“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee
I maybe sound pesimistic, but removing culling by 3 ways- high res models,fallback models and names only?
Really? You wont se anybody only floating red text? I cannot wait till patch so everybody will be disapointed of floating red text. Its like some monster- FRT lives!!
L2 read before bashing.
You choose what will you load…full models, backup models, name only. On top of that, you can choose the number of loaded full models and the rest backup.
If people will choose name only, well, that’s what they’ll get. Still better than invisible enemies. And I guess people with very low end system will be happier than now with that.
What you see now is actually what the game would have looked like on release, had Anet had more time to finish working on it. I mean no company could possibly release a game with most of the quests not working in their final areas and so many personal story quests bugged.
Well, thing is, they worked in alpha/betas (everything quest related was tested and retested and it worked). When they put 100x more ppl on server it stopped working. Same for WvW, stuff was tested with idk 20-40 ppl, then suddenly you have 100 ppl per side banging on the same door with 2-4 rams…yeh, it was balanced for a bit less people. As for the current things, I guess people that still test it are mostly ones that are good at this game and like it which can mean a biased population + overtuning some stuff.
Anyway, I miss mob pack farming from GW1…so much more satisfaction to kill 20 mobs at a time than 2-3. Hell, can’t even get 20-30 mobs together outside events in GW2….not to mention AOE cap.
Mobs getting more and more damaging abilities is not fun. In my experience people are more likely to grind happily if they destroy large amount of mobs with relative ease. Hell, I’d take “kill 20 mobs every 10 sec” over “fight 1-2 challenging normal crap mobs that can one shot you every 30-60 sec”. Challenging should be reserved for bosses and unique mobs (and not by adding stupid amounts of HP).
And if level 80s have problems with lower level mobs…how will the new players feel in random blues/greens. CoreKrewe, I am disappoint.
People think portal bombs are strategic.. wow just wow.
I’d say it’s tactical.
Anet, take 5 players that have started to play the game, have blue/green gear and are at minimum level for an explorable instance and tell them to finish all three paths. I bet they’ll give you stellar reviewes
Because whole build viability shouldn’t revolve around pie
get good
The only crime is it’s dragged all the other crit food down with it. Stuff that was nowhere near OP like pepper poppers.
It has nothing to do with being good (nice one though, bringing up L2P issues).
If at a certain skill level you can beat X mobs, with crit food you could beat X+50% (made up number for demonstration purposes). If you suck, your X is lower, if you’re good your initial X is higher.
Thanx Anet for increasing the power of the zerg once more. Do it more pls. I recommend a buff: for every player you have in 2.000 range you gain 2% more stats. Do eeet, it will save WvW! /s
The 40 laurel/50 ecto price is for the people now making long kitten posts about being stuck in small guilds, and not waning to socialise.
Oh wow thank you for clarification, that if you’re not in a big guild you’re suddenly unsociable. My god, groundbreaking discovery old chap. Tootiyoandwhatnot.
This weekend, like almost any weekend, I saw three precursors drop:
-Energizer and Dawn to partymembers in the Maw-Fractal.
-Zap to myself in Wv3 from a player, just 9 hours ago.This is the sixt precursor I get. Twice Dusk from MF, Scepter and Focus in Orr doing Plinx from random mobs, dagger and Zap in Wv3, killing other players.
I dont understand the issue.
In the guild I am I ever only saw 1 person reporting he dropped a precursor (think it was Zap in WvW also). Guild size of round 70 active, 30-40 online daily. And we play since beta. Now do the average between us and you. Think few of ppl got it from Karka event. But pure drops…yeh…you’re like the dude that wins the $100 mil lottery and says: I don’t understand how ppl have money issues.
We may well play for 5 straight years with no results.
Take for example my RNG misfortune with Ascended rings in Fractals – 26 daily attempts 0 rings to speak of. At a daily drop rate of 30% thats about 1/10000 that a gamer like me would have NOT recieved any rings. Yet there are hundreds of thousands of players doing fractals, so I’m not alone.Use pristine relics.
Buy precursors from TP.Boom, guaranteed results.
Not every item that people desire is obtainable through means similar to relics, most notably precursors (or massive quantites of lodestones for that matter), which this post is about.
So ye, boom us a few precursor plox. Thx.
Send someone to tag the siege now and again, doubt Anet will change anything anytime soon.
And yeh, it’s annoying when you spend lots of time and gold only to come back and see that none of the randoms that ventured through even bothered to tag the siege. Or use it. Or report enemies beating on the gates :P
I seem to remember devs saying something about not having permastealth coz it’s idk…forgot what they said exactly why it’s not cool.
