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I’m always impressed by how much people will cling to broken mechanics that impede the the future development of a class they love.
Someone that deletes a Rev because of the stated change doesn’t deserve to play it anyways. It’s obvious the way it works now is much to strong to begin with.
I think you mean the third hit in the auto-attack combo.
The mace has been buffed several times in a row now. It’s actually a pretty good weapon, it just can’t function properly in PvP because the mace only really fits in close-ranged tanky support builds, and the only tanky-ish healing amulet is Magi’s now (since Cleric’s got removed), which is probably about the worst amulet in the game due to its terrible combination of stats.
If you ask me, I think the staff is more deserving of buffs right now, and -outside of PvE- maybe even the hammer.
yeha it has been buff but yet how often do you see gurdian wildeing mace at any mode ??
That’s such a fallacy … so buff mace so that some other weapon becomes the “when was the last time” scapegoat?
Chasing meta is not a reason to buff anything ever. Scepter was left behind, now it’s good. It’s just how things work.
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But, without changing that utility skills are tied to legends, they can provide us with skills in many different ways:
-F2 could change depending on the legend you are.
-They could provide more utility skills per legend so that we can choose.
-An idea I’ve posted many times: let certain combinations of legend+weapon change some of your weapon skills (autoattack at least) by choosing a trait (one in each trait line)And, of course, they can buff skills, decrease energy costs, change traits so that they actually synergize with your skills…
We can think of all kinds of things they can do. That’s not the answer though … the real question is if that’s how Anet does things. You can easily see for yourself it’s not by looking at any other class. There are so many instance of a given class not having optimal build diversity for specific game elements that it’s easy to see. Not only that, but given the relatively low number of weapons and legends, Rev would be the hardest class to implement that for.
PS … hey, maybe you just got your wish … boon duration nerfs inc for Rev on next balance patch. Sometimes people need to be careful what they wish for though.
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Strawman or not … that’s tough news. Anyone that doesn’t actually anticipate that old maps and content become old news in an MMO is fooling themselves … and to complain about it? I mean, why don’t I join an MMO after 4 years and QQ i’m behind everyone … oh that’s right … because that would be nonsense. OFC you’re behind and having a hard time completing things. That’s no surprise to anyone who has played MMO’s.
Let’s review this again … WHAT are you paying for in an MMO … access to a service. There is no guarantee you ‘win’ or can ‘catch up’. OP is over a year behind on an expansion … does any reasonable player here actually think there is something weird about his situation? I don’t. That doesn’t make HoT terribly designed at all. IMO, that’s what makes GW2 an MMO. I guess people forgot what that means, for better or worse.
My recommendation, better make some friend that want to help you … or you to help them.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
That’s just one of many considerations that need to be made. Lucky for everyone, A few people hear don’t ignore the fact that this is additional work for devs … with little benefit. If you have already read the thread, you would have known that as well, said many times. Funny how people like to ignore many of the things that matter. Makes it all so easy when you do that doesn’kitten
Simply put … the benefit is already there and it is implemented fairly; everyone has access to raids. Here is the irony … people proposing alternate ‘solutions’ to get the same additional shard rewards as the people that have done the mastery unlock , claiming it’s being done for fairness. In fact, that’s completely unfair. I guess that’s the way people have been brought up … everyone gets a participation ‘reward’.
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Rev’s don’t have as many skills as eles. Ele’s have diversity … make the connection. I mean … ANY class has diversity if they have as many skills and ways to mix them as an Ele does.
The class that’s been running minute variations on the exact same build since beta has diversity?
The point of this thread, as I see it, is that Mallyx, Jalis, Ventari, Corruption, Salvation, Invocation, Mace, Axe, Offhand Sword and Hammer are all F-tier choices that should never even be considered when building for pvp. They’re not merely not as good and therefore only don’t get taken because they’re not optimal; there is simply no way for any of these choices to contribute meaningfully to a build.
I guess so … I didn’t claim Ele was more diverse, I was just going with the posters claim. I don’t disagree about what you say about the point of the thread. I do disagree that people are going to feel like they are going to get usable builds and diversity given the design of the class. There just isn’t enough combinations of skills and legends present to allow that to happen. Let’s be serious for a second; do you think Anet puts all these skills in for all these classes thinking they are optimal for any game situation to begin with? I think not.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
I’m just reading this topic for the first time. No, completing a Raid should not be a requirement to unlock. I have to admit, having a dead XP bar that sits there lifeless has been disturbing to me. Though I have to say, I do like not having that screamingly blindingly annoying yellow and white color of the bar being black. Much better experience and the Dev’s should really start adding ways to mute the Hud or make a transparency slider for it.
The easiest option could be to make a repeatable Spirit Shard Mastery line. Make it the default line that runs and the game reverts to, when no other Masteries are toggled on.
Its illogical to gate the base method of character progression. Anyone who knows anything about the psychology of games knows that games started giving XP because players like to see progression.
Spirit shards are a currency. They offer no form of player progression.
Wealth is progression…….
Not really. Most definitely not character progression. Spirit shards are rewards/currency. Otherwise we can argue for increasing drop rates for precursors as it improves character progression. Yeah… no.
Gearing up a character and obtaining appearance item’s is certainly most of the progression in game. Spirit Shards can be converted to gold and other items. Spirit Shards are also required for our “Legendary Journeys” which is absolutely a form of progression. So… yes really.
