Again, you miss the point. You hinted at intentions. That’s what is important. Do you think it’s Anet’s intention to remove mobs from dungeons? Did you actually think if Anet is really concerned if people do dungeons or not, given the fact that they haven’t done anything to them in so long?
The solution here isn’t just to remove the things you don’t like. That’s not going to make dungeons popular again. If anything, removing content should make the rewards smaller. If it’s just a boss at the end of a tunnel, it shouldn’t be any more interesting or rewarding than an open world boss. That’s the essence of your suggestion.
Why not? Killing trash mobs are pointless and boring.
Some people think the same about other things in the game too … but those things aren’t removed either. Being ‘pointless and boring’ are clearly not reasons to remove content. Anyways, as you already mentioned, which you seem to be completely ignoring at your convenience now … there is what Anet intended, and it isn’t to put content in, just to take it out later. So removing the mobs isn’t a solution to the problem in the first place, it’s to make those mobs not pointless and boring.
See .. my problem with your thread is that you don’t really care about anything except having a faster, more convenient path to dungeon loot, which is already easy as all get out as it is and why I made the joke about removing the boss and clicking a button to get loot. The thread itself is a joke because anyone that wants to see a healthier dungeon content and community is not advocating the removal of content from dungeons. I think your motives are not about dungeons being better, I think they are about you getting more loot easier and faster.
I do kind of agree with him on this point though. If dungeons were ever revisited, I would rather see some of the trash mobs that you can skip removed from the dungeons, but remove the ability to skip past all of the remaining mobs in the dungeon. Considering people skip them anyhow, its not like content that players played would be removed. Don’t remove all of them, maybe 1/4-1/2, and only if the rest were made so you can’t skip them.
That’s a completely reasonable suggestion … if something ELSE were put in place other than no-challenge trash mobs that you can avoid anyways, then we might have a way forward with dungeon improvements. Frankly, I think Anet missed a big opportunity to make dungeons something better, but not something we already have. Personally, i think that train has left and is long gone now we have fractals and raids.
It’s interesting that Fractals have trash mobs too … but they are far more popular than dungeons are, so I can’t believe that dungeons are unpopular SIMPLY because of trash mobs and that removing them would make a significant improvement to that.
Can you elaborate on how you think ANet could have made dungeons better, yet still unique?
I think they could be better if they had more game elements in them, like JP’s for instance or more dynamic elements like paths that change if you do or don’t do certain things … or some of the things I experienced with SWTOR operations and raids. That still doesn’t make them very unique.
Time to make some money anet.
inb4 personal story
inb4 it cant happen
inb4 trolling
inb4 inb4
You missed “inb4 there are better things they can add to gem store to make them money and not worry about the mechanics of letting players change race”.
I wonder why they haven’t put housing in yet because of the amount of money they could make from gem sales.
When they do housing I pray they do open world housing like Dark Age of Camelot , Vanguard and Archage did it and not like EQ2 did it.
I wouldn’t be so quick to assume that player housing translates into some great amount of money they could make from gem sales, considering that house stuff would the linked to your house. Unless your some RPer having a friend over for tea, you probably aren’t playing the game at your house. Frankly, open world housing is lazy and a poorly thought out mechanic.
Perhaps people need to step back and think a little about their own assumptions for why Anet put a cast time on Spear because the base virtue is insta … it’s certainly not a mistake they added a cast time and there are methods to counterplay it.
Anet put a cast time on DH virtues so that they can’t be used while stunned and can’t be activated while casting something else. Core virtues are instant because their active effect is so weak that it’s a non-issue.
1/4th second cast is typically put on abilities that aren’t meant to dodgable but at the same time aren’t supposed to be usable while stunned.
Yup .. so for everyone that doesn’t ‘get it’, there is a reason that 1/4 is on there and there is also a reason this pull skill is particularly hard to dodge. I’m still waiting for someone to come up with a reason Spear should work different than the reasons it current works.
So your saying its should be 100% hit? with no counter play? because its a virtue?
but lets say it should be like this, why is it that Anet did allot of rework in the past making stuff more counterable?
