Showing Posts For Obtena.7952:

PvE Solo Spec Build ?

in Guardian

Posted by: Obtena.7952

Obtena.7952

I edit my posts because clearly, some people have comprehension issues; they must be as clear as I can make them. The message is still the same. I’m also particular about good writing. Deal with it.

Again, you’re response doesn’t show understanding of why OW PVE is different than dungeons and why it requires a different build to play optimally.

1. I didn’t say you had to finish the weapon swap rotation. My point was that you don’t need to swap in OW PVE to optimize killing something that dies in a few hits. If your swap doesn’t reduce the number of hits to kill something, it’s actually a detriment to do so because you’re burst to kill mobs fast is going to be dependent on a single weapon choice due to traits and sigils. The theorycrafting damage calcs your friends do aren’t done over a timeframe of 2-3 seconds, so I actually question there relevance to OW PVE.
2. Your output damage is NOT the primary factor when killing a mob that dies in a few hits and therefore it’s NOT optimal to target a build that only considers max dps output. Stop thinking you are fighting a mob over any longer than 3 seconds and you MIGHT understand why this is true (see my ‘five hit’ example in previous post .. it’s actually very close to what happens).
3. That’s a possibility. If he wants to camp a weapon in OW PVE in higher level zones, GS is the one I would recommend also. I read his posts and understood that he didn’t want to use GS or sword.
4. While there are many choices for runes/sigils, if you want to optimize your OW PVE, those choices narrow down VERY fast.

Set 1: Travellers Runes + X + Y Sigils
Set 2: Power Runes + X Sigil + Speed Sigil

5. I completely understand dungeons are harder. I also understand that difficulty of the OW content does not eliminate the possibility to optimize builds for it … and it won’t be the same builds you used for dungeons. That’s also true for many other professions as well.

(edited by Obtena.7952)

PvE Solo Spec Build ?

in Guardian

Posted by: Obtena.7952

Obtena.7952

1. You trait deeply into radience for radiant power, which is a 10% damage modifier. Since you already put in 5 points you might as well pick up the 6th. If you want to do proper rotations you’ll swap to sword/f to fill in the gaps between gs bursts so you’ll benefit from those traits.

Oh jeez … where to start:

1. You don’t DO rotations in OW PVE. You’re still thinking your in a dungeon. We are talking about mobs that die in 1-3 seconds … and your talking about swapping. There ARE no gaps to ‘fill in’. In some situations, a swap is BAD because you’re already on the next mob on your offhand weapon.
2. That 10% increase is not as awesome as you might think in OW. Give me something that will shave a hit or two off of killing a trash mob, then you have something to get excited about. Stacked damage effects do that. 10% damage is actually a secondary consideration. I can kill a trash mob in five hits; it’s still going to take five hits with 10% extra damage so I didn’t gain anything with that. The tradeoffs are more significant than in dungeons.

If you want to camp 1 weapon, camp gs, the higest dps build is still 4/6/4/2/0/2. But you’ll be shooting yourself in the foot if you do because you’ll pass up on 2 blinds, a block skill and a bit of extra damage.

Sigh … OP said he did NOT want to use GS OR Sword … and you’re accusing me of confusing the issue and not adding anything to the thread. Please. Again, your talking about passing up on things that are overkill for OW PVE. Still can’t bring yourself out of that dungeon.

The only difference between open world and dungeons is that for dungeons you often pick more supportive builds according to the situation. In open world you just yolo max dps everything to death.

Yup, this is why you don’t understand what an optimized build for OW PVE is about … because you just YOLO everything with your dungeon meta build while wandering around at sloth-like speeds ><. GG

(edited by Obtena.7952)

PvE Solo Spec Build ?

in Guardian

Posted by: Obtena.7952

Obtena.7952

I’ll just link the OP’s other post

https://forum-en.gw2archive.eu/forum/game/players/Help-with-Fallens-Hope-Vets-mobs-Guardian/first#post4878778

You tell me if the max dps/utility build will help him or if he needs a different avenue.

