Wow, I love all the constructive feedback in here.
Considering the player is a veteran who knows enough to have 80 tomes gathered, I would say the feedback has been appropriate. In fact, anyone that thinks they can play any class appropriately through ‘buying’ their way to 80 isn’t going to get much guidance from players commenting on their builds … the barrier in this case isn’t any particular trait or gear. Playing is an integral part of the game for a reason.
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If inflation were an issue I’d think we’d see drastic price increases in common commodities.
Well to be fair there have been drastic increases in price in pretty much every common commodity over the past 12 months. Just expand pretty much any mat to a full year and you’ll notice everything has doubled or tripled in price.
T6 Blood: Doubled in price over last 12 months.
Totems: Doubled in price
Ectos: Doubled in price
All tiers of cloth: 5x increase in price
All tiers of metal: 3-10x increaseI could go on, but pretty much every mat I clicked on has doubled or more in price. The only mat I could find that was unaffected was lodestones, they seem immune to the change.
I don’t know if that means there is inflation or not, I won’t make that call, but prices have certainly seen a steep increase on almost all mats over the past year.
Considering that’s half the life of the game … at it’s beginning, I would say that’s pretty reasonable.
Short and sweet:
If you think inflation is a major issue in Guild Wars 2, you should do more research on MMO economies and general economics.And here is one of the largest problems: do you really think the majority of the GW2 population actually has an interest in economics and would find this fun?
I’d think (and of course I could be wrong) most people in the game want a fun game to play and earn items through playing content (better, shinier items through challenging content), not this random money grind that’s been set up.
No but then again, GW2 makes it simple enough that players don’t NEED to have a interest in Economics to play it successfully.
I would think that after 2 years, people at some point would come around to realize that if they want their items as direct rewards from content, GW2 just ISN’T that kind of game and I doubt it will be for two reasons:
1. The amount of work it would take to make it that kind of game.
2. Maybe I’m jaded by years of gaming but earning loot directly though content just sucks because if I’m after specific and awesome loot, the only way to make it hard to get is to make people play REPEATED, hard content; not a few times … a few dozen maybe, perhaps hundreds. GW2 throws that tired garbage out the window. Now I can do What I want, When I want, How I want with Who I want and get anything I want … and people are complaining about this? Honestly, go back to WoW.Im not saying everything should be in raids (i dont raid) but the best rewards should come from playing the game well. preferably in ways that highlight well designed content.
in various modes of play.
The rewards do come from playing the game well from various modes of play … I can get much more done or higher scores if I play the game better than the next guy, increasing my potential to earn more. Are you trying to suggest it’s not? If so, go ahead and illustrate your point with real examples. Here are a few of my own:
1. Openworkd farming … more rewarding if you know where to go, understand the market, outfit yourself accordingly.
2. Dungeons – The difference between speed running and Cleric-equipped PUGS is significant
3. WvW/PvP – Perfect example of how skills in these aspects increases your satisfaction in playing.
I’m certain the semi-AFK guy watching Netflix isn’t even close to game satisfaction and rewards the highest rated players in these game aspects are.
TLDR: What you say is needed already exists WITHIN the game model that Anet has built the game around.
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Spirit weapons die quickly to any kind of AOE damage. I don’t recommend them for … anything.
There is very little to say about this build. Put it this way:
That’s the kind of build you will need to match your level of guardian-playing experience if your just going to blow 80 tomes to level it.
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Short and sweet:
If you think inflation is a major issue in Guild Wars 2, you should do more research on MMO economies and general economics.And here is one of the largest problems: do you really think the majority of the GW2 population actually has an interest in economics and would find this fun?
I’d think (and of course I could be wrong) most people in the game want a fun game to play and earn items through playing content (better, shinier items through challenging content), not this random money grind that’s been set up.
No but then again, GW2 makes it simple enough that players don’t NEED to have a interest in Economics to play it successfully.
I would think that after 2 years, people at some point would come around to realize that if they want their items as direct rewards from content, GW2 just ISN’T that kind of game and I doubt it will be for two reasons:
1. The amount of work it would take to make it that kind of game.
2. Maybe I’m jaded by years of gaming but earning loot directly though content just sucks because if I’m after specific and awesome loot, the only way to make it hard to get is to make people play REPEATED, hard content; not a few times … a few dozen maybe, perhaps hundreds. GW2 throws that tired garbage out the window. Now I can do What I want, When I want, How I want with Who I want and get anything I want … and people are complaining about this? Honestly, go back to WoW.
