“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee
why do you think MMOs always do this to the casting classes. I have yet to see a game maybe eq2 where casters stood on equal terms to melee
I see you’ve missed playing Aion. Sorcerers, Spiritmasters and MR clerics were all more than equal to melee.
Good ol’ Ncsoft, they sucked at balancing so much.
5 seconds protection after shield block ends would be nice to have.
And make projectiles faster so they actually hit something at longer ranges…
Your average thief player isn’t OP, but a good played thief, that is one OP mofo. People can deny all they want, but the numbers of them say it all. And even if you defeat thieves pretty regularely, since there is so many of them, I guess that max 10% of them are played exceptionally well.
Hm, 300 hours of Orr farming or 300 hours of staring at TP…which mental death do I prefer? :P
Hint: WvW and I can QQ about how poor I am
It’s an event, you don’t have to participate in it. Though I’d rather see some more class fixes than rolling in new content but idk, I guess I understand (somewhat) the logic behind events and new content. All in all, as long as they’re adding to the game, not removing stuff, it’s fine by me (no matter if I like or dislike the new content).
Damage wise, kits are at exotic level currently, so any adjusting would mean that their adjusted damage could only go lower.
What I expect to see as a fix is that they’ll let the stats on the main hand weapon apply, so we can have as much as everybody else, and in the course they hopefully enable sigils to work with kits as well.
If it’s on exotic level then having an exotic weapon count as base damage value, damage should stay the same I guess. I could see grenades being a bit nerfed tho, if they could use additional beserker stats from the rifle for example…9% more dmg+pow+prec…mother of god.
As for sigils…dunno how they’ll fix (if ever) to use the same amount of sigils as other proffessions, seeing how engineer has no weapons swap. Should be easy to fix the current sigils along with kits using weapons stats, but for the missing sigil slots…idk…sigil slots on kits (in b4 QQ, engi needs so many sigils)?
Seems to me that more tankish builds are more capable than glass canons.
This holds true for every class in the game. Not just elementalists:)
Not really, depends what you want to achieve with the build.
P2W
the guild wars 2 way
You don’t really understand what P2W is, do ya?
If pets would have skills and a bit modified AI of the annoying Orr mobs. Enjoy the pulls and 4sec KDs evil laugh.
@Lyonell: out of curiosity, what kind of build are you running in WvW? And kill numbers don’t really matter in WvW. I have 6,5k and so what? I have a build that is sucky for 1vX (and even then I can win against 2-3 nabs and inevitable mobs that aggro me coz of toughness heh), but if enemies know what they’re doing they can wear me down (unless they’re thieves, they still hit like a truck :P ). I’m built for running in to a zerg and annoy the hell out of them + soaking their damage + downing players that try to run to the back with low HP (but does that mean I’m a bad player if you can win over me in 1v1?
Anyway, on topic. OP, troll much, l2kite and stay out of melee? If you’re calling on nerfs go call it on some classes that can range AA for the same amount of damage and hit even harder in melee + they have many more tools to either stay out of/in the melee (I’ll let you guess which class is that).
Shortbows cluster bomb does around 4k damage and 800 bleed each 1.5 seconds. HB does 20k in 3 seconds or 1.5 seconds with frenzy. So we got 5k aoe damage, warrior got 7k or even like 14k with frenzy. How is that even close?
Next is calltrops, in my opinion best thief conditions damage utility. Realy powerfull can stack up to 1250 damage per second(10 stacks), lasts for 14 seconds. means its around 17500 damage from person standing full duration in calltrops(rly good now compare that to elementalist 600+ damage burns for 25 seconds. Thats 15k damage, prettty much the same. However elementalist at same time can whole party a lot. Thief can spam DB and dodge to keep themselfes alife only.
HB hits three targets. And targets must be stationary and warr has to be in the middle of the enemies vs cluster bomb hits 5 targets and it can be done from safety of range. Hm. I wonder which is better. By pure numbers HB pulls ahead, by ease of use and risk taken to do that damage thief pulls way ahead (and yeh, you can spam it few times).
As per ele..well, lol ele, if he’s glass cannon just go and 2 shot him (btw cluster bomb on glass ele hits for 7k -max I received so far and bothered to check, usually not good for my thief tolerance checking combat log and the numbers they can pull out of their kitten .
