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Everything you mentioned are bare minimums…mere maintenance…fluff. Including the “economy”. My post said “meaningful content”. And what is your infatuation with this John Smith character. Geez, the way you go on about that guy…CONSTANTLY; the idolatry. Well, to be completely honest, it’s strange.
Living world is just ‘maintenance and fluff’? … WOW. … someone should start making a wall of shame, we got some gems in this thread. Apparently you didn’t leave the game soon enough …
Just because you don’t feel the content is meaningful doesn’t make that a universal truth. I guess your going to tell us that the content that people participate, complete and acquire doesn’t make it ‘meaningful’ to those people, simply because you label it meaningless?
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I’m not vague and I don’t need to define the content I’m talking about because all content introduced into the game is funded in part by sales of gems and some other fraction of that from box sales. You name it, it was funded by those two things. Their might be other sources of funding I’m not aware of but those two would likely be most significant.
The argument Siralus made isn’t about customer satisfaction, it’s about the fact that he claims to see NO meaningful content developed funded by gem sales. That’s simply wrong. Even the content he refers to (the gemstore stuff) is meaningful is people are buying it … and I see alot of stupid flutes, PVP finishers, dyes that set you on fire, etc… Even if he thinks ALL that content is crap, it has meaning if people are buying it. Claiming it’s all meaningless content because of a personal opinion is an obtuse point of view.
If his argument IS about customer satisfaction, it’s one of the most poorly made arguments I have ever seen, but it wouldn’t be a surprise at this point. I’ve seen alot of pretty unbelievable statements on these forums recently. His would simply be par for the course.
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It just appeared to me that you are taking me pointing out GW2’s shorcomings personally.
You’re interpretation is way off then. I’m simply taking you to task because you clearly have zero understanding of what you speak of, yet you speak with conviction. You don’t think Anet has produced any meaningful content in the last two years with money earned by the sale of gems? I can say definitely that’s just wrong because box sales wouldn’t have been enough funding for that period of time + the pre-release development time.
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C’mon, Obtena lol. I mean, no offense to Anet. If it’s working for them then that’s great. It’s just not working for me and judging by this thread and others like it, it’s not working for other ppl either.
RIGHT … it’s not working for you so you make ridiculous claims that there is no meaningful development of the game over the last 2 years. You think this is the kind of thing that will make people to take you seriously? I get it, your mad so you’re saying anything to lash out, even if it’s nonsense. For someone that has ‘walked away and doesn’t care’, you certainly haven’t gotten very far.
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I can assure you … your implication that Anet isn’t funding GW2 development with gemstore sales is obtuse to more than just myself. If you aren’t aware of all the content that has been released on a very consistent and frequent basis over the last 2 years, then I think obtuse really was the correct description. How can you even be qualified to ask such a question when the continued development of the game is actually one of it’s strong selling points? I have to ask myself if you even play this game for claiming a lack of development in it. I can imagine even the most unreasonable person would acknowledge the amount and frequency of content that’s added to this game, even if they didn’t like it.
I was under the impression that funds come from and go to NCsoft.
I can’t claim to know the exact details of whatever business arrangement NCsoft and Anet have but I doubt Anet devs work for free and I know the content in GW2 doesn’t create itself.
I can assure you … your implication that Anet isn’t funding GW2 development with gemstore sales is obtuse to more than just myself. If you aren’t aware of all the content that has been released on a very consistent and frequent basis over the last 2 years, then I think obtuse really was the correct description. How can you even be qualified to ask such a question when the continued development of the game is actually one of it’s strong selling points? I have to ask myself if you even play this game for claiming a lack of development in it. I can imagine even the most unreasonable person would acknowledge the amount and frequency of content that’s added to this game, even if they didn’t like it.
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When are we going to start seeing the money made from selling stuff in the gemstore put back into the game? When sub based games make their money, they eventually put that money back into the game by creating meaningful content. When is Anet going to start doing this with their gemstore profits? You seem to have all the answers penguin. Answer that question.
You keep talking about business this and business that. Look at the forums, my friend. People are getting sick of this business of gemstore profits and nothing going back into the game. Which business tactic is that modeled after?
That’s an obtuse point of view … you see it all the time. GW2 content doesn’t create itself you know. The notion that Anet isn’t using the money from selling gems to fund GW2’s further development is preposterous. I can tell you’re going to fit right in with the people complaining about flippers and not being handed a legendary within the first day of playing.