Even if that is the case … you aren’t locked out of earning spirit shards anyways, so the argument that shards locked behind raid mastery affects progression is nonsense to begin with.
You keep building your straw man. The suggestion was to have a repeatable mastery track that happens to award shards, so that anyone who wanted not to “waste” XP can use that track. What’s locked is the ability to have the XP do something, not access to shards.
No strawman .. the thread is about shards … i DID read the first post. If people are QQIng they don’t get something for their XP bars, I got a simpler solution; remove the bar from the screen once it’s not needed. Then, people won’t invent reasons to deserve something.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
I’m just reading this topic for the first time. No, completing a Raid should not be a requirement to unlock. I have to admit, having a dead XP bar that sits there lifeless has been disturbing to me. Though I have to say, I do like not having that screamingly blindingly annoying yellow and white color of the bar being black. Much better experience and the Dev’s should really start adding ways to mute the Hud or make a transparency slider for it.
The easiest option could be to make a repeatable Spirit Shard Mastery line. Make it the default line that runs and the game reverts to, when no other Masteries are toggled on.
Its illogical to gate the base method of character progression. Anyone who knows anything about the psychology of games knows that games started giving XP because players like to see progression.
Spirit shards are a currency. They offer no form of player progression.
Wealth is progression…….
Not really. Most definitely not character progression. Spirit shards are rewards/currency. Otherwise we can argue for increasing drop rates for precursors as it improves character progression. Yeah… no.
Gearing up a character and obtaining appearance item’s is certainly most of the progression in game. Spirit Shards can be converted to gold and other items. Spirit Shards are also required for our “Legendary Journeys” which is absolutely a form of progression. So… yes really.
Even if that is the case … you aren’t locked out of earning spirit shards anyways, so the argument that shards locked behind raid mastery affects progression is nonsense to begin with.
That’s an easy question to answer: because not everyone cares about hitting the pinnacle of flavour of the month performance.
Here is a question back at you on the same vein: Why is it such a concern to you that sword ‘has no purpose’? Warrior has more weapon access than any other class. Do you think it’s a realistic that every weapon has some purpose to fill? how about the purpose of just “I like using sword and condition damage”. Seems reasonable to me.
Ur argument is that as long as it does something different, than something else, it has earned its right to exist. Correct?
Not even that. I’m not talking about a ‘right to exist’ at all. It’s much simpler. Believe it or not, there are people that make choices based on theme, not performance. Sword fits a theme … the “I want to play sword” theme. It’s not hard to understand .. unless of course a person can’t imagine that people play this way.
Its perfectly fine to have a theme, its why this game has some of the cooler skins and character looks of any game.
But we are talking about the content of the game. You cant take a condi warrior, guardian, thief, into a raid/fractal and expect people to be happy if the group isnt doing well.
You cant go into WvW or PvP and expect to do well with 75% of the weapons in this game. You can say i made this number up but please take a scepter/focus ele into PvP and say you are useful. Or when is the last time you saw a sword thief in PvP?
I understand theme, its the only reason why ive had a mace on my charr guardian. But trying to say that mace is useful is a bit of a stretch.
Why is it assumed that you should be able to do that anyways? Do players really think that Anet sits at their desks and plans out how each weapon will perform in ever aspect of the game? I can assure you … they don’t.
That’s an easy question to answer: because not everyone cares about hitting the pinnacle of flavour of the month performance.
Here is a question back at you on the same vein: Why is it such a concern to you that sword ‘has no purpose’? Warrior has more weapon access than any other class. Do you think it’s a realistic that every weapon has some purpose to fill? how about the purpose of just “I like using sword and condition damage”. Seems reasonable to me.
Ur argument is that as long as it does something different, than something else, it has earned its right to exist. Correct?
Not even that. I’m not talking about a ‘right to exist’ at all. It’s much simpler. Believe it or not, there are people that make choices based on theme, not performance. Sword fits a theme … the “I want to play sword” theme. It’s not hard to understand .. unless of course a person can’t imagine that people play this way.
You are absolutely correct, I have no idea what you are talking about.
The “I want to play sword” theme…..so what are you arguing for exactly in respect to this thread?
Pretty simple: You asked what the purpose of sword was if it doesn’t do ‘legit’ damage … it’s a weapon people can use if they want to. It has nothing to do with performance. Obviously there are way more reasons to include weapons for classes other than “do legit damage”, because there wouldn’t be classes like warriors with a dozen weapons to choose from if that was true.
Frankly, I think what is ‘legit’ damage is debatable in the first place,a s well as the fact that damage isn’t the only factor in choosing a weapon, depending on what element of the game you play. There is no reason for Anet to jump on every weapon to improve it every time meta changes or when a player thinks they see a deficiency.
Their are reasons to use sword; I use it because it stacks significant amounts of bleeds very fast. You say Warrior bleeds suck? I beg to differ. I can apply 8 stacks of them every 7 seconds just from regular Burst, not including what I get from traits and Sword AA.
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That’s an easy question to answer: because not everyone cares about hitting the pinnacle of flavour of the month performance.
Here is a question back at you on the same vein: Why is it such a concern to you that sword ‘has no purpose’? Warrior has more weapon access than any other class. Do you think it’s a realistic that every weapon has some purpose to fill? how about the purpose of just “I like using sword and condition damage”. Seems reasonable to me.
