Acid Bath Babies Go Plop Plop [FizZ]
Acid Bath Babies Go Plop Plop [FizZ]
Very heroic Riot guys, early morning, laughing at a solo mesmer who were fighting with a guardian, then a thief joined, to help the heavy armoured guy. What are you laughing at? Why is that funny if a guy dont want to 1vs2 you?
I learned a while ago that it is very difficult to do 1v1 in this tier unless you agree it beforehand and you both tell your servers not to get involved.
What normally happens is that you start 1v1… you kill your opponent or they manage to run away… a couple of minutes later 2 come… you kill them or they run away… then 4 or 5 come and kill you… all that same time as taking a supply camp.
Alternatively, they hide out of your sight until you have the supply camp lord to half health and then 4 or 5 of them come in, kill you and take the camp from under you.
All part of the fun… but 1v1 rarely happens for long and if there is a small zerg in the area… forget 1v1 no matter who it is… it isn’t going to happen.
Acid Bath Babies Go Plop Plop [FizZ]
Fury… what a breath of fresh air… some good fighting guys… well done
Acid Bath Babies Go Plop Plop [FizZ]
We are not bored because of the skill of the other two servers… not at all… there are some very skilled players, guilds and groups in this tier… there is some really bad lack of skills too… but the same could be said of RoS.
We would just like to mix things up a bit more… play new guilds, new players, different skills…
My campaign with Anet (different to getting us to tier up) is about trying to get them to put in a less static system… so that every week, every tier (except top and bottom) has 2 server changes.
If I have mistakenly made a comment about skill being an issue… then please accept my apology. That is not really what this is about.
I don’t really want to mention the game in question because it may get my post ‘nerfed’ but I think we all know which game I am talking about… as officers in RiOT we are getting messages from people who are leaving GW2 for this game because they are bored at how static WvW has become. Hence as our communication officer, I am trying to communicate our concerns with Anet.
Acid Bath Babies Go Plop Plop [FizZ]
Yep needs new maps. Or maybe just make them empty maps and let us build our own fortifications.
Score off territory controlled or something.
I really like the idea of building your own fortifications but I bet it will take some time to implement that idea
Acid Bath Babies Go Plop Plop [FizZ]
Vena… I disagree… sure some servers will go up a tier and be out of their depth for a week… so what? They will drop back down the following week.
I can’t speak for NA anymore as it has been a while now since I did wvw there… but on the EU servers, it is not really about servers being powerful but particular guilds.
Don’t get me wrong… the randoms, the guildless, and the small guilds all contribute greatly to a server’s overall performance… and I really want to impress that they are valuable and greatly appreciated… but it is really the wvw guilds that do the farming.
Viz may be top of tier 1 again… but they never ever farmed us when we were on SFR. For the most time they ran away… and if they were foolish enough to stay they were the ones who got farmed until eventually we went to bed. And it was not just our guild either… VcY, ZDs, RG, VoTF, GH, and many many more… Organised guilds capable of fielding a small zerg of about 20-30 people are the ones who do the farming not the server as a whole.
So I have zero fear of being farmed… instead I would relish the opportunity to go guild on guild in WvW… as would most of the other organised guilds…. and it does not matter if we win or lose… what matters is that we are having fun. I could easily bare a week of losing all the time, as long as I was having some good fights. I know that the following week I will be back down a tier where we obviously proved we are capable to regain our confidence.
Acid Bath Babies Go Plop Plop [FizZ]
The two primary reasons that RiOT transferred were 1) to escape skill lag… 2) so we could log into WvW as a guild – which the free transfers to SFR prevented.
We wanted to be somewhere in the middle about tier 4 or tier 5 but on a medium populated server. GH didn’t want us, so we went to RoS and in the first week moved up a tier.
Since then we have been sat top of our tier for weeks now. There are times when we are ticking over 500+ and losing points. So obviously, winning makes zero difference.
Our transferring to a different medium populated server was compatible with Anet’s over all strategy to even up the servers. So we played ball with Anet… we ask that they sort out the point system in return.
Plus, it is not just about us wanting to move up a tier… it is about wanting to play a mix of different servers.
We want variety… if we wanted to be top all the time, we would never have left SFR. We would be quite happy staying in our current tier, if each week we played a different set of servers.
Acid Bath Babies Go Plop Plop [FizZ]
Just simplify things… winner of the week moves up a tier, loser moves down, middle server stays put… So you get two new servers every week guaranteed.
Every week will then be different except for the bottom and top tiers where you have 2 servers that stay put and only one changes each week.
Sure there will be cases where you face the same servers every 2 weeks but on the whole it will shake things up enough to keep it interesting.
Acid Bath Babies Go Plop Plop [FizZ]
All we ask is for a one up, one down system… not difficult… actually easier than the current system. Winner of the tier at the end of the week goes up a tier, loser goes down a tier… only the mid server stays put.
Every week will be different opposition… sure there will be a few times where it is play the same server every two weeks… but on the whole it will mix things up a lot more.
At the moment it is getting really boring…
Acid Bath Babies Go Plop Plop [FizZ]
that’s fine… as I said I didn’t want to cause a flame war or insult anyone… I just wanted to get a feel for how you were thinking.
We are quite happy to do it the hard way, if that is what it takes.
Thank you for your honesty.
