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The market is not simple. It does not behave in a predicable manner you claim. What you say about no effect on prices will only be true if the increase of supply is equal to the increase in demand. That’s an exceptional situation and really not likely based on what we already know and experience as drop rates of salvageable gear in the game and what volume of materials already exist. Your assumptions and analysis are amateur and unsound.
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I think that description is appropriate. Being patient for a change to obtain a precursor in a different manner is indicative of an unwillingness to put the effort in to do what everyone else has done to obtain one. Because of the position people have put themselves in, they think it should be different for them. Isn’t that what entitlement is? Expecting something because of position?
There already exists disparities in farming and it’s not discrimination, it’s a consequence of diversity. The game has not fell to ruin because of these differences and there is no reason to think this change will be any different. Long term equilibrium will be achieved. The apocalyptic fear mongering is absurd.
Hahaha! Troll is troll! Why buy if you can get them directly from the source? Seriously you arguing with me making me think you know something about business and blurted out this statement! I fell for you trolling sir! Kudos! You made me belive you know something xD
Buy and sell stuffs when you can get them for free! Hahahahaja classic.
Shows how little you understand even your own ranting … if so many light armor classes are going to exist that it will unbalance the market for cloth like you claim, it’s an excellent opportunity to make some coin. Even if there is a bias for cloth loot drops for lights, cloth is not going to fall like rain on them. They will still need it to craft gear they need. If so many exist because of this bias like you claim, demand should be ridiculous. You should really be speculating the hell out of this based on your conviction on how bad this would be for the game.
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It is still going to be lacking; Superior sigil of ice has the same %uptime, procs more often, and isn’t limited to a specific weapon.
IMO it would be better to keep the planned changes&ICD but make it work on more than just one weapon.
This is a view I hadn’t considered and it makes much sense. Why is a trait worse than a sigil; every aspect of the sigil is better than the trait. It’s strong, more versatile, ‘cheaper’ to use, etc…
The trait really needs to not only do chill, it needs to enhance the hammer itself, like the mace trait does with heal power and damage multiplier. While I can’t see the chill aspect of the trait getting better without being OP, it may be worth considering how the trait can enhance other aspects of the hammer …
… like why we don’t have effects that reduce damage an opponent does (damage divider if you will).
Progress or not, IMO, if someone is away 5 months, owning a legendary isn’t the kind of goal they should be setting for themselves or comment on.
While I agree in principle that alternate methods of obtaining a precursor would be nice, there are many practical and conceptual reasons why I don’t think it will happen. It’s not going to be the cheap route everyone thinks it will be and people will QQ about some other aspect of the expense to get a legendary even if they could craft a precursor. Few people seem to have the forethough or open mind to see this.
No precursor crafting can last. I haven’t seen any reason why it can’t or shouldn’t except for stopping QQ from entitled players.
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You want to argue semantics but the reality is that the game content is simply a delivery vehicle for the gemstore. Therefore, as the OP thoughlessly QQ’s about it, fails to realize it’s the only reason the game exists. That’s why his suggestions for bigger and less frequent expansions simply don’t work to do that.
The game content is a delivery vehicle for the Gem Store?
Time for a reality check.
If that seems like a crazy statement to you, you don’t get what’s going on here. Think about it … this is a BUSINESS. It’s not philanthropy that we get the opportunity to play this game. The game and it’s content is the lure to get you to buy gems. Now ask yourself if this business makes profit selling gems to players in GW2 … It must because Anet or its parent company answers to investors that expect ROI.
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You want to argue semantics but the reality is that the game content is simply a delivery vehicle for the gemstore. Therefore, as the OP thoughlessly QQ’s about it, fails to realize it’s the only reason the game exists. That’s why his suggestions for bigger and less frequent expansions simply don’t work to do that.
Um… wow. Two years ago? And you think that is relevant now?
Surely nothing has changed since then. /sarcasm
He mentioned that those were their intentions more than a year ago and you asked on whether or not they really said that. He was merely answering your question (whether or not they said prices were too high or if they felt it was too high), which was true as they did feel that prices were high more than a year ago.
He’s trying to treat something stated almost two years ago as relevant to how things are now. If you look back several posts, you’ll see what prompted me to ask him.
