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Why are all stats tied to amulets?

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Controlling of the stats and gear is one way they’ve been able to achieve pretty good balance. I too like more customization, but in a game that is striving to be an e-sport (whether it gets there or not is still TBD), limiting your variables is a must.

I do wish they were add 1 or 2 more amulets that covered a few more desired combinations, but for SPvP, I’m fine with having pre-set stat combos.

But, where we should get a trade-off for this statistical control is more freedom in the trait choices, but I feel the pre-picked 5-15-25 traits coupled with the way some traits are needlessly in trees that you typically wouldn’t want to go in for some builds, adds too much limitation.

“Controlling of the stats and gear is one way they’ve been able to achieve pretty good balance” don’t want to sound rude but you know what they should do to balance the game ever further? Give 1 preset build for every class and you can’t change anything, that will be balanced… What i’m saying is, if the reason we aren’t allowed to use all accessories is ‘OPness’ then that’s plain lazy way to ‘balance’ the game.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Why are all stats tied to amulets?

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Traits and runes give stats also.

that is extremely minor compared to all the tweaking you can do to your build if all accessories were available and you could change jewels on all of them

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Why are all stats tied to amulets?

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Posted by: Nuka Cola.8520

Nuka Cola.8520

What are you trying to acheive that you cant with the amulets? Its also amulets AND gems. You can tweak each one a bit through that.

Also stats are not all on amuletes, they’re also on traits.

And i think for a game that wants to be an e-sport they already are over-saturated with customization options. you can have over 1000 different combinations with the 8 classes between, runes, sigils, traits, master traits, utility, weapons, amulets, gems, elites and then you have ranger with additional options through pets. Its an enormious amount of options for a game mode that has such a crucial need to be balanced before anyone can take it seriously in a competition.

its impossible to make all 1000 possible builds balanced, it would be better if they had 4-5 predetermined builds that were all balanced against each other for 40 playable classes across all the professions. because there is never gonna be more than that at ANY point that is remotely balanced anyway….its unrealistic.

“What are you trying to acheive that you cant with the amulets?” is this a serious question?

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Mesmers in group fights...not OP

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Posted by: Nuka Cola.8520

Nuka Cola.8520

confusion shatter spammer is awesome for group fights.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Why are all stats tied to amulets?

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Posted by: Nuka Cola.8520

Nuka Cola.8520

This game is pathetic enough when it comes to the amount of viable builds each class can run and they made it EVEN worst for spvp where all stats are on your amulet. Dunno about everyone else but i like to tweak my character to my likings instead of taking presets… Not only is everything tied to your amulets (which to me is casual bs) but where are all the other mods available to pve and not pvp!? Anyone else think we should have access to all pve mods and be able to equip all accessories instead of stupid amulets? Hope this change (if it ever happens lol esport if it doesn’t) doesn’t take them 2 years to implement.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Ultimately, here's what I don't get...

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Agree with TC and the funny part is, anet knows no one like their game mode but they’re still pushing it as their main pvp mode. So stupid…

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Have you ever wondered ...?

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Do i want to have the worst phantasm on my fav mez weapon? NO. They should rework image and let him attack every 7sec, give it 5 stacks of confusion for 5 sec

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

What did you give up to go Phantasm and why?

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Posted by: Nuka Cola.8520

Nuka Cola.8520

My main reason is Signet of Illusion not working properly for the last SEVEN FREAKING MONTHS. But even if it was working, shatter is just much better to kill more than 1 target at a time.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Awesome mesmer look

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Posted by: Nuka Cola.8520

Nuka Cola.8520

i use this currently http://i45.tinypic.com/dgwhi.jpg

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Is Anet gonna put in a dual class system?

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Even though i enjoyed it in gw1 we don’t really need it in gw2. What we need is for them to add 300+ skills per class (which will never happen…) and give us 10x more traits to chose from (i don’t play nor care about path of exile but their trait system would’ve made gw2 builds A-M-A-Z-I-N-G).