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then they should start making the game more fun, the OP is a reflection of that fact.
Let me take away your soapbox: The OP’s suggestion is not related to how ‘fun’ the game is. If the game wasn’t ‘fun’ it would be stupid to suggest buying gems for it at all, much less while a person can’t get ingame.
The suggestion is actually an clever idea to allow people away from game to get time-limited items. I know what it’s like to miss out on cool things because of access. Without knowing what is needed to implement it, I have to say I like this idea.
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The latest Ready UP Webcast has some Devs giving a really good rundown of each classes roles and player feedback.
Guardian discussion begins around 38:00 if you want to skip most of the beginning. For me the key takeaway is what they touch upon two main deficiencies: mobility and lack of ranged. Their justification is reasonable and links the role to why these deficiencies exist.
What I didn’t hear that some other classes did have in their discussions was any mention of tweaking or changing some of the Guardian tools to improve the class.
Bottomline: They agree with players general assessment of the Guardian class strengths and weakness and reinforce the intended design of the class through what they want the role of the Guardian to be.
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But its crazy how every other mmo, and even Gw1 had challenging and rewarding end game content. And yet, Gw2 fails miserably at pouring out such content.
The only thing ‘crazy’ about that is people can’t break away from rehashed routines that make that challenging and rewarding end game content of all those other MMO’s boring tired after doing it again and again. GW2 approach to end game is a breathe of fresh air.
I would take some of these findings with a grain of salt. Necro is one of few classes where the situation affects what the best damage build will be.
A hybrid necro in situations where they can apply consistent, uncontested, high volume bleed stacks + other conditions easily give power builds a run for their money and are more forgiving to any downtime experienced.
I don’t see a reason to not run either as the situation requires … we have free trait resets and you got bags for gear.
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There are 6/8 classes with access to the 25% movement speed buff through traits or signets. If we shouldn’t get the 25% movement speed bonus at all, why is it available through runes?
There is no mechanic that has limitations on runes for classes. No one said Guardians can’t have speed buffs (we have one on the staff remember). It’s about implementation and that particular implementation does work in the class concept because it’s a skill that provides support to the team. A virtue speed buff does not.
Cripple/Immobilize or controlling other players movement; this is the way to address the deficiency without breaking Guardian concept.
Not talking about swiftness here. Only the general 25% speed boost. If it’s something that breaks the class concept of guardian, then they screwed the pooch making the 6th rune bonus a speed boost.
The point is that rune aren’t connected to the concept of the profession, so where the runes give a flat speed boost or an increase through some other mechanic that increases movement speed is moot.
I don’t see how the profession concept is ruined by providing a non-profession related item that could compensate. I do see how the profession concept is ruined by providing compensation through a uniquely profession related element. Maybe that’s academic and a little diversion from the topic but I think it’s a subtle distinction worth making. Profession concepts aren’t corrupted by gear choices.
So you clip out the quote TWICE where I agree with you about movement speed not belonging on virtues, and then place your whole argument on movement speed ruining the profession concept? I’m not sure why you’ve even quoted me in the first place.
Because movement speed doesn’t ruin the concept … having movement speed ON SELF-SERVING GUARDIAN SKILLS does. That’s why traveler’s runes existence doesn’t mean dev’s overlooked the profession. It’s why it’s OK for a Guardian symbol to drop swiftness … because it’s team support. It’s why it’s NOT OK to have movement speed as a virtue.
If anything, I’m just being clear so people know where I’m coming from. l’m not so sure you understand my position.
BTW, despite it being off topic:
I understand what you were refuting … that is my response to it. There is nothing ‘false’ about making a claim that lacking what you call evade moves is OK. It’s no deficiency to lack those things on a Necro anymore than it is for a Guardian to lack mobility or runspeed …
Guards can very easily have perma swiftness with a shout build and using a supplementary lootstick ….
Way to miss the point … Mobility and speed is not part of the Guardian class concept just like evade moves aren’t part of the Necro one, even if you can concoct a build that gives perma swiftness. Even if the comparison doesn’t make sense to you, that doesn’t make me any less incorrect about how strong DS is.
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I understand what you were refuting … that is my response to it. There is nothing ‘false’ about making a claim that lacking what you call evade moves is OK. It’s no deficiency to lack those things on a Necro anymore than it is for a Guardian to lack mobility or runspeed … it’s a player issue, not a profession issue. It’s about recognizing what the profession can and can’t do and the appropriate skills. Necro can’t do ‘evade moves’ does not equate to mean that DS isn’t OP.
