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Give necromancers Blocks

in Necromancer

Posted by: Obtena.7952

Obtena.7952

I didn’t say OK, I said IF what he said was true … let’s have a reasonable amount of critical comprehension here. I get your pushing for blocks, for whatever your reasons are. I don’t disagree with whatever you think they will add because it’s just speculation. I just think that whatever things are added, they are inline with what is already established with the class so you don’t get crappy implementations.

I can tell you this though; I see more support for stability and retaliation in the current necro toolset than I see for blocks. Take that for what it’s worth to you.

(edited by Obtena.7952)

Give necromancers Blocks

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Posted by: Obtena.7952

Obtena.7952

Yes, that list is nice. If what you say is true about necros taking damage, then that list is something a reasonable necro community can discuss with a dev. The whole idea that necro would be reworked to get blocks is just unreal, so discussing necros getting them is academic to me. That’s not to say it can’t happen, but a more effective defense is going to be considered by other parts of the class toolset as well.

Give necromancers Blocks

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Posted by: Obtena.7952

Obtena.7952

You lost me: You’re asking me if Guardians getting retaliation and blocks makes sense. I don’t get how that relates to necros getting blocks as a defensive mechanism. There is no relation between tools that Guardians have and tools that Necros have. None.

If necros are supposed to take damage and they only have a few stills that validate that concept, then to me, the fix to whatever problems they have (or any other class for that matter) is to enhance the skills they already have so they are more effective … but I’ve already said that twice in this thread so … we agree?

Give necromancers Blocks

in Necromancer

Posted by: Obtena.7952

Obtena.7952

I don’t believe this change is a realistic possibility nor do I think it fits the theme. I hope to obtain something better too, but there are real limitations to what makes sense based on how much work it’s going to create, how well it will be implemented for the class based on it’s concept.

Rifle as condi/hybrid weapon possible?

in Engineer

Posted by: Obtena.7952

Obtena.7952

Yes, i do

http://en.gw2skills.net/editor/?vdAQFAUlcThqrY5VwWLw6FL3FV4EGQZmYB9DhI4CGhBAA-TBCEQBqTHQBeAAJ4CCKBF2BC0Qki9HgiyPBq+DAMBFAABgf7bf7zfmUAftGA-e

Play around with Firearms Traits as you see fit.

PS … OOPS, I didn’t read enough to see you were talking PVP … use this at your own risk then.

(edited by Obtena.7952)

Bloodstone Visage

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Is it an option to have it swap between the two looks?

Give necromancers Blocks

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Posted by: Obtena.7952

Obtena.7952

Yes, again, you can think of all kinds of ways to reinvent the class with blocks. That’s a highly unrealistic scenario in terms of implementation. The most likely implementation of any defensive improvements are going to be along current strategies already part of the class skillset. I’m not here to discuss what could be done because anything could be done. I’m here to talk about what makes sense and is most realistic for the class concept as it stands 4 years into an established game.

What might be a more palatable suggestion is an elite based spec that has some ability to block, but again, how would blocks be integrated into the class through just an elite spec? It would be pretty lame.

(edited by Obtena.7952)

Give necromancers Blocks

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Posted by: Obtena.7952

Obtena.7952

The deficiency with block is that I can kill it with a crap attack. You don’t get to choose what attacks you block, it’s completely random. Blocks are not the amazing things people think they are. If you’re LUCKY, your block eats something good.

What if I active it when the enemy try to burst me down with his best shot?

Sure what if you do, you eat one attack of a burst. We all know how blocks work and can imagine all kinds of scenarios. Again, that doesn’t indicate that blocks are a good defense for Necros.

My point is simple … no part of the necro toolset supports blocking, so even if they got a block like Guardians have, I think it wouldn’t be a good defense for them. It’s just a thoughtless add on to the class because someone sees it work well on Guardians. Implementation is so critical for ideas to work with a class; you see that now with life siphons. Life siphon could be great too but it’s not implemented in a way that makes it anymore than a weak, permanent regeneration.

(edited by Obtena.7952)

Thinking of returning, but skeptical

in Players Helping Players

Posted by: Obtena.7952

Obtena.7952

No, it isn’t worth it for you.

Yeah, seems that way. Shame.

I’m kinda salty that I put so much money into this game when I had a lot more disposable income/less responsibilities, only to be forced to pay for it again at a later date. Hate to sound self-entitled about it – I definitely believe in paying for entertainment but I was under the impression this game was buy to play, which I already did. And tbh I’m just looking for something to do when I’m bored, not an actual gaming investment. The game lost most of its spark for me in the first year, though I did enjoy the clockwork invasion things a while back.

Well, not to start an argument … but you bought to play, and you can play. That doesn’t mean you only buy once and have access to all content for ever and ever. That would be an unrealistic expectation don’t you think?

let me answer that for you … Yes, that’s an unrealistic expectation. There will never be a business model where you don’t ‘pay’ for content somehow. That’s unsustainable business practice. If 35 pounds is a showstopper for you, maybe MMO’s aren’t your thing, though come to think of it, MMO’s are some of the lowest price entertainment per minute you can get.

