Maguuma
The pink afro is the new quaggan backpack. Granted it never hurts to have both.
Maguuma
He has a point… necro fear is on the weaker side… which is odd. Not the nerfing part though, that’s silly.
Maguuma
RET and BT. You guys are class guilds, but boy do you have some kittenposters.
You should probably talk to them so they don’t ruin your otherwise good names.
Mal is MIA, but even if he wasn’t we would still have the same thing going on. Who needs class to stomp people anyways.
Maguuma
Been playing since day 1 and this started maybe a month ago. Now it’s pretty constant, but tends to happen most in wvw. I tried the stuff listed here, but none of it has worked. I only have issues with this game.
Maguuma
A random iMage idea:
Leave iMage’s actions alone at the current power level. Perhaps reduce the retal duration slightly.
Decrease the base iMage cooldown to ~10-16s. This means 8-12.8s with Illu5. With the Torch trait on top, that’s 6-9.6s.
In other words, adjust the cooldown to make it a Big Clone, which is what it currently is.
Edit:
That or throw on random chill/weakness, lulz.
Couldn’t agree more. The randomness sounds more like what warlock should be (random cc/debuffs with some dmg) but at this point anything is better than the current iMage.
Maguuma
He assumes that because he has no actual argument – much like covenn earlier.
And it’s silly that you have to abandon 3 of your characters if you would like to focus on the WvW progression that they are introducing in March.
You’ve lost your mind if you think the casual friendly devs at arenanet are going to create a power gap with this kitten. We’ll be lucky if any of it is even useful. You’re right though, I don’t have an arguement. Just wanting character progression to be character progression rather than be another dumbed down system. Account progression would benefit me more than most of you since I have every class to 80 and geared with multiple suits. I wouldn’t throw a hissy fit either way… but apparently you will.
Maguuma
(edited by Odaman.8359)
+1 I can’t play conquest anymore… it’s kittening terrible.
Maguuma
1-3) Build Diversity
Maybe mention that conquest is trash since they haven’t seemed to grasp that concept yet.
Maguuma
Glad it’s character bound. When nerfs/buffs come the rerolls should be forced to put some effort in other than dumping a bit of gold for insta 80.
=p That said, commander status should be account bound.
Maguuma
I have more issues with trebs than golems honestly. Garrison → Bay trebs and the worst offender being SMC. Then again I think keeps are too easy to defend as it is. Anyone with a brain can throw down 5-10 arrow carts (my personal best is 15 on hills N outter, but i was bored) and stop anything from coming in. Meaning it’s a slow treb game after that…
I think they should make it so that time warp doesn’t work on golems though… not sure about portals since that’s less of an issue.
Maguuma
I easily outheal my ele on guardian running mace/shield+staff. It has the boon support it needs, with a little cc (sanctuary + line) and the healing is amazing. Guardian is stacked with healing skills, I don’t know why people think an ele heals better… maybe explore the sigils a bit more and realize selfless daring has no icd (as opposed to the 10s icd on evasive arcana).
Maguuma
It has been fun wiping BT all over the map tonight though, keep the badges coming.
We were farmed so much DB went into hiding to do us a favor. Wait, I’m supposed to say BT recruits are required show pictures of them swimming in a pile of gold like scrooge mcduck before being accepted.
Maguuma
(edited by Odaman.8359)
What is a problem:
- Time Warp effects siege in WvW.
- Portal even post nerf is still required on the field to be even remotely effective compared to a team without a Mesmer running it.
- Veil can stealth an ENTIRE SERVER with absolutely no internal cooldown or “revealed” debuff like with other forms of stealth.
-Time warp Only works on golems (even if it did work on other siege it wouldn’t matter since there are cds on the abilities)
- Portal… you’re right, it’s required and no matter what the cap or cooldown is it always will be.
- Veil you were right until you mentioned no icd and no revealed debuff. I’ll go ahead and assume you don’t know the mechanics for stealth, you have to attack from stealth to get the revealed debuff. Multiple veils must be placed well since veil will not apply stealth if you already have it… that’s about as close to an icd you’ll see with stealth which is more than can be said about thief stealth.
