Maguuma
Necro down state is really good. You can’t interrupt multiple people stomping, but that’s an issue with other classes not yours. Granted I mainly play mesmer, thief, and engi. Mesmer, thief, and guardian downed states need a nerf to the 2’s.
Maguuma
Leveling was a bit annoying due to ramp up time on phantasm damage and the inability to do a decent shatter build without clones on dodge due to scepter’s horrendous cast speed on the auto attack. It’s the price we pay for doing very well against more difficult mobs, and in pvp.
Maguuma
If anything you might see more mesmers with portal OP so watch what you wish for!
Pretty much this. It’ll serve him right though… after reading that moa bird post he shouldn’t be taken seriously anyways.
Maguuma
I could see the point of the portal post, but here it’s a l2p issue. Every decent player I’ve run into will dodge or block moa if it doesn’t come from stealth and even then they are prettykittengood about avoiding the cc required to burst someone down during it.
Arena net should get off the kitten train =\
Maguuma
I always thought portal was a bit strong to be a utility in its current form, but at the same time I don’t think it’s strong enough to be an elite without changing it a bit. Then again mesmer is on the weaker side in team fights w/o time warp or moa so portal helps get them a spot.
Maguuma
It seemed to start bugging out when they reduced the cooldown. They could have changed the way the ability worked at the same time while not touching the tool tip, but that doesn’t account for the fact that it doesn’t work at all sometimes. I don’t think I’ve ever had it remove poison from me, even if it is the only condition i’m trying to remove (fn 20+s poisons are a pain).
Maguuma
I still think cry of frustration is a bit weak. Torch needs an overhaul, and a few traits that don’t work need to be fixed.
Since those are minor things…. I guess given the theme of the thread seems to be redesign the class I’d really like the ability to transfer a majority of phantasm damage to the mesmer (with traits or something). That said, I like the class as it is, but sometimes phantasms die so fast you almost wish you were on another class or running a different (more survivable) spec since a large portion of your damage is getting stomped out immediately by decent players.
Maguuma
Yeah the cd reductions stack (just not on the tooltip). That said, as you’ve already discovered swordsman is quite strong. The question still stands for iMage though… worst phantasm by far.
Maguuma
Yeah no doubt decoy is awesome. I use both for spvp unless up against multiple heavy condition builds, otherwise I depend on traits for condition removal.
For wvw I use blink exclusively since I run a mantra build for max damage.
Maguuma
When the majority of people stop standing still to die in moa they should look into it. Until then, honestly it’s a l2dodge and los issue a majority of the time.
Maguuma
Other than a few bugged traits and torch we’re in a really good place.
Maguuma
I don’t even know where to start honestly. There are many places where blink will work when it shouldn’t. For example the two platforms @ keep in forest can be blinked between even though the run around would be more than 900 range. If people aren’t using blink then no wonder most of the mesmers I run into are terrible. It’s our best effect break and the cd is shorter than the spec’d ele counterpart. It has some issues, but nothing a week of playing the class won’t school you on.
Maguuma
I don’t think this idea would work without kicking people already in the bg. Say server a,b,c have 90 to start. Servers b and c lose 30 people. Server c has noone to replace them putting the cap at 60. Server b has the people to replace the 30 they lost, but can’t field more because it’d take them over the cap.
While server a has 42% of the population (worst case scenario being 100%).
When you start kicking people out of battlegrounds when they’re already annoyed by the long queue times you’re going to lose players and noone wants that.
I just wanted to point out one of the flaws in a bad solution, since you can’t seem to see the problem with it yourself. That said the server match ups won’t work well unless relatively equal servers come in 3’s which doesn’t seem to be the case. Even if they did then you would have people moving up and down the ranks, just to get stomped or dominate.
On the other hand it honestly is the best solution for the problem without ostracizing most of the player base. At least it’s not like daoc where your faction was stuck with overpopulated opposition for years upon years.
Maguuma
(edited by Odaman.8359)
50% dmg increase in downed state is alot when you’re heavy in power,crit, and crit dmg.
Like the above poster stated you probably made a few mistake, on top of being an ele… I assume since you killed him quick you’re glass cannon with the lowest base hp in the game.
Maguuma
Losing immobolize is a terrible idea. Just because you’re having trouble landing it doesn’t mean everyone is. Yeah, it has issues w/ z-axis , but other than that it’s a l2p issue with the range. Most clone/phantasm summoning skills that don’t do damage themselves have a small window where it says you’re in range but the summon doesn’t work. The only thing I’d do to iLeap is make the clone spawn on the target. That is unless they wanted to swap the abilities (we leap first) and keep the immobolize… then it wouldn’t be a big deal, although it’d probably still have z-axis issues.
Maguuma
Most decent mesmers shatter regardless of build. You don’t see builds based around it because the burst isn’t high enough to base an entire build around it, and if they were that strong it’d be overpowered with phantasms (which actually do pretty well with the current mind wrack). I think the best you can hope for as far as a mechanic change are boosts to certain shatters (frustration and the daze… i dont know the name of it because it’s terrible w/o illusionary persona) and maybe a nerf to phantasms, while at the same time transfering that dps to the mesmer itself.
I’d almost prefer a condition removal shatter over the daze, but i’m sure there’s some mesmers out there using the daze.. I think they’re in the minority though.
