. HC can probably get you there in less than a week although you will likely burn out and take a break.
So instead of just releasing a trait template, what if it were earned?
The idea comes to me from an ol’ game, FFXI where everytime you wana get higher in level you did a mini quest through either collecting items or eventually fighting your own profession (crazy old guy, some were easy like thief, others were hard like RDM). Anyway, since that idea wouldn’t work in this game since there is no level brackets really, the idea would be similar.
1 Go out and complete various tasks (could be options like daily/monthly where you must complete X out of Y tasks) to finish the first part of the template. Tasks can be finish a certain jp, kill a specific champion, do x amount of world events, find a npc that leads you to a treasure (account bound when obtianed) that you turn in ,anything unique and adventurous. This rewards you with saving a build but you can only change it through the npc still. Up to 2 builds can be saved with the trainer npc at this point.
2 Collect an item for the trainer. This would be part of dungeons and the npc will ask you to obtain a specific item that can only be bought with tokens from that dungeon. So it can be things like Gift of ascalon, gift of ascension, or even wvw badges (250 or so, something comparable to the dungeons). This rewards you with another build to save with the trainer but still can only be done at the trainer. Additionally the cost to respec is reduced by 50% (although not high atm, still a little bonus helps).
3. The last step is the finale. In an instanced area, only by yourself (no party allowed inside) you must duel your profession. They will be of elite rank (silvers more commonly known) and have the traits and skills of that profession. Additionally, they will have a healing skill and an elite skill HOWEVER, to make it more interesting, you will not have an elite skill (any elite skills on/with you b4 entering are removed). You will still have a healing skill. You must kill the npc in any way possible. Personally, I think the npc should use a very strong 1v1 build of that profession (so bunker ele, power thief, maybe a hammer/ dual mace warrior w/ phyiscal skills, something challenging.)Completing this fight rewards you with a limitless consumable to retrain your traits at anytime with 3 builds that can be saved. Failing this fight will remove you from the instance and require a 24 hour wait period to re-enter.
Since this only rewards an item not a stat bonus, it poses no threat towards a supposed gear treadmill. Additionally it gives pve/wvw users something to work on IF they want. To make it more reasonable, the consumable could have a 15 minute cd between uses, only 1 per character, and not usable in an instanced area as to not make things TOO conveinient. Soulbound on aquire (enough with selling things on tp). In the end, you will have a mobile trainer with you on the go and the costs will be a 15 minute cd but no coin. Combine that with a permanent bank access and you got a whole new window of freedom well earned.
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(edited by NinjaEd.3946)
+1. Even if the story took a long time to release (takes more than throwing a cs and some bosses together) I would wait. I have not worked on a legendary because
A. All legendaries have 1 skin except gs. Idc to look like everyone else, I wanted to be unique!
B. RNg is just plain wrong. So is a grind but thats another topic for another time.
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May not be most, but still a large portion of players have high end gear. Many don’t care for ascended but exotics are pretty cheap if you’re just going for the stats making it very accessible. Traits certainly help, but the superior sigils/runes added with “best” geared players scaled to X level it just makes said player do too well. In wayfarer, my valkryie thief can almost 1 shot the moa’s around the maw with the cluster bomb. I don’t think scaling the player’s is the issue as much as scaling the bosses to these players. Taking into account everyone’s armor would be too difficult, so a baseline of maybe full rares would do better than assuming everyone is running master’s or fine with level 10-20 traits. Of course this is only for the starter zone world bosses. The higher bosses should scale further especially the shatterer and tequatl. Claw of Jormag is pretty good but there should be more spawns in the main field harrassing the players sitting on the ledge pressing 1. Create some chaos or something.
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(edited by NinjaEd.3946)
No, the cooldown is not shared. Do keep in mind it isn’t stackable (atleast according to the wiki). So if you have quickness on you from any source, it won’t get one from another source. Given the fact that 10% on crit isn’t too much I shouldnt worry too much. Just a quesation though. I only started a thief today. Wouldn’t have quickness on a thief the least of desirable effects. The clue imo is to have skills recharge quicker. Thats how I use it on my mesmer, A thief however relies on the weapon skills on Initiative. Although im still rolling my thief, speccing on quickness sounds as counter-effective imo. Could be wrong though.
The basic attack alone on Dagger along with quickness is pretty good. + the traits that grant initiative on crit or stealth or over 10 seconds or on basic attack. There are many ways to get initiative but you have to spec for it. Without proper traits initiative takes a long time to recharge fully.