It seems you aren’t recognizing how DS is even better than a second life bar. Again, the best get out of jail free card for any profession that exists and learning to take the most of it along with the regular tools you have is a very strong opponent.
What you are suggesting would make DS absolutely ridiculous. While I don’t know of the capability of the OP, my own fair share of experience with, along and against the profession suggests what is been eluded to in this thread isn’t too far from the mark.
The best “get out of jail free” card would actually get you out of jail. Death Shroud can’t do that.
Neither does any of the hard CC things the previous poster was referring to that Necro’s don’t have, making DS strength justified in his eyes. Aegis, teleports, etc… those are temporary reprieves. Those are the skills I’m referring to a out of jail free. DS is not that; It’s much more than any of those things.
Don’t misunderstand, I’m not advocating DS get nerfed or something but I think people need to recognize it for what it is like the OP is suggesting.
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I understand what you were refuting … that is my response to it. There is nothing ‘false’ about making a claim that lacking what you call evade moves is OK. It’s no deficiency to lack those things on a Necro anymore than it is for a Guardian to lack mobility or runspeed … it’s a player issue, not a profession issue. It’s about recognizing what the profession can and can’t do and the appropriate skills. Necro can’t do ‘evade moves’ does not equate to mean that DS isn’t OP.
It seems you aren’t recognizing how DS is even better than a second life bar. Again, the best get out of jail free card for any profession that exists and learning to take the most of it along with the regular tools you have is a very strong opponent.
What you are suggesting would make DS absolutely ridiculous. While I don’t know of the capability of the OP, my own fair share of experience with, along and against the profession suggests what is been eluded to in this thread isn’t too far from the mark.
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Precursors keep people playing. It’s important that something in the game be very difficult to accomplish. I’ve seen people quit once they’ve achieved their goals.
Difficulty of getting precursors shouldn’t be equal to an unfair RNG.
Drop rate should be increasing with the difficulty of content you play.
You have ignored the second and easiest way to get one … buying it. Whether people want to acknowledge it or not, this game is based on earning gold and buying stuff you need.
The links aren’t necessary and they don’t make your case. At best, your making a sensational argument. I think the claim that the DS is balanced because everyone gets soft and hard CC and regular evades in a proper PVP build … with exception to Necro is far fetched. The real question is if all of those things are needed to constitute a ‘good’ PVP build … I don’t believe they do. If they did, there would really only be a couple of good-performing PVP builds for specific classes. That’s not the case.
Furthermore, I doubt any other seasoned PVPer wouldn’t acknowledge a second life with a whole set of unique skills isn’t better than any other professions’ ‘get our of jail free’ cards.
While there is some element of increased difficulty with a missing get out of jail free card, that doesn’t change the significance DS can have in PVP with a Necro … and hence, acknowledging what the OP of the thread is actually recognizing.
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Your second and third statements sort of echo a conversation I had with an experienced Guildie who plays necro exclusively. While necros have their issues, he also described how DS is extremely powerful and should actually get some more limitations on use or abilities. Of course, he described the typical situation in a MMO where PVP and PVE game elements share the same platform. Attempts to balance abilities for one can potentially make the other OP or nerfed.
The DS health bar is not only awesome but questionably OPed, simply because it’s another layer of damage mitigation like no other profession has access to in the game. Does protection work with DS? I think the real question is if protection and other survival buffs SHOULD work with DS.
Technically, true, tho, in practical usage, because of actually reasonable power balance of necros not having any free teleports/mobility nor any evasion/block moves (or what would for example in WoW be pvp trinket effects), its potential is flattened across the profession allowing even mathematically/numerically op hp and damage mitigation over hp, because there is no chance/option to do a full block/evasion over the normal/across the board 2 dodges.
While there isn’t much value in arguing the point, you seem to have completely ignored many soft CC effects that work against your argument. I raised the same point with my necro friend as you just did. He quickly urged me to review the number of soft CC effects that are present on just the weapon and DS skills alone. I believe that exercising these skills to control the fight are the things that separate scrubs from good PVPers. Anyone can hit Aegis if they have it to prevent a hit. Not everyone knows when to use a cripple or a fear at the correct time.