Maguuma
Haven’t bothered with it in spvp since they nerfed the rate regen is handed out (and in turn protection QQ) from phantasms. It’s still decent, but honestly I prefer 30/30/0/0/10 for my phantasm build lately. The haste in illusions feels too lackluster to pick up, and 25pts in inspiration is far too heavy an investment when I hate using warden in structured. Maybe that’ll change when zerker needs los again.
Maguuma
(edited by Odaman.8359)
Affected by all mantra traits =p That’s an elite.
Maguuma
I use mass invis pretty much exclusively in wvw since my mantra build doesn’t allow me to use utility slots on escapes like decoy and veil. That said, it is pretty much a utility skill under the elite tag. When it was much longer duration it was fine, but now something needs to be done to help it out a little bit.
Also I’d kill to get a mantra elite so empowered mantras gets us back to +20% dmg
Maguuma
In wvw, and sometimes pve they seem useful. In spvp they can be a bit annoying.
Maguuma
I have no issues using melee in wvw. You can’t do it all the time by any means, but when you push melee can do very well. I’m a mesmer though so I can actually go glass cannon and get out when things go bad. For other classes except maybe thief, I can see this being a problem unless you have some defense.
Maguuma
Sadly a single mesmer could have portal’d your entire zerg on top of the siege with a quick swap to utilities and maybe to their elite. I’ve had to do it many times at SMC. Zergs will always win, if they use the counters they have.
Maguuma
Groups feel like an after thought in this game. You shouldn’t need to be a commander to play with your guild in a more organized fashion than having to update your whereabouts less than every 2 minutes.
Maguuma
30 dom (w 3x mantras), 30 dueling (w/ 4% dmg/mantra), and 10 dueling. 3 mantras + blink and mass invis using GS and sword or scepter +pistol.
Mostly just for wvw, since crit damage can get to insane amounts.
Maguuma
Clones and Phantasms use all your offensive stats, and possibly defensive stats as well. Also, boons and such that affect your base stats will improve your Illusions: getting Might and Fury on yourself will increase the (condition) damage and crit chance of your Illusions as well.
Do we know how that works? I haven’t done testing myself, but do the boons transfer stats on phantasms already summoned or do you have to have them upon summon for them to transfer over. The latter sounds easiest for them to do even if it isn’t as balanced.
Maguuma
Favorite
Mantras (<3 +20% dmg (39% total) w/ 115% crit dmg, 50% crit, and 2.3k power)
Into the void
Blink
Worst
Mind Stab (I only use this on slightly obstructed thing in wvw like oil and on people rezzing when everything is down and I can’t go in for illusionary wave)
The damage is bad, the radius is horrible, and the casting time makes you wonder if anet have even used the ability after their changes. If it did the damage of something like churning earth or the radius/cast time were changed it’d be good. The boon removal isn’t impressive either…
Maguuma
Is this seriously being discussed? It takes MAYBE two uses of duelist, zerker, warden, or blurred frenzy to know that the last number displayed on the channel is the total damage you dealt. That 45k damage warden comment made me lol though, wow…
Shatter is useful in a phantasm build if you time it right. I prefer to use it when my phantasms are off cd, and just finished an attack. This is mostly wvw where mind wrack is hitting for absurd numbers due to ridiculously high crit dmg. In spvp I use mind wrack as a finisher, and obviously distortion as a life saver to hold off a few seconds if an escape or heal is about to come off cd.
Nevermind the fact that against any decent player your phantasms are being killed so the chances of having 3 up are very slim without defender or disenchanter.
Maguuma
(edited by Odaman.8359)
Yeah, you’ve seen me on guru as well. =p Name there is Xionix.
Maguuma
Mind Stab needs serious help. Other than that GS is fine.
Making Illusionary Wave a knockdown would be broken. I can already lock people down for 6+s w/o moa and you want to give us a kd. I wouldn’t complain if it happened, but it wouldn’t be balanced.
Maguuma
(edited by Odaman.8359)
If you’re having trouble with defenders jumping out, then maybe you don’t have enough people. All you’ll do is make mesmer portal a requirement, which will force defenders into doing organized pushes that from the sound of it will wreck your zerg if you’re having problems with unorganized attacks.
That said, a slight delay on going in and out wouldn’t be bad. I’d say force them to use the interaction button, but that would create issues when people die at the portal.
Maguuma
The swiftness buff is a good idea since they generally sit between supply camps and an important objective. Extra guards won’t help much though. I can nearly solo an undefended supply camp, with the only thing holding me back sometimes being the claiming npc so I don’t see 2 extra guards helping sentry points.
Maguuma
(edited by Odaman.8359)
It shouldn’t affect siege. There’s still reflection for that.
Maguuma
The underwater downed state needs to be looked at for many classes. Mesmer’s 2 is a deathwish and Warrior’s vengeance with sweet revenge is nearly impossible to kill underwater.
Maguuma
No doubt we need a decent power based ranged MH. I personally don’t care what it is.
Maguuma
They’re fine the way they are imo. They can be countered, and without them being cheap or adequately powerful it’d be even harder to combat zergs.
Maguuma
While I don’t think they should give you anything in wvw that your pve character doesn’t have. Stats need to be reviewed for pve equipment. As a mesmer I have 39% dmg, 96% crit dmg, 52% crit, and 2.3k power. There is a reason you can’t have such high stats in spvp, and that’s because it would be broken otherwise. Whether the game is balanced for wvw or not, wvw will fail when you have a majority of people killing people in 2 or 3 abilities.
Maguuma