(edited by Obtena.7952)

Give necromancers Blocks

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Posted by: Obtena.7952

Obtena.7952

The OP = original poster

The deficiency with block is that I can kill it with a crap attack. You don’t get to choose what attacks you block, it’s completely random. Blocks are not the amazing things people think they are. If you’re LUCKY, your block eats something good.

Even if a necro gets a block, how are they getting it? I don’t see them getting a ‘virtue periodic refresh’ kind of block. Guardians are good with blocks (or OK with them) because they are built into the class. Blocks are not built into Necros, the implementation would be very limited.

Bottomline: What people see Guardians doing with blocks would not be the same thing they think Necro’s with blocks would be like. It’s not the blocks that are good, it’s how they are designed with the class.

Frankly, the best damage mitigation a Necro can use and people should realistically be requesting is something related to life siphons; lots of reasons for that.

(edited by Obtena.7952)

The Mystic Coins Inbalance

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Obtena.7952

It’s important to recognize the difference between both in this thread because the basic complaint is that there are not enough coins supplied to players from Anet, which makes purchasing coins supplied from players on the TP undesirable to some people. I don’t actually understand that complaint though because 1) the price points that people choose to define ‘undesirable price’ are completely arbitrary and frankly, pretty nonsensical to begin with and 2) TP is intended to be the primary way that most mats are bought and sold by players, so again, nonsense to complain that it’s hard to get mats if you don’t want to use the TP.

(edited by Obtena.7952)

Give necromancers Blocks

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Obtena.7952

Even with no good justification, the OP wants blocks for necro? I mean, let’s be realistic … blocks have serious deficiencies. Not a good choice as a defense for PVP opponents that can think.

The Mystic Coins Inbalance

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Obtena.7952

Obtena.7952

That’s just it though … Anet does want the supply of many, if not most of the mats to depend on the market, otherwise the market doesn’t really do what it’s supposed to.

This is absolutely false. The supply of any material is not dependent of the market. It depends of ANet. ANet IS the market. So, if a product/material is abundant on the market or is as rare as the martian tobaco, this is because ANet wants this.

No, it’s not absolutely false; a huge percentage of the supply for almost everything is through the TP. It’s always been that way and maybe you’re in denial but it is intended by Anet; you can tell this simply by recognizing where most mats are available for players.

Anet can only make mats available to players; Anet does NOT put the mats on the TP for players to buy them. Players are the ones that make them available to each other, through the TP and only players. I can assure you that Anet doesn’t set up a whole economic system, just to starve it of mats (or drown people in them) so it fails. That would be dumb for them to do that and when they see things are starved or drowning, they do make adjustments.

(edited by Obtena.7952)

Staff skill #1 Burning duration

in Mesmer

Posted by: Obtena.7952

Obtena.7952

Anet did adjust the amount of damage all conditions did per stack per second at the same time they changed burning to stack in duration.

Why my zerk necro dropped reaper.

in Necromancer

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Obtena.7952

I’m giving your build a run what it’s worth OP … GS just doesn’t cut it for openworld content because it’s skills are relatively slow compared to other weaponskills. I will miss it for the harder mobs though.

People can’t seem to look past Axe, probably because of the mediocre damage. It does have a good number of things going for it. It’s quite useful for to proc crits with a low to average crit rate.

Legendary weapons

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Obtena.7952

yes so they are wasting time for single player features, THIS IS A MMO, not a single player game

People forgot this

Actually, I think the real issue isn’t that there is single player features … I mean, in other MMO’s, no one crafts your gear for you, or camps a spawn for that rare drop you want … those are single player features too. MMO’s are full of them. They wouldn’t function if they didn’t.

The real issue is if there was a focus on delivering content that had a poor return on Anet’s investment to develop. Clearly Anet felt Legendaries fell into that category. It was little do to with single player features.

base revenant useless?

in Revenant

Posted by: Obtena.7952

Obtena.7952

Rev damage is balanced around constant 10 stacks of might and 100% up time on fury. Rev mobility is balanced around having 100% up time on swiftness.
Rev sustain benefits significantly from 100% up time on reg.
You cannot play without the above, and for the above you need Glint.

You can absolutely play without any of the above. Just think about it … Rev’s can’t play without 10 stacks of might? That statement doesn’t even make sense.

I know people like to ignore anything not DPS in this game and pretend it’s not relevant, but that’s a cherrypicked way of thinking. BTW, how awesome is your condition cleansing and energy regain rate with all those things you say you need on Glint? They suck, that’s what …

So there is balance here, even if people want to not acknowledge the ‘useless’ non-DPS parts of a build.

Hmm.. I will assume you have no idea what you are talking.

You can play without those things you mentioned and you’re energy management with passive facets is the worst of all the legends. You’re ability to use sword 2 and 3 while running might and fury facets doesn’t change either of those things.

None of the other stuff you mention has anything to do with what I’ve said either … I’m quite aware you can swap to other legends … that still doesn’t make what I said about using GLINT any different. Glint is not like virtues for Guardian … Glint is not the unique class mechanic for Revenant. Energy bar is. Please do not accuse me of having issues with understanding class knowledge if you’re going to exhibit similar level of understanding yourself.