Grenade engie deals more AOE damage than staff ele for example, with longer range (1500 traited). And to have decent damage on staff ele you need to have crap defence which means when push comes to shove you’ll be a prime target for a permastealth thief that can and will hit you for 8-10k+ (up to 16k…highest I’ve been hit so far and I checked) and can and will down you before people can rez you. Taking that in to consideration, dead ele=0 DPS which means ele is bad unless you can avoid damage and can nuke, which is pretty kitten hard when you have opponents that actually push not just kitten around with range and thieves either swirling and twirling or having fun with stealth.
And to be honest, staff AAs suck, low DPS, low AOE, low projectile speed.
Thieves are fine, hitting on 3k+ armor for 8k repeatedly is ok (won’t even go to what they do to eles that don’t run tanky builds), coz hey, you can counter them (dunno how but hey, it’d doable right, it’s high skill cap hitting invisible enemies). And the balance, it’s made for sPvP blahblah.
Initiative, the stupidest thing ever made, promotes spamming of skills and kitten level of gameplay aka spam 1 skill that deals crazy amount of damage till target dead, and if perchance it fails, you can use one of many GTFO skills. As is, if a good player is playing a thief, good luck in killing him (and 1v1 killing him sadly means you need to have uber damage also, if you’re tanky, he can just trololo away from you if his burst fails for some reason).
350h
0 mob drops, 0 from chests, 0 from instances….I detect a pattern here…
Eh, they should just make separate skills for sPVP and everything else asap. Then you can tweak the numbers of skills in sPvP daily for all I care based on sPVP combat which has a bit different dynamic than WvW and PvE. And something that is OP in sPVP can be crap in PvE (oh, you can perma CC a mob…good for you man /care vs perma CC in PvP = BAD ).
So idk, potential for serious sPvP/tPvP is there but they need to get to the point, where they make small small changes and do it fast based on feedback. (Nerfing skills by more than 5-10% of their effect at a time can be a big change and atm they’re still at a phase where they’re doing exactly that, like idk from 10sec to 3 sec (lol big change)). Oh, and they have to fix ALL the bugs from all the classes…which I can’t see them doing any time soon if they keep the current pace (I’d assume by the time Santa comes majority should be fixed) which make some classes broken in some specs or at least not working at their 100% capacity. And balancing classes based on broken skills…yeah…
Wish upgrades were cheaper and have an alternate cost in karma/badges/influence. A lot of people are poor/cheap and don’t even upgrade stuff, let alone buy siege stuff (different problem, but not alltogether separated, since it’s money for attack+money for defence atm + repair costs = major money sinks if you’re mostly into WvW).
As for attack being stronger than defence. I hate the points where you can safely put down a treb and pewpew at stuff while opposition can’t do anything about it (except repair or take out the whole kittening garrison/SM). That is pretty kitten imo. It’s pretty much, oh, they have that keep/fort/whatever, it’s only matter of time before they get this and that, unless we put LARGELY dissproportionate effort to keeping that tower/keep than is required to attack it.
We could build a big castle from yummy cocolate and a moat of melted butter around it! Fat mans haven
Hah, wheel skeletons were a pain, specially when I pulled multiple of them and they kitten me unless I used pro GTFO skills . With no active block and 2 dodges…yeh, I’d never go to Orr if there were packs of them there :P
Eh, thieves are fine, even when I have 3.470 tougness there are still thieves in WvW that can hit me for 6k with heartseeker and 8k basckstabs and they still have escape mechanics that put most other classes to shame. Nothing to see here, move along, coz 2 shotting ppl is what PVP is about (ofc you have to choose the right pro class and survive through the hellish learning curve to be that effective, that’s why you see so few of them), forget about focus target, debuffing and stuff, that’s for noobs with low damage.
On a side note…. how does a spinning thief reflect projectiles and a friggin tornado take them to the face?
Because thieves are allowed skills that deal uber damage (not to mention the whirly thingy steal from warrior…do we have anything even remotely similar to that, regarding damage output and survivability while doing it???) , we’re allowed to watch the castbars (staff) that move with speed of a dying snail and which obviously need additional nerf (hey, instant skill, omg, nerf it). Now, to bring lava font inline with eruption (start cast till it does damage) would be the next order of business I assume (oh, combo fields you say…nah, you don’t need to combo off yourself). Instead of nerfing the skills can you please fix the things that actually matter and affect the gameplay Anet?