Ur argument is that as long as it does something different, than something else, it has earned its right to exist. Correct?
Not even that. I’m not talking about a ‘right to exist’ at all. It’s much simpler. Believe it or not, there are people that make choices based on theme, not performance. Sword fits a theme … the “I want to play sword” theme. It’s not hard to understand .. unless of course a person can’t imagine that people play this way.
(edited by Obtena.7952)
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
Its illogical to gate the base method of character progression. Anyone who knows anything about the psychology of games knows that games started giving XP because players like to see progression.
Good thing that obtaining spirit shards, which is a crafting material, has nothing to do with character progression then, otherwise we would have a problem here ><
I think it’s pretty safe to say at this point that your constant reference to what is being discussed in this thread as being a ‘progression’ issue is just really far fetched, insincere attempt to justify your position. Getting a material reward from repeated XP bar completions has zero impact on your progression.
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I don’t think there are ‘leveling’ builds persay because … why should there be? Maybe Ghost has a seemingly glib response but seems to me that leveling is the time for you try things out and choose what you like about the class so when you’re level 80, you’re not spending tons of gold playing around with different weapons and skills.
what is that .. .like 7 greens per grand chest? plus the rare you get? GG!
What purpose is swords? I see OH sword called for in meta builds for dungeons as an alternative…but why would u bother if its more work and offers less payoff?
That’s an easy question to answer: because not everyone cares about hitting the pinnacle of flavour of the month performance.
Here is a question back at you on the same vein: Why is it such a concern to you that sword ‘has no purpose’? Warrior has more weapon access than any other class. Do you think it’s a realistic that every weapon has some purpose to fill? how about the purpose of just “I like using sword and condition damage”. Seems reasonable to me.
Just that revs have it good, they really do. Revs is all quality over quantity. But if you ever want to feel bad about yourself, check in with eles. You’ll feel all better very quickly.
As far as I know, even with the uncalled increased CD, eles have 3 builds they can take to raids to dps (Fire staff, FA staff, FA d/w) and I haven´t seen any pug saying no to any of them. And then, they have a healer build, whose problem is not the healing part but that GoL is so OP. To me, that seems, to some extent, build diversity.
There’re different ways of dealing damage in power builds (like ele does), condi builds, healing builds, tank builds. And our niche role is to provide boon duration and boons. That doesn’t seem like any build diversity or any fun to play, considering the potential in core revenant legends.
Yeah, ele’s also have way more weapon skills than any other class as well; each weapon is basically 4 with element swapping. They are BOUND to have a significant increase in diverse builds for any category of build you want. In otherwords, diversity is a result of Ele’s class design. If it’s not part of your class design, you aren’t getting it. Obviously Anet isn’t going to introduce the same increase in weapons skills or legends just to satisfy the desire for diversity on other classes. Ele is a great example of how Anet gives you diversity … with class choice.
Eles have 20 weapon skills with 1 weapon and we have 10 utilities with legend swaping. Despite that we can argue that Revenant has less build diversity than ele because at present date all of Revenant’s strongest builds involve Glint and Herald….which makes Revenant really stale in comparison to ele because of the 10 utilities Revenant can access 5 will always be from Glint regardless of whether you go condi dps or power dps route.
With Guardian on the other hand, with the recent buffs to Sword and Scepter it is possible to ditch traps in favor of Honor traitline for extra tankiness and small increase to utility and traps can be replaced with some shouts or wall of reflection. Furthermore Revenant can’t cover the role of Bunker as opposed to Guardian due to their inability to rely on either Jallis or Ventari for when the going gets tough in pvp.
OK … I don’t see how that relates to what I said. Rev’s don’t have as many skills as eles. Ele’s have diversity … make the connection. I mean … ANY class has diversity if they have as many skills and ways to mix them as an Ele does. That’s it’s design. That’s not Rev’s design. I’m not arguing Rev’s have or don’t have diversity. I’m saying that just because Ele’s have it, doesn’t relate to Rev’s having or not having it.
Diversity is a class design result. Of all the classes Rev’s have some of the least diversity, for numerous reasons. If it’s not part of the class consideration in the first place, it will be purely by luck and a low chance you do get it. For that to actually change requires so many conditions, I don’t see it happening. People need to choose their class they play wisely, based on what appeals to them if a certain style of play or performance is what they are after.
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As mentioned like – lemme think – a dozen times? – condi Mes is not made for more than 1v1s! and should only be used in niche areas like the mentioned ones. If you do – don’t complain about it – the issue then is you.
And as mentioned like – lemme think – a dozen times? – people in this thread are talking about general open world PvE where you have to fight more than 1 mob at a time and everytime without fail you retort with this build that you yourselkittennowledge as a build that is only effective at fighting one mob. That is why I keep pressing you for the video of you doing the new story instances on your mesmer to show us how “easy” and “enjoyable” they are for a mesmer. You keep derailing this by coming back to this 1 mob build despite the fact that we are trying to discuss how mesmer fares against spawns, and neverending spawns in the case of the new story instances.
Hold on … OW PVE is not mainly about fighting more than one mob at a time and if THAT’S the core complaint for why Mesmers need love, then the solution is for Anet to give players lessons on how to play. No Mesmer player should have an issue with a few trash mobs in PVE so much so that it justifies buffs to the class. This is 95% of my ‘Mesmer activities’ … Throwing down wells and AOE attacks on multiple mobs in OW PVE is NOT something that should challenge any player in this game, regardless of class.
