Showing Posts For NinjaEd.3946:

Revamp Quickness instead of nerfing it

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

You think that’s bad, take a look at what it means for warrior in competitive play.

Well apparently, according to them, a big reason for the nerf is because bad players can’t dodge a frenzy 100b on time…so this was actually their intention. Terrible decision, but clearly intended.

But their argument for PvE side of the nerf just felt like something they made up…trivialize challenging battles, i wish they would elaborate, with examples, etc.

Soooooo easy to dodge 100b burst. Just put on a stun break…

Ranger’s got nothing in this patch, they just got what should of been added to begin with. HoM pets having lower vitality? what? and pets should of shared AR to begin with. Lick wounds should of worked to begin with but atleast it is working now so hurray! Drake chomp healing enemies is just weird. Maul still isn’t a blast finisher. And pets still take all the aoe damage they can soak up.

Small changes for every profession for balance, is a great idea. In fact, I believe it is the best idea. But once a month small changes? Too little imo. For the sake of pvp, there needs to be atleast bi-weekly profession patches to better tune them. Even if they change things by a tiny fraction atleast it would be happening more often. won’t be perfect, never can be perfect, but atleast something would be getting done to put everyone in line with one another and maybe open some viable builds that were otherwise frowned upon in pvp.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

This Game's PvE needs a Trinity.

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

I think there is a different “trinity” here, but it plays out much better than the old trinity. HATED looking for a healer for groupss in old MMOs (FFXI, LOTRO, etc) Not many people like the role or if they missed 1 heal because some fool decided to link everything or not play his role they would yell at the healer for not saving them. It just ends with a sad face.

Here, you hold your own weight. But there is still dps, there is still control if you work around the stacks of defiant, and there is still support from group wide boons or aoe heals + combo finishers and fields.

Your right, open world pve is plain sit and attack. That doesn’t mean we need some dull new party system it means the bosses need harder mechanics and side objectives (enviromental weapons) to speed up the process. Too many bosses have seige weapons but sitting still and smashing 1 goes much faster. Lower player damage against them (if there are seige weapons availible) and increase seige damage. Make it worth the effort to protect those things.

Also the dragons need to have some way to fail so players focus on preventing that like Tequtil bone walls can spread further out pushing more risen inward and failing to take the walls down will fail or something. Or the Claw of Jormag gets stronger every time it screeches during the fight and failing to kill it quickly will make it too strong to die.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

List of very wanted, simple features

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

More usefull and effective wvw abilities.

but, but, they just started ; ;

They said they will release more wvw abilities and already have ideas on some from the little news post they put up on the main page. I would like skins for seige weapons as seperate upgrade. Using WXP to unlock different skins like a [Makeshift Arrow Cart] or a [Candy cane ballista] or a [Party catapult] that shoots out disco balls instead of rocks. Some cosmetics exclusive to wvw would so some good ^^

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Mist form and Vapor Form

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Very, very unfair skills. Not only are you invulnerable for as long as a guardian elite skill, you can use a healing skill in it, the cooldown is shorter, you get it in a downed state immediately, and you can finish people off in it. The skill is just too complete to be anything but an elite skill at least. Not to say there aren’t other op skills but this 1 specifically offers too much with just about no risk in using it.

Something like this should be a “oh, kitten better use it to escape death” situation and have like a 120+ second cooldown (several professions have a utility skill or 2 that has really long cooldowns.) or it should be more limited such as you cannot interact with anything in the form which means you cannot finish anyone off or pick an object/weapon up, you are affected by all cc effects that were on you BEFORE you activated it (since you go invulnerable you would technically ignore any cc during although wiki states you can be affected by conditions still. Not sure if they meant cond dmg or just all conditions but if someone can clarify that for me that’d be great). Breaking stun and 3 seconds invulnerable is fine and I can live with that but it offers much more beyond that and dominates so many other utility skills you won’t see a ele run without it unless they don’t have it unlocked yet.

Also Rtl should be affected by cc skills like chill and cripple atleast. It’d be fine if it broke immobilize but a full distant impentrable dash is just broken. Every single other dash or leap skill is effected by cripple and chill but not rtl for some odd reason.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Trip wire= Static Wire and other traps

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

This is a suggestion to change the currently useless skill, trip wire. Not only does it only work on 1 foe, it is pretty visible even if you didn’t watch them plant it (only way to be tricky with it is when being chased, run around a corner and plant it) it doesn’t even work half the time. Thats a bug but regardless, the idea of it just isn’t that attractive to be using anyone’s utility slot. Another thing I noticed is just about no profession has a lightning field. Only the elementalists does from their underwater field cage and staff. So I thought of this new handy skill for thieves.

Static Wire: Set a trap that will stun foes when triggered.
Skill info====
- Trap stays for 3 seconds once activated
– Same length as tripwire however it’s field is a rectangle just about as big as smoke screen in terms of depth.
– This is a lightning field.
– Same if not longer cooldown.
– Stun for 2 seconds (like static field) and cripple for 5 seconds (just like old tripwire)

Makes this a great skill to block off an escape route or to stop hostiles chasing you unless they have stability or a teleport. Also having access to a lightning field would do wonders in wvw since thieves are pretty selfish and don’t get many team support skills.

Also I believe needle trap should stay on the ground for like 3-4 seconds when triggered. It can immobilize who ever triggers it, then cripple anyone who crosses over it afterwards. If it stayed for 3-4 seconds it should pulse every second applying the poison along with lets say a 2 second cripple. Ambush trap is useful in ways and shadow trap just needs to grant either a boon like regeneration or might OR cause a condition to whoever triggers it like blind or weaken. Other than that a 10,000 teleport is fine as is.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

[Sollution] Condition Stacking & Boons

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

The biggest problem with conditions stacking that I see is how other condition builds are penalized severely whether it be from unintentional bleed/poison/burn from just a skill that happens to apply those or from other condition builds. On my cond thief between caltrops and DB I can hit 18-20 stacks of bleed and maintain. Add dagger storm and I get over 20 stacks just on my own. Now bring 1 other condition build either being weak or strong and try having them stack along side me. They get crippled for trying and thats the brick wall we hit as a condition build. Necro’s are the king (or queen) of conditions and they show that off in spvp and wvw being very useful. But for things that stack in intensity anyone else running a condition build is doing just about nothing.

Allowing your own stacks would not only harm the servers more (they take bandwidth) but also make condition builds too strong. But reading this thread and I think this idea is very plausible. It ups their damage based on intensity mixed with duration and atleast 25 (a reasonable amount) players can stack their bleeds and confusion and w/e else.

Now if only thieves had access to a burn….O.o

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Southsun Cove

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Maybe Karka return metaevent?

or that champion karka up top in the hive that just about NO ONE confronts could start a zone wide event that starts rallying the morale of the karka which try to take over the island. Fail to succeed and the karka population increases and branches further out to places they normally wouldn’t spawn. Succeed however and get rewarded with a regular world event chest like the dragon lietenants offer.

In general, this map needs more events and event chains. It simply doesn’t compare to anything like orr or the Centuar regions with constant events and rewarding ones too. Pirates could try taking over the lionguard posts through trickery and disguise for an event and you gata stop their plot to control the island. Anything can happen, its got enough room and mysteries to spark any sort of event that involves greed or discovery.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Earn gold in sPvP

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Posted by: NinjaEd.3946

NinjaEd.3946

I don’t agree on rewarding gold for spvp. But I had an idea to give that extra incentive. Since this game is “Guild Wars” and the recent attention to guild’s has sparked some interest, tpvp with guild members should reward a good amount of influence. The more guild members, the more influence gained if you win that is. This allows (if any exist) spvp guilds to gain some rewards for being together which in turn grants them bonuses for being in a guild which may push them to explore other content. On the other hand it would give pve/wvw players an incentive to step outside their comfort zone and work on getting influence from every source. It’s a win win imo. Plus it gives spvp focused guilds a reason to exist/continue considering how little reward spvp offers.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Structures can miss?

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Posted by: NinjaEd.3946

NinjaEd.3946

Recently while doing various large scale events where the boss is a structure so it doesn’t really move nor can you critical hit it, I’ve noticed them being much easier (already easy, so what giveS?). Then I saw it was being blinded by someone. How does a mini blind cause something as large as a dragon lietenant to miss an entire group? I think this is wrong in soo many ways above them just being a single button smash. Blind should not work on any structure OR blind should cause aoe strikes to be glancing hits. Completely missing an entire zerg because of some little condition just makes the already too easy to kill bosses that much more pathetic.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Changing Weather from story

in Flame and Frost

Posted by: NinjaEd.3946

NinjaEd.3946

One issue I have with this changing weather due to the living story is, it doesnt spread very far. In fact you kinda just walk into it not seeing any difference from a distance (even with max graphic settings) and then appear in this small area of heavy snow (for wayfarer). Then couple seconds of running and you’re back out. This weather is cool, makes the story feel more alive even if no event is around however this weather should extend much further. Also I think increasing the rate of elementals (either rock for diessa or ice for wayfarer) spawning even with no event around should occur. Make these storms actually impact the area around with aggressive elementals. Maybe an occasional veteran or champion to start an event along with the pre-existing one that calls for you to plug the vents.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Next new zone: submarine

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

I can’t speak for the vast majority, but in my server and even with a server transfer one thing is certain. People do in fact avoid underwater events. Maybe not underwater, but in pve I see those events run on till they expire all the time even in popular zones like orr and sparkfly(mainly the events near the Tequiti fight). Only place I see underwater events finished a lot is in Frostgorge but it’s usually 2-3 people at best. Some prof just plain suck in underwater combat, others are soo good you feel like your hacking. And the absense of exotic breathers is a big issue, so until they rework those 2 things (exotic breathers and skills for underwater) I don’t see a fully underwater zone being taken to seriously.

HOWEVER, it was stated in the wiki interview with the developer Collins,"
Wiki: “I know this has been asked before, but when will we finally discover the true identity of ‘Bubbles the Deep Sea Dragon.’ The nature—and even the name—of this particular figure are shrouded in mystery. Could you guys tell us even a little bit about the water dragon?”

Colin: “The nature of ’Bubbles’ is intentionally shrouded in mystery. The dragon is supposed to be weird; Tyria is a massive and diverse continent with the strange, the beautiful, and the terrifying. I can tell you that Bubbles will be encountered underwater, though it is not exactly what you expect.”

So maybe this will be that “submarine” feeling zone with maybe some war machine to go deep underwater but idk. This was over a year ago. The full interview can be found at
http://wiki.guildwars2.com/wiki/March_2012:_State_of_the_Game

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Warrior Hammer handicaps in WvW

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Posted by: NinjaEd.3946

NinjaEd.3946

You can walk with #3 on warrior hammer.. #4 well the animation suggests you would need to plant your feet because (s)he twirls a massive hunk of metal around themselves. I agree on the #5 however, for the long cd it should be less predictable.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Precursor: another way to...

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Posted by: NinjaEd.3946

NinjaEd.3946

its a nice idea to make it easier but , making it easier takes the excitment out of it i think.
this is why ( how i see it atleast)

i played gw1 for almost 5 years and enjoyed it alot. i had 3 sets of obsidian armor that where obtained in a similar cost to 1 legendary and i must say , the anticipation getting them was nothing compared to the anticipation on getting legendary in gw2.
with so many different things you need for any legendary you are forced into becoming an experienced -pro-elite gamer on every aspect of the game ( except pvp) so on the long journey you see the game diferently and you got a goal that gets more vivid as you get closer

i was nearly half way for twilight when i desided to do a weekly mystic forge rare greatsword combine of 60% of my profitsthe other 40% i use to buy the rest of the stuff needed.. I got Dusk on 2nd week and it was the best moment yet, i wouldnt trade it for a grind no day !!!

FINAL POINT= If you will be playing this game for 3+ years…. its gona happen , aslong as you chase it like a BAWS

Enjoy this awesome game ppl

Then you got lucky, so how was that the best moment in this game? Try applying your logic to the hundreds of people who tried the mystic forge for a precursor and failed, or even the thousands who have done world events which claim to have a very small chance to drop a precursor and not even a remote percentage of those people have gotten 1.

I have done dragons, destroyer, mark II golem, maw, wurm, elemental, even the temples since I got my first 80 back in september, then I got a 2nd 80 in december and did these events back to back. Nothing. Got maybe 1 or 2 exotics at all from this, and I played with the mystic forge for a little (tossed maybe 50-60g in, didnt’ feel like losing anymore). Point is, rng is the core of legendaries atm, which is dead broken. They wanted to make the process of making a legendary take time but luck obviously isn’t the answer when some people got lucky after a few tries. And they can be sold which also takes away the “unique” feeling legendaries are supposed to be. How can anyone show off ingame items they bought with their cc?

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Racial Cities

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Agreed, although this wouldn’t solve the “empty” feeling. Sharing map chat just means there would be a public phone between the major cities but you wouldn’t see anyone. There needs to be activities (like keg brawl, and bar brawl up coming, and w/e the moa racing track thing is being built in LA) and an incentive to do those things other than for fun. Not to say they should offer gear or coin but maybe some karma, maybe a laurel for being #1 in a race/fight (only doable once a game day) etc. Simply sharing the travel and map chat isn’t going to solve much :/

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Precursor: another way to...

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Posted by: NinjaEd.3946

NinjaEd.3946

The biggest thing holding me back from making a legendary, is actually the dull grind for mats. The precursor however doesn’t look to attractive to me. There is supposed to be a definite way to make a legendary and relying on the tp or mystic forge or lucky loot isn’t an answer. There should be some definitive way to obtain a precursor but also the journey (if you will) to obtain a legendary should be more adventourous. Put in guild missions as an alternative, spend merits for the mats but costs a ton of merits. Or make some acheivment that rewards a precursor. Either way, there should be more excitment to making a legendary not gamble and grind. 2 things no mmo needs.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Everything about theif is OP

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

I fully agree with the thief getting a big nerf. So what if they’ve used up their initiative? They can just cloak and wait for it to regen, just to do kittenedly high damage once again.

Do you even play thief? You realise how easy it is to counter a stealth thief? L2P son, or atleast have the courage to ask for advice. No one is likely to call you an kitten or a kitten, or even a kitten if you’re asking for advice. Asking for thief nerfs is what will get you called, a kitten.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

Greatsword: Too much attention?

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Posted by: NinjaEd.3946

NinjaEd.3946

Now this is about the weapon skills mostly but also covers the looks of them.

FACT: 2 1/2 legendary Greatsword skins. I consider eternity to be 1/2 since it is just a mix between the 2 other gs (dusk, dawn) and isn’t it’s own seperate skin really.

FACT: Most players in either pve, spvp, or wvw choose gs when possible. But why? Take note I said most, many still are willing to try other weapons and I smile when I see a d/d necro

Opinion: I have looked (and used) just about all the gs skills across the various professions that have access to them. Thing I noticed is, gs is strong. Like really strong. In the case of warrior and ranger, it offers great mobility (compared to other weapons) which is good for closing the gap between you and your enemy or just simply getting from point A to B faster. In the case of Guardian and mesmer and especially warrior, the damage is much stronger than other weapons. Mesmer can be debated but their skills do a good amount of you willing to spec into damage for it even if there is some higher dps weapon for them. Warrior is without a question, even dual axes (although I enjoy using them, and currently do) don’t feel threatening to even the squishiest of professions (thief)

Other weapon choices?: Well you can ask for my personal opinion on them but my opinion isn’t important enough for that to matter. Bottom line, the gs on any profession that can weild them is very strong in numerous ways. Whether it be damage (aoe and single target), looks, or mobility.

Solution?: Make every weapon ACTUALLY fill a good role. Not suggesting holy trinity or make staves only heal/support but every weapon should excel at a specific role. Like axes should do the best single target dps while gs deals the best aoe melee damage however reducing its overall damage. This would keep the overall dps on gs higher since it hits a lot of targets with its skills and more hits potentially = more crits but the damage against a single target would be less than persay axes. All weapons should be good at something, leave no weapon untouched.

THAT also means no more legendary GS skins until the other weapons have as many or more than what gs currently has. That weapon gets too much attention and it seems like it was worked on a lot more than the others.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Everything about theif is OP

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Why can a theif still spam all of there abilitys? Why cant they have a 2-3 second cool down on the skill they just used, it would balance them out and people would stop complaining about them. So please think of it and fix this broken OP class.

the ignorant players would stop complaining, about thief. Thieve players would die and never appear if they went by your logic. No, have you once asked anyone in game or in forums on effective counter’s to the various thief builds? Or you just die to one in wvw/spvp and decide it is impossible?

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Bring Back The Ancient Karka.

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Or just make the champion karka at the top start an event every 4 months where it tries rallying the hive together to take back the island. IF it does, the island’s karka population quadruples making any activitiy on it very difficult. But for that, there needs to be more chain events and rewarding events on the island. Right now there just isn’t enough events to satisfy any group.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

World bosses dying too fast [Merged]

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

This is how a dragon boss fight should look like. Sorry A-net but OP is right. The world boss fight are very … meh.
http://www.youtube.com/watch?v=nzDRiohYHhM
after fights like this, all players will say" Man I really “worked” for that reward chest" not like beating a world boss in 5 min.

although choppy,that fight looked like a lot of fun. Now translating those kinda mechanics to something as big as the dragon lieutenants would be difficult without looking flat out horrible but the idea still stands.

They should add veteran or champion dragons around orr (you know, the ones that fly over head and do nothing but pop baloons out of the sky?) that have something like that where it charges, swings tail, breathes fire/loctus/poison/etc. I’m shocked to only see 4 “dragon” encounters atm when this game’s main antagonist is the elder dragons. Heck gw1 atleast had mini bosses that were dragons.

I would like to see something like a mix of skyrim + that video (w/e it was) + gw2 dragons. They are large, movement deals aoe damage/effects like kb/kd, can launch players and/or pick them up and fling them to death if not careful (not in skyrim I believe but they did fling npc enemies and what not, imagine a mini boss dragon fling an asuran away.. ahhh ), be hard to kill not in just health and toughness but also them flying become untargetable or shielding themselves with their wings, and most importantly require some coordination to kill. Even if it is open pve, make some challenges out there that arn’t meant for random people to hop in. Requesting a zerg fest to take down a boss isn’t real fun or challenging, there should be some side objective to them where no such thing as a safe zone is present nor is pressing 1 and going afk possible with success.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Remove falling damage traits

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Posted by: NinjaEd.3946

NinjaEd.3946

Falling damage traits are quite useful in wvw. They arn’t “useless” but they don’t fill many shoes if you know what I mean. Unless some skill “launched” you up enough to take falling damage or your in a spvp map with tons of drop offs there isn’t a whole lot of use for them.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Backstab change

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Posted by: NinjaEd.3946

NinjaEd.3946

auto attacks never use initiative. Also thieves are supposed to be fast paced so any “charging” move just defeats that idea.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

World bosses dying too fast [Merged]

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

I agree on the safe zones being removed. There should be no stone (or player) left untouched on the battle field. Not necessarily 1 shot mechanics but some heavy aoe hit or hit in a line or pull people in or something. The players should be getting pushed around.

