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Leather Farm

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Obtena.7952

Maybe he meant ‘in the beginning’ of the leather shortage/change. I don’t know.

There was a leather deficiency at the beginning of the leather shortage? You really think there’s a chance he meant that?

The deficiency I am referring to isn’t in the volume of leather .. it was in the inability to get leather in a reliable manner outside of the TP .. like ore or logs. No one cared before because as we know, leather wasn’t really used much. That doesn’t mean it wasn’t a deficiency that we couldn’t ‘gather’ leather like other mats. Regardless, this is the situation we are in now. If we want mats, you either buy them with gold or you farm them, either in focused content or bide your time and hope you get from random play. Anet made it clear there will be no intervention on the market through adjusting recipes and such.

Yes but if you sold the mats that you’d use to turn it into t6 and bought t6 you’d save money so it’s pointless.

Again, you people are missing the point here … if a person is purposefully going to farm leather there, their concern isn’t what the value of the drops are.

Seriously, do i have to repeat it every time? If you want to farm leather (directly), there are far better spots for this. Even on the same map. If something is designated as a leather farming spot by devs, it should be better for leather farming than other places. Not worse.

Yes, you do need to repeat it every time because you don’t define what you mean by ‘better’. Just saying it’s better doesn’t give me anything to discuss. It could mean many things. To someone playing the game that wants to farm leather, a dedicated area might be what makes that area better than what you suggest. Who am I to debate what makes something better for an individual? If you think farming elsewhere is ‘better’ for you, fill your boots; that’s simply an subjective measure.

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Leather Farm

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Obtena.7952

Your spin on the situation changes nothing I’ve said. Anet has now created the option to allow players to farm leather … with no expectations for the amount or how it relates to price … as it should be. This was a deficiency in the game from the beginning that is now corrected. The tactic is a result of their new hands off approach to the economy. This not neglect of the playerbase; neglect would have been to allow the situation to persist. There isn’t a reason to be disingenuous and sensational here. Just because it’s not the solution you want, doesn’t mean it’s not the solution that should exist. Your response to the solution is not mature and conducive to a reasonable discussion.

So unless you have something other than angst to add to the thread, I guess I will just wish you luck and advise you align your expectations to a more realistic tact.

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Why the GS reaper is garbage ?

in Necromancer

Posted by: Obtena.7952

Obtena.7952

^^ Yet for 5 years now … it’s clearly not mattered that Necro doesn’t have sufficient group utility … or perhaps that way of thinking is not correct to begin with. I think it’s all easy to jump to conclusions, thinking we see the answers. It’s not so clear if you don’t understand the intent in the first place.

I won’t argue if there is or isn’t other elements to make up for the damage of the class. What I do find disturbing is the simple and narrow approach that people limit themselves to when having these discussions; it simply never occurs to most people that it’s possible that there isn’t anything here diverging from Anet’s plan for the class. All the arguments always assume something is wrong or broken, based on faulty or irrelevant ideas and comparisons … such a bad start to any discussion with a development team.

New Seraph shield

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Posted by: Obtena.7952

Obtena.7952

That looks awesome with the Aegis … finally. Almost as good as a legendary Shield

Leather Farm

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Posted by: Obtena.7952

Obtena.7952

Yes but if you sold the mats that you’d use to turn it into t6 and bought t6 you’d save money so it’s pointless.

Again, you people are missing the point here … if a person is purposefully going to farm leather there, their concern isn’t what the value of the drops are. I mean, we all know there are better ways to get that leather through earning lots of gold and buying it, so that’s not even a valid response to conversion to T6 from T5 leather. The point here is that this isn’t a gold farm, it’s a leather farm. If you can’t separate the two, you’re opinion is very misplaced. If Anet’s intention was to give you gold to buy leather, that’s what they would have given you … gold. If you’re going there expecting to earn as much gold value in leather as you can farm gold elsewhere … then you missed the point entirely of the area.

… and BTW, that farm does give T6 leather, despite your claim it doesn’t. That’s just more distorted ‘truths’ from you. I love the subtle ways Anet put things to people. you’re all going to complain about the price and right in front of your face, Anet is telling you your complaints are no longer justified because there is a direct way for your to farm leather. You don’t really get it; Anet’s new approach isn’t to manipulate prices or recipes … it’s to provide you options to get what you need, through focused play. If that doesn’t suit you, then I’m sure they will further subtly lead you down the path of money/gems/gold/leather. Either way, they aren’t going to simply hand you over a princely sum of leather.

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Leather Farm

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Obtena.7952

That just confirms what I said … that quote is pretty clear … nothing to do with lowering prices. It’s all about providing players a way to farm leather because holding leather hostage on the market was unfair to players … Glad you posted that so we can get the “leather farm = lower prices” nonsense out of the way now.