Now, maybe you were talking HoT? I don’t know … different story. If so, apologies.
Just that revs have it good, they really do. Revs is all quality over quantity. But if you ever want to feel bad about yourself, check in with eles. You’ll feel all better very quickly.
As far as I know, even with the uncalled increased CD, eles have 3 builds they can take to raids to dps (Fire staff, FA staff, FA d/w) and I haven´t seen any pug saying no to any of them. And then, they have a healer build, whose problem is not the healing part but that GoL is so OP. To me, that seems, to some extent, build diversity.
There’re different ways of dealing damage in power builds (like ele does), condi builds, healing builds, tank builds. And our niche role is to provide boon duration and boons. That doesn’t seem like any build diversity or any fun to play, considering the potential in core revenant legends.
Yeah, ele’s also have way more weapon skills than any other class as well; each weapon is basically 4 with element swapping. They are BOUND to have a significant increase in diverse builds for any category of build you want. In otherwords, diversity is a result of Ele’s class design. If it’s not part of your class design, you aren’t getting it. Obviously Anet isn’t going to introduce the same increase in weapons skills or legends just to satisfy the desire for diversity on other classes. Ele is a great example of how Anet gives you diversity … with class choice.
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Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
I don’t think it makes you lazy, that’s for sure but I don’t understand where people get off thinking they deserve the bonus rewards for NOT doing the content needed to unlock it. Yes, I do think entitled is the correct word for that.
Why is it OK for some players to demand changes to the game to suit their preferences, but not for others to make demands to suit theirs?
I guess it depends what people are after … you can make all the demands you want. I think this particular demand is ridiculous.
“I want what they get, but let me tell you how much I’m not going to do what’s needed to get it”.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
I don’t think it makes you lazy, that’s for sure but I don’t understand where people get off thinking they deserve the bonus rewards for NOT doing the content needed to unlock it. Yes, I do think entitled is the correct word for that.
Not only ectos are affected.
The most rare Sigil/Rune dropped to vendor price.
And give silk another 2 month it will dropping also to vendor price again like 2013.
Outgoing from the last time this happened, i expect some actions from ANET.
You mean something like … renewal of the Legendary releases? Oh right … :rolleyes:
So much sensational yammer about how Anet needs to step in … I mean, this IS how Anet steps in guys. So much instant gratification mentality in this thread.
The problem with the Mesmer is way more complex than this thread allows and I’m not even sure it can be classified as such. It’s the surges in performance differences you get between 3 illusions up vs. having none, both in the defensive and offensive categories. That’s a resource management issue and the market this game targets just doesn’t do well with that kind of class.
This isn’t to say Mesmers should be ignored either but for me, I believe we are seeing what is an intentional class design approach that does have some intentional deficiencies addressed by Chrono elite spec. Admittedly, Mesmer struggles against the Boss + many minions encounter but I think and honest answer to that is the fact that in an MMO, you do have strategies beyond your own resources … you can bring friends. That’s not a brush off to the classes deficiencies either, and there are actually lots of storyline examples where achievements are hard to get without friends helping.
So, to me, to cite storyline Boss+ minion encounters and hard to get achievements as a reason to address general concerns that don’t align to class design … is a stretch.
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You can hide your head in the sand all you like, it doesn’t make you correct.
Not sure what you mean. I don’t see where my head is in the sand here, just because I don’t agree with your glib, poorly thought out responses. Put it this way … do you think it’s well thought out dialogue or simple one liners that are going to compel Anet to think about how Mesmers work in this game? Maybe you assume Anet Devs are grinning fools that follow the foolish … I don’t think that’s a respectful way to think about them or the people you respond to and should formulate your responses accordingly if possible.
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Working twice as hard to get half the results is just bad design no matter how you justify it. ¯\(?)/¯
Personally I think that’s quite a bit of sensationalism going. I don’t see a problem with being the hard class, though I don’t think that’s a fair description. Mesmer being harder is based on the player; it is fair to say it’s a busier class to play. For some players, the active and focused style of play is easier than the faceroll or press 1 class. Simply depends on the player. Be glad Anet offers all kinds of different playing options. So to actually complain about ‘working harder’ is a little silly.
Getting half the results? based on? I mean, let’s be honest … what is your OBJECTIVE measure of ‘getting half the results’? Compared to what other class? I will admit that Mesmer isn’t topping PVE charts for success when I play it, but I don’t have these “can’t do” list that others are eluding to when they talk about Mesmer issues here.
Bottomline: I don’t think there is an intentional relation between class performance and style of play on a class, even though as reasonable people, we would like to think there is.
Thank you for making ectos more affordable Anet failures and sploiters!!! love you!
Every coin has 2 sides.
That’s one side.
That’s right … don’t pretty the other side hasn’t flipped a few times either … Good reminder for everyone QQing about the price.
You can thank the AB multi-loot exploiters for this, and ANET’s failure to fix it.
Thank you for making ectos more affordable Anet failures and sploiters!!! love you!
Its not a case of mesmer just being harder to play well than other classes. Its a matter of its harder to play mesmer well, plus the LW episodes contain lots of mechanics that mesmer, by design, is inherently weak at, plus even if you play the class perfectly the episodes are much less fun and much more difficult to get the achievements when using a mesmer compared to any other class.