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

If guildwars 2 had monthly fee

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Posted by: Nuka Cola.8520

Nuka Cola.8520

even if it was 1$ per month i wouldn’t be paying.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

World bosses dying too fast [Merged]

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Posted by: Nuka Cola.8520

Nuka Cola.8520

one thing you should understand is that world bosses weren’t made to be challenging but for you to auto attack while surfing on youtube.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Upcoming Mesmer Changes/Concerns/Suggestions

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Posted by: Nuka Cola.8520

Nuka Cola.8520

I am personally pretty excited about the GS skill change. I think it’s gonna be awesome. But I’m majnly thinking of sPvP.

you won’t be very happy when you’ll see a significant damage decrease just because now Spatial Surge is aoe.

This is a poorly thought out statement, just like Xeph’s reactions. It is entirely possible, and likely, for a profession to have adequate single target damage but be lacking in area damage potential. In that case, adding more AoE damage to the profession doesn’t increase their single target damage, so why would that aspect now need to be nerfed? Such a nerf would be illogical.

That’s kind of like deciding your sweater isn’t warm enough for the cold so you go get a jacket, and to ‘balance’ out adding the jacket you take your pants off too.

how many people have you seen wanting Spatial Surge to be updated? None. For months (since game was launched) everyone wants Mind Stab to be changed but they change a skill no asked to. Its a ‘nerf’ to Spatial Surge, wait and see.

Mind Stab, or whatever they change it to, is already slated for an update this patch.

Probably change its name but not the skill itself

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Dailies are a punishment to some

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Why can’t a daily be simple and fun???? Their current dailies are !*&#&^!^&!#. It should be something like kill 150 creatures, done. I mean killing things=gameplay but gathering crap or spending Karma is more annoying than anything else.

“Gathering crap?”

Holy smokes, that’s the easiest one of them all.

Visiting a laurels vendor is easier. Btw its not about it being easy but more like do i want to mine crap if i’m mainly doing dungeons? Hell no.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Last time you visited Southsun Cove.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

When was the last time you did anything at all on that island? I personally haven’t visited it once in ~3 months.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Upcoming Mesmer Changes/Concerns/Suggestions

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Posted by: Nuka Cola.8520

Nuka Cola.8520

I am personally pretty excited about the GS skill change. I think it’s gonna be awesome. But I’m majnly thinking of sPvP.

you won’t be very happy when you’ll see a significant damage decrease just because now Spatial Surge is aoe.

This is a poorly thought out statement, just like Xeph’s reactions. It is entirely possible, and likely, for a profession to have adequate single target damage but be lacking in area damage potential. In that case, adding more AoE damage to the profession doesn’t increase their single target damage, so why would that aspect now need to be nerfed? Such a nerf would be illogical.

That’s kind of like deciding your sweater isn’t warm enough for the cold so you go get a jacket, and to ‘balance’ out adding the jacket you take your pants off too.

how many people have you seen wanting Spatial Surge to be updated? None. For months (since game was launched) everyone wants Mind Stab to be changed but they change a skill no asked to. Its a ‘nerf’ to Spatial Surge, wait and see.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Upcoming Mesmer Changes/Concerns/Suggestions

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Posted by: Nuka Cola.8520

Nuka Cola.8520

I am personally pretty excited about the GS skill change. I think it’s gonna be awesome. But I’m majnly thinking of sPvP.

you won’t be very happy when you’ll see a significant damage decrease just because now Spatial Surge is aoe.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

My fav mez build for pve/wvw

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Seems like a pretty solid balance between offense/defense. I went with a mix of berserkers and valkyrie gear so high health pool instead of toughness. I’m guessing you shatter instead of leaving your clones alive (basing it on trait choices). Seeing as your crit is 60% I can see why you skipped the extra 10% chance to crit on mind wrack which is a smart move…why not go for compounding power versus the extra 33% confusion duration?

These exact traits is what i had when solo roaming in wvw and what i prefer for solo roaming but as mentioned i change traits all the time the only thing that doesn’t change is the 20/20/0/0/30 for this build. Yes its for heavy shatter, don’t like anything else on mez but shatter spam

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

(edited by Nuka Cola.8520)

Staff #1 way too slow

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Way too slow and has a worthless 1 stack of vulnerability. The only two problems with this weapon.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

My fav mez build for pve/wvw

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Posted by: Nuka Cola.8520

Nuka Cola.8520

So i’ve been running this for aprox 1k hours (of course it couldn’t be exactly the same before x ascended gear was introduce but you get the idea) as my main mesmer build for everything but spvp and i thought i’d share. I mostly do high level fractals (30+) or wvw so tell me what you think.

http://gw2buildcraft.com/calculator/mesmer/?4.3|1.1n.h17|6.1n.h1h|1n.76.1g.71j.1n.76.1n.76.1n.76.1n.76|2s.0.2v.0.3v.0.1n.67.1n.67.2v.0|k1a.k2a.0.0.u25b|0.0|31.39.38.3d.3q|e

This is exactly what i run but of course some traits/utility skills/weapons may be changed for certain situations. I also suggest to keep accessories exotic because you won’t be able to achieve 40% crit chance, 1800+ toughness, 60% crit damage and have high power (2130 power in my case) with ascended gear. That’s just me tho, i optimized it like so.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Are you going for a legendary?

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Posted by: Nuka Cola.8520

Nuka Cola.8520

No. Not now, not in a month or in 2 years. Crap that makes me waste all my money, 100% map a brain dead word isn’t for me, no thanks.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Precursors in Gemstore = win win

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Seriously? If i see this i will facepalm hard… you’ll be spending 100+ reall dollars for a pixelated sword? really sad…

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Save sPvP! 2013 sPvP Reform Thread

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Posted by: Nuka Cola.8520

Nuka Cola.8520

The main problem is that the PVP team is much lower priority than the PVE team

This is the core of the problem. If we can somehow change that then great, but blaming the 2 and a half man sPvP team for slow changes won’t help much.

people keep saying this (pvp players mainly cuz they have no idea what’s up in pve) but its completely not true. in 7 months all they added is Fractals… how is this high pve priority? They add nothing in pve nor do they do anything in pvp, that’s the real problem.

They added the three months worth of events + working on the living story + fractals.

You also forget that the game actually shipped with PvE content. They don’t need to add what’s already there. There’s a reason why WvW is doing fine yet has received no content updates, it actually has content in the first place.

What did PvP players get? The tournament system. AKA probably the worst PvP concept I have ever seen. And they recently took away paid tournaments and replaced them with this new MMR system that doesn’t actually work since it pairs rank 1s with rank 50s.

well if you consider talking to npcs for 10 minutes and collect some kitten as a content (living story crap) then i seriously dunno what to say. Pve got fractals, pvp got map(s). Its even but really bad in both fronts if you ask me… In seven months much more stuff should be in the game especially when your game is known as no having any end game for pve and you wanna esport for pvp.

“You also forget that the game actually shipped with PvE content. They don’t need to add what’s already there. There’s a reason why WvW is doing fine yet has received no content updates, it actually has content in the first place.”

I just know you’re going to cherry pick from that too.

of course they shipped with pve content so did they shipped with spvp. That doesn’t mean there’s anything to do at level 80.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Save sPvP! 2013 sPvP Reform Thread

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Posted by: Nuka Cola.8520

Nuka Cola.8520

The main problem is that the PVP team is much lower priority than the PVE team

This is the core of the problem. If we can somehow change that then great, but blaming the 2 and a half man sPvP team for slow changes won’t help much.

people keep saying this (pvp players mainly cuz they have no idea what’s up in pve) but its completely not true. in 7 months all they added is Fractals… how is this high pve priority? They add nothing in pve nor do they do anything in pvp, that’s the real problem.

They added the three months worth of events + working on the living story + fractals.