They’ve done a good job, instead of figthting players it’s an exercise in spotting and predicting = spot the little black puff indicating stealther’s there + where’d he go, left, right, back, forward, ran away, preparing attack, I wonder how much HP he has left. It’s like a minigame.
Waitwait, you’re comparing dueling to botting and griefing? Now THAT’S funny.
Yes. Botting in battlegrounds/warzones/warfronts is actually a perfect comparison. PvP botters are people who take up a slot and contribute little-to-nothing to a group and justify their actions with selfish reasons.
Sorry to say, but I think you need to visit a doctor of somekind. Preferrably one that deals with psyche.
As people said, guilds that do GvG are in WvW a lot. I mean, why would they (we) go and PVP some PVE guild they never saw. On the other hand, your kitten comments would hold true for the guilds/people that don’t attack and defend only run around and kill enemies (I guess indirectly helping, but not really influencing the score much).
Last but not least, if 50 man group took off their clothes and suicided all over the WvW map, it’s their choice and right. There’s no rules (exept the TOS) how to play the game. If people would do it all the time it would be annoying but it’s a game, it’s supposed to be fun and if your definition of fun (score hurr) isn’t the same as someone elses…well, tough luck.
P.S. I still can’t believe someone can be serious about top (and other) WvW guilds wasting spots in WvW if they decide to have some fun. If those same guilds left your server/WvW, you’d be back on forums crying WvW score is low and what not?
VOTF seems like the kind of guild that immensley enjoys gvg combat ( and who can blame them, it is BY FAR the most important and prestigious of situations to be in during wvw.
. . .Not just because I am on SOR, but also for the overall wvw health, i believe VOTF’s next home should be SOR. Also, im ukrainian
so i can finally chat with someone…
I think we don’t have any Ukrainians, not 100% sure though
I love this matchup. I hope this is T1 forever. Who does not love a challenge? When things get insurmountable and we surmount them anyway…..THAT is how Legends are Forged!!! Now let’s just get on with the surmounting. I don’t care if that’s not even a word, it is now!!!
and by that JQ is legendary.
Everyone likes to rag on JQ but before all the “so-called stacking with transfers” we here on JQ that have been here since before launch have fought and clawed our way through hard times hardly ever finishing 1st just managing our PPT to barely stay in T1 for going on 21 weeks we’ve managed this and to any naysayer wanting to diminish this feat I and I think the rest of JQ collectively say bring it.
*was legendary
so-called = is stacked. You just addmitted it in your own post :P
Hah, at least they tie up enemy players (I think GvG is fine btw). You should be more worried about underleveled, undergeared and non-organised people just running left and right, dying, not taking or defending anything, if you want to see what’s hurting your WvW efforts :P
Basically, people can get anything in cash shop with in game money and yet they still complain. There are so many MMOs that don’t do that and I don’t see outraged people on their forums. There are day 1 DLCs and hey, people still buy them in droves (I think it’s an outrage). Price in gems went down 20% that’s it. Gold/gems conversion is just a bonus that Anet was nice to even give (compared to many many other games).
Guess that “we increased rewards from veteran and champion mobs” ain’t working so well
i got an story also
Tom , John and harry want an bike. Bike cost 2000 Gold
They earn 10 gold / hour.
Tom works 8 hours/day -from monday to saturday.
John works 8 hours /day- from monday to thursday
Harry works 8 hours /day on weekend.
Who will get his bike first?
Should we reward Harry for other activities, and help him buy the bike same day with Tom?
If Tom and Harry will get the bike in same day, why would Tom work more for it ?Well currently it is like this:
Tom works 2hrs/day every day = 10×2×7=140 gold (7 laurels)
Harry works 24hrs 1 day per week. = 24×10=240 gold (1 laurel)If Anet was selling the bikes, Tom would get 7 bikes and Harry just 1 :P
ye , but A-Net prefer Tom because he clean the pool every day.
Why would they hire harry to clean an pool for 24 hours, and have it dirty for 6 days after.
That is the ideea of A-net, that is why we got DR, daily .
Yeh, but my calculation kinda shows that people do not want stuff easy like or without effort, they just want a choice when to do it, they’ll have to put the same effort to do them.
And Anet in this case should be the bike seller not someone who hires a poolboy. It’s a big difference if you’re treating someone as hired help or a valued customer
Not sure if I like this. Atm the enemy has scouts almost everywhere anyway while our server is kinda slacking in that department (having lower numbers and all, can’t afford too many players missing). Now you see orange swords and can usually respond/ask in chat what’s going on, with the change the white swords will be 1-25 players instead of 1-5 (with possibility of more ofc). Meh.
If every WvW map was full all the time then I’d say it’s a good change. But if enemy has numerical superiority, they’ll be able to use this more than outmanned ppl.