(edited by Obtena.7952)

Legendary weapons

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Posted by: Obtena.7952

Obtena.7952

It’s not the skins IIRC … it’s all the activities linked to crafting and that part.

The Mystic Coins Inbalance

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Posted by: Obtena.7952

Obtena.7952

Why does that particular uniqueness warrant players to think Anet needs to intervene based on their perception that they are too expensive? I can say that uniqueness is a reason Anet shouldn’t intervene based on my perception that coins are cheap. There isn’t a right or wrong, fair or unfair price here. The whole premise of the thread is completely flawed. OP wants to know where he’s going to get coins if he doesn’t buy them off the TP … the same place everyone else does. If that’s ‘unfair’ to him, then his problem isn’t JUST mystic coins, it’s everything else he has to buy of the TP that he’s not patient enough to go and get on his own. It’s silly when you think about someone complaining about that, considering it’s by DESIGN for over 4 years now. The source is really irrelevant. Gathering node, time gated, whatever. It’s all the same when it gets put on the TP for someone to buy it.

As long as there are coins on the TP and a steady flow ingame, it’s REALLY hard for someone to claim Anet needs to come in and fix anything.

(edited by Obtena.7952)

Legendary weapons

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Obtena.7952

I personally will be upset if they start hyping another expansion before they start putting out new Legendary weapons and I bet a lot of others feel the same way.

You can be as upset as you want, but that’s the way it’s going to be.

You don’t know that. Losing customers over this is a very real possibility.

I know this … they aren’t developing Legendary weapons … they are thinking about the next expansion though and delivering on LS, like the Spring announcement said they would. They might lose a few people because of Legendary weapons .. but not more than they would lose not having another expansion or LS, hence their decision. I mean, they told us the lowdown. Being in denial is not healthy. Don’t convince yourself of something that isn’t going to happen.

(edited by Obtena.7952)

The Mystic Coins Inbalance

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Obtena.7952

I don’t dictate what Anet wants, I just observe how the game works … for more than 4 years now this is how it’s worked. I don’t need to guess. I open my eyes, I read dev posts, I study JS’s threads and posts. i see other mats that cost more and others that cost less … nothing makes Mystic coins exceptional here. Anet doesn’t set the prices and they don’t have target values for mats. Prices are determined by what players are willing to post to sell and others are willing to pay.

This isn’t about Anet does or doesn’t change stuff .. it’s about if what people are suggesting is sensible and inline with how the game works. Just claiming the price is unreasonable to solicit change is NOT how the game works, ever. Anet does intervene, but not because a few people aren’t willing to pay the PT value for mats. That’s just ridiculous and we have been told as much.

The fact is that Mystic coins as a mat, it’s any different than any other mat on the TS and the price isn’t unreasonable just because a fraction of players don’t want to pay current values for them. It’s simply perspective … and as people think a narrow perspective is appropriate to need this changed? So explain to me why Anet needs to intervene all of the sudden to address the ‘problem’ because of perspective?

Here is some alternate perspective for you … people think mystic coins are too expensive? I think they are too cheap. here is the kicker .. you’re going to tell me that my perspective is ‘wrong’ because of ‘not fair’ or some other BS like that … why? because ’i’m greedy’ or whatever. You guys don’t get that there is no such thing as a ‘fair price’. The price is whatever people are willing to pay ; fair’s got nothing to do with it. The market isn’t driven by fairness.

(edited by Obtena.7952)

The Mystic Coins Inbalance

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Obtena.7952

With TP being apparently “The” way of getting Mystic Coins and only a handful of players being able to influence other people’s gameplay so negatively I would say that that sounds very close to griefing imo.

But hey, all is fine because it’s good for the economy. Which totally matters if people aren’t enjoying themselves.

Only a handful? You can’t be serious … EVERY player contributes to mystic coins entering the game when they log in. I see you’re trying to play that ‘players manipulating the market’ card here. Always a path to failure, especially when every player is involved. Nice try.

Well I shouldve quoted Ayrilana, who has since fixed her statement.

So youre right that its technically not a handful of players. But a full assessment can only be done by ArenaNet themselves. (There’s alot of speculation here) Either way, theres a good reason not to sell mystic coins, if you dont want to be depending on the market youre better off keeping them.

That’s just it though … Anet does want the supply of many, if not most of the mats to depend on the market, otherwise the market doesn’t really do what it’s supposed to.

So really, there isn’t a good reason to not sell mystic coins, because making mats available to players through the market is clearly their intention.

Like I’ve already said, the only time there is an inbalance is if there are no mats on the TP for players to buy, even though mats are entering the game. Then you can suspect a few things are happening (player manipulation or not large enough influx) and Anet should intervene.

(edited by Obtena.7952)

Can we buff Spirit Weapons :D

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Posted by: Obtena.7952

Obtena.7952

I don’t think they avoid SW’s … they were changed a few times since release and IIRC, the last time had some reasonable buffs. I believe it’s just a cycle they go through and SW’s are just going to have to wait their turn. Of course, that’s probably a good year or so out, but that’s the expectation Anet has set with previous work.

