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password authentication problems

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

Every so often my internet provider changes the ip address. Each time this happens I need to re-verify my account.

However, after re-verifying my account… I get a message saying success but when I go to log in, it sends yet another re-verification message which inevitably fails… and this continues to happen until I seek Anet help.

This is not a one off occurrence.

While I appreciate and welcome the added security procedure… there appears to be a bug in the procedure preventing its correct running.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

Crazy WVW add-ons in Chinese server!

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

who wants a mini-map that shows the enemies? people shouldn’t have built in radar. You would start just using the mini-map to fight… like a lot of games from Elite in the 1980s to Eve online when you fought best by using the radar map instead of the visuals.

I complain about having a big red tag above my head let alone a dot on the mini-map.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

Non-match up gvg via eotm

in In-game Events

Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

One of the ways in which gvg can take place outside of the match up and between gold, silver and bronze leagues is to use eotm.

There are limitations with this idea though. Most suitable places for fights are where you are going to take interference. Also there is a problem that there are some unique buffs depending whether you are red, blue, or green that are dependent on holding the keep.

However, there are two possible locations where you will not gain so much interference. Although both require the removal of a wall to reach said place.

The first is behind green keep (north of green keep)… the area has two small island like areas that can act as starting places with a strip between for fighting… there are two issues with this area… 1) it is long but quite narrow – so limitation on movement is a possibility… 2) the gradient will give a very slight advantage to the green side.
Images of the area in question:
[img]http://i73.photobucket.com/albums/i230/valkyrieoftuenola/gw138_zps4a40380f.jpg[/img]

[img]http://i73.photobucket.com/albums/i230/valkyrieoftuenola/gw137_zpsea01db7c.jpg[/img]

location on map: [img]http://i73.photobucket.com/albums/i230/valkyrieoftuenola/gw142_zps8bf30081.jpg[/img]

The second area is north of the red keep…. this area offers a multi-platform fighting area that might be quite fun for gvg… however, you would first need to take out the canons… both areas would require the consent of others not to interfere but if these areas could become known for gvg then perhaps an unspoken rule similar to behind the windmill might emerge.

Images of the area in question:
[img]http://i73.photobucket.com/albums/i230/valkyrieoftuenola/gw141_zps6800e25d.jpg[/img]

[img]http://i73.photobucket.com/albums/i230/valkyrieoftuenola/gw139_zpsf4b714b1.jpg[/img]

location on map: [img]http://i73.photobucket.com/albums/i230/valkyrieoftuenola/gw140_zps9c103cd4.jpg[/img]

It is not ideal but it is perhaps a start that might galvanise Anet into action at a later date if it proves popular.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

WvW is dying

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

these people who don’t know what to spend BoH annoys the hell out of me…

spend it on siege and give it to your commander!!!!

The only time I go into eotm is to get BoH after I run out of siege.

I play T1 wvw… and it is far from dead

I think too many ppl confusing gvg with wvw in this game

Nymeria Meliae | SoS
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The Changes WvW Desperately Needs

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I will throw an idea out for people to consider… what if…

when you killed someone you didn’t get some generic loot… what if you stripped that person of a possession?

So your incentive to fight is that you might get something nice like ascended armor or weapons…

your incentive to fight back is that you don’t want to lose that nice thing you got.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

Easy solution for gvg

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

For whatever reason there is a reluctance to build a gvg section into the game…. strange because GW1 had such a section. Anet did introduce an arena in OS that seems to be underused but the problem is that sometimes match-ups between servers become too stale for the guilds who prefer gvg over wvw.

But there are two very easy options that Anet can instigate to solve this problem…

Option 1: Make OS semi-massive-server —- just like eotm – all the green matched servers vs all the red vs all the blue.

Option 2: Add the gvg arena that is in OS to part of the eotm map.

What this will do is allow guilds to fight against guilds on a wider range of servers than just their current match up. Silver league guilds can fight gold league guilds, can fight bronze league guilds.

Nymeria Meliae | SoS
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(edited by Nymph of Meliai.6739)

Please fix guard code in camps

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I have noticed that the guards keep running away and super healing even when you are stood in the center of the camp… it is very annoying.