You also forget that the game actually shipped with PvE content. They don’t need to add what’s already there. There’s a reason why WvW is doing fine yet has received no content updates, it actually has content in the first place.

What did PvP players get? The tournament system. AKA probably the worst PvP concept I have ever seen. And they recently took away paid tournaments and replaced them with this new MMR system that doesn’t actually work since it pairs rank 1s with rank 50s.

well if you consider talking to npcs for 10 minutes and collect some kitten as a content (living story crap) then i seriously dunno what to say. Pve got fractals, pvp got map(s). Its even but really bad in both fronts if you ask me… In seven months much more stuff should be in the game especially when your game is known as no having any end game for pve and you wanna esport for pvp.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Phase Retreat bug stuck into dam walls..

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Stop phase retreating near a wall?? Anyone? no takers…

Yeah? what’s next? Don’t walk near walls as a mesmer? like seriously… You phase retreat near walls because sometimes and only sometimes it ports you up walls and that is useful. Plus you could be needing to escape, create a clone or whatever is the situation, could be many reasons but to say not to use any mez tele skills near walls is plain ********.

Climbing a wall using phase retreat is unintended, else it would work all the time. Sounds like a positioning issue when using PR. Don’t get mad at me.
You could just PR in a different direction, no one forces you to choose the wall direction, unless your trying to get on top the wall, then that is your risk.
This is a PR problem, it can happen with blink but less likely since you select the spot.

I am not telling you to not use your skills, just be aware of your surroundings. Again this is your positioning issue, it is not the wall’s fault.

Usually pr is used to avoid something really fast, like thieves, hbs, other shatters or burst in general…basically you’re telling me that when i see a war bull’s charging at me during a teamfight i have to check for near walls, position myself properly and then pr? Just lol…most of the times you just don’t care where are you going…you just need to get the kitten away from your current position…and that’s all you need, i don’t give a kitten if i land on a wall or not, it’s not why i’m using it, i’m using it as an escape and it must not end with being stuck into a freakin’ wall..if i have a wall behind me just stop me under that wall i don’t care…but not inside wtf

well said, exactly what i meant.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Save sPvP! 2013 sPvP Reform Thread

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Posted by: Nuka Cola.8520

Nuka Cola.8520

The main problem is that the PVP team is much lower priority than the PVE team

This is the core of the problem. If we can somehow change that then great, but blaming the 2 and a half man sPvP team for slow changes won’t help much.

people keep saying this (pvp players mainly cuz they have no idea what’s up in pve) but its completely not true. in 7 months all they added is Fractals… how is this high pve priority? They add nothing in pve nor do they do anything in pvp, that’s the real problem.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Confusion should scale more in spvp.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Dont know why you are complaining about confusion. I know atleast 1 build where you can apply instantly 8+ stacks of confusion and instakill a elementalist (if everything works out).
I think confusion is fine at it is. Its like everytime dont focus one one single spec…And mesmer already do alot of pressure…

what kind of elementalist are you attacking with those 8 stacks without him removing them instantly? Its not eles that are missing condi removals… About the pressure, yeah, mez pressure with burst shatter and that’s about it. Run a condi build and see how you’ll be pressuring.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Confusion should scale more in spvp.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

what do you mean you can’t make a build that relies on confusion lol? solo roam in wvw running a confusion build and see how irevelant it is, its not. On mez you can build confusion based builds and rely on it as your main damage. If you swap weps on recharge and have decoy/mirror images illusions generation is really good, not exactly hard to perma confuse your enemy while having 3 illusions up. High confusion damage on a condi build would only compensate none existent burst and right now a condi mez has no burst nor can you pressure with confusion. Of course if vulnerability wasn’t on WoC or replaced by poison it’d make condition builds much better but that’s not the point of the topic.

What does WvW have to do with anything? This is the sPvP forum, and I’m talking about sPvP. The bottomline is confusion relies on your opponent using skills to do damage. If your main form of damage is by relying on your enemy to use skills then you’re going to have problems vs good players.

