(edited by Obtena.7952)
People can t make decent progress post 80 by doing core game activities.
That’s a huge load of crap. The endgame content is balanced around gear that you get from doing content or you purchase rather cheaply; Rares. The game content IS designed around the most common players in mind because everyone playing through the game should be able to afford or craft rare gear by level 80.
It’s balanced around items being injected into a global economy. Thus they can’t significantly reward players or else flood the economy. To balance the economy they have to skimp on individual rewards.
Wrong … Rares certainly DO reward players. Almost every player getting a rare has a use for it, even if you don’t consider it significant.
Rare is 3rd tier btw. It’s either salvaged for ectos, sold for coin, forged in hopes of exotic, or used as a place holder till better tier items can be obtained. For end game it is not an objective, only a means.
Sure, but that doesn’t take away from the fact that the game content endgame is indeed balanced around rare gear. Therefore, people most certainly can progress post 80 with rare gear. In fact, I would think that MOST people on their first character did exactly that.
(edited by Obtena.7952)
People can t make decent progress post 80 by doing core game activities.
That’s a huge load of crap. The endgame content is balanced around gear that you get from doing open world event, purchase rather cheaply or craft relatively easily with T5 mats; Rares. The game content IS designed around the most common players in mind because everyone playing through the game should be able to afford or craft rare gear by level 80.
(edited by Obtena.7952)
Also, you want 25% steps if you are building in duration and using active VoJ. Anything between those steps is wasted.
Um, yes it would because there needs to be ways to remove gold form the game, as much as you think it ruins players fun … unless you think fun is chasing inflation while earning gold because there is no gold sinks.
I can’t help you choose Warrior over Guardian because i have no experience with Warrior but:
I solo, mainly PVE on Guardian. Shield is absolute? That’s a drop in effectiveness … There is very little use for sheild in PVE, especially solo. lf you insist then I would recommend:
Full zerker
3/6/4/0/1 – Trait Zeal II, Radiance 6,10,11 and Valour 6,7
Set one: Mace+Sheild
Pretty simple gameplay: #2, F1, then autoattack. Don’t use #3 (it’s too much idle time).
Second weapon set: If you aren’t stuck on Sheild here, then Sword+Focus to take advantage of all the points in Radiance for superior offense.
(edited by Obtena.7952)
I made a set of Assassin stat Ascended armor a few weeks before they announced the change in crit damage.
I have all Ascended Zerker trinkets and Zerker weapons, but I don’t have a good sense of the current difference now between Zerker and Assassin.
Is anyone else in a similar situation?
its not worth trading power for crit
Assassins trades power for precision – the difference was very slight, but I’m not sure how it is now.
Power is worth 1 point
Crit is worth 0.6 pointsin terms of dps
It’s not that straightforward because your crit damage is dependent on you power …
… but yes, in the ranges of what is currently attainable ingame, power is the preferred stat.
OK, how are the people putting them on the TP getting them?
How are these feathers obtained?
But every “valuable” and rare things (like skins, minis, precursors, highly wanted exotics) will be more and more expensive, as the price is now only driven by the wealthest and by speculators.
Price is driven by the market (i.e., what people are willing to pay), not wealthy people or speculators. People post items in TP because they want to sell them, not show them off with unreasonable pricing like an art gallery. Therefore, they are priced to sell accordingly. This myth is simply nonsense.
The permanence of the speed boost on the runes is better than the the F’ed up way staff gives you runspeed. Plus, traveler’s runes were actually buffed in the patch. I’m not sure you will get more kills for a few points more stats from other runes unless the set your considering has some effect that you take advantage of with your build.
Dump that staff for a Mace/Focus and use Valour VII. For the few times you will need a staff (e.g. TA for blooms), you can swap it.
I wouldn’t use Clerics gear and probably do a mix of Soldiers/Zealots in equal parts to replace it.
Be careful how you consider this build. As you can see from the previous responses in this thread, people have some pretty strong opinions about what is the ‘right’ builds to use in PVE … don’t think this will pass as a high DPS build for someone looking for a PUG in a speedrun group. They will NOT think highly of the damage output of this build.
(edited by Obtena.7952)
I don’t recall the conversion rates for all the healing effects we have but I think you are correct. Still, you have heal on dodge and option for symbols to heal just from what you have in honour.
I don’t believe the author of the healway build has revisited that build since Zealots so that might tell you something about it’s effectiveness in WvW.
Only if you build is doing some traiting for healing. If you’re doing it JUST for more heal power, I would say no.