No I didn’t say that. I said as it works now, it makes sense for what it’s intended to do.
Trash mobs that you can skip have affected the popularity? I don’t doubt that to some extent, that’s true but are trash mobs such a significant factor that THIS is THE thing that needs immediate attention so people can enjoy dungeons? I think there are much bigger and more significant reasons to what makes dungeons less popular than this. I mean, let’s be honest here … trash mobs are AT BEST, a minor inconvenience that even moderately capable players can avoid.
Frankly, I don’t think the people that run dungeons are the same players that the game was meant to appeal to in the first place. I won’t label them but nothing the casual player experiences in their ‘comfort zone’ of the open world prepares them for what they find in dungeons … and that’s going to be unappealing to that level of player. Trash mob level difficulty bring familiarity for every level of player, even if they are annoying for highly capable people.
So no, I don’t believe that just removing trash mobs is a solution to anything other than moving dungeon runners closer to an open world boss kind of situation which is simply fast/easy loot. I think that as Ori says, some could be removed, but that’s not really what you are talking about here. I don’t think you can just remove trash mobs without doing something ELSE to make dungeons at a level where they retain some appealing factor for players than want something more than a fat paycheck at the end.
Just blue sky thinking here … what kinds of threads would we be seeing if the trash was removed … but their was a JP or some other non-fighting challenge put in their place? It would be interesting to see how players annoyed by trash would respond to such a thing. I mean, I don’t think that wouldn’t add interest to a certain kind of player but as we know, many see this as simply an inconvenience as well … so should Anet just remove anything any subset of players thinks is an inconvenience in the way of the end goal of the dungeon? Think about that. Honestly, dungeons NEED to be more than just 1) kill boss 2) get loot. That’s why they are such a failure IMO, because they are a “remove trash mobs” step away from being exactly that.
Yes, ppl don’t do dungeon because of the rewards compare to the difficulty and length.
A lot of the time/effort were wasted at killing/skip trash mobs. They don’t drop anything good as well.
That’s EXACTLY my point … you want to make it even less time, effort and difficult … and you also recognize that even now, people don’t do dungeons because of rewards. I mean … how you can you not see what you are asking for is inline with even fewer people being interested in dungeons because logically, it follows that if Anet just eliminate the trash mobs, your rewards have to be inline with that level of easy, fast and effortless activity? I can only shake my head at the fact you don’t see this. if they remove trash, then your rewards shouldn’t be any better than an openworld boss mob.
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Why don’t you make the hammer you want and reskin it?
I think it’s unlikely due to the nature of Conditions. Sure they can do lots of damage, but they do it over time and have a double whammy that direct damage doesn’t; you can either avoid the initial attack applying the condition (which direct damage shares) OR you can cleanse, which doesn’t apply to direct damage. So … as I see it, condi is probably here to stay. It’s more likely that if Anet feels condi is too strong, they adjust durations or cleanse abilities as they ahve done in the past.
If one of the main feature of expac2 is building a house, I would start to fear for the health and longevity of the game. It’s a tired idea and it would really have to be something extraordinary and unique to differentiate itself from other games doing it. It would also have to add something that the home instance and the guild hall doesn’t already give to an individual player. What would that be?
Necro Condi has a reasonable level of condi AOE going for it. I gather that it’s simply not enough to make that difference?
Again, you miss the point. You hinted at intentions. That’s what is important. Do you think it’s Anet’s intention to remove mobs from dungeons? Did you actually think if Anet is really concerned if people do dungeons or not, given the fact that they haven’t done anything to them in so long?
The solution here isn’t just to remove the things you don’t like. That’s not going to make dungeons popular again. If anything, removing content should make the rewards smaller. If it’s just a boss at the end of a tunnel, it shouldn’t be any more interesting or rewarding than an open world boss. That’s the essence of your suggestion.
Why not? Killing trash mobs are pointless and boring.
Some people think the same about other things in the game too … but those things aren’t removed either. Being ‘pointless and boring’ are clearly not reasons to remove content. Anyways, as you already mentioned, which you seem to be completely ignoring at your convenience now … there is what Anet intended, and it isn’t to put content in, just to take it out later. So removing the mobs isn’t a solution to the problem in the first place, it’s to make those mobs not pointless and boring.
See .. my problem with your thread is that you don’t really care about anything except having a faster, more convenient path to dungeon loot, which is already easy as all get out as it is and why I made the joke about removing the boss and clicking a button to get loot. The thread itself is a joke because anyone that wants to see a healthier dungeon content and community is not advocating the removal of content from dungeons. I think your motives are not about dungeons being better, I think they are about you getting more loot easier and faster.
I do kind of agree with him on this point though. If dungeons were ever revisited, I would rather see some of the trash mobs that you can skip removed from the dungeons, but remove the ability to skip past all of the remaining mobs in the dungeon. Considering people skip them anyhow, its not like content that players played would be removed. Don’t remove all of them, maybe 1/4-1/2, and only if the rest were made so you can’t skip them.
That’s a completely reasonable suggestion … if something ELSE were put in place other than no-challenge trash mobs that you can avoid anyways, then we might have a way forward with dungeon improvements. Frankly, I think Anet missed a big opportunity to make dungeons something better, but not something we already have. Personally, i think that train has left and is long gone now we have fractals and raids.
It’s interesting that Fractals have trash mobs too … but they are far more popular than dungeons are, so I can’t believe that dungeons are unpopular SIMPLY because of trash mobs and that removing them would make a significant improvement to that.
Trash mobs that you can skip have affected the popularity? I don’t doubt that to some extent, that’s true but are trash mobs such a significant factor that THIS is THE thing that needs immediate attention so people can enjoy dungeons? I think there are much bigger and more significant reasons to what makes dungeons less popular than this. I mean, let’s be honest here … trash mobs are AT BEST, a minor inconvenience that even moderately capable players can avoid.
Frankly, I don’t think the people that run dungeons are the same players that the game was meant to appeal to in the first place. I won’t label them but nothing the casual player experiences in their ‘comfort zone’ of the open world prepares them for what they find in dungeons … and that’s going to be unappealing to that level of player. Trash mob level difficulty bring familiarity for every level of player, even if they are annoying for highly capable people.
So no, I don’t believe that just removing trash mobs is a solution to anything other than moving dungeon runners closer to an open world boss kind of situation which is simply fast/easy loot. I think that as Ori says, some could be removed, but that’s not really what you are talking about here. I don’t think you can just remove trash mobs without doing something ELSE to make dungeons at a level where they retain some appealing factor for players than want something more than a fat paycheck at the end.
Just blue sky thinking here … what kinds of threads would we be seeing if the trash was removed … but their was a JP or some other non-fighting challenge put in their place? It would be interesting to see how players annoyed by trash would respond to such a thing. I mean, I don’t think that wouldn’t add interest to a certain kind of player but as we know, many see this as simply an inconvenience as well … so should Anet just remove anything any subset of players thinks is an inconvenience in the way of the end goal of the dungeon? Think about that. Honestly, dungeons NEED to be more than just 1) kill boss 2) get loot. That’s why they are such a failure IMO, because they are a “remove trash mobs” step away from being exactly that.
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Perhaps people need to step back and think a little about their own assumptions for why Anet put a cast time on Spear because the base virtue is insta … it’s certainly not a mistake they added a cast time and there are methods to counterplay it.
Anet put a cast time on DH virtues so that they can’t be used while stunned and can’t be activated while casting something else. Core virtues are instant because their active effect is so weak that it’s a non-issue.
1/4th second cast is typically put on abilities that aren’t meant to dodgable but at the same time aren’t supposed to be usable while stunned.
Yup .. so for everyone that doesn’t ‘get it’, there is a reason that 1/4 is on there and there is also a reason this pull skill is particularly hard to dodge. I’m still waiting for someone to come up with a reason Spear should work different than the reasons it current works.