I don’t recall having problems like he’s describing in the thread. The advice you give is pretty solid there. I don’t think it’s a build issue unless he’s running nomads or something.

PvE Solo Spec Build ?

in Guardian

Posted by: Obtena.7952

Obtena.7952

From my previous posts it should be clear that I am aware the op doesn’t have his GM traits yet. I just assume that he isn’t kittened and that he can allocate the trait points in the right slots as he levels, knowing that 4/6/2/0/2 should be his end result.

You contributed nothing aside from bashing on players that are trying to help and one confusing post with questionable advise.

It should be but it wasn’t because of how you didn’t acknowledge my posts. Perhaps if you didn’t just assume you knew better than me with my crap build (that coincidentally is similar to the build your promoting), then we could have avoided the unpleasantries. If I contributed nothing, you contributed even less by simply parroting what had already been stated; poorly at that.

Now that’s clear, A few comments:

It’s not a foregone conclusion that 4/6/2/0/2 will be his end result for open world PVE. I doubt you’ve even put much thought into what is even optimal for open world PVE ans simply assume that because max DPS is good in dungeons, it must be the same for OW PVE. That’s wrong. As trivial as it may be, open world PVE can still be optimized to reduce the things that aren’t helping you kill mobs or kill greater numbers of mobs simultaneously. Burst dominates with stacking damage effects because most of what is being killed is trash. Also, runspeed is a major factor to go between points, events and hearts faster. This in no way resembles how dungeons operate, so it makes sense the optimal builds are not the same between both.

Just to make the point again —> would you use a critting hammer build with 2Hand mastery in a dungeon? I REALLY doubt it, yet it’s one of THE most effective OW builds if your roaming in lower level areas.

That is why my ‘crap’ suggestion is optimal for leveling in open world PVE around level 65 based on not using GS/Sword+F like the OP requested and your ‘awesome crit dungeon build’ is not.

(edited by Obtena.7952)

Grind is still grind

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

So this thread is still all about arguing what is grind and what is not, arguing if GW2 is a grindy game or not and nothing about discussing changes to any of the game systems.

If you continue to debate what grind is, even though you know what the developers themselves feel about it, this one should get a lock soon. 3 pages and still no proposals for changes

I did see many proposals. Mine was putting items behind content.

So instead of allowing players to get whatever they want by doing whatever they want (play how you want?) you want to lock content behind specific content and have an impossible grind behind that content?

Yes, that’s pretty much it … the traditional MMO approach to getting loot. WE’ve already went over this in that LAST thread. The proposals I’ve seen so far simply reduce player’s ability to choose content; they don’t reduce grind at all.

Check my proposals then:

1) Make Account Bound gear party bound
2) Offer progressively better rewards, the more types of a particular content you do
3) Silverwastes-like MF buff from Events everywhere

Also, fixing the rewards vs difficulty that is rather bad in this game, can help reduce the grind a lot. Harder content should give more/better rewards, so players who repeat the easiest “farms” shouldn’t get much.

In this game it’s more profitable to run around SW in a chest farm for a couple of hours, than doing dungeon paths in the same time. It’s horrific and the main source of “Grind” yet I see players asking to reduce DR! Reduce (or remove) DR so they can farm the same skelk over over for Blood? How is that solving the grind issue? It enhances grind, because that particular content becomes the superior one in getting blood!

MORE DR is needed for brainless farms, and MORE rewards for harder content. Only then the idea of “grind” can be removed.

I’ve always thought #2 was quite a good balance between luck and free loot for any game. Requires quite a big database to handle the # of chances for each encounter on an account though.

PvE Solo Spec Build ?

in Guardian

Posted by: Obtena.7952

Obtena.7952

I’m having a pretty good day so far. I’ve taught a couple people some pretty basic facts of the game. It might have taken a handful to tries but always have to have patience with the ones that lack comprehension. Success.

(edited by Obtena.7952)

Grind is still grind

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

So this thread is still all about arguing what is grind and what is not, arguing if GW2 is a grindy game or not and nothing about discussing changes to any of the game systems.

