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Hope you guys are enjoying this week’s matchup. Thanks to the power of the auto-matchmaking (AND SCIENCE) we will get a rematch of JQ/SBI/HoD next week!
Being #1 is a curse until these free transfers are over. Hopefully Jade Quarry’s ultimate fate isn’t the same as Henge of Denravi.
Would you spend 100g to have the Commander icon permanent removed from some commanders?
I sure would.
Correction: Poorly placed Garrison Trebuchet.
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Catapults behind gates can already be countered without cheesy tactics. You can set the rams at their maximum distance of 360 units. Stability also prevents the knockback.
There was a patient Mesmer hiding there for quite a while. I think he was watching Lost until more people logged on.
The solution is simple: Make the Altar of Power have Determined instead of the Keep Lord. The Determined goes away when the Keep Lord is dead.
No, not by default. HoD had already a community since the beginning (TA), while JQQ was building a community, and still is. It is already good to be second with “random” players, with no pre-built alliances and guilds.
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Every server deals with 2v1. Only those that can’t handle it lose to it, and end up complaining about it. My advice? Stop losing to 2v1.
People aren’t frustrated because they are losing. They are frustrated because they have no chance at winning and sometimes have no way to even play.
There was another thread asking how this was done which said HoD found a breach in the inner walls but not the outer. So I dunno, maybe we just had a really patient mesmer, cause we’ve been breaking the outer walls at DB with some regularity for days now. DB is much harder to sweep than the other two keeps in any case. I would be sorely disappointed if it was an exploit, though.
You can teleport into and through the inner walls in some areas of “Bay Keep”.
But that’s the advantage of holding garrison, you can pressure DB all day and forces your opponents to do something about it, therefore creating conflict and urgency. Nobody wants a stalemate, heh.
It actually creates the scenario where the “Bay Keep” is subject to pressure by Garrison by default, and usually results in the Eastern invaders 2v1’ing the Western invaders. The “Bay Keep” is considered the worst keep in the game due “perfect” Garrison Trebuchets which cannot be killed by Ballista.
And yes, I assure you a Ballista cannot kill Trebuchet which are positioned so that the Ballista bolt will explode on the terrain too far away to deal any damage. Your only option to destroying them results in sieging the Garrison (Which, by the way, is a ridiculous design).
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You can position the Trebuchet so they cannot be killed by Ballista fire. Have fun killing them now that Lightning Surge has been fixed.
Garrison says: “Check-mate!”
Even if an AoE took up the entire space of a room, you could still dodge roll the damage.
You can easily breach the outer gate using various water exploits. Every Mesmer will give their knee-jerk “lawlz search 4 us next time n00b” response to any sort of thread like this though. Not all subterfuge is legitimate; in fact most isn’t.
There is a bug where a small wall section near the SW inner gate does not have any collision allowing players to pass through it and bypass the gate/wall. It only happens when the Garrison is updated to Tier 3 walls (Fortified).
The main problem is that many towers and keeps of Borderlands are not bulletproof. The exploits need to be fixed, and then no one has anything to complain about.
There are multiple exploits to teleport/jump through the walls of keeps. If a Mesmer can do it, their whole team can go through. Some teams utilize this.
SBI defended Dreadfall Bay for four days until we were outnumbered. The Trebuchet at Garrison are not a problem if you respond properly.
There should be a throttle/balance system similar to sPvP. “Your force outnumbers the enemy. Do you volunteer to leave? [Yes] / [I’ll take my chances!]” If no one volunteers, then someone is removed randomly.
You might think: “Wow how is this fair? Now I have to suffer a queue and not being able to play because of the other servers?”
In case you forgot: There are many other servers available. ArenaNet themselves stated the free server transfers were in effect so that we would balance the population. This would, in effect, accomplish just that.
That being said, while we still have worlds that consistently have open spots for more players, it would be fantastic if some players out there could help us spread the WvW population out a bit so we don’t have a few heavily stacked populations facing large queues on some worlds while many other worlds still have room to support people.
The night time presence would be better balanced instead of the highly skewed, drama-inducing mess it is now.
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Sneak into their spawn and kill their siege. I grantee you they will be surprised and hilarity will ensue.
This one time I got attacked by the enemy team. It was weird.
HoD did poorly at the start not because they were being 2v1’ed… but because of their lack of experience at dealing with 2v1. On the Green Map last week, Dreadfall Bay and Bluebriar were being constantly 2v1’ed by JQ and HoD. After a week of practice, we were much more used to that tactic was much less effective, encouraging ET to attack HoD more often. JQ would very infrequently attack HoD, even when encountering massive resistance or if it was not profitible/practical to attack SBI.
Garrison traded hands about five or six times the first night of being 2v1’ed. By the third day their defenses were much stronger, and I imagine 2v1 would not work as often against that same group.