Mesmer brings things to the table you can’t do without. Other classes are in the same position (warrior/ele for cc, guardians for stability, ele/guard/necro for heals and condition control, thief for the best blast finisher in the game). Ranger and Engi bring things to the table, but you don’t need them.
Confusion is definitely too strong in wvw. Sure it can be countered, but there isn’t anything in this game that can’t be. You won’t see it nerfed in wvw until they decide to split pve and wvw rulesets though because confusion in pve is trash.
Maguuma
I’m just stating the facts – We wouldn’t have known about them as a guild, if we hadn’t been hit with one first.
Reset night in hills the first day db was in t3 was the first night I saw golem spam from EA in your BL’s hills. Anyway they’ll be nerfed soon, now it’s just waiting for the pain to go away… =p i’ll be on guardian while I wait though.
Maguuma
I’ve had this happen every time a warrior goes into the water (really the only place you can’t prevent vengeance). No xp or loot… I usually just walk away for vengeance though, so it’s possible it’s an issue with having to tag a warrior in vengeance even if you solo kill them before that. Not a huge deal for me though… not like I need anymore badges.
Maguuma
Glad you have that kind of time.
It takes 5 hours to get to 80. Playing the TP during wvw is all it takes to get the gold for it. Anyways, bump… need to keep this on page 1 until we get notes saying they’re taking this crap out.
Maguuma
Any guild that can use combos, stay together, and dodge roll. Lots of DD eles or hammer warriors help as well.
Maguuma
You gotta love people who dare say anything about WvW when the toons they play are mesmer and thief.
You know the sig has a limited length. I have all classes to 80, since I go out and learn the class to counter it rather than whine on forums. Sorry for the misunderstanding… it can be hard on your ego to talk kitten and fail.
Maguuma
Since they’re fun, lets just give my mesmer the ability to chain stun 5 opponents indefinitely so I can spread the FUN without spending money. I thought golems were bad, but these idiots will defend 30s aoe stun locks as fun….
Skale venom is probably the most minor of them all, but still needs to go. Stick to food and sharpening stones/tuning crystals/maintenance oils. Everything else needs to go.
If you’re hard up for a change of pace in wvw roll an alt or respec.
Maguuma
10/30/0/0/30 is the highest burst. It’s mantra+shatter…. but it’s not viable. I’d just go with a regular shatter build.
Maguuma
I’d argue spvp players will get fed up before wvw ones will. Granted the hardcore wvw players will probably move on the moment eso goes live anyways.
Maguuma
Not bad at all. I only use it in a my daze build though, because honestly I think the other offhands bring more to the table in wvw/pve.
Maguuma
Really just a wait and see situation at this point. It all depends on how they implement progression next month. If everyone in a zerg gets the same as a small group would for each kill then any hopes for a decent small group competitive scene is done. In daoc it was done to progress faster. Yes it was fun, but anyone that played warhammer when it went live could tell you that no matter how dull and boring it is, the fastest path of progression is what people will do. Keep trading, and in swotor kill trading in illum are proof to this.
Personally I have plenty of fun with a larger group, particularly when we end up facing a larger or equal sized group. It’s a zerg by all standards, but at least running from a fight isn’t necessary in most cases. I gave up quickly on any hopes of something similar to 8v8. They didn’t design the game for it…. all you can really do is find what will work and have fun with it while you wait for the next thing to get your hopes up
Maguuma
(edited by Odaman.8359)
I don’t mind stat buffs very much. Some of them help to even out the fact that there are more enemies beating on you than anywhere else in the game like saffron bread (-20% dmg when stunned).
Maguuma
I know how long the cc lasted in daoc =p I also know it’s very easy to get 60s duration on chill w/ no target cap if you try. It’s no mez obviously, but that’s really all daoc has over this game considering root tended to be a no no because it gave snare immunity.
Maguuma
(edited by Odaman.8359)
You didn’t need radar to stomp zergs in daoc. Many people used it as a crutch, but hell there’s radar in this game among other things. Long duration cc exists in this game… you just need to learn what it is and how to use it.
I seriously doubt they reduce the rewards for how many people attacked the person. I would prefer they did it that way, but it seems like they’re going in the opposite direction with this entire game.