As for guards respawning too fast… not had that problem… are you sure the guards were camp guards and not guards that escort the dollys?

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

How to include GvG into WvW

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

there is a Colosseum type arena in OS… introduced specifically for guilds to gvg.

there is zero need to do gvg in wvw…

The best thing that anet could do would be to change OS to eotm style mega-server… that way guilds can find match ups for gvg that are not restricted to their server match up or tier. It would keep everyone happy.

I agree with getting rid of ruins though… bring back the lake except in the middle of the lake have an underwater keep and introduce underwater siege to defend and attack it.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

[EU] Which server should I transfer to?

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

firstly, gvg is not wvw… and by the sounds of it you don’t like wvw.

If lag is a serious problem for you in silver league then you might need to go to the bronze league.

Blacktide sounds like a good place to start… free transfer places means that you can check it out for a week and then decide to stay or go.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

WvW, EoTM, and The Megaserver

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

it would destroy wvw… eotm is just karma train pvd 90% of the time… the points and weekly system of wvw gives something to defend for… defenders make more fights for attackers… as I keep saying over and over and over again to the gvg crowd… you need defenders and points in order to have fights or you just end up eotm pvd boredom.

Eotm is actually an awesome map but the rules of eotm and not having any server pride to fight for has meant there are almost no defenders which leads to pvd. The best thing about EotM which is the only reason you see me there now and again is that you can get a lot of BoH in a short time which allows me to buy siege… I never seem to get many BoH in wvw proper. In fact it is something I would like to see changed… a guarantee of at least 2 BoH for every foe killed… then I wouldn’t need to do eotm at all.

However, something that eotm could provide is gvg between servers who are not matched up… if Anet could change OS to a Megaserver system then I think a lot of guilds would appreciate it and it would finally put to rest all the arguments about gvg vs points.

Nymeria Meliae | SoS
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Time to remove servers -> REAL "Guild" Wars

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

what is the difference between an alliance and a server? One excludes small and new guilds and solo players while the other includes them.

Other than sorting out the bugs… the only thing wrong with wvw as it stands is that there are a lack of players who like to play defensively. Said it many times now… in order to have a good offensive that is not pvd karma train… you need a good defensive team to fight against. It is not exclusive one or the other… if everyone spent a little bit of time doing both then the game would improve immensely.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

PPT is a joke. WvW is about fights.

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

Good guilds are leaving for more reasons then ppt, boredom with gw, the fact that blobbing is out of control, and overuse of siege. All of that can make it difficult for any guild that fields even a decent size say 10-20 people to constantly get facerolled and unable to do anything. WvW is a numbers game, and never has been much about skill, especially in t1.

[…]Skill level in t1 (at least in EU) is extremely high… much higher than the lower tiers.[…]

As someone who has just moved to T1 from a T4~T5 server, I’m kind of surprised at what I’ve encountered here. The zerg commanders are really good and mostly are better than the majority of the commanders in my former server, but the roamers I’m finding in T1 are really, really, worse than the majority of the roamers in T4~T5.

As I said… T1 EU

I have no knowledge of T1 NA…. I am not able to judge my own server because I never face players who are on it but possibly the most skilled roamers that I do face are from Kodash server… while there are always 1 or 2 skilled roamers on the other servers, consistently Kodash give me the best 1v1 fights followed by JQ.

In terms of commanders there are some very good guild commanders in the mid-tiers and even some in the lower tiers too. But the servers lack coordination, coverage, and the individual skill level of players is not as good those who have at least fought in T1.

Tiers have absolutely nothing to do with player skill. I consider sfr to be one of the worst servers to find good roaming fights, but alas, there it is in T1. The lower tiers generally have more skilled roamers. The higher tiers generally have larger and more “organized” blobs.

We will have to agree to disagree. I played RoS and I played FSP… playing on SFR gives more challenging and skilled fights. Don’t confuse quantity with quality.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

PPT is a joke. WvW is about fights.