Also, I wouldn’t spam Hs with dagger. The only time you should use HS is either a gap closer, for the finisher, or when the enemy is in the lowest tier of health for hs to maximize it’s damage output. Otherwise it’s just wasted initiative that should be used on defensive skills like deathblossom, headshot, or stealth (either CnD or hs through black powder shot)
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Guild’s are more than just a progression. It’s fun to play with people you know or get to know. Sure, one can do all the dungeons with pugs and get away scotch free or even get to fotm 50 with pugs. But it’s just more fun to do with actual coordination or just to have some fun on the side ESPECIALLy with guild missions. Also in wvw guilds are important (so is militia but not as much) for organized ops and hitting the enemy where it hurts rather than just running to the nearest contested point and trying to knock the doors down.
It makes the whol experience much more welcoming and enjoyable imo. Some people prefer playing by themselves which is fine but there is a lot of content that requires working with others that they won’t get to experience without stepping outside their comfort zone. Still, anyone can get from 1-80 without playing along side a single player if they choose to do so.
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Thing is low level events I believe are scaled on low level armor/weapons/trinkets as well. So when a high level is scaled with exotics/ascended + triats they are still way above anyone at that level. They should probably scale these bosses off the stats of an 80 with full exotics/ascended being synced down because in the end thats most of the people fighting it anyways. For those not being synced down with full exotics/ascended well atleast you get a nice little challenge ^^ Or make it only scale off 80’s with full exotic/ascended being synced down when there are X amount of players like 20+ or something.
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In all honesty assuming a lfg tool was really needed, I’d agree. But there are more important things to be worked on, and even if a 3rd party source taking over someone elses responsibilities looks poor on their end, it is up and running so not that big of a deal. If there was absolutly no lfg tool anywhere then yeah, I’d say thats pretty kitten important to be working on but some people are willing to go out of their way to help others and I salute them. An official GW2 dungeon finder isn’t necessary at this point.
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Who says I do cof runs? And I’ve never ran a party with more than 2 warriors or 2 mesmers at any point in time. Maybe you just run with people who enjoy speed runs, I actually try to do dungeons the right way. And yeah, you can set up a post and go do “other stuff” because you post your name in gw2lfg.com. Really see nothing wrong with the site, it made things much more conveinient.
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Because it works? and people shouting in LA for dungeon groups was annyoing and futile. Now you can “shout” across all servers in your region without having to retype anything out. It is the same thing, just not as official as anet releasing their own. Both accomplish what you’re looking for.
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gw2lfg.com
It is already there.
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https://forum-en.gw2archive.eu/forum/game/players/Ask-a-Thief/first#post1764484
Learn a thing or 2 about thief, stop asking for nerfs start learning to play.
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Initiative is a resource that must be managed. You wana sit there and spam hs over and over? Fine, after 1 dodge you wasted 6 initiative and a dodge/block/invuln/retreat they waste all their effort and initiative to take me down. Then whats left you ask? A useless thief because hs spamming only kills kittens. Really, l2p OP if you honestly think hs spamming is at all effective to a skilled player. Dealing direct damage breaks stealth, being knocked out of Shadow refuge breaks stealth, and after 3-4 seconds you lose stealth. Stealth is very short, and the only defence it provides is you can’t target them with tab or a mouse click. It doesn’t make them invulnerable and it certainly doesn’t allow perma-invis.
The bad thieves are the ones who go stealth and continue running forward, quite funny actually and then next thing you notice is they’re downed. I swear no body who complains about thief being op has played a thief for a minute in their life but because they cannot ask for ways to counter them, it must be impossible to kill. Ele can keep auras up almost 24/7 and protection for like 14 seconds at a time, go invulnerable twice, remove conditions and heal just for clicking a button every 9 or w/e seconds and kill with the burst of a thief once mastered. Not saying d/d or s/d ele is easy to play, but once mastered it is near impossible to 1v1. Any finger’s being pointed at ele recently? nope.. Guess we forgot about them
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No gamer would put slow down battle mechanics, and deliberate death scenarios in a game. As for the Employees playing, making cameos with over-powered code-built characters in WvW, isn’t what I call gaming.
Maybe you should run a game company since you seem to know more than they do. GW2 still in the baby state, pretty obvious because they’re working on the currently existing content much more than releasing new content. If they start opening new continents and there still is a lot missing with the old continents then you can say they don’t care anymore. Right now, there is plenty to do for pve and wvw. Pvp is the only 1 lacking atm.