Acid Bath Babies Go Plop Plop [FizZ]
I don’t want to start a flame war but just want to put out a suggestion… feel free to say, ‘no’ but I just want to assess what people’s feelings on other servers are…
Do you want rid of RoS? So that you can get back to a more balanced even match up? Or are you happy to have us around dominating the tier for large periods of time?
If you want rid of us… would you be prepared to take a small break from WvW and time your tick to keep you in the tier but basically let RoS tick a minimum of +500 for a week to help push us that little extra to move up and out of the tier?
I beginning to think that the tier above is manipulating their ticks to keep things static.
Anycase, I thought I would throw that out there because I expect a lot of people are thinking similar sort of things.
I, and my guild, are quite happy to fight the other servers if that is their wish. Just wanted an idea on what their views were on whether they wanted us to move up or whether they wanted to do their best to surpass us or foil our attempts at moving up a tier.
Acid Bath Babies Go Plop Plop [FizZ]
When can we expect to see changes to the scoring system that is static and fails?
We are starting to lose both players and guilds to other games because we have been stuck in the same tier now for weeks despite totally dominating.
WvW is starting to get boring… we need to start fighting more skilled opposition soon.
Please fix the system… I think almost every single wvw player is in favour of a one up, one down approach instead of this current nonsense that is not fit for purpose.
Acid Bath Babies Go Plop Plop [FizZ]
Sure it is mostly Zerg. I can’t comprehend what would be a good Zerg guild or not since i don’t Zerg(expect sometimes to leech a bit) and have really no understanding of this type of gameplay, nor do i wish to have it :p
And yes Surmia seems to have few to none small scale activity, atleast compared with other Servers i’ve met so far. Thats why i praised pZ because they were runnung around with 3-4 ppl from their Guild and fought. Good Solo roamers has every Server.Our poor Staff ele was sad atleast always main Attention on her, but well since she is a women she probably really loved it ^^
The PWNY char engi is quite good it seems
hmmm… atm I have a lot of rl stuff going on and not running with the guild much. So I have been running a lot solo on the map to do my dailies but the other day, I was in a small group of 3 RiOT and we killed quite a few BNF on your bl. The day before, I had a few battles with a rather persistant asuran thief while solo capping the orchard camp which I can’t be 100% sure, but I thought they were BNF (I am the sylvari mesmer… if the thief in question wants to reveal which guild they belong to).
Any case, I did not want to talk about BNF so much as to point out that there is still quite a few small groups on RoS as well as solo play. And even the bigger guilds like VcY and RiOT have small group and solo players.
Acid Bath Babies Go Plop Plop [FizZ]
I would suggest a roughly 50% discount on transfers when moving to a server that’s lower in the placement from your own.
For instance: JQ transfers to Mag would only cost 800 gems. I say 800, because that’s an even $10 purchase.
This would encourage auto-balancing.
NO!!!! We moved to RoS because SFR got flooded by bandwagon pugs who would not listen in WvW, stand around afk, do the jp and map points during prime time, and generally increased ques while doing nothing beneficial for the server. Free transfers killed SFR… so please NO MORE FREE TRANSFERS… or even half price ones – unless it is to Vabbi where half of those pugs belong.
The last thing we want is the same people jumping ship and spoiling the servers we are currently helping to build. A few people and guilds here and there, great. But a whole mass jumping at once will just create the same problems that hit SFR elsewhere.
Dude along with anet YOU guys killed the server by leaving there to rot instead of moving your kitten to try and do something, so shut the kitten up please -.-
WOW… says a lot about SFR if the move of VcY and RiOT were the cause of it losing to Viz. Are you suggesting that these two guilds were the sole reason SFR was winning T1? Are you not forgetting that RG, OSC, and WT(FIRE) all left before we moved. Your post shows great disrespect to ZDs too… who I (and many others) considered to be one of the best WvW guilds on SFR.
We moved because the skill lag was a joke. When you get beat in a 1v1 because you are unable to use any skills because a blob is fighting on the opposite side of the map (not near you)… then you have two choices… either quit playing or move servers.
Acid Bath Babies Go Plop Plop [FizZ]
Agin.. you fail to grasp the basic principle of what a blob brings with it.. inherited skill lag, how much fun do you have running round spamming 1 all the time.
Agin.. you fail to grasp the basic principle of what a blob brings with it.. inherited skill lag, how much fun do you have running round spamming 1 all the time.In smaller groups, sure.. you will have people all over the map, but guess what, smaller groups don’t create lag.. smaller groups also mean you have to be more tactical with the deployment of your forces… ie. do i hit hills with everyone or do i leave half behind in case it gets attacked and go with the rest of the group.. tactics = smaller groups that are more mobile and allows more flexibilty to an overall plan insted of just running round a map clockwise capping everything along the way.
Sorry but now you talk not anymore about night capping is the problem with Vizunah it is rather all the lags upcoming which you can’t deal with when VS zerg shows up… different story again… AC’s the solution, btw. even in open field battle atm.
Lag situation is not a T1 problem you face that down to T6 with zergs…
And not to run for No1 in T1 of EU ladder is a good reason to transfer to lower tier…whether they like that idea there is another story
So if you do not want to aim for No1 then discussion becomes obsolete…just hop with your guild to another server and leave the remaining guys with sorting out how to beat VS… again this is still not a reason to blame VS …
And now I stop playing devils advocate… xD
You don’t get hardly anywhere near the same amount of skill lag further down the tiers. And what is the point of playing the game if you can’t actually play it because of lag?