Again, you miss the point. You hinted at intentions. That’s what is important. Do you think it’s Anet’s intention to remove mobs from dungeons? Did you actually think if Anet is really concerned if people do dungeons or not, given the fact that they haven’t done anything to them in so long?
The solution here isn’t just to remove the things you don’t like. That’s not going to make dungeons popular again. If anything, removing content should make the rewards smaller. If it’s just a boss at the end of a tunnel, it shouldn’t be any more interesting or rewarding than an open world boss. That’s the essence of your suggestion.
Why not? Killing trash mobs are pointless and boring.
Some people think the same about other things in the game too … but those things aren’t removed either. Being ‘pointless and boring’ are clearly not reasons to remove content. Anyways, as you already mentioned, which you seem to be completely ignoring at your convenience now … there is what Anet intended, and it isn’t to put content in, just to take it out later. So removing the mobs isn’t a solution to the problem in the first place, it’s to make those mobs not pointless and boring.
See .. my problem with your thread is that you don’t really care about anything except having a faster, more convenient path to dungeon loot, which is already easy as all get out as it is and why I made the joke about removing the boss and clicking a button to get loot. The thread itself is a joke because anyone that wants to see a healthier dungeon content and community is not advocating the removal of content from dungeons. I think your motives are not about dungeons being better, I think they are about you getting more loot easier and faster.
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We aren’t really discussing the idea that some random player somewhere has a good idea. If that’s your game here, you can wax on academic all you like. I’m not really sure what the point is to doing that. You’re woodenpotatoes example is simply pointing out a factual discrepancy … that’s not what you are doing here, so that example is a bad one.
All this stuff you are talking about is past. OK, Woodenpotates pointed out a story/lore mismatch … who cares? You’re suggesting that Anet should go back and fix it? As a business decision, why would they bother? What is the return on the investment on that activity? Everything we are talking about here impacts this as a business and if you aren’t prepared to recognize that, there is little point to any of this discussion.
The same applies to how they implement the gemstore … you think they did it wrong so you have a whole new idea on how that should work with subscriptions and less gemstore content … so what? You think Anet should give your idea a try based on an admittedly very shallow assessment of revenue over time? That’s nonsense; why would they even consider that high risk proposition … Even your hypothesis is completely out to lunch. You haven’t given Anet any reason to listen to you whatsoever other than ‘random players can have better ideas’. That’s not how successful business works.
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It’s not the animation that bothers me. I gave up on that weapon completely .. even in PVE, you pretty much need a stationary mob to get it to work, which relegates to being useful only as an opening attack. Maybe increase the radius or decrease the cast time; it’s effective radius barely larger than a melee weapon. So much wrong with it.
I’m not surprised of the responses you got … that approach isn’t unique to Anet either. Game Dev companies simply don’t disclose plans for how they are developing the game to random players. That’s status quo and I don’t expect that more prodding will give you an answer you are looking for to satisfy your curiosity.
Probably doesn’t help that you basically tell them they suck at doing PVP either .. not sure what you were trying to accomplish with that.
I doubt we will see much in the way of new races because a) it’s too much work to make all the skins fit a new race and 2) it adds very little in terms of the game. Put it this way … is adding a race going to retain players or bring in new ones? Not really worth the investment.
Even from a lore POV, aren’t Largos this sort of secret race that keep to themselves? How would they even be sensibly introduced to the game to all of the sudden see all these Largos characters running around?
I won’t speculate … I doubt the cast time duration was introduced because of PVE; it’s not needed from a gameplay perspective, unless there is a technical reason it was added to make it work that we can’t understand from just playing the game.
Granted, Anet has shown the willingness to change things and yes, we know the timeline is years so .. I guess we deal with that in a reasonable fashion as players. Personally, I don’t think as it works, it’s OPed. Conceptually, it makes sense the way it works; maybe that’s what they are going for here because frankly, it’s always been a problem for Guardians to stay engaged with their opponents. If that’s the case, it wouldn’t make a whole lot of sense to give players many options to ignore the effect of being pulled by the Spear once they are engaged by it.
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Why should you be given a second chance when you failed to evade it the first time?