Confusion is a supplement to your damage, not your main form of damage, and as I stated above, serves as a shutdown mechanic vs good players. Good players aren’t going to be spamming skills non-stop taking multiple 1300+ confusion ticks. That’s why it’s so good on defense-oriented builds, but pretty bad with glassy build. A duration increase on confusion would be many times stronger than more damage in high level tournament play. Higher damage is probably better vs bad players though.

That said though I don’t think it needs a buff. A hybrid shatter mes on backpoint defense is pretty good already. People still talk about glass cannon shatter all the time but it can be abused as a backpoint defender by numerous classes.

What has wvw has do with anything? Confusion damage, that’s what. Good players won’t be spamming skills and eat 1300 damage, no, but if you can perma (or close to it) keep multiple stacks on the that player he has no choice but to use skills and take damage or get out. Called pressuring, and that is none existent in gw2 but at the same time was the main mesmers mechanic in gw1 which i’m sure lots of people are missing.

WvW has nothing to do with sPvP. The dynamics are completely different.

So you’re basically agreeing with me that an increase in duration would be more effective? Because right now there’s no way you can even come close to keeping a high uptime of large stacks of confusion on a target.

I like how confusion is currently though. A lot of the effectiveness of it currently is timing it right as your opponent wants to spam skills (usually their DPS rotation), e.g. right as an Ele swaps out of water attunement.

And even if you did want to increase the damage, having some “magic” number breakpoint to unlock crazy confusion damage is not a good way to go about it. Nothing else in the entire game works that way, and would be completely confusing (lol) to newer players. If ANet wanted to increase confusion damage they would simply increase the scaling per point starting at point 1.

There is no need to increase its duration (completely another story when it comes to pve tho) because clones generation is easy so re-applying confusion is no problem but the damage is. Again, i’m talking about a mez in full Rabid set with high condi damage, good precision but very low crit damage and none existent Power. It doesn’t matter if wvw dynamic is ‘completely different’ because that’s not my point. My point being is, i want condition mesmers to be useful in spvp and confusion damage increase would instantly makes that a strong option. This may not be the ONLY thing needed but it would help more than removing vulnerability on winds of chaos for example. And as i mentioned this applies to high condition damage builds ONLY, not a mix of power/crit damage/precision/condi damage with condi damage at ~500. Its the increased duration that will make confusion OP because everyone will be stacking 15+ stacks easily and not everyone can remove them especially when they will be covered by other conditions. My idea gives the enemy a chance (short lasting confusion as it is) but if he’s not paying attention or bursting x target he may also get self owned by high damage from my confusion.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

(edited by Nuka Cola.8520)

Confusion should scale more in spvp.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

what do you mean you can’t make a build that relies on confusion lol? solo roam in wvw running a confusion build and see how irevelant it is, its not. On mez you can build confusion based builds and rely on it as your main damage. If you swap weps on recharge and have decoy/mirror images illusions generation is really good, not exactly hard to perma confuse your enemy while having 3 illusions up. High confusion damage on a condi build would only compensate none existent burst and right now a condi mez has no burst nor can you pressure with confusion. Of course if vulnerability wasn’t on WoC or replaced by poison it’d make condition builds much better but that’s not the point of the topic.

What does WvW have to do with anything? This is the sPvP forum, and I’m talking about sPvP. The bottomline is confusion relies on your opponent using skills to do damage. If your main form of damage is by relying on your enemy to use skills then you’re going to have problems vs good players.

Confusion is a supplement to your damage, not your main form of damage, and as I stated above, serves as a shutdown mechanic vs good players. Good players aren’t going to be spamming skills non-stop taking multiple 1300+ confusion ticks. That’s why it’s so good on defense-oriented builds, but pretty bad with glassy build. A duration increase on confusion would be many times stronger than more damage in high level tournament play. Higher damage is probably better vs bad players though.