The economy/game today is much different that that around launch time. So much as changed since then. Players have so much more money now than they did back then. The number of players trying to get their legendaries has also dramatically increased. There have also been many changes caused directly by Anet that has resulted in the prices being where they are now.
He did say that he did take a 5 month break from the game though so I guess I kind of see why he would be this disappointed.
Yeah, so much has changed since then. It’s really just waiting if Anet really wants to do anything.
I think the problem I have with that poster is he leaves for 5 months, then comes back and is all uppity and surprised he is even farther from acquiring a precursor than before. WELL … OF COURSE YOU ARE. Did he expect a precursor to be in his mailbox as a welcome back gift?
Legendaries are NOT for people who haven’t earned it. If someone goes away for 5 months, they aren’t exactly deserving of a legendary anyways.
I noticed on the first page of this topic some complaint about the watchwork sprockets not being available any other way than the pick, dont know if it has been addressed since then but you can in fact buy the sprocket node for your home instance from the laurel vendor. It is in the season 1 rewards tab and costs 25 laurels and 15g.
I did not know that was there! Good eye, soup.
That complaint is not needing to be addressed; Sprockets, like every other crafting mat is available on the TP through sales, as well as the home instance and the pick.
And how do you suggest they paid all their 300+ employees during those years it takes to develop the expansion?
Well they’ve had over 2 years already. That’s enough time to develop two expansions, or one really big one.
You don’t seem to understand this is a business, with a model, answering to stockholders. Anet isn’t going to throw away a working business model simply to appease entitled players that don’t like or understand it. Investor confidence in a business that would even think about doing that would go down the toilet.
The gemstore, as much as you seem to dislike it, is the only important thing that keeps this game alive. If you take anything away from this discussion, understand at least that much.
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My thoughts:
- 10 bucks for a set of armour or less than 10 bucks for a weapon skin is closer to a cup of coffee and can be paid by most people who’ve graduated from their school and can manage their own money.
By this logic, it would be okay to charge me $1000 for a weapon skin on the gem store because I can afford it since I graduated from high school and can manage my own money. Just because you can afford something does not automatically justify it’s price. Also, where do you buy your coffee?!
I would be OK … the pertinent question is how many people would pay it.
PVe solo, farming … the builds are the same because conceptually, their is little difference between the two. You want to kill fast and move quickly.
…Anet want us in the fight, they want it hard for us to disengage.
I am fine with that, but some of the things we are lacking are the ability to “engage” the fight, if people can simply walk away from us.
Agreed, but it seems unlikely that runspeed or teleports (what people generally refer to as ‘mobility’) will be the answer to fixing engaging and sticking to a target in PVP based on what Anet has said about how the class is intended to work. Area control would be one way to address people simply ‘walking away’ AND be inline with how the class works, as would enhance supporting team with similar tools.
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For me it’s simple … we need ways to keep people in melee range. Mobility isn’t the only way to do that. Hammer #5 is a good start and it’s not related to mobility at all. It’s also enhancing stuff we already have like knockbacks, immobilize. The other aspect that isn’t used is enabling team to do those things for us, like the support role should do.
Increasing runspeed is a non-starter. Anet want us in the fight, they want it hard for us to disengage.
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So did you buy all the cloth yet?
Well it seems anet isnt even thinking and just keeps on making changes that are not even needed.
Atleast im trying to save this game from failing. I just hope anet is true to their word that they read posts.
Aside from fanboys, Many have also contributed here stating the same arguments so im not alone who can see where this is going.
You and your buddies should all team up and buy out all the cloth you can, hoard it, drive up market prices then sell it to all the newly rolled light armor classes people are making to farm cloth. Seriously, it should really work. You proved it because people are only going to play light armor classes. 100% for sure way to make gold. Probably the best way if what you are saying is true.
Put your money where your mouth is then. You’re a really smart guy … why don’t you buy all the cloth you can before Sept 9th then sell it when demand goes up when people only farming with light armor classes?
It’s cute you think you have all this figured out. It’s sad you think you have it more figured out than the guys at Anet.
But you know what you should really do if you have all this figured out … drop EVERY last bit of gold you have buying cloth of ALL tiers before Sept 9th, then sell when all this demand happens when people only farming with light armor classes. That will really show us all how confident you are in your assessment.