P.S. Anet, change the friggin outmanned buff to actually give something that helps the outmanned people. Would do more for WvW than crappy sword changes.
i got an story also
Tom , John and harry want an bike. Bike cost 2000 Gold
They earn 10 gold / hour.
Tom works 8 hours/day -from monday to saturday.
John works 8 hours /day- from monday to thursday
Harry works 8 hours /day on weekend.
Who will get his bike first?
Should we reward Harry for other activities, and help him buy the bike same day with Tom?
If Tom and Harry will get the bike in same day, why would Tom work more for it ?
Well currently it is like this:
Tom works 2hrs/day every day = 10×2×7=140 gold (7 laurels)
Harry works 24hrs 1 day per week. = 24×10=240 gold (1 laurel)
If Anet was selling the bikes, Tom would get 7 bikes and Harry just 1 :P
And FYI, people aren’t playing PvP in general because the PvE in the game is solid and addictive for a free to play game. Successfully combines the addictive Diablo-style loot grinding with popular elements of MMOs (instanced dungeons). And they have made LOTS of wins in the PvE arena (no fighting over gathering nodes or mob kills, awesome exploration, very robust auction house.) I can go on and on how great this game is for PvE if people ask me if they should play… especially considering it’s free to play and very early in it’s lifecycle.
If they ask me about PvP, best I can do is stay silent. In both forms, it’s worse than Warhammer Online and even Warcraft. In fact, I’d say DAOC an old school style game that is way out of date is better designed than this one… and I don’t see it changing unless they stop clinging on to design concepts like “we’re gonna be an e-sport!” and “it needs to be so fast-paced that it can keep FPS twitch types happy” and “we gotta balance for 5v5 and smaller”….
Diablo, what, where? I see no tons of loot on the ground and you pick up just the best items and then check the stats and what not. Here it’s more like…well, just straight up boring grind for meager loot (unless you’re a TP player).
As for WvW, yeh, a lot of players around, but sadly not in WvW. Lion’s arch is overflowing 24/7, WvW often empty-ish. I can see why some people don’t like it perhaps, you get rolled by zergs, it can cost a lot, culling, stupid respec limitations, bad commanders, no patches from Anet to spice things up …and idk what else
Uncle Salty, your solution of being able to do 3 days worth of dailies would still give problems to a subset of the population. What about the player that is only able to play 1 hour every 3 days? They don’t have the time to finish all 3 dailies so, according to you, they are “missing” dailies that they could be getting and, thus, will take much longer to achieve the laurels necessary for their first amulet. Poor player
Should the system be changed for that person? If you answer no, why not?
There will always be someone that won’t be satisfied with a given system. Always.
So you build a system that satisfies most of the population, so you set up some arbitrary cut-off point to what lengths you’ll go to satisfy the most persons. So dunno, in this case I’d look at the number of players and how many dailies they do per week/month, stuff like that. If number of dailies done on average per unique player done was low (idk 15 out of 30 per month – here’s the arbitrary part) I’d change the system so dailies can add up for 2-3 days.
Hell, it doesn’t effect players that do dailies religiously and it helps the people that can’t/forget/whatever do them all at once every few days…hm, even if you do them daily you can then have a choice when to bother and not be forced to do them every darn day.
So no idea why people are even against this. Some kind of reverse entitlement :P
Lol, european people are getting poorer at a rapid rate thanks to incompetent politicians. Only a small percentage is profiting from EU. So I doubt there is a major purchasing power difference between US and EU.
You haven’t been to the EU right? I’ve been to the states several times. We are far richer than US residents. I would wager a factor x2 for entry level jobs. I am 27 and have full social security, healthcare benefits and three retirement plans, pay for an unemployed partner and the theoretical disposable income to hire a full time servant if I wish so. I’m still at relatively low income level.
However this is also the reason we are in economic trouble. We have to accept losing some of our wealth in order to not lose all. Not everyone is prepared to give up 5% of their large wealth to save our economy.
Kudos for having a good job.
Anti-kudos for writing what you wrote and ignoring millions of unemployed, whole countries going kinda down the drain (idk Greece), whole countries that have average pay 500-600 EUR/month and so on and so forth.
Apart from Greece those countries don’t exist in Europe. In Belgium there’s 7% unemployment and they do get 1000 euros every single month. Apart from Germany, minimum wage is at least 900 euros across the board, higher in many countries. Don’t make false statements.
I don’t even have a particularly good job. Just entry level at market-conform wage. Thanks for the kudos.
Well good thing you don’t need geography or economy knowledge for your job (if you do….well…).
Here’s a map of Europe for you http://www.vidiani.com/maps/maps_of_europe/large_detailed_relief_map_of_europe.jpg . Quite similar to what’s in EU, but not quite.