That said though I don’t think it needs a buff. A hybrid shatter mes on backpoint defense is pretty good already. People still talk about glass cannon shatter all the time but it can be abused as a backpoint defender by numerous classes.

What has wvw has do with anything? Confusion damage, that’s what. Good players won’t be spamming skills and eat 1300 damage, no, but if you can perma (or close to it) keep multiple stacks on the that player he has no choice but to use skills and take damage or get out. Called pressuring, and that is none existent in gw2 but at the same time was the main mesmers mechanic in gw1 which i’m sure lots of people are missing.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Confusion should scale more in spvp.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

The bottom line is condition builds sucks all around for the most part. They can work if you’re built for bunkering and can tank several people at a time to keep reapplying it, but for pure damage all condition builds suck. This isn’t a unique problem to mesmers.

Confusion doesn’t need to do more damage necessarily, especially since mesmers can also have retalliation at the same time.

the problem is that retaliation scales with power and pure condi build has less than 1k power so that’s irevelant option.

And the build that focuses retaliation as its source of damage has it’s “tank” (pDefender) wiped down extremely fast in team fights. So it is great if you know you are fighting one maybe two people while trying to maintain a node…. But anymore than that and the build becomes toast.

Not sure if i understand your comment correctly but what’s your point with x build? I was pointing out that retaliation isn’t good on a build with low Power. I don’t follow random names people give to builds so i’m not sure what’s that pDefender build is but i’m also sure that it has less than 1200 condi damage (as my suggestion states, to unlock pve confusion damage requirement) and have high enough power to make retaliation powerful. This is what i want, balance. You go pure condi and do great or go burst and do as well but differently in a way.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Confusion should scale more in spvp.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

The bottom line is condition builds sucks all around for the most part. They can work if you’re built for bunkering and can tank several people at a time to keep reapplying it, but for pure damage all condition builds suck. This isn’t a unique problem to mesmers.

Confusion doesn’t need to do more damage necessarily, especially since mesmers can also have retalliation at the same time.

the problem is that retaliation scales with power and pure condi build has less than 1k power so that’s irevelant option.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

(edited by Nuka Cola.8520)

Confusion should scale more in spvp.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

what do you mean you can’t make a build that relies on confusion lol? solo roam in wvw running a confusion build and see how irevelant it is, its not. On mez you can build confusion based builds and rely on it as your main damage. If you swap weps on recharge and have decoy/mirror images illusions generation is really good, not exactly hard to perma confuse your enemy while having 3 illusions up. High confusion damage on a condi build would only compensate none existent burst and right now a condi mez has no burst nor can you pressure with confusion. Of course if vulnerability wasn’t on WoC or replaced by poison it’d make condition builds much better but that’s not the point of the topic.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

(edited by Nuka Cola.8520)

Save sPvP! 2013 sPvP Reform Thread

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Personally i don’t think spvp will get any much better than it really is until first expansion and new game modes, weapons, utilities are out. No matter how much they ‘balance’ existent things, if game mode and variety of build is bad it’ll stay bad.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Confusion should scale more in spvp.

in PvP

Posted by: Nuka Cola.8520

Nuka Cola.8520

so what you’re saying is condi mez is irevelant in tourney and always will be. If confusion doesn’t deal significantly more damage there’s no way to be useful in serious spvp with a condition build on mesmer. Btw, have you noticed about the treshold thing? I don’t want everyone with any amount of condi damage deal pve confusion damage but only those with very high condition damage. A burst mez has about 300 condi damage and treshold (what i’m suggesting at least) is 1200. Confusion doesn’t hit hard at all if the person runs a condi build… People say confusion hurts after they got bursted and are ~25% hp, of course at low hp everything ‘hurts’ but if a condi mez puts on you 6 stacks without real burst a power/crit damage/precision mez can do, you’ll see how underpowered confusion reall is ON a CONDITION BUILDS.