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

Good guilds are leaving for more reasons then ppt, boredom with gw, the fact that blobbing is out of control, and overuse of siege. All of that can make it difficult for any guild that fields even a decent size say 10-20 people to constantly get facerolled and unable to do anything. WvW is a numbers game, and never has been much about skill, especially in t1.

[…]Skill level in t1 (at least in EU) is extremely high… much higher than the lower tiers.[…]

As someone who has just moved to T1 from a T4~T5 server, I’m kind of surprised at what I’ve encountered here. The zerg commanders are really good and mostly are better than the majority of the commanders in my former server, but the roamers I’m finding in T1 are really, really, worse than the majority of the roamers in T4~T5.

As I said… T1 EU

I have no knowledge of T1 NA…. I am not able to judge my own server because I never face players who are on it but possibly the most skilled roamers that I do face are from Kodash server… while there are always 1 or 2 skilled roamers on the other servers, consistently Kodash give me the best 1v1 fights followed by JQ.

In terms of commanders there are some very good guild commanders in the mid-tiers and even some in the lower tiers too. But the servers lack coordination, coverage, and the individual skill level of players is not as good those who have at least fought in T1.

Nymeria Meliae | SoS
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Suggestions for WvW

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

Point 1 would have the opposite affect…. to discourage the blob then you would need to not only reduce the damage output according to the number of people about you but also increase the damage received…. however, I can see many many problems in executing this correctly and it is just not worth the hassle…. the forums would be flooded with qq.

Point 4 is something I would like to see… a chest given if you score gold on successfully defending a place. But I can see that being exploited – someone scouting when a keep gets tagged would gain a chest… so it would need to be a successful defense of inner keeps only. Once again, I can envisage problems with executing this idea.

Point 6 would just encourage more karma train – esp. in eotm. Although unique finishers for completing Bronze to Platinum ranks would be cool.

I am not sure what you mean by point 8 but the time left on siege is already visible by clicking on it.

Point 7 I like the idea of… not only would it make reporting trolls easier but it would also indicate which players are spending their boh and skill points on producing siege. It would be nice if the scouts and defenders were acknowledged more in the game and this would help with that. It might also encourage other players to spend the boh on siege instead of hoarding them in the hope of some pve content to spend them.

Nymeria Meliae | SoS
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What mistforged weapon(s) did you pick?

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

chose none… spent the lot on ascended earrings instead. Didn’t want to have to do pve guild mission stuff for them and wasn’t prepared to spend that many ectos on them either… so good chance to get them with the tournament tickets.

Nymeria Meliae | SoS
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Duelers in WvW and attitudes

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

as a solo roamer… it depends where the fight is taking place and whether it is obviously a duel or not.

As a rule, if it is behind the windmill or out of the way somewhere, I will leave alone. Anywhere else then I use my own judgement.

I have had some great duels around keeps or around a joint enemy supply camp… if I get ganked then I will get annoyed but I admit that is part of the game… I would do the same if the situation was reversed – a camp is a point objective and I am not going to stand around idle around objectives. However, there are times when I will be dueling someone around an joint enemy objective and the joint enemy turns up and we party for a while to defeat the enemy and then go back to our duel.

I show no respect for afk players no matter where they park themselves… I often get pms of hate when that happens but there is probably an active someone in a que who can’t get in to play because of someone being afk.

Nymeria Meliae | SoS
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What I would do with WvW!

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

Nymeria Meliae | SoS
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PPT is a joke. WvW is about fights.

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

Good guilds are leaving for more reasons then ppt, boredom with gw, the fact that blobbing is out of control, and overuse of siege. All of that can make it difficult for any guild that fields even a decent size say 10-20 people to constantly get facerolled and unable to do anything. WvW is a numbers game, and never has been much about skill, especially in t1.

I could not disagree more.

blobbing is out of control in eotm and perhaps ebg but not in the borderlands.
20 people – even 10 people can destroy larger numbers if they have a good commander and the people following both know what they are doing and are skilled.
Skill level in t1 (at least in EU) is extremely high… much higher than the lower tiers.

Personally, I think siege is underused in wvw. The majority of players do not know how to place it or use it properly. I also think the game is designed around the use of siege – just look at the traits for proof of why I would think so.