Here I’ll give you a sample of low wage (hint, 1st paragraph) http://en.wikipedia.org/wiki/Economy_of_Bulgaria
There are few other countries that are not much better off, pay wise.
If you take 5 min to google “unemployment in EU” you’ll get some numbers. Yes, those are millions of ppl of working age, add the elderly with low pensions, unregistered unemployed, shool-age people that have parents without jobs… things looking less shiney? EU unemployment is around 10% btw.
And FYI, if average pay is let’s say 900 EUR. How many people are below that? Our average pay is 970 EUR and there are many many people with guaranteed wage which is around 550 EUR (our stores costs are comparable to Germany, but services are cheaper).
And yeh, I’m just making those countries up. Here’s a minumim wage graph for ya’ as a cherry on a cake of your ignorance http://epp.eurostat.ec.europa.eu/statistics_explained/index.php?title=File:Minimum_wage,_1_July_2012_%281%29_%28EUR_per_month%29.png&filetimestamp=20121001124322
You want more? GROSS average pay (deduct taxes on top of that + the high paying jobs are also included there so average Joe has less).
http://epp.eurostat.ec.europa.eu/statistics_explained/images/9/9c/Earnings_in_the_business_economy_%28average_gross_annual_earnings_of_full-time_employees%29%2C_2008-2010_%281%29_%28EUR%29.png
So basically, you’re just thinking everyone is at least as well off as you or your country. Austria for example is also doing good, but that’s not representative of EU or Europe as a whole.
P.S. If you’d hire a servant, I doubt he’d get as much as you do eh?
P.P.S. How much do you think games for example cost in lower wage countries? Oh looky, at least for me, they are the same as in idk Germany. And then companies wonder why so many people are pirating stuff in some countries…ppl won’t give 10%+ of their monthly income (or idk 10 allowances) for 1 stinking game that may or may not even include day 1 payable DLCs/last a whole whopping 5-6 hrs/just plainly suck.
Lol, european people are getting poorer at a rapid rate thanks to incompetent politicians. Only a small percentage is profiting from EU. So I doubt there is a major purchasing power difference between US and EU.
You haven’t been to the EU right? I’ve been to the states several times. We are far richer than US residents. I would wager a factor x2 for entry level jobs. I am 27 and have full social security, healthcare benefits and three retirement plans, pay for an unemployed partner and the theoretical disposable income to hire a full time servant if I wish so. I’m still at relatively low income level.
However this is also the reason we are in economic trouble. We have to accept losing some of our wealth in order to not lose all. Not everyone is prepared to give up 5% of their large wealth to save our economy.
Kudos for having a good job.
Anti-kudos for writing what you wrote and ignoring millions of unemployed, whole countries going kinda down the drain (idk Greece), whole countries that have average pay 500-600 EUR/month and so on and so forth.
Not even close: 9 and 11
well I guess all those threads complaining about how dawn and dusk are too expensive to afford are a load of crap… Clearly plenty of people CAN afford them.
That’s like saying: ferrari cars are being sold every day, so clearly they must be very affordable.
It’s different people.
You don’t have the tools to check that.
Your signature is a reflection of your thinking abilities? :P
“Why do I think that Precursors are fair price?”
If I answered that question I’d get at least an infraction.
And no.
I make 1G on average in WvW and that can go up to 3G/hour when I raid with my guild.
I play +-12 hours WvW a day (in the vacation) and often find 15g extra in my backpack at the end.So I am not complaining.
Well then, you must be one of the luckiest dudes in WvW.
You also don’t seem to buy siege/upgrade stuff, and idk, trebbing something for 1h = few silver from succesful defence (or not even that if noone bothers to attack). Scouting = low bags also.
We also kill 500-1000 people in 3-4 hours when CTA on a good evening and well…I don’t earn 4 gold in that time. If anything, at first the lootbags are everywhere then they just dry up…you kill a zerg of 40-50 ppl and 3-4 bags…yippie, first time you kill that amount of ppl = 20 bags. So many ppl (that primarily WvW) still moan how they have no money, they even have troubles regearing /gearing new toons.
I personally know a guy who already spent over 1k gold gambling for the legend.
And at this point it became everything his game experience is about…I guess I should tell him using 20k greens wont work…
Seriously Sunreava, your post should be overthought and you really should visit mathschool for some statistic lessons.
I’ve made 8 precursors so far with the mystic forge and all of them have turned a profit of atleast 200 g profit from from the exotics I bought to forge, honestly if aslong as you’re willing to dump around 200g on exotics to stick in the forge you’re VERY (and in my case so far every time) likely to get a precursor back.
Search for posts where people exceeded those amounts and got 0. And even back in the day, when 200g was uber moneyz for most aka those 200g got you far more than now.
Actually about 15% of the population finds making money very fun, irrelevant of the uses of that money.
And roughly 78% of stated statistics are made up on the spot.
If he says 15% it’s 15% (I mean, he’s the dude that has pretty much every transaction in database…). The only problem is, what is the criteria by which he defined who finds money making fun.
Pryda is live streaming some GvG fights right now.
My kitten still hurts from the involuntary penetration you guys administred last night.
Very good show.
Those were awesome fights! One of the fights was very close, Sacrx rallied twice.
Hah yeah, that one was close. We blame Jackie, he DCed and like 8 of you rallied
And about GvG. Yeah, it’s fun to watch and i did observe some GvG even today on Gandara (arranged). The thing is, it WILL not work as format in this game. GW1 had an entire different balance. Having GvG in this game with 15+ will result in zergy clashes where dropping AoE and combo fields is more important than anything else. The depth is gone. The fight will take less than a minute, as seen in most arranged “GvG” fights in GW2 so far. The game is not build/balanced/designed for big guild clashes.
Spoken like someone who doesn’t really know what he’s talking about. It is certainly not as deep as GW 1 was (purely from a mechanics standpoint), but GW 2 has potential to be an amazing GvG game in 15-20ish clashes too. There are so many advanced strategies that people can employ which haven’t really been done yet. The movement required from GW 2 is unparalleled.
And we have had quite a few fights that took over 1 minute – I am sure we’ll have even more in the future. Some of our toughest fights were over a minute due to constant regroups and people rallying.
And I agree, GvG can be like, more than clashes of zergs. Get 20-30 ppl on a map, have different objectives so you have to split and stuff – or it can be just your ole’ head on fight (different maps, different styles of play). Builds and classes are quite important as is movement even in larger fights as Intigo said (or even more so in larger fights, 1 wrong move and you’re dead). Idk, we haven’t changed our builds for a while, coz they work 90% of the time…but, fighting specialised and highly organised groups of people is quite different from wiping random zergs, akin to sPvP I’d say, only on a bigger scale: they have a group strategy, and if you don’t counter it, you die.
Sorry for the derail guys.
For a game as complex as GW2 I’m still amazed by how little data arenanet shares about the TP. Anonymous trades, no trade volume data published and no disclosure on the amount of gem/gold conversions done. Knowing any of these things would allow most people to have some idea of what’s going on in the economy.
FWIW, http://www.gw2spidy.com/
Not a complete solution, but does provide an insight into volumes.
Anets economist Smith said spidey updates kinda slow-ish and the actual volumes are in some cases quite higher.
Good job VS making a 3 guild party on Viz BL, was fun , but a tad too many to kill. Was fun at first, VS+Deso vs SFR, then you made a mother of all blobs
If you die at acolytes…just use ranged and avoid the rest of the mobs.
Or take sword/shield secondary + endure pain (you don’t need anything to help your team there anyway if you’re not killing the rest of the mobs, just a rez banner perhaps) and if you go to melee acolytes you just jump out with sword 2 or block/endure pain it.
Idk, dodge is your friend and also, if you see whole room going for you, just leave your team to take on those little acolytes and kite them, don’t be a hero tanking all the mobs when being squishy.
Pls remove kittens and JP from WvW Anet. Ty.
Sincerely,
Kitten safety and borderlands preservation commision.
yes, coordination with pug, and yes i guess it’s easier on a national server but what? Don’t say yours are too stupid to learn not taking supplies in keeps or how to follow a commander. The WvW basis are not a matter of language barrier. Each WvW communities, national or not, should have those on their forums.
Yes, it’s a permanent open teaching session and yes it’s hard and often boring but this is necessary if your server wants to stay competitive and to have larger timezone coverage without NA help.
But I heard too many times wvw guilds on other servers spit on pug that I assume in fact it’s not, so they shouldn’t be surprised and stop QQing about their long-term losses with the current WvW system.
“Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.”
Albert Einstein
Here we go again with zerg story…
Ask [OSC] with 60+ people if they don’t zerg, ask [VoTF] with 40+ people if they don’t zerg. While you don’t see who you are fight cause og culling you can say you are zerging.
So stop with these bullkittens, I had never see so many people in a bandwagon during the first and second match-up against SFR. VS just adapted to YOUR server play-style.
Ha ha ha.
When we first started to fight VS you began to blob pretty fast coz you usually wiped equal numbers and suddenly 10-15 of us were facing your 30-40 man blob backed up by stupid amounts of siege, then we got more ppl…so cool story bro.