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Just put yourself in the shoes of a new player.
You seem to think I’ve somehow purchased this game with a full contingent of endgame gear and leveled characters … let me assure you, I don’t need to do a mind experiment to ‘understand’ what it’s like to be a new player.
These prices are nothing for people who amassed a large amount of gold with flipping, but for someone who just started the game or doesn’t play it as often, they can be a real problem.
They aren’t any more a problem for the casual/new player than the veteran because the ways to earn rewards are the SAME for everyone, as well as the value that these rewards have when you sell them to others. It’s all relative.
What competition? We’re all competing to get skins? How did this even come to being P2W? Are we playing an RPG or virtual Barbie?
Great question but are you asking me? Because I’m not the one who developed a game where there is nothing to strive for other than how your character looks. So, yes, I would like to know, as well, if we are playing an RPG or virtual Barbie.
It’s not a great question … it’s rhetorical. No one ‘competes’ to get skins, therefore, there is no ‘win’ when you pay to get one. The game is sandbox … it’s what you WANT to make it. You can do virtual Barbie, RPG OR BOTH. It’s up to you.
Yes, exactly my point! No one competes to get skins because you can pay to get a skin! Thank you for seeing the light! Finally! Good day to you, Obtena.
Don’t get to excited. This doesn’t mean I agree with you that there is something completely wrong with how gold:gems works and the whole bundle is headed for the crapper. Too bad you haven’t come to the same conclusion I have even though you have been directly addressed with authority indicating otherwise.
You don’t have to be a prat because you’re wrong. Just move along.
No individual player is ‘bringing in’ people to buy gems with money when that player exchanges his gold for gems because it’s not a factor in people’s decision to buy gems with money. That’s just another indication people don’t understand how the gem exchange works.
People buy gems with money regardless of how much gold people are exchanging for gems because the price to buy gems with money is FIXED.
Again, more nonsense … Anet sells gems. Players that buy gems with money pay the bills, not the people exchanging gold for gems. Arguing otherwise is ignorant.
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What competition? We’re all competing to get skins? How did this even come to being P2W? Are we playing an RPG or virtual Barbie?
Great question but are you asking me? Because I’m not the one who developed a game where there is nothing to strive for other than how your character looks. So, yes, I would like to know, as well, if we are playing an RPG or virtual Barbie.
It’s not a great question … it’s rhetorical. No one ‘competes’ to get skins, therefore, there is no ‘win’ when you pay to get one. The game is sandbox … it’s what you WANT to make it. You can do virtual Barbie, RPG OR BOTH. It’s up to you.
~~~ snip ~~~
I read your post. Referring back to my post where I linked the posts from John Smith showed it was working as intended. I was going to critique your post, as I saw several things wrong, but chose not to as the argument was over and I saw no point in prolonging this thread.
Tell me, Ayrilana, do you make it a habit of taking ppl at their word?
If it’s the word of an educated person speaking in a position of authority to their speciality over some random forum lurker …. always.
You have confirmation to the intention of Anet for how TP/gemstore works, yet somehow you see the impending doom this will cause that NO one else does, even JS. Sorry, not buying it. Even if it was P2Win … it’s intended. You’re not telling us anything we or Anet doesn’t already know.
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I don’t get it … your progression doesn’t need to be dependent on flipping, so why is flipping a bane for people wanting to progress? Progress a different way if that doesn’t work for you.
This game is getting filled with morons, nothing in common with the community 1 year ago; too many people thinking they are “good” because they’ve seen a couple videos on youtube.
The open world PVE aspect of the game does NOTHING to prepare people for the jump in difficulty they will experience when doing dungeons so there if we want people to be less ‘moronic’, Anet needs to start thinking about content that bridges that gap.
But Anet isn’t only to blame here: Players (especially the type that love to tell you how to play) aren’t doing themselves any favours promoting game styles and builds that people may not be comfortable or capable with either. Lipstick on a pig is still a pig.
People adopt behaviours they see. Kick someone a few times for bad AP or gear pings … their going to start creating their own criteria to kick others. That unfortunately is a player created issue started from … well, let’s just say what comes around goes around.
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41923kittenelith.7360:The User agreement does have you agree to non-sense.
The User Agreement is not non-sense. If you don’t agree to the terms, you don’t get to play the game.
The irony is that he agrees with what he thinks is nonsense everytime he plays by accepting it.
That’s what I call ‘Karma’.