And VS tactics were 100% to blame for the situation. I was there when they changed their tactics because before the blob… VS and Deso ran away when they saw us coming… first they ran from RG… then they started to run from ZDs, VcY and RiOT/EXT. Even when blobbing they could only beat us when they had sufficient numbers to cause enough lag that prevented the use of any skills whatsoever…
Acid Bath Babies Go Plop Plop [FizZ]
I would suggest a roughly 50% discount on transfers when moving to a server that’s lower in the placement from your own.
For instance: JQ transfers to Mag would only cost 800 gems. I say 800, because that’s an even $10 purchase.
This would encourage auto-balancing.
NO!!!! We moved to RoS because SFR got flooded by bandwagon pugs who would not listen in WvW, stand around afk, do the jp and map points during prime time, and generally increased ques while doing nothing beneficial for the server. Free transfers killed SFR… so please NO MORE FREE TRANSFERS… or even half price ones – unless it is to Vabbi where half of those pugs belong.
The last thing we want is the same people jumping ship and spoiling the servers we are currently helping to build. A few people and guilds here and there, great. But a whole mass jumping at once will just create the same problems that hit SFR elsewhere.
Acid Bath Babies Go Plop Plop [FizZ]
high tier = skill lag
low tier = hey I can use more than auto attack skill 1
Hard core WvW players are better suited to the mid tiers than the top tiers which attract bandwagon pugs. Just ask SFR what free transfers did for them.
Acid Bath Babies Go Plop Plop [FizZ]
this morning Ruins of Surmia was almost 30k ahead of the other two servers and ticking +330… yet was -15.085
The score system is broken, does not work and creates a static ladder that everyone from the bottom to the top hates. Whether you are at the bottom seeking promotion or at the top seeking demotion, people want to play against different servers. People do not want to be stuck in the same tier week in and week out (except possibly Viz).
So please change the system to a one up, one down at the end of each week. It will make the entire of WvW a lot more fun.
It will also help fix tier 1 a little bit until you can sort the servers out to cope with the lag and fix ac so that Viz game play does not continue to destroy the game.
Acid Bath Babies Go Plop Plop [FizZ]
SFR players don’t seem to be very smart when it comes to server wide strategy. If you look at
http://mos.millenium.org/matchups/#EU
it looks as if SFR would have good chances to drop to tier 2, but how SFR plays the game I don’t see it happening.Right now they are they are spawn camping outmanned Desolation at VS borderlands. We have just couple of people and they have twice as much just outside the gates. In fact in recent weeks I haven’t seen SFR attack VS at all when Desolation is outmanned on SFR or VS BLs. Both SFR and VS are constantly attacking the outmanned party. This way SFR gains points and Desolation loses points.
Thus SFR stays in tier #1. Good for them.
SFR don’t blame VS or Aneranet, blame yourselves. ;-)
I no longer play on SFR but the guilds do not control the game and the large number of ‘unwilling to be part of the server community pugs’ destroyed the server.
However, the current score system does not work. We moved to a lower tier server and we have dominated the current match up for 2 weeks now… We are once again miles in the lead, and yet we are losing points despite ticking an average of about +380. Yesterday we lost 6,000 points while ticking at +400.
We want to go up a tier, the other servers around us, want us to go up a tier but we are stuck. You look at the other tiers and many other guilds are in the exact same position. The lowest tier you see the same server dominating with almost 100% of the map every day all day, and yet they never go up a tier.
Change the system so that top team gets promoted, bottom team gets demoted every week. We all get to play different servers each week and the fun is injected back into the game.
I think that Anet can be held to that one, regardless of what the SFR pugs do.
Acid Bath Babies Go Plop Plop [FizZ]
About Sfr or Deso not aiming to be n°1: it’s just that situation has changed.
Pre – March patch:
Sfr climbs up again to T1, with a strong VS and a competitive Deso. Sfr wins 5 times in a row, sometimes with cosiderable advantage, sometimes Deso is 2nd other 3rd, sometimes VS is very close 2nd due to a full server CTA. The T1 is blobby and laggy at times, but it’s FUN and it’s BALANCED.March patch:
Brings back ppl to WvW. VS coverage start to grow up again, but nothing gamebreaking happens. Deso got lil stronger. SFR gets free transfer… which simply KILLS it. Because ques times skyrockets, bad ppl join from lower tiers and the whole guild raid based primetime dominance disappear. Guilds starts to leave due to this. Deso start bleeding of players too short after. VS coverage instead keeps growing.
Soon SFR and Deso understand that, for multiple reasons, there is no point anymore to challenge VS – it’s just not doable due to WvW design and unbalance.Last month:
VS has 60 ppl zerging on each map at any given hour of the day.
Deso hardly gets rid of outmanned buff on more that 2 maps.
SFR is flooded of unwilling to collaborate ppl and spend most of his time to retrain/rebuild the community.
YET, rating system locks SFR and Deso, not able to hold their ground anymore outside the few primetime hours due to straight lack of numbers, in T1. This worsen the situation more and more for the 2 servers, where ppl keeps moving away/quitting game due to this.Now:
Last patch BUFFED VS playstyle – cap by night and bunker in T3 stuff with tons of ACs all the day.
IRON, the largest guild of deso, his backbone, drops the wvw.