But but but … Oh wait they are going to “buff” confusing images. Even though the wind up is interrupted by the strangest moves that wouldn’t interrupt other channel skills. When shatters get nerfed “buffs” like this will not be any sort of reasonable compensation because it is extremely situational. Now if they were to scale confusion in PvP with PvE then a condition mesmer might actually be worth a kitten in PvP but right now its burst shatter or….

well that’s what i’m saying. everyone spams the same build with same weapon sets, so original lol my suggestion may open many new options as to what a person could run on a mesmer in spvp.

And then that would be called OP as well… :/ Right now the best place for mesmers to run confusion builds is in WvW which not all Mesmers play and in PvE Confusion doesn’t stack long enough for it to have an effect on mobs.

yes, i know about the pve confusion problem i made multiple threads about it. But i don’t think confusion would suddenly become OP, you have to remember that you have zero burst on a condi mez and you have no real power to finish off fleeing targets.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Confusion should scale more in spvp.

in PvP

Posted by: Nuka Cola.8520

Nuka Cola.8520

so what you’re saying is condi mez is irevelant in tourney and always will be. If confusion doesn’t deal significantly more damage there’s no way to be useful in serious spvp with a condition build on mesmer. Btw, have you noticed about the treshold thing? I don’t want everyone with any amount of condi damage deal pve confusion damage but only those with very high condition damage. A burst mez has about 300 condi damage and treshold (what i’m suggesting at least) is 1200. Confusion doesn’t hit hard at all if the person runs a condi build… People say confusion hurts after they got bursted and are ~25% hp, of course at low hp everything ‘hurts’ but if a condi mez puts on you 6 stacks without real burst a power/crit damage/precision mez can do, you’ll see how underpowered confusion reall is ON a CONDITION BUILDS.

But but but … Oh wait they are going to “buff” confusing images. Even though the wind up is interrupted by the strangest moves that wouldn’t interrupt other channel skills. When shatters get nerfed “buffs” like this will not be any sort of reasonable compensation because it is extremely situational. Now if they were to scale confusion in PvP with PvE then a condition mesmer might actually be worth a kitten in PvP but right now its burst shatter or….

well that’s what i’m saying. everyone spams the same build with same weapon sets, so original lol my suggestion may open many new options as to what a person could run on a mesmer in spvp.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Confusion should scale more in spvp.

in PvP

Posted by: Nuka Cola.8520

Nuka Cola.8520

so what you’re saying is condi mez is irevelant in tourney and always will be. If confusion doesn’t deal significantly more damage there’s no way to be useful in serious spvp with a condition build on mesmer. Btw, have you noticed about the treshold thing? I don’t want everyone with any amount of condi damage deal pve confusion damage but only those with very high condition damage. A burst mez has about 300 condi damage and treshold (what i’m suggesting at least) is 1200. Confusion doesn’t hit hard at all if the person runs a condi build… People say confusion hurts after they got bursted and are ~25% hp, of course at low hp everything ‘hurts’ but if a condi mez puts on you 6 stacks without real burst a power/crit damage/precision mez can do, you’ll see how underpowered confusion really is ON a CONDITION BUILDS.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Phase Retreat bug stuck into dam walls..

in PvP

Posted by: Nuka Cola.8520

Nuka Cola.8520

Stop phase retreating near a wall?? Anyone? no takers…

Yeah? what’s next? Don’t walk near walls as a mesmer? like seriously… You phase retreat near walls because sometimes and only sometimes it ports you up walls and that is useful. Plus you could be needing to escape, create a clone or whatever is the situation, could be many reasons but to say not to use any mez tele skills near walls is plain ********.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Dailies are a punishment to some

in Guild Wars 2 Discussion

Posted by: Nuka Cola.8520

Nuka Cola.8520

Why can’t a daily be simple and fun???? Their current dailies are !*&#&^!^&!#. It should be something like kill 150 creatures, done. I mean killing things=gameplay but gathering crap or spending Karma is more annoying than anything else.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Phase Retreat bug stuck into dam walls..