Um, Anet drafted that User Agreement … it’s hardly irrelevant or they wouldn’t make you sign it EVERY time you log in ><
This is just getting ridiculous. At this point, people are just lying. Anet doesn’t sell gold and ;the EULA is taken very seriously and is completely relevant.
anet didnt sign a user agreement, in fact anet lets you know the rules they put forth do not apply to them in the agreement in the user agreement.
yes anet has put a monetary value on gold, and anet allows players to buy the gold they get from players, via gems.
Anet doesn’t need to sign it. The fact it’s included in the game implies it’s something they agree with as an … agreement. I mean, your just being silly … Anet just puts an agreement up … but they don’t agree to it because they don’t sign it? Seriously, try something else. That’s just stupid.
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The User agreement could say you agree that the sun rises in the west before you log in, That doesn’t mean they Just changed How the earth rotates.
Except the User Agreement doesn’t make you agree to nonsense .. .it’s actually stuff you CAN agree to, so it does have meaning when you say “yes, I agree”.
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Um, Anet drafted that User Agreement and it’s an agreement between you and Anet … it’s hardly irrelevant or they wouldn’t make you sign it EVERY time you log in ><
This is just getting ridiculous. At this point, people are just lying. Anet doesn’t sell gold and ;the EULA is taken very seriously and is completely relevant to both Anet and GW2 players.
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No…Just because there is no " Buy Gold" Button doesn’t mean they are not selling gold.
Yes it does because buying gold and exchanging gold for gems is NOT the same thing. That’s not just a subtle distinction either. It has RL implications for how they run their business.
Ok, If I Buy 800 gems for $10, and then use the gems to Buy In Game Gold. I Just Bought in game gold for $10.
Two things = to the same thing are = to each other. is a basic law of mathematics.
If A = B, and B= C, then A = C.
If you are having a hard time understanding that, maybe trying to explain Monetary value is a bit ambitious, even for me.
Exchange is not the same as buying. B does not equal C in your example because the rate of exchange is not fixed. The amount of gold I get for 10$ today is not the same as the amount of gold I could get for $10 last week. I know that blows your mind but that’s the difference here. Anet doesn’t sell gold, they sell gems.
Again, not a pedantic point, nor subtle. It’s real and has implications to how Anet runs their business.
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No…Just because there is no " Buy Gold" Button doesn’t mean they are not selling gold.
Yes it does because buying gold and exchanging gold for gems is NOT the same thing. That’s not just a subtle distinction either. It has RL implications for how they run their business.
They make their money from selling you in game gold. Not Gems.
Anet does not sell gold.
It doesn’t have anything to do with new comers to the game. JS is talking about people that enter and leave the gem market. Those people might have been here from day 1.
“If the ratio gets obnoxiously bad then players will start buying more gems and the ratio will stabilize eventually. Also if it isn’t already, it will further discourage players to convert gold to gems, make the scale go back the other way.”
It appears it SHOULD work this way but I haven’t seen the scale go the other way in months.
It’s not as simple as this but to the average player, it does work in this manner. You haven’t seen it because the people investing in gems probably don’t agree that the price is right to sell yet. That doesn’t mean it won’t happen.
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Too much chill. I proposed that already wasn’t a success tough….
Wanna fix condition guardian put Amplified Wrath in radiance and make it prevent immunity against burn. I believe the devs don’t like hardcounters than when it comes to guardian burn shouldn’t be that hardcountered by random mobs.
That is all we need just that replacement and it will not be OP or UP just right.
Amplified Wrath is fine where it is/ It’s great for power burn hybrid builds which is pretty strong, not to mention 30% Condi Duration for a 6 point investment.
The 30% condi duration is hardly noticeable against 1 second burns which apparently don’t even tick if the total duration is less than a second from -condi duration gear/food. It makes sense to not have high burn duration and +burn damage in the same trait line, but as the primary (and only) damaging condition it’s more background noise than a weapon. It’s almost like those minor traits that apply bleed on crits except those are usually guaranteed at least 3-5 ticks depending on the build.
By itself, no but I don’t think it’s meant to. It’s gives players ability to take real advantage of their durations; They can spec for 100% if their goal is 2 second passive VoJ burns … and you might find yourself surprised on how well that works. I feel that’s EXACTLY the point of having Amplified Wrath in the Zeal line. This couldn’t be done if it wasn’t.