On a sidenote…lightning actually travels idk somewhere around 50-600 km/sec (1st google hit I clicked…cba to do proper research) and our lightning (staff again) and pretty much all other staff attacks travels at what…speed of a paper plane thrown out of the window? Bullets in RL travel at 0,18-1,5 km/second…and here they travel so much faster than lightning, why? Shortbow speed (not to mention lol cast time of autoattack on ranger) also faster why? Magic, slowest thing in the universe (if it’s done by staff ele that is).
Another meh patchnots all in all.
Yeh, Orr was maybe hard-ish for the 1st time I entered (skill points in an area that has random stun…that was fun), but then it became boring fast. Farming maps with mobs that have annoying abilities and nodes that make you run around the whole map (unless u have a server that someone makes a map for you). And doing Orr (snicker) is so much different depending on the class you have… And same repetitive zerg DE farming for hours, yeh….what I always wanted.
Ok, scepter and staff, magic weapons. Daggers…not rly (mage+melee not a usual combination). So why not pistols, magic bullets, pewpew.
Can much easily counter a warrior than thief (at least you can see the kitten bugger).
@Warmage: yeh, go hope, if they were just watching them, they’d say they watch eles (I’d interpret that as “it can go either way”), if they say they’re watching a specific ele build I’d interpret that as “they think it has too much survivability” (since people are doing good with them and surviving (what novel concept, a build that enables you not to die, must nurrf nao)).
Ah kitten can’t help being sarcastic and a bit jaded every time I’m on ele forums. Sorry dudes . But hey, I can hope they’ll fix our skills by christmas! It’s coming soon, Santa, bring ele fixes plox!
SOmeone made a really REALLY OP ele build, so OP that not even they think its balanced.
When this forum discovers that, that’ll be the next one.
So, 1 person out of idk how many thousands of ele players managed to find 1 build that is uber OP with no counters in the game from other classes? Rly? Give that man a medal!
(edited by Moderator)
As long Anet is looking into the tanky ele, everything is ok. No need to worry, they prolly looking at the low dmg ouput of the spec… (I couldn’t even have a straight face typing that lol).
in Thief
Posted by: Novalight.7568
too much actually. toughness is less effective against big hits than it is against many small hits.
Care to elaborate on the math of that statement?
Since toughness reduces damage by % it’s the same. 3×1000 or 3000 hit, reduced by let’s say 50% is still 1.500 in both cases.
It would be true if toughness deducted from the damage, for example, reduce every hit for 500 damage, then 3×1000-3×500=1500 and 3000-500=2.500. (but it does not do that afaik).
If they’re higher, it has a longer range.
Working as intended, eles should use keyboard turning so that they’re easier to kill :P
Dat right mouse button, too OP for ele.
Running as a glass elementalist with nearly lowest possible HP and toughness I drew aggro countless of times from guardian and warrior and pretty much whatever else was in the group. Sometimes it’s so annoying, specially in dungeons with ranged mobs where all I can do is spam dodge, buffs, heals and hope I survive long enough that mob dies (or mobs usually, if it was 1, np, whole pack coming on to me to show me their love…yarr, 1 stun/immobilise and bye bye squishy). Random is random, sometimes mobs stick on the guardian like glue. And idk, it doesn’t matter if my HP is low or full. Hell, even bosses luvs the low toughness and don’t give up till I’m downed lotsa times.
No cantrips benefit from the cantrip mastery for idk how long now, so you didn’t find out anything new.
Well, it was not listed……
Sorry, thought it was, since it’s not working since beta and earlier
First off, I think many of you are right in feeling that you (we) are all paying customers, and therfore deserve to be heard and responded to by Anet. This is absolutely correct. It is incorrect to think that Anet must buff or nerf a class because you want it. You all agree’d to a Terms of Service Agreement and signed on to all the plethora of Licenses when you installed this game, I am sure without reading a word of them.
1. How can you even think to question a company over “The customer is always right”, when you in fact signed all your rights away when you accepted the licence agreements? It is YOUR fault, and nobody elses, that you agreed to these terms that give them absolute control over both the content of the game and the copy of it you have on your machine. Yes, even though you paid for it, they own the rights to it. How do you like them apples?
-loads of other rubbish-
EU has laws, so even if I have to sign something that takes away all my rights, I actually still have some rights regarding digital property. And where would we come to, if companies could sell us products without any repercussions? Sadly, this trend has spread among the game makers…put out half finished product, take no responsibility… if I compare that to buying a car: how would you like to buy a car, only to find out it’s missing a back door, 2 tyres, gas pedal… and they told you, they’ll fix it “soon”? (and all the car dealers would have a contract that you need to sign with which you waive your rights)?