Hmmm let me try to explain this as simple as possible so you can understand.
No thanks, but here is what will really happen:
Prices in market will adjust due to supply and demand. If your premise is that players will shift to light profs to farm to take advantage of high demand for cloths, they will do the same when other mats are in demand after price drops from satisfied demands. Market achieves an equilibrium; crisis averted. Nothing to see here.
Well instead of commenting things like that i doubt you guys fully understands it either. The lack of supporting details clearly shows you know nothing and just trolling.
I know enough to understand that markets react to increased supply if what you predict comes true … that’s not so evident that you get it. Trolling? This thread is ridiculous. Anet has a pretty good track record for making changes to the market when they see something they don’t like. There is nothing to suggest this won’t happen here either. Fear mongering is just a tool for ignorant people.
Right …. devs have no clue. I forgot about that standard response. That’s what happens when I let my subscription to “Clueless MMO Player Monthly” run out.
When a developer is livestreaming dungeon content running a scepter confusion build on mesmer or a p/p thief that uses his heal while he’s at full health, I don’t really have much reason to have faith in their knowledge of their own game.
Clearly this is evidence that every dev at Anet is completely incompetent and should stop everything they are doing, handing over development of the game to players immediately. This must have been in an article I missed in CMPM.
/me goes to renew subscription RIGHT NOW.
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I run this for farming Orr
GS + Sc/F
Zerker + Traveler’s runes
5/5/0/0/0 as core … distribute the rest as you see fit (i.e. got 6 in Zeal for enhanced burning, put 1 in Virtue for might buffage, etc… )
Skills: Heal signet, power signet, burning signet (or stability), Cleanser
You have your speed with Travelers, you open with Active VoJ or Leap to blind as opener, you stack damage with burning + symbol + direct weapon damage to get to fast closure then cleanse if you need to to close out without baggage.
By solo PVE, I’m assuming you don’t mean soloing dungeons and bosses? If that’s the case, stacking damage effects (your direct damage form weapons + symbol + burning + Spirit Weapons) is a very effective strategy for open world PVE farming in Orr especially. I personally don’t use SW’s while farming because I can’t be bothered to call them up every minute.
I don’t think the September changes will affect it all that much because SW’s damage hasn’t changed and you don’t really need their effects from Commanding them to optimize your farming.
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People need to stop being clueless … markets adjust to supply, demand and volume. You should all know this by playing GW2. Hint: If everyone is rolling their light classes to get cloth, guess what happens when more cloth is put to market?
The lack of understanding of the market is strong with this one.
Right …. devs have no clue. I forgot about that standard response. That’s what happens when I let my subscription to “Clueless MMO Player Monthly” run out.
Please identify what Guardians really needed that they didn’t get ..?
uhhhmmm…. mobility? That’s the only thing I would really want.
What you want isn’t what is needed.
… No, it’s definitely needed. Maybe not so much the mobility itself as the ability to stick to a target without them being able to get away so easily.
That’s definitely needed.
That’s a matter of opinion. What is needed is determined by the devs and the class concept. There are other ways more inline with the concept to achieve what is lacking.
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Please identify what Guardians really needed that they didn’t get ..?
uhhhmmm…. mobility? That’s the only thing I would really want.
What you want isn’t what is needed.
However they could have done allot more.
No, they obviously did everything they had time to do. In case you haven’t noticed, they did work on 7 other professions and the volume of changes they made to those classes were similar to what we see here. We got an equal share, just like everyone else.
Pretty sweet changes…. Best buffs of all the classes maybe. At least for Med/
Not everyone plays medi 24/7
So because the build you don’t play all the time is what got the biggest buff, these are bad changes…seems legit
I play plenty of other build, but this just didn’t feel right at all, I was waiting for some major changes that would give guardians that something that they really needed, and with a coy little smiles the man proclaims “well, thats all for guardian”
Please identify what Guardians really needed that they didn’t get … just because Anet doesn’t meet your expectations doesn’t mean they didn’t hit the mark on the patch.
From where I sit, SW’s just got interesting. Granted, I don’t think Med’s needed more love but it would be stupid to complain about being buffed don’t you think?
People have been asking for a multitude of changes, from changes to sword 1, to the much demanded changes to the useless shield, theres a long list of quality of life changes people have been asking for, but spirit weapon buffs and meditation buffs shouldn’t have been at the top of the list
Frankly, what people have been asking for is irrelevant if it doesn’t align with what Anet wants the class to be. SW’s have sucked and been an irrelevant part of the Guardian design since the beginning of the game; Sword #1 and Sheild have not. Whether you feel that’s something not on the top of the list doesn’t mean buffing them wasn’t a smart thing for them to do. QoL changes are quite stupid and insignificant when compared to making a whole class element useful.
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“With the guardian, our intent for this balance update is to improve some of the less popular utility skills and open up some build diversity.” -Anet.
so they made the only elite anyone ever uses a meditation so it fits perfectly into the only build anyone ever uses.
TROLOLOL.
I guess you missed all the other parts of the update?
Pretty sweet changes…. Best buffs of all the classes maybe. At least for Med/
Not everyone plays medi 24/7
So because the build you don’t play all the time is what got the biggest buff, these are bad changes…seems legit
I play plenty of other build, but this just didn’t feel right at all, I was waiting for some major changes that would give guardians that something that they really needed, and with a coy little smiles the man proclaims “well, thats all for guardian”
Please identify what Guardians really needed that they didn’t get … just because Anet doesn’t meet your expectations doesn’t mean they didn’t hit the mark on the patch.
From where I sit, SW’s just got interesting. Granted, I don’t think Med’s needed more love but it would be stupid to complain about being buffed don’t you think?
Told u!now I can keep my eternity lol
You just chickend out … it was a empty promise anyways … your skin is still available.
I don’t think a ranged weapon is inherently against the Guardian’s concept. And even if it was, I’d take it as evidence that the Guardian was designed badly in some way or another. I mean, look at the Scepter. We have a ranged weapon, so why are we arguing about whether or not the Guardians should have one?
I’d prefer if they’d just improve on the Scepter. That would be less work and wouldn’t bring us closer to feeling like a Warrior.
But the need for a ranged weapon is there. WvWvW remains a pain without a ranged weapon, especially at lower levels.
And let’s not argue about the aesthetic. Everyone will feel differently about it.
What you think and what Anet has outlined for the class concept in the video update a number of months ago are clearly two different things. Perhaps you didn’t see it but they were pretty definitive; They WANT Guardians at the front; part of the approach to make that happen is a weak ranged component. It’s also why you can likely bet that if there is some improvements to the weapons in the class, it won’t be giving ranged awesomeness unless the devs do a 180 on the class concept.
I took something a little different away from that.
They want guardian ranged options to be less useful then melee ones, but not technically “Weak”
There is also that part of the selling point of GW2 was that you could spec to do most anything you want to do.
So maybe they could get rid of a few of the useless traits guardians have (or merge nearly useless ones) then create new traits which bring ranged options a little more up to par.
This would be fairly balanced, you would have to spec to make ranged options “good” and they still would not be quite as “Good” as melee options after you spec for melee.
Words like ‘good’ or ‘poor’ are relative. Considering what the devs are targeting for the Guardian concept, the current spread of ranged options fits us really well … they suck just enough to make people go melee … or … they are good enough to make ranged a last resort. Whatever wordplay you want, it’s straight from the horse’s mouth.
As you said in another post, the problem isn’t our ranged options, it’s our ability to control the fight in close quarters. If there is any suggestions that would address that, it would be the most likely to garner everyone’s attention because it aligns to the concept.
I don’t think a ranged weapon is inherently against the Guardian’s concept. And even if it was, I’d take it as evidence that the Guardian was designed badly in some way or another. I mean, look at the Scepter. We have a ranged weapon, so why are we arguing about whether or not the Guardians should have one?
I’d prefer if they’d just improve on the Scepter. That would be less work and wouldn’t bring us closer to feeling like a Warrior.
But the need for a ranged weapon is there. WvWvW remains a pain without a ranged weapon, especially at lower levels.
And let’s not argue about the aesthetic. Everyone will feel differently about it.
What you think and what Anet has outlined for the class concept in the video update a number of months ago are clearly two different things. Perhaps you didn’t see it but they were pretty definitive; They WANT Guardians at the front; part of the approach to make that happen is a weak ranged component. It’s also why you can likely bet that if there is some improvements to the weapons in the class, it won’t be giving ranged awesomeness unless the devs do a 180 on the class concept.
