So, rangers, thieves and elementalists have signets for increase runspeed, warriors have trait to increase speed with melee weapons, does guardians have anything?
Sorry for my english.
You do, but they aren’t class specific like signets or traits. You might wonder why they don’t. It’s because it’s a deficiency for the class that Anet admitted that is intended. That also answers your next question:
Will Guardians ever get a speed buff? It’s not likely unless the dev thinking changes quite a bit.
Other than raid content, there is no necessity for ANet to consider a sweeping introduction of the traditional Trinity system to the game … other than to waste time, money etc…
Even within Raids, what we have is sufficient. Besides, don’t assume more traditional trinity roles won’t get rolled out with other elite specs on other professions, expansions and future content.
(edited by Obtena.7952)
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
No one should have bought HoT thinking it was ‘done’. That’s not even the nature of most MMO expansions. They get tweaked, bugfixed, adjusted, added to … lots of time.
It’s pretty hard to compare almost anything Anet does to other MMO’s because GW2 does quite a few things off the beaten path. I get the feeling that Anet goes out of their way to deliver not-typical game mechanics and features.
when i buy a product, i expect the main features to be functional..they werent
if they had put more of that creative energy into some ordinary (casual) zones,
they wouldnt be in this situation
SPECIAL content for SPECIAL users will give you a SPECIAL playerbase
SPECIAL doesnt work very well if you want money from ORDINARY playersThen your expectations aren’t aligned to most of what the MMO industry delivers and especially to how Anet has demonstrated over the last 3 years how they operate. Anet delivers content in chunks. The expansion was no different, except you actually paid for these chunks. You still weren’t going to get them all at once on release day and IIRC, Anet was pretty clear about that so stop pretending that your expectations trump Anet’s content delivery process.
1: the quality was much lower, than in any previous content
2: if you try to tell a paying customers, that he is wrong, he will prolly just leave, and take his business somewhere elseThose things might be true, but that changes nothing I’ve said. Your first point is a matter of opinion and is debateable, your second is just a truth of any market where vendors compete for share. Neither of them changes the idea that players that invent what Anet should do are going to be disappointed (unreasonably so) when Anet doesn’t deliver those to the expectations of those player’s made up fantasies.
Furthermore, if you think players are going to leave because of Anet’s approach to developing an MMO, they aren’t likely to find solace anywhere else; As I’ve stated, Anet’s approach doesn’t differ too much from anyone else’s. Let the players go where they want, but they aren’t likely to find a dev that acts a whole lot differently. MMO’s change, sometimes good or not good. That’s not unique to GW2. Good Luck.
opinion? debateable? how many of the core maps has shut down, and transferred players to a fresh one, with no progression?
how many of the core maps have buggy boss fights?
if the core game had HoT quality from start, this game would had tanked so hard
Your singular example is again, not changing anything I’ve said here. Maps closing inadvertently are bugs. All MMO’s have them. I’ve played lots of buggy games with bugs that persist for years. If you think that players are going to leave because of bugs in GW2, then they are going to be continually and equally disappointed in any other MMO they play to replace GW2 that releases new content. They all have bugs too. Good Luck.
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
The problem is that it’s obviously a fundamental expansion with alot of tech that usually takes the most time to produce, that will carry on for years and future expansions to come. This doesn’t give the content creators alot of time to create actual content being held back by that, even more so with all the bugs and miscalculations coming from said new features. Hence the first quarter patch didn’t add much content either. And the next focusses on rebalancing HoT, scribe and whatever else.
All the while, as a player, you have fairly little play space that actually has said new tech.
So, the price might be “worth it” in terms of things added to the game, except to your average gamer this really means very little, as there’s “not enough content”(subjectively) using the new systems.Though some great content has come from HoT. Forexample, the guild hall has festival decorations added which are deemed really amazing by some, which, by a stretch, are actually part of HoT. Obviously any future updates could be explained as not part of the HoT package, but the causal relation is there.
okay, but while they are making their new systems, many players are leaving
so, who will those new systems benefit?
meanwhile, they have a unique underwater system, that they never use for anything
gliding is very disappointing IMOMany players have always left. Some have come back. Leaving an MMO is a rule not an exception. They’re making these things for people who stay and come back obviously.
Not only this but because of the structure of the business model, you never really leave because there is no fee to get continuous access to the game. Anet knows this and they understand that because of their model, it’s very easy for people to leave when they don’t like something … but it’s also very easy for them to come back when they see something they like and want to try out.
People make leaving into metric of MMO failure. For games where you sub, it’s a significant factor. For a game funded by cash stop, it is as well, but not as much. I would say that for GW2, allowing this revolving door model at no cost to the customer is really good idea because frankly, the game is good enough to compete with what is currently available in the market. There is no penalty for getting mad about something, quitting … and coming back when a person realizes that the game is worth the value.
they actually wanted me to quit the game? that would clash hard with the login rewards, wouldnt it?
for every day, that i dont play the game, chances of returning are decreasing
Yes, Anet’s whole insidious plot is to develop content to get rid of YOU in particular,. Real clever those lot. ><
(edited by Obtena.7952)
Even if the changes were reasonable, there is so much going on here that no one would ever even TRY to implement this stuff. Anet hasn’t made these many changes to the class over the last 3 years.
There is dozens or hundreds of changes be suggested and not a single explanation why for any of them. I just can’t see where this is going, even if it’s a serious attempt to discuss what Guardians could be.
Here is my feedback. Start over. Beging with the premise of why you think Guardian needs to change and suggest no more than 8 changes to accomplish that.
(edited by Obtena.7952)
That doesn’t change my point or contradict what I said. The fact you can play any combination you want doesn’t mean that Anet implied it. In essence, you’re agreeing with my position on the topic. Not sure if that was your intent.
(edited by Obtena.7952)
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
No one should have bought HoT thinking it was ‘done’. That’s not even the nature of most MMO expansions. They get tweaked, bugfixed, adjusted, added to … lots of time.
It’s pretty hard to compare almost anything Anet does to other MMO’s because GW2 does quite a few things off the beaten path. I get the feeling that Anet goes out of their way to deliver not-typical game mechanics and features.
when i buy a product, i expect the main features to be functional..they werent
if they had put more of that creative energy into some ordinary (casual) zones,
they wouldnt be in this situation
SPECIAL content for SPECIAL users will give you a SPECIAL playerbase
SPECIAL doesnt work very well if you want money from ORDINARY playersThen your expectations aren’t aligned to most of what the MMO industry delivers and especially to how Anet has demonstrated over the last 3 years how they operate. Anet delivers content in chunks. The expansion was no different, except you actually paid for these chunks. You still weren’t going to get them all at once on release day and IIRC, Anet was pretty clear about that so stop pretending that your expectations trump Anet’s content delivery process.