I think we all got a few ideas on how SW’s should be handled. Let’s hope Anet has theirs in the queue

The Mystic Coins Inbalance

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Posted by: Obtena.7952

Obtena.7952

Assuming you don’t want to buy and want to gather all your mystic coins from your log in reward, you will have to wait 1 year for your legendary. 1 year. This is a ridiculous amount of time for a shiny weapon that it’s only merits are ….sparkling.

That’s why Anet gave us the choice to buy or collect. There is nothing ridiculous about purposefully avoiding to buy coins, then having to wait a year to ‘earn’ them from log ins. People are complaining that they don’t like any of the options they have, so they want yet another option that suits their liking … talk about feeling entitled. Sorry, MMO’s don’t work that way. You don’t get to dictate what you’re willing to do for a reward.

(edited by Obtena.7952)

The Mystic Coins Inbalance

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Posted by: Obtena.7952

Obtena.7952

With TP being apparently “The” way of getting Mystic Coins and only a handful of players being able to influence other people’s gameplay so negatively I would say that that sounds very close to griefing imo.

But hey, all is fine because it’s good for the economy. Which totally matters if people aren’t enjoying themselves.

Only a handful? You can’t be serious … EVERY player contributes to mystic coins entering the game when they log in. I see you’re trying to play that ‘players manipulating the market’ card here. Always a path to failure, especially when every player is involved. Nice try.

(edited by Obtena.7952)

The Mystic Coins Inbalance

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Posted by: Obtena.7952

Obtena.7952

There is plenty of reason to increase supply. 82 of them as someone mentioned earlier… I happen to believe its more then that as there are numerous food/consumable recipes that take these as well. The problem is that they tie in with legendaries. As i said before, these are obtainable at about the same rate of T6 mats droprates, so it doesnt make sense to keep them that rare.

The cost is not a good reason. Neither is the recipes they are used in. If people can’t get past the FACT that the TP is driven by supply and demand and make suggestions that are inline with that philosophy, you are wasting your time. Price reflects all that, so the idea that the price is ‘wrong’ and demand needs to change makes little sense. We also know Anet monitors all these things and will adjust if they think it needs to be.

but you cant farm it yourself. i cant sell laurels on the tp.

Thread isn’t about laurels so …

you misunderstand my post. I wasnt complaining about the cost on the tp, but rather the rarity of them being aquired. I completely understand supply/demand economics. but Anet has their hand on the throttle of how much of these enter the game. They dont need to be so tightly regulated as their value is directly tied to legendaries… which are hugely gated by T6 mats, which happened to be aquired in very similar amounts and timeframe as MC’s. Thats why I said they need to be less rare, as a timegate is already in place in the form of T6 mats.

So you think Anet should open the flow a little more because there is already a timegate in place for T6 mats on Legendaries? I have to disagree with that because if you just buy them on the TP, the timegate for both is zero. Again, the primary approach to getting these mats is not to earn them yourself, it’s to use the TP.

See the problem is that there is no inbalance … everyone gets coins but not everyone uses them. Some of those sell them at prices people are willing to pay and it is in sufficient quatity because their are always a reasonable amount on the TP to buy. If there was absolutely NO mystic coins on the TP, then people could have a reason to complain about the lack of coins.

But don’t you see? You can buy BOTH. Theres no need to have a gate when they are purchasable. We have seen an 800% increase in price simply due to anet increasing its use by 100% on one item. I understand the market and how it moves and changes, and I’m ok with the market naturally making those shifts. But this is different as its a direct artificial manipulation by anet.

No, there is no gate if you can buy both because as I’ve already pointed out, TP is the primary way to get mystic coins. I don’t see a problem with Anet controlling the flow of some mats. I suspect it’s actually good for the economy if they have some knobs they can control.

base revenant useless?

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Posted by: Obtena.7952

Obtena.7952

Yeah I agree with that. I mean, it’s a departure from other professions … For Rev, you pick the legend and everything else falls in place around it. For everything else, you pick the weapon/build you want to make and choose your skills.

I think the hardest part for players to get around is that each profession offers a truly different way to play the game. We aren’t used to that because in other MMO’s, you figure “oh, I can play a healing agent” or “I want to tank so that’s probably a heavy class”, but usually the mechanics are similar. In GW2, you pick a mechanic you want to play, then choose the profession that lets you do it: “Oh I think I might managing a resource to play actively … looks like Thief or Rev” or “I just want to faceroll and be in the action … warrior is my kind of profession” or “I like to play it safe from a distance, so necro minion or ranger is what I want to do”.

People don’t give GW2 enough credit for how many different ways it lets you choose how to play the game. The drawback is that choose a way you want to play forces you into certain classes or even builds in certain classes. It’s clear from the number of threads that are “hey I want to play a condition Guardian …” or threads like this where the OP doesn’t consider anything but DPS in kitten Base Rev capabilities, so only sees one useful build to play; Glint with passive facets. GW2 just doesn’t work like that.

(edited by Obtena.7952)

base revenant useless?