Yeah I know you told me that, I’m not ignoring you, I’m just waiting for you to explain why a class that is much harder to play is a bad thing. I’ve already asked you … is it IMPOSSIBLE to complete content with Mesmer? … I know it’s not. That’s when it’s a problem.
I don’t even think you can assume that Anet is attempting to kitten and target specific levels of play over all skill of players and different game elements. We might just have a case where the class is just hard to play, and there ain’t nothing wrong with that either.
Seriously, once you’re max level with 100% world completion, it’s time to get around faster.
The pace of the game is horribly slow and redundant unless you give in to the ‘forced’ specializations that help increase movement speed (which still doesn’t let you move fast enough). Plus, chugging boosters and stuff shouldn’t be something you need to do to be able to get around at an acceptable pace.
Mounts or just permanent out of combat speed masteries need to be added before I fall asleep. Make it an account wide unlock but you need to have 100% map completion before you can get it, I get that people shouldn’t be able to blaze through the game straight away.
I know, I know.. they said no mounts. They also said no raids….
Hell, mount skins will sell like hotcakes, don’t you want to make some money ANet?
I will always be amazed how willing people are to avoid playing the game. Your complaint makes little sense. You get around faster multiple ways, without needing mounts. Not sure if this occurred to you but not having mounts isn’t because Anet going “Oops, we forgot them”. It’s a intended game design decision.
Mate, if you think taking 40 seconds to run to an iron node instead of 20 has somehow enriched your gaming experience and proves you’re a better player then I envy your passion.
I adore your assumption that Anet would implement mounts in a way that would do that. Frankly, mounts implemented for that kind of use would be rather nonsensical and a waste of Anets time …. why would they even bother doing mounts for such a thing when they can just increase run speed?
Let’s not beat around the bush here … it’s unrealistic to think mounts would be implemented as a solution for saving seconds of travel time between nodes, events, etc … on a map.
I adore your assumption that what I said was anything other than a random example to prove a point. I’ve mentioned in the original post that a simple base run speed increase would do the job.
Yet you push for mounts as the more complex solution. Makes sense. Again, don’t assume that Anet implementing mounts would do what you think they should; it frankly makes little sense to give players a mounts for the reasons you state. You might not like the traits/signets that give you run speed, but there is little reason for Anet to make their currently available strategies for speed redundant with a complex solution like Mounts.
If they put in mounts, I can’t see them being game enhancement aids, simply because they aren’t necessary for that role. It will be bling like endless potions or minis.
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Seriously, once you’re max level with 100% world completion, it’s time to get around faster.
The pace of the game is horribly slow and redundant unless you give in to the ‘forced’ specializations that help increase movement speed (which still doesn’t let you move fast enough). Plus, chugging boosters and stuff shouldn’t be something you need to do to be able to get around at an acceptable pace.
Mounts or just permanent out of combat speed masteries need to be added before I fall asleep. Make it an account wide unlock but you need to have 100% map completion before you can get it, I get that people shouldn’t be able to blaze through the game straight away.
I know, I know.. they said no mounts. They also said no raids….
Hell, mount skins will sell like hotcakes, don’t you want to make some money ANet?
I will always be amazed how willing people are to avoid playing the game. Your complaint makes little sense. You get around faster multiple ways, without needing mounts. Not sure if this occurred to you but not having mounts isn’t because Anet going “Oops, we forgot them”. It’s a intended game design decision.
Mate, if you think taking 40 seconds to run to an iron node instead of 20 has somehow enriched your gaming experience and proves you’re a better player then I envy your passion.
I adore your assumption that Anet would implement mounts in a way that would do that. Frankly, mounts implemented for that kind of use would be rather nonsensical and a waste of Anets time …. why would they even bother doing mounts for such a thing when they can just increase run speed?
Let’s not beat around the bush here … it’s unrealistic to think mounts would be implemented as a solution for saving seconds of travel time between nodes, events, etc … on a map.
(edited by Obtena.7952)
Seriously, once you’re max level with 100% world completion, it’s time to get around faster.
The pace of the game is horribly slow and redundant unless you give in to the ‘forced’ specializations that help increase movement speed (which still doesn’t let you move fast enough). Plus, chugging boosters and stuff shouldn’t be something you need to do to be able to get around at an acceptable pace.
Mounts or just permanent out of combat speed masteries need to be added before I fall asleep. Make it an account wide unlock but you need to have 100% map completion before you can get it, I get that people shouldn’t be able to blaze through the game straight away.
I know, I know.. they said no mounts. They also said no raids….
Hell, mount skins will sell like hotcakes, don’t you want to make some money ANet?
I will always be amazed how willing people are to avoid playing the game. Your complaint makes little sense. You get around faster multiple ways, without needing mounts. Not sure if this occurred to you but not having mounts isn’t because Anet going “Oops, we forgot them”. It’s a intended game design decision.
I don’t know why you keep referring to preferences in raiding or cherry picking unique stuff (every class has unique stuff). Those aren’t really relevant to what the OP is talking about at all. Bringing special things to the table doesn’t make a class good and just because it’s not the best doesn’t mean it’s the worst either. For 4 years we have been hearing about how DPS is king, now you’re saying it’s not the main measure of what makes a class good? If that’s true, it’s for such a small part of the game and affects such a small percent of the population, that it’s not even worth mentioning. I mean, you’re talking about engineered teams that rip through raids like lightning. That’s such a meaningless situation to most people in the game. It certainly doesn’t indicate Engi is a bad class or has fundamental problems.