If you continue to debate what grind is, even though you know what the developers themselves feel about it, this one should get a lock soon. 3 pages and still no proposals for changes

I did see many proposals. Mine was putting items behind content.

So instead of allowing players to get whatever they want by doing whatever they want (play how you want?) you want to lock content behind specific content and have an impossible grind behind that content?

Yes, that’s pretty much it … the traditional MMO approach to getting loot. WE’ve already went over this in that LAST thread. The proposals I’ve seen so far simply reduce player’s ability to choose content; they don’t reduce grind at all.

PvE Solo Spec Build ?

in Guardian

Posted by: Obtena.7952

Obtena.7952

I did read your post. I must be missing because he can’t spend the 2 extra points in radiance “whenever he wants” because you need to be level 80 to put 2 more points in radiance if he’s only got 4 in there. He’s not level 80.

Frankly, I’m wondering if you read my suggestion either … I’m suggesting the SAME traits as you are … I’m just recognizing he’s not the appropriate level to put 6 points into radiance because he mentions he’s still leveling and not 80 yet. Somehow that’s a hard concept for people to grasp.

(edited by Obtena.7952)

PvE Solo Spec Build ?

in Guardian

Posted by: Obtena.7952

Obtena.7952

You wish to argue the strength of the build your suggesting. It’s not relevant because the OP can’t use your suggestion. He’s not level 78 or 80, which is what you need to be for trait 6 in Radiance.

(edited by Obtena.7952)

PvE Solo Spec Build ?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Slow bunch here today … OP is LEVELING!!!!!!!!!! He can’t use that build. It’s irrelevant if it’s the best build ever. 4th time. Shall we go for a 5th?

(edited by Obtena.7952)

So... where are the dungeons?

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

In a typical boxed expansion, the majority of the repeatable content is in the form of dungeons/raids.

Gw2 isn’t the typical game so it’s not good to assume the repeatable, challenging content comes in a dungeon format.. In fact, because of the targeted market for the game, I expect the repeatable content to be as far away from a dungeon as possible.

Suggestion: Consecration

in Guardian

Posted by: Obtena.7952

Obtena.7952

I don’t get why Consecration should follow you around. “Because it acts like an aura” doesn’t explain it. I can see why it might make consecration more powerful, perhaps too much, but I don’t believe that’s a good reason to do it. Consecrations are well balanced I think. Perhaps if you want an aura effect, the target for improvement is spirit weapon … they already follow you around.

(edited by Obtena.7952)

Fear climate in dungeons nowadays

in Fractals, Dungeons & Raids

Posted by: Obtena.7952

Obtena.7952

It’s increasingly clear that GW2 is a very casual MMO (so casual you just need to log in for the daily reward).

You’re post nails it and others in the thread elude to it. I think if Anet ever does turn their attention to dungeons, it will be to make them easier so any level of player, build, etc.. can complete them to fall inline with the market they want the game to appeal to.

(edited by Obtena.7952)

Ascended Crafting made me quit this game

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Wanting in NOW, the downfall of many MMO players.

Grind is still grind

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

I can see that but from where I sit, that’s quite a bit of wishful thinking that just our input will provide the impetus to change. I think it’s possible to make tweeks here an there (for example, I do think they could ‘fix’ silk and do fix it) but the concept itself of how players interact with the TP is not going to change (the whole grind issue stems from this concept). That drives alot of decisions on how the game works; it’s internal mechanics and how it works as a business as well.

(edited by Obtena.7952)

Our mobility taken away?

in Guardian

Posted by: Obtena.7952

Obtena.7952

So now that the leaked patch state that the teleports will work only with a target in range, does our ooc already lacking mobility go kitten? Opinion?

Sounds like how it works now is not intended. I’m sort of neutral on such a change; on one hand I hate wasting my teleports when they aren’t in range. ON the other, it’s what separates players that know their tools and those that don’t. Dumbing down.