I never said it wasn’t about the hardened leather and frankly, the leather farm still does exactly what Anet says it will do, even based on that quote. So back to it .. YES, the farm does what Anet intended and said it would. You shouldn’t have been sorry you asked Anet to do what they said they would do … because they did it. You were wrong about the intended purpose of the farm being related to lowering the price of T6 leather. … unless you have a quote for that too.

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New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

Except that, as has been pointed out repeatedly here, the OP’s complaint is about soloing the story, not the zones as a whole. The story is soloable. If one has played a game for only a week or two, and cannot solo content that is designed for solo play, it might be a function of one’s mastery of one’s chosen character.

There are MANY players on the forums that complain about not being able to complete various parts of the story. And as I have said many times – in my opinion the story should be able to be enjoyed by everyone, not just those who have a certain mastery of their character. Challenge should be relegated to separate places in the game where those who prefer a higher challenge can go seek it.

I understand your opinion, but, in my opinion, it is reasonable to expect players to know how to play the game with some degree of understanding in order to complete max level content.

I would expect a new buyer of the game who insta-leveled to 80 immediately after purchase to struggle with max level content in any game.

The only way for max level content to be guaranteed to be fully accessible to anyone, regardless of lack of experience with the game, would be for it to consist entirely of dialogue and cutscenes. To stop being a game. Admittedly interactive storytelling does not need to be a game, but GW2 is one.

“Max level” in GW2 doesn’t mean the same thing it means in other MMOs. In GW2 it rains XP – anyone can get their character to max level in a very short time and without having to play enough to learn their character very well. Since Anet created this scenario of players being inexperienced at max level, why did they also create content where players are expected to be experienced with their characters? That’s completely contradictory. What are players supposed to do when they reach max level but play in level 80 zones? And of course they are going to want to go to HoT. They will want Elite Specialization and the fastest way to get that is with the 10HP Hero Challenges in HoT. Nevermind that’s most of the players are.

So people may be correct that Anet created HoT to be challenging, but it doesn’t seem like a great move for this game.

Great move or not … we are stuck with that. We make the best of it … at least some of us. While others moan continuously about something that isn’t going to change. I guess some people happier when … not happy.

Why did Anet create content where players are expected to be experienced with their characters while allowing people to be inexperienced at max level? That’s an easy one … because this is an MMO. While most people look down upon those that need to be carried, the nature of the MMO actually encourages it, especially in this one. I know several people that don’t know the most basic things related to their builds … yet they have more achievements and finished HoT much faster than I did … and they did it by teaming and having fun with their friends. Imagine that … the old “MMO = player co-operation” thing creeping back in there again and again. Almost like a …. theme that’s persistent with the MMO style of gaming. Amazing ay?

Leather Farm

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Obtena.7952

I never said they specifically said that this was the intended purpose I said they said they said they wanted to lower the price of t6. And I added that the intended purposed of this was to lower the price of t6 because they said that. Don’t put words into my mouth.

OH, so some truth comes out now. I didn’t add any words to your mouth. You outright admit you make this correlation between lower prices and the introduction of the leather farming zone. So you don’t actually KNOW if that’s true … you simply made that correlation yourself. That’s exactly what I thought …

You see, in your mind, Anet wanted lower prices (still debatable until you provide this quote) and you associated that with the introduction of this leather farming zone. Those two things are not necessarily completely dependent. Anet may want lower prices, but introduced leather farming zone with a completely different motive. What motive you may ask? To me, it’s simple … why try to manipulate prices when you can simply provide a method for people that want leather to get it more directly … that makes WAY more sense to me than any ridiculous notion that Anet thinks they can control leather prices through a method that is highly dependent on player activity. I don’t believe they are that dumb to think such a thing.

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Leather Farm

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Obtena.7952

That doesn’t change the fact that the price did fall, contrary to exactly the claim he made that the price increased. Yes, it’s going up, but it’s still cheaper than the over 30s it was. Maybe that’s a subtle difference, but in my book, that’s just not truth. I don’t have time to talk to people that can’t distinguish what is true and what they want to believe to make their point. If someone is going to be in a discussion, being honest with their words is the LEAST we should expect.

I still don’t see where Anet claimed the purpose of the leather farm was to make T6 leather cheaper … yet apparently the threat to find the quote is there. I can wait. The price of what leather is relative to other mats is not relevant. I don’t believe it was put in there as an effective measure to normalize the price of T6 leather to other T6 mats because there is no reason to make that a goal in the first place and it doesn’t need to be normalized to them. It doesn’t even make sense to me that Anet puts in a leather farm to affect pricing on T6 leather; we already know they are taking a step back from fiddling with the economy. No, I think this is simply there for people that want to farm leather, no more no less … and it does that.