1/4sec cast time is not reasonably avoidable. The only way to avoid it is to guess at when it will be used. It’s unblockable, so you can’t stop it that way either.
Then maybe Anet thinks it’s unreasonable to avoid it …
The bold part is where you went wrong.
Really? Enlighten me … how do you know what Anet thinks should be happening here? Seems to me that this makes plenty of sense. There is counterplay to the pull … so I don’t really get what the problem here is. People don’t want to counterplay? In PvP, you don’t have much choice do you.
No no no, you misunderstand. The error is the assumption that Anet put any thought into it at all XD
Whoever makes the claim is burdened with the proof!
No, I don’t misunderstand when players don’t get something, they assume it’s a mistake on Anet’s part. That’s pretty common among people that think they know better what Anet’s intentions are … more than Anet themselves. Perhaps people need to step back and think a little about their own assumptions for why Anet put a cast time on Spear because the base virtue is insta … it’s certainly not a mistake they added a cast time and there are methods to counterplay it.
A more reasonable approach would be to question the length of cast time, not assume that the cast time duration they added intentionally was a mistake in the first place. Now, feel free to have a discussion with that base assumption and JUST maybe, you guys will have something Anet will listen to you about.
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Why should you be given a second chance when you failed to evade it the first time?
1/4sec cast time is not reasonably avoidable. The only way to avoid it is to guess at when it will be used. It’s unblockable, so you can’t stop it that way either.
Then maybe Anet thinks it’s unreasonable to avoid it …
The bold part is where you went wrong.
Really? Enlighten me … how do you know what Anet thinks should be happening here? Seems to me that this makes plenty of sense. There is counterplay to the pull … so I don’t really get what the problem here is. People don’t want to counterplay? In PvP, you don’t have much choice do you.
I would caution here. Seems to me that choosing a class to fit the armor you are going to get is putting the cart before the horse, especially if you can’t transfer or change the stats from the PVP ascended gear. You might get stuck with a class you don’t like and armor that isn’t very well suited to the task.
Is there a point to the thread or is there a recommendation being made to discuss?
Sounds like the effect that the warrior uses to reflect isn’t a projectile, so Sword 3 wouldn’t destroy it.
Because it’s true? I mean, they have demonstrated their ability to create, develop and run a game better than any single player in this forum … so why shouldn’t I believe they don’t know better than you or anyone else posting here? If Anet isn’t doing it right, that’s not any indication that players would do it better, so that asusmption is just crap right from the outset.
Now maybe if you claimed that another game dev could do better, you would have a point … but players? That’s a ridiculous claim. You are being very audacious.
You haven’t shown your understanding in almost any post you make that this is a for-profit business and the restrictions that imposes on the concept, design and delivery of the game. Just based on that fundamental lack of understanding, I will put my money on Anet doing better than you or any other player any day.
We are not talking about running a game but about specific elements / decisions of that.
Well, you are talking about running a game because the specific elements/decision of running a game clearly influence how well that game runs. You can’t seriously sit there, tell us you or players have better ideas than Anet to make the game run better and be more successful than they do …. then turn around and say that we aren’t talking about making a better game because your ideas are specific. I don’t think I’ve heard a more double-talked thing come from you as this. I mean, that’ sjust not being honest because your posts clearly indicate that you don’t think Anet is doing that great a job … that IS talking about how the game is managed.
At this point, I’m not even sure you know what you’re talking about. I guess as long as it pushes your ‘neutered gemstore’ agenda, you’re willing to say just about anything.
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Use it with https://wiki.guildwars2.com/wiki/Roasted_Artichoke, it doesn’t have a cooldown as far as I have seen using it.
That’s a nice find. I mean, there are lots of way to break crit procing in this game. This just adds to it. I’m going to check this food out with my FT engi.
Nope just punishing. You already had your chance to dodge the tether. Now your options are to break it or stab it which is pretty forgiving. Skills that bind will hit anyways to promote good gameplay. You don’t get 2 chances to dodge the same skill. If you fail you counterplay it or accept it.
Actually to dodge it requires either lucky dodge spam or Jedi senses at a 1/4 second cast time with literally zero tell.