Maguuma
(edited by Odaman.8359)
By praising them for it you’ll probably get it nerfed faster.
Maguuma
You might have some valid points, but honestly your suggestions couldn’t have been thought out… if they were you don’t play many classes. Especially the combo field suggestion…. lets make ele stronger for having a large amount of finishers and fields, while classes like warriors get kitten because they have 1 field with a large amount of finisher. Increasing the cap on aoe will hurt classes who are already weak on aoe, making them even worse… which is the opposite direction anet is going considering they want to make ST better. I hate rally in wvw with a passion, but it only really becomes an issue when you have randoms running next to you playing rally bot.
In the end you’d be better served adapting rather than throwing out half thought out suggestions on the forums.
Maguuma
;) throw in the signet and trait to reset the cooldown, and the gm trait to make daze aoe, and the gm to give daze a 50% chance to stun. It’s fun to watch a large group get shut down for a long duration, but it’s a niche spec to say the least.
Anyways as others said, daze is a cc and does not stack. Just like stun doesn’t stack.
Maguuma
Bad Idea, wouldn’t apply to me though.
Maguuma
(edited by Odaman.8359)
I’d make it where a waypoint doesn’t become contested until a gate/wall is under 90% and is in combat. Now if they cata a random wall down to 89% and then go tag a gate 10 mins later it should contest it immediately, but it’d still be a decent way to make waypoints useful, while still nerfing the graveyard rushing by defense.
Maguuma
I think thief should have the unlimited target mass stealth. Everything else is fine. Portal has been nerfed multiple times, time warp has a 5 target cap, feedback is a shorter duration than guardian’s wall of reflection, we bring little boons to a party, and focus pull is sketchy at best.
I think guardian, ele, and necro bring far more to the table than mesmer if they’re spec’d correctly. That’s not to say you don’t need mesmers…. portal is far too useful if you’re coordinated with it. In a random pug zerg, maybe they don’t ask how many support necros, or aura share eles there are. In ours we do… and we take a bit further with hammer warriors, guardians, and thieves.
Stability is required for anyone worth a kitten Should we nerf guardians?
CC is required for anyone worth a kitten Should we nerf warriors?
Healing is required for anyone worth a kitten Should we nerf eles, necros, and thieves(blast finisher on demand)? Just because you don’t see bads using the other utility doesn’t mean it’s less important.
If anything I’d bring rangers and engineers up to balance it out a bit more, but the other 5 classes are fine.
Maguuma
(edited by Odaman.8359)
I usually start with shortbow to make them feel at ease and then swap to dd for the instant kill…. That said, venoms are the easiest way to land backstab. Like others have said, I run a great deal of soldier’s gear (p/v/t), but I still have some zerkers mixed in with runes of thief. Not going to lie though…. there are times when I just want to run pd, but I’d rage the first time someone could just walk away from me.
Maguuma
they better remove vulnerability from WoC completely or change it for a damaging condition even if it lasts 1sec (poison).
Why do they need to remove the vuln before buffing the speed…. it’s a support weapon and vuln is the only support condition on WoC. I wouldn’t mind poison or weakness, but honestly I see them changing the speed/cast time long before they meddle with the actual effects.
Maguuma
Aww they hit the duels? I had to bail early… hopefully you stomped them down, the 3 mag confusion mesmers + condi engi should be able to wreck face.
Maguuma
Hey FA, since I have not played against your server in a while I am more favourable towards you.
This actually makes me feel a little better about how we’ll do in the match… we have some very good small groups that can put out the pain…. as well as larger forces that focus on siege. As far as I know our guild is the only one that goes out soley to destroy, demoralize, and farm the zergs (granted we’ve become a decent sized group ourselves)… hopefully it will be enough.
Maguuma
Honestly progression and larger maps would do wonders for this game. They’re adding progression next patch(feb) supposedly so it could definitely be going in the right direction. A map revamp will take time, much in the same way it took time in daoc to come out with new frontiers (some hated it, I thought it was much better).