Again, I don’t think this is anything more than a place that will challenge people to team to farm leather. I don’t actually see Anet doing anything like making claims that have been suggested here because devs are rather sheepish about making absolute statements like “this is designed to make T6 leather cheaper”. Just putting the instance in won’t do that and they know it, so why they would say something so foolish to being with is rather ridiculous, given their past history for making these kinds of statements.

(edited by Obtena.7952)

Leather Farm

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Obtena.7952

No. They said they wanted to lower the price of t6. That’s what they said. That was the intended purpose of the leather farm. The price hasn’t been lowered. It’s increased. Don’t challenge me to find quotes, coz I will.

Sure, find me a quote, not because I don’t believe it exists, but because I want to understand the context of the statement. To be frank, I don’t always believe that Anet staff are all that smart and their statements are always reflecting what will really happen. Quote please.

And no, to be fair, you are wrong … the price has gone down … it was above 30s before the leather farm was announced. It’s about 25s now.

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roam contents is hard for solo players

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

^^ I believe that is a significant reason of the isolation of needy players in HoT … though that’s still no excuse for players having difficulty to complain. Personally, i think random calls for help or questions in chat are the worst ways to get something accomplished in an MMO, especially in one where you are expected to socialize, join a guild, do things in teams (i.e., the existence of the meta is a hint to that). When I see these complaints on the forums, I really have to wonder if these people have made a genuine effort to exercise all their options to complete content. I can’t believe they have, given all the instances of people being successful. No, they are just not trying hard enough. They aren’t so special that many others can get things done and they can’t.

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

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Obtena.7952

Im sorry i have to laugh at so many of these comments talking about L2P.

Since when did games devolve so badly that LEARNING to play them became such an unreasonable expectation with players?

Granted, the leveling experience does not sufficiently challenge people to learn their class and prepare them for HoT (or dungeons for that matter), but the idea that people should be able to scrub through the game and fail because they aren’t willing to learn is preposterous.

If you read the whole comment instead of just picking 1 line out of context you would of seen the point but i will gladly do say it again.

I think Vayne covered what i want to say to you very well, though to be fair, I didn’t just pick out one line out of context. OP is complaining about content that almost every player, short of some physical or mental disability, should be able to complete that knows their class well and understands the game.

If you wish to delve OUTSIDE of the OP’s complain about HoT in general, I’m game for that discussion too because I don’t believe the requirement on the player to complete that content is much higher than what is necessary than the HoT storyline. Yes, you need people around; I’ve yet to be in a map where people don’t exist interested in participating in content. Yes, there is an expectation that people are aware of the phase that the maps are in to get to the content they want … Neither of these extra requirements are outside of the capabilities of anyone that can figure out the requirements for the storyline in the first place. You make them sound like insurmountable barriers, yet lots of players of various capabilities have done them, so either your view of how the game works is wrong, or you’re being incredulous.

To me, the OP sounds like someone that just wants to rush into the endgame and ‘win’. Obviously GW2 isn’t the game for him in the first place because he will learn quickly that subsequent zones aren’t the scrubfest that core is either. In fact, I can’t think of an MMO that encourages that kind of play anyways. If anything GW2 is very friendly to players in that regard.

(edited by Obtena.7952)

Leather Farm

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Obtena.7952

Obtena7952

Leather farm is simply that … a place to farm leather. It’s for players that want to play a challenging area that gives them leather.

Challenging ….. farm. Farming = challenge? Are you serious?

That’s not my claim, it’s Anet’s. You should be asking them if you don’t think it’s challenging.

LOL I think its hilarious what I said gets called QQing “unreasonably” when I’ve been saying pretty much what a lot of other people have been saying in this thread 10/10. Sorry I asked anet to do what they said they’d do. My bad.

Anet did do what they said they would do … introduced a place to farm leather. They made no expectations it would be the best, or that it would fill your pockets with T6 or anything else. It’s people’s imposition of their own expectations on reality that fail here.

(edited by Obtena.7952)

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

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Obtena.7952

I don’t get that complaint … it’s no different if you are in Core GW2 … you die, no one is around so you just WP somewhere. Yup it’s harder but the idea that bosses are too hard makes little sense. Again, MMO content … bosses … should be hard no?

Just like it’s a shame that MMO games devolved to a point where people aren’t willing to learn to succeed, somehow the same applies to teaming and co-operative play. Newsflash .. you’re playing a game style where the fundamental premise is co-operating with other people.

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Why the GS reaper is garbage ?

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Obtena.7952

Um, there are lots of game formats that are not designed with team play in mind in GW2, and that is relevant if you play those game formats, especially exclusively. It’s pretty disingenuous to dismiss the game formats you don’t want to consider, just because it interferes with your idea of what buffs necro should get.