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Probably because Zhaitan controls the waters around the currently explorable areas in pve so aside from a few krait you would mainly see risen… Have you been to Cs waters recently? Its a nightmare when you start linking things. Anet did say (link somewhere on wiki, think it was the big interview they had months b4 release) that players will encounter “bubbles” underwater but it isn’t what we’d expect.
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This heartseeker spam is getting really old. When 2 thiefs or even 1 just spams 2222222222 it takes the skill completely out of the game. Meanwhile I have to press 12 different buttons to get the same damage out. Same thing with the “homing and bouncing” short bow 1 attack. There is zero skill in having arrows homing in on someone and bouncing back at them to hit them twice with 1 arrow. Zero skill in homing and spamming nature of heatseeker.
Just give the thief cooldowns already. So they have to pick a rotation skillfully. Like the rest of us. Or let us all have no CDs and just initiative. I would love to spam blurred frenzy/ Fire Grab/ whirlwind/ etc…
Ok, so thieves get a cd and their skills cost initiative. How about we give elementalists 5 mp and every 1 of their skills costs 1 mp. Make them use 1 skill set and render them useless. Or necormancer uses 5% of their health pool per skill with cd. L2P before you think anything you’re saying makes sense. SB basic attack is weak, there is a dodge button, hs is too easy to deal with, you’re just unwilling to learn anything.
And yeah, spamming hs takes no skill. It also takes no skill to counter this kitten. Want to really see what a good thief can do? Enter a team fight with low hp and get ready to blink in the downed state.
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They should do what LoL does about people leaving a match along with a couple other key factors.
1. If a player leaves a match, don’t allow them back into any pvp match for like 3 minutes or so. Nothing harsh but let them know leaving their team to potentially lose was a bad idea. For Tpvp, make this like 10 minutes for any lobby matchup as it is much more tedious.
2. When a match ends, don’t force the group into another match (excluding tpvp since it does ask you). Make a box pop up on the corner of their screen asking them,“Do you wish to move to the next match?”. If you click no, you’re returned to the mists lobby next to the pvp browser guy. Clicking yes well obviously you move to the next match.
3. Leaving before a match officially starts (the countdown) should not punish the player(excluding tpvp). However the match should not officially start until teams are balanced from either new people joining or someone from the other team being nice enough to move over. No one should be forced to switch teams especially if they’re with friends.
4. Do not shift teams around every match. Even if Team A dominated team B last match, that just means team B needs to step up their game or leave before the next match started to find a new match. Again, if with friends it is very annoying being switched around.
Pvp match-ups should focus less on balanced numbers (5v5, 6v6, etc) and putting out rapid matchs. It should be more about waiting till things are right. So what if the player’s wait 30 seconds or more to join the next match, it’s a kitten a lot better than being thrown into a lottery ball and being seperated from your old team and/or friends. Sure Tpvp has the party contained but no punishment for leaving, what if the match starts with 4v5? How is that fair? Too little risk for leaving your team behind but also too restricted on how you want to match-up. It’s impossible to match-up friendly because eventually you’re going to leave and you can’t leave safely without reducing your team’s numbers.
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I believe Anet does have people playing the game. They secretly listen to map chat and observe the playerbase. Just because they don’t log on and shout," Hey, I’m so-and-so at ArenaNet, come surround me so you can yell about ways to fix our game", doesn’t mean they arn’t there. The only thing I would like to see Anet do is create a Lionguard jail where anyone who is being abusive in map chat be sent there after X amount of warnings and only after a certain amount of log on time can they be approached and offered a chance to exit (good ol’ ffxi days). Cleans the streets up and also produces some funny videos.
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For condition builds, the sb has only 1 real good skill. Choking gas. It stacks high and covers a large area. Cluser bomb although applying a bleed, wears off real quick and is slow.
I sugest making the 1 big bomb cause 12 seconds of 1 bleed, and keep the 3 bleeds for 4 seconds on the detonation (assuming they all hit the same target). This opens the opportunity to use this more often for damage reasons and keeps the DoT going without having to reapply it so often. In the end, the damage would be the same but it would be less annoying to monitor and be more reasonable to use for cond dmg. Aside from that, great skill.
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(edited by NinjaEd.3946)
Ranger and thief have good mobility and evasion just through their weapon kits. Thief makes use of shadowstep for good mobility and ranger uses leaps from either sword (tricky to do but if skilled you can get very far with its 2 leaps) or gs. Depending on how you build, they can soak damage or be squishy but their playstyles must shift drastically to fill these 2 roles. Both are excellent in solo play but the gold start goes to ranger in pve for solo. For pvp solo, thief usually wins only because of how much of an anchor the pet is on the ranger.