Grind is still grind

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Devata, essentially your entire post is boiling down to you don’t like how Anet made their game. You want them to change it to suit your needs, because you don’t like a specific aspect. You consider it to be ‘grind.’ Anet has defined what they meant by ‘no grind’ and that’s really the end of the discussion. You don’t have to like it, you don’t necessarily have to agree, but that’s their approach.

Of course you could say that about any complain.

Now, don’t get me wrong. I don’t think they are 100% on the money with everything, but for the most part, they do pretty well.

However the question at hand (in this thread) is not if they are or are not ‘on the money’. The question is how the current design effects the game, how people experience grind in this game and how they would prefer it instead.

Those are just academic discussions though. I don’t see them actually leading to changes that Anet would be compelled to make because each person is going to have a different opinion of what the answers to those questions are.

PvE Solo Spec Build ?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Couple of points I guess:

1. If someone asks for something, give it to them.
2. If you don’t have a relevant answer to the question, think about your motives for giving it.

You actually did NOT say in your first post it was general information until I started questioning it. You simply posted your fav dungeon speed running build like it was the pinnacle of all Guardian PVE builds with no explanation whatsoever and not even relevant to the OPs question. If you want to accuse someone of confusing the issue, start with yourself.

(edited by Obtena.7952)

PvE Solo Spec Build ?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Then why are you arguing against it?

because he can’t use it … hopefully that point sinks in after opening with it for the 3rd time.

I GET it, you’re passionate about people ‘playing the right way’ but you’re not doing anyone favours by painting all PVE with the same brush; the builds that are optimal for dungeons are not for open world. a

(edited by Obtena.7952)

PvE Solo Spec Build ?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Using 4/6/2/0/2 is optimal in lower level zones as well,

SIGH … He can’t use that build at 65 and furthermore, a focused build like a crit hammer with 2Hand Mastery will one shot into higher zones longer than yours will. .. but this thread isn’t an argument about how awesome your suggestion is for any and all PVE content either, so I’m done.

Just to point.. Doesnt he said gs AND sword are not his thing? So …? Maybe point him to other things… Could be that i misread the all thing..

If he doesn’t want to use GS, I would suggest Scepter for main weapon with 4/4/2/0/0 for the same reasons I provided in my previous suggestion … Stacking damage effects. Could also do a hammer but the symbol really doesn’t work for stacking too well because it’s at the end of the chain.

GS is best for leveling. I rank Scepter next because it also has the fast recharging ‘symbol’ and it’s range is useful in certain situations.

(edited by Obtena.7952)

PvE Solo Spec Build ?

in Guardian

Posted by: Obtena.7952

Obtena.7952

See, that’s the difference: You didn’t even give him a build he could make so build he can make > build he can’t. I’ve explained why I’ve made certain choices, you did not. I don’t believe people just want numbers thrown at them, they want to KNOW. Then they could challenge your choices. You say I’m suggesting a bad build: I’m not going to get into an argument with you because you don’t say why. Helps to understand what people ask for before making a suggestion.

If he simply asked for a max DPS teaming build for 80, we wouldn’t have a problem here. I get you want everyone to run a specific DPS build for PUGing dungeons so feeding them THE build for that at any chance makes sense to you. You might not understand this but the optimal builds for openworld are not the same as the ones for dungeons. Heck, they aren’t even same between openworld zones if you want to get pedantic. Just to illustrate the point: Lower level zones are about large burst damage with a frequency of about 5 seconds for one-shoting: That’s really close to a crit hammer build with 2Hand Mastery. Would you use that build in dungeon speed runs?

(edited by Obtena.7952)

PvE Solo Spec Build ?

in Guardian

Posted by: Obtena.7952

Obtena.7952

OK so it’s optimized for groups. OP wanted solo. Thanks for the info.

Since guards can’t self buff anyway, this happens to be the maximum dps build for solo as well. Having 6 points in radiance is also a good way to reach decent crit chance with the really low fury uptime of guardian. If you can’t maintain unscathed contender, play 4/6/2/2 with superior aria for more fury and a bonus 100% swiftness duration.