Good use of these CC skills + traiting for DS awesomeness is what makes a PVP necro. Combine that with smart choice of gear to optimize DS uptime, it seems like a free ride.
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There are 6/8 classes with access to the 25% movement speed buff through traits or signets. If we shouldn’t get the 25% movement speed bonus at all, why is it available through runes?
There is no mechanic that has limitations on runes for classes. No one said Guardians can’t have speed buffs (we have one on the staff remember). It’s about implementation and that particular implementation does work in the class concept because it’s a skill that provides support to the team. A virtue speed buff does not.
Cripple/Immobilize or controlling other players movement; this is the way to address the deficiency without breaking Guardian concept.
Not talking about swiftness here. Only the general 25% speed boost. If it’s something that breaks the class concept of guardian, then they screwed the pooch making the 6th rune bonus a speed boost.
The point is that rune aren’t connected to the concept of the profession, so where the runes give a flat speed boost or an increase through some other mechanic that increases movement speed is moot.
I don’t see how the profession concept is ruined by providing a non-profession related item that could compensate. I do see how the profession concept is ruined by providing compensation through a uniquely profession related element. Maybe that’s academic and a little diversion from the topic but I think it’s a subtle distinction worth making. Profession concepts aren’t corrupted by gear choices.
Too true, Andele. Shame they still get enough right to make it worth playing!
And yes, it’s implementation has certainly been far too clunky, I remember it in beta as well the problems were even worse…does protection even work in DS?
I just made this topic after realizing how fun it was making suicide missions with no defensive gear and succeeding.
Your second and third statements sort of echo a conversation I had with an experienced Guildie who plays necro exclusively. While necros have their issues, he also described how DS is extremely powerful and should actually get some more limitations on use or abilities. Of course, he described the typical situation in a MMO where PVP and PVE game elements share the same platform. Attempts to balance abilities for one can potentially make the other OP or nerfed.
The DS health bar is not only awesome but questionably OPed, simply because it’s another layer of damage mitigation like no other profession has access to in the game. Does protection work with DS? I think the real question is if protection and other survival buffs SHOULD work with DS.
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Its not gold sink.
For you maybe. For others it is.
I think you should stick to warrior if you think the only use Guardian has ever had was WoR totem. It’s perfectly suited for people with that focused level of thinking.
There are 6/8 classes with access to the 25% movement speed buff through traits or signets. If we shouldn’t get the 25% movement speed bonus at all, why is it available through runes?
There is no mechanic that has limitations on runes for classes. No one said Guardians can’t have speed buffs (we have one on the staff remember). It’s about implementation and that particular implementation does work in the class concept because it’s a skill that provides support to the team. A virtue speed buff does not.
Cripple/Immobilize or controlling other players movement; this is the way to address the deficiency without breaking Guardian concept.
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They are fundamental aspects to successfully delivering damage as melee, there is no arguing against that.
That’s true and no one is arguing against it. I am saying that throwing runspeed at Guardians isn’t inline with how we play as a class in the PVP aspect of the game. That has nothing to do with 1000’s of hours of PVP experience or some title that can be obtained. It’s just good old class design and definition stuff. There is a reason our only swiftness buff is on a symbol on a single weapon and it’s not due to dev apathy. It’s because we are encouraged to play as a team, to get and take with the team. That includes sharing CC and buffs, etc… It’s especially true for tPvP where you can plan a strategy out with teammates. I think it’s not unreasonable to believe that if your playing to win with organized teams, this is a discussion that people have.
… it’s almost cause to claim that the best PVP players worry less about these things because if they do what is intended to form teams and plan, the CC/swiftness is already covered for you by classes that do have those things as strengths.
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The fact is you Don’t See the Class in top Tournament PVP teams, best guild v guild fights, and rarely in zerg v zerg (Other than troll around being useless) tells alot of the state of engi.
In dueling and roaming its has about the same potential as Other classes (considering Every Class has hard counters).
I’m not sure you understand what a fact is.
They are separate classes, heavy armor or not, so the comparison ends there. Those comparisons are not sensible since professions are intended to be conceptually different.
I know where your coming from. While we are both keenly aware of how the speed of Guardian affects it’s ability to do damage, it appears that this fact hasn’t affected your strategy to PVPing on Guardian.