If you wan’t the most evasion and mobility go thief. If you wan’t the most evasion with decent mobility and decent survivability go ranger. If you want good evasion good mobility good survivability and good damage go bunker ele because they are just flat out broken atm.
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I bought the G700 Wireles Gaming Mouse from logitech back in october 2012. Not 1 day has gone by where it malfunctioned (also I don’t hit it, so thats a +).
It has 4 buttons for your thumb and 2 buttons + the regular left click for your pointer finger. It makes things much easier because trying to mouse click or key click 6-0 is quite difficult and slow. The best way to use the gaming multi button mouses is bind common skills/actions that are hard to reach in a snap and once you get used to the ease of access, it allows you to feel and play much smoother.
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Wha, I thought asuran Guardians made perfect sense. A wrecking ball of steel in my eyes.
However, charr necro? ridiculous
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with the question about mug do keep in mind that while its attached to a skill that is instant cast you can often see it coming and still dodge/block it in some way and it is also a 45s cooldown move so you wont be seeing mug after mug after mug, it will be a 1 time thing for most fights.
If you manage to dodge/block that hit from a burst build thief you have most likely won.
It isn’t that often, even traited you’re only looking at a min of 31.5 seconds steal. However the insta-gib build comes from the shadows. Not unless you can calculate the exact distance the thief is from you right before they stealth and again calculate how long it will take them to be within 900 units from you, there is no way to see it coming. They stealth, ready a BS hit from afar and steal(mug) right away putting out 2 very high hits immediatly. I think the better solution would be either put on a type of invulnerable when you see a thief running at you then stealthing such as an invulnerable skill, a channeled block skill, or a counter skill. Aside from those, you can only avoid them by creating distance or setting a trap in front and backing off to see how much closer they are.
If your profession can’t do any of those things without bending your build to far extremes, although not very fair imo but it works, build tanky. If you can get hit by a mug+BS and survive with more than 50% health, then set up your skills to be able to control the thief the second the pop out and attack. Your goal is to make them waste all the energy (not the endurance, I’m talking mind set that they get when they land this combo) on you such as haste or assassin’s signet. If they burn all their cd and fail to bring you low, you gain a huge advantage because any thief who tries this usually runs squishy as silly putty. But thieves are quick to attack, and quick to escape into the shadows and try again so you must act quickly and take advantage of w/e time you get. Immobilize works well, and stun or daze. Another method is to place confusion on the enemy when they start this burst. They attack very rapidly and each hit will hurt them and either get them very low or push them to retreat. Either way you win the fight.
But again, they can’t try this over and over since you gata go 30 into Trickery, which isn’t common at all from what I’ve seen, just to get a remotely low cd. But be prepared at any time for this burst. It kills most definitly, and if you can’t adapt to its power you will be shut down again and again.
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(edited by NinjaEd.3946)
Attributes:
1803 Power
2914 Attack
1100 precision
13% Crit. chance
1649 Toughness
2569 armor
1497 Vitality
16615 health
1299 Condition Dmg
30% Condition duration
10% boon Duration
0 Healing Power
0% Crit. Dmg
20 Attunement Recharge
Idk too much about ele but my cond thief has 1400 (exactly 1400) condition damage without any outside buffs like might or food. Running full power vitality condition damage with those same runes. Got like 20k health but probably a little less toughness than you’re build. No investment into precision.
If you’re going for condition damage, either go mostly into precision with condition damage or not at all. 13% isn’t that often, and since sigils arn’t 100% proc for conditions on crititcal it isn’t worth the effort to invest into precision. Just go full defence + condition damage (defence being either vitality or toughness) and you should do great for large aoe conditions.
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I would love to join the level designer group for any game company. However no funds for school :/
All I can do is mess around in google sketch 3D and other level designer programs like Far Cry 3 Map editor and Stronghold 3 MAp editor, both pretty good editor’s being an add-on feature and not the core of the game.
Anyone know a really good level designer program I can look up?
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Dear NinjaEd,
every time when I unload my pistol(s) upon an unsuspecting enemy, the loud noise gives away my location, what can I do?
Sincerely
Apprentice Thief
Wait for Anet to release a legendary pistol with a silencer attatched. Otherwise, nothing to help. (personally I’d love a silencer pistol skin ^^ Fits thieves nice and neat.)
However I think the bullet’s path would give your position away more than the sound but thats just a guess.