For example, extened (but not make targetable) the corrupted shield to the left and right blocking that safe area off. Player’s should be trying to dodge/block the kb move, dodge/block the falling ice, running back and fourth planting bombs (which I also believe this bomb kit needs like 2-3 charges on 1. Really annoying having to run back and fourth while a rocket can blast away the whole time. Even make a cd of like 5 seconds but something.) On top of jormag (technically not jormag but you get the point) using his normal skills, minions should appear out of the corrupted ice and move forward hitting any zerg in front. Dragon fights should be chaotic not just from animations but from difficulty.

Shaman needs a major toughness buff since he dies way to quick. Same with the wurm. I’d suggest making the shaman when it turns into the collosal bigger, cause AoE kb on movement, put the special “Deal’s massive single target damage” to basically destroy anyone who dare’s fight it head on, and make it summon ice tornados at ranged foes. Make this boss address all the kinds of players in the event. Jungle wurm just needs quicker AoE, tunnel in while becoming immune for the small duration while damaging/kd foes, and increasing its health and toughness drastically. Behemoth just needs harder mechanics in general, it rarely even attacks :/

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

add burn/bleed to reveal stealth

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Damage revealing stealth breaks stealth.

Go play a Thief and you’ll understand.

I have, spvp and WvW (seriously you can play pve without any effort..people crying about stealth nerfs hurting pve are fools) without once using a single stealth skill. Wanna know something? I survive just fine and rack up more kills thant he one trick pony stealth spammers you see EVERYWHERE.

Honestly for every thief claiming you need to play thief to understand…those same people need to play thief without stealth and see what that class is honestly capable of to realize how rediculous it is in it’s current form.

This guy ^^

I don’t run a stealth build in spvp. or even wvw for that matter. Grab SoM, play aggressivly, laugh at victory. You won’t win 100% but thats kinda the point. Also, stop asking/looking up hero builds on people who think they figured out the “perfect” all around build. There is no such thing, you have to adjust to every fight. You can ask what skills are good and which arn’t that useful but still build what you feel is the best for your set up. Best thing is to fill w/e you’re missing with the proper utility skills and traits and set up the skills/traits that fit YOUR playstyle. Don’t ask, “what’s the best stun breaker” ask “what stun breaker best suits an aggressive build or defensive build” or “what utility skills best benefit a p/x condition build for survival” if that’s what you want. Be specific if you must.

I hope one day the insta-kill thief build gets rarely played as they will do horrible in team play if future content gets harder O.o

None the less, big no to stealth reveal. It doesn’t last nearly long enough to deserve any reveal radius.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

Ranger: Held back by pet

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

Well if you mention that, and from the sound of it, I doubt that is working as intended. And 2k range isn’t that far, you can load people at those ranges. If it goes to like 3k or more (assuming culling is fixed in this example, which soon it will be) then maybe it wouldn’t register it anymore.

Kal, ranger I beleive is pretty balanced. Why? Because what normal professions get out of their own dmg, that dmg is split between the ranger and their pet being alive. They get the same, if not more dmg output since crits can happen from 2 different sources. HOWEVER, that doesnt solve my problem with ranger. and again, I enjoy the skills ranger has and no engineer isn’t “a pet-less ranger” nor is warrior lb nor is any variation of thief. It simple isn’t the same, which is good because we don’t want any copies in gw2 between each prof.

The problem comes from their lack of damage from themselves because you can’t dial back (or forward if you wana be opposite here) how much of your capability comes from the pet.

Imho, there needs to be a tab in the ranger pet window (k) that has a couple options for the player to adjust. Such as:

Damage response: Drop down menu for [Me] and [Pet]; 2nd drop down menu [x% max health]; 3rd drop down menu [Use (pet) skill X or action]. This is for example, have the pet drop its current target and attack the enemy who hit you for x% of your max health or come to you/enemy and use a specific skill of theirs.

Skills: <Pet uses skill X when it’s health reaches x%>, <Pet uses skill X when enemy health reaches x%>, <Pet goes passive and stops attacking until its health is at or above x%>, <Pet utilizes combo field(won’t use skill Y as often until a field appears)>, <Auto use skill Y when availible in combat (or out of combat)>, I’m sure there could be more. This option setup is to adjust when/where the pet will use the skill. All skills will have the default option if the player doesn’t care to change it.

Behavior (addition):
-Avoid combat (tails right behind you every step you take. If you fall off a ledge/cliff it will stay put until you command it to follow or summon another pet or go out of range).
-Assist (It will only attack what you attack AND hit. So if you target an enemy and it is out of range or you get obstructed (not blocked or reflected) it will not engauge. It will ONLY go after the last enemy you targeted and hit. If another enemy intercepts a strike it will continue going after the already hit/targeted enemy as this counts as a technical “obstruction”.)
-Priority (this mode the pet will go after the weakest enemies first based on either their defences or their hp%. It will not change target if another becomes weaker than the other at any point unless you command it to do so. this kinda makes the pet a “finisher” where you can prioritize a boss and it can go around killing it’s addons without you having to click, “attack!”, click boss, oh another trash mob spawned… zzzz…)

Damage scale: A slider or drop down menu to adjust how much of the damage the player and the pet does. This will be very limited so you can’t make your pet a beastly god or make it paper. So for example going by player then pet;

-40/60
-50/50
-60/40
-70/30

Point being you can adjust which dmg source is more threatening and therefore spec into what kinda pet you wana run. Either run a bear and go 70/30 to just have the ball of steel run up front or grab a canine with 40/60 and put your pet as the scary animal it is destined to be. This is for damage only, not for defences of any kind. So condition damage and power (crit% and crit chance would be left alone as those can be pretty good in their own already).