My point is: Justifying night-capping because of being 2v1’ed in a 3 player map is really silly. One has nothing to do with the other, and skill can make you overcome even the most aggressive teams pounding away at your gates. No skill will let you overcome being outmanned and losing everything, however.
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Transfer to the low population servers permanently, then say night capping is alright.
Hey guys, new resident HoD here. I just wanted you all to know that you should just stop whining about our night-capping. Can you hurry up and queue into your Borderlands already? We fully upgraded all your keeps while you were sleeping, with Waypoints everywhere, and we have guild buffs activated so our prime-time players can whoop you all that harder with our three Orbs of Power and our general awesomness.
Server Pride™ when server transfers are free, instant, and every 24 hours.
Don’t you hate when your waypoints get shut down by one single annoying elementalist?
Server pride and server bashing is ridiculous when you can transfer servers for free, instantly, and every day.
The Keep Lord is invulnerable because the Keep has an Orb of Power on the Altar of Power. Destroy that first.
I recommend killing crystals every other wave. It is a more consistent strategy.
This is a boss which punishes you for reviving. If you are struggling with DPS, do not ever channel a revive on someone. Instead, rally off of a Searing Crystal. You lose the least amount of damage that way.
For each team, you can launch a Trebuchet assault from within two structures. For Blue it is Durios Gulch and Quenton Lake. For Green, it is Wildcreek Run and Klovan Gully. Finally, for Red it is Overlook and Anzalias Pass.
Okay just so everyone is clear about something…
There IS a way to bypass both the outer and the inner gates of the Bay keep.
Saying “lol hidden mesmer did it n00b” doesn’t change this fact. ANet needs to fix it right away.
10,000 units +/- elevation.
There is actually a way through the wall of the Bay Keep… So the OP is right, but for the wrong reason.
Apparently Garrison Trebuchet are intended/accepted.
Arrow Carts have no LoS requirement, and Ballista have a fairly long range. Be creative and use them to your advantage.
Garrison Trebuchet: It is possible to kill these Trebuchet using a Ballista and the AoE #2 ability. You have to push to the cliffs and defend the Ballista, but it is a tactic works soundly.
Briar Trebuchet: While you cannot counter-Trebuchet it from Bay without putting it in an exposed position on the wall, you can try to sneak in an Arrow Cart close-by.
“Check Mate” Trebuchet Spots:
- 2nd floor of Stonemist: It completely overshadows all of Durios Gulch. You cannot access it without breaking Stonemist’s outer wall.
- Every Keep in the Eternal Battlegrounds: You can build Trebuchet atop the vista of Lowlands and Valley, which can hit their neighboring towers. The same can be done almost anywhere in Overlook.
Unsuccessfully defending a 2v1 as an invading team in the Borderlands will almost always end up with one taking your keep while the other is preventing you from reinforcing it. It’s just how the map works.
Ballista can hit those Trebuchet from below using the #2 explosive shot. Smash those Garrison Trebuchet!
Many of you clever Thieves, Elementalists, Mesmers, etc. are finding ways on top of towers using Infiltrator’s Arrow, Lightning Flash, etc. Instead of exploiting it, please just report the spots you are doing it at. It’s obviously not intended, and it isn’t fun when some keeps and towers are vulnerable to this tactic. There were many spots like this in Eternal Battlegrounds that used to work this way too, but because of the beta testing they have been fixed.
It’s not okay to limit people’s playing by having a queue, but it’s okay to limit people’s playing by being outnumbered hopelessly.
Logic.
Nothing is stopping the off-peak people to transfer to lower population off-peak realms, if they are hitting a queue due to this.
I’m definitely not mistaken about this, trust me. One incident took place tonight on the HoD Borderlands.
Not familiar with what you’re talking about w/ Guardians… but as a general rule, you shouldn’t be able to block a capture point if you’re invisible, especially with indefinite invisibility being possible.
You shouldn’t be able to block capture progress while being invisible. Right now thieves are abusing Descent of Shadows (Major Trait) in order to gain indefinite stealth from certain objectives. This trait doesn’t have an internal CD, so the thief can keep taking minor falling damage and remain invisible.
Edit: Thief fall damage trait for stealth is granting indefinite stealth and preventing capture.
What consumable is giving indefinite stealth? You should report those bugs instead of abusing them.
AoE through the gates isn’t most likely not going away any time soon. It seems to be a technical/mechanical issue. AoEing underneath planes is probably on the same boat.
You can ram a Gate when a Catapult is behind a door.
The more you play WvWvW, the more money/badges you will have at your disposal.
I agree. The last place team should never feel as if it is pointless and futile to fight. WvWvW breaks down when there aren’t three teams playing of similar strength.