You’re missing my point … the OP wants a build for leveling 65-80. YHe can’t use that build at 65.

OP I would suggest you do the following at 65 (I believe you will have the trait points for this):

4/3/2/0/1 GS/Scepter+Focus, full zerker armor Sigil of speed and fire or air. Runes would be anything that is power as main stat, you choose.

This is why … if you’re leveling in PVE doing hearts, etc… you’re killing trash and Guardian is slow. Sigil of speed is a really cheap way to build stacks of swiftness that last a long time; you should NEVER run out of swiftness once you get going. That also means there is no need to take skills that give swiftness or things that increase it’s duration once you get your stack up. It’s also cheap so if you don’t like it, you can abandon the idea with no consequence.

Oxtred is correct; critting alot is nice but until you can get 6 in Radiance for 15% more crit, I would avoid the sword because killing trash isn’t about maxing DPS, it’s about throwing down lots of damaging effects. Sword does not have a symbol and it’s other effects are questionable in trash killing PVE. GS will be your main weapon. You’re going to stack the following effects: Burning, symbol, direct damage, sigil effect (air or fire). If your really into maintenance, you can get a spirit weapon for an extra few additional hits (I don’t recommend you do).

I would caution the use of assassins over zerkers. More crit is good, but damage formula is dominated by power, i.e, point for point, power > precision. The precision only overtakes power for VERY high values of power. I can’t do the explanation justice here: Check these threads if you want more info (they are a little dated but the conclusions are still valid):

https://forum-en.gw2archive.eu/forum/game/players/Damage-Power-Precision-and-Golden-Ratios/first#post1734821

https://forum-en.gw2archive.eu/forum/game/gw2/Finding-the-Diminishing-Returns-in-Stats/first#post2040924

As for skills, I would run Signet of Resolve (because if you need heals in openworld, you’re in serious trouble) Bane Signet (extra power), Judges Intervention (it’s got everything you will want if stunned, etc…) and Smite condition (there are some mobs that can put a very long condition state on you like Risen Hyleks)

(edited by Obtena.7952)

Grind is still grind

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Devata, essentially your entire post is boiling down to you don’t like how Anet made their game. You want them to change it to suit your needs, because you don’t like a specific aspect. You consider it to be ‘grind.’ Anet has defined what they meant by ‘no grind’ and that’s really the end of the discussion. You don’t have to like it, you don’t necessarily have to agree, but that’s their approach.

Of course you could say that about any complain.

… and that would be correct. Anet defines the game. That simple. The problem with the main complaint here about grind is that it’s not a black and white issue. There is a whole spectrum of opinions when it comes to ‘grind’ in the game. It makes NO sense for Anet to adjust grind based on any particular opinion because frankly, they would never be able to get it right. The best they can do is exactly what they have done; They pick a target and use that as the guideline to develop the game.

If people are being objective, they can make intelligent assessments of where Anet is with respect to that target; even those may vary, but at least have a consistent, relevant premise. If your premise is based on some twisted interpretation or Anet’s definition or not at all, you’re arguments are without substance.

(edited by Obtena.7952)

PvE Solo Spec Build ?

in Guardian

Posted by: Obtena.7952

Obtena.7952

It works solo as well.

Considering the OP is looking for a solo leveling build from 65-80, I would say that not much thought was put into responding to the OP with that build in the first place. It’s just pushing the ‘max DPS dungeon build agenda’.

(edited by Obtena.7952)

PvE Solo Spec Build ?

in Guardian

Posted by: Obtena.7952

Obtena.7952

OK so it’s optimized for groups. OP wanted solo. Thanks for the info.

Grind is still grind

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

It’s not all equal based on YOUR personal playstyle.

I don’t see the relevance … Anet cannot balance the game according to individual playstyles. Arguments around ‘what I think’ are not relevant.

You can make all the OMG grind threads you want but the fact is that because grind is subjective, Anet has to take a line in the sand approach. The line in the sand is their own idea of what grind is because they are responsible for creating the game. If it’s too much for you in this game, you can choose to not play it. The ignorance surrounding this whole topic is astounding.