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But thiefs can maintain perma stealth…
Well there is one build that can “perma stealth” but when you see it written down you will care less about its effectiveness.
Traits: Infusion of shadows; Gain 2 initiative when using a skill that stealths you.
Patience; Regain initiative faster while in stealth.
Quick Recovery; Gain 2 initiative every 10 seconds.
Weapons: Dagger/pistol
Skills: First black powder, then aim and leap through the field as many times.
Utility Skills: Infiltrator’s signet; Gain 1 initiative every 10 seconds.
Smoke Screen; Creats a smoke field for 7 seconds.
All this build does is give you “perma stealth” but you never break it, never hit anything, you just sit there being a kitten. It does nothing harmful to anyone so sure, they can “perma Stealth” but is it effective in combat? No. Can it be abused on a boss? No. Can it give you over a minute of stealth? No. How about 30 secon… No.
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(edited by NinjaEd.3946)
Q: In the latest ‘state of the game’ livestream, I heard about a Thief trait called ‘Mug’ dealing a lot of damage and a possible related Nerf, how does this Trait work for a Thief and how will it affect Thieves gameplay if it is Nerfed?
Q: What do you feel is an effective counter towards Shortbow Theives?
Seems to be quite a slippery weapon set for Thieves!
A. Mug is a Major trait in the first tree for thieves. It deals damage to the enemy when you steal and therefore removing stealth. Steal is a shadowstep and requires no cast time therefore some have been able to swing in for a Backstab with mug in perfect unison and dealing massive damage. The nerf to mug will affect many people playing thief, since so many use the generic insta-gib build. Best thing would be to wait for the patch that affects it and see what happens. In the end, the won’t nerf it harshly since the motto for profession balance is small steps according to ArenaNet, which imo is very good if they were to occur more than 1 time a month.
A. There are atleast 2 builds for thief I’ve seen with sb in terms of dps. Either stacking poison for cond dmg (cluster bomb is slow, and the bleed doesn’t last long) which hurts anyone with a passive regen deeply or if they don’t remove it b4 healing. The other is teleport onto the enemy and spam cluster bomb and detonate ontop the enemy where all 3 bombs deal great damage, more than not detonating if all 3 hit. In terms of mobility, well remember Infiltrator’s Arrow (#5 on thief sb, shadowstep where your arrow goes up to 900 units away) costs 6 initiative (the blind is irrelevant to this answer). So sure they can get some distance but infiltrator’s arrow doesn’t remove immobilize so as long as they are ONLY taking large steps and you continue running, keep a cripple or chill along with immobilize for mobility purposes to keep up with their escape. That or disable them through daze, stun, kb (in the right direction that is), kd, and launch (also in the right direction. Thieves usually run sb just for the mobility but it can prove useful in other fields. Note, choking gas on sb does not break stealth. So they can throw those down all around while in stealth and if they got SoM they can get a large heal from it. Avoid those fields since CG is quite expensive initiative and make em waste their effort
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(edited by NinjaEd.3946)
Hi, I’m a thief. Since pre-day launch day 1, I have played and enjoyed thief. Many others have as well. Problem is, a lot of people claim thief to be “op” which is I have found to be interesting for numerous reasons. But since thief has already received more nerfs than any other profession, I think it is time that people stop requesting nerfs and start asking questions. So, what are those questions? Well some may of not been asked directly but I’ll answer the indirect questions.
Q. Can thieves maintain perma stealth?
A. No, our highest stealth skill lasts 15 seconds. However 4 of those seconds require us to be inside this field (shadow Refuge) leaving us suceptible to skills like Stomp or shield of absorbtion or even Magnetic inversion. Anything that doesn’t require a target that knocksback or pulls works marvelously against this skill. Also chill, cripple, or just swinging randomly helps. Most thieves pop this skill as a defence to revive an ally or to stack up some stealth duration and plan an attack or avoid a group/area. Stealth durations can stack but that requires thoughtful planning such as leaping through a smoke field repeatedly or using various utlity skills. Either way, it isn’t very harmful to any enemy if a thief stacks stealth since it won’t damage any enemies. If they attack they break stealth and cannot re-enter for 4 seconds.
Q. If I can’t see a target, how the kitten am I supposed to kill it?
A. Remember, Invisible =/= invincible. Swinging a melee weapon till the chain starts up is one way, another way is to find something that requires a player to “trip” it such as a trap, or a well. Other ways are skils that channel onto the enemy such as a mesmer Gs basic attack (not very long but still works) or ranger [Rapid Fire]. There are various situations that can happen where you need to adjust such as get ready to dodge or stun break when you see a thief go stealth but all in all, they are planning to burst you. Your best bet is to keep a distance or track them. You will not likely be able to see a thief invisible directly but through traps/wells/channel skills you can get the general direction they are going. Also, most thieves that are new have a tendency to walk straight after going stealth. “WRONG”. If they do, just keep chasing them and/or avoiding them until they appear. If they want to waste all their Cd just to maintain stealth then that’s their loss which also means their defenceless. If you have a question on a specific build/profession against a stealthed thief I’d be more than glad to assist or other thief forum users may. Not my call.
Q. How do I counter a HS (Heart seeker) spamming thief’s burst?
A. Immobilize. Fear makes them use no initiative, cripple still gets them some distance as well as chill so it may work depending on their distance. Best solution I’ve found is immobilize after they hit you atleast once. Then immobilize, and they will continue spamming HS however if you back off just a bit they will be out of range and foolishly waste all their initiative and retreat or leave a door open for you to strike back. Most HS spam thieves arn’t that skilled and simple spam hs until they think they killed something. If there are 3 or more HS spamming thieves against you well there is no such counter except maybe dodge and run like a moa.
Q. My zerker profession can’t seem to kill this thief guy in pvp. What am I supposed to do?
A. Not build Zerker. Thieves a,re the best at burst dmg (power).Even without quickness, hs along with BS and mug can do significant damage. Even if you die, remember, spvp isn’t about kills it’s about objectives held. If you die on the platform atleast you buy a few seconds for you to communicate to your team or for them to react. Although not very unique, build defensivley in spvp unless your confident your build can counter a well played aggressive thief.
Anymore questions/answers for thieves are welcomed. Please, stay a moment and ask away. It is better people learn how to counter thief than to call them out as unfair and develop yet another nerf when not necessary.
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(edited by NinjaEd.3946)
Assuming your going power crit, I’d say sigil of rage (10% chance of quickness of crit). Or sigil of battle.
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I don’t understand, they nerf thieves more than anyone and yet kids cry uncle. Yet the bunker ele in pvp is dominating the meta and they sneak past the player base’s eyes better than a thief. How is anything about that water and arcane trait line fair? I remember d/d ele being unique and rarely used but now those people can’t play it without being called out.. such a shame. Anet seems to not wana nerf what is no doubt the most broken profession in the game but they’ll nerf the squishiest of them all to please the few people who can’t seem to l2p. Sounds like a job for the Mystery Machine!
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Haste (Thief quickness utility) is 60 seconds. TW being an elite and lasting 10 seconds has a 210 second cooldown. Frenzy has a 60 second cooldown and Quickening Zephyr has a 60 second cooldown as well. They are all the same excluding the utility skills have a drawback like no endurance or more incoming dmg or no healing. So all of them have “at least some cooldown.”.
Ranger has several evades from sources like gs, sword, dagger, and sb. Thief has dagger and sb which although spammable are either very costly or hard to control the direction you want to evade.
Highest stealth skill lasts about 15 seconds but 4 of those seconds require you to stay inside the field making you very vulnerable and/or easy to knock out. The rest are 3-4 seconds without stacking them.
So… no they don’t get a reliable stealth for more than 4 seconds unless they stack which you can say the same for anyone with access to protection (-33% inc dmg is significant when compared to how squishy a thief is). Only 2 professions with stealth access, which are either the lowest life pool or wear light armor making stealth their defensive tool (although mesmers can stealth and leave a clone).
Out of all that, I see nothing but balance. The only people who think thief are op is the ones who get ambushed from one that knows thief well which means you got out played or they sadly get killed by the LOL hs spamming thief and don’t know where they placed the dodge button. Both are very avoidable if you’re willing to l2p.
Best advice, don’t build glass cannon against the best glass cannon. You will lose. Instead you should be posting in the players helping players sub-forum and ask," I’m running X profession as a X build. Could you tell me how to avoid a burst thief?" This dead horse needs to stop getting so much attention…
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You missed the most obvious one.
Off-hand sword on thief. Mesmer, the most unlikely profession to get dual weapons, gets them. Yet thief without a reason only gets it as a main-hand.
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How is being invisible while finishing any worse than going invulnerable (notice invulnerable and invisible are two totally seperate things)? Also thieves are supposed to be quick. Its a burst class.
P.S. You forgot ranger quickness. That was the only major nerf to quickness. TW has a long cd and can hardly call that a reliable quickness.