The guy you refer to might have a point in a small team situation, where you want to be picky about getting the right class if your running a specific team makeup. I don’t actually see how not having enough ‘unique buffing’ potential in a raid with 10 people makes any sense, ESPECIALLY in those engineered team situations. At what point do you have all the buffs you need? It’s certainly not 10 people.
I guess my point is that people think they need these optimal solutions to game content … they never did and based on success I’ve seen in raids, they still don’t. That’s what makes GW2 good. I’m not forced into playing ‘the best’ class for anything … except when I’m teamed with people that don’t know what they are doing. This is the old “play meta or GTFO” that we had with dungeons 3 years ago all over again. It’s just stupid.
Guys, this isn’t because you personally don’t see the competition that this isn’t one for others. I personally don’t play pvp for competition, that doesn’t mean I won’t let other do so if they want.
This is the problem … the OP thinks it’s unfair that he’s 4 years late to the race, so he want’s Anet to rig the competition for him, even though gaining AP is a participation reward.
That’s taking my post out of context. So you can disagree, but I advise you understand what you are trying to disagree with me against first.
Class is indeed limited in diversity compared to other classes because of how it’s skills are predetermined by legends. That’s what I’m talking about.
Availability to be gained != competition. It’s a participation reward. That’s not competition … well, some people think it is. Even the fat kid wins the race on AP.
(edited by Obtena.7952)
There is no competition for AP. MMO’s aren’t about being fair. Those are my thoughts.
^^ It’s not only not a problem, I think it’s preferred. Assuming this game is targetting casual players, what’s the point of releasing everything at once, bugged and unfinished, then fixing it over the next year as opposed to what we have now? … a stable, constant release of new stuff, relatively well-working?
I see little reason to remove cooldown, just to have to rework all kinds of traits, sigils and runes that give effects based on it so they aren’t OP’ed.
I’m not complaining. I play this calss, I like it. I want to be a part of the game. That give me forum. I’ dont know Arena net like you. But people spend their time by posting on forum and try to make game batter. Look how many nagative post are about Enginners and nobody from Arena care about it. That’s sad.
The number of negative posts does not directly mean there is lots of things wrong with the class. The sad part is that people invent expectations, then say Anet is bad because they don’t meet those completely arbitrary expectations. No, Anet is not going to come here and have a conversation with you about all the things ‘bad’ about engi, just like they don’t do for any other class.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
Your statement is false – I completely understand that Spirit Shards are not the same as XP. That is very easy to see. What many people in this thread DON’T understand is the basic idea of why there is XP in the first place. RPGs have XP in order to allow players to witness their character progressing. It is fundamental to game design (read an article on game design to understand why). That said, the fact that I am not receiving ANYTHING at the base level for playing my character is simply bad design.
Once players reach the level cap, they stop progressing. XP no longer contributes to character progression as they cannot gain levels above the cap. As far as I know, there are no level 81+ characters in the game controlled by players.
Once players max their masteries, or get to a point where XP can no longer train a particular mastery, XP no longer contributes to character progression. This was how the mastery system was designed. If you’ve maxed all masteries then XP can’t train anything obviously. If you haven’t unlocked the next tier of a mastery, and no other tiers of other masteries are available for training, XP cannot train any masteries.
Your issue is that you are under the belief that earning spirit shards, a currency, is somehow progressing your character. It isn’t.
I said nothing about gaining levels – not sure why you are bringing it up. The fact is that each time my level 80 characters kill a mob, text flashes on the screen telling me that I got XP. Why does it do that if I’m not supposed to be getting XP?
And no, I’m not “under the belief” (?) you mention. Don’t put words in my mouth please.
Well XP usually goes towards levels in most RPG’s which is a topic you brought up.
Anyway… how about Anet just hide the XP numbers? Easy solution. Now you don’t have to worry about the text on your screen.
Precisely … the issue that he gain XP on a bar and ‘get nothing for it’ simply exists because he sees the bar. A purely cosmetic and insignificant problem based on perception. It’s not a progression issue at all, even though its what we keep hearing about.
It’s not wrong for numerous reasons:
1 we don’t have true balance; there are so many instances of unbalanced things, it’s easy to see Anet has different ideas than players
2 we won’t get true balance; if you don’t see the kind of balance you think should be happening after 4 years and numerous balance patches … I think it’s safe to say
3 GW2 won’t ever work the way you say it should; it’s obvious Anet isn’t trying to follow old and tired ideas from other MMO’s.
You shouldn’t fear the next expansion doesn’t include power creep because that would still maintain optimal builds … you SHOULD fear that the next expansion doesn’t add anything to the class. If the class falls behind at expansion, it’s because there isn’t anything new to try.
I don’t get the complaint … Engineer is great class if you learn how to play it.
If you had learnt how to play then you would know why engy is deemed one of the weaker classes in PvE raids, and has been considered surplus to requirements in large scale WvW most of the game.
PVE raids is not a wide enough measure of a classes performance for PVE in general. You don’t need to learn to play the class to understand that. Besides, are you trying to tell me that no one plays engi because … PVE raid performance? That’s a stretch … what is your evidence of that? Are you even aware of what the OP’s complaint is?
(edited by Obtena.7952)
I don’t see how … if a player is going to choose the BEST build, REGARDLESS of what legend it is, it doesn’t make sense for them to complain about a lack of build diversity.