And all the people saying zomg, it’s been only 1 month: so, they can nerf the class in few days, but buffs/fixes take a disproportionately longer amount of time?
No cantrips benefit from the cantrip mastery for idk how long now, so you didn’t find out anything new.
Sigil of Battle: I have 2x+20% might and 1x+15% boon duration runes + 20 points in arcana: So might should last 75% more, that is 35 seconds. It only lasts for 25 seconds…I lose 50% duration somewhere (same with plenty of other boons I think). So idk what doesn’t work, cba to test since I only use ele in WvW now, cute little broken bugger that it is.
And idk how the hell game comes to 25 seconds from 20 either…that’s 25% increase which nothing from my bonuses can add up to…
So, Loco, what is your definition of OP then? I mean, if there’s 2 classes you can’t win against no matter what isn’t OP (and most other classes can’t win against also if those two are played good) so what is?
“Rhyno: Whatever, I’m just quitting the Mesmer until ANet learns to balance again.”
So you’re playing a class that is deemed one of the 2 best classes and you’re QQ-ing it’s not balanced. Go play ele, you’ll quit the game, not just the class :P
I’m sorry but “letting the meta develop” isn’t enough. They aren’t letting it develop for any other class…
The rest of the classes only got bug fixes, too, minus maybe one or two necro skills. We also got number of targets increased for a couple of our skills. Did you read the patch notes fully, or does your tunnel vision not allow it?
I’m disappointed that so much is borked with ele skills and traits, too. But my god, what hyperbole.
I’m not in the game to try it (yay work) but a couple of skills is just 2 skills (ok, technically it’s a couple) but 2 skills out of idk how many isn’t something that will majorly effect the gameplay (and people have suggested they became AOE coz they didn’t know how to fix the lightning whip bug, on which I agree).
The other two changes are meh. So all in all 3 whole changes. Out of plethora of bugs and problems with the class. Did you read the patchnotes? 3 crappy changes and you’re calling people out on how they missed all the changes, priceless (unless there is a magical 2nd patchnotes somewhere I missed).
In any case, I’m disappointed by the patchnotes. I mean, is it so hard to fix for example: trait, cantrips recharge 20% faster…I doubt it’s a major programming feat which can in essence be reduced to “if trait on, then recharge -20%”
And for shame Anet, is it so hard to just make 1 post in ele subforum to say, we’re working on a fix for the bugs or even “we think ele is fine coz it’s behaving ok in tPvP in a group environment with full support of a team on voicecomms and we don’t really care if it sucks in PvE or other types of play and we certainly don’t care that not many builds are viable coz the meta will possibly change and suddenly full DPS elementalists will be awsomesauce when ppl learn to play them and they will melt faces, bathe in opponent tears and we’ll be forced to nerf them”.
I remember the good ol’ times when shortbow didn’t fire that fast. Granted, without that fast firing shortbows were pretty lackluster. Nice control options but damage was sucky I think.
As for staff vs shortbow…yeh, 1 of our casts= what 3-4 arrows from ranger or even more on some casts (lol slow eruption) so if you can’t LOS him it’s kinda bad.
Jumping, if you jump you can stay below deck. Pull enemies up, get their gunk thingy for plugging holes and jump downstairs. You have just nuff time to plug a hole, rince and repeat.
While you make nice sounding arguments I’m still pretty sure that market as a whole won’t benefit with having 10.000 stacks.
Your argument is liquidity (and subsequent price decrease)…and as I said, 250 stack limit helps liquidity. It means average people won’t keep stacks over 250, they will sell it. There is no evidence that prices now are too high, if anything, prices of A LOT, of different items are very low, on par or nearly on par with merchant prices, which speaks against your claim that market as is, is not working properly.
On the other hand, I can see how person(s) with a lot of money and nearly unlimited inventory space can manipulate market. You said that 10000 stacks would mean market manipulation would be harder…it’s the opposite, market is manipulated easier (as is, you have to use much of your space to hoard stuff at 250 stacks, much time to order/sell…it’s still doable, it’s just that it’s a bit inconvenient to buy tens of thousands of stuff).