You complain about 10 people being killed by blobs and then complain about the use of siege? Perhaps if the 10 people learned a bit more about siege and having the right traits, then the siege would balance the odds. I would love to have the people with me to set a siege trap to wipe a blob with 10 people… but each server only has a handful of people who know how to use siege properly and they don’t always tend to play at the same time. I would much sooner spend a couple of hours taking a place that is well sieged and defended than pvd.

I said it before… I will keep on saying it… wvw is about both pts and fights… one can’t exist without the other… and everyone should be spending a bit of time doing both so that the game functions at its optimal. A good fun offensive needs a good fun defensive. If nobody is willing to provide a defense then wvw becomes pvd boredom… and that encourages the karma train type players to blob which prevents the guilds fighting. So it is important that the guilds (at least their members) take their turn at providing some of the boring tasks like repairing walls, guarding dollys, building siege, scouting… and helping to defend. If more guilds did such things then there would be more guild fights.

WvW was always the most fun when before set up each guild was tasked with a main objective and a map. Thus there was an objective to take and defend and then a map to expand beyond that objective…. and because the enemy servers were doing the same, it meant there were some spectacular fights over hills, bay, and garrison. Honestly, an open field fight pales in comparison to a 4-6 hour battle for garrison.

Nymeria Meliae | SoS
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Invent a new trap!

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

Pitfall, Falls in a deep hole. Target gets stunned for 10 seconds then they can climb up.
Note, Climb slowly just like you would with a broken arm not teleport.
Cost 10 supplies.

Something similar would be my idea too… a pit trap… ground opens up and enemy falls into a hole that can be exited through jumping first on to a ledge at the edge of the pit and then jump again out of the pit. Thus the larger the zerg/blob the more time spent in the pit as you move to the edge to jump out.

The purpose is to slow the enemy down. I would not include any additional damage… you just fall in a hole and have to jump out… but additional damage can be added through carefully positioned siege… however the siege would also act as a clue that there is a trap there to be avoided.

I also like the idea of an alarm trap. This I would have as an alert on borderland but if your side is outnumbered on the map then the alarm triggers an alert to all friendly players on all maps. This would help with the balance of numbers in the game and allow map jump teams to respond quicker to attacks by servers with better coverage.

Nymeria Meliae | SoS
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Sick of condi builds when roaming

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

every class should be able to defeat every class… that is called balance

if you nerf conditions then how does one kill a warrior?

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

PPT is a joke. WvW is about fights.

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

At the end of the day without points then wvw would not work… it would simply become like eotm… guilds will try and do pvp but they would just get wiped out by the karma blob.

The people who play for points make wvw work because they defend objectives… without people defending and building siege then the game would just be constant pvd and fights would become rarer and rarer.

It is not a question of wvw is about fights not points or that it is about points not fights… it is about both. Points and people willing to defend for points makes wvw work. People who just fight open field and do nothing else are basically leeches. The game requires balance in play… and everyone should take a bit of time to defend, build siege and scout so that everyone gets a chance to go out and fight. Otherwise the game will descend into eotm karma train pvd.

Nymeria Meliae | SoS
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How hard would extra maps be?

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

the EotM maps are great… don’t confuse map design with game play.

The problem is not the EotM map… the problem is the way in which players have chosen to play the map because they don’t really have anything to play for other than boh and karma.

This is why points and thus defending are important to wvw… without them then the game would just become a big pvd karma train.

Nymeria Meliae | SoS
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Please Get rid of siege decay

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

Nymeria Meliae | SoS
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Funniest kill?

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

following behind enemy zerg on my mesmer and I pick a fight with a straggler just as they reach cragtop.

I take the fight towards the sentry and then 4-5 of this player’s guild/group break off from the zerg to help him fight me. I break off and run towards the edge of the cliff with 5-6 players chasing behind me… I cloak leaving a decoy on the edge of the cliff and double dodge backwards then use illusionary wave to push the helpers off the cliff killing them all… and surprisingly the only one left was the guy I was originally fighting… I finish him off with a stomp and then go to build a ram to start taking cragtop back.

Although not a single kill… I took a 2 week vacation on FSP and we were fighting one of the midtable French servers… I went to take south camp on my own and a zerg of about 22 players came across the water to take the camp from me… I cloak and retreat into the treeline… the zerg took the camp and then headed towards water camp with a massive tail. What followed was me taking out the back of the tail 1-2 players at a time… by the time they reached water camp there was only 8 players left.

On the same server… I was roaming solo again not bothering with TS because I only had 10 minutes to play before I had to log off… and I stumble on top of my guild’s raid that had just been wiped by a French guild raid… this was before the patch, so just by pure chance the first player I targeted in the French raid was the commander… so dropping veil I decide to do a cloaked suicide run through the middle of them… I took out the commander in a couple of hits… cloaking with decoy and then mass invisibility…. the French guild raid without their commander panics and runs away from my clones. I give chase to the bridge connecting ruins by which time my own guild had respawned and came from behind the bridge on ruins and together we finished the wipe that I started on my own.

Nymeria Meliae | SoS
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(edited by Nymph of Meliai.6739)

Supply and Siege

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

As someone who builds a lot of siege… I think it is about right… the only thing I would possibly change is to reduce the amount of supply for a treb. slightly but I wouldn’t reduce it by too much.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

PPT is a joke. WvW is about fights.

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

The truth is that this topic is far behind the times. Good guilds stopped ppting a long time ago. Present day, not only are they bored of ppt, they are bored of the pug farming and blobbing that constitutes 99% of an organized raid.

The only interesting thing to do in this game is GvG. The level of player support for such an unsupported game mode is a testament to how sophisticated the combat system and current meta really is. It’s a shame that neither this nor any other type of guild-centric activity was ever emphasized by Anet.

GvG is as boring as pvd… 9/10 times it comes down to how many warriors and guardians you have in your party.

The only fun thing in wvw is taking a garrison on a borderland that is defended or defending a garrison against an attack. And on ebg then it is taking an enemy keep or defending your keep. Towers, bay, SM, hills, camps… are merely stepping stones to the real battle. A good battle that lasts hours not minutes and involves everyone calling everyone to help and is even better if the third server joins in too… involves siege, guilds, zergs, blobs, solo roamers – everything the game has to offer…. wave after wave and you are absolutely shattered when it is finally all over. Does not matter if you are defending or attacking… it offers by far the best fights.

That is the only fun thing in the entire game and it has always been the number 1 most fun thing in the game… in the past the epic bay and hills battles were also great but they are not so much these days. Even the epic garrison and keep fights tend to only be once or twice a week.

Nymeria Meliae | SoS
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Epic Battles!!!

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

(edited by Nymph of Meliai.6739)

PPT is a joke. WvW is about fights.

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I don’t know about the US bads you’re playing with OP but SFR got to nr.1 by having skilled pugs and by winning fights.

Get your facts straight before making useless threads on subjects you don’t know about.

With even numbers your commanders and their pug blobs would still lose to other servers because of their skilled guild groups lol. SFR has a huge population, sorry but thats why you are high ranked.

SFR got to the top with a medium server and it was only the bandwagoners from the first tournament that tipped it to a heavily populated server.

SFR still has quite a few of the players who helped it get to the top in the first place.

And there are very few servers who could beat an SFR pug zerg of equal numbers in open field competition let alone a SFR guild raid. You seem to forget that SFR is primarily a wvw server and has always been so. The majority of SFR players play wvw and nothing else and they play wvw hardcore.

So basically, you do not know what you are talking about.

However… wvw is not supposed to be and is not about open field fights.

Nymeria Meliae | SoS
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Does nobody solo roam anymore?

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

You know, with this and so many other WvW discussions it seems like what some people want is a hybrid between sPvP and WvW.

I guess… something with the flexibility and gear progression of WvW, but closer to the playstyle of sPvP. It’s hard for me to describe exactly what that latter thing means, because it’s frankly not my cup of tea, but the feeling is definitely out there.

Maybe there could be a new map, instanced like EotM, with a much smaller player cap and more reasons for people to spread out and a greater emphasis on individual and very small group tactics.