SFR this match will, hopefully, be able to drop and switch place with Elona.So, when you talk about EU T1 please, keep in mind this. It’s not that nobody has the aims to be n°1. Just that atm, due to VS superior coverage and now buffed extra dull playstle, nobody wants to play with them – and there’s no point to because the numbers are way too unbalanced in off-time.
Also, the only server who was competing and winning, SFR, got killed by Anet with transfers while it was on top of ladder… So don’t blame the server community for that.(no blame to VS, even if i just can’t understand how you guys are happy of this situation – were it’s not your fault ofc, but surely you have a part in this developement. again, peace!)
so much truth in this post
I second that… a very true post. I would add the incredible skill lag caused by VS to that list and the large number of ‘pugs’ (non-guild/small guild players) who stand around afk at SFR spawn points preventing genuine players entering the game.
We left before the change in reset time… but did the change make any difference about people who just enter WvW for the sake of gaining their dailies?
Acid Bath Babies Go Plop Plop [FizZ]
I dislike this kind of OP… you always get someone whining about skills needing nerfing because they got beat…
Just watch some gvg battles on youtube and you will see that people still die using waterfields.
The problem is not the skill… the problem is the person/group’s lack of ability to use their own skills.
Acid Bath Babies Go Plop Plop [FizZ]
i think that it should be like this:
tier1-tierX:
fist place: advances 1 tier next reset
2nd place:remains at current tier
3rd place: drops 1 tierobviously no.1 server can’t advance beyond no.1
and last server can’t drop
screw the rating system…
I just made the same post elsewhere… we are in t7 atm and stuck unable to go up a tier because of the current point system. We are 10k ahead and ticking +325 and are losing points… earlier this morning we lost 6k in points despite ticking over +400.
If we had a simple promotion/demotion system throughout then we would get to fight more servers and people would not be scared of being stuck in tier1… servers would actually relish the chance to play tier 1 for a week in the knowledge that if the skill lag got too much or the boring Viz tactics got too much, they could drop a tier quite easily.
It is not a perfect system and it will take time before tier 2 stops being a fight on who can not finish first… but give it a couple of months and people will not mind spending a week or two in tier 1 in the knowledge that they can mix it up easy enough if they fancy a change.
Acid Bath Babies Go Plop Plop [FizZ]
Agree with the OP… except about penguins which has already been pointed out.
Acid Bath Babies Go Plop Plop [FizZ]
We are in an unusual place at the moment… we lead our match up by 10k points and are ticking +325 and yet we are losing points… if this continues we will be stuck in this tier for months. I look at the other scores in other tiers and see the same problem. I see Tier 1 servers desperate to drop a tier and other servers purposely throwing a week in order not to gain promotion.
The system is obviously not working.
May I suggest that we just go to a simple promotion/demotion system, which is not perfect and will not solve all the problems but it will be better than what we currently have.
Winner of the tier goes up automatically – regardless of score, Loser goes down automatically – regardless of score. So at the end of each week (with the exception of the bottom tier and the top tier), only the team that finishes in the middle stays in that tier.
Obviously tier 1 and the bottom tier there will be two guilds that stay in the tier each week.
It will also make WvW more fun in that we get to play different servers each week. Sure sometimes we will be playing against the same server every two weeks, but it is better than a system that remains static for long periods of time until Anet offers a free week of transfers or resets the system.
Also servers will not be scared of spending a week in tier 1 fighting the Viz blob and skill lag because they know it will be easy to drop a tier the following week… A trip to tier 1 can be seen as an excursion rather than a dread.
Acid Bath Babies Go Plop Plop [FizZ]
(edited by Nymph of Meliai.6739)
The problem is not and has never been blobs… the problem has been skill lag as a result of blobs.
I would absolutely love it if we could field a battle of 100+ vs 100+ vs 100+… it would be an epic battle that would be etched in the memory of every gamer who partook in it. The problem is that the Anet servers are not able to cope with such a thing and you get skill lag to the point that even auto-attack does not work.
The reason why RiOT, VcY and VoTF all left tier 1 amongst others, was simply because the game got to a stage where we were unable to use our skills even when not taking part in zerg fighting. I was one of the voices reluctant to leave SFR but when I got in a 1v1 fight with a thief underwater (I play mesmer), and swords appeared on the opposite side of the map causing me to lose because I simply could not use any of my skills or switch my weapon… it was time to leave tier 1. I hated to think that thief was boasting about beating a mesmer under water when in reality skill lag beat me not him.
The problem of blobbing is therefore for Anet to look into what possible solutions there can be in improving their servers to allow it to continue… not to actually seek to stop it.
Acid Bath Babies Go Plop Plop [FizZ]
How is this not hotfixed already?
Just throwing it out there, most of what the complaints are in this thread (particularly from VoTF) are not being “hotfixed”. The devs have in a nice and well worded way stated L2P. They are fixing the damage to siege from AC, which I agree with. The damage to siege probaby isn’t a huge priority either so I doubt they would bring out a hotfix specifically for this. They might but Id expect them to just do it during a maintenance/patch.
I think I can speak for the entire VcY by saying we support what VoTF says, the ACs damage got to be reverted. And we ain’t the only guild/person saying it. I just have to look in /m chat to see nobody is liking the change.