1: the quality was much lower, than in any previous content
2: if you try to tell a paying customers, that he is wrong, he will prolly just leave, and take his business somewhere else
Those things might be true, but that changes nothing I’ve said. Your first point is a matter of opinion and is debateable, your second is just a truth of any market where vendors compete for share. Neither of them changes the idea that players that invent what Anet should do are going to be disappointed (unreasonably so) when Anet doesn’t deliver those to the expectations of those player’s made up fantasies.
Furthermore, if you think players are going to leave because of Anet’s approach to developing an MMO, they aren’t likely to find solace anywhere else; As I’ve stated, Anet’s approach doesn’t differ too much from anyone else’s. Let the players go where they want, but they aren’t likely to find a dev that acts a whole lot differently. MMO’s change, sometimes good or not good. That’s not unique to GW2. Good Luck.
(edited by Obtena.7952)
There would be positive effects but I think there would be negative ones too. Who’s to say the negative effects would balance with or be less than the positive ones to justify nerfing the HoT difficulty? That’s a rhetorical question; no one is in a position to claim one way or the other.
In theory, what I do think would be a win (ignoring real game factors like server side resources, etc …) would be to offer two levels of content for specific things. I would be all for allowing players to open server instances of certain maps, inviting friends in them and completing content at elevated or eased off difficulties, in open world, dungeons and fractals.
Crazy? Not really. If http://www.anarchy-online.com/ can do it over 8 years ago with it’s ancient game architecture, well … companies like Anet could do it too, perhaps easier.
Being reduced to a portal and moa bot isn’t anything to celebrate. If people think this is progress I despair.
Yup, the pro scene only tells us one thing; It’s not the class that’s the problem, it’s the moa/portal. Anyone that mistakes that as a good thing or as a statement about the rank for Mesmer as a PVP class doesn’t have a clue.
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
The problem is that it’s obviously a fundamental expansion with alot of tech that usually takes the most time to produce, that will carry on for years and future expansions to come. This doesn’t give the content creators alot of time to create actual content being held back by that, even more so with all the bugs and miscalculations coming from said new features. Hence the first quarter patch didn’t add much content either. And the next focusses on rebalancing HoT, scribe and whatever else.
All the while, as a player, you have fairly little play space that actually has said new tech.
So, the price might be “worth it” in terms of things added to the game, except to your average gamer this really means very little, as there’s “not enough content”(subjectively) using the new systems.Though some great content has come from HoT. Forexample, the guild hall has festival decorations added which are deemed really amazing by some, which, by a stretch, are actually part of HoT. Obviously any future updates could be explained as not part of the HoT package, but the causal relation is there.
okay, but while they are making their new systems, many players are leaving
so, who will those new systems benefit?
meanwhile, they have a unique underwater system, that they never use for anything
gliding is very disappointing IMOMany players have always left. Some have come back. Leaving an MMO is a rule not an exception. They’re making these things for people who stay and come back obviously.
Not only this but because of the structure of the business model, you never really leave because there is no fee to get continuous access to the game. Anet knows this and they understand that because of their model, it’s very easy for people to leave when they don’t like something … but it’s also very easy for them to come back when they see something they like and want to try out.
People make leaving into metric of MMO failure. For games where you sub, it’s a significant factor. For a game funded by cash stop, it is as well, but not as much. I would say that for GW2, allowing this revolving door model at no cost to the customer is really good idea because frankly, the game is good enough to compete with what is currently available in the market. There is no penalty for getting mad about something, quitting … and coming back when a person realizes that the game is worth the value.
56 pages on this thread and no response, everyone must be busy writing advertisements for expansion number 2.
You got a response in the very first post from THE head guy. Maybe you missed it.
So it’s less than half because you decide to exclude things that it came with … makes sense. Why did you stop there? Just say HoT is not an expansion if you just ignore everything that came in HoT. No one can argue with that logic. You’re current statement is too ambiguous. Might as well make a definite statement.
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
Sounds to me like it’s time to cancel your cable … or you shjouldn’t ahve gotten it in the first place because you overpaid for services you didn’t want with the exception of a small percentage. It was going to be hard to get your value from the service to begin with.
I love this for sustain:
Tweak it a bit and it heals itself very well.
I don’t think the chill damage will get a nerf because it’s just not that big. I think it’s the frequency it can be applied.
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
Good analogy and excellent explanation. Unfortunately, I don’t think it will affect many people’s stand on the issue.
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
I consider that an irrelevant comparison. When I pay for GW2, I pay for a service. When I buy something at a store, I get an item.
When I don’t get an item, I don’t get it. When I get partial service, I still got something. It’s also handled differently by the vendor as well. In this case, I feel that my $50, even with the partial service, was more than the value I paid for the service. I see why people don’t understand or want to ignore that difference. Makes them look more like the victim.
(edited by Obtena.7952)
Simple enough question. I think one would be Druid.
Does it depend on the encounter as well?
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
Never, because Anet isn’t developing them. If you’re trying to imply that Legendary as a main feature isn’t functional, that’s debateable.
So it’s not delayed now. It’s not temporary. It’s never. They took our money and now they will never release what we paid for.
And yet you still argue to support them.
Yup. Weird ay? Customers that value content over counting beans.
Customers who value getting what they paid their money for.
I’m sure that when you get shorted by a store when you buy something you don’t care at all. It’s just “counting beans.”
That’s funny … I feel I got value what I paid for. Like I said, has lots to do with not counting beans but looking at the entertainment value I get from it and asking myself it was worth $50. I think it is. I think it’s actually really hard for someone to claim they didn’t because the features we know we aren’t getting are not as significant a part of the expansion as people are saying they are in this thread. Look at other things you do for entertainment. As yourself how much value you get from doing those things. Sensation is not facts. It’s emotional pandering.
People are saying any nonsense to make things seem worse than they are. Be one of those people if you really thinks it helps you out. I’m sure those people think the grass is greener elsewhere.
(edited by Obtena.7952)
It’s a concept I can’t get my head around. I think there are not enough choices (weapons specifically). The few choices you do get are too constricting (Legends) or just lack interesting effects (staff is just WHAT!). Definitely the profession with the fewest number of build options in the game.
I have to admit though that the build I have settled upon for the content I do is quite reasonable. I didn’t level it traditionally, but I can see where someone might struggle leveling without the good traits.
Illconceived Was Na, Anet deliberately gutted dungeon rewards to drive people into fractals and raids, they literally stated this outright. I know you know that.
If all they wanted was to reduce the amount of gold people were getting, they could have increased the number of dungeon tokens, boosted the drop rate of all those obscure recipes, and so forth. But they didn’t care about that, they just didn’t want people doing dungeons. And they succeeded wonderfully, the dungeon LFG is basically a wasteland.
If Gold was the only reason people were doing dungeons, then dungeons really were not worth supporting as content in the first place.
Gold was the only reason because the content never got any attention from devs after around month 6 or so. They explicitly stated they were trying to drive players away from dungeons instead of putting resources into supporting them, which is asinine.
Yes exactly … It’s not asinine. It makes perfect sense. If people are ONLY doing content for gold, then that’s not quality content to begin with. Anet recognized that and dealt with the problem properly since they decided they weren’t going fix dungeons to be worth doing beyond being a gold faucet.