This means if you are semi competent and do not currently have a diagnosed mental handicap you should land 90% of your Spear of Justices on a DH.
That is a problem and needs proper balancing from Anet. Look for DH nerfs on skill floors at the next balance patch with a target on Spear of Justice
Actually, it’s not a problem at all if Anet intended for it to be very hard to dodge in the first place. Don’t pretend you know what Anet intended for how the skill should work.
Why should you be given a second chance when you failed to evade it the first time?
1/4sec cast time is not reasonably avoidable. The only way to avoid it is to guess at when it will be used. It’s unblockable, so you can’t stop it that way either.
Then maybe Anet thinks it’s unreasonable to avoid it …
Again, you miss the point. You hinted at intentions. That’s what is important. Do you think it’s Anet’s intention to remove mobs from dungeons? Did you actually think if Anet is really concerned if people do dungeons or not, given the fact that they haven’t done anything to them in so long?
The solution here isn’t just to remove the things you don’t like. That’s not going to make dungeons popular again. If anything, removing content should make the rewards smaller. If it’s just a boss at the end of a tunnel, it shouldn’t be any more interesting or rewarding than an open world boss. That’s the essence of your suggestion.
You’re right, that wasn’t the intention … so the fix isn’t to remove the mobs because that’s not the intention either … it’s to make them harder so they can’t be skipped. Anet intended people fight them.
Again, I don’t get your complaint … you don’t have to fight those mobs, so how it is longer if you skip them instead of fighting them? Like I said, you don’t like the bad rewards, you don’t like the time it takes (though it doesn’t actually take a long time … so I don’t get this point either), but somehow you like running it. Doesn’t make sense.
The discussion is rather pointless anyways. As other posters already said, Anet doesn’t invest time in dungeons anymore.
So run fractals then … What’s the problem?
Dungeons are part of the game as well.
That’s neither here nor there … Dungeons being part of the game is not an answer to my question. There is one good thing about your response though; it’s makes my point well. You see, you have choice. If you want a more ‘fractal-like’ experience, you should make the right decision and play fractals instead of subjecting yourself to content you don’t like that doesn’t reward you the way you think it should. I’m certain that high level fractals will prevent you from having to interact with the same kind of content in dungeons that annoys you.
If youre stuck in one league for 90% of the time, maybe, just maybe, this is the league you belong to?
I guess since you are not intelligible to read my full topic, I said I was being placed in unbalanced matches. So if im being either being carried by players that have way better skill or being brought down by players with a skill level less than mine(vice versa), how do i know forsure what my true league is? You seem to be incoherent enough to understand this rather simplistic concept. Please do not reply again or i will report. Thanks
I don’t see the problem with that. Do you not play with players better than you to learn to get better? I mean, I don’t see how it makes sense to organize matched in any other way.
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Because it’s true? I mean, they have demonstrated their ability to create, develop and run a game better than any single player in this forum … so why shouldn’t I believe they don’t know better than you or anyone else posting here? If Anet isn’t doing it right, that’s not any indication that players would do it better, so that asusmption is just crap right from the outset.
Now maybe if you claimed that another game dev could do better, you would have a point … but players? That’s a ridiculous claim. You are being very audacious.
You haven’t shown your understanding in almost any post you make that this is a for-profit business and the restrictions that imposes on the concept, design and delivery of the game. Just based on that fundamental lack of understanding, I will put my money on Anet doing better than you or any other player any day.
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So run fractals then … What’s the problem?
The only consolation … Anet ignores this kind of nonsense. If they were to take business advice from players, the game would try to be everything to everyone, becoming nothing to no one. Thankfully, Anet’s acumen doesn’t come from gleaning the forums for armchair business analyst ‘conclusions’. Thank goodness some people still believe in the scientific method.
Well I try to do it as scientific as I can with the limited information I have.
Anyway.. Anet indeed does not take this advice. And where are we now… With lower results then ever.