I don’t need to address why standards apply for some classes and not others. There could be lots of reasons and every one of them would be speculative and frankly, not worth the discussion to begin with. What I do know is that no one should exclude the possibility that these classes differences aren’t intended … and that reasons do exist for necros to have low DPS … as long as your objective enough to see it.

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Why the GS reaper is garbage ?

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Obtena.7952

That argument isn’t stupid at all … the fact that necro can self generate buffs that increase their DPS is a fundamentally important consideration when looking at how much DPS they get and from where it comes from. While I think Necro DPS is low, it is an important consideration to see how you self-buff on DPS enhancement if you’re going to realistically petition Anet for class changes because of low DPS.

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Two Possible Next Weapons For Engineer

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Obtena.7952

I don’t think it’s a question of what weapon we get but more of what kind of gameplay it will provide. I certainly think it’s a stretch to suggest there is more interest in ranged weapons. I think it’s also a stretch to think more conditions would be interesting. I agree with others about the main hand power weapon. I think it would fill a gap, though I’m not sure Anet is about filling gaps but allows other things to guide their decisions.

Leather Farm

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Obtena.7952

Leather farm is simply that … a place to farm leather. It’s for players that want to play a challenging area that gives them leather. No more, no less. If that’s a losing proposition to you, then you can go back to doing what you did before for leather. It’s just another option. Anyone that thinks more into it that this is unrealistic.

Quarterly reports Q4 2016

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Obtena.7952

All threads are about ideas. The reason given for it being closed could be used for any thread, and the true reason could be found in the first statement “This started out, a month ago”.

Except the mods don’t close just any thread because of the reason given, even if it’s applicable to many of them that exists. Think about that.

Why the GS reaper is garbage ?

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Obtena.7952

Again, I’m not sure what Anet’s ‘formula’ is for justifying the current state of Necro. I simply agree that the current state doesn’t justify the lack of damage and that it’s not a foregone conclusion that team support is where the boost to the class should happen. Personally, I would prefer the boost to happen in damage, not team support.

Frankly, I’ve always thought that shroud was the culprit; it doesn’t function well as a PVE or PVP spec, yet everything has to be balanced around its existence as it’s a significant and persistent class element. Pretty hard thing to do as we can see.

(edited by Obtena.7952)

Why the GS reaper is garbage ?

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Obtena.7952

No case for a damage buff can be made just because a class is the lowest DPS of them all … someone is always the lowest.

Does anyone have any quantitative data of relative DPS values between classes anymore or are we in speculation mode now?

The lowest should be the ones that provide the most party support. As stated many times, Necros have very low party support. And yes we have benchmark dps. Necro power isn’t even listed as it is that bad.

Depends really. More party support is not the only place Anet could make up for lowest DPS. That’s not a foregone conclusion that if your DPS sucks, party support is where you should be strong. For instance, strong individual sustainability would also be an area Anet could make up for weak DPS, though I think if that is actually the case, it still falls short.

As far as the DPS is concerned, I see no problem with not having a power DPS spec.

(edited by Obtena.7952)

New Player, Sad Player. Expansion ruined it.

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Obtena.7952

Im sorry i have to laugh at so many of these comments talking about L2P.

Since when did games devolve so badly that LEARNING to play them became such an unreasonable expectation with players?

Granted, the leveling experience does not sufficiently challenge people to learn their class and prepare them for HoT (or dungeons for that matter), but the idea that people should be able to scrub through the game and fail because they aren’t willing to learn is preposterous.

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Leather Farm

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Obtena.7952

Pendantics. I won’t argue the what is more efficient or not with you; it’s not the point of the thread. Cost for some is not the primary factor in deciding to convert or not, so even at a loss, some will take advantage of the option, especially if they have more leather than they need.

The fact remains that the leather farm was not intended to flood people with T6 leather, like the OP implies. Anyone that thought so has some highly unrealistic expectations.

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Revenant should be able to use GreatSword

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Obtena.7952

I would prefer a rework of the condition mix as well. Torment on a melee weapon is just stupid, especially as an AA effect. GS could do that, but I don’t think that was the intention of the OP since the proposal angle was based on a traditional logic that heavy classes use heavy weapons. Regardless, I would support another medium-long range weapon addition, especially if it was condition based.

Why the GS reaper is garbage ?

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Obtena.7952

No case for a damage buff can be made just because a class is the lowest DPS of them all … someone is always the lowest.

Does anyone have any quantitative data of relative DPS values between classes anymore or are we in speculation mode now?

Quarterly reports Q4 2016

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Obtena.7952

Is it too late to say that this is just another really bad attempt to come to a cherry-pciked conclusion with too little data? I can’t imagine how badly someone wants the game to fail to make such a weak argument with so little information.

You really think that is the case?

Back when I was very active here, I was so because I very badly did NOT want the game to fall and I did see (in my idea) things going in a wrong way. So I did try to maybe change some ideas and prevent the game to fail.

