I don’t think this is a good idea … you want full maps for the duration of the meta. Unless the daily is “Complete the meta event”, it will be problematic.
And what would prevent those people from participating in the meta? It’s not like doing dailies takes a lot of time.
That’s exactly my point … they will do only what they need to complete the daily, then bail out. Do you think that’s good for a map trying to complete the meta? I don’t think it is.
Sure there are already people in the map not doing meta … with dailies, you will have even more.
And you’ll also have people coming into the jungle who would not have otherwise, discovering the metas and staying to help, especially if the dailies include event completers as central does.
That makes no sense … so you’re tell me that someone has bought HoT and NOT went into the new zones to experience the content without having a daily there … but will do so if a HoT Daily is created … Um, No.
That still doesn’t address the concern I’ve raised. Unless the daily is “complete the meta” even more people will come into the maps to only complete their daily and leave, which makes it even hard to complete the meta in those maps than it is now.
Is it inconceivable that players might buy HOT for gliding, elite specs, legendary collections and whatever else and put off visiting the jungle itself because it’s scary? And that given enough incentive they may be swayed to try it? I don’t like PvP but the PvP dailies do incentivise me to try it now and then. I find DS tedious but having a daily related to it (e.g. “open X noxious pods” or “complete 1 DS”) would encourage me to enter and stay for it. Isn’t the entire point of the dailies to make people do things they wouldn’t otherwise do?
The point is, you argued that some proportion of players will act in a certain way that will be disadvantageous for the meta. I argued that some proportion of players will act in a way that is advantageous to the meta. Both of these will happen, but neither of us knows what number of people will go which way and whether the ultimate outcome is good or bad for the meta. And if we’re honestly supposed to play as we like, some of us would like HOT dailies.
No, the point is … the last thing we need is a mechanic that doesn’t encourage players in the map to not participate and finish the meta to completion. That includes dailies. It’s irrelevant if it makes more people purchase HoT or go into HoT maps if the end result is a HARDER time to complete the meta.
Let me present another way to look at it: the maps are already full of vistas, poi’s, hero points and various containers to be opened, achievements to be found, flax farming, etc. There is plenty to draw people away from the metas. You could argue that you don’t need another thing to take players away from the meta – but that’s built on the assumption that the dailies have to compete with the meta. They don’t. I gave examples above of some dailies that would actually encourage people to join the meta, just as Caledon forest event dailies encourage players to do Jungle Wurm or the daily FE encourages players to do ..the ..daily FE. HOT dailies do not have to inherently exclude content you like. We can all win.
You have completely overlooked the fact that a map only supports a certain number of players.
Not at all. If we have dailies that involve the meta (e.g. activate 2 pylons, daily octovine, etc) then players who can’t get into a map doing the meta will try to find another or even start one.
That’s possibly the worst the situation we can have … players complete random events in a meta, then bail when dailies are done.