P.S. Invisible =/= Invincible. Don’t expect to press 1 and suddenly win, thieves are predators if they are good. When you find a good thief you will know the difference between them and the kitten hs spamming thief that does just about nothing because you can easily immobilize them and walk away.
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I play thief too, it is good class, easy to play, cuz u can attack again and again and agian, then cloak, and again, and finish – in PvE r almost useless and really quickly on their back, but still with some training u can be last on yout feet, but in PvP and WvW are too strong. Their skills – used right way – r most powerful, thier cloak can regen and they can be almost always invisible, and have like tousand boons
even stability
For example guardians can have max like 16,000 health, thats why they can have aegis, regen and fire almost constant, mesmers have their clones to distract u – almost nothing else, without phantasms they do small dmg and now they even nerfed their TW, wrriors is strong, can take lots of dmg – but tooo slow, but thieves can do big dmg, heal, be quick without any cool down on their skills and get invisible for too long and finish u in invisibility – theyts almost most unfair, cuz any other class cant do this
Can’t run protection, can’t get retaliation, our stability is shaky and often people can knock us out of it (which is only from dagger storm)… not sure you know anything about thief. We get little boons, and our regen is futile compared to Soothing mists or virtue of resolve because of how short it lasts. And no they can’t almost always stealth, its 4 seconds between stealthing which some say was a huge nerf. I just shrug because I don’t spam stealth like every other generic thief.
Thieves also share the lowest life pool tier with guardians but guardians can heal and sustain much more due to their virtues and being heavy armor. Plus they always run defensive builds since going zerker on a guardian is just ridiculous.
Thieves are NOT OP at all… another person who fails to ask for counters to such an easy profession. Wana know who is OP? Bunker ele. They can burst like a thief and tank like a guardian and move around while invulnerable. Pointing the finger at the wrong profession.
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Rampage? On warrior? I love that elite skill. Pop it in spvp and take the point away. Never saw anyone ballsy enough to rush me when every 1 of my skills is either a kb or kd or launch and my health pool is doubled (warrior X2 hp with knight armor is scary high). Plus I once popped it when my teamate was downed and as the guy was about to finish him, I kicked the guy away and got him back up by the time he/she tried again. Like most profession elite skills, its very situational therefore hard to find good use for them unless the cd is 90 seconds or less. Rampage if anything should get a 120 second cooldown but it’s utility is fine imo.
Racial elite skills on the other hand are pitiful. Artilery strike on charr? I got it and tried it on mobs LOWER level than me, and didn’t even get 1 of them to drop below 50%. Not to mention each strike deals less damage than my basic attack and my weapon sucks (blue). I thought raising my own charr would bring great reward but my norn elites are more enjoyable even if only the wolf has a remotely good heal. Not to mention only the snow leopard can move while attacking…. just racial elites arn’t as fun as they were intended to be. LOL at melandru on human.
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This content is exactly what the players in pve needed. Something laughable, something to make them forget the non-sense outside, and just kick back with ridiculous cries like, “**** YOU MONKEY!” I’m sure a different team worked on this and the other teams working on pve/pvp/wvw are still hot on the trail to success. Now we get something to enjoy and tell stories about for the month of apirl
Thank you ArenaNet ^^
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Its a forum.. If you don’t like it move to another forum or sub-forum. No reason to remove something no matter how many kittens feel the need to repost “mounts” daily.
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I too await dual swords on thief, I mean mesmer gets it…
But I have to point out something about your ideas. Although good and interesting, no 3 skill on thief costs more than 5. Making it cost 6 when not a #5 skill shows something is wrong with the skill kit and it should be reworked. And allowing access to 1 burn this way seems impossible. As much as it would help, thieves don’t get a reliable burn. Probably because their poison/bleeds are very good already.
Also being a 1h weapon there is no 4 or 5 skills without an off-hand. There is a dual skill but no 4 or 5.
Regardless, I would love to see dual swords on thief already. It just fits their dirty fighting style, and sword needs to shine more. Atm it’s just hits weak and plays no role other than to annoy the enemy.
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(edited by NinjaEd.3946)
Surely enough this will be moved to ranger sub forum. But I’d rather this get feedback from ranger players/haters than none at all. Ranger pets hold the ranger clas too far back due to their limitations. Please, Arena Net, give more options to the raner on how their pet influences their combat style.
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Ever wish those champions that roam around doing nothing were more shiny? Rewards being kitten unless part of a bounty hunt? Ever wish killing them was worthwhile? No longer!