I have two Rev’s, one is perma Glint, the other is Camping Mallyx and condition damage. Glint is better for damage but the other is more fun to play and has more things I can do with it. If damage is your only measure of performance and you always choose the best DPS, there is no way you are ever going to get diverse builds in GW2; it’s simply not Anet’s goal to provide this to players. I fyou get it , it’s by luck.
No one expects perfect balance, but you know some level of balance would be nice, if I compare PvP or PvE raids to WvW raids/zerg then those two game modes are far, far better balanced than WvW is, not just in terms of more classes having a useful role, but also in their being a far smaller gap between the strongest classes and those that are less strong, and also in terms of basic functioning skills / mechanics that work in those modes, but then that is what happens when you actually balance for a mode, as opposed to basically ignoring it.
Oh here we gooooo….
Yes, Anet gives us no balance and ignore game modes … you got me! :/
Or perhaps you think a bit about why you perceive this and realize it’s because Anet doesn’t balance the way you think they do >< Nah, that would shatter your entire understand of how balance works and why we will never have it. It’s simply that Anet sucks right? You can’t be wrong.
Well, I guess you can be satisfied that you can always blame balance for whatever you please.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
A minor level-up reward is not an apt reward for raiding. It ought to be what it was before Hero Points, shards and the mastery system were invented, a minor use for the XP that the game throws around as part of the reward for playing any aspect of the game. Raiding already provides rewards that ought to be sufficient for what it entails. If raiding requires a Spirit Shard for XP reward to entice players to engage with it, then raiding is in serious trouble.
Honestly, the real issue isn’t raiding. Raiding only applies in HoT zones. Shards are gated in core, also, just not behind raids. The real issue is removing an XP reward that used to be generally available and then restoring it, but only for the completionist. Sending the message that XP is worthless unless you do a laundry list of tasks is not, imo, a good message for the health of the game.
Normally i’d agree with this, if it wasn’t for the fact that literally everything tosses out spirit shards now. Almost every bag has a shard, dalies have them etc…. Shards have become inflated currency almost in a worse state than gold was pre-hot.
I’d also like to point out that you can still get shards from doing task you want to do, just play core tyria stuff you enjoy and get more shards. Or just don’t give a flying penguin about “XP” as its useless to begin with outside of masteries.
XP is the base method of character progression for every RPG I can think of. Whether or not you “need” XP or “need” shards, if you aren’t getting them then that has a very negative connotation. It is very unsatisfying to see an XP reward flash on my screen for a mob I just killed but to know that I didn’t actually get that XP reward. And I will never get that XP reward – its not going into any bank or whatever. Since all my Mastery bars are full but I have no MP to spend, it is simply wasted.
And in most RPG’s there is a level cap where that progression stops. Character progression has never been infinite although there may be some games that are an exception but I can’t think of any.
Yes, when your character reaches the cap at which NO CHARACTER gains more XP. My character hasn’t reached that cap.
You’re not level 80? Or not maxed your masteries? Mystic Forge currency being awarded upon earning a levels worth of XP isn’t progression; it’s rewards.
We can always make the request to Anet that players do not earn XP if it cannot by applied to leveling a character, advancing masteries, and/or earning spirit shard reward once all masteries are maxed. This way you won’t have wasted the XP.
It is not reaching level 80 that stops XP gain, it is capping Masteries. My character has not capped Masteries and yet has stopped gaining XP.
Well spirit shards don’t progress the character as they’re a currency used for the Mystic Forge. Your lack of character progression is instead due to not having enough mastery points and/or not having the raid line unlocked.
The raid line is debatable though as I don’t think it is required for legendaries and the masteries themselves are only useful for raids. After you maxed those ones, your character would stop progressing altogether anyway until they added more.
Exactly … the real disappointment is that this argument has already been had with this individual in this thread the last time. He’s unwilling to detach the fact that spirit shards earned as material rewards is in no way related to his character progressing in masteries; just because both are based on XP bar does not mean spirit shards are related to progression, no more than masteries are related to material rewards. I’m not sure how anyone even makes that connection unless they are purposefully being insincere.
Your statement is false – I completely understand that Spirit Shards are not the same as XP. That is very easy to see. What many people in this thread DON’T understand is the basic idea of why there is XP in the first place. RPGs have XP in order to allow players to witness their character progressing. It is fundamental to game design (read an article on game design to understand why). That said, the fact that I am not receiving ANYTHING at the base level for playing my character is simply bad design.
Yet another disingenuous statement from you … You are not receiving ANYTHING at the base level for playing your character by personal choice; all players have access to the game elements that allows them to unlock additional shards. Whether the design is bad or not is irrelevant and a matter of personal taste anyways.
To me, build diversity means META build diversity. Because in meta, only Glint is acceptable (I’m talking about pve). Core legends aren’t good enough to be meta. They need to be buffed. If all core legends were good enough, you’d see tank, condi or healer heralds.
My demand is not that they change how skills are related to legends and you can choose only two, but that they work some trait lines (salvation i’m looking at you) and weapon skills, buff core legends or even revamp a legend’s design (like they changed Mallyx after beta, but now performs poorly) to create a variety in meta builds for any game mode.
I don’t see how that would work, irregardless of class because in that sense, Meta is just the optimal build for the situation. I mean, Meta build diversity … what does that even look like? Is there any class in this game where Meta build diversity exists?