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Posted by: Obtena.7952

Obtena.7952

Rev damage is balanced around constant 10 stacks of might and 100% up time on fury. Rev mobility is balanced around having 100% up time on swiftness.
Rev sustain benefits significantly from 100% up time on reg.
You cannot play without the above, and for the above you need Glint.

You can absolutely play without any of the above. Just think about it … Rev’s can’t play without 10 stacks of might? That statement doesn’t even make sense.

I know people like to ignore anything not DPS in this game and pretend it’s not relevant, but that’s a cherrypicked way of thinking. BTW, how awesome is your condition cleansing and energy regain rate with all those things you say you need on Glint? They suck, that’s what …

So there is balance here, even if people want to not acknowledge the ‘useless’ non-DPS parts of a build.

Editable Proffesion Effects

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Obtena.7952

I would love to see more ‘slots’ for things like effects. We already sort of have them … gliders, mini’s. Add a slot for an effect, let us craft, buy or earn them. Would be a sweet way to customize your look.

State of guardian?

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Posted by: Obtena.7952

Obtena.7952

Well, I read your post … I saw reasons for why Guardians are not optimal in high level fractals, but I didn’t see anything that convinced me they sucked. I mean, TONS of people run power builds … do they suck to? Do they not roll those professions and use them in fractals? Let’s be realistic … power builds sucking in 81+ fractals is not a reason that Guardians suck in fractals, no more than a power warrior or whatever. You’re criteria basically dismisses any class that can’t run a high condition damage build as ‘sucking’, so in otherwords, it’s a bad measure of fractal performance in the first place.

Cleansing flame, basically wasted slot

in Guardian

Posted by: Obtena.7952

Obtena.7952

As long as we are getting creative:

It should still remove conditions on allies. I wouldn’t want it to cause more burning, but instead, cause instant damage on burning foes or remove burning on foes to cause large burst damage.

The Mystic Coins Inbalance

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Posted by: Obtena.7952

Obtena.7952

There is plenty of reason to increase supply. 82 of them as someone mentioned earlier… I happen to believe its more then that as there are numerous food/consumable recipes that take these as well. The problem is that they tie in with legendaries. As i said before, these are obtainable at about the same rate of T6 mats droprates, so it doesnt make sense to keep them that rare.

The cost is not a good reason. Neither is the recipes they are used in. If people can’t get past the FACT that the TP is driven by supply and demand and make suggestions that are inline with that philosophy, you are wasting your time. Price reflects all that, so the idea that the price is ‘wrong’ and demand needs to change makes little sense. We also know Anet monitors all these things and will adjust if they think it needs to be.

but you cant farm it yourself. i cant sell laurels on the tp.

Thread isn’t about laurels so …

you misunderstand my post. I wasnt complaining about the cost on the tp, but rather the rarity of them being aquired. I completely understand supply/demand economics. but Anet has their hand on the throttle of how much of these enter the game. They dont need to be so tightly regulated as their value is directly tied to legendaries… which are hugely gated by T6 mats, which happened to be aquired in very similar amounts and timeframe as MC’s. Thats why I said they need to be less rare, as a timegate is already in place in the form of T6 mats.

So you think Anet should open the flow a little more because there is already a timegate in place for T6 mats on Legendaries? I have to disagree with that because if you just buy them on the TP, the timegate for both is zero. Again, the primary approach to getting these mats is not to earn them yourself, it’s to use the TP.

See the problem is that there is no inbalance … everyone gets coins but not everyone uses them. Some of those sell them at prices people are willing to pay and it is in sufficient quatity because their are always a reasonable amount on the TP to buy. If there was absolutely NO mystic coins on the TP, then people could have a reason to complain about the lack of coins.

(edited by Obtena.7952)

base revenant useless?

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Posted by: Obtena.7952

Obtena.7952

Glint has it’s drawbacks, quite big ones if you don’t enjoy running a static build. I do still think from a performance perspective, it is superior to the base legends because of how versatile it is and the permanent nature of the boons you get from facets.

Still, I quite enjoy running Mallyx and a well built- torment/burning build. I could be wrong, but I think the energy management on Glint for non-trash mobs is more difficult than other legends.

State of guardian?

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Posted by: Obtena.7952

Obtena.7952

I was thinking the same thing … if high level fractals are successfully killing teams because of stealing boons, it’s really easy to avoid boons with the proper build. The good part is that Guardians don’t RELY on boons for any of the builds they use for DPS, etc… That’s someone else’s job. That being said, I would think that the non-boon defensive abilities Guardian possess would make them even more desirable if this boon stealing thing is the problem that the poster says makes Guardians = crap in fractals.

Less Outfits, more Armor Skins

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Obtena.7952

That’s the thing, I would even pay for armor skins in the store. They were taken out by player request because players felt it would be better to earn them in game. I do agree that it’s better to earn them than buy them with real world money, but that’s beside the point. To my understanding, the OP was saying they want ANet to put some of the time they spend making outfits into making the armor skins players were promised. My addition was that I’d like to see some more variation in the type of skins we are getting.