Lastly, but completely not necessary, family trait:
-Bear: Break stun. Cd 90 seconds.
-Bird: 15% reduced incoming ground target damage.
-Fish: 10% reduced incoming cripple/chill/immobilize duration.
-Boar: Stability while using “forage”
-Devourer: Refresh “devourer retreat” on kill. Cd 60 seconds.
-Jellyfish: reflect projectiles in special ability. Cd 120 seconds.
-Canine: 10% Increased damage to knocked down foes.
-Drake: While in water, increased damage by 5%.
-Feline: Increased crit dmg by 10% to vulnerable foes.
-Moa: Increased movement speed by 10%.
-Spider: Special abilities have a 20% chance to grant 1 strike to the ranger. Range 600. Cd 60 seconds.

With these, also some smaller changes should happen that have been suggested for awhile like; Sharing AR, reduced AoE dmg, and stow actually staying stowed.

Just some thoughts, since even though I would still like to see it work, making the adjustments to traits to work with a pet-less build is very time consuming and not that high of a priority compared to other things so it wouldn’t even happen for like a year if not more.

As a friendly note, no values I posted I consider to be balanced, they are only a reference to what I’m trying to suggest.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

Ranger: Held back by pet

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Posted by: NinjaEd.3946

NinjaEd.3946

If I wanted a ranger without a pet, I’d play a thief. It’s basically the same thing with stealth thrown in.

I’d rather see pet management improved.

Thats not even close to a ranger without a pet..

And me too

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Ranger: Held back by pet

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Posted by: NinjaEd.3946

NinjaEd.3946

You say it like it is writen in stone somewhere in Tyria that a ranger cannot run without a pet. As a profession mechanic, its cool and all and makes sense but thats not the point. The point is there is so little control over how this pet deals dmg, how it “tanks”, how it reacts to you being hit by x% dmg as well as how it reacts to it being hit by x% dmg (x% meaning if you take 10% of your max health dmg for example it would react accordingly to an action you set or if you took 25% of your max health etc etc).

There is soo much to expand on and the pet is a weight on ranger rather than an open door. If they allowed you to adjust these things through traits or pet menu then maybe a pet-less build would have no use. But right now, the pet isn’t as great as it should.

And I already stated I enjoy the skills ranger has, I don’t enjoy being stuck with so little options in how I want to build. I have tried all ranger weapons out with various builds revolving around them and found a large dissapointment when it came to being threatening or supportive. I even made the mistake of going full cleric armor (Healing power, power, toughness) to maximize my healing effects and got nowhere. Sure I can heal for “more” than most but I wasn’t putting any major impact on my team in dungeons or wvw.

There needs to be options to control how effective you vs your pet are if “removing” (even though I NEVER said remove….) the pet isn’t gana happen. Ofc with limits to not bend any extremes but allowing to mess with this would be a great start.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

10 Man Raid content..

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Posted by: NinjaEd.3946

NinjaEd.3946

I’d be on board for 10 man content as long as it wasn’t a requirement for higher stats.

I’d prefer them to add more and improve upon meta-events though, to make them more like Raids.

The open world pve events really won’t get much harder, because most of them are “hop in and start swiniging” so you can’t expect real coordination from random people even if they ask what they should be doing here. Dungeons are the only place that have room to be really challenging so larger dungeons would be a nice addition. Not 18 or 24 or w/e kitten number for a “raid” but larger yet more difficult dungeons would be welcoming to those who want to push themselves.

And yeah, only skins as rewards. No stat grind exclusive to them or any ascended items unless said ascended items are just skin based meaning asc armor and/or weapons are already out and this dungeon just gives a skin for them. Maybe make them like the holiday skins where you double click it to apply to gear and the gear must be of asc quality.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

add burn/bleed to reveal stealth

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Posted by: NinjaEd.3946

NinjaEd.3946

You do realize a large portion of builds inflict bleed, whether it is intentional or not. You don’t have to be cond spec to do that.

Stealth reveal in general is a bad idea since stealth only lasts 3-4 seconds. Conditions already are killing stealth players because you don’t have to be swinging at them to do that dmg, so conditions already “counter” stealth in that way and also if they come out of stealth and ran behind a wall you can see your DoT ticking on them. Just keep your eyes open for that stuff.

Best to just wait to see what other nonsense nerf thief gets in march. Get your hands cut off if you nerf ele but no…. thief op lets keep ruining them because people arn’t willing to ask for advice on stealth counters…

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Warriors so kitten weak in WvW

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Posted by: NinjaEd.3946

NinjaEd.3946

Not even gana read the op, cuz I know warrior does pretty well in wvw. Especially if you actually get a group going with them over TS or vent or w/e you use.

Warrior in spvp however is pathetic and needs a rework. Along with just about everything else in spvp.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Ranger: Held back by pet

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Posted by: NinjaEd.3946

NinjaEd.3946

meh. simple solution really. just make the pet stow function ACTUALLY stow the pet. not just hide it until the instant you take damage or use a skill. it’s a pain in the neck as it IS when you put away the pet to run thru an area, just to have it pop the second you get tagged. no, it’s not impossible to deal with, just annoying. if i put my pet away, it should stay away til I call it.
then, should people choose to play without a pet, they’re perfectly capable of doing so.

You can try, you won’t succeed. A large portion of the ranger dps comes from having a pet alive in combat and attacking your target. Now if stow alone was made to actually work, great but you lose that dps. Stow should actually work the right way but on top of that add some of that damage back to the ranger through either traits or pet mechanics. You can’t truly run your own build as a ranger because that stubborn pet takes space and your offensive stats. It may suit some and works well for them, but a pet-less build that maintains the same strength as having a pet (although less since there is only 1 target now through tanking and crits).

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Personal Story reward: Racial cd reduction

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Posted by: NinjaEd.3946

NinjaEd.3946

This is either for the current personal story, a new side story that is kitten hard and requires guildies/friends to work through, or for future story lines in the other expansions.

Since racial elites both have a long cd AND just do about nothing, wouldn’t it be nice if the story line granted you a cd reduction on racial skills? Maybe not utility since some of them are already short cd and some are quite useful. But the elite skills would get like a % or base reduction in cd. Nothing serious so for example, if something has a 240 cd it would be lowered by 40 seconds or maybe even 204 cd (15% reduced). Just a little incentive to continue repeating the main story line on alts or if they released a new story line (would be the most costly and time consuming but not expecting this anytime soon) something well rewarding.

Just a thought.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Why is backing up SO SLOW?

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Posted by: NinjaEd.3946

NinjaEd.3946

  • Unbind backwards (S), you don’t want to use it (or bind they key to about face)
  • Bind the turns (A/D) to strafe instead
  • Strafe and turn the camera (with mouse 2) towards your target

You will now move away from your target at regular speed and retain offensive capabilities

Note: it’s not really necessary to rebind (A/D) since mouse 2 will make them strafe anyway, but handy if you need to let go the mouse shortly

So many people would probably press S and unintentionally turn around. I wouldn’t advise changing s with anything. Just strafe or teleport/retreat/be on your toes. You should be looking where you’re going not walking blind anyways.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

More Trait Points

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Posted by: NinjaEd.3946

NinjaEd.3946

See no reason to increase the cap. There are already various balance issues atm and making stronger (not new, stronger) builds would cut into any work that was being done. The whole point of traits is to be unique, getting the best of both worlds isn’t unique.

“I’m waiting for the staff to get off their lunch
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Practical improvements for rangers

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Posted by: NinjaEd.3946

NinjaEd.3946

and add more dps. the pet is useless. it can’t even catch up to most targets even with 30% movement speed (kitten?) and dies in seconds.

rapid fire should be 5 shots instead of 10 at the same dmg and long range shot should do the 1000+ range dmg at any range (i see the idea for pve but you’ll never be 1000+ in pvp (come to think of it not often in many dungeons either) so you’re being kitten for no reason.

I think the dps on pets is fine, the ranger’s dps however is cut so harshly by having a unremovable pet that it hurts more than helps unless you can baby sit your pet keeping it alive. Basic attack on lb is an awesome idea, since it is the real deal a ranger “should” be using. Unfortunatly the basic attack doesn’t get THAT much stronger over range. It should do more at 1000+ ranger but also if you trait into lb ranger (1500 range) it should have another tier of dmg at 1200+ range. This would make the lb a very intimidating long ranger weapon as opposed to the rapid shooting of sb… which for no reason has 1200 range just like lb (without traits included).

I don’t agree at all with rapid fire being lowered to 5 shots. I use it very often as a tracking skill for invisible enemies since it doesn’t lose them.

Sotw should last like 30 seconds imo… I expected a beastly moment to tear my enemy down not a 2 minute cooldown because I hardly felt an impact for pressing that signet.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

New sPVP map

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Posted by: NinjaEd.3946

NinjaEd.3946

Since conquest seems to want nothing more than to stick around, creativity between each map is very important. Making The Silent Temple on fire just isn’t a creative idea, the side objectives are important and are what makes each map unique and exciting. So, here is my take on what a possible conquest map could be.

Hidden lab of Kudu:
Size: Medium. About the size of Legacy of the Foefire but more circular
Theme: Asuran lab, similar to the infinity coil. It will be in the air, with large lazers aimed at a reactor that keeps the lab afloat. Also there are storm generators around the outside (can’t interact with them) that conceal the lab to look like a large cloud from anyone outside of it.

Side objective: Each capture point has 1 asuran console at the center. This console comes online when 1 of the teams finds an electric orb and interacts (f) with the console. The console stays online for 30 seconds. The first team to cap this point will activate a field covering the capture point for 8 seconds. If you already hold this point, no effect. It is meant for a aggressive push to cap the point. Consoles are refreshed upon cap or after 30 seconds if not used.

Capture points: Red room (fire), Purple room (etheral), and Blue room (water). Each room, when it is capped, creates a field covering the capture point for 8 seconds. Red room creates a fire field, purple room creates an etheral field, and blue room creates a water field. Only the team that capped the point may interact with the field for the 8 seconds. Note these are fields, but they do not burn, regen, or cause random condiitons on their own. Only the combo finisher’s of the team that capped the point work in them Teams can cap a point without the orb however if the console is offline it only captures the point with no field.

If you create a field at the capture point, your team gets bonus points (15). Small, but adding up it can win the game if the enemy leaves it alone. Electric orbs are scattered around and none are close to any console/cap point. Additionally they can be dropped but dissapear after 10 seconds if not picked up. Atleast 5 orbs are on the map at all times including any that are in use or picked up. Team spawn pool is in a control room at opposite ends that has a shield covering it prevent any skill cast to go through. Drop out of the shield room to enter the field.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

Why is backing up SO SLOW?

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Posted by: NinjaEd.3946

NinjaEd.3946

Kiting would be too easy if you could run normal speed backward, and wouldn’t make sense (if you wana bring RL into this). Maybe ever so slightly increase the movement of running back by just a hair but I don’t see anything wrong with it atm. This isn’t a car chase, can’t be shooting back at the enemy while maintaining full speed ahead. Traps, wells, pressing the “Face” button to turn 180 degrees and press a retreat skill, all these things already are capable of hitting the chasing enemy or avoiding them further.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Ranger: Held back by pet

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Posted by: NinjaEd.3946

NinjaEd.3946

Now before I say anything, let me state I have never played, nor am I comparing the two games. Using this as an example because my brother pointed something out to me awhile back about ranger’s in cough World Of Warcraft.

I don’t know anything about that game, or its philosphies but he said that bird pets were immune to any ground target skill, which made sense since they should technically be “flying”.

Now I don’t think that would be fair or responsible to put into this game, but the point of it being that each family should not only have unique skills like defy pain or pounce or leap or w/e. They should also have some passive effect outside of their skills and stats. Like traits. Not multiple traits, but just 1 unchangable passive trait the family has like birds have reduced dmg from ground target skills, bears passivley stun break and that stun break goes on a cd (45 seconds or somethin), wolves can get immunity to fear (example), felines can have passive fury, moa can move faster than other pets passively, etc etc. There needs to be more creativity in how each pet family differs.

Also there should be an option to choose (or maybe even allow all if someone likes the micro managing) which pet skill is in F2. I don’t really care for the blinding slash on the bird (forget which exact one it is) but that aoe swiftness would be nice to use in things like wvw. Would be nice to also activate defy pain when I like rather than w/e it does it since players are much better at determining when to pop invulnerable skills.

More options would definitly make the ranger more at par with other professions. In fact, many professions need more options but ranger has been the most upsetting for me in spvp and even pve.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Ranger: Held back by pet

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Posted by: NinjaEd.3946

NinjaEd.3946

updated the op, because they arn’t useless but they arn’t that powerful. The AoE issue could be fixed by limiting aoe dmg on pets and I’m not sure why but for kitten sake share AR on the pet. That just blew my mind when I read that.

Pet’s can and are strong, no doubt. Excluding the few dungeon events where it dies in seconds, the pet can sustain and deal very good dmg. IF you spec it. If not, your pet dies quick, you deal low dmg still (not horribly low, but still noticable) and your just gana rely on small cc and dodging.

I looked it over and from the set up of traits, I think adjusting some traits to either replace or add onto them, an option without a pet. The best canidate, imo, is marksmanship. Since that trait line is most about dmg which is the key concern I have with ranger. BM focuses pet, wilderness survival just well helps you survive well, nature magic is LOL spirits, and skirmishing is as any prof has it a crit spec.

Marksmanship has the most personal dps major traits, so it just makes sense (if it were to be considered) to make this the “pet-less” build if you spec right. I respect the decision to try something new, I do. But it doesn’t suit this game’s philosophy to build however you want. I read on wiki that apparently the ranger at one point was split into 2 different prof. The warden, and the marksman. What the difference was, idk, but it shows that even they were unsure at the time.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Take downed out of WvW & PvP

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Posted by: NinjaEd.3946

NinjaEd.3946

I agree with removing it from wvw, you basically die if you manage to go down there (unless your server consists of 10v10).

But it necessary in spvp. The small team encounters are very tedious and something as small as a revive or rally can completely turn the tides in an instant. Warrior downed isn’t op at all, hammer is very predicatble and easy to dodge and you can easily finish them b4 they “get back up”. Ele thief and mesmer probably have the top downed skills but that just means limiting their capabilities not removing them entirley (like why does mist form ignore all cc effects like cripple and chill? More importantly why are you invulnerable for 3 seconds in it?)

Mesmer down may be strong but cond builds counter it so easily.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Ranger: Held back by pet

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Posted by: NinjaEd.3946

NinjaEd.3946

Really? pets don’t share AR? I thought pets shared or scaled atleast off your stats… Well thats the biggest crutch I see on any profession when content is closed off to ranger’s (not entirely but you get the point) because a large part of the proficiency is killed off.

I 100% agree with Hobolyra, the gap between pet and player dmg should be more like 70/30. The pet takes too much of the ranger class away by being such a mindless burden that you have to baby sit the thing or just log onto some other toon because you won’t be useful with a dead pet.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Retreat that breaks stun

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Posted by: NinjaEd.3946

NinjaEd.3946

This is about the retreat skills that roll backward and also break stun. One thing I’ve noticed is you can guide it when on the move np, however, if you are stunned you only get to go whereever it was your back was facing at the time of stun (wouldn’t make sense to spin on the floor to roll in the way you like anyways).

So I suggest, the opposite direction your camera is aiming be the direction you roll back when your are stunned (stun, knock down, etc). That way it can be more controlled, take some skill, and you won’t roll into the enemy to secure their kill. When not stunned, maintain the current style that it is where your toon’s back is facing.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Ranger: Held back by pet

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Posted by: NinjaEd.3946

NinjaEd.3946

I have, said this before, made the BM trait line. Adjusted things to my liking, made my pet like an unstoppable force. Dmg was there, and most importantly I could solo champion events with just swapping pet b4 it dies. Point being, ranger can kite in pve exceptionally well(used Arctodus and Hyena, I would bet there are better choices than that).

Pets=good. They could be smarter, use more behaviors such as only attack when I attack (mix between agressive and passive) and maybe fix passive so the pet more closely follows you so it atleast tries to avoid aggro. Also new pets and maybe pet families would be nice but there is only so much of pve unlocked that I’m sure it’ll have to wait. Regardless, the pet build ain’t bad if that’s your cup of tea. I tried to see if I can make a build that ignored the use of my pet, and focused on my survival and my dmg. The numbers won’t let that happen, since part of your dmg comes from the pet no matter how you spec.

I didn’t choose engineer because I don’t really care for their weapons/kits nor do I enjoy their utility. Unique, but not for me. So I chose ranger, fun skill set (imo), good sustain and team support. At lower levels the dmg difference isn’t noticable since everything is soo weak. As I climbed to 80 I noticed my pet was rocking the world and I was just there to command. But wait, didn’t even spec into pet yet…

Either dial back how much of the total dmg comes from pet and add that to the ranger through traits OR over time develop a trait set up that works without a pet to get the full dmg on your side. I DO NOT suggest removing the pet, just making it optional.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Suggestion: Make Maul a blast finisher!

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Posted by: NinjaEd.3946

NinjaEd.3946

100% hands down agree. Combo Finishers are big and the lack of a blast finisher is really upsetting.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

World Bosses need to be Epic!

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Posted by: NinjaEd.3946

NinjaEd.3946

I remember an Anet post (in the news on home page) that one of the dev’s stated they want events to occur less often, and feel more unique or something about rewards in the middle of that. I think the same should apply to the difficulty. Some world bosses, really can’t add too much because they themselves are small so aside from him appearing invulnerable and throwing ice/fire down on your area it won’t get creative. Dragons, Behemoth, Fire elemental, Jungle wurm, idk what charr get, they need side objectives during these fights. Ontop of that, these fights need high, and I mean HIGH health bars along with toughness and various immunities (such as immune to poison, or burn, or bleed, or immune to critical dmg, etc). The goal being, these side objectives are what speeds the fight up, not stacking on the boss and wailing on it to death. Thats the biggest problem I see in world events, is stacking does far more dmg than any seige weapon does. Although the seige weapons are strong, it just doesn’t compare to the DPS of the player. Seige weapons need like tripled dmg, there needs to be more outside things such as breaking rock slide to dmg boss or things along the line of how the Ancient karka fight was. THAT was the best boss I have fought in this game, even if it was a little laggy. The point being, there needs to be more EPIC encounters, not stacks on stacks on stacks. Enviromental weapons such as breaking a tree/rockslide/gas pocket/cart of explosives/etc and seige weapons are probably the best solution to this.