As far as i know, each class has an optimal setup and rotation for whatever content you want to do. It’s not like I can choose one of a few builds, get whatever kind of gameplay I want AND be the optimal performance … that’s a fallacy in this game, just by the way it’s designed.
I think what is meant here, is that there ought to be a build that can be used in any given situation without herald, and not be trash.
OK, but that’s still not diversity … Maybe Mallyx condi build becomes awesome again (personally I think it’s still awesome) … but there is still an optimal build for a given situation.
Maybe it’s a academic point but diversity isn’t the word people are looking for here; this game isn’t designed to give you multiple paths of similar performance for a class; that is a consequence of throwing away the holy trinity. Holy trinity forced game devs to come up with ways that different game mechanics would give similar performance on a class, or the trinity would break down; not enough tanks playing because they suck to play, for example.
We don’t have that … you just do damage and survive. It’s a singular approach to playing the game, so there is no need for the devs to introduce clever mechanics for each class to ‘compete’ in PVE; the game is smartly designed to challenge and conclude those constructs are artificial. The choice of profession itself is the method they have introduced for diversity.
Regardless of WHAT the approach is, Glint, Mallyx, whatever you choose, it’s either the optimal build, or it’s not. If you accept playing not-optimized builds, you have all the diversity you want. So it’s not really lacking diversity, you have lots; It’s the lack of overlap between different build performance.
(edited by Obtena.7952)
@zinkz and @Obtena, are u guys seriously arguing over terminology?
FYI, I hear the next coming balance patch will have been made with mostly WvW in mind, so look forward to it.
No, it’s not an argument over terminology. It’s a discussion about people being narrowminded and assuming about class balance and it’s relation to the topic of the thread.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
A minor level-up reward is not an apt reward for raiding. It ought to be what it was before Hero Points, shards and the mastery system were invented, a minor use for the XP that the game throws around as part of the reward for playing any aspect of the game. Raiding already provides rewards that ought to be sufficient for what it entails. If raiding requires a Spirit Shard for XP reward to entice players to engage with it, then raiding is in serious trouble.
Honestly, the real issue isn’t raiding. Raiding only applies in HoT zones. Shards are gated in core, also, just not behind raids. The real issue is removing an XP reward that used to be generally available and then restoring it, but only for the completionist. Sending the message that XP is worthless unless you do a laundry list of tasks is not, imo, a good message for the health of the game.
Normally i’d agree with this, if it wasn’t for the fact that literally everything tosses out spirit shards now. Almost every bag has a shard, dalies have them etc…. Shards have become inflated currency almost in a worse state than gold was pre-hot.
I’d also like to point out that you can still get shards from doing task you want to do, just play core tyria stuff you enjoy and get more shards. Or just don’t give a flying penguin about “XP” as its useless to begin with outside of masteries.
XP is the base method of character progression for every RPG I can think of. Whether or not you “need” XP or “need” shards, if you aren’t getting them then that has a very negative connotation. It is very unsatisfying to see an XP reward flash on my screen for a mob I just killed but to know that I didn’t actually get that XP reward. And I will never get that XP reward – its not going into any bank or whatever. Since all my Mastery bars are full but I have no MP to spend, it is simply wasted.
And in most RPG’s there is a level cap where that progression stops. Character progression has never been infinite although there may be some games that are an exception but I can’t think of any.
Yes, when your character reaches the cap at which NO CHARACTER gains more XP. My character hasn’t reached that cap.
You’re not level 80? Or not maxed your masteries? Mystic Forge currency being awarded upon earning a levels worth of XP isn’t progression; it’s rewards.
We can always make the request to Anet that players do not earn XP if it cannot by applied to leveling a character, advancing masteries, and/or earning spirit shard reward once all masteries are maxed. This way you won’t have wasted the XP.
It is not reaching level 80 that stops XP gain, it is capping Masteries. My character has not capped Masteries and yet has stopped gaining XP.
Well spirit shards don’t progress the character as they’re a currency used for the Mystic Forge. Your lack of character progression is instead due to not having enough mastery points and/or not having the raid line unlocked.
The raid line is debatable though as I don’t think it is required for legendaries and the masteries themselves are only useful for raids. After you maxed those ones, your character would stop progressing altogether anyway until they added more.
Exactly … the real disappointment is that this argument has already been had with this individual in this thread the last time. He’s unwilling to detach the fact that spirit shards earned as material rewards is in no way related to his character progressing in masteries; just because both are based on XP bar does not mean spirit shards are related to progression, no more than masteries are related to material rewards. I’m not sure how anyone even makes that connection unless they are purposefully being insincere.
It’s sad that you can’t realize that balance can be something else than how a class performs relative to others. It’s more sad you can’t see that kind of balance becomes more difficult and less achievable as the combinations of skills and classes increases .. like we have in GW2 now.
Regardless, if you want diversity, you already have it, which is the discussion here because Anet designed each class to have a fairly unique flavour and unique class skills, completely independent of any consideration in balancing for other classes. If you understood what you were talking about, you would see that achieving increased diversity is, in fact, in direct opposition to achieving class balance. Class balance, as you see it, requires classes to become more like each other and their own tools to become more like themselves …
So choose … you either want balance or diversity. You don’t get to play both sides of that fence. You see it all the time in games.
(edited by Obtena.7952)