(edited by Obtena.7952)

PvE Solo Spec Build ?

in Guardian

Posted by: Obtena.7952

Obtena.7952

4/6/2/0/2 with unscathed contender, sword/focus greatsword, 3 assassin pieces/ rest berserker.

Is that the new Max DPS build for running dungeons? I’ve not seen anything like that before.

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Again the thread turns. Now it’s about the those devilish TP flippers.

Notice how any complaints involving the BLTP and economy turn towards the “flippers” “TP barons” or “speculators”. The issue is, for some who feel Entitled, they let their envy override their common sense when it comes to the subject on the TP.

The wheels on the bus go round and round…..

It turns because the people making the arguments against the system don’t actually know what they are complaining about or the root cause of what they dislike about the game.

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Yes, and I don’t think your acknowledging Anet has taken measures to address this inbalance with silk supply in LS2 events.

Maybe the root of the problem is the recipes and maybe they could change them … it’s happened before. Anet has chosen an alternative approach to deal with it.

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

I’m just following your lead. You simply conclude Anet has done nothing by looking at the prices of mats now. I did the same but came to the opposite conclusion. Do you see something missing? I do.

I didn’t say there wasn’t a problem, but I do acknowledge Anet’s approach to addressing it, unlike you.

Metabattle - Staff Farmer

in Guardian

Posted by: Obtena.7952

Obtena.7952

That’s some fair feedback. If the build is useful for zerg farming, why not. I guess the thread is all a bit in jest. It was not my intent to criticize but simply to see if this was all ‘legit’. Seems I have my answer.

Being a farmer myself, I’m questioning some of the elements of the build. Is there a process by which the builds on this site are vetted and posted?

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

What is even more interesting is that people are pretending to be ignorant of Anet knowing about their ingame economics and that they have already addressed this issue and would likely do so again if needed.

I am looking at the tp prices of those mats now (as well as the availability from other sources), and you know what? No, they haven’t addressed it at all.

Oh, let me counter with a rebuttal as equally logical as your argument.

I just looked at them too. I think they have.

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

What is even more interesting is that people are pretending to be ignorant of Anet knowing about their ingame economics and that they have already addressed this issue and would likely do so again if needed.

Anet makes economic mistakes all the time. Nobody is omniscient

That just reinforces what I said. Anet looked at this has taken action to address this issue over LS2 events.

(edited by Obtena.7952)

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

What is even more interesting is that people are pretending to be ignorant of Anet knowing about their ingame economics and that they have already addressed this issue and would likely do so again if needed.

(edited by Obtena.7952)

Metabattle - Staff Farmer

in Guardian

Posted by: Obtena.7952

Obtena.7952

Obviously if the given conent is relatively easy, don’t expect über hardcore builds.

That’s a bit where my confusion comes in … if I’m a new player, I would think promoting an optimal build for relatively easy content, like zerg farm, gives me the idea that it’s something I should have for my back pocket to go out zerg farming. As much as I can appreciate what is going on there, I don’t think it’s giving the new player the perspective needed to evaluate the relevance of the builds because they don’t understand how limited zerg farming is in the game.

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

No one has made any compelling reasons to change things either.

Because we want it. That’s a compelling reason. Now there needs to be a reason to not give us what we want. In game design, everything is about “what do the players want,” and “can we feasibly give it to them?”

Well, I cant really say that’s a compelling reason but “thumbs up” for the honesty.

You do know that cutting sentences in half to remove their context is the weakest form of discourse, right? Well, aside from random fart jokes, I suppose.

Let’s qualify a bit, the argument has to be compelling … to ANet. I doubt “I want it” meets their criteria for what compels them to do anything.

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

You’re not being honest here phys. You CAN grind if you want, but you don’t have to. It’s not a MUST to grind, even if you want BIS gear in a ‘timely’ fashion because what is timely is completely player-defined. I think it’s ‘timely’ to get ascended armor set in one year. I’m on track to that and I do what I want to get it. That’s not grindy to me nor is it grindy according to Anet’s definition. Now, if you choose timely to mean you have to grind and do things you have to repeat that you might not like, that doesn’t mean the game is grindy, it simply means you’ve chosen to make it that way.