Even with condition reduction, Guardian has the ability to CHOOSE between passive and active to reduce the impact and take the most advantage of their duration. Either way, Amplified Wrath makes less sense in any other trait line.
I would like to see a direction where a burning opponent offers a whole bunch of potential effects through Master traiting or spirit weapons. More damage is not necessary.
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I’m still waiting for my time to magically turn into money … I hope I don’t have to wait as long as Van Gogh did.
I love the irony … a META player being kicked by PUGs. Guess it’s both ways.
Yes, I think I learned these economics from South Park Lawn Gnomes
1. Time is Money
2. ???
3. Buy stuff with money
^^ Yeah I know .. I just decided because I made this post that the last few minutes had monetary value of … $1000. Just have to wait for someone acknowledge it and send me the cash …. just like Van Gogh and his art.
BTW, didn’t he die poor like most artists?
Wow. Just. Wow. This post is too high level for me to comprehend. Randomly assigning value to a non-value activity in the past…
Ahem, again, Gems have no monetary value, as per the User Agreement. It’s your own “perception” of value.
I was looking for the right words, but you got it here. I mean, unless we are missing a crystal ball or time machine, I can’t begin to understand how random assignment of arbitrary monetary value to time that has already past has ANYTHING to do with determining the value of … anything, including ingame things. I’m just glad that the Anet devs don’t exhibit or buy into this level of nonsense, or we would be screwed.
I should assign a monetary value to the economics lesson that I’ve been giving in this thread. Then I could afford more Gems!
Oh, I see how this works.
There is monetary value in me making this post and therefore … I think I should get a legendary. KABLAMMO!
Wow. Just. Wow. This post is too high level for me to comprehend. Randomly assigning value to a non-value activity in the past…
Ahem, again, Gems have no monetary value, as per the User Agreement. It’s your own “perception” of value.
I was looking for the right words, but you got it here. I mean, unless we are missing a crystal ball or time machine, I can’t begin to understand how random assignment of arbitrary monetary value to time that has already past has ANYTHING to do with determining the value of … anything, including ingame things. I’m just glad that the Anet devs don’t exhibit or buy into this level of nonsense, or we would be screwed.
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While I’m all for new stuff, I can’t see how new elite skills will increase diversity; it’s not a very sound approach to make a build based on a single, long recharge skill. While it could be true that elites may be easier to add than weapon sets, that’s really only relevant if Anet is indeed planning to add more weapons to each class. Even if they were, they are obviously committed to that plan, regardless of the time and difficulty, so the point is moot.
If diversity is the goal, the best place to add would be Master Traits. These are currently deficient in quantity compared to GM and Adept.
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Hmm, so If i plan on getting all the tradeskills, kiss all my money goodbye
That’s a SURE way to kiss all your money good bye and depending on the content you want to do, you might not even need tradeskills.
I agree. Time has no monetary value, unless it is time in which monetary value is assigned.
The difference is, that I believe that based on future decisions, and actions past time can be assigned monetary value.
I can’t respond to this because it makes no sense to me. so depending on what you decide to do in the future, your time may or may not be worth money? You’re going to have to explain it.
It sounds to me like you’re confusing potential to make money because you have free time with an actual amount of time you set aside to make money; a job. Those aren’t the same thing and that’s not a realistic view. At this point, I think the whole argument is just academic so I will get back to the real point.
Anet doesn’t care if your time has value or not. That’s not how the rewards in the game are determined. Value or not, the player decides how their time is spent and what value it has. In either case where the time may or not be valuable, there are equivalent methods to achieve the same rewards in GW2 because you can buy gems with RL money or IG Gold, so whatever way an individual player falls on the spectrum of ‘time=money’, it’s fair and equivalent.
It’s actually very relevant statement because that assignment is completely arbitrary; You can choose whatever value you want to support your case. Even if you assign a monetary value to an amount of time, you will NEVER agree what that value should be, so it’s a stupid metric to use.
the value that you or others have succesfully applied to the same task, is good enough.
I don’t know what that means. I do know that arbitrarily placing a value on your time to suit your own argument is nonsense when making statements about comparing value to ingame items that are simply purchased or ‘worked for’ by playing the game.
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It’s actually very relevant statement because that assignment is completely arbitrary; You can choose whatever value you want to support your case. Even if you assign a monetary value to an amount of time, you will NEVER agree what that value should be, so it’s a stupid metric to use when making points about what things are ‘worth’ in the game.