How does it make sense for a game to give people less content to play and less reasons to log in? I’m confused as to why you think it’s a good idea to reduce playtime.
It doesn’t, but those aren’t the reasons they nerfed dungeons so I don’t see the relevance.
You say it makes perfect sense to get rid of dungeons. No more dungeons = reduced playtime.
No more dungeons doesn’t not result in reduced playtime unless you don’t substitute for other content. Anet does not tell you what content you will do; you decide that.
There’s no alternative though. Fractal dailies are shorter than they were pre-HoT, dungeons not worth doing and raids on a weekly cooldown.
You can see how their attitude towards dungeons and instanced content in general is quite weird, no? It’s like they no longer wanted people to play instanced content on a daily basis.
Those might not be alternatives to you. I don’t see their attitude as weird at all. In fact, I think it goes directly to how they approach GW2 as an atypical MMO. There are LOTS of things in this game that Anet purposefully did to avoid the standard approaches to providing an MMO. I think dungeons is just another one of those. Albeit, it wasn’t successful, but when you try new things in the market, sometimes the market doesn’t like them. It happens.
Really? Purposefully destroying a dungeon community, taking away the stuff they were enjoying before the expac makes sense to you?
If you’re going to be sensational, I think there is little value in having a discussion with you. I said it makes sense for Anet to nerf dungeon rewards if the only purpose that people were using dungeons for was to farm gold. Please listen.
Not being sensational man, I’ve been in speedrun guilds, dungeon communities. What little is left are raiding, loads quit fairly shortly after HoT, and 90% of my friendslist afks in DR pretty much all day long.
It comes back to a larger issue in the game atm. There’s very little replayability, even if you are into open world. That’s why it doesn’t make sense to me they wanted to reduce replayable content even more by making fractals a 30min daily and getting rid of dungeons entirely. There’s no upside.
Welcome to MMO’s I guess? I don’t find lack of replay limited to GW2. In fact, I think Anet does a pretty good job keeping replay fresh; there are lots of examples of it. Sure, its not in dungeons, but GW2 is more than just dungeons.
I’ve yet to see another MMO that actively promotes not playing its content, but sure. xD
There is some comprehension issues here. Please don’t take my posts out of context. My point was that GW2 isn’t different from any other MMO in regards to content having low replay value; it’s the nature of the beast. I was NOT talking about other developers who actively promote not playing it’s content; In fact, I don’t think there is a single one that does. That would be rather stupid and I don’t see Anet doing that either. That’s clearly just you biased interpretation, giving that you think making sensational statements is a substitute for good feedback and discussion.
You say there is a larger issue of replay; that’s not really an issue special to GW2; it’s a general one with MMO’s because of the limitations of having static worlds, gear, quests, etc… There are strategies developers take to address that and Anet certain does use some. Just because they don’t do specific on dungeons does not indicate there is a replay issue with GW2. It simply means you’re not participating in the other forms of content Anet is using to keep the game fresh for players. That’s not Anet’s issue you think the game has no replay. Dungeons have no replay … they never did. yet that didn’t stop people doing them repeatedly … until the gold was nerfed.
Hence, that’s why I think Anet nerfed the gold reward. Not because they didn’t want people to play dungeons but because they didn’t want dungeons to be a gold faucet. Believe whatever you will but being silly isn’t going to make dungeons come back or even raise any flags at Anet. They have heard it before. If they got plans, something will be in the works. If not, better exercise your options as a consumer.
It was out right stated that they nerfed dungeons to deincentivize them
https://forum-en.gw2archive.eu/forum/game/hot/Economy-Questions-Repost/first#post5602939
https://www.guildwars2.com/en/news/the-guild-wars-2-heart-of-thorns-economy/
On a side note they said here that dungeons will still have unique items, only ones i can think of are some hidden back pieces, jewelery and recipes left in them that noone needs
Yes I agree with that … Anet does not want people doing dungeons because it was unsupported content that was being done primarily to farm gold. They turn that faucet off so people stop would doing them. It makes sense because they weren’t supporting the dungeon content any longer anyways. I don’t understand what point people are trying to make by continually referring to this.
What people seem to be taking issue with is that I claim Dungeons were not good enough to stand by themselves as valuable content without the rewards they used to have. I think that’s pretty obviously true because if I’m wrong, people would still be doing them at a similar frequency now as they did before the nerf. This is why I disagree with the OP … I don’t see Anet’s behaviour to dungeons as irrational at all. They don’t want people doing them, so it’s perfectly sensible to nerf the hell out of them.
You mean how they now put legendary armor in raids so people will run them and move the same gold rewards to fractals so people run those?
What happen to the content should good enough stand by themselfs?
I don’t know what you mean. I’m not claiming Raids are good content either … I doubt it would be good enough to stand by itself if it didn’t have the promise of Legendary armor there either. As far as I’m concerned, they are just like dungeons, supersized.
Do you have any other example that you want to provide that support my position? I go problem with that. It’s fun when people disagree with me, then give me examples like that.
So in other words they just want to make sure that every superior method of gold acquisation and fun is gated behind payment, and since they’re you know… anet… they won’t put forth time and effort into making an expansion-version of the dungeons and a f2p version or anything like that and would rather just abandon them.
That’s an interesting connection and to be honest, makes a whole lot of sense to me. It’s a way better strategy to go F2P than SW:TOR took.
(edited by Obtena.7952)
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
Never, because Anet isn’t developing them. If you’re trying to imply that Legendary as a main feature isn’t functional, that’s debateable.
So it’s not delayed now. It’s not temporary. It’s never. They took our money and now they will never release what we paid for.
And yet you still argue to support them.
Yup. Weird ay? Customers that value content over counting beans.
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
Never, because Anet isn’t developing them. If you’re trying to imply that Legendary as a main feature isn’t functional, that’s debateable.
Chalk it up to whatever you want. I don’t think the ‘why’ that explains the 6 mon dev time for one legendary weapon is all that relevant. In fact, it could be longer or shorter to develop a Legendary weapon; We have no way to know. I do know that if it takes months to release a Legendary, 2, 3, 4 6, whatever. That’s a long time.
Anet is on the record saying it takes about a month to create the new legendaries + collections. Since it shouldn’t take 6 people to make one a properly managed and competent team should be able to do 2-3 legendaries a month. Which is reasonable to me. So I think it is very relevant of the reason why.
Yet they haven’t done so … either they under estimated or they haven’t been focused on it. So seems to me whatever is happening over there … it’s not happening.
Chalk it up to whatever you want. I don’t think the ‘why’ that explains the 6 mon dev time for one legendary weapon is all that relevant. In fact, it could be longer or shorter to develop a Legendary weapon; We have no way to know. I do know that if it takes months to release a Legendary, 2, 3, 4 6, whatever. That’s a long time.
(edited by Obtena.7952)
If the expansion was a full-bodied 50$ worth of content expansion there wouldn’t be a content drought in the first place…
That is completely untrue. No MMO company has ever been able to produce content as fast or faster than the majority of people can consume it.