I really like the light carapace set on my ele, for instance, but I still feel like female heavy is sorely lacking. I’d like to see less pant and bulky skirt combos, and some more feminine alternatives – but I could be alone ^.^

It’s not about if you would pay, because you would. That’s not the question.

The question is how much? It’s not a stretch that Anet has determined the cost to develop armor skins and estimated (more an more accurately as time passes) the number of people that would buy the armor at various price points. Between these two things, they could figure out if selling armor sets is a return on their investment. I think it’s clear that it’s not, since they used to and they stopped.

I think what I would like to see is armor parts being sold, especially chests, helmets and legs .. the shoulders, boots and gloves had less of a visual impact IMO … and they have done that. Hopefully we see more.

The Mystic Coins Inbalance

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Posted by: Obtena.7952

Obtena.7952

There is plenty of reason to increase supply. 82 of them as someone mentioned earlier… I happen to believe its more then that as there are numerous food/consumable recipes that take these as well. The problem is that they tie in with legendaries. As i said before, these are obtainable at about the same rate of T6 mats droprates, so it doesnt make sense to keep them that rare.

The cost is not a good reason. Neither is the recipes they are used in. If people can’t get past the FACT that the TP is driven by supply and demand and make suggestions that are inline with that philosophy, you are wasting your time. Price reflects all that, so the idea that the price is ‘wrong’ and demand needs to change makes little sense. We also know Anet monitors all these things and will adjust if they think it needs to be.

but you cant farm it yourself. i cant sell laurels on the tp.

Thread isn’t about laurels so …

laurels are=to mystic coins. both on a cap. yet laurels arent sellable. you said you can farm it like any other resource. which is a lie.

He means that the ‘value’ of picking one ore the other is, relatively, equal. The ‘farming’ is either based on a ‘perceived value of mats vs logins’ or, which leads to very due diligence, what makes coins the better choice. That is, of course, extrapolated from, ‘ascended gear.doesn’t matter anymore’ OR ‘if I could only finish this collection!’.

Either way, the value is subjective, but equal….(if that could ever make sense…)

I still don’t get the meaning or the relevance of his comparison. Laurels are a currency, Mystic Coins are not. The only way that they are comparable is that you get both as a daily login reward; that is the only way they are similar and has little to do with this thread. I don’t understand what they are being ‘picked for’ that makes them equal.

Less Outfits, more Armor Skins

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Posted by: Obtena.7952

Obtena.7952

Let me put it another way … if armors made money, Anet would put them in the Gstore AND in the game. I mean, they do it for weapons and people want weapons ingame too.

(edited by Obtena.7952)

The Mystic Coins Inbalance

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Posted by: Obtena.7952

Obtena.7952

Laurels aren’t mats, they are considered currency, so I don’t get how you can decide to arbitrarily compare them to Mystic coins. They are not equal to mystic coins just because they are on a cap.

(edited by Obtena.7952)

Less Outfits, more Armor Skins

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Posted by: Obtena.7952

Obtena.7952

If outfits didn’t make Anet money, they wouldn’t make them available. Incidently, this is why they don’t make armorsets anymore.

The Mystic Coins Inbalance

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Posted by: Obtena.7952

Obtena.7952

I can’t share a method to farm hardly any material reliably in this game … why should Mystic Coins be any different? That’s exactly what I’m talking about. It’s not about a reliable way to farm a material because that’s obviously not how Anet rewards players for doing activities. This discussion is old and tired … Gold is how you ‘farm’ materials you want off the TP. That shouldn’t really bother people at this point, 4 years later since the game was released. It’s a little ridiculous to continue complaining about the established bits of this game that work how Anet want them too.

(edited by Obtena.7952)

The Mystic Coins Inbalance

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

There is plenty of reason to increase supply. 82 of them as someone mentioned earlier… I happen to believe its more then that as there are numerous food/consumable recipes that take these as well. The problem is that they tie in with legendaries. As i said before, these are obtainable at about the same rate of T6 mats droprates, so it doesnt make sense to keep them that rare.

The cost is not a good reason. Neither is the recipes they are used in. If people can’t get past the FACT that the TP is driven by supply and demand and make suggestions that are inline with that philosophy, you are wasting your time. Price reflects all that, so the idea that the price is ‘wrong’ and demand needs to change makes little sense. We also know Anet monitors all these things and will adjust if they think it needs to be.

but you cant farm it yourself. i cant sell laurels on the tp.

Thread isn’t about laurels so …

(edited by Obtena.7952)

The Mystic Coins Inbalance

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Posted by: Obtena.7952

Obtena.7952

GW2 has never worked in the way you think it should, why should Mystic coins be any different? Frankly, getting Mystic coins as a login reward is quite generous considering what they are used for.

You make it sound like GW2 is a car that only drives backwards, and changing that to include forwards it unnecessary. And then calling it generous that the car drives at all. I doubt that’s the argument you wanted to convey. xD

No, I make it sound like Anet provides a consistent gaming experience and opportunities for players and that the OP hasn’t provided any compelling reason why THESE particular items should different from any other material on the TP. Simply put, the way you obtain Mystic coins is inline with the overall philosophy that Anet has for everything else that’s a material on the TP … you can farm yourself or you can pay for privilege and get them now on the TP.