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You are so far behind , you think you’re ahead. Racing metaphor, to match your Tennis metaphor.
You are entrenched in your opinion. That does not make your opinion true.
When an individual is engaged in an activity, whether that activity is done for fun, or to earn cash, if the fruits of that activity can be exchanged for goods and Services that have a real world value, then whether or not they intended to earn money for that activity is irrelevant.
The fact that they can put X number of hours into Activity A, get compensated for the activity by some virtual currency B, and then exchange the currency for Virtual Item or Service C, that someone else could have obtained by paying $Y dollars USD, means that in the time that the player spent just involvd in an activity, recreational or otherwise,…. had value = to $Y.
Imagine you enjoy painting. And you get some oils, and start doing your paint thing simply out of pure pleasure. You hang the painting on your wall. And a friend comes by, says " WoW I really like that painting…I’ll pay you $10,000 for it." You sell the painting for $10,000. you did not get $10,000 for free. You earned it by painting the painting. That you did not believe at the time you were involved in work, does not matter. That it was done for recreation does not matter.
The ONLY way that the $10,000 you recieved would have been free is if the guy had just GIVEN you $10,000 as a gift.
I can understand that you are entrenched in your position, I can also understand that you are sincere in your beliefs. But You being entrenched and repeating yourself endlessly, does not make you right, and doesn’t turn your opinions to fact.
BTW if A=B and B=C, then A=C. IS a mathematical law. Nothing fallacious about it.
As Phys said, my position may or may not be an adequate representation of If A = B, and B=C, then A=C, but that doesn’t turn a law of mathematics into " fallacy."
The issue is that you are not using it correctly. It’s More Like….
“If the Note that eminating from my Guitar = High C, and the note emanating from my voice = High C, then The note emanating from my guitar = the note emanating from my voice.
https://answers.yahoo.com/question/index?qid=20130216123245AA1bCCU
PS: I used Castronova’s paper because castronova has assigned a GNP to Norrath, which is hard to do if players playing lacks monetary value.
PPS: It’s She, Not He.
/sigh
Again, your points are based on a fallacy: Affirming the consequent
Time has no monetary value, unless it’s the time in which monetary value is assigned. To simplify this, the 8 hours you spend working on a job is now assigned a monetary value. 8 hours playing on your computer at home has none.
Now you could make the argument that you’re self-employed, and therefore you work at home. But in that case, your income doesn’t come from a video game. It comes from something that others pay you for, be it as an at-home stock trader, or an entrepreneur who makes stuff animals for sale at the local flea market. Your time now has value added.
It’s interesting that you’re trying to use musical notes as a way to support your argument. Do realize that the notes that come from your guitar, piano, or even flute, are all the same as the notes you sing. Should I decide to go and sing my tenor part of Ave Maria, and play the same parts on my guitar, there would be harmony. The time you spent farming for Gold is not the same as the time you spent working your day job. So again, Time spent has no monetary value, but rather a perceived personal one. Would you have better spent it read a book? Or perhaps cooking dinner? Maybe it would have been better to wash the car on that beautiful sunny day. That is the true value of your Time.
One more thing, Dr. Castronova’s work is all theory, using assumptions to support his findings. My arguments are based on reality, so you can’t dispute these facts.
Your opinions are not facts. Let’s Just agree to disagree?
By the way, you are misunderstanding my point it’s
If P-> Q, P, ->Q.
Basic Logic.
His statement is not an opinion. It IS a fact that:
“Time has no monetary value, unless it’s the time in which monetary value is assigned.”
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If you are getting enough endurance to stack that much might just from PoI, I would say that it’s the endurance gain that’s the problem. Feline Grace seems a more likely target here. The cause of all this sustained might gain is the dodging. Nerfing PoI isn’t addressing that cause.
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Why It can`t work like in WoW\Rift\Swtor or other MMO game?
WHen we fight world boss\dungeon creatures\open world content – some dragon or something else take condition damage from me and all players who damage him? He suffer from my bleed+burning and from others players bleed+burning or poison or torment. Those condition effects should not replace each other – it’s just absurd!
I understand the state of sPvP or WvW but in PvE it need to work in another way!
There isn’t anything absurd about it. There needs to be an appropriate balance between different damage categories for large scale raids for every player using any class to get appropriate credit for participation. If condition damage is unrestricted, it would probably have a significant impact on difficulty for this kind of content across the whole game.