Whether you feel that you got $50 worth of content is a different consideration than if the amount of content that is released has any potential to cover the periods in time during which new content is being created.
~EW
Of course there will always eventually be a content drought, but I assume the point was that kitten expansion shouldn’t have reached that point so quickly.
(edit)
That kitten filter. I always forget that I can’t put an “a” in front of “$50” because it thinks $ and 5 are both S’s.
Not even going to fix it this late.Exactly why they have made this particular decision; to reallocate resources to minimize droughts. Funny how people don’t see, or what to see that.
They reallocated an entire team from one project to another project. Unfortunately that entire team was only 6 people so good job, we’ll now get the new content to end the drought in 5 months and 2 weeks instead of 6 months. Congrats
I won’t argue with your estimates on the times or durations but … EXACTLY. There is more pertinent content that they can probably release faster if they allocate the resources to it. That’s an even more sensible thing to do if those resources are languishing on some dead end project that doesn’t deliver.
I get that people are angry about the cancelation, but there is no way you can defend the release of a single Legendary weapon 6 months after the release of HoT as reasonable delivery on that project … they would have completed the second legendary set in time for the game servers to shut down. GG!
(edited by Obtena.7952)
Illconceived Was Na, Anet deliberately gutted dungeon rewards to drive people into fractals and raids, they literally stated this outright. I know you know that.
If all they wanted was to reduce the amount of gold people were getting, they could have increased the number of dungeon tokens, boosted the drop rate of all those obscure recipes, and so forth. But they didn’t care about that, they just didn’t want people doing dungeons. And they succeeded wonderfully, the dungeon LFG is basically a wasteland.
If Gold was the only reason people were doing dungeons, then dungeons really were not worth supporting as content in the first place.
Gold was the only reason because the content never got any attention from devs after around month 6 or so. They explicitly stated they were trying to drive players away from dungeons instead of putting resources into supporting them, which is asinine.
Yes exactly … It’s not asinine. It makes perfect sense. If people are ONLY doing content for gold, then that’s not quality content to begin with. Anet recognized that and dealt with the problem properly since they decided they weren’t going fix dungeons to be worth doing beyond being a gold faucet.
How does it make sense for a game to give people less content to play and less reasons to log in? I’m confused as to why you think it’s a good idea to reduce playtime.
It doesn’t, but those aren’t the reasons they nerfed dungeons so I don’t see the relevance.
You say it makes perfect sense to get rid of dungeons. No more dungeons = reduced playtime.
No more dungeons doesn’t not result in reduced playtime unless you don’t substitute for other content. Anet does not tell you what content you will do; you decide that.
There’s no alternative though. Fractal dailies are shorter than they were pre-HoT, dungeons not worth doing and raids on a weekly cooldown.
You can see how their attitude towards dungeons and instanced content in general is quite weird, no? It’s like they no longer wanted people to play instanced content on a daily basis.
Those might not be alternatives to you. I don’t see their attitude as weird at all. In fact, I think it goes directly to how they approach GW2 as an atypical MMO. There are LOTS of things in this game that Anet purposefully did to avoid the standard approaches to providing an MMO. I think dungeons is just another one of those. Albeit, it wasn’t successful, but when you try new things in the market, sometimes the market doesn’t like them. It happens.
Really? Purposefully destroying a dungeon community, taking away the stuff they were enjoying before the expac makes sense to you?
If you’re going to be sensational, I think there is little value in having a discussion with you. I said it makes sense for Anet to nerf dungeon rewards if the only purpose that people were using dungeons for was to farm gold. Please listen.
Not being sensational man, I’ve been in speedrun guilds, dungeon communities. What little is left are raiding, loads quit fairly shortly after HoT, and 90% of my friendslist afks in DR pretty much all day long.
It comes back to a larger issue in the game atm. There’s very little replayability, even if you are into open world. That’s why it doesn’t make sense to me they wanted to reduce replayable content even more by making fractals a 30min daily and getting rid of dungeons entirely. There’s no upside.
Welcome to MMO’s I guess? I don’t find lack of replay limited to GW2. In fact, I think Anet does a pretty good job keeping replay fresh; there are lots of examples of it. Sure, its not in dungeons, but GW2 is more than just dungeons.
I’ve yet to see another MMO that actively promotes not playing its content, but sure. xD
There is some comprehension issues here. Please don’t take my posts out of context. My point was that GW2 isn’t different from any other MMO in regards to content having low replay value; it’s the nature of the beast. I was NOT talking about other developers who actively promote not playing it’s content; In fact, I don’t think there is a single one that does. That would be rather stupid and I don’t see Anet doing that either. That’s clearly just you biased interpretation, giving that you think making sensational statements is a substitute for good feedback and discussion.
You say there is a larger issue of replay; that’s not really an issue special to GW2; it’s a general one with MMO’s because of the limitations of having static worlds, gear, quests, etc… There are strategies developers take to address that and Anet certain does use some. Just because they don’t do specific on dungeons does not indicate there is a replay issue with GW2. It simply means you’re not participating in the other forms of content Anet is using to keep the game fresh for players. That’s not Anet’s issue you think the game has no replay. Dungeons have no replay … they never did. yet that didn’t stop people doing them repeatedly … until the gold was nerfed.
Hence, that’s why I think Anet nerfed the gold reward. Not because they didn’t want people to play dungeons but because they didn’t want dungeons to be a gold faucet. Believe whatever you will but being silly isn’t going to make dungeons come back or even raise any flags at Anet. They have heard it before. If they got plans, something will be in the works. If not, better exercise your options as a consumer.
It was out right stated that they nerfed dungeons to deincentivize them
https://forum-en.gw2archive.eu/forum/game/hot/Economy-Questions-Repost/first#post5602939
https://www.guildwars2.com/en/news/the-guild-wars-2-heart-of-thorns-economy/
On a side note they said here that dungeons will still have unique items, only ones i can think of are some hidden back pieces, jewelery and recipes left in them that noone needs
Yes I agree with that … Anet does not want people doing dungeons because it was unsupported content that was being done primarily to farm gold. They turn that faucet off so people stop would doing them. It makes sense because they weren’t supporting the dungeon content any longer anyways. I don’t understand what point people are trying to make by continually referring to this.
What people seem to be taking issue with is that I claim Dungeons were not good enough to stand by themselves as valuable content without the rewards they used to have. I think that’s pretty obviously true because if I’m wrong, people would still be doing them at a similar frequency now as they did before the nerf. This is why I disagree with the OP … I don’t see Anet’s behaviour to dungeons as irrational at all. They don’t want people doing them, so it’s perfectly sensible to nerf the hell out of them.
(edited by Obtena.7952)
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
No one should have bought HoT thinking it was ‘done’. That’s not even the nature of most MMO expansions. They get tweaked, bugfixed, adjusted, added to … lots of time.
