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https://www.twitch.tv/amazinphelix
…
Another one of these, “ANet is extorting us, by charging for a xpac, that we will ONLY use the new specs from”.
My mind can’t seem to wrap around the mentality people have nowadays, like, have you guys ever bought an expansion to a game before, or has it just been, one game, no new content?
You think Anet should make it difficult for that customer segment? Doesn’t sound like smart business to me.
People wanting access to a new spec they’ve bought without having to grind out in a game mode they have no interest in isn’t unreasonable. It’s not like we’re talking about skins here.
Besides, It was even easier back in the ol’ gw1 days.
But this isn’t Guild Wars 1, and with the last Elite Spec, we had to grind out the Hero Points or Proofs of Heroics, either way, it’s an easy task to complete. Having things handed to you with no effort just because you, spent money, seems like a case of entitlement to me.
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You can state THREE things, that need to be fixed/changed/balanced or removed (Realistically.) that you feel WvW NEEDS (Not you personally wanting it changed to suit a personal want.) to be more fun, balanced, and attract new/old and returning players to join in.
I will start:
1. Condition based gear like Dire/Trailblazers needs to be removed from the game-mode as it was in sPvP, these two sets offer an immense survivability while offering the classes/builds that they are use in conjunction with, top-tier dps/sustain.
2. More control as far as Tactivators, Supply, Siege-Placement ect. by control I mean, if a guild claims a point, such as a tower/keep or supply camp, their members are the only ones able to perform certain duties, to prevent trolling/griefing by alt account using children. Alliances could be formed, so more than one guild can perform these actions, incase of the claimer not being there.
3. A limit on Server Vs. Server Vs. Server numbers, to even out the playing field, we all know the match-ups can sometimes be unfair, servers can have 50+ person blobs, while the others struggle to get together 20 pugs. This would encourage people who have bandwagoned to one server or the other, to spread out, so they have more of a chance to get into the selected borderland.
Alright RULES:
No belittling people’s list of ideas, no snarky comments mixed into your, “Three” ideas, ect.
The REASON for this thread:
In all honesty I see a lot of people wanting changes/fixes/balances made in WvW some seem very one-sided, while the others, seem fair. My hopes is that a Dev, will see this, take the top three most common ideas, and perhaps, share them with the rest of the team. We have to believe they will listen or atleast see this post, and hopefully in the future, we can see some of our ideas, take shape.
GLHF.
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As long as you run one of the following, you will be fine:
Power Thief/DD
Condi Thief/DD
Condi Mesmer/Chrono
Any condition based build, that uses Dire/Trailblazers or a combination of the two, as these builds are the most braindead, passive, “Plays themselves”, sort of builds.
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…
Another one of these, “ANet is extorting us, by charging for a xpac, that we will ONLY use the new specs from”.
My mind can’t seem to wrap around the mentality people have nowadays, like, have you guys ever bought an expansion to a game before, or has it just been, one game, no new content?
https://www.twitch.tv/amazinphelix
Can’t we just support the people coming in, instead of belittling them and judging their intentions for coming into WvW?
I get confused with all the, “WvW is a dead game mode not as many people play it, and I am bored” topics on the forums, yet, when new people come in it’s, “Get out of our game mode, pleb!!!” Make up your mind, do you want a dead game mode or do you want some fresh loot bags? Either way, getting new people into WvW is a good thing, and you can’t help peoples opinions, seeing as how there are stark differences between rewards in PvE and rewards in WvW.
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Can I get some feedback on this build:
http://gw2skills.net/editor/?vdIQFASnUUBFpi1XBmcBEqilJjKc7SmwS8ZKgAgeur7+G-T1CEQBJStCA8gAg3+DP4ACMQVVcnOiuoE0hKNiwFAgJKDmoSsNDBALgCrqkCIztWA-w
This build is for WvW Solo Roam, and Small Group play. My goal was focusing on Boon up-time, sustain, and outlasting my opponent(s).
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Things that are missing today:
People actually playing World vs. World, and NOT coming on the forums the moan about it.
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Dire isn’t strong, tb is.
Umm, what?
Because having around 3k Armor and 25k+ Health, while doing considerable DoT is not strong.
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Are there statistical tiers to aim for, such as a certain armor/hp/attack/crit dmg. ect?
To help you specifically, no because everyone handles it differently…
In general and IMO, WvW builds should aim for 1500 vitality and 1500 toughness (if you got a high HP class, you can skimp on vitality). Full berserker will only mean two things – power sustain builds gonna kill you before you kill them (especially ranged will probably drop you below 50% hp before you even get in range to hit them back) and condi sustain builds gonna kill you because you’re never gonna bring enough condi cleanse to beat top tier.
Nothing I have seen in WvW has changed my opinion in that the condi engie is superior to power engie in small scale, in the current enemy build ecosystem. In particular it easily beats power when fighting thieves (unless said thief is an idiot, in which case power do fine too). For the power engie to take the lead again it has be very specific enemies, basicly 10+ man guild groups built for heavy melee sustain blobbing and condi cleanse. But then you start to go outside small scale anyway.
As a note that probably 90% of engies disagree with, I’d also say you could try something very simple – toss out that healing turret. Replace with gyro or elixir. See if it changes your odds. No really, just try it lol. When fighting engies, I have seen so many cycle their healing turret blasts… only to end up at +-0 HP because it took too long. Some are great it at, but far from all.
After taking 1500 Tough/Vit suggestion from you. I know condition builds are all the rage right now, but, I guess I’m a ol’ school power hipster at heart.
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As padra pointed out, berserker stats are an awful option for vs a player, you have to remember, you are fighting against players who will have 25k of hp “at best”, these arent pve mobs with inhumans amounts of hp, you can sacrