Showing Posts For Nokaru.7831:

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

You’re making an unreasonable claim, the burden of proof is on you to support it.

My “unreasonable claim” being that I hold the position that I simply don’t know exactly how much time or resource it would take for ArenaNet to fully support and maintain an “easy mode” version of the raid, except that I believe it is not negligible. (Like you do)

My skepticism merely comes from my experience with beta testing different difficulty modes in World of Warcraft for a few years. Blizzard developers stated that even one extra difficulty mode doubles the amount of testing needed to be done to verify things are working properly. And trust me, you need to test things… I’ve seen hard mode skills activate in normal mode, or normal mode skills not firing properly and all sorts of nonsense.

These things take time and testing to get right, even if it’s meant to be easy it still has to work; it can’t be shoddy and buggy. Just because the idea of it is easy to understand, you need to realize that ideas are cheap and easy. Actually implementing something will always take effort.

For the record, I’m not against adding an easy mode. (You can check my previous posts) I just don’t support the idea if it delays the releases of the actual raid.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

Can you cite a source for that that?

You do realize the burden of proof is on you not me, right? Here’s my source for this.(Source)

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

The time and resources it would take to implement something like this would be negligible, not remotely enough to counterbalance the benefits it would bring.

Can you site an actual source for this other than your speculation? I promise you that it’s harder than whatever you imagine it to be in your head.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

Now try and figure out a reason why we shouldn’t have that.

Here’s one reason: The developers have limited time and resources. Doing one thing always takes away from another. I have no issues with easy modes or story modes as long as the raid team is not tasked with building it.

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Nokaru.7831

Nokaru.7831

There’s nothing wrong with adding a story mode as long as it doesn’t delay the release of the actual raid.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

Raids have like 5 developers working on them. They said so as much in an AMA. The lack of casual content is not because of raids. The state of WvW, Fractals, Dungeons, Open World, and the Living World have nothing to do with the raid team.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

Just a question: For all of you who keep asking “Just make an easy mode,” who exactly do you expect to build this? I would not want the raid team to dedicate even one second of time to this task since I’d prefer they keep building their raid bosses. Are you willing to give up content you care about for this?

#FIRST Whole wing cleared

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Posted by: Nokaru.7831

Nokaru.7831

Too many people are falling for bait. It’s starting to make me doubt now…

[ROID] World first Slothasaur kill :)

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Posted by: Nokaru.7831

Nokaru.7831

Congratulations!

Raid review again.

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Posted by: Nokaru.7831

Nokaru.7831

Professions are poorly designed and underdeveloped sorry.

The raid designers don’t balance or adjust the classes, you know. Most of your points are all over the place, complaining about things being both too hard and too easy; it’s pretty incoherent. Maybe you just don’t like Guild Wars 2?

Raid review again.

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

In another game I played I never had to wait around for a group more than a few minutes.

What game was this? Really eager to find out.

Adding rewards b4 Alpine will fail. [Merged]

in WvW

Posted by: Nokaru.7831

Nokaru.7831

Nice try. " Need to know" basis and you don’t need to know .

You got a whole lotta’ nothin’, lol.

Raid 1 Wing 2 Coming March 8th!

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

So if the team is so small on raids, why is every other content lacking feelable updates? I don´t know what is going on behind the doors of Anet, but how can it be that a raid wing, which according to the post has not many ressorces located to it, is released and many other things are not?

If you won’t take the word of the staff at ArenaNet point-blank and unambiguously stating “We have 4-6 people working on this content,” then nothing we say is going to change your mind.

To answer your question: Think about it for a second… They said the whole company was working on Heart of Thorns. (“In 2015, we were all working on the expansion.”) This means that once Heart of Thorns shipped, they didn’t have another team working in the background to have a Living World update ready right away. They had to build it from the ground up after-the-fact.

Living World had short releases because they had the whole company working on them but had them staggered.

Beating Sabetha

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

Karde takes bonus damage from Conditions so have them focus on Karde more during that phase. Make sure the raid has Protection on them the whole time. (Guardian Hammer, Facet of Chaos, Stone Spirit, etc.)

Large orange circles will kill you (Time Bomb, Cannons) but small ones are not that bad if your healer is still alive.

It’s also tempting for groups to ignore cannons and try to burn the boss, but this can usually lead to dealing less damage if done too early. Do this at 10% at the earliest for a first kill.

Swampland Fractal Tree exploit

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

I don’t see what the big deal is. When I do Fractals, I make a LFG saying: “56, 67, 77 – no tree!” and it fills up just fine and we kill Mossman on the ground. There’s never any of this drama. Also for the record, I just do it this way because I find it’s quicker since groups tend to get lazy and are semi-AFK on the tree.

Why are raids designed backwards?

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

Why is it that AI is forced to target enemies (players) with the highest armor? Isn’t that counterintuitive? We wouldn’t do it unless there was a gimmick reward to it but raids are always designed this way.

It confuses me. Raid bosses should target players with the lowest defense first… Because they have the lowest defense.

While I could answer this question, this video will do so in a much more amusing fashion. (Link)

Swampland Fractal Tree exploit

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

Swampland is basically a boss fractal, but Mossman is a terrible boss. All he does is melee attack and throw daggers and sometimes at 10% health he gains some new skills.

I don’t understand why the developers keep on playing whack-a-mole with safe spots and exploits when the problem is that Mossman is just too easy to exploit in his current form. You don’t need to sterilize his arena, but instead just give him some meaningful skills to use.

Adrenal Mushrooms in Raid

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

I’m going to get these out to you before the next raid patch ships since this is a pretty simple fix. It’ll be in the patch notes when it goes live.

Hooray!

Does Alacrity Affect Trait ICDs?

in Mesmer

Posted by: Nokaru.7831

Nokaru.7831

Q: Does Alacrity Affect Trait ICDs?

Just curious if anyone has the answer to this, and proof to back it up too. I’d appreciate it, thanks!

The actual effect of quickness and alacrity

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

Is it enough to justify the bosses having their health reduced slightly? Probably.

Surely you meant increased?

Does reducing the effectiveness of Alacrity increase our damage instead of reducing it?

Fractals. Molten Duo, Revenant exploit.

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

This skip makes me chuckle, because ArenaNet attempted to fix it! Before, players could just jump off the edge and hit whatever trigger launches the Molten Duo boss. Instead of making it so that killing the Flame Effigy was necessary, they just moved the trigger up more.

I’m going to laugh when that trigger keeps getting moved around so much that it’s not even on the boss platform anymore.

(edited by Nokaru.7831)

The actual effect of quickness and alacrity

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

The Alacrity change pretty heavily affects current raid balance. (mostly health of the bosses) It’d be nice to have a ballpark as to how much damage each class will lose since our mileage varies. Using the current meta, most raid groups will probably do less damage after this patch but the question is how much? Is it enough to justify the bosses having their health reduced slightly? Probably.

Decay rate of inactive Guild Teams?

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Posted by: Nokaru.7831

Nokaru.7831

I was just wondering if anyone know specifics on the decay rate worked for Guild Teams on the leaderboard. We have a rough idea that the decay starts after a team has not been active for 7 days, but outside of that we aren’t sure.

Some players on our team won’t be around most of next week, and we were trying to figure out if it’d be better to play next week early, or to just let it decay for a day or two.

Thanks!

(edited by Nokaru.7831)

Raid Shard Farmrun

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

Not many seem to know this, but the Guild Hall buff – Map Bonus Boost – affects Magnetite Shard gain from Spirit Vale. You can gain up to 10% more Magnetite Shards every clear!

Anet please refind/re-employ your mapmaker

in WvW

Posted by: Nokaru.7831

Nokaru.7831

The original WvW maps were co-developed with a pre-release batch of players designated to help improve and facilitate the design of WvW and its subsequent maps. Communication was extremely timely and developers were very involved in the feedback playtesters were giving to improve the experience. Many features were removed, changed, and added because of this, and lead up to what WvW was launched as.

Do you have one iota of evidence to back up this claim?

Raids: 7 weeks later

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Posted by: Nokaru.7831

Nokaru.7831

I think it’s a good sign if people cannot agree on which boss is the best.

Raids: 7 weeks later

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Posted by: Nokaru.7831

Nokaru.7831

I find it pretty amusing that one (1) ArenaNet developer (Irenio), who isn’t even on the raids team (He did Skills & Balance, and specifically designed the Druid) made the off-hand comment on a Live Stream (it’s not even an OFFICIAL STATEMENT) the “Berserker meta being over” and yet some people are clinging to it, and waving it around like a banner.

Let’s reflect and see how committed he was to “breaking the Berserker meta…” (Or “Damage” meta) Let’s look at Grace of the Land, shall we?

Old Grace of the Land: While you are a celestial avatar, your allies gain reduced incoming condition damage. (Source)

A few weeks later…

Grace of the Land: This trait has been re-worked. Instead of its former behavior, allies affected by your celestial avatar abilities gain 3% damage and condition damage increase for 8 seconds. This buff stacks 5 times. (Source)

Hmm…

(edited by Nokaru.7831)

i know is bad luck but........

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Posted by: Nokaru.7831

Nokaru.7831

While you’re at it, how about make it so that if a teammate disconnects at any point, your team doesn’t lose a Pip for not winning, and you instantly give that teammate who disconnected dishonor. You know, instead of the current system where everyone loses a Pip. I don’t care if he comes back in 1 minute, you fall behind real quick in PvP when you’re doing 5v4. But hey, at least that teammate came back and he didn’t get dishonor!!!11

i know is bad luck but........

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Posted by: Nokaru.7831

Nokaru.7831

While you’re at it, how about make it so that if a teammate disconnects at any point, your team doesn’t lose a Pip for losing and you instantly give that teammate who disconnected dishonor. You know, instead of the current system where everyone loses a Pip. I don’t care if he comes back in 1 minute, you fall behind real quick in PvP when you’re doing 5v4.

Eternal title... meaningless

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Posted by: Nokaru.7831

Nokaru.7831

One where you have to clear the whole raid instance in one sitting without deaths, leaving the instance/changing characters. That way you cannot wipe over and over until everything is perfect but truly have to master the raid wing first.

Sounds cool until you realize that a lag spike, disconnect, hardware or software issue, or unexpected real-life interruption would also disqualify you for a title that you only have a chance to earn once a week. There were titles like that in World of Warcraft, and they were all frustrating to obtain since the things I mentioned were the main reasons guilds failed to obtain it.

Also, from a technical point of view, what you’re suggesting would not work as well as you might think.

One where you have to clear the whole raid instance in one sitting without deaths, leaving the instance/changing characters. That way you cannot wipe over and over until everything is perfect but truly have to master the raid wing first.

Okay, let’s say for the sake of argument that The Eternal did work the way you want it to. Let’s consider what happens when one group of 10 clears the raid, but does not qualify for The Eternal that week.

  • What happens when that guild re-launches the raid? Do they get another chance? Or are they disqualified?
  • What happens when 1 new, different person who has not raided that week and thus has not been disqualified for The Eternal starts a raid, and 9 players who have been disqualified join it?
    • Would that 1 person who has not been disqualified earn the title if they happen to meet all the qualifications for it in a new run? Or would that 1 person also not earn it due to his raid being full of people who have died on a previous run?

The only reason The Immortal and The Undying “worked” in World of Warcraft was because you could not re-launch your raid and re-clear it. Once you allow players to do this, you have many things to consider. Also, even they allowed character swapping mid-run because if someone disconnects in between a boss, there’s absolutely no reason to force the raid to underman the boss.

(edited by Nokaru.7831)

Raid shard reward?!?!?!

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Posted by: Nokaru.7831

Nokaru.7831

You cap on shards if you clear the raid twice.

You need to clear it more than twice to reach the cap.

You cleared the raid and want the cap? help/teach people out on raids and you will get the cap.

Okay, so run this by me: If I have 10 players in my guild that I clear the raid with, we are supposed to kick one of them to “help/teach” people in order to re-launch the raid and then get our Magnetite Shards? What about that one person we just kicked? Does he make his own raid? Do we split into two groups of 5 and get 5 new people?

I don’t care what you (or ArenaNet) think the “intention” was, in practice it’s arduous and stupid.

Anyways, call me crazy, but getting 1 shard for wiping on a boss every 5-10 minutes with a group learning it again isn’t enough incentive for me to help them when I could instead just re-launch the raid and clear it all in 40 minutes with my guild.

The point is that holding the Magnetite Shards hostage for the sake of helping others isn’t working that well; it’s a lot of negative reinforcement that’s souring players’ experience of the raid. It doesn’t feel good to earn them, and it doesn’t feel good to skip them either. It would have been better if ArenaNet gave a better incentive for re-clearing the raid that didn’t involve this currency, but with other things players want. It doesn’t have to be gold; it could just items and/or more experience. For example, if you got 50 Wintersday Gifts from each boss, you might feel like your time was worth it for helping others kill a boss instead of walking away grumbling and counting your pennies. (Magnetite Shards)

(edited by Nokaru.7831)

asc trinket: HoT stat locked behind RAID

in Guild Wars 2: Heart of Thorns

Posted by: Nokaru.7831

Nokaru.7831

I suggest you look up the definition of “treadmill” before making posts like this.