It’s pretty hard to compare almost anything Anet does to other MMO’s because GW2 does quite a few things off the beaten path. I get the feeling that Anet goes out of their way to deliver not-typical game mechanics and features.
when i buy a product, i expect the main features to be functional..they werent
if they had put more of that creative energy into some ordinary (casual) zones,
they wouldnt be in this situation
SPECIAL content for SPECIAL users will give you a SPECIAL playerbase
SPECIAL doesnt work very well if you want money from ORDINARY players
Then your expectations aren’t aligned to most of what the MMO industry delivers and especially to how Anet has demonstrated over the last 3 years how they operate. Anet delivers content in chunks. The expansion was no different, except you actually paid for these chunks. You still weren’t going to get them all at once on release day and IIRC, Anet was pretty clear about that so stop pretending that your expectations trump Anet’s content delivery process.
(edited by Obtena.7952)
If the expansion was a full-bodied 50$ worth of content expansion there wouldn’t be a content drought in the first place…
That is completely untrue. No MMO company has ever been able to produce content as fast or faster than the majority of people can consume it.
Whether you feel that you got $50 worth of content is a different consideration than if the amount of content that is released has any potential to cover the periods in time during which new content is being created.
~EW
Of course there will always eventually be a content drought, but I assume the point was that kitten expansion shouldn’t have reached that point so quickly.
(edit)
That kitten filter. I always forget that I can’t put an “a” in front of “$50” because it thinks $ and 5 are both S’s.
Not even going to fix it this late.
Exactly why they have made this particular decision; to reallocate resources to minimize droughts. Funny how people don’t see, or what to see that.
Illconceived Was Na, Anet deliberately gutted dungeon rewards to drive people into fractals and raids, they literally stated this outright. I know you know that.
If all they wanted was to reduce the amount of gold people were getting, they could have increased the number of dungeon tokens, boosted the drop rate of all those obscure recipes, and so forth. But they didn’t care about that, they just didn’t want people doing dungeons. And they succeeded wonderfully, the dungeon LFG is basically a wasteland.
If Gold was the only reason people were doing dungeons, then dungeons really were not worth supporting as content in the first place.
Gold was the only reason because the content never got any attention from devs after around month 6 or so. They explicitly stated they were trying to drive players away from dungeons instead of putting resources into supporting them, which is asinine.
Yes exactly … It’s not asinine. It makes perfect sense. If people are ONLY doing content for gold, then that’s not quality content to begin with. Anet recognized that and dealt with the problem properly since they decided they weren’t going fix dungeons to be worth doing beyond being a gold faucet.
How does it make sense for a game to give people less content to play and less reasons to log in? I’m confused as to why you think it’s a good idea to reduce playtime.
It doesn’t, but those aren’t the reasons they nerfed dungeons so I don’t see the relevance.
You say it makes perfect sense to get rid of dungeons. No more dungeons = reduced playtime.
No more dungeons doesn’t not result in reduced playtime unless you don’t substitute for other content. Anet does not tell you what content you will do; you decide that.
There’s no alternative though. Fractal dailies are shorter than they were pre-HoT, dungeons not worth doing and raids on a weekly cooldown.
You can see how their attitude towards dungeons and instanced content in general is quite weird, no? It’s like they no longer wanted people to play instanced content on a daily basis.
Those might not be alternatives to you. I don’t see their attitude as weird at all. In fact, I think it goes directly to how they approach GW2 as an atypical MMO. There are LOTS of things in this game that Anet purposefully did to avoid the standard approaches to providing an MMO. I think dungeons is just another one of those. Albeit, it wasn’t successful, but when you try new things in the market, sometimes the market doesn’t like them. It happens.
Really? Purposefully destroying a dungeon community, taking away the stuff they were enjoying before the expac makes sense to you?
If you’re going to be sensational, I think there is little value in having a discussion with you. I said it makes sense for Anet to nerf dungeon rewards if the only purpose that people were using dungeons for was to farm gold. Please listen.
Not being sensational man, I’ve been in speedrun guilds, dungeon communities. What little is left are raiding, loads quit fairly shortly after HoT, and 90% of my friendslist afks in DR pretty much all day long.
It comes back to a larger issue in the game atm. There’s very little replayability, even if you are into open world. That’s why it doesn’t make sense to me they wanted to reduce replayable content even more by making fractals a 30min daily and getting rid of dungeons entirely. There’s no upside.
Welcome to MMO’s I guess? I don’t find lack of replay limited to GW2. In fact, I think Anet does a pretty good job keeping replay fresh; there are lots of examples of it. Sure, its not in dungeons, but GW2 is more than just dungeons.
I’ve yet to see another MMO that actively promotes not playing its content, but sure. xD
There is some comprehension issues here. Please don’t take my posts out of context. My point was that GW2 isn’t different from any other MMO in regards to content having low replay value; it’s the nature of the beast. I was NOT talking about other developers who actively promote not playing it’s content; In fact, I don’t think there is a single one that does. That would be rather stupid and I don’t see Anet doing that either. That’s clearly just you biased interpretation, giving that you think making sensational statements is a substitute for good feedback and discussion.
You say there is a larger issue of replay; that’s not really an issue special to GW2; it’s a general one with MMO’s because of the limitations of having static worlds, gear, quests, etc… There are strategies developers take to address that and Anet certain does use some. Just because they don’t do specific on dungeons does not indicate there is a replay issue with GW2. It simply means you’re not participating in the other forms of content Anet is using to keep the game fresh for players. That’s not Anet’s issue you think the game has no replay. Dungeons have no replay … they never did. yet that didn’t stop people doing them repeatedly … until the gold was nerfed.
Hence, that’s why I think Anet nerfed the gold reward. Not because they didn’t want people to play dungeons but because they didn’t want dungeons to be a gold faucet. Believe whatever you will but being silly isn’t going to make dungeons come back or even raise any flags at Anet. They have heard it before. If they got plans, something will be in the works. If not, better exercise your options as a consumer.
(edited by Obtena.7952)
Illconceived Was Na, Anet deliberately gutted dungeon rewards to drive people into fractals and raids, they literally stated this outright. I know you know that.
If all they wanted was to reduce the amount of gold people were getting, they could have increased the number of dungeon tokens, boosted the drop rate of all those obscure recipes, and so forth. But they didn’t care about that, they just didn’t want people doing dungeons. And they succeeded wonderfully, the dungeon LFG is basically a wasteland.
If Gold was the only reason people were doing dungeons, then dungeons really were not worth supporting as content in the first place.
Gold was the only reason because the content never got any attention from devs after around month 6 or so. They explicitly stated they were trying to drive players away from dungeons instead of putting resources into supporting them, which is asinine.
Yes exactly … It’s not asinine. It makes perfect sense. If people are ONLY doing content for gold, then that’s not quality content to begin with. Anet recognized that and dealt with the problem properly since they decided they weren’t going fix dungeons to be worth doing beyond being a gold faucet.
How does it make sense for a game to give people less content to play and less reasons to log in? I’m confused as to why you think it’s a good idea to reduce playtime.