God forbid you’d think for a change…how can 5-10 man groups conquer anything of yours then except when YOU mess up? Every tower/keep/garri has a scout+randoms+5-10 siege… we should all split and attack you solo eh? No wonder you were winning if people were charging to your T3 bastions of defence with 5 ppl yelling “for the pride of >insert server name<!” and wiping, making you feel good and proud of your leet ballista skillz.
Ah that’s right…we can spend 2-5 hours building trebs/counter trebs so we can waste your max supplied nightcapped forts and then run inside hoping everyone died of boredom while waiting for the wall to go down…so kitten awsome, I wanna do it all the time!
It’s a nice note, but I don’t think that having rare, hard to acquire items means that Anet has somehow broken their promise.
Somethings are supposed to be difficult and hard and take a very long time.
It’s not difficult or hard, it’s boring and tedious, that’s the problem.
Hard is to lift 500kg…boring and tedious is to carry 1kg weights 1 by 1 around the block 500 times.
I think precursors will probably drop in price. There’s no way ANet is going to keep them this expensive.
Honestly, the really interesting thing is whether T6 mats will go up when the precursor scavenger hunt comes out, since then more people will be able to get a precursor.
Afaik Mr. Smith sees no problem with the legendary prices atm.
Sadly there’s been an influx of previously unseen people on SFR, so it’s getting more and more frustrating getting in to WvW at primetime + they suck. So sad to see a map with a queue have 1 our tower (hell, I think I saw a full map with 1 camp being owned by us, pathetic).
Axe 5 is terrible though. It’s only good because you can move while using it.
I have concern for the autos on all of our weapons (but bow and rifle) because they can be considered aoe if anet wants to be really picky.
Well axe 5 has 5 target limit…so if you have 5 targets to hit it’s quite good, it’s also nice for proccing on-hit effects, and it looks cool . Against 1 target..it’s meh.
And yeah, if they somehow decide to nerf autoattack…
Oh well, back to waking up to a VS map as they PvD overnight and build up a 30k lead, and back to hearing them say ‘we are the greatest’ unless SFR gets some large replacement night coverage. Interesting that the weeks when VS can’t dominate in the small hours of the morning they end up second or third.
SFR lf night capping guild to counter the 30+ VS pvD specialists!
Nah bro, they’re a 1 zone server. They conquer the quaggans which take and upgrade keeps for them at night!
jk jk
But I agree, going from good fights to: “say hi to our fully upgraded keeps with full supply” when you wake up, sucks.
…what…
Exarthious, you’re full of it. Please do provide proof of you killing ~55 players with your 1 group.
…what…
Exarthious, you’re full of it. Please do provide proof of you killing ~55 players with your 1 group.
Ya, I gotta kinda call BS on this one, too. I can see 1:3 odds, so if you had a group of like 15-20, you could take down a ball that big, if you and your team are so dang good or have mad siege up.
We don’t make videos, but we do fight against these guys once in awhile.
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Video-7vs50
AoEs in this game are stronger than single target damage, against a single target. That is absurd brother.
But if I have to, I’ll talk the gang into making videos, so you can see the full potential of AEs in this game.
Those people died to AOEs because they were being idiots, not because AOE is too strong.
Oh noes, you might not be able to blindly throw AEs and win, and might have to actually think, and put up a fight?
The horror. hah……..
When our AE group runs around it is like shooting fish in a barrel. There is no logical sense that any AE ability should ever do more damage to a single target, than a single target ability does.
If AOEs get less damage and more people get hit, how’s that any different in zerg vs whatever? Unless they massively nerf the damage and only raise cap by few people.
Talking about logic: If for example I get burned from one side (ST) or I get burned from flames all around me (AOE)… or a bullet in your leg (ST – may or may not cripple you) vs a grenade in front of your leg (AOE – bye legs and possibly part of your torso). But yeah, for games it is a bit silly perhaps.
And if your group gets killed 5v5 in sPVP that means there are people that can stand up to your “we kill 55 with 5 lol group”, you’re just not meeting them in WvW, and having vids of you killing some zerg that doesn’t even know how to zerg (l2zerg dudes – don’t stand still and get killed 1 by 1) as an example how broken everything is…yeah.
So if a good sPVP player went to hotjoin and kitten randoms you’d still call for changes? I don’t think so.
I find it quite funny that you guys from Deso and SFR complain about the zerging strategy VS offers, and that VS players complain about the zerging of the others.
From the words i can read on this thread no one likes it. VS feels forced to Zerg by both servers, and both servers feel forced by VS.
What are we waiting to change this ? We would be so happy to bring back our multi attacks strategies that we tested a long time ago versus AS for example.