Again, assuming that we are at this position because Anet doesn’t take players advice is exactly what you don’t understand the nonsense approach of your argument. There is nothing that would ever tell you they would be better off listening to players because it requires the assumption that players know better than Anet does … and they don’t. The only thing players know is what they want. Very few players know what is required for Anet to give that to them. Therefore, the assumption is poor.
Calling what you have done here as anything close to having scientific rigor is simply ridiculous.
Maybe, but companies do the same, with more information that is but they are still working based on assumptions. And as you can see by the many failures or now in case of dropping results with GW2 they are not always doing a very good job at it.
That might be so, but to think that players would do better with even less understanding of the business and information than Anet has is just pure nonsense. Essentially you’re telling us that people guessing could do better than Anet does … I mean, that’s just silly.
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Sure … they can remove the end bosses while they are at it too … just click a button and get loot. I mean, why not remove every part that annoys people to run dungeons; people only do them for the loot.
The problem isn’t the boss, but the boring running/clear trash mobs, it’s not interesting or challenging.
This is a game, if it’s too long and don’t offer much good, ppl won’t run them, especially when there are so many open world zerg events.
Not sure you have thought this through very well … there are LOTS of problems, the least of them is a few trash mobs that can be skipped if you don’t want to kill them.
The only consolation … Anet ignores this kind of nonsense. If they were to take business advice from players, the game would try to be everything to everyone, becoming nothing to no one. Thankfully, Anet’s acumen doesn’t come from gleaning the forums for armchair business analyst ‘conclusions’. Thank goodness some people still believe in the scientific method.
Well I try to do it as scientific as I can with the limited information I have.
Anyway.. Anet indeed does not take this advice. And where are we now… With lower results then ever.
Again, assuming that we are at this position because Anet doesn’t take players advice is exactly what you don’t understand the nonsense approach of your argument. There is nothing that would ever tell you they would be better off listening to players because it requires the assumption that players know better than Anet does … and they don’t. The only thing players know is what they want. Very few players know what is required for Anet to give that to them. Therefore, the assumption is poor.
Calling what you have done here as anything close to having scientific rigor is simply ridiculous.
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Well … it can be used in PVE. I mean, I know some people dismiss that aspect of the game but if you could run around and stack 25 vuln and bleed on any mob in 3 seconds consistently with 1 skill … I think we can all agree that would be worthy of the title ‘broken’.
It’s good but … annoying because of the limited uses. I think it’s still broken. I got 25 vul and 25 bleed stacks on a trash mob in Orr. That’s just crazy.
The only consolation … Anet ignores this kind of nonsense. If they were to take business advice from players, the game would try to be everything to everyone, becoming nothing to no one. Thankfully, Anet’s acumen doesn’t come from gleaning the forums for armchair business analyst ‘conclusions’. Thank goodness some people still believe in the scientific method.
Seriously it requires a lot of changes to let ppl love to run them again, especially the high level ones. Remove some trash mobs and reduce the length. It’s not fun to spend a lot of time dodging mobs.
Sure … they can remove the end bosses while they are at it too … just click a button and get loot. I mean, why not remove every part that annoys people to run dungeons; people only do them for the loot.
Wait … the same ‘problems’ as 4 years ago … anyone ever think some or all of these ‘problems’ are just intended deficiencies of the class? Probably not ay?
Anyone that thinks that would have to be obtuse of course. I was suggesting that people making more accounts to take advantage of the free MC’s was NOT a reason for Anet to look into this. If people want to spend money on more accounts, I can hardly think Anet would jump out of their seats because of it. It’s no different than making character slots available so people can create farming alts …
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Obtena.7952Let’s use some logic for a second shall we?
1. Some people have multiple accounts for Mystic Coins
2. Extra accounts cost money, that money goes to Anet
Explain to me why Anet would fix MC’s based on the fact that people get more from multiple accounts? I can’t see why they would.Well, the greed is not a great way for making business.
Neither is ruining there working economy with giving into to these kinds of complaints. I mean … you call this greed but it’s not because Anet is giving everyone MC’s for FREE all the time. Calling players deciding to make more accounts to get free MC’s as Anet’s greed is just … wow.