Additionally, these events need to occur much less often. Ofc they would need to last much longer (I think 10-20 min for the truely epic bosses would be fair. Weaker world events can be w/e) and occur less often. The reward system for them, imo, is awesome now that they changed it. But the event itself needs more umph.

For example The frozen maw, portals should spawn in a triangle fashion around the event area and the amount of portals should increase with the player count. Also there should be some veteran elementals in these packs and more freezing tornados BEFORE the boss is able to be attacked with maybe some of those ice twisters that reflect projectiles and move around (part of living story I believe). And lastly, the Boss should have 2 stages.

1- Shaman form, casts heavy aoe dmg. the further you are the more dmg it does. If you are affected by freeze, it deals double dmg.

2- Hulk smash form- at 50%, it turns into an Frozen Collosal (100% increase in size from current size). Whenever it moves, anyone near the feet are knocked back. Additionally If you are right at his footstep you get knocked down and stunned for X seconds. He will have heavy melee Aoe along with access to summoning Ice walls around that knock players back when erupted. The point of these walls is to block ranged players from hitting him. Players can either break the ice wall (weak to fire skills) or walk around it.

The current form he gets into just does 1 huge aoe once in a while and sits there. Hardly a threat atm…

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

please allow all ascended items ....

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Posted by: NinjaEd.3946

NinjaEd.3946

TP is for coin, which is easy to get/buy. So no, tp isn’t a real good suggestion. BoH maybe for a large amount, dungeon tokens well maybe a mix of them all, because ppl would just do cof or AC exp and be done with it if thats the case. Maybe 300 of each dungeon token including fotm for amulet and earings. I agree, there should be options. But absolutely no to coin. Account bound currencies/tokens only.

And you said you don’t want them on tp, now you’re saying you think they should be on tp and/or BoH. Your grammer and logic arn’t one with your chi young grasshoppa.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Make all Elite skills feel Elite

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Posted by: NinjaEd.3946

NinjaEd.3946

I disagree, that banner saves lives! Especially in spvp, when you think your ally is about be kicked out of the fight and blam, you get em up completely turning the tide. It’s cd is a bit ubsurb but that’s probably because it also gives stability.

As for OP, racial elites do need a slight buff either in mechanics or lower cd. However they are meant to be “weak”. They are a little added bonus but thats about it, Anet made them this weak so people would chose prof X with any race, so they would pick the profession first not the race (so to speak).

Norn and human racial elite skills are imo the worst, and I believe they need attention. Charr seems alright, I see many use them. Sylvari as well (plant turrets atleast, never see those spirits), asuran has 2 golems I see often but the powersuit is horrible.

The cd is the biggest problem with most elites. Some that truly turn the tide give em the necessary cd but if the elite is useless AND has a 3-4 minute cooldown why bother?

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

please allow all ascended items ....

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Posted by: NinjaEd.3946

NinjaEd.3946

So, I really don’t give a crap if they aren’t sell-able on the TP, as long as you can buy them with badges of honor too.

You arn’t making much sense, you don’t want them to be on the tp, “as long as you can buy them with BoH too?”

Play the game for what it is, explore its content. The philosiphy of “playing it your way” can only go so far because everyone would like to be lazy and get spoon fed the content. It’s nice to be cattered like that. Fact of the matter is, you will have to step out of your comfort zone once in a while to get the necessary things in life (or in game). And EBG jp offers BoH, so what the people who just run that rq and jump out can end up with full ascended gear? Karma, laurels, and coin/gems (currency exchange) are rewarded in wvw and get the same things pve ppl get. Laurels do get you ascended gear except for the back but, I know a ton of ppl in wvw who could give a kitten about the small stat bonus.

When I do pve, or group up with others in pve, we breeze through content like its nothing. So making it even easier by allowing coin to buy ascended gear is just nonesense. If they did allow BoH to buy ascended gear, however, it would have to be a ton like 5000 or something. BoH aren’t hard to get.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

No More New Currencies for New Rewards

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Posted by: NinjaEd.3946

NinjaEd.3946

It is so easy to create a new titles as well and there are so few of them currently! Skins are pretty easy to create as well, much easier than some massive event. Skins and titles need to be the new incentive.

Thats what it should of been to begin with. Down the currencies, up with challenging content that rewards properly. It should be do cof(just an example) once a day, if you can and maybe you’ll see the skin you want. Not repeat path 1-3 every day twice a day for tokens. Too much grind not enough fun time.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

please allow all ascended items ....

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

1Legendary weapons are futile anyways, there are tons of htem already made so you won’t feel like a unique butterfly if you make or buy one. Plus I’m not sure if legendaries on the tp was intentional but doesn’t seem like anet is interested in fixing that mistake.

2. …. Wha? I wasn’t talking about gear progression. Talking about content being labled with a price tag. End game here is essentially skins. Exotic or ascended, both are so close in stats it hardly changes anything. Skins are much harder to get than stats atm (depending on which skin you’re after).

If you wana buy your way to success play Battle of the Immortals and throw money at your desk. The less things that are purchased in this game the better.. So little adventure right now and pve is decaying because of how easy some things are to get, due to them not being account bound on aquire.

I think you missed the point where I want to be on a level playing field in PvP situations. I never said anything about buying my way to success.

If you think I am trying to buy my way to success by having ascended gear, than clearly you don’t think that ascended gear and exotics are so close in stats that is doesn’t make a difference.

So, which is it – will ascended gear allow me to buy my way to success or have no impact at all?

Better question is do you think ascended gear and exotic is a big difference? Because you’re talking about the same playing field and also asking to buy/sell ascended gear on the tp. Seems like you believe it is unfair that people worked towards that miniscule stat bonus and you should be able to pay them off for w/e they don’t want OR that you should be able to sell w/e ascended gear is lieing around to some other poor fool who just wants to have that stat bonus. Either way you’re asking for content ,that is supposed to be worked towards, to be sold on the tp which is essentially buying your way to success. I really don’t understand your view on this anymore…

Legendaries share the same stats as exotics as far as I’m aware (checked tp). They will be bumped so they are still worthwhile for when ever ascended weapons are released. It’s not about consistency its called planning. They could of planned to not allow legendary weapons for sale on the tp to begin with but that ship has sailed and sanked to the bottom of SoS.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”