Again, not my cup of tea, but the more I lurk in this forum the more I see that there’s this in-between segment of players that seems to be unsatisfied with either free-for-all WvW or structured PvP.

the problem with spvp is that you get more rewards from avoiding fights. If they increased the number of points per a kill and reduced the number of points for a shrine cap then it would vastly improve.

WvW has its problems… but the essence of the game or the game’s model is fine. It is just all the bugs that really need ironing out and possibly a shake up of the maps.

What is needed is additional pvp content… there is a need for three more arenas and they should seriously borrow it from gw1

1) GvG – same model as gw1 would probably work… but it could be improved by allowing different team sizes – 8v8, 15v15, 20v20 (I would cap it at 20)

2) Random and team Arena – exact same model as gw1 – fight to the finish – no capping stuff nonsense.

3) 1v1 arena – one person vs one person – fight to the finish.

And to be honest, I would probably throw in a 4th arena while I was at it – HoH king of the castle style arena.

Seriously, some of the best pvp in this game are the special event pvp arenas.

Nymeria Meliae | SoS
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PPT is a joke. WvW is about fights.

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

could not disagree more with the OP…

for starters, SFR are full of very skilled pugs. 90% of the time there is only a 2 hour window in the morning when SFR have superior numbers on the map. I’ve played on FSP, RoS, and US IoJ….

On RoS there were some good small skirmish fights with GH but other than their main rival server at the time I was on… the other fights were not that spectacular.

FSP was a joke. Lots of guilds living for the fight, sometimes arguing amongst themselves not achieving much at all, and fighting really poor opposition. Hand on heart… I reduced a 20+ zerg to 8 people on my own… and another time me and one other person wiped a guild raid…. on RoS I took SM with 5 ppl… on FSP I had the lord down in SM with 5 ppl during prime-time and very nearly got the cap before we were wiped by the blob.

I solo roam a lot… On SFR I get to fight skilled opposition when we are facing Riverside and Kodash… and even JS have some very skilled players who have given me a really good fight. I can’t get that in the lower leagues.

WvW has to be based around points because without the point tick you end up with EotM.

The game requires a gvg and solo fight arena… but do not get these confused with wvw. The thing that makes wvw awesome is taking and defending keeps against stiff opposition. I am not talking pvd rubbish… I am talking about 2-5 hours of intense fighting with siege, zergs, solo roamers picking off strays in order to plant your flag in a borderland garrison and possibly a ebg keep. All the other things such as supply camps, towers, bay, hills, SM etc… are merely objectives to help you with that big fight for garrison or keep – either providing the supply for siege or a place to treb from or a place in which to shorten the distance required to move in for the attack or to prevent the enemy from moving in on the attack.

Open field blob fights in wvw are as boring as pvd. Small skirmish fights and 1v1 fights are fun as they test skill but the real fun is that big fight for that all important objective.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

Does nobody solo roam anymore?

in WvW

Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I solo roam all the time… yes.. I meet up with groups more often than other solo roamers… sometimes they kill me… sometimes I kill them. I play mesmer and never run… armor repairs don’t cost anymore… so no point in running when you have a chance to kill at least one person.

I very rarely use buffs (food etc) either… I like the raw fight and if I kill you and you are buffed to hell… then it just proves even more that I am the better player.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

Badges of honor - make them count

in WvW

Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I don’t make superiors because I need those mats for ascended crafting.

As I said pve leech

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

Badges of honor - make them count

in WvW

Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

no serious wvw player has more than 1,000 boh because any serious player would be spending them on siege, upgrading it to superior and either using it themselves or giving it to a commander or scout.

Anyone who has more than 1,000 boh and is wanting skins etc. for their badges is a selfish pve leech and has no room being in wvw.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

supply camp

in WvW

Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

It gets a little tiring and annoying when you are fighting an npc to take a supply camp and they just walk away and heal instantly in the middle of the fight… fair enough if this is outside the ring of the camp and you have pulled it too far away from the camp… but recently this happening willy nilly even in the middle of the camp.

It is just plain annoying. Even while engaged in combat they are just healing to full health.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

WvW Tournament Rewards Distribution Delay

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I understand the preventing the use of tickets… makes perfect sense because some people will have chests they don’t deserve and others it says that the chest has been unlocked but no chest was received…

The only way to fix this properly will be to figure out what went wrong and roll back the game to remove everyone’s reward and then re-allocate the rewards properly. The alternative is going through everyone’s inventory history and correcting things on an individual basis which is just not possible.

The biggest problem is that if you get a nice drop between the end of the tournament and the day they reset, you are going to lose it.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

WvW Tournament Rewards Distribution Delay

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I can see a game roll back coming soon… going to annoy a lot more people

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

WvW Tourney and Customer Support

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

We’ve gotten tickets and right now they’ll do no good because we don’t have the answers we need to do anything for you. There is no need to submit and if that changes I will most certainly let you know. =)

How will you know who has and who has not got their chest?

My rewards section says that I’ve unlocked this but I never got anything… I fail to see how you can tell which are false positives and which are not without spending a serious amount of time going through every account’s inventory history.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

We are Heroes! - SFR WINS!!!

in WvW

Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

We Desolators are absolutely not crying, fighting the Sea Fairies and Birate Bay at once made us stronger than ever and united the whole server even more.

We even finished 2nd despite being spied on in TS, had our golems sabotaged and were constantly double teamed.

Thank you for making us stronger.

ps. Let’s not forget Sea Faries and Birate Bay shared TS channel

The only sea fairy on SFR left the server to join Deso after someone on teamspeak accused Deso of being a gay server.

Attachments:

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

We are Heroes! - SFR WINS!!!

in WvW

Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I don’t see the relevance of the picture you attached. With such a massively populated server and WvW population, shouldn’t you be depicting yourselves as the Persian army instead? They had the numbers, and in the end, they won because of it.

we have the most dedicated wvw community in EU but the reality of the tournament was that desolation had its pve players making up numbers and coverage… so we were actually outnumbered 90% of the time… I just don’t think desolation realised that. Especially when deso had 3 guilds attacking garrison from different sides and 8 people defended for 4 hours until the ebg players finally left ebg to help us.

Although personally… I would’ve preferred to have seen an image like the one I will attach or a link to youtube: https://www.youtube.com/watch?v=XFTcA4QLHw0

But I will thank Kresh for the outstanding job he has done in leading SFR

Attachments:

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

(edited by Nymph of Meliai.6739)

WvW Tourney and Customer Support

in WvW

Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

this is the thing… if it says that I have unlocked the chest but never got a chest… how do they plan to fix it because there will be those who have really got the chest and those who didn’t get the chest.

I can’t see how they plan to fix this. Plus there will some people whose servers ranked differently to what it says who will have received a higher valued chest. Do they plan to take those extra tickets etc. away… and what happens if they’ve already unlocked the skins etc.

To be honest… I am not really that fussed about the skins… I just want my finisher for coming first… so that I can say that I was an active player in helping my server win.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

WvW Tourney and Customer Support

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

We also need more rewards to spend our badges of honor on, cause it’s getting a bit ridiculous now, and there’s only so much non-salvageable weapons and armor we actually need.

Here’s some Ideas:

Branded Armor (as seen in pics)
Mistforged Armor
Primordus Armor
Ascended Weapon Chest
Ascended Armor Chest
Tome of Knowledge
Obsidian Shards
Superior Blueprints
Thimble of liquid world XP
Keg of liquid world XP

spend your badges on siege and give them to a commander

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

Why do you need another CDI?

in WvW

Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

the most important issues were deleted for breaching forum posting rules and the posters were given infraction points and banned from posting.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

siege idea

in WvW

Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

nice name Aeolus…

keep in mind that enemies would be able to use the siege too… so unless you destroy it after use or when a place gets infiltrated, your own siege could be used against you.

also with trolls placing random siege everywhere… the server would not have to wait for the siege to despawn, they could just destroy it instantly. Trolls would soon get tired and bored.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

[Suggestion]Underwater wvw

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I disagree… I have a suspicion that those who think it is not balanced are warriors…

so used to being near indestructible on land that they start to cry when they get beat in underwater battles… just like warriors in spvp cry about op mesmers.