It doesn’t, but those aren’t the reasons they nerfed dungeons so I don’t see the relevance.
You say it makes perfect sense to get rid of dungeons. No more dungeons = reduced playtime.
No more dungeons doesn’t not result in reduced playtime unless you don’t substitute for other content. Anet does not tell you what content you will do; you decide that.
There’s no alternative though. Fractal dailies are shorter than they were pre-HoT, dungeons not worth doing and raids on a weekly cooldown.
You can see how their attitude towards dungeons and instanced content in general is quite weird, no? It’s like they no longer wanted people to play instanced content on a daily basis.
Those might not be alternatives to you. I don’t see their attitude as weird at all. In fact, I think it goes directly to how they approach GW2 as an atypical MMO. There are LOTS of things in this game that Anet purposefully did to avoid the standard approaches to providing an MMO. I think dungeons is just another one of those. Albeit, it wasn’t successful, but when you try new things in the market, sometimes the market doesn’t like them. It happens.
Really? Purposefully destroying a dungeon community, taking away the stuff they were enjoying before the expac makes sense to you?
If you’re going to be sensational, I think there is little value in having a discussion with you. I said it makes sense for Anet to nerf dungeon rewards if the only purpose that people were using dungeons for was to farm gold. Please listen.
Not being sensational man, I’ve been in speedrun guilds, dungeon communities. What little is left are raiding, loads quit fairly shortly after HoT, and 90% of my friendslist afks in DR pretty much all day long.
It comes back to a larger issue in the game atm. There’s very little replayability, even if you are into open world. That’s why it doesn’t make sense to me they wanted to reduce replayable content even more by making fractals a 30min daily and getting rid of dungeons entirely. There’s no upside.
Welcome to MMO’s I guess? I don’t find lack of replay limited to GW2. In fact, I think Anet does a pretty good job keeping replay fresh; there are lots of examples of it. Sure, its not in dungeons, but GW2 is more than just dungeons.
Illconceived Was Na, Anet deliberately gutted dungeon rewards to drive people into fractals and raids, they literally stated this outright. I know you know that.
If all they wanted was to reduce the amount of gold people were getting, they could have increased the number of dungeon tokens, boosted the drop rate of all those obscure recipes, and so forth. But they didn’t care about that, they just didn’t want people doing dungeons. And they succeeded wonderfully, the dungeon LFG is basically a wasteland.
If Gold was the only reason people were doing dungeons, then dungeons really were not worth supporting as content in the first place.
Gold was the only reason because the content never got any attention from devs after around month 6 or so. They explicitly stated they were trying to drive players away from dungeons instead of putting resources into supporting them, which is asinine.
Yes exactly … It’s not asinine. It makes perfect sense. If people are ONLY doing content for gold, then that’s not quality content to begin with. Anet recognized that and dealt with the problem properly since they decided they weren’t going fix dungeons to be worth doing beyond being a gold faucet.
How does it make sense for a game to give people less content to play and less reasons to log in? I’m confused as to why you think it’s a good idea to reduce playtime.
It doesn’t, but those aren’t the reasons they nerfed dungeons so I don’t see the relevance.
You say it makes perfect sense to get rid of dungeons. No more dungeons = reduced playtime.
No more dungeons doesn’t not result in reduced playtime unless you don’t substitute for other content. Anet does not tell you what content you will do; you decide that.
There’s no alternative though. Fractal dailies are shorter than they were pre-HoT, dungeons not worth doing and raids on a weekly cooldown.
You can see how their attitude towards dungeons and instanced content in general is quite weird, no? It’s like they no longer wanted people to play instanced content on a daily basis.
Those might not be alternatives to you. I don’t see their attitude as weird at all. In fact, I think it goes directly to how they approach GW2 as an atypical MMO. There are LOTS of things in this game that Anet purposefully did to avoid the standard approaches to providing an MMO. I think dungeons is just another one of those. Albeit, it wasn’t successful, but when you try new things in the market, sometimes the market doesn’t like them. It happens.
Really? Purposefully destroying a dungeon community, taking away the stuff they were enjoying before the expac makes sense to you?
If you’re going to be sensational, I think there is little value in having a discussion with you. I said it makes sense for Anet to nerf dungeon rewards if the only purpose that people were using dungeons for was to farm gold. Please listen.
And now people use fractals to farm gold when is the nerf comming..
Dunno … I don’t work at Anet. Have to ask them.
Illconceived Was Na, Anet deliberately gutted dungeon rewards to drive people into fractals and raids, they literally stated this outright. I know you know that.
If all they wanted was to reduce the amount of gold people were getting, they could have increased the number of dungeon tokens, boosted the drop rate of all those obscure recipes, and so forth. But they didn’t care about that, they just didn’t want people doing dungeons. And they succeeded wonderfully, the dungeon LFG is basically a wasteland.
If Gold was the only reason people were doing dungeons, then dungeons really were not worth supporting as content in the first place.
Gold was the only reason because the content never got any attention from devs after around month 6 or so. They explicitly stated they were trying to drive players away from dungeons instead of putting resources into supporting them, which is asinine.
Yes exactly … It’s not asinine. It makes perfect sense. If people are ONLY doing content for gold, then that’s not quality content to begin with. Anet recognized that and dealt with the problem properly since they decided they weren’t going fix dungeons to be worth doing beyond being a gold faucet.
How does it make sense for a game to give people less content to play and less reasons to log in? I’m confused as to why you think it’s a good idea to reduce playtime.
It doesn’t, but those aren’t the reasons they nerfed dungeons so I don’t see the relevance.
You say it makes perfect sense to get rid of dungeons. No more dungeons = reduced playtime.
No more dungeons doesn’t not result in reduced playtime unless you don’t substitute for other content. Anet does not tell you what content you will do; you decide that.
There’s no alternative though. Fractal dailies are shorter than they were pre-HoT, dungeons not worth doing and raids on a weekly cooldown.
You can see how their attitude towards dungeons and instanced content in general is quite weird, no? It’s like they no longer wanted people to play instanced content on a daily basis.
Those might not be alternatives to you. I don’t see their attitude as weird at all. In fact, I think it goes directly to how they approach GW2 as an atypical MMO. There are LOTS of things in this game that Anet purposefully did to avoid the standard approaches to providing an MMO. I think dungeons is just another one of those. Albeit, it wasn’t successful, but when you try new things in the market, sometimes the market doesn’t like them. It happens.
Really? Purposefully destroying a dungeon community, taking away the stuff they were enjoying before the expac makes sense to you?
If you’re going to be sensational, I think there is little value in having a discussion with you. I said it makes sense for Anet to nerf dungeon rewards if the only purpose that people were using dungeons for was to farm gold. Please listen.
Illconceived Was Na, Anet deliberately gutted dungeon rewards to drive people into fractals and raids, they literally stated this outright. I know you know that.