You can add the majority of RiOT in that support of VoTF too…
On a personal note (not guild)… I think that a reasonable compromise could be made with arrow carts by making them not effective against siege but only against people. That would make a huge difference. But then you also need to introduce some kind of siege (possibly superior) that protects people. I have said before that the game lacks siege weapons such as tortoise (a cover to allow attackers to approach a gate – or you could even have some sort of shield wall)… ladders, siege towers, and mining (tunnels designed to undermine the foundations of a wall and counter tunnels to intercept the enemy tunnels – see the siege of St Andrew’s Castle as a classic example).
Acid Bath Babies Go Plop Plop [FizZ]
WELCOME to [RiOT]…
About Us:
Hello, we are the Civil Rebels [RiOT] a Guild Wars 2 PvX guild… currently playing on the Ruins of Surmia server which, we hope to be for the foreseeable future. We do not take ourselves too seriously and enjoy a lot of fun in the game with regular weekly events for both PvE and WvW.
The guild came from humble beginnings from Guild Wars 1 and first joined the Aurora Glade server. Due to high population causing various problems with our game play, RiOT transferred to the medium populated Seafarer’s Rest server and contributed to that server’s rise to Tier 1 WvW.
It was on Seafarer’s Rest (SFR) that RiOT absorbed several guilds of renowned fame from GW 1, helping to create a singular reasonable sized guild of mixed ability that could enjoy the full offerings of GW2. However, the re-opening of free transfers to medium sized servers while SFR was top of tier 1 saw an influx of bandwagon players that contributed to lag and wait times throughout the server. This coupled with a change in tactics by Vizunah Square that encouraged blobbing of 50+ people created huge lag problems in WvW. It was decided that our best course of action would be to transfer to a new server so that both our PvP players and our PvE players could continue to enjoy the game. We found the Ruins of Surmia the most welcoming and we left to start a new life on a medium sized server that would allow play with minimal lag.
RiOT encourages PvE and PvP and to reflect this, our officers are divided between PvE and PvP for our members to best call upon the necessary people for help in enjoying their GW2 experience. We use a community Teamspeak3 server so that we get to know each other much better than just chatting in Guild chat. This server is designed for both PvE and PvP.
PvE
RiOT is a PvX guild that encourages players to play all aspects of the game. Our PvE activities include dungeons, dragon slaying, temple events, fractals, super adventure box, jumping puzzles, guild missions, orich ore gathering, and storyline. We have weekly PvE events and guild missions to reflect people’s interests.
{VIDEO ‘Compilation Video’}
WvW / sPvP
RiOT has quite a good reputation for its WvW activities with more than one well known commander but there are also an increasing number of members who enjoy sPvP and more than willing to set up an official sPvP team. In WvW RiOT was noted as one of the main SFR guilds before we left tier 1. We have weekly WvW events where everybody is encourage to take part regardless of skill level. These events differ between semi-serious and just for fun, so everybody is welcome regardless of skill. We also seek to create GvG events with other guilds from rival servers.
{VIDEO ‘RiOT leading in WvW’}
The Future is RiOT
We are always welcoming to new recruits regardless of skill level and interests. We strive to be helpful, friendly, and to have fun. Tell us your interests and we will work with you to achieve your goals and to raise the level of our game. The future is YOU!!! The future is RiOT!!!
To Join:
Visit our website: http://www.thecivilrebels.com/
Get to know our server community: http://ruinsofsurmia.enjin.com/
Watch us in action: https://www.youtube.com/user/TheCivilRebels
{VIDEO ‘RiOT having Fun’}
http://www.youtube.com/watch?v=aDprzQQ5sfI
Acid Bath Babies Go Plop Plop [FizZ]
(edited by Nymph of Meliai.6739)
WELCOME to [RiOT]…
About Us:
Hello, we are the Civil Rebels [RiOT] a Guild Wars 2 PvX guild… currently playing on the Ruins of Surmia server which, we hope to be for the foreseeable future. We do not take ourselves too seriously and enjoy a lot of fun in the game with regular weekly events for both PvE and WvW.
The guild came from humble beginnings from Guild Wars 1 and first joined the Aurora Glade server. Due to high population causing various problems with our game play, RiOT transferred to the medium populated Seafarer’s Rest server and contributed to that server’s rise to Tier 1 WvW.
It was on Seafarer’s Rest (SFR) that RiOT absorbed several guilds of renowned fame from GW 1, helping to create a singular reasonable sized guild of mixed ability that could enjoy the full offerings of GW2. However, the re-opening of free transfers to medium sized servers while SFR was top of tier 1 saw an influx of bandwagon players that contributed to lag and wait times throughout the server. This coupled with a change in tactics by Vizunah Square that encouraged blobbing of 50+ people created huge lag problems in WvW. It was decided that our best course of action would be to transfer to a new server so that both our PvP players and our PvE players could continue to enjoy the game. We found the Ruins of Surmia the most welcoming and we left to start a new life on a medium sized server that would allow play with minimal lag.
RiOT encourages PvE and PvP and to reflect this, our officers are divided between PvE and PvP for our members to best call upon the necessary people for help in enjoying their GW2 experience. We use a community Teamspeak3 server so that we get to know each other much better than just chatting in Guild chat. This server is designed for both PvE and PvP.
PvE
RiOT is a PvX guild that encourages players to play all aspects of the game. Our PvE activities include dungeons, dragon slaying, temple events, fractals, super adventure box, jumping puzzles, guild missions, orich ore gathering, and storyline. We have weekly PvE events and guild missions to reflect people’s interests.