(edited by Obtena.7952)

Self rooting MELEE skills need to go.

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

I don’t see the need … why do we keep seeing suggestions that desire to restrict player’s ability to make choices? Do people really want to just get spoonfed that badly?

Tome of Knowledge and the Revenant

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

The OP has a point: the instant levelling takes away the ‘work’ and immersion a gamer usually has to reach the goal.

That’s really the gamer’s choice, dependent on the kind of player they are. I’m of the opinion that Anet should sell level 80’s in the gemstore. This game just isn’t hard enough to justify needing to level 80 times or forcing someone to be immersed when the immersion doesn’t change depending on the character.

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

I did think about what I’m saying. It is not a requirement to have a piece of gear, just because you want it. That’s a nonsense statement. It’s also nonsense to imply you are OWED a peice of gear because you decide you have spend enough time playing to believe your earned it. Why I say that’s entitlement? Because those factors you list are not the requirements to make the gear you are after. No one cares if you spends hours a night ingame and own a Mawdrey. Those things are not required for making ascended armor. Yeah… that is just entitlement.

(edited by Obtena.7952)

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

You aren’t required to farm for Silk. You aren’t required to craft Ascended gear. You aren’t required to WvW. You aren’t required to PvP.

You are required if you want your gear anytime in the next year or so. What part of that don’t you understand?

That’s just entitlement talking. That’s a self-imposed requirement to justify why you should have it on your time scale… not a relevant argument for Anet making a global change to the game.

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

There’s no required timeframe in which to get fully geared. If it takes him 5 years of casual gaming to get enough Silk scraps, that’s ok. We all play at our own pace. But there are ways to speed up the process.

And I think that’s where you deviate from the norm. What game requires five years to gear up?

This game does not try to appeal to what is the norm and this game does not require you to gear up in full ascended, even if you want to do level 50 fractals. You’re premise is fail.

(edited by Obtena.7952)

Metabattle - Staff Farmer

in Guardian

Posted by: Obtena.7952

Obtena.7952

Decided to check out this metabattle thing:

http://metabattle.com/wiki/Build:Guardian_-_Staff_Farmer

Really? People have a build for something as specific as zerg farming? I get the idea of swapping to a staff when the opportunity arises but how often does zerg farming happen to justify actually having a build for it? It’s weird this is actually a thing. Makes me wonder what other very specific builds exist there and how useful the site is.

It’s as usefull as the community makes it, I might be wrong though because it’s a WIKI after all…

I’m all for having a website that promotes useful builds, but that’s the key word. A build is not useful just because the community deems it; that’s purely a function of the in-game content.

I don’t believe the site has any malicious intent or motive because it does describe the situation where the build is useful. I just found it rather odd there was actually someone who put the effort in not only making a build for such a limited scope, but then posted it and promoted it on a site. It makes me wonder how little people actually know about the game mechanics to provide, promote and seek out such a build.

Tome of Knowledge and the Revenant

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

Oh I have the tomes to make it to instant 80, I just don’t want to see a bunch of bads, running around, not knowing what they are doing and ruining everyone else gameplay just because they skipped the learning experience part.

Have you seen those players that instant level an ele to 80 and how bad they are?
Same concept.

You assume playing a class to 80 doesn’t make bads … it does, just as bad as people that are going to Tome up to 80. Frankly, this concern is nonsense … it’s REALLY hard to ruin other people’s gameplay in this game .. no killsteal, no training. Let them be as bad as they want. You shouldn’t care.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

I’ve got my super umbrella ready for the raining buckets of tears when HoT is considered ‘grindy’. These are just the clouds off in the distance.

Metabattle - Staff Farmer

in Guardian

Posted by: Obtena.7952

Obtena.7952

Isn’t the build useful for people who prefer farming orr events (yes people still farm orr events)?