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Given the fact that it just took me 3 seconds to find that one of the biggest hacking sites on the net has functional hacks for combat, auction house use, and harvesting, you’d be a fool to suggest that people aren’t using these things. There is a disgusting amount of cheaters in online games. Don’t don’t waste people’s time pretending there aren’t lol…
Wholey auto-wrong Batman… Dumbphones…
They might be, but that’s not going to account to any sort of significant wrecking of the economy, even if some people are using those tools. There just isn’t enough locations in GW2 to make automating that worth the effort. If people were using those tools, they would find out how fast DR is going to hit them and how little they benefit from it, not to mention it’s easy as hell to spot someone that does such a thing. The availability of these tools doesn’t lead to any conclusion that AFK farmers are wrecking the GW2 economy.
I’ve said it like a gazillion times that I’m not sure its just the most logical explanation that I can come up with..
Really? So the most logical explanation you can come up with is the one that is obviously unlikely just from what you can see from understanding the game. I mean, I don’t see piles of AFK farmers killing mobs using autolooting in the game so how these absent AFK farmers are destroying the economy is ??
No offense, but the only reason you have stuck to this explanation is that it’s the only one you seem to want to believe … that doesn’t make it most likely or even reasonable, considering there aren’t many opportunities to do AFK farming in this game at the level where it would wreck the economy in the first place.
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I don’t like seeing auras on cash items. It should be reserved for infusions or legendary gear. ????
I would agree … if you couldn’t buy gems with gold. If an item is in the gemstore, you can still purchase it without spending RL money.
Why is the most unlikely explanation is the one people pin their hat to. AFK farming (assuming you don’t mean gathering here, but bots that kill mobs and loot) is dealt with with DR and the numbers you are seeing aren’t all that impressive or meaningful either. You can’t assume that exceptional cases you have cherrypicked from the TP are linked to AFK farming. There are lots of ideas on why what you have seen can happen; deciding it’s the one that gives you an easy finger to point at Anet is already starting the thread off on a confrontational foot.
Ok. Then lets just keep it simple!
You cant get leather and cloth from gathering. You loot it. The item itself or from bags or from salvaging. So you need to kill and loot to get them.
The increased demand of mats for precursor crafting raised price lvls significantly after HoT release. Staying at the previous example: rugged leather squares were somtimes even above 16s a piece. This stayed like this for quite a while.
Then from somewhere, sellers occured who had tons of the needed mats. And been dumping hunge amounts ever since.
So my questions are:
If it has nothing to do with the autoloot mastery then why wasnt this a thing right when HoT came out? Ppl sitting on their stocks (that are enough to craft multiple precursors) while the price is 40-70% higher than now… that does not make sense to me.
But if there is an other explanation then be so kind to share it. Where did this huge influx of mats come from? Or has demand dropped that much? Well actually it didnt… View the full price/supply/demand history of the items on the link I provided and you’ll see that they all shoot up in Oct-Nov of 2015 and after the initial sipke they stabilize around Jan of 2016. And from June of 2016 supply goes up reaching never before seen levels without demand significantly changing. This kind of goes against what you are saying…
Let’s keep it more simple … let’s say there are AFK farmers wrecking the economy … where are they actually farming and how come we don’t see them all over the place? The real fact is that the game layout doesn’t actually make AFK farming at the scale needed to wreck the economy possible.
There are a handful of places where AFK farming can happen because of mob density, and even then, those spots can support maybe two people farming … so instead of trying to tell us AFK farming exists based on some indirect evidence from the TP, it would make more sense to actually look at how the game works first before you continue.
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Why is the most unlikely explanation is the one people pin their hat to. AFK farming (assuming you don’t mean gathering here, but bots that kill mobs and loot) is dealt with with DR and the numbers you are seeing aren’t all that impressive or meaningful either. You can’t assume that exceptional cases you have cherrypicked from the TP are linked to AFK farming. There are lots of ideas on why what you have seen can happen; deciding it’s the one that gives you an easy finger to point at Anet is already starting the thread off on a confrontational foot.
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