If all they wanted was to reduce the amount of gold people were getting, they could have increased the number of dungeon tokens, boosted the drop rate of all those obscure recipes, and so forth. But they didn’t care about that, they just didn’t want people doing dungeons. And they succeeded wonderfully, the dungeon LFG is basically a wasteland.
If Gold was the only reason people were doing dungeons, then dungeons really were not worth supporting as content in the first place.
Gold was the only reason because the content never got any attention from devs after around month 6 or so. They explicitly stated they were trying to drive players away from dungeons instead of putting resources into supporting them, which is asinine.
Yes exactly … It’s not asinine. It makes perfect sense. If people are ONLY doing content for gold, then that’s not quality content to begin with. Anet recognized that and dealt with the problem properly since they decided they weren’t going fix dungeons to be worth doing beyond being a gold faucet.
I think you misunderstood what I said. Unsupported content will not maintain interest from players forever. At some point the only people left doing it will be types like gold farmers. It happened because the devs stopped supporting it, not because the content sucked.
Yes, unsupported content does not maintain player interest and yes the people left doing it were gold farmers … so what I said makes sense. Anet did not want that to be a gold faucet for farmers.
Illconceived Was Na, Anet deliberately gutted dungeon rewards to drive people into fractals and raids, they literally stated this outright. I know you know that.
If all they wanted was to reduce the amount of gold people were getting, they could have increased the number of dungeon tokens, boosted the drop rate of all those obscure recipes, and so forth. But they didn’t care about that, they just didn’t want people doing dungeons. And they succeeded wonderfully, the dungeon LFG is basically a wasteland.
If Gold was the only reason people were doing dungeons, then dungeons really were not worth supporting as content in the first place.
Gold was the only reason because the content never got any attention from devs after around month 6 or so. They explicitly stated they were trying to drive players away from dungeons instead of putting resources into supporting them, which is asinine.
Yes exactly … It’s not asinine. It makes perfect sense. If people are ONLY doing content for gold, then that’s not quality content to begin with. Anet recognized that and dealt with the problem properly since they decided they weren’t going fix dungeons to be worth doing beyond being a gold faucet.
How does it make sense for a game to give people less content to play and less reasons to log in? I’m confused as to why you think it’s a good idea to reduce playtime.
It doesn’t, but those aren’t the reasons they nerfed dungeons so I don’t see the relevance.
You say it makes perfect sense to get rid of dungeons. No more dungeons = reduced playtime.
No more dungeons doesn’t not result in reduced playtime unless you don’t substitute for other content. Anet does not tell you what content you will do; you decide that.
There’s no alternative though. Fractal dailies are shorter than they were pre-HoT, dungeons not worth doing and raids on a weekly cooldown.
You can see how their attitude towards dungeons and instanced content in general is quite weird, no? It’s like they no longer wanted people to play instanced content on a daily basis.
Those might not be alternatives to you. I don’t see their attitude as weird at all. In fact, I think it goes directly to how they approach GW2 as an atypical MMO. There are LOTS of things in this game that Anet purposefully did to avoid the standard approaches to providing an MMO. I think dungeons is just another one of those. Albeit, it wasn’t successful, but when you try new things in the market, sometimes the market doesn’t like them. It happens.
Illconceived Was Na, Anet deliberately gutted dungeon rewards to drive people into fractals and raids, they literally stated this outright. I know you know that.
If all they wanted was to reduce the amount of gold people were getting, they could have increased the number of dungeon tokens, boosted the drop rate of all those obscure recipes, and so forth. But they didn’t care about that, they just didn’t want people doing dungeons. And they succeeded wonderfully, the dungeon LFG is basically a wasteland.
If Gold was the only reason people were doing dungeons, then dungeons really were not worth supporting as content in the first place.
Gold was the only reason because the content never got any attention from devs after around month 6 or so. They explicitly stated they were trying to drive players away from dungeons instead of putting resources into supporting them, which is asinine.
Yes exactly … It’s not asinine. It makes perfect sense. If people are ONLY doing content for gold, then that’s not quality content to begin with. Anet recognized that and dealt with the problem properly since they decided they weren’t going fix dungeons to be worth doing beyond being a gold faucet.
How does it make sense for a game to give people less content to play and less reasons to log in? I’m confused as to why you think it’s a good idea to reduce playtime.
It doesn’t, but those aren’t the reasons they nerfed dungeons so I don’t see the relevance.
You say it makes perfect sense to get rid of dungeons. No more dungeons = reduced playtime.
No more dungeons doesn’t not result in reduced playtime unless you don’t substitute for other content. Anet does not tell you what content you will do; you decide that.
It doesn’t, but those aren’t the reasons they nerfed dungeons so I don’t see the relevance.
They nerfed dungeons because they dissolved dungeon team long ago (based on wrong interpretation of metrics), and noone else wanted to bother fishing in the code they did not understand in order to fix bugs.
That doesn’t change what I said … if the dungeon content is just a gold faucet and Anet didn’t want that gold faucet to be on dungeons … it’s simple people.
(edited by Obtena.7952)
Yes, I do refuse to change my stand because I realize for me, HoT still gives the value for money I spent on it, even if they don’t deliver every bit of content they promised. In fact, I think it delivers more than the $50 I spent on the expansion, so a few undelivered here or there doesn’t matter to me.
I get it matters to others; that’s not my problem here. The egregious part of this thread to me is the insistence on a refund, especially when full refund is being demanded. Also the instance by some that Anet did this because of malicious intent; that’s just stupid.
No a full refund aint being demanded thats the only option, if a partial refund is in order for content not released that it would have to be paid in 100% of the accounts in question thats what some people have said about it.
There is a reason for that. Do you think it’s reasonable to get a refund for a service that doesn’t meet your expectations … then continue using that service? Of course, no one thinks about these things, they only want to be inline for a handout and maintain their access to the game because they aren’t reasonable, they just see an opportunity to get free stuff, be angry and do the same thing if another event makes them angry. At best you might see some compensation, like when they made dyes accountwide.
(edited by Obtena.7952)
There will be no refunds or court cases or grand consumer rights action. You can argue all you like.
Bananaman has said we can’t sue guys, lets all pack it up and head home. Bananaman has overruled consumer protection laws we should just accept that.
I think it’s more like you won’t sue, because even if your time is worthless, $50 isn’t worth the cost to try and get it. By all means, excercise your rights but at least be realistic. You or no one else is going to bully Anet into doing what you want because you threaten to sue them. That’s silly right.
I would rather they gave me what was advertised and paid for then then allow them to get away with cheating on a deal. I would accept a refund if it included all my gem purchases and then gladly say adios and consider time played as time wasted.
This. I would gladly accept refund of my 45€ for a HoT and because I will get banned after that will gladly accept 60€ for core game that I purchased 3 years ago. So thats 105€ to use on something else. Can I get that?
You want a refund for the core game too? Thats like ordering a Steak at a restaurant, eating 90% of it, and then asking for a refund because it wasn’t cooked to order.
Nearly the same thing with HoT…we are how many months into the launch of HoT?
Exactly … anyone that thinks a refund is in order is out to lunch.