The real reason forcing us on VS to zerg is that we do not have any guild (not even one) that can match the numbers of : ZDS, VOTF, IRON and i probably miss more. Not even speaking about offpeak hours.
So we have to find a counter, and then counter the counter, and then… yeah we crash the Desomap because everyone is at the same place/same time.
It makes us as sad as you probably, but the only solution to big guilds when you have none is to bring more players.
Cheers from Vizu
Well thing with zerging is: if you run with idk 10-15 man and you wipe every 10-15 man that opposes you, what do you think it happens? Those being wiped bring 20-25 people, if that not enough, they bring even more. When they wipe the 10-15 man consistently those 10-15 bring 10 more…so on and so forth. Bam, you have blobs.
When we were mostly running with 10-15 and we started to be outnumbered all the time from 30, 40, 50 people…what do you think happened? Recruit moar ppl!
Same with sieges…you have boatloads of siege+defenders everywhere…yeh, those small groups are useless (not always, there is always a place for strike forces, ninjas, camp takers and such).
Pretty much every game I played that had WvW also had zergs at one time or another, nuff said. But I find it quite hilarious that guilds with 20-25 ppl on the field are being called zergs.
Cheers from SFR.
snip – post too long*
Not that I personally play the TP.. I play like a hippie and supplement my lack of gold income with gems I get from real life. I won’t complain about people smarter than me playing the market. That’s the difference between you and me.
As far as creating value goes … TP players invest time. EG they clear buy orders and set sell orders. Due to this, both seller and buyer get their gold faster due to the investment of the TP player. The TP player invests the time normally required by both other players. TP players also buy low value items, upgrade them to high value items, as such they create a supply for high demand items and demand for high supply items. That’s good for casual players.
In the end, all they do is balance out the market. Every single flip lowers margins for that particular flip. The TP would actually be more imbalanced without TP players. As time goes on, it becomes ever less likely for casual players to make dumb sales on the TP because all margins will be zero. As a casual player, I welcome that, and yes, they are allowed to earn money for their time…
Well well, I’m complaining about people that are smarter and I believe commie propaganda. In McCarthy’s time I’d get prosecuted I guess.
Oh and since having money=smart it seems, or I see that being implied in your post…lots of world scientists are then dumb as a rock or what?
1) I’m an economist in RL and business analyst, but I’m not really into having loads of money and I dislike funky business practices, I rather have more free time and hang out with friends/enjoy games. Guess that influences my outlook on GW2/games economy and economy in general. I also dislike poverty (unless the person is lazy as hell and won’t even try to get a job, BUT, if the jobs available are so crappy that meet the bare minimum for a person to live, then I’m fine either way since I don’t believe in near-slave like use of people) and by that count I also dislike practices that make/keep people poor. I’m not poor in RL or in the game btw, neither am I rich, happy middle class I guess.
2) John said that some items revolve 3-4 times per day. Since it’s world TP it makes sense, since there is hundreds of thousands of players doing stuff each day. Single market and the sheer amount of players leads me to believe the market would correct itself without intervention of flippers/power traders (the concept is quite simple, someone posts price, if it sells fast items with higher price remain, until price reaches the point where the frequency of buying is the same as frequency of supply – insert powertraders and manipulators…well, there goes that equation to smithereens + if you insert buy orders it’s a bit more complicated but the basic mechanism is still there, cba to write dissertations)
3) You kinda underestimate people. Don’t know how to use TP? What’s a price, hurr, press random buttons on TP. But if they in general pay higher prices it’s ok eh? Yes, my stance is, flipping and price manipulations are lowering the wealth of players. Due to price fluctuations that occur anyways due to supply/demand there might be a time when you pay less that you would otherwise but in general you pay more (since it’s very hard to understand I’ll say it again: their increase of money from simply flipping a thing=other peoples decrease in money ).
4) Buying items and creating higher value items is different from just reselling and price fixing.
5) Every single flip needs to cover 1 more time the expenses (listing fee, tax) + margin of the flipper. So that is an automatic price increase of the flipper (if all goes well and the price doesn’t plummet for somekind of reason).
6) I care as much for the flipping and “power” trading to post when someone has an attitude I dislike (which sadly influences my posts to be a tad snarky). In case of TP I dislike how people manipulating market claim to do good deeds, samaritans selflessly toiling to bring us cheaper goods and the gold they earn is just an unfortunate product that seemingly doesn’t come from other players.
Idk, it’s magic…buy and repost for higher prices = selling stuff for less saving me money. Mind=blown. I’ve done it myself for a few days just for the lulz, made gold, but I was bored outta my mind and I had no illusions I was doing anyone a favour ( I had more, they had less).
7) Margins going to 0…oh, so much to write about that one also. Meh, too much.