What is ‘useful’ is a little subjective. If people want a build that is optimal for only sitting around and waiting for orr events, I guess this would be it. My message here is that useful or not, its a little unnecessary … swap a staff with full zerker and your set to tag and loot. I’m also questioning if any builds on metabattle are actually … good, based on the rating this one got.

(edited by Obtena.7952)

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

yeah but his point was why does he need so much silk specifically, then he mentions he may just level a different class.
its not just the ascended grind but the silk grind that he was talking about.

No, actually it wasn’t his point, you just made that his point. He didn’t mention anything about the silk other armor classes needed relative to light armor. He was just unhappy he was unable to craft ascended armor after having amassed what he indicates to be a massive amount of material wealth.

(edited by Obtena.7952)

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Other people that sleep, eat food, etc… have more ascended armor than you. If there is a break in logic here, it’s showing.

If you say so, dear. Last time I checked, CasualWars2 was the game branded as being “no grind” and “the game you can play with a job/career/human needs.”.

I think I might just switch mains to a light or heavy character, because they take ~a third less Damask to make their armour sets, so that might be a bit closer to the realm of reality.

this post right here highlights a problem with uneven vertical progression.
I dont think its arenanets intent that you switch characters in order to progress.
Leveling a charachter to 80, and leveling leatherworker to 500 is actually less work for many players than spending an extra 100 gold, and 10 days.

Except that it’s highlighting the fact that the progression is uneven in a way to discourage people that don’t need it. If anything that’s a big flashing red light warning that if you don’t NEED ascended armor, you should really think hard about committing to making it. Anet is not at fault if players can’t ‘take a hint’.

Anyways, that’s not the point of this thread. It’s some other 20 page thread out there that people got bored of.

are you saying that cloth users need it less than leather/metal users, and thats why they designed the price to discourage cloth users?

i sincerely doubt that

Nope, that’s not what I said. The need is based on the individual. The disparity between cloth vs. the rest is a different discussion than who needs ascended armor. I was challenging the poster on his choice to make Ascended armor, given that after two years, he still didn’t have the resource to craft it. Ultimately, that leads to the question of how much weight his experience carries in a discussion about anything to do with ascended armor.

To be frank, the more of a casual player a person is, the more they suffer from ‘real life syndrome’. If that applies to someone commenting on how hard it is to to achieve the highest levels of any accomplishment ingame, that context is very important, especially when it comes to BiS gear.

My first thought was “Jeez, the guy played 2 years, is drowning in silk and can’t fund ascended armor assuming he’s accumulated other mats worth something on the market at approximately the same amounts he could sell?” Something isn’t right there …

Of course you just jumped on his experience as the shining example of what’s wrong with the game without thinking that people have ascended armor that are casual as well that probably didn’t start with thousands of silk …

(edited by Obtena.7952)

Late December release

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

I’m betting it’s out in time for when the kiddies get out of school. If it stretched to late summer or fall even, then it collides with Halloween/Christmas content. It will suck because as much as anyone tests, they will have to fix things.

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Other people that sleep, eat food, etc… have more ascended armor than you. If there is a break in logic here, it’s showing.

If you say so, dear. Last time I checked, CasualWars2 was the game branded as being “no grind” and “the game you can play with a job/career/human needs.”.

I think I might just switch mains to a light or heavy character, because they take ~a third less Damask to make their armour sets, so that might be a bit closer to the realm of reality.

this post right here highlights a problem with uneven vertical progression.
I dont think its arenanets intent that you switch characters in order to progress.
Leveling a charachter to 80, and leveling leatherworker to 500 is actually less work for many players than spending an extra 100 gold, and 10 days.

Except that it’s highlighting the fact that the progression is uneven in a way to discourage people that don’t need it. If anything that’s a big flashing red light warning that if you don’t NEED ascended armor, you should really think hard about committing to making it. Anet is not at fault if players can’t ‘take a hint’.

Anyways, that’s not the point of this thread. It’s some other 20 page thread out there that people got bored of.

(edited by Obtena.7952)