{VIDEO ‘Compilation Video’}
WvW / sPvP
RiOT has quite a good reputation for its WvW activities with more than one well known commander but there are also an increasing number of members who enjoy sPvP and more than willing to set up an official sPvP team. In WvW RiOT was noted as one of the main SFR guilds before we left tier 1. We have weekly WvW events where everybody is encourage to take part regardless of skill level. These events differ between semi-serious and just for fun, so everybody is welcome regardless of skill. We also seek to create GvG events with other guilds from rival servers.
{VIDEO ‘RiOT leading in WvW’}
The Future is RiOT
We are always welcoming to new recruits regardless of skill level and interests. We strive to be helpful, friendly, and to have fun. Tell us your interests and we will work with you to achieve your goals and to raise the level of our game. The future is YOU!!! The future is RiOT!!!
To Join:
Visit our website: http://www.thecivilrebels.com/
Get to know our server community: http://ruinsofsurmia.enjin.com/
Watch us in action: https://www.youtube.com/user/TheCivilRebels
{VIDEO ‘RiOT having Fun’}
http://www.youtube.com/watch?v=aDprzQQ5sfI
Acid Bath Babies Go Plop Plop [FizZ]
WELCOME to [RiOT]…
About Us:
Hello, we are the Civil Rebels [RiOT] a Guild Wars 2 PvX guild… currently playing on the Ruins of Surmia server which, we hope to be for the foreseeable future. We do not take ourselves too seriously and enjoy a lot of fun in the game with regular weekly events for both PvE and WvW.
The guild came from humble beginnings from Guild Wars 1 and first joined the Aurora Glade server. Due to high population causing various problems with our game play, RiOT transferred to the medium populated Seafarer’s Rest server and contributed to that server’s rise to Tier 1 WvW.
It was on Seafarer’s Rest (SFR) that RiOT absorbed several guilds of renowned fame from GW 1, helping to create a singular reasonable sized guild of mixed ability that could enjoy the full offerings of GW2. However, the re-opening of free transfers to medium sized servers while SFR was top of tier 1 saw an influx of bandwagon players that contributed to lag and wait times throughout the server. This coupled with a change in tactics by Vizunah Square that encouraged blobbing of 50+ people created huge lag problems in WvW. It was decided that our best course of action would be to transfer to a new server so that both our PvP players and our PvE players could continue to enjoy the game. We found the Ruins of Surmia the most welcoming and we left to start a new life on a medium sized server that would allow play with minimal lag.
RiOT encourages PvE and PvP and to reflect this, our officers are divided between PvE and PvP for our members to best call upon the necessary people for help in enjoying their GW2 experience. We use a community Teamspeak3 server so that we get to know each other much better than just chatting in Guild chat. This server is designed for both PvE and PvP.
PvE
RiOT is a PvX guild that encourages players to play all aspects of the game. Our PvE activities include dungeons, dragon slaying, temple events, fractals, super adventure box, jumping puzzles, guild missions, orich ore gathering, and storyline. We have weekly PvE events and guild missions to reflect people’s interests.
{VIDEO ‘Compilation Video’}
WvW / sPvP
RiOT has quite a good reputation for its WvW activities with more than one well known commander but there are also an increasing number of members who enjoy sPvP and more than willing to set up an official sPvP team. In WvW RiOT was noted as one of the main SFR guilds before we left tier 1. We have weekly WvW events where everybody is encourage to take part regardless of skill level. These events differ between semi-serious and just for fun, so everybody is welcome regardless of skill. We also seek to create GvG events with other guilds from rival servers.
{VIDEO ‘RiOT leading in WvW’}
The Future is RiOT
We are always welcoming to new recruits regardless of skill level and interests. We strive to be helpful, friendly, and to have fun. Tell us your interests and we will work with you to achieve your goals and to raise the level of our game. The future is YOU!!! The future is RiOT!!!
To Join:
Visit our website: http://www.thecivilrebels.com/
Get to know our server community: http://ruinsofsurmia.enjin.com/
Watch us in action: https://www.youtube.com/user/TheCivilRebels
{VIDEO ‘RiOT having Fun’}
http://www.youtube.com/watch?v=aDprzQQ5sfI
Acid Bath Babies Go Plop Plop [FizZ]
This started off on our server v server v server thread… and I thought it probably could do with being opened up to the wider community for some more fun ideas.
First someone suggested that we have a map that is almost all water and boats for WvW…
this led to the next suggestion of a map that is in the air with Maguuna/Asuran style floating platforms and airships.
Any more suggestions?
Acid Bath Babies Go Plop Plop [FizZ]
mesmers are fine by me… the nerf barely if at all affected the two builds I use. Both my solo glass canon build and my zerg build were untouched by the nerf.
As for the OP… best class now is any one who can use an arrow cart
Acid Bath Babies Go Plop Plop [FizZ]
Boat Wars!
If they do not make a map purely of water and boats, there is no justice in the world!
Oh, Oh, Oh… the greatest idea ever.
I wish to add to the idea of another map set in the air with airships and Asuran/Maguuma style jumping platforms.
Acid Bath Babies Go Plop Plop [FizZ]
I wouldn’t worry about aliens… a couple of arrow carts will sort them out… the new range should allow then to reach the outer atmosphere.
Acid Bath Babies Go Plop Plop [FizZ]
an arrow cart need only be built on a bump that is higher than the catapult and it will out range the catapult.