Now to the idea. Long post, don’t get freightened.
These bosses need a purpose. Not to just have bragging rights that it was killed, I mean some purpose. More importantly, there should be a scavenger hunt to spawn these bosses. For example, the Steam Ogre (Don’t know the steam ogre? look it up^^). A fun little adventure and one of many that are out atm. HOWEVER, killing this thing is extremely easy even solo and it drops nothing worthwhile. Not looking for coin here, not looking for ecto, I’m talking aesthetics. Titles, and skins for either armor or weapons. Some titles could be:
Bounty Hunter, Leaving no stone unturned, Honorary Explorer, The Bigger they are, the harder they fall, The Collector, New Sheriff in Town. These titles are rewarded for killing X different champions so it’s based on variety not kill count.
Skins would be themed off the boss, but the champions themselves need to be a scavenger hunt to spawn not some randomly occuring interval. Meta events that lead to a boss encounter are fine, and some actually fun/enjoyable. But some bosses simply just appear like the branded devourer in Fields of Ruin or the giant sharks in various zones. These need to be some sort of hunt for either a account bound item off a minion in the area, a event that drops the account bound item if you succeed, using an enviromental weapon on a specific enemy to either kill or simply knock the account bound item off them, or bought from a traveling npc merchant who,“has no use for this, so I’ll sell it to you for karma/coin”. Then you take the complete item list to a specific point/npc to spawn the boss. However they also need to make these champions either legendaries or scale them above your scaled level in the area to make them very difficult to kill and require a group. If you suceed, I guess rng would be the only reasonable solution for dropping the skin or skin recipe item. Until open pve boss mechanics get more challenging outside of 1 shotting and requiring a zerg to kill, rng is the only option for boss themed skins. The chances should be worthwhile so something like 20% chance to drop the skin or 10%. The stats would be scaled around the bosses level and only come in exotic if the boss is 60 or higher to avoid flooding the tp with exotic skins.
Basically, give these old baddies a shining light at the end of the tunnel and maybe people will explore older zones to find them with friends/guildies.
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Ten plus man dungeons would be awesome, a higher level of coordination is what a lot of players want. Five is just too easy. Also, change loot drops on bosses so if a person dies they can still get loot, as long as they tagged the boss. This is still an issue.
New classes and skills. seriously you made eight classes, good job! BUT you severely limited the skills (AKA you are making me bored faster, so I don’t want to play, so you don’t make money off of gems/ future expansions/ me giving you bad press persuading others to not waste their time on a game designed with a key flaw). seriously, a few new weapon skills added will not hurt you. I know you love nerfing builds and I don’t want you to miss out on such a grand opportunity to do so.
New classes and skills is a must. I only play heavy melee and I’m getting extremely bored with it. I can go warrior or guardian, COOL! but oh look, basically the same weapon skills on each one, just a little different and i’m not allowed to customize them. COol so i’m bored and you’re thinking your plan worked… great now the game is dying and you’re wondering what happened…. I may just go back to WoW
I agree on the larger dungeons, just to give guilds some super hard instanced boss to test their ability to work together outside of wvw. But more classes? Maybe 1 or 2 but throwing spaghetti at the wall to see what sticks isn’t a solution. Every profession has unique mechanics they focus on whether it be virtues, stealth, pets, or just plain brute. Problem is, so many skills are unbalanced atm and spvp notices it a lot so before releasing new professions, they would definitly work on the current ones. Applying the same philosophy they are doing with the current zones, making the currently availible ones more exciting and rewarding. With skills, like you said you play warrior and mention the guardian skills are alike. Try creating something new that makes sense and doesn’t break any profession’s boundaries like giving thieves a burn all the sudden, it isn’t easy work. Only place that seems to need options imo is the basic attack since some of them don’t really fit people’s playstyle and some are quite annoying. Like thief sb bouncing around and breaking your stealth or ranger sword leaping to your grave or guardian hammer just plain kitten and predicatable.
The fact that you’re bored is meaningless, you’re 1 of many who play this game and cannot speak for the entire community. You could estimate but don’t make it sound like your opinion is greater than everyone elses. Look for some goal in the game and work at it. I havn’t touched the work on a legendary and I’m still finding new things to do aside from running world bosses and doing dailies. Get a guild, join pvp or wvw, or find a new game. May not be perfect but there are things to do even if it wasn’t incorporated in the best of ways (pointing at you, legendaries and ascended!).
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(edited by NinjaEd.3946)