It’s a battle of ideology…. smaller maps allow you to get into action faster and therefor be in combat more often so it can be perceived as more fun. At the same time it allows very large groups to be at any spot in the map in minutes. Larger maps CAN (not always due to waypoints) force you to travel longer distances making it difficult to have a large zerg everywhere they need to be. I’d rather have choices for people, rather than them being able to go anywhere with little consequence for their actions.
Maguuma
(edited by Odaman.8359)
Would like to fight kaineng just to see how good they are, but I guess DB and maguuma get to find out before us. BG and TC will be a good fight for us though, so it’s ok.
Maguuma
When I was on TC, we crushed FA, but their players are infact individually skilled. I always believed if those players would come together and get organized than they could really shake the battlefields.
Let’s see how you guys are doing
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We’ve definitely gotten better as a server, and even our original guilds have been stepping up their game from what I have seen. I don’t have any expectations in this match, other than we’ll have people fighting no matter how the score looks. I’ve missed killing the dolyak lovers so this match will be fun regardless
Maguuma
Here I was thinking the culling is worse
Maguuma
I think you’re being a little bit silly if you think this is true.
I don’t think it has anything to do with the vid by any means, but the match has gone downhill fast and even CD stuck it out better than this. Their points may have been lower, but it wasn’t from lack of effort.
Maguuma
Be a good sportsman and congratulate your peers instead of participating in this drivel.
Nice fights last night.
I felt bad watching you guys die last night…. awesome guild. I miss picking off randoms you used to string out when you were on FA.
Maguuma
Maguuma stopped worrying about BT a few days ago.
edit: I feel bad that FA will never know how truly boring a “huge lead” actually is.
It’s true, maguuma found the counter to us…. hide in keeps when we hit prime time and record videos of 4 of 8 getting killed by 20 to scream victory on forums. The match has been boring since that vid…. the fights have been few and far between which is sad considering a dead server(CD) put up a better fight than maguuma has this week.
Maguuma
Nah they are far from the worst. Speargun 2 does insane damage. Spear 5 is ridiculous if you trait for initiative gain. Roll for Initiative can be used underwater.
A good argument can be made that the underwater skillsets for most classes do not mesh with the entire concept of the class. A Thief has no underwater stealth unless your heal skill is Hide in Shadows. Underwater combat for a thief is not based around trickery or deceptive movement.
Oh. and nothing underwater will ever be as strong as a Mesmer.
Mesmer was nerfed underwater this patch for starters. Spear 5 is trash against anyone who knows what they’re doing, and harpoon gun 2 is terrible for condition build, but at least it hits hard for power builds. Necro, Ranger, and Warriors are a pain in water… guardian isn’t that bad either. I’d still say mesmer is better off than thief even though they nerfed clone confusion stacking and slapped it on mariner instead, but we have to get 3 phantasms out before we get to the level 3 clones were at before.
Maguuma
Yeah idk the camp was terrible, i’ve been getting lag spikes every 30s since the patch… hopefully it’s just my kittenty connection and not something anet messed with
Maguuma
I’m still confused how an out of combat “roaming” group gets caught by large numbers. “Zergs” tend to be slow, yet you can’t seem to get 5 people to move quickly enough to avoid one.
Maguuma
That’s comparing apples to oranges. Remember Mag fought a decimated IoJ who is in last place on T5 instead of CD. Most of the board warriors in threads like this have never seen T1/T2 where a lot of guilds on K have. It is impossible to know exactly how high K will go but to anyone who has spent time in T1/T2 it’s fairly obvious T3 would be a speed bump at best.
You know CD is just as dead as IoJ right? I wish FA would be there to meet kaineng in t3… but it looks like we’ll be having our grudge match with the TC roleplayers.
Maguuma
Hax for sure, seen it many times from some guardians on dragonbrand, though they’re a bit more blatant since when they get to 10% they warp into the ground to get out of combat regen and the pop back up on your face.
Maguuma
You portal bombed us today while we where watching you guys fight DB. 30+ people came through that portal so many that I lagged slightly. Hardly considered a roaming guild.
We only pushed you because you were trying to pick off our DB… well that and the ballista shooting into the lord room at us. Find your own farm
Good fights tonight in DBbl though.
Maguuma
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