If someone is going to argue that they need more mystic coins and shouldn’t have to be ‘ripped off by players on the TP’, then they are going to have to have a REALLY amazing argument to show that Anet has completely crapped up the way players get materials, in general, leading to an even broader argument of how players are rewarded is completely broken because Mystic Coins are not exceptional in any way from any other mat you can get in this game that is treated in the same manner.

Good Luck with that BTW …

(edited by Obtena.7952)

Is HoT the future for GW2?

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Posted by: Obtena.7952

Obtena.7952

If you considered how splitting the expansion would have affected the game, you would have seen the problems associated with it.

You know as well as I do that splitting the expansion in the manner you describe would have STILL resulted in players complaining they couldn’t do three of the maps. Furthermore, also resulted in some number of players who were looking forward to the challenge, disappointed with the other two. As I already said, you can’t cater to specific players with limited resources and time, as a business.

If they had to split the expansion, it wouldn’t have been as good for players like me.

No offence, but I honestly don’t see this as a problem.

Well, if you understood that Anet is trying to run a business and not a charity, you would. It’s not about if it can be done, it’s about how it would be done. That’s much more work to split the expansion and they have finite resources … are you going to pay more for an expansion that satisfies the desires of more players? Wait longer? People seem to ignore the most significant business issues when these discussions arise.

No, it’s definitely a problem.

I’m not sure what Anet being a business has to do with the idea. I’ve played MMOs that have introduced both low level and high level content in an expansion.

It has everything to do with it; resources are finite and other MMOs aren’t GW2 either. Just because one game dev decides to introduce both doesn’t mean that Anet had that pool of resources to do so as well. It’s just one of many factors they have to consider when deciding how to move forward with any bit of content, including expansions. It’s purely a business decision. A great example of this is their decision to halt Legendary weapon development.

It also doesn’t mean they didn’t have the resources. You write as though you know these things for certain and anyone else is illogical for not agreeing with you. The fact is that other MMOs also have limited resources and yet sometimes introduce “split” expansions.

There are many factors they have to consider. Obviously, there was SOME reason they didn’t do something other than what they did. I mean, if you just want to have a pedantic argument if limited resources was THE reason, then I have no data to suggest it was or wasn’t, so you can sit there and guess all you want. I don’t play that game.

I think my point is made and it’s clear; these ARE business decisions and they are limited in resources, so they have to make decisions on what they provide as content accordingly … and we know they do (again, legendary weapon development as one of the most recent examples). It would be completely illogical for someone to not acknowledge that.

PS … come to think of it, they are always limited by resources … do you think they have devs and support people just sitting around doing nothing? Anet (or any other company) are always going to try to give everyone enough work to keep employees engaged. Companies invest in people and want returns on those investments. If they can’t use people, they lay them off. It happens all the time in that industry.

At this point, I think I’m done discussing this with you … clearly there are some basic understanding lacking that prevent a fruitful conversation.

(edited by Obtena.7952)

The Mystic Coins Inbalance

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Posted by: Obtena.7952

Obtena.7952

GW2 has never worked in the way you think it should, why should Mystic coins be any different? Frankly, getting Mystic coins as a login reward is quite generous considering what they are used for.

Is HoT the future for GW2?

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

If you considered how splitting the expansion would have affected the game, you would have seen the problems associated with it.

You know as well as I do that splitting the expansion in the manner you describe would have STILL resulted in players complaining they couldn’t do three of the maps. Furthermore, also resulted in some number of players who were looking forward to the challenge, disappointed with the other two. As I already said, you can’t cater to specific players with limited resources and time, as a business.

If they had to split the expansion, it wouldn’t have been as good for players like me.

No offence, but I honestly don’t see this as a problem.

Well, if you understood that Anet is trying to run a business and not a charity, you would. It’s not about if it can be done, it’s about how it would be done. That’s much more work to split the expansion and they have finite resources … are you going to pay more for an expansion that satisfies the desires of more players? Wait longer? People seem to ignore the most significant business issues when these discussions arise.

No, it’s definitely a problem.

I’m not sure what Anet being a business has to do with the idea. I’ve played MMOs that have introduced both low level and high level content in an expansion.

It has everything to do with it; resources are finite and other MMOs aren’t GW2 either. Just because one game dev decides to introduce both doesn’t mean that Anet had that pool of resources to do so as well. It’s just one of many factors they have to consider when deciding how to move forward with any bit of content, including expansions. It’s purely a business decision. A great example of this is their decision to halt Legendary weapon development.

(edited by Obtena.7952)

Is HoT the future for GW2?

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

If they had to split the expansion, it wouldn’t have been as good for players like me.

No offence, but I honestly don’t see this as a problem.

Well, if you understood that Anet is trying to run a business and not a charity, you would. It’s not about if it can be done, it’s about how it would be done. That’s much more work to split the expansion and they have finite resources … are you going to pay more for an expansion that satisfies the desires of more players? Wait longer? People seem to ignore the most significant business issues when these discussions arise.

No, it’s definitely a problem.

(edited by Obtena.7952)

Is HoT the future for GW2?