Sinister trinkets were locked behind the achievements of Living World Season 2, which is only attainable through the gem store. That was way worse.

(edited by Nokaru.7831)

PSA Fractals "Full" Bug

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Posted by: Nokaru.7831

Nokaru.7831

If the group inside returns to Dessa’s Lab, it fixes it.

Magnetite Shards Problem

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Posted by: Nokaru.7831

Nokaru.7831

I think this is an issue that will sort itself out as the rest of the raid is released.

We only have 1/3 of the raid right now. Once the other 2/3’s are out you should be able to cap shards with a single full clear.

I don’t care if we have 1/10th of the “raid” right now, the point is right now it’s awful for people who clear it without wiping and it’s going to remain awful until this undetermined period of time when the raid is “done”. This is assuming of course, that the Magnitite Shard cap isn’t adjusted again.

Magnetite Shards Problem

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Posted by: Nokaru.7831

Nokaru.7831

WoW for example, that is when they release raids in parts in their lfg. You do not have the same amount of tokens/loot for your quests until the full raid is out.

That a sufficient enough example?

For context: Looking for Raid is the easy-mode version of their raid, and it’s released in parts not out of necessity but due to design choice. They want people to do the harder versions of their raid (Heroic / Mythic), so they only release part of Looking for Raid in order to give incentive to those other bits of content. Not to mention the fact that there are other ways of getting Valor. There’s no other way to get Magnitite Shards other than re-running the bosses.

So no, it isn’t a good example because you’re comparing the easy-mode of WoW’s raids to the only-mode of GW2’s raid.

You’re also assuming they won’t increase the cap with the next wing. Since they’ve already adjusted the cap once (105 – 100), I have no idea why you would assume they won’t do so again.

Either way, I really don’t care about this justification because it is (and has been) terrible now.

“Oh but it’ll be fine in 1 year when the whole raid is out!” is just apologizing for a bad system, based on nothing but assumptions. People complaining about it now are giving feedback on the current system as it is now. May as well say, “Fractals will be fine once Leaderboards are out!”

Magnetite Shards Problem

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Posted by: Nokaru.7831

Nokaru.7831

It makes no sense to me that the bosses drop single-digit amount of shards and we have to clear the raid multiple times to cap it. What other MMO does this with their raids?

FYI: Balance changes this week

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Posted by: Nokaru.7831

Nokaru.7831

Hunter’s Ward and Dragon’s Maw are still invisible. What a surprise.

FYI: Balance changes this week

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Posted by: Nokaru.7831

Nokaru.7831

So did you actually fix the Hunter’s Ward and the Dragon’s Maw culling bug?

Dragonhunter Hunter's Ward

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Posted by: Nokaru.7831

Nokaru.7831

I wonder if any Dragonhunters will be in the grand finals of ESL. Are they going to commentate on their invisible Hunter’s Wards?

Different types of raiders/players:D

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

This is a comic about World of Warcraft, but it’s relevant now: Link

League PvP made me hate PvP

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Posted by: Nokaru.7831

Nokaru.7831

It’s pointless trying to argue with Ohoni. He populated half this thread with his own posts.

Stronghold Temporarily Disabled

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Posted by: Nokaru.7831

Nokaru.7831

Remember when they said Stronghold was a feature of the expansion? Ha!

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

Just curious, but for those that have leveled to 100, what were some of the least fun Fractals you have played? For me it was 64, 74 and 91 .

PLEASE PLEASE PLEASE don't nerf Raids

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

I understand that the skill can be annoying to learn, especially since many of the fight’s mechanics are traps set up to hinder you, like Seekers.

Distributed Magic isn’t necessarily a raid wiper though. There are things that we can do to prevent it from straight-up killing us, like “Rebound!” or invulnerability skills. If a Warrior survives it, he can use Battle Standard on his allies.

PLEASE PLEASE PLEASE don't nerf Raids

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

Yes, correct, but it can happen during the transition phase too. As in when the boss has actually gone over the line, there is still time for the circle to spawn behind. In addition, if you fight him in the middle as is a popular tactic, lightning can go anywhere.