Now I just find it interesting to follow these results and see how changes do work out. I would still love to see this game to make a come-back. While I am not anymore trying to make a change.

oow, and I am also not trying to come to a conclusion. Were in this thread do you see me do that?

I think that’s exactly the case … this thread is no more value than the last one you made, shut down by the mods, explaining clearly what made that thread so ridiculous in the first place. you’re view of what ails the game and it’s current state are skewed to your personal belief that the game is prematurely doomed to failure, all with the motive to get Anet to turn the ship around and do what you think should be done to the game. Well Nostradamus, if that’s the case, us left here are going to enjoy it to it’s fullest until the end. The fact is that it’s Anet’s prerogative to run this game into the ground if they see fit and little you say or anyone else says will change that because the reality is you are just as uninformed as the rest of us about whats going on at Anet. if anyone is most qualified to run this ship into the rocks, it’s Anet. It’s a consumer product; money will do the talking, not so speculative forum threads.

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Unplayable Solo

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Obtena.7952

Your condition sounds extreme, but the reality is that no game caters to specific individuals. That content that appeals to you is still present in the game. Anet can’t expect to continue to appeal the lowest common denominator, thinking that since anyone can do it, it will have the widest market appeal. That’s not how things work.

Leather Farm

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Obtena.7952

Well, that’s not what anchored means so … all the promotable mats are anchored by their subordinates to some degree, especially if they are hard to get in the open world. If T6 leather was only available through promotion, it would be completely anchored by the availability of the sub-T6 leathers.

But it isn’t available only through promotion – and you forget that currently the t5 leather is the least important component of the promotion recipe.

It matters little if it’s not the only way, there is still a dependence there and market will ensure that relationship exists AS LONG AS T6 leather is still seen as a material worth trading. It’s off little consequence to the topic anyways … the leather farm isn’t designed to fill your boots with T6 leather. Anyone that though so was just delusional. If you want to maximize your T6, you convert.

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Fastest way to farm Unbound Magic?

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Obtena.7952

Collect berries in BBF and eat them all. Repeat with each level 80 you have.

Revenant should be able to use GreatSword

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Obtena.7952

because all 2 other heavy classes can use greatsword, revenants should be able to aswell.

Well that’s a strong argument.

You can make any correlation you want to justify it. The question is if it fits the theme of the class, not what other classes have. Does a big chopping GS fit the theme considering the flavour of the current weapons they have? I think that’s a stretch. The weapons currently have a very magical-enhancement flavour and go slightly against the grain of what you would expect them to do, like hammer being range and staff being like a hammer.

I think if Revenant does get something like a GS, it’s flavour is something more like mesmer GS than Warrior/Guardian GS. It not only important to consider the weapon, but the context of the class it’s attached to. We see this with other classes too, like Necro Axe and Ele Dagger. Just wanting GS on Revenant will not necessarily result in the concept you are thinking it should be.

The real question we should ask is what flavour we want another weapon on Rev to be.

(edited by Obtena.7952)

Leather Farm

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Obtena.7952

Well, that’s not what anchored means so … all the promotable mats are anchored by their subordinates to some degree, especially if they are hard to get in the open world. If T6 leather was only available through promotion, it would be completely anchored by the availability of the sub-T6 leathers.

(edited by Obtena.7952)

Quarterly reports Q4 2016

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Obtena.7952

Is it too late to say that this is just another really bad attempt to come to a cherry-pciked conclusion with too little data? I can’t imagine how badly someone wants the game to fail to make such a weak argument with so little information.

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New Player, Sad Player. Expansion ruined it.

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Obtena.7952

I don’t think the argument is worth rehashing the same … but just to say that Anet provided people with warning that HoT will challenge players. Anet knew their market so if people can’t do HoT, then clearly this isn’t an expansion they should have purchased, especially if they aren’t willing to make up for their shortcomings by teaming and improving themselves. I know your stance; you think the game is doom to failure because of these things. It’s doomed regardless; MMO’s have a lifetime and unless Anet are complete noobs, they’ve planned for that. Threatening that the game will die quickly because of these things is based on a poor assumption that Anet hasn’t thought of these things.

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Revenant should be able to use GreatSword

in Revenant

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Obtena.7952

Revenant definitely got the shaft for weapon choice. I believe they just ran out of time to add more and released it with the minimum we have. Not sure I like the GS idea for a Revenant. Conceptually seems a little much IMO.

Scrapper needs a trait rework in PvE

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I think it lacks those things as well … but unlike you, I believe that’s intended as Scrapper is clearly a PVP spec more than anything and shouldn’t be given any sort of PVE flavour; we have more than enough of that.

New Player, Sad Player. Expansion ruined it.

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Obtena.7952

To be honest, you might want to spend some time learning your preferred profession a bit better before moving on to HoT. The content in the core game doesnt really teach you much about playing well. HoT is supposed to be more challenging for play by those who have a better handle on their characters.

Leveling a character to 80 and through the entire Personal Story should teach you all you need to know. If it isn’t, that is Anet’s fault.

Also, where did Anet state that HoT was supposed to be for those who were better players? I don’t remember seeing that at all.

They didn’t say that, but you certainly need to know at least one class very well to do the personal story in HoT. While I think the OP’s complaint is valid (core GW2 in no way prepares a person for what HoT throws at them), nothing stops this person from doing better and completing the personal story in HoT except themselves. Frankly, I think it’s a VERY small thing to ask players to know their class and the game mechanics well enough to be able to do most of the content in HoT by themselves.

Leather Farm

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Of course it’s the hardest to get … you thought it was going to rain down on you like a hailstorm?

Why shouldn’t it rain? The others certainly are!

Anet was pretty clear that this was a leather farming area … did you somehow infer this would mean T6 would be the primary drop there? Do you think that’s a realistic expectation? I don’t.

Oh no! I believe them! When ANet said leather farm, by gods, they meant leather farm! The thing is, we never really needed it. T1-5 leather is already plentiful as it is. It’s T6 that we all need. NO I didn’t infer that T6 was the primary drop, you know that doesn’t exist!

Seems to me you need to get your expectations properly aligned … and learn what you can do with those other leather tiers to get what you want.

Or how about just increasing drops so the ridiculously absurd price of hard leather falls? In relation to other T6 mats, hard leather is way too high.

You’re obviously not thinking of it from there end, which is what is relevant here. They don’t care what the price is and they never did. Their perspective is to keep leather a commodity worth trading, not to simply flood people with it so they can craft whatever they want whenever they want. It’s amusing that you compare T6 to other tiers and say the price is too high … obviously you aren’t aware that the price of T6 leather is anchored by the prices of the other leathers.

let me ask you a question … how much T5 leather did you get? what did you do with that?

Last time i checked, upgrading t5 to t6 was a loss compared to just selling it and buying t6 directly.

You can get the T6 your after; you can either upgrade T5 or sell your T5 if that loss bothers you can by T6 with it. Hint … the price of T6 leather is anchored by the T5 upgrading process so either way statistically will be roughly equivalent. Point is this; there are options and Anet knows that and most likely considered it when planning this farming area.

(edited by Obtena.7952)

Leather Farm

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Of course it’s the hardest to get … you thought it was going to rain down on you like a hailstorm? Anet was pretty clear that this was a leather farming area … did you somehow infer this would mean T6 would be the primary drop there? Do you think that’s a realistic expectation? I don’t.

Seems to me you need to get your expectations properly aligned … and learn what you can do with those other leather tiers to get what you want.

(edited by Obtena.7952)

Leather Farm

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

It’s clear you don’t understand the relationship between the lower tiers and the highest tier if you believe that the new leather farm doesn’t increase the supply of T6 leather. I hope there are more people that are unawares of this … time to make some gold.

The supply didn’t change with that new farm. So long it’s a solid fact.
You can argue all you want as long as you want, but when the demand is 4x the supply for over a year it is a deficite and unhealthy situation for the market.

Yes, because ONE DAY of data is going to give ONE WHOLE statistically significant data POINT, proving supply didn’t change with the new farm. Oh my, l2math is all I can respond with.

Oh no, I understand it just fine. I’ve farmed 100 leather hides yesterday. Know how many hardened leather I’ve salvaged? EIGHT.

It’s a slight increase, yes, but let’s not kid ourselves. Hard leather price is still going to be high. There’s just no reliable way to get it in this game.

You see, your post is demonstrating my point about not understanding the relationship between T6 and other leather teirs … let me ask you a question … how much T5 leather did you get? what did you do with that?

(edited by Obtena.7952)

Leather Farm

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

I think this is a good time to post what I’ve said over the years.

Supply and demand does not work when resources are infinite. Supply and demand is a model that works when resources are limited. When resources are low, demand creates an increase in price. When supply is plentiful, prices go down.

But that is not the case when resources are not finite and the economy is player controlled. And here’s why:

As long as mobs are spawning, bosses are spawning, loot is dropping, then the supply is not finite. They’re not limited. Thus prices should never go up. The reason prices are high is because people are trying to bank on mats that are used on a hyped piece of armor or weapon. It’s not that mats are limited, nor are there a low amount, just look at the amount of mats in the TP. At no point. NO POINT can every single mat of a given type be bought out to create a high price for high demand. There are plenty of mats. This is nothing more than player greed, NOT SUPPLY AND DEMAND. Even if every mat of a specific type was bought out and the TP drained, there wouldn’t be a crisis for long as there are players still killing, getting loot and listing mats on the TP.