The only question here is IF the balance right now is a good one. Unless Anet gives mobs a second HP bar for each damage category (1 for direct, 1 for condition), they will simply need to continue with the some sort of scheme where they restrict condition damage.
I think megaservers are the lesser of two evils … Choose events that don’t happen or fail OR events that are crowded that diminish the experience.
I’ve played enough MMO’s to know that being unable to complete game content because of a lack of interest or feeling like you are the only one playing is one the worst things that could happen to a game.
The concept for guardian condition builds is to enhance function, not to be alternate approach to applying damage. This is already evident with the Zeal damage multiplier, the blind on VoJ trait, etc … The Op’s suggestion is along those lines.
As the OP points out, a serious trait rework would be needed to incorporate a whole new bunch of condition enhancing effects. I personally don’t like the idea of doing it with a condition we are poorly supported for but I think doing something similar with burning would be a more reasonable approach.
I won’t comment on the actual trait changes. I do think Chill on Hammer crits is a pretty lame trait, simply because our concept doesn’t take advantage of chill though our weakness in speed does.
If you want the most from flamerthrower, you need crit and ‘on crit’ sigils. I can’t see this being a big damage weapon ever but to lay down effects, it’s second to none.
I would love to see Anet give it intrinsic crit bonus or on crit effect. It would make an amazing lockdown weapon for PVP.
Hi Guys,
just had a wild thought about how you could maybe regulate profits on the TP and link them more towards other content played.
Frequently we see new topics popping up from people who complain about the tp and the profits being made by hardcore flippers/traders.
Many people think that it should be limited and be more in line with rewards from other gameplay.
I am one of those people that make lots of profit on the tp but that doesnt mean that i want to keep the status quo and i had this idea:
The main reason why i make so much profit is because i buy mostly everything on buy order.
So in order to limit my profits Anet would have to limit the amount of buy orders i can purchase stuff with.
So why not tax buy orders with an account bound currency?
I understand your concept. You link ‘real’ gameplay to TP participation so it forces TP barons to participate in more varied elements of the game. I do have some problems with this.
1. It forces people to do something they may not want to do without limits. From what I see, that violates some fundamental concept of the game.
2. Prices will go up.
3. I think you would agree that there is no need for this; it only panders to the ignorance and bias people have to the TP. If a goal of this idea is to appease this ignorance, it won’t work because it’s based on people’s false perceptions.
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Warrior doesn’t offer me the challenge that Guardian does. Everything seems to come much to easily with them. Guardian is a decent middle ground for that easy/challenging spectrum of the classes I have played so far.
But for all those complaining that they wanted/expected more… think of the Living Story as a television show; every week (2 in our case) there is a new chapter in the story to tell, you watch it, maybe rewatch it, and wait until the next episode. Some people don’t like to watch their TV shows that way – they wait for the season to complete and then watch it all at once. You can do that here too… wait several months for all the LS to come out and then do it all at once if that is your style.
Except that over a 1 year period, compared to a GW1 expansion we’re still getting far less content & features. So all this gushing over how great it is is praising getting less.
It’s not relevant what GW1 did and you’re also getting GW2 releases for FREE.
this is still going on? I thought multiple points from the resident economist would have calmed things down
These points simply tend towards armchair, MMO hobby economist wanna-bes spouting off their ‘facts’ about why JS is wrong to feel good about how smart they think they are.
Frankly, I read JS post and the bottom line was “Nothing is going to change people. This is our best at the moment”. There was certainly nothing there that should give anyone the idea that flipping, etc… is going to be restricted in anyway. If anything, there was hints of a direction ingame making it EASIER for people to use the TP with better/more accessible information. Some people haven’t figured that out yet.
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The purpose of these guides has never been to allow exploration. It provides an optimal build for specific content; Dungeons.
If you want to explore different aspects of the necro, Nemesis features numerous Necro builds on Youtube with a different philosophy towards gameplay.
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For the rewards
Seriously, pretty soon this game will have more weapons/armor originating from the gem store than from the actual game.
BTW, if you want something from gemstore, you can get it with gold.
Oh well, the woes of a F2P game I suppose.
Are people OK with this? I’d actually almost prefer at this rate to not have new stuff added if it’s only gem store based.
What happened to doing a cool quest line or killing a difficult boss to get a weapon skin in games?
What happened is that people got sick of doing that difficult boss hundreds of times to get that weapon skin.
This thread is timely … I was just thinking how narrow-mindedness and play-my-way attitude was hurting the game as well.