Your statement about sitting in a place and DPSing seems to indicate to me that you haven’t expanded your ability to PVP with a team and instead, are attempting to enhance a weakness which can only bring about mediocre results. You really can’t compete if that’s your approach because fundamentally, Guardian is a grouping profession and taking advantage of who and what is happening around you is imperative to success. The mobility isn’t a flaw, it’s a limitation. It’s only a flaw when players don’t recognize how this limitation SHOULD affect their application of the class in PVP. Once you get past trying to fit a square peg in a round hole, you will see how the profession fits in the PVP meta.
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Here is a really simple view of the economy: There is a pile of gold, and a pile of mats. In between are people trading them. Changing the rules on how people trade those two piles doesn’t change the size of the gold and mat piles. If those rules drive out efficiency, the value of mats increases. This is where flipping, undercutting, etc.. are a NECESSARY part of getting the most efficient people the most value.
For whatever reason, you don’t want efficiency. You don’t seem to recognize this hurts the average player. TP barons are rich because they have an eye for making these efficiencies happen for us regular folk. There is no rule that removes this ability. The only reason they are rich for it is because there are alot of really clueless regular folk trying to make that system as inefficient as they can. There is also no rule that can make clueless people less so.
I really don’t see the point of any rules you want to implement to restrict TP … clueless people still gonna be clueless. Just with more rules, they will clueless and struggle more than they do now to get gear.
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Here is a reason: Waste of resources to implement a solution to a non-problem. You’re motivation for discussion was to influence change. Your haven’t presented a non-personal reason showing how this would be better for the game as a whole to justify the change your proposing.
Anet is a business; they do have to justify changes to their stakeholders. If they didn’t intent for only buying the lowest order, it wouldn’t be that way in the first place. The change has to be sensible AND significant enough to even get on the table of implementation.
This suggestion is neither and seems to only be another thinly veiled attempt to cry about people making money on the TP because of some perceived idea that people that price to sell are slimy filth that don’t deserve your gold.
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Warriors have …
So I’m the one that doesn’t make sense when I say that Guardians having a deficiency is normal, yet you think it’s unreasonable for them to have this deficiency because WARRIORS have … whatever? That is what I’m talking about when I say that Guardians have and haven’t got certain things and this is what makes them Guardians.
I think suggestions to land hits inline with the Guardian theme, it seems to me that the speed buffing is the least relevant. I would much rather see some thoughtful approach to making hits connect with targets; that’s much more palatable than a more powerful, general speed buff.
I would be more apt to have the passive increase duration of speed buffs (not give them) and the active be something similar to a Hammer #5. I don’t feel something along the lines of those ideas violates the concept of the profession and still provides real, useful utility.
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^^ Agreed. People should not be suggesting that impatience and ignorance be rewarded at the expense of other people’s patience and thoughtful interaction with the TP.
To be honest, I’m against the idea of making Guardian faster period. While this is a nice academic discussion, I believe from a conceptual view, it’s not what the class is about. I also don’t think we should ignore the things that makes the profession unique in the game, even if those things are deficiencies. These threads simply illustrate those things that intentionally separate the professions by more than just their name.
Carry on.
not all of us want to watch the market, some of us would rathe rplay the game and STILL not support the idea of undercutting by 1c, i think thats a game we can build together
But you see, you don’t need to watch the market. That’s your option. You can’t complain your watching the market if you have the option to not do so. If you can’t be bothered to watch the market, simply sell to the highest offer and be done with it. That’s your solution.
no, people think they can sell it faster if they sell it for less and thats wrong.
Can’t …. believe …. someone …. just …. said …. this.
No, no, your right … people love buying stuff for NOT the lowest price. Class dismissed.
You have missed the whole point, which was that simply listing something lower does not make it sell faster. People buy at the lowest price point, but undercutting doesn’t guarantee you that lowest point unless the buyer buys at the moment the seller lists their undercut. Since anyone can undercut anybody else, the poster you quoted is correct: listing an item lower does not guarantee it sells faster. It guarantees it sells lower.
It makes it sell faster for two reasons actually:
1) it’s next in the buy list
2) it’s cheaper.
no, people think they can sell it faster if they sell it for less and thats wrong.
Can’t …. believe …. someone …. just …. said …. this.
No, no, your right … people love buying stuff for NOT the lowest price. Class dismissed.
I kept reading how OK Engi is at stuff. Sounds good.
Your suggesting a new mechanic for Virtues … While admirable, I think even less likely than a new 4th one.
How about this.