I can’t be about a mass of players having enough demand and wealth to sustain prices at a level above most because people simply don’t create demand because they have money. Demand doesn’t increase because your rich (an argument could be made that rich people are pretty frugal ….). Rich people want to pay the same cheap prices the average guy does. The market is COMPETITIVE. Regardless of what’s in your wallet, you want to sell at the highest price and buy at the lowest. You can’t ignore these fundamental principles in these discussions.
(edited by Obtena.7952)
If you are referring to the whole population of rich players ingame, then you would have to demonstrate they collude with each other to corner vast sections of the market that impact the huge population of average players …. I’m sure JS could confirm if that’s the case to clarify what influence the rich have exercised on manipulating the TP. I doubt that’s happening because that’s not how rich people get wealth …. but that’s just speculation. It wouldn’t be hard to check either.
So are you suggesting there is some big conspiracy by rich people to simultaneously drive all prices up to get money from the average players? That’s quite the claim.
(edited by Obtena.7952)
Multiple builds that aren’t DPS? Celestial. Multiple builds that are DPS? Zerker.
Though as a warning, Celestial is not an optimal spread of stats for mixed stat gear.
(edited by Obtena.7952)
OH i must have missed it. Thanks.
Only 3 hits to trigger passive VoJ. Used to be 4.
There have always been rewards that couldn’t be purchased on the TP. What you are saying isn’t a new indicator of some paradigm shift … it’s actually reinforcing the whole business model that’s already in place, including how the TP works now.
Remember I don’t care about convincing him. How quickly we forget.
Regardless if this is true or not, the door is open for change if people want. JS has set the conditions for that to happen.
(edited by Obtena.7952)
I might be funny if you could be more specific. I didn’t see changes to the TP being added into the game so the irony is lost on me. If what you say is true, then what’s all the fuss about? If you are seeing changes that move the game into the direction you want to see, isn’t this just you trolling us all?
(edited by Obtena.7952)
Ok, but I and others have explained why that wasn’t a sensible approach. Mainly due to all the unneeded steps.
That’s funny because I don’t think JS gives a rat’s behind if you don’t think what he’s asking for is sensible. Remember, you want to convince HIM this needs to be changed … he’s giving you the opportunity to do that. You’re just throwing that back in his face and telling him it’s nonsense? Good Luck. I know I’m assured that this won’t be changed if this is the best foot forward.
(edited by Obtena.7952)
Precursors are populated in the TP through NON_TP methods so there are obviously ways to get them not in the TP.
And those only ways are completely random. Which again means that someone may never see the drop, ever.
That’s why you have the option to get it by buying it in the TP. You aren’t actually grasping the reason why the TP as it functions is helpful for the player you are describing. The irony is that while complaining about the randomness of the drop, you aren’t willing to acknowledge the sure thing of buying from the TP.
(edited by Obtena.7952)
No need to wait .. it’s just as I said above … JS outlined in this thread what he would deem sensible as an approach to see if a change to how the TP works should be looked into.
(edited by Obtena.7952)
There has to be a sensible approach to modifying the game, even moreso when the change being proposed ISN’T addressing a problem. This is why JS is challenging people to show him a hypothesis he should test.
(edited by Obtena.7952)
That’s just your biased interpretation … again, that whole ‘concluding things that suit your position’ thing.
There are numerous reasons Anet would modify rewards and they don’t absolutely or necessarily indicate that the game was not rewarding. If the game wasn’t rewarding, it would be very obviously indicated by the size of the playerbase.
If other games are a reasonable benchmark (and they are be because their isn’t a lack of Fanstasy-themed MMO’s), It’s easy to argue that GW2 is actually quite a rewarding experience for players.
(edited by Obtena.7952)
I’m smart enough to know that what I feel and what is fact aren’t the same thing. I’m also smart enough to not jump to the conclusion that suits my own position in a discussion.
Some people may find GW2 unrewarding. This does not make the game, generally, unrewarding to play. It’s not going to be everything for everyone. The idea that the game isn’t rewarding to everyone does not indicate a problem; I doubt Anet’s goal is to appeal to every player ever and retain them for the length of the game’s duration. That’s simply unrealistic. The people that do in fact play it and find it rewarding would naturally not conclude that GW2 is unrewarding. The sad part is that this should be obvious.
(edited by Obtena.7952)
Problem is GW2 is known for being an unrewarding game. That, they should be worried about. No chart, arrogance, tears, or yes men posters will change that while turning a blind eye to it.
Unrewarding? Is this another ‘fact’ that isn’t based on data?
It not relevant anyways because if you educate yourself instead of blindly going down the RNG path, you can made an EDUCATED decision to not do it.
So the solution to getting a precursor through non-TP methods is to…not get a precursor at all? GENIUS!
Again, your lack of understanding what the RNG works is demonstrated by this statement. Precursors are populated in the TP through NON_TP methods so there are obviously ways to get them not in the TP. It’s just a matter of whether you do it or not, hence my statement to make an educated decision.
(edited by Obtena.7952)
You guys keep saying I don’t understand what RNG is, when so far as I can see, you’re the ones that don’t understand it, cause you’re the ones arguing that those items eventually must drop.
Those items do eventually drop because the chance to get a ‘win’ from a single event is non-zero. That’s just a basic combinatorial arithmetic. The real world proof is the fact that people in game have those things FROM drops.
It not relevant anyways because if you educate yourself instead of blindly going down the RNG path, you can made an EDUCATED decision to not do it. The ‘fix’ for RNG is for players to get the information to make the decision, not QQ that RNG is the worst thing ever.
(edited by Obtena.7952)
I don’t think you understand how RNG works, frankly.
But by all means, prove that RNG will pay off and that a Precursor is a guaranteed drop after a year of playing.
This statement shows you definitely don’t. It’s based on probabilities. There is no guarantee there ever. Chance to get something is based on # of events, not a period of time.
RNG as a method itself isn’t bad at all. It’s simply another one of those things where players who don’t educate themselves can get screwed over.
(edited by Obtena.7952)
I’m going to eventually test some burning stuff but this new trait isn’t part of that test. I really can’t see the value in taking a C list stat and pairing it with a B list boon to provide crap damage in a very limited situation as a GM trait … nonsense comes to mind as the word I’m looking for ….
… maybe the devs should spend less time making jokes in their livestreams and work a little more on providing less trashy content.
You haven’t provided any reasonable explanation for how wealth distribution affects how good the game is so claiming your purpose for wanting to screw with how people make money on the TP for the health of the game is significantly lacking in substance.
I cannot think of any time where a wealth gap that ever increases is a good thing, They have always turned out to be detrimental.
Just because you can’t think of a time where wealth distribution is a good thing doesn’t mean it’s not. JS has provided alot of explanations (sensible ones) where that distribution is critical to the health of the economy of the game. You can only provide anecdotes.
read the posts, there are plenty of talks about that very thing. Please don’t come her claiming there are not.
Sure you talk about it anecdotally; you don’t actually provide anything that gives anyone cause to believe it, especially the guy that’s asking you to do so … If JS is indicating this is a waste of his time, you obviously haven’t done this well enough.
You haven’t provided any reasonable explanation for how wealth distribution affects how good the game is so claiming your purpose for wanting to screw with how people make money on the TP for the health of the game is significantly lacking in substance.
I cannot think of any time where a wealth gap that ever increases is a good thing, They have always turned out to be detrimental.
Just because you can’t think of a time where wealth distribution is a good thing doesn’t mean it’s not. JS has provided alot of explanations (sensible ones) where that distribution is critical to the health of the economy of the game. You can only provide anecdotes.
The only way I can see that it wouldn’t matter is if the games life cycle is over b4 it becomes too much of an issue
This is a very likely reality because the gold the richest player has is not enough to influence the markets if they were to release it to the market by using it. Even if they did, Anet has levers they can pull to ease these sorts of things.
(edited by Obtena.7952)
43 now, was 30 prepatch. Still feels a little low but like any heals, only gets more effective with healing power.
And none of that says " there is no wealth gap". So you point is?
OK, I admit there is a wealth gap.
Your next point is?It is disadvantageous for a mmorpg.
It’s disadvantageous for anything … what’s the point? I’m not dying in the street because someone is richer than me … I don’t ‘do without’ in an MMORPG because people have more gold than I do. Even if it’s negative, being disadvantaged (perceived or real) in an MMO is not a reason to do anything different here. You need to take the next step and provide a hypothesis relating a distribution of wealth to the degradation of gaming experience; enough to warrant even a cursive investigation. No one has done that.
(edited by Obtena.7952)
OH it scales with heal power now … do you know what it is with 0 healing?
I’m not arguing that they are bad. I just think the allowance they are given is out of balance with the rest of the game, which results in disparity.