Now try putting an arrow cart on a wall and see if you can build a catapult that can hit the wall out of range of the ac… impossible to do in borderlands.
Basically the new ac buff makes rams and catapults useless.
Acid Bath Babies Go Plop Plop [FizZ]
If we get a message saying that WvW is shutting down and there will be a game update in 2 hours… please can you make sure it is 2 hours and not 2 minutes. I wasted siege tonight because the update times being misleading.
Acid Bath Babies Go Plop Plop [FizZ]
OK no matter what you opinion of the arrow cart buff… having them out range catapults is just nonsense.
You can basically just stop wasting money on other types of siege and buy arrow carts to take down trebs, catapults, rams, ballistas and people. I wouldn’t be surprised if arrow carts can take down gates and walls now.
Acid Bath Babies Go Plop Plop [FizZ]
I said it ages ago… but superior rams need to have a roof. But also if arrow carts are aimed at flesh then they should have zero affect on golems.
They will do nothing to stop zergs… if anything it will make people zerg even more and convert the reasonable zergs into blob wars.
The only affect that arrow carts will have now is that people will stop using rams… and we will see more catapults and trebs being used to bring down walls. Then the blob will rush the hole in the wall and take out all the arrow carts inside.
The problem is not zerg fighting… zerg fights of 20-35 ppl are what makes WvW fun… if you want smaller fights then do the other pvp stuff… the problem is that when an entire server forms up into a blob of 50+ it causes skill lag. If there was no skill lag then 50+ vs 50+ vs 50+ would probably be quite fun.
But we all know that Viz are the biggest culprits of blobbing after they failed to deal with SFR at its peak… but also that Viz are the biggest siege campers in the game. Hence the arrow cart boost is not going to tackle the server that is most guilty of blobbing… it is going to give that server a boost instead.
Acid Bath Babies Go Plop Plop [FizZ]
A blob incidently is 50+ players… apart from the first opening night when GH attacked Bay and I made my initial complaint (which in hindsight I regret)… there have been very few blobs. The odd one but nothing like the first night we entered this tier. Just to put things into perspective, this is RiOT and a few friends fighting a Viz blob:
http://www.youtube.com/watch?v=LMYfHvfsYpg
As you can see… there are very few fights of this magnitude in this tier… What we have now is a flame war between all servers accusing each other in a ‘holier than thou’ kind of way without anyone providing any real evidence except my initial screen shot.
SO, let’s call a truce on the matter… I apologise for the initial post that kick started all of this nonsense… and get back to the fun?
Acid Bath Babies Go Plop Plop [FizZ]
Wow, that alliance claim came quicker than I thought! Now, I’d better do this post right in a format that can be understood.
Dear Player,
On behalf of Impact Ltd. I would like to
apologise forgiggle about my and my associates actions which led to the alliance concerns. We maintain a close relationship with our competitors in the BNF development company located on the ‘Dzagonur’ sector, and feel it healthy to keep a friendly atmosphere. As such we today engaged in somefiendish huntingteam building exercises against one of their employee’s, around the Golanta supply camp.Unfortunately this was interrupted by an
uninvited guestabysmally unskilled local resident attempting to harvest some easy funds, so a mutual decision was reached that in order to maintain the most possible enjoyment for both our parties we shouldremove this problem post hasteshoot him in the face and wait for his reaction.I can only hope to assure you that these outings were made in a bid for both our corporations to draw the most possible fun from the current business environment that we are forced to operate in. I would like to recommend that once your course in advanced counting is complete (4 != 6) that your corporation runs a similar programme.
Please find attached an alliance souvenir screenshot.
Sincerely,
Freyn.
Head of the “Not-caring” division of Impact Ltd.
Just incase you didn’t get it – we actually get on with our opponents, there was 4 people, you tried to kill a lowbie while standing inside a bunch of 82 guards (with other RoS present including a commander from [LT]), we fought back. I normally try and maintain a non-trolling/sensible posting manner, but this latest post was just so hilarious I couldn’t resist.
Well I did say in my op that I did not expect any kind of alliance… so to mention it is a bit of a misnomer… but it was frustratingly fun… I was rushing into you and pushing you back towards the camp… expecting my 2 allies to be behind me and then you would double team kill me (4 v 1 – it seemed like 6 but I must have been mixing up some of the camp guards)… but then I would look and my allies had stayed stuck to the tower guards… eventually I got them to follow me and we killed 2 of you and the others ran away. If we had stayed with the guards then you would have kited us all day… no offense but you were not that strong without numbers. I had two of you down more than once on my own but didn’t really have the right build to finish it off and was having too much fun with the build I had to bother changing it. And the fact that we finally finished you and the camp guards off with 3 players…
People need to learn not to be scared of dieing… you make the cost of armor repairs back as you cap camps etc.
Any case… hats off for not killing each other… I honestly hand on heart admire that you can do that. But to say I am unskilled… well I am more than happy to face any of the 4 that were fighting me 1 v 1 … without tower or camp guards or other players interfering.
You may in future decide to carry out team building exercises taking back the stuff we took earlier from you – after all there was nobody near your camp or keep… our main force had moved on to attack Dz. Trying to cap the camp closest to our own spawn and not expecting resistance…
Acid Bath Babies Go Plop Plop [FizZ]
(edited by Nymph of Meliai.6739)
tbh I always admire those who double team… I can never understand how they don’t accidently kill each other… must take some skill.