Sorry for somewhat unstructured reply. And there are a few points that I made that could use expanding how I came to a certain conclusion, but as I said, cba to write dissertations, post longer as intended anyways -_-’
Over 400 kills tagged by each of our members against a combination of IRON, CDD, CPC, MORT, SYN in one single Bay fight before we wiped.
You can call us a zerg all you want, but when your entire server with a collective of 4 large guilds takes a total of 20 minutes to wipe us out of a keep where you had 10+ ballistas and arrow carts, then I think there is a bit more to it than just zerging
Thanks for the fun anyways, you should all group up more often, you wont be killing us otherwise <3
I don’t know how you like to play like this all the time. It was no brain mode for us tonight, 5s to launch a single skill but great fight.
Yeh skill lag was only when Deso also joined the fight (and you kinda rarely get such massive fights outside of SM). And the fun isn’t in standing still trying to use a skill, it’s fighting when being outnumbered, but I can see why you might not understand that.
El oh El at all these guilds saying "we only have 30-40 people, we aren’t a zerg..
Read below
“ok”
If that is high to you what do you call 300 man guilds then?
People are saying WvW is about points, I’ll say WvW isn’t for solo play. U want small fights go 5v5 or 8v8 since anything more is a “zerg” to you it seems. Oh, and if you run around with let’s say 10-15 people, it takes literally no time for organised enemy (assuming full BLs) to gather a force to wipe your little 15 man standing in front of their fully upgraded and siege fortified real-estate.
I guess you can ninja stuff now and again, but most of the time there’s a scout or few defenders or a random person spots you going to your objective and calls it. And I’d really really like to see you take ohh idk, SM with 15 men at peak time.
(edited by Novalight.7568)
Most epic fight in Deso BL Bay…epic three way, epic fight, good job Vizunah, fighting tooth and nail to keep it. Too bad lots of our guild left just before it started, kitten you were just too many to wipe and with Deso coming again and again… kitten good fighting!
@EssenceSnow: While your point has some validity, I feel that blaming the trading post for this is a bit misguided.
In any game that allows players to trade items (whether face-to-face or indirectly via some kind of auction system), you will find people who making profits from buying and reselling items. The existence of a global TP may make this process more efficient for these people, but the process is driven by human nature not by the game system.
It can be argued that the global TP brings many benefits for the average player who doesn’t care about accumulating wealth through trading, not least of which is easy availability of market price information for items they want to buy or sell. Another benefit is the scale of the market increases the amount of competition for both buyers and sellers (meaning item values quickly adjust to appropriate levels despite attempts at market manipulation) and makes it easier to find people to buy your goods or who are selling items you want.
Do these benefits outweigh the “negatives” of easier wealth accumulation for traders? I may be biased, but I think they do for the great majority of items being traded on the market. Items with limited supply such as precursors/legendaries are a bit of an outlier from how the rest of the system works in my view, but they are also a highly visible aspect of the market that everyone seems to focus on.
Wow, human nature, really… I never knew. Urge to buy and resell rising! Guess I missed the memo that everyone is a greedy kitten or did I sleep over the indoctrination classes that said money>anything else. Who knows.
As for benefits, yeah sure. You’re (all flippers/power traders combined) benefiting exactly less than 0 (omg, it’s negative). Tax, posting fee, your profit = how much less money other players have, it’s pretty simple. You’re not creating, just distributing from others to yourself (in nature such organisms are known as parasites I believe).
I’d be happier if they give us a way to save builds and use them at idk, any safe zone/town/waypoint for a cost (not at a trainer!), guess changing the builds anytime when out of combat would be a tad OP-ish in some cases, specially s/tPvP.
But even the ability just to save builds and to change at trainers would be veeeeeery appreciated.
Edit: Ah yeh, 90 points, too many points and traits, some builds would be quite more powerful than now.
Infographic please John.
Can we have some proof that the 1% indeed kittens everyone over by flipping precursors and selling legendaries?
The real question here is, if the infograph would show that 90% of the money is carried by 40% of the players and the distribution is considerably better than Real Life, would you believe him or call him a liar? Because for John Smith, there’s no win scenario here.
Imagine a guy with commander, +30 AR and a legendary and all miniatures yet has 3gp to his person. One could consider him poor, yet he has a ton of wealth. Merely counting gold on a person doesn’t mean anything.
Very good point you made there. Solution would be to assign a price to every item the account holds (problem there would be the prices used – can’t use vendor prices, perhaps somekind of average of TP price + assume minimal value for bound drops, I doubt having 20 different infused rings makes you much richer than having 2 random rings ).
There’s also people with multiple accounts, idk how much work would that be to add them together and if they even represent a statistically relevant population.
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