As a mesmer I used to win literally every single underwater encounter I engaged in – never once lost underwater… the only class that could give me any sort of problem were rangers and that was because their pets could heal faster than I could cause damage when they were in downstate.

NOW… I have fairly even fights with necros, eles, guardians, engineers, and rangers. It really is touch and go on who will win. The balance is much better than on land.

Even warriors could win underwater if they bothered to learn how to fight but the majority are that used to just running through enemies as near invincible as you can get in the game, that they know very little about positioning, skill use, dodging, escaping, in/out attacking… movement in general.

On land I have a 30-40% chance of skill failure… underwater most of the time my skills work… sometimes I will have skill failure but it is not as often as on land.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

Green Green Green Forever Green

in WvW

Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I agree with this, but more on the ground that someone trying to get 100% map completion can be denied it due to how well or how bad there server is playing in WvW, of course they could always remove map completion from WvW.

remove pve rewards from wvw

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

siege idea

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

Here is an idea I will throw out for siege…

No need to refresh siege anymore… all siege lasts 24 hours and then dies regardless.

BUT… all siege is useable by any server that gains access to it

BUT… any server can destroy siege – including the server that placed it there in the first place.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

[Suggestion]Underwater wvw

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

Until they remove the downed state underwater or figure out some form of an underwater stomp, no thanks. Even if they do make that change, they will need to rebalance the skills since as others have pointed out underwater combat is incredibly lopsided.

underwater combat skills are more balanced than on land skills. They were rebalanced ages ago… before a mesmer was undefeatable underwater but has not been like that for some time now.

The problem is not skill balance… the problem is people do not know how to fight underwater.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

Anet, Make enemy Nameplate less visible.

in WvW

Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I agree with OP… I would like to be able to use my dye as camouflage but there is no point if you got a big red sign above your head.

I also disagree strongly with Marauder… I solo roam quite a bit and can cap a camp in under 4mins… one night last week, I was the only player on SFR for 2 hours preventing Deso from ticking 100% – done by jumping borderlands and capping random camps. There are often times I am the only person capping camps. I also give scout reports, kill other roamers I see capping camps, take out strays on zerg tails, hide inside keeps that are about to be taken and provide portals for quick retakes etc. etc. I play an important role for my server.

Yes, you contribute to the success of your server – but none of the above requires an invisible name tag. Invisible name tags are for players that want to instagibb unaware players and lack the skill to deal with retaliation.
I get that some people like the “ninja” feel of roaming but this game isn’t all about you. We have to see it from the other player’s perspective: you get insta-downed without even realizing what hit you, where is the fun in that? Nametags allow roamers to meet on equal levels and make fights fair (and give weaker players a chance to run from me). People who cannot deal with that might have more fun farming upleveled.

there is nothing fair about meeting a warrior on equal terms when you play a squishy class. The warrior can kill you in 4-kittens, while you got to really work for your kill in wearing them down with conditions and hoping their food is not as effective as your ability to keep the conditions coming. Even taking them by surprise is touch and go.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

clones

in Mesmer

Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

did they just remove all AI from clones?

Since that recent patch where they fixed a bug and then ‘fixed’ the mesmer clones afterwards in another patch… my clones now just aim for the nearest thing instead of my target. It is getting very tiring wasting clones on chickens, rabbits and other ambient one hit life forms while in a wvw fight.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

post deleted

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

most that I have soloed in one go is 6… I was attacking one straggler then part of the enemy zerg broke off to kill me… I ran towards the cliffs… used decoy… rolled back the way I came putting my foes between me and the cliff and then used illusionary wave to push 5 of them over the cliff and allowing me to finish off the 6th person that luckily was the one I started fighting with and who had not gone over the top.

I have reduced a zerg of 25 to 8 by picking off the tail when playing on FSP against one of the French servers.

But most times in the gold league I can manage 1v1 and sometimes 1v2… very rare for me to kill 1v3 or more…. happens sometimes but not often and I normally need to be near water so I can switch between land and underwater combat.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]