Acid Bath Babies Go Plop Plop [FizZ]
pity about your failed double team at Jerrifer’s Slough, EB (10:45am)… didn’t notice at first that you were 50/50 GH and Dz…
not in any way suggesting an alliance on the evidence of 6 players but why were you fighting together?
Acid Bath Babies Go Plop Plop [FizZ]
Some nice fights with Dz tonight… looks like my earlier post of the pie chart had the desired effect… you came out fighting tonight and looking for revenge…
Acid Bath Babies Go Plop Plop [FizZ]
nicely done guys
Acid Bath Babies Go Plop Plop [FizZ]
(edited by Nymph of Meliai.6739)
One more thing… What exactly where you RIOT-guys thinking, when you ran out of your spawn with the golem right into our SF-group? I really wonder O.o
I wasn’t online when that happened but my guess is that we were either drunk or having a bit of a laugh… contrary to popular belief… we don’t take ourselves that serious… we play for fun
Acid Bath Babies Go Plop Plop [FizZ]
I think Hills is the easiest to take. You only need one superior catapult to take down both outer and inner walls and the more catapults you add the faster both walls come down. You can attack it from either supply camp with a treb. It has plenty of mesmer hiding places for future portals. The tightness of the Lord Room can work either way.
The inner gates can be attacked from easily defendable positions…
I struggle to think what is difficult about taking Hills.
Acid Bath Babies Go Plop Plop [FizZ]
To the RoF ranger I was fighting underwater on EB 03:20 BST… (I am the mesmer) great great 1v1 underwater fight…. such a shame that I dc’d before the conclusion… hope Anet gave you a nice loot bag from me…. I hate when you log back in dead after an Anet dc. I was on 75% health when I dc’d.
Acid Bath Babies Go Plop Plop [FizZ]
In all fairness, it’s a bit early to be calling numbers differences or starting a flame war which is where I fear this will head.
There was a fairly sizable zerg of RoS in GH Bay, far above 30 players given I managed to get 25 stacks in the fight, downed, and another 25 before it ended (approx a 5minute span) – and I severely doubt I tagged every single player. The force consisted of mostly [PG], [DEX] and [Frs] and I know at least one of those guilds had 20+ online.
Regardless, you won’t find many guilds of similar size to your own at this end of the ladder outside of reset night so unless you are looking for fighting a group of pugs you’re probably going to be disappointed. It’s sadly just the way the tiers are, you likely won’t find a lot of competition unless it is larger numbers.
Respect… I don’t want to cause a flame war… although I probably am.
RiOT don’t usually run with the numbers we had tonight… normally we have 10 max and most of the time it is closer to 5 or 6 spread out throughout the day at different times. It is only guild events and resets where we have more numbers. Which is why I spend quite a bit of time soloing about the map. So don’t worry too much about us.
Acid Bath Babies Go Plop Plop [FizZ]
I reflect the sentiments of Nae… was immense fun for most of the night – except the blob – GH and RoF both have a lot more skill than Viz… and it is really nice to fight ppl instead of everyone running away from us all the time (Viz and Deso only fight you if they are in a blob – and WR are very defensive players – which is not a bad thing for WR because their server numbers are low… unlike Viz and Deso who have no excuse).
I am looking forward to battles with PRXM (outside of the blob)… they seem like a very capable guild…. pity my first encounter with them was the blob situation.
Acid Bath Babies Go Plop Plop [FizZ]
Weird comment, as all I saw from Riot in their BL was blobbing up and doing a straight melee rush through veil. No variation in tactics, no splitting up for small group fights. In fact my first (perhaps harsh) thought was, how can these guys criticise Vizunah when they just fight just as one-dimensional?
As for tier below only have zergs of 30 ppl – that’s because they are second bottom tier and cannot bring any numbers. Arborstone is a server that got reduced down to nearly 0 people some time ago and dropped half a dozen tiers in a row, and Whiteside Ridge was always a small server who lost the only decent sized guilds they had months ago.
I don’t think you understand the difference between a zerg/guild, and a blob…
a zerg/guild consists of about 30 ppl (somewhere between 15 and 50)… following one commander
a blob = several guilds fighting together that make up almost every single person on the map in one big blob
You may be surprised to know that RiOT only had 30 ppl max at any one time. We were fighting almost exclusively as a single guild… although we had about 5 randoms tagging alongside us who kept on coming and going, most of the night we only had about 25 RiOT people fighting (just count the number of dead after our wipe at Bay in the photo – approx 20 ppl? plus about 5 ppl left standing).
As for splitting up into little groups… I never saw GH split into little groups all night except for one camp capping group I bumped into on my way to joining my guild when I first logged in (about an hour after reset). We were fighting greater numbers of foes most of the night… what did you expect us to do… try and fight that blob in the photo with 5 people? We are RiOT not bambies… we joined RoS from SFR not Vabbi.
Acid Bath Babies Go Plop Plop [FizZ]
I should point out that the photo that I posted… the main GH force is around the corner attacking the other gate…
T4 and above becomes unplayable with skill lag because of the size of the blobs.
The tier we just moved up from does not blob… largest zerg is about 30 ppl.
We were having some great fun tonight before you decided to blob up like that. Such a pity…
Acid Bath Babies Go Plop Plop [FizZ]