I agree … just the entry cost of 5% to simply have the opportunity to lose your money on the TP is too high.
Anyone know if the tick value has changed on the regen for these runes?
Way to leave out what you wanted there……..
That’ll I can agree with. If we ever get access to some hard data, we’ll be in a much better place to say the least.
Please explain to me what your process would be for proving your theories if you had the data.
Start by seeing if there was a wealth gap, how large if present, and if it was growing. Then I could go from there.
This does not answer my question. Feel free to make assumptions as you go, fork the ideas as if drawing a decision tree. This is how I would recommend beginning the analysis with or without data.
Would you mind if I msg’d you about the matter?
I’m the one who’s still waiting on a reply.
It’s fair to say he’s got more important things to deal with. If you can’t present him a hypothesis he should test on the forum as he requested, why should he waste his time in PM’s with you?
Unless Anet is a really unique work environment, I don’t think jousting on the forums is what he’s paid to do.
(edited by Obtena.7952)
^^ It’s something like this yes … Just like berzerker armor is still top DPS, ruby will stay near the top for the same reason. It’s definitely not top though.
I guess the point was to force a marriage between condition damage gear on retalitation builds … clearly a terrible idea.
I love reading these threads because it makes me feel pro for being so capable at playing this class. You would think the way Guardians are described, we drop in a blink and struggle to maintain minimal damage output.
The health pool argument is weak and revisiting it every month doesn’t make it more compelling without something changing ingame. The thing that makes up for the low health pool is … the player. Anet is throwing HP-deficient Guardians a bone tomorrow anyways.
Do you think running with 13,000 HP is a bonus?
You have to trait for the 3k bonus – I’ll pass, thank you though or get it from killing guards.
No, I think it’s a challenge. That’s why I hate to see the threads wanting to dilute the gameplay of the class. The things typically asked for are not required to make this a better class. They are things that people want to bridge the gap into a simpler approach to the class.
(edited by Obtena.7952)
I love reading these threads because it makes me feel pro for being so capable at playing this class. You would think the way Guardians are described, we drop in a blink and struggle to maintain minimal damage output.
The health pool argument is weak and revisiting it every month doesn’t make it more compelling without something changing ingame. The thing that makes up for the low health pool is … the player. Anet is throwing HP-deficient Guardians a bone tomorrow anyways.
(edited by Obtena.7952)
As you guys know, that Vigor will be “tweaked”. Now, I don’t mind a justified nerf, and all but that will hurt “Guardians solo-ability” by tons. We are not getting something instead.
I enjoy soloing stuff/dungeons/champions on my Guardian, but what are your thoughts about Guardians and soloing stuff after the patch?
My thoughts are that anything that removes the ability to solo things that perhaps shouldn’t be soloed is a good thing.
There’s one serious flaw about TP, it attracts flippers who are driving prices up and it affect normal players who just want to play and have to grind more for items they want.
There are problems with it but unless you can prove that flippers drive up prices, that’s a pretty unsubstantiated statement. Flippers don’t drive prices in any particular direction, they simply capitalize on people who don’t know how to price their goods. The actual people that drive up prices are the ones that will pay anything for something they want. You don’t need to be a flipper to avoid paying too much for an item so the problem isn’t flippers.
(edited by Obtena.7952)
^^ That’s what it looks like to me … I still haven’t seen a reason for why it should be anything but how it works now, other than some purely academic “because it’s not designed that way”
(edited by Obtena.7952)
Because I’m an MMO player, not an economist, and I don’t have the intellectual tools available to me to do so. It’s the economist’s job to explain to me why I shouldn’t be bothered that there are people in the game who have tons of luxury items, while the goalpost for myself keeps moving further and further away from me faster than I can approach it.
That is a HUGE copout … you’re writing us walls of texts but you won’t engage JS in the format he requests when he takes the topic seriously? Based on the volumes you have written here, that seems like you’re underestimating yourself. You obviously have your ideas on what the problem is and how to fix it … surely you can form that into a reasonable attempt to convince JS how it should be looked into.
(edited by Obtena.7952)
Some people just like to complain about classes they don’t know how to play and find the most irrelevant, ancient information to do it.
(edited by Obtena.7952)
The problem: The earning potential for flipping goods on the TP is higher than any other activity. Anyone that takes some time to investigate it can see it for themselves.
That ‘problem’ is balanced by the risks involved with selling on the TP. The losing potential for flipping goods on the TP is higher than any other activity as well.
(edited by Obtena.7952)