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Posted by: Obtena.7952

Obtena.7952

For starters, how about the long route to Ogre camp from Order of Whispers in TD? The shortcut is hidden well enough to justify a mastery strongbox, a hero point, a vista, a flax farm, and multiple chests along the way. Are you telling me you’d be upset if they removed a few of the about four hundred mordrem maggots crammed into that tunnel along the way?

I think we can compromise here. There are areas which are obnoxiously dense with mobs for no apparent reason.

I don’t think I would be upset about it, but again, I don’t see why it should be removed either; I’ve not seen anyone give a good reason why HoT should be dumbed down, especially considering the work Anet put into it to make it more challenging for players as HoT’s goal in the first place. I don’t see why any player finding a short cut should be rewarded with chests, etc… either; the shortcut is the reward enough.

This just goes back to what I believe is Anet thoughtfully designing maps with interesting challenges for players to solve, which is exactly what MMO players should expect to happen and consequently exactly what GW2 didn’t deliver in the original release. For me, the only compromise here is that people avoid zones they don’t like to play in. Anet can’t cater to every player that doesn’t want specific game experiences and it would simply be a fool’s errand for them to try to fix all the areas for players that want to avoid encounters.

(edited by Obtena.7952)

Is HoT the future for GW2?

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Posted by: Obtena.7952

Obtena.7952

While I agree that downscaling is not a problem, I find it disturbing that people are complaining about aggro and encountering mobs … it’s like they don’t know they are playing an MMO. In otherwords, what is an MMO where getting aggro and encountering mobs, no matter the volume or difficulty, is not a significant part of the game? It’s just a big empty map. Then people complain your just sight seeing.

I’ve played both kinds of games … not enough mobs on the sight seeing tour and killing the wall of mobs on the hour long trek to get anywhere because of it; and both suck. GW2 is hardly either of those. This is the same thing as when people pipe in about how grindy GW2 is … That lack of perspective is very telling when people are trying to compare games.

I find the aggro range very reasonable in GW2, if not a little light, though there is a few mobs with exceptional range like Risen Acolytes. Spacing I don’t see an issue with, though again, some areas designed with mobs so that it’s difficult, though not impossible, unless your in the Chak Underground for instance.

That’s what I’m talking about .. you can see the whole range of these area designs in the game, so the mob placement, aggro range, etc… isn’t just some afterthought … you know Anet intended certain things in certain areas … you can identify easily what is hard and easy areas.

(edited by Obtena.7952)

Is HoT the future for GW2?

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Posted by: Obtena.7952

Obtena.7952

What practice are you referring to?

The practice of having mob density / difficulty to be so high as to almost require fighting through rather than running through for the majority of players.

Methods that encourage players to fight the mobs have been in the game since day 1. Game design strategies to make player/mob encounters more certain are not limited to HoT. I don’t think Fen stops anything either … there are mobs everywhere and they do something new; trying to knock you off your glider. That’s not pulling back from making mob/player encounters, that’s moving forward.

And again, while you continue to refer to your opinion

I refer to my opinion because I am not an Anet employee.

, downscaling is a method to make mobs less easy to ignore. You refer to downscaling as a way Anet discourages powerleveling? That makes no sense … How many percent increase can you get in XP with boosts? How many Experience scrolls and Tomes does Anet hand out on a daily basis? Want a level 40 character? Just open a birthday gift … Ever kill a yellow mob that gave 5x it’s bonus in regular damage because it hasn’t been killed in a long time? No, I’m pretty sure the message here is that powerleveling is not discouraged in the least. It’s actually encouraged as well. Anet wants players to get to level 80 because form a business perspective, players that get endgame faster are better consumers.

I don’t know that an endgame player is a better consumer – I don’t have access to those metrix.

You don’t need to be an Anet employee to figure these things out. Simply by observing the game you play, you can see and make assertions about the direction the game takes. There is no surprise to me at this point that if you don’t realize this, why your views are so far off what the game actually is. Everyone can have an opinion, but the credible ones are based off of the game or gaming experience, not how players think things should be.

Is HoT the future for GW2?

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

What practice are you referring to? Methods that encourage players to fight the mobs have been in the game since day 1. Game design strategies to make player/mob encounters more certain are not limited to HoT. I don’t think Fen stops anything either … there are mobs everywhere and they do something new; trying to knock you off your glider. That’s not pulling back from making mob/player encounters, that’s moving forward.

And again, while you continue to refer to your opinion, downscaling is a method to make mobs less easy to ignore. You refer to downscaling as a way Anet discourages powerleveling? That makes no sense … How many percent increase can you get in XP with boosts? How many Experience scrolls and Tomes does Anet hand out on a daily basis? Want a level 40 character? Just open a birthday gift … Ever kill a yellow mob that gave 5x it’s bonus in regular damage because it hasn’t been killed in a long time? No, I’m pretty sure the message here is that powerleveling is not discouraged in the least. It’s actually encouraged as well. Anet wants players to get to level 80 because form a business perspective, players that get endgame faster are better consumers.

Maybe you should look into what is happening in the game to see if your opinions match it.

(edited by Obtena.7952)