Another reason why prices are so high is that Anet dun goofed when it comes to the amount of mats you need. I power leveled tailoring on my necro and actually bought the mats needed to make my ascended gear for roughly 150-200 gold per piece of gear. How hard is it to make that kind of gold? It’s stupidly easy, not hard at all. But if you look at the differences between Tailoring, Leatherworking and Armor Smithing, you need a ludicrous amount more of leather or ore than you do cloth. That’s Anet’s mistake, by not balancing what you need.

The next reason why mats are high goes back to this stupid idea of supply and demand in an environment where supplies are always within reach. If players would stop undercutting and list for more, the economy would do quite well and people would actually make money, from selling mats to farming them. Here’s why:

If prices were listed for even a copper more rather than a copper less, those that vested in the TP would make money. Prices would go up, yes. But they would reach a point where players would not pay for those mats and go farm for them, causing prices to drop and reach a point where prices were acceptable and people would go back to buying mats on the TP. Another things that would help the economy is to stop the rush for ascended gear. Ascended gear and legendaries are supposed to be culmination of months, perhaps a year or more’s worth of work. But since Anet tested raids in Ascended gear, it’s supposed to be the only way you can raid, despite raids being completed in exos.

We didn’t need a new leather farm, we just needed drop rates and patterns adjusted in the existing world. That excuse about not enough time and resources is a joke. It takes less time to change a number rather than make a new map, put in the new mobs, make the damage stupidly overpowered and then create a back way in, just in case you can’t make the gauntlet run.

Nothing is infinite.

You’re forgetting a very important thing. People are resources too. There’s always a limited supply of players at any given time, they are not infinite. People have to eat, work, take a break, etc. Players are limited resources. Resources themselves are also limited since they depend on how many players are generating them. So supply and demand still works here.

Still, I agree with you. The reason hard leather prices are so high is simply because the supply is low. There’s no reliable way to get hardened leather in this game. All in all, the new leather farm raises the supply of all the other leathers EXCEPT for the one we needed! (Hardened)

It’s clear you don’t understand the relationship between the lower tiers and the highest tier if you believe that the new leather farm doesn’t increase the supply of T6 leather. I hope there are more people that are unawares of this … time to make some gold.

Leather Farm

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Thanks for the heads up Ayrilana.

Can’t say I am a fan of this idea. It locks the farm behind those who have access to ls3ep4 only and doesn’t benefit the wider playerbase. Better drops and salvage rates were the answer imo.

I don’t get why such a benefit should be accessible to people that don’t have HoT access … what is your logic behind such a thing needing to benefit everyone?

They are are core crafting mats and should be as accessible as cloth, wood and ore. There is no reason for these core mats to be harder to get for those without ep4 access. If they were HoT mats, prestige mats or equiv then that would make sense, but leather should be on par with the other 3 types in terms of how players are able to obtain them.

That’s a fallacy … they should be as hard as Anet makes them. There is no reasoning you can invent to change that. Regardless, you can farm leather if you don’t have HoT, so that argument makes no sense anyways. Centaurs drop leather in Tyria, just like they do in Doric Lake. If you want more leather from your kills, then target the correct mobs.

GW2 is approaching the 5 year mark (this summer). The entire team has delivered many episodes of the Living Story and an expansion. Yet some things seem no better than years back.
It is as if the developers at Anet do not understand how their own RNG encumbered loot system works.

That’s a rather cherry-picked conclusion. I could as easily conclude that it’s as if the developers at Anet completely understand how their RNG loot system works. The way you present your post, it seems you believe that the system works badly and that Anet can’t see that. You completely excluded the idea that it works exactly as Anet intends it to and that you’re idea of what is bad or good doesn’t really play into how Anet designs the game.

(edited by Obtena.7952)

roam contents is hard for solo players

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

HoT enemies are not hard, you just have to learn mechanics.

Threads like this are the reason we need a better core game -.-

Don’t exaggerate. Some enemies like veteran frogs can wreck some classes.

… and if you know your class, even those wrecked ones can deal with veteran frogs. He’s not exaggerating at all.

Leather Farm

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Thanks for the heads up Ayrilana.

Can’t say I am a fan of this idea. It locks the farm behind those who have access to ls3ep4 only and doesn’t benefit the wider playerbase. Better drops and salvage rates were the answer imo.

I don’t get why such a benefit should be accessible to people that don’t have HoT access … what is your logic behind such a thing needing to benefit everyone?

Any consistent way to make gold solo?

in Players Helping Players

Posted by: Obtena.7952

Obtena.7952

Gathering doesn’t make gold? O_o

I was thinking the same way. I’ve been making bank this way since launch … it’s only gotten more lucrative. You have to know where and what to farm and when to sell it. Unfortunately, it needs more ‘mind work’ to make gold this way, so people avoid it.