in PvP

Posted by: Nuka Cola.8520

Nuka Cola.8520

iLeap too. Seven, SEVEN months later and we’re talking about a bug that was present and VERY annoying since betas, gg.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Confusion should scale more in spvp.

in PvP

Posted by: Nuka Cola.8520

Nuka Cola.8520

Confusion should scale much more in a pure condi build. There should be some kind of treshold that when surpassed confusion starts dealing same damage as in pve/wvw. What i’m saying is, someone with 1500 condi damage should deal much more damage with confusion than we’re because right now a confusion build is irrelevant vs your basic 20/20/0/0/30 for tourneys. That treshold must be high so all the burst builds couldn’t reach it and deal tones of confusion damage plus their burst. But those who want to rely purely on conditions should be able to. So, maybe something like 1200 condi and a above unlocks pve confusion damage. All this will do is diversify tourney builds. So what do you think?

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Should Rally exist in spvp?

in PvP

Posted by: Nuka Cola.8520

Nuka Cola.8520

No it shouldn’t. You down someone he should be dead and not trying to find a downed body porting everywhere

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Are you Kitten kidding me?

in PvP

Posted by: Nuka Cola.8520

Nuka Cola.8520

look at their character rendering, there’s a lot of outdated stuff in gw2 for a 2012 title.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Can we wait on the stealth nerf?

in Guild Wars 2 Discussion

Posted by: Nuka Cola.8520

Nuka Cola.8520

Its not only needed but i have no idea how could they even release a game with such OPness. Thief idea sucks in gw2 i much MUCH preferred assassins in gw1 and no BS stealth was in that game.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Zerk Warrior LF4M Zerk Warrior

in Guild Wars 2 Discussion

Posted by: Nuka Cola.8520

Nuka Cola.8520

I did lev30 daily with 4 warriors and it was so bad, one of the worst teams with which i managed to at least finish the daily i ever got… 5 zerk wars at lev40 would be funny to watch fail and port into lab to repair every 5 minutes lol

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

PAX East Interview w/ Jon Sharp & Jon Peters

in Guild Wars 2 Discussion

Posted by: Nuka Cola.8520

Nuka Cola.8520

Where are the minigames. For serious, I’ve waited 7 months for all the ones promised prior to launch.

would be amazing if we could play Poker and bet in game gold. At least you’d have more things to do in LA than be AFK

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

PAX East Interview w/ Jon Sharp & Jon Peters

in Guild Wars 2 Discussion

Posted by: Nuka Cola.8520

Nuka Cola.8520

Will we ever get to choose our own skills?

This this this and this is the only thing that matters. Also, free allocation of traits would significantly increase build versatility.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Buy and sell items with real money

in Suggestions

Posted by: Nuka Cola.8520

Nuka Cola.8520

Would be nice. Making real money by playing a video game you like is something i always thought a good idea but never played a game that has this feature.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Free Trait respec in Dungeons

in Suggestions

Posted by: Nuka Cola.8520

Nuka Cola.8520

As the title mentions. Would be nice if Trait respecing was free everywhere, you know, like in gw1!? but anet is all for money sink so at least make it so we can reset Traits in dungeons for free as many times as we want. Running certain types of builds for shaman in fotm lev40+ is crucial and porting to LA/paying 4s every time is just bad design.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Do mesmers get the reveal debuff?

in Mesmer

Posted by: Nuka Cola.8520

Nuka Cola.8520

probably and looks like anet forgot we can’t even stack stealth like thieves do, this shouldn’t be applied to mesmers.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Upcoming Mesmer Changes/Concerns/Suggestions

in Mesmer

Posted by: Nuka Cola.8520

Nuka Cola.8520

“it works on up to 5 people, you could potentially stack up to 25 stacks of confusion now instead of just 5” So are they expecting the whole spvp enemy team to line up for my confusion? If that’s all they’re doing to scepter this buff is worthless. Even in wvw since scepter is 900 range MI isn’t impressive with its imaginary 25 stacks of confusion.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.