And another note of your statement, that market in GW2 can’t be manipulated: it can be, how do you think people got 500+ gold (without the mystic forge exploit that is )… certainly not by doing charity and not with simple grinding, and I’m sure I don’t know the richest persons in the game and they operate pretty small scale. And the more gold you have easier it’s to manipulate stuff. I’d say it’s hard to manipulate longterm, because then with the high prices comes increased influx of goods/sharks and you won’t be able to keep up the inflated prices.
Ah, cba to argue anymore.
@Andrew Valtfeld: Idk, I switched servers quite a few times when it wasn’t 24hrs limit and prices everywhere were the same (EU and US). And really common stuff on TP was in hundreds of thousands or even millions for some gatherables. So dunno where did you see the TP was empty of the common resources.
Well, is there a shortage of materials or pretty much anything on the market at the moment? (except some rare stuff, that is, well, rare and 250 limit doesn’t really come in to play). I certainly don’t see any shortage of stuff on TP which is the supposed consequence of the big bad 250 limit in your post.
You buy stuff, that is for sale, and resell it for more. Stuff would be on sale either way, people are flipping TP only to earn money, not for some philanthropic reason . If you want to go for RL comparisons: some market manipulation is allowed, but too much and it’s not ok (cartel agreements, stock manipulations and such).
As far as I’m concerned there is 0 valid reasons why more than 250 stacks are needed for TP. I’d see reasons for bigger stacks in collections perhaps but idk, anything over 500 would be overkill. Can I use more than 250..sure, I have 1000s of some stuff, but it’s a minor inconvenience.
Magic and witchcraft, sure, like people will start throwing away things and the TP will suddenly collapse if the 250 limit is not increased and no one will buy/sell stuff omg, the end is near, economic crisis in GW2 is upon us, invest in gold…o wait, 250 limit, noes!
There’s no diminishing returns that I know of (statwise) in the game (that’s why you can get idk, 100% crit for example). If 1000 armor mitigates 15% dmg, then 2000 armor would mitigate 30%, 3000 armor 45%… and so on.
What do you guys mean 10% sales tax is not public knowledge?
Just type
/wiki trading post
in game and read the third line. That is pretty much on the level of your eyes when you open the page.
Its not hidden, ya guys just weren’t looking for any info before you started to rush into things.
Reminding of the 10% sales tax every time you sell something would: a) Look dumb on the GUI, b) Be rather annoying
Yeah, everyone goes and reads wikis of the game before playing it.
Information not available easily, such as, on the actualkittenauction house interface or in game that any noob can see it = a lot of people don’t know about it.
@Chrysalis.5983
How about just about everything. Instead of being sarcastic, how about actually defending the benifit of the 250 limit? Because to my mind it’s only actual result is to create frustration and physical pain to people providing liquidity to the market.
If there is some benifical result from this needless limit then I’d be happy to know it.
What kind of liquidity do you bring? Buy tons for cheap, sell for higher. That’s liquidity for your own pockets on expense of people that don’t want to bother with buy orders.
As for you gathering 10.000 of anything, by your own hand (or even 250), before selling it (and a trip to the city…o wait, you can press O button)…yeah, sure sure, cool story bro.
I know few people with tons of money, they manipulate TP, they don’t like 250 limit also coz they need to press moar buttons for same effect.
Lower stacks of 250 are actually better for liquidity, because people in general don’t want to store more than 250 of materials in collections coz then it eats up space. There, a reason.
So GTFO with your ideas that enable even more people to easily manipulate the market (guess for whose profit, hint: not the average Joe). Go play EVE, I heard they like sharks there.
Stats doesn’t matter…really… go to mists and hit the light-heavy golem with normalized weapon. Calculate %.
Or take 2 friends in PvP room, one clothie with minimal armor and one heavy with max toughness gear and hit them both with same attacks.
Cba to find exact formula, but it’s near enough to say, 2000 thoughness gives twice as much damage reduction as 1000 toughness, it’s linear.
Massive lag while doing story instances, to the point of getting disconnected from server story basically not doable, lag not occurring in the world or only slight lag.
Location: Slovenia
Provider: SIOL/Telekom
Novalight, if you want to use one or two abilties to kill an enemy, go play a warrior., Elementalists are about having a ton of abilities to use, not 3 or 4.
Yeah sorry, I didn’t know I signed up for a class that takes 5x as long to kill something compared to a good few other classes. And good for you that you enjoy the snail like pace of killing things. But hey, I have my opinion and you have yours and I’m not telling you to go play necro (I heard they’re good, go kill mobs with poison, it’s exciting gameplay).