Yes, I do refuse to change my stand because I realize for me, HoT still gives the value for money I spent on it, even if they don’t deliver every bit of content they promised. In fact, I think it delivers more than the $50 I spent on the expansion, so a few undelivered here or there doesn’t matter to me.
I get it matters to others; that’s not my problem here. The egregious part of this thread to me is the insistence on a refund, especially when full refund is being demanded. Also the instance by some that Anet did this because of malicious intent; that’s just stupid.
I don’t think that’s a valid comparison. Anet did not specify how many Legendaries and when, unlike the car that comes with a 4 Cly when I expected 8
If you’re arguing against those who hold that anet was wrong to choose to not deliver what they advertised, then you’re arguing in favor of anet not delivering what they advertise. You are, in essence, arguing in favor of anet not delivering what YOU pay for someday.
Why would you do that?
Because the content is worth paying for. I recognize that I didn’t ONLY pay for one singular feature when I got HoT.
That doesn’t answer the question I asked, but whatever. No, you didn’t pay for one singular feature, you paid for ALL OF IT. Which is precisely what you didn’t get.
Of course it does … it’s content worth paying for. Even if I didn’t get all of it. I don’t worry about counting beans.
If you’re arguing against those who hold that anet was wrong to choose to not deliver what they advertised, then you’re arguing in favor of anet not delivering what they advertise. You are, in essence, arguing in favor of anet not delivering what YOU pay for someday.
Why would you do that?
Because the content is worth paying for. I recognize that I didn’t ONLY pay for one singular feature when I got HoT.
Illconceived Was Na, Anet deliberately gutted dungeon rewards to drive people into fractals and raids, they literally stated this outright. I know you know that.
If all they wanted was to reduce the amount of gold people were getting, they could have increased the number of dungeon tokens, boosted the drop rate of all those obscure recipes, and so forth. But they didn’t care about that, they just didn’t want people doing dungeons. And they succeeded wonderfully, the dungeon LFG is basically a wasteland.
If Gold was the only reason people were doing dungeons, then dungeons really were not worth supporting as content in the first place.
Gold was the only reason because the content never got any attention from devs after around month 6 or so. They explicitly stated they were trying to drive players away from dungeons instead of putting resources into supporting them, which is asinine.
Yes exactly … It’s not asinine. It makes perfect sense. If people are ONLY doing content for gold, then that’s not quality content to begin with. Anet recognized that and dealt with the problem properly since they decided they weren’t going fix dungeons to be worth doing beyond being a gold faucet.
How does it make sense for a game to give people less content to play and less reasons to log in? I’m confused as to why you think it’s a good idea to reduce playtime.
It doesn’t, but those aren’t the reasons they nerfed dungeons so I don’t see the relevance.
Illconceived Was Na, Anet deliberately gutted dungeon rewards to drive people into fractals and raids, they literally stated this outright. I know you know that.
If all they wanted was to reduce the amount of gold people were getting, they could have increased the number of dungeon tokens, boosted the drop rate of all those obscure recipes, and so forth. But they didn’t care about that, they just didn’t want people doing dungeons. And they succeeded wonderfully, the dungeon LFG is basically a wasteland.
If Gold was the only reason people were doing dungeons, then dungeons really were not worth supporting as content in the first place.
Gold was the only reason because the content never got any attention from devs after around month 6 or so. They explicitly stated they were trying to drive players away from dungeons instead of putting resources into supporting them, which is asinine.
Yes exactly … It’s not asinine. It makes perfect sense. If people are ONLY doing content for gold, then that’s not quality content to begin with. Anet recognized that and dealt with the problem properly since they decided they weren’t going fix dungeons to be worth doing beyond being a gold faucet.
If your grocer charges you for a dozen eggs but only gives you eleven, then says he’s indefinitely suspending the selling of eggs because it’s better than he should use his chickens for chicken noodle soup, then refuses to even talk to you about it, much less offer any sort of compensation for the egg you didn’t get, would you continue to shop at his store? Would you recommend his store to your friends? Would you warn your friends about this grocer’s business practices?
If your grocer advertises a special of bogo cans of green beans, then tells you they can’t deliver them, they often do a couple things to try and make up for it: rain check for when it comes back (‘indefinitely postpone’), corn as a substitute (increased LW production), or refund. If you no longer trust the store, and hate their business practices, then you’re gunna wind up leaving in any case and not shop there again no matter what they do… so a refund is certainly acceptable: you walk away with your money back, and they don’t get it.
~EW
Why do you care more about anet than the customers who paid for something anet isn’t going to give them?
Nothing you can read there should give you the impression there is more care for customer than Anet. You’re just looking for an argument.
Illconceived Was Na, Anet deliberately gutted dungeon rewards to drive people into fractals and raids, they literally stated this outright. I know you know that.
If all they wanted was to reduce the amount of gold people were getting, they could have increased the number of dungeon tokens, boosted the drop rate of all those obscure recipes, and so forth. But they didn’t care about that, they just didn’t want people doing dungeons. And they succeeded wonderfully, the dungeon LFG is basically a wasteland.
If Gold was the only reason people were doing dungeons, then dungeons really were not worth supporting as content in the first place.
]
I was talking about general content drought. You can’t complain about the content drought until you have a single unfinished Achievement.That’s a matter of opinion. Again, it’s unreasonable for Anet to simply deliver ANY kind of content, no matter how costly it is just because of ‘content drought’.
As a matter of fact, I suspect those devs they took off Legendary development are being put onto content that will deal with whatever lack of it you think exists to get it to us faster.
So the content drought argument for keeping Legendary development … is nonsense. The legendary development cancellation is to address content drought, it doesn’t cause it. You haven’t seen a new legendary since release until now, and it’s just one …. THAT’S content drought. Legendary development CAUSES content drought; having handfuls of devs making content you see a small fraction of every 6 months. That’s just ridiculous and Anet made the right decision to stop it.
Well lets go one step further lets cancel legendary armor aswell since that is even harder to make then 12 weapons, as others have stated its 18 pieces totaly then then have to be made to fit 10 dif race/genders.
I completely agree actually … I think legendary anything makes no sense in this game for the very same reasons they seem to be canning weapons.
What I know is, you don’t understand that Legendary development is causing the content drought that you think Legendary weapons are necessary to fill. You’re just grasping at any straw at this point to justify keeping Legendary development; even the ones that go against your position.
A content drought caused by 6 people being “missing” out of a 120-dev live game team? That’s quite a stretch.
If anything is low impact, it’s augmenting a 120-strong team with an extra 6 people.
Really? 5% Isn’t a big deal to you? I guess the difference between a few legendaries shouldn’t either.
If you add 5% manpower to a year’s worth of work, you end up with that job being done about 2.5 weeks faster. I don’t consider that to be a big deal.
Comparatively, taking 6 people away from a 6 person dev team…well, that’s as a high negative impact as you can possibly have without destroying work already done.
I would rather they release content they can actually deliver 2.5 weeks faster than content they can’t deliver at all.