Passive: 25% move speed always on
Active: teleport to your target and chill (4s) (60 sec CD)
The catch is you would only get this virtue by going 4 in virtues and selecting it as your master trait. That way every guardian doesn’t have 25% move speed automatically with no investment, but its still there for those who want it
Not a chance … 25% speed increase for nothing is unreasonable. Even the professions that get speed increase have to make a choice to get it. Not even sure the Active is reasonable for a Virtue considering other Active Virtue effects.
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The only illogical argument is that there is a problem here that needs fixing.
I think the rate it changed shows the market responds really quickly to schemes where people try to artificially jack up the prices, demonstrating they don’t work. I guess it’s a matter of perspective.
Now THAT is a proof that Zerkers is highest damage output for this profession … not some slapping around golems in EOTM.
Thanks for your work.
While the condi build is interesting, I don’t think anything this sophisticated is necessary in the Guardian case. Simple change your variables for your gear/stats, see how much damage you lose for how much condition damage you gain.
What would be interesting is to see if there is a case with a high condition application profession (Necro I bet) where the move from Zerker to Rampager (or even Carrion) would be better and under what conditions. i.e. how many conditions do I need before a Rampager damage output > Zerker. I’m pretty certain that point exists because of the Ferocity damage contribution.
And how many other professions can equal or best their zerker setups with conditions …
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I like that the people asking the question missing the point of what a Legendary weapon is all about …
What a Legendary is all about is different for every player — no one person can dictate that meaning for all players. I’m not surprised you feel differently though.
Agreed, but as a player you certainly don’t get to dictate how easy or hard it is to get, regardless of what it means to you. This is the ‘about’ I’m referring to.
I like that the people asking the question missing the point of what a Legendary weapon is all about …
The issue being described by the OP isn’t one of manipulation … it’s one of a seller desiring a quick sell and being unaware of the trends/value of the goods they sell. The responsibility is on the seller to be aware. No one needs their hands held here.
Admittedly, I would like the internal market tools of the game to have some historical info but anyone behaving as the OP describes is much more significantly affected by their own ignorance than some real time fishing of low selling goods.
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I can’t advise full celestial because you really can’t afford to drop that much power in PVE.
There are really just two fundamental approaches to choosing stats:
1. Min/max approach whihc typically leads to the MOST offensive (full zerk) or the MOST defensive (um, clerics??)
2. SOme kind of balanced optimization: I can only think of the method to choose stats this way as a more practical testing approach. Regardless, it’s been shown that if you have to choose any offensive stat over another, power is the one to focus on.
Based on these two things, celestial is a unoptimized set of armor in either situation. Now, there is a caveat … it does WvW and PVE equally. The question is if you NEED that equal stat spread for each. You really don’t because it’s cheap to have a WvW set and a PVE setup.
I would advise OP consider making the most offensive ascended gear they can handle in PVE. Likely zerker. If you need to swap out into something more defensive, you don’t need a whole new set of ascended armor … just an extra piece or two.
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i wish i could sell my twilight gs. i regret getting this. everyone has it now and it’s not unique. i never use mine. biggest mistake. just waits in storage…
It was never intended to unique or limited to prevent a select few to feel special for owning it, and it was never advertised as such either. The skins are there for players to enjoy using them. Any other motive to obtain a skin is not justified.
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It ranks 2nd place for my favourite farming weapons.
cool. more armor sets that cant be acquired in the game. how fail. whatever happened to someone wearing cool armor because you know they achieved something? this game is a JOKE.
There is a way to acquire this ingame .. with gems. You can buy gems with gold that you got through doing achievements. If you want to show off your achievements to people who really don’t care in the first place, you don’t need expensive gear … just annoy everyone in mapchat with spamming your current achievement points.
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I think someone was manipulating T5 leather. I was 25c and now 20c … I smell conspiracy. Must be that ‘T5 Leather baron’ org I see running around.
So JS is lying and hiding the actions of a cartel of evil TP barons because of stuff.
This reminds me of the X-Files marathons they’ve been having on Chiller. Mulder keeps uncovering evidence of alien conspiracies and the Smoking Man laughs as he burns the files. Go ahead and believe whatever you want, it’s quite amusing.
Yes of course, when a person is making ridiculous theories and they don’t pan out, they just make up even more ridiculous theories as corrections to the previous one. The Illuminati are buying up all precursors to dominate the GW2 online world. It’s just the start for complete world domination.
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Opinion1 . Who really cares? Play what and how you want.
Opinion2 . 75% of the player base is not playing engi