1. The Distributed Magic from the boss cannot happen “during the transition.” The boss is not there to cast it. It does not cast it even when it’s moving en-route to divide. The Blue Division can cast Distributed Magic, and only cast it in its section.

2. If you mean “right before transition”, you can minimize the damage this does by keeping the boss far away from the middle right before you transition.

3. If a group is keeping him directly in the center, that’s simply a bad strategy. They could, and should, always favor one section. It’s such a small, insignificant distance to move him in order to keep him in one section over another.

(edited by Nokaru.7831)

Why I don't like Raids...

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Posted by: Nokaru.7831

Nokaru.7831

1. The room for error in Raids is so minuscule that having even one mediocre player on your team can mean the difference between success and failure, and this is a sad situation because usually I like helping new or inexperienced players in dungeons or fractals, but raids do not allow for this friendly community behavior because of how extreme the difficulty curve is and how toxic it can cause your raid group to become.

The difficulty of something can have no relevance on how toxic a community is. This forum was littered with thousands of posts of inexperienced players complaining about being kicked from dungeons because they did not know how to run them quickly. You’re trying to correlate bad behavior with difficulty, yet it’s prevalent everywhere. An inexperienced player stumbling into an open-world PvE farm and “messing it up” will earn them tons of harassment.

I’ve cleared the raid, and yet I still PUG it for fun to help others when I’m bored. Just because you’re unwilling to doesn’t mean others aren’t.


Despite ANet’s attempts to sell it as a no wait, jump in and go game mode that results in instant fun, the reality is far from that idealistic vision.

Class balance is not the same team as the raid designers. Every class should ideally be able to fulfill any role. If they don’t (and they don’t) then the people you complain to are Skills and Balance, not the raid designers.


Gating exclusive rewards behind challenging content further alienates your playerbase… Unlike legendary weapons, which can be acquired regardless of what game modes you play,

I’m really curious if you’ve ever talked to a WvW-exclusive player that’s tried to make a Legendary weapon. You cannot get dungeon tokens for the gifts… My point is that exclusive gear has existed before, and yet now that it exists somewhere else you’re trying to say it’s a problem? Maybe the difference is that now you’ve fallen outside the circle of players who can attain it.


Firstly, I think Raids should have a scale-able difficulty curve, like fractals, with higher difficulty levels offering more rewards.

Fractals is probably the best example to point to as to why scaling difficulty is really bad. It’s impossible to balance. Either a scale is too easy, or one’s too hard. The truth is that players will PUG whatever difficulty is the least amount of effort for the most rewards, so instead of seeing LF10,, you’ll see LF16m or whatever it is. This happened in World of Warcraft.


Raids should be split up into five and ten player archetypes.

In short, this won’t work because having a Healer + Tank + 8 damage is different in ratio from Healer + Tank + 3 damage. Most of the bosses won’t translate well into 5-man encounters. The mechanics also wouldn’t scale well, as some have 3-5 things happening at once.


At the moment, Raids force certain builds or group compositions, which once again go against the “play how you want” policy.

In short, you’re misquoting the “play how you want” quote. It doesn’t mean “everything is optimal”, it means “everything can maybe be viable.” You’re also quoting somethat that was said before raids were conceived.

It’s not a raid problem, but a skills and balance problem.


I really don’t have the time or energy to spend on raids.

I found the problem. Raids are doable by anyone who is willing to do what it takes to raid. If you are unwilling to do what it takes to play, then why do you expect to win? I have fun in raids; maybe raids just aren’t for you. They’re a small part of the content in the game; a very small one.

PLEASE PLEASE PLEASE don't nerf Raids

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

ale Guardian lightning circle can spawn even outside the zone he is in, and it can spawn on the other side of the map where no one can reach it in time. I’ve killed the guy and the only “difficult” part of it was the green circle RNG.

The Distributed Magic circle cannot spawn anywhere except in the section of the room the Vale Guardian is in. If you want to convince people otherwise, then I suggest offering actual evidence (A video?) of this happening.

Item Restrictions in Raids

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

I used Combustive Shot. You can also lose the potion effect.

Oh right, yeah. Thanks!

Item Restrictions in Raids

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

Is there any particular ability or skill you use to test this with now? I thought the only way to verify it was to use a potion in the middle of a channeled ability.

Item Restrictions in Raids

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

What works exactly?