And anyway, PvP – PvE, ele should have a split skill set or at least higher general damage modifier for PvE…coz in casual PvE CC is…I won’t say useless but not as useful as in PvP – if you can perma CC someone in PvP it’s very very powerful tool. If I can perma CC a mob in PvE it’s meh (unless it’s bosses and stuff which are ohoho what do you know CC immune mostly).
Point would be, everyone has it’s own gameplay, and if I want to go high consistent damage (not to be mixes with burst one) with my ele it sucks compared to other classes. And in a game with no trinity where I can be anything I like just like my momma, oh ups, Anet, said…yeh.
Another point is, it’s very hard to argue for elementalist changes. I think in WvW ele is ok, sPvP semi-ok but not much variety I guess atm (from what I gather reading various posts from so called “elementalist-is-ok-pro-people”), in PvE eles blow (my opinion). So someone argues ele is ok and he’s thinking PvP, the other thinks they need a slight buff mebbe in WvW, the third PvE, someone is thinking dungeons and support spec etc etc….so you see, it’s complex and as such hard to find good arguments or rather, good solutions for the multilayered problem (and go play a warrior isn’t really a solution – or even a constructive input for that matter why should I press 4 damage skills to get the damage of 1 skill if I spec in to pure damage).
Sad part is, that thief isn’t buffed by anything else…wonder what 25 stacks of might would look like on that hit.
And if thief is at least semi-competent and you don’t know he’s there (idk hiding behind a corner, you fighting someone else or whatever) I have no idea how mistform, shield, armor of earth or whatever you have can help you if you die from 2 hits and 1st is unblockable+unpredictable and 2nd needs a split second reaction to perhaps survive (and ofc you need specific skills to even attempt to do it).
I mean, the reasoning of some above posters was, ele specced glass cannon, high risk…ok, so where’s the reward, as in, the thieves reward of doing silly damage?? Where’s our 15k+ hits on noobs or spammable 7k+ dmg skill (or at least one on every weapons that is like nearly instant…I mean, if I’m supposed to permadodge stuff in under 0,2 secs why is stuff on ele like 2-5 sec cast+animation times+slow projectiles). Sure we have some skills that hit hard-ish but they have loooooong windup time or they miss inexplicably (hello dagger fire n5, lightning n1)…so actual damage per second is very very bad.
Just want to comment on the commander statement:
Our guild of around (at the time) 40-ish active people managed to get that icon in few days after the launch. It’s like 2 gold per person, some gave less and some gave more. People didn’t buy their manuals and saved wherever they could, so please, don’t put us all in the same boat as the ones that exploited it.
Ty.
How do you know that the Mystic Clover is 100% random? So far people have discovered a couple of recipes that create random items, including clovers. That doesn’t mean that there is not a recipe to create a guaranteed clover, or to promote a clover to more clovers.
Even with the ‘random’ recipes, who’s to say luck even has anything to do with it. Maybe people who Zommoros likes more (because they’ve gifted him more things, including wine etc) will turn out to be more likely to get things like clovers. e.g. Mastery of the Mystic Forge.
Simple fact is, nobody knows how hard it really is to make clovers. Why are so many people just expecting to have a Legendary weapon handed to them quickly, without needing to do any work.?
Why is there so many people that take the valid concerns and they turn it in to: you want everything on a silver platter?
Noone is asking for free legendary (ok, I guess there are ppl that want it free), all people want is less or no RNG involved. And RNG will never ever equate to hard, it’s just pure dumb luck…you can be the hardest working and most skilled person that ever walked the earth and if RNG bad luck streak hits you…
I’d agree on the part, that we might not know all the recepies yet, but going by what we know (or is publicly available rather) there is RNG involved.
They said there’s limitations and they can’t make loot appear in your inventory (altho I hope they figure it out in the future, coz they said the same for the crafting from the collections tab and now it works).
I’d be happy if they made at least the badges appear in the inventory or change them to karma like currency (but account wide).
Andkitten get rid of the bots Anet, you infract me on forums for “bad words”(which get kittened out anyway), make your forum mods go and do the in-game bot bans, it’s not like you need to be a Mensa member to do it. I’d rather not have the forums at all and thekittenbots banned. Now you ban…how often…once every blue moon (and seems tha moon is rare oi).
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