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IYou could mix it up a bit … don’t use JUST Zealot’s. l would mix it up with Knight’s a little.
Indeed. The whole point to having different classes is that they provided different options for gameplay. It’s completely reasonable to rule out certain things for a class if those things don’t align with the concepts the devs have created for it.
Don’t get me wrong, I’m all for improvements, etc… but we already know where new or improved ranged weapons will go with Guardian because Anet has already told us.
Have to say no to this, especially since we have a clear understanding of the class concept from devs … and ranged weapons isn’t part of it.
I see the OP’s question to JS was answered and JS shot him down accordingly. I tend to agree with JS on this one … it’s not a problem that it’s hard to get certain mats. This just ensures that people who put the effort forth to get those mats are rewarded accordingly.
make people farm these crafting material so that they go down in price …
Someone care to explain why this makes no sense? Hint: I don’t farm stuff that isn’t worth my time to farm it.
Torch is an option only if you are good enough to not need the defensive skills offered by Shield/Focus. Torch goes in the same “Use if Pro” bin as UC trait. It’s role is still extremely situational even if you are at that play level.
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Clerics gear is definitely part of the problem here. It only has power and it’s a minor.
There is a guide stickied for Guardian DPS. Check it out.
If you want Mawdrey 2, then craft it. It is already available for everyone.
Not everyone has the time or money to craft this back piece, which would be fine if it was only a back piece. It’s also a personal loot machine for anyone who crafts the back piece.
There are two main issues. First, that’s unfair. Second, this isn’t an reasonable way to address the surplus Bloodstone dust problem.
It’s unequal … but it’s not unfair. It would be unfair if you didn’t have access to make one … yet everyone has access to make one. It’s unequal because your situation doesn’t allow you to make one vs. someone else’s situation. That’s not the game’s issue, it’s yourself. The game can’t be made to ensure equality over every aspect of it, nor should it.
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2 years is a long time for an MMO not to release anything.
I think you are mistaken. We have released content and features in the last two years on a fairly regular basis. Just because the content and/or features were things that you personally did not particularly care for doesn’t mean we didn’t release anything.
Please don’t trivialize the efforts of our design and development staff down to “nothing” because you didn’t like it. It’s fine to comment that you didn’t care for what was released, but don’t pretend like we’ve done nothing here for the past two years.
Laziest design team ever.
You better get crackin’ before your game goes under.
Play something else then ….
You dont represent the community …
Only the whinny ppl come here in the forums ..
He doesn’t even represent those people … even they have a sense of reality. GW2 is going under? No new content? I guess profit and LS don’t meet the stringent requirements for this one.
It’s already come back once … no reason to think it won’t be back a third time.
Down the road means what, 5 years from now? 10 years from now?
I won’t be playing then.
Shoot, I was hoping it was sooner since you’re so unhappy with this game.
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The rogue and paladin?
<<Checks game>>
I’m not here for academics. There are MANY considerations where increasing legendaries makes little sense. It only takes one to keep it from happening. Just because I’m not willing to list them all and have a full fledged debate with you on them doesn’t mean they aren’t there and legendaries need to be increased. You haven’t even begun to address a single one of those barriers without fabricating unrealistic assumptions to prove how easy it is or how we need to do it. It’s laughable.
So you can’t come up with a good justification to support your position. Noted.
Good, that makes two of us … sad part is you’ve tried.
I check daily myself … but I bet there is somewhere on the internet or in this forum that is listing the items being sold daily. Even if it’s not sold in the anniversary sale, they come up periodically every few months for a week.
Yes, I meant report the players exploting the dungeons (in-game report is fine, not a bug report).
:) Sorry for confusion!
You’re seriously going to ban players for skipping bosses? Why not fix the instance so that bosses can’t be skipped instead?
…
I’m absolutely shocked that a security team member is advocating persecuting players this way.
Actually, this is exactly how I would expect the security team member (who doesn’t program or decide how the game is programmed to prevent exploiting) to act within the scope of their position. In addition, how do you justify that players not get banned for clearly unintended activity? Because it can be done? You’re new here right?
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