The lag in this game is something unbeliable

in WvW

Posted by: Obtena.7952

Obtena.7952

When it’s more than just a hand-full of people on one server, but instead a whole load of people on different servers, in different countries, then no, it’s not our connection. It’s anet’s servers.

Wait … so you’re saying that different people from all over the world can’t have lag issues to a game server, especially in the face of people that don’t, and that’s something to do with Anet’s side, not the players? WoW!!! Those game servers sure are selective on who they lag on ….

#logic … try it.

Dragonhunter is garbage right now.

in PvP

Posted by: Obtena.7952

Obtena.7952

Oh wait though … DH’s are the suck … didn’t you read the thread?

Let me try this again

in Fractals, Dungeons & Raids

Posted by: Obtena.7952

Obtena.7952

Shikaru’s advice is apt: look for groups that meet your needs. Or start your own. Be willing to adapt; be flexible early before asking for permission to do your own thing.


The issue has never been what builds can succeed at raids. Anyone who plays this game enough knows that mechanics and coordination are more important than builds. For pick-up-groups with unknown experience/expertise or any others struggling to succeed, it’s important to eliminate as many potential obstacles as possible.

Among the biggest impediments to success are:

  • Unwillingness to adapt to circumstances — people are looking for flexibility.
  • Unwillingness to follow the leader’s plan. Raids need everyone pulling together.
  • Difficulty in communicating. There’s a lot of read-aim-fire (or even fire-aim-fire-ready-aim-fire), which means lots of instructions/suggestions; people have to trust that everyone understands.

Insisting that you want to bring a non-meta build before the raid has begun suggests an unwillingness to adapt and/or follow the commander’s lead.

Anyone can be a communication bottleneck, whether squad leaders, members, or potential recruits. The OP is probably well off being insta-kicked — that probably indicates a commander who’s unwilling to listen or work with the OP anyhow. By the same token, folks who justify their build with a phrase like “that’s just the way it is” aren’t going to be welcomed by a lot of groups; not many are willing to deal with someone who stopped listening before the conversation started.

tl;dr it’s your right to insist on bringing your choice of build; it’s also the commander’s choice to not welcome someone who does so. If you want to insist on insisting, then be very selective in the groups you join. Or better yet: start your own; you know that there are plenty of like-minded people who want to run their own build.

To be fair if the builds are on METAbattle then they are Meta.

No no no, that’s not true. There’s only one meta build for raids for Necro and it’s this one
http://metabattle.com/wiki/Build:Reaper_-_Viper_Horror

Why does everybody swear by it then, if it’s such a bad site then where is the GW2 equivalent to WoW’s Icy Veins?

Because, just like with dungeons, even the meta pushers can’t agree on some aspects of their definitions for meta or what is ‘good’, as it’s mostly a player fabrication.

Bottomline is what others have said; simply to respect groups you join for their requirements .. or people that join you groups respect your requirements.

Condi damage broken, and how to fix it.

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

I am sure this topic has been beat to death, however condition damage changes have completely broke the mechanic. A majority of the players have set up the gear stats to reflect this ridiculous damage tweak to the game. Balance is around multiple stacked damage traits and not who can stack the most in one specific stat.
The best way to correct the imperfection is to increase the time mildly (1 to 2 seconds per tick) to which the damage hits the player. This minor modification will balance the damage out over a smaller duration without having to change the modifier. End result balanced damage mitigation and control.
I am sure those who exploit this broken mechanic will rage over my comments, and not use logic to reason that the game can be much more balanced if all classes and specs rely on skill and not what gear you have set up to what stat is most powerful.

I don’t get the problem here … like direct damage was any different prior to the condition damage changes? Fundamentally, the design of the game favours the highest offensive setup … if you can’t handle that reality, there are other options for games.

Personally, I think you just want it nerfed because it’s not your favoured style of play and nothing more; a poor reason to suggest such a thing.

Remove Leather from Low Level Crafting

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

So … you want Anet to change leather in crafting on the EVE of the release of their new leather farming zone.

Yeah, probably no.

Why is the endgame so "unrewarding"?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

I think the most constructive answer for you is that you shouldn’t play games you don’t feel entertain (which is the reward you get for games) you for your time.

For some players, it may be the opposite: the rewards ARE the entertainment, and not vice-versa. And, usually, the best games strive to acchieve both ways: to have entertaining content with entertaining rewards on top of that. And I assume plenty of gamers would rather have both in a single package, instead of having one at the cost of the other. If GW2 has a hard time achieving both forms of entertainment, then players should definitely speak out, and developers should listen to them.

Maybe … but my advice doesn’t change does it … in that case it’s even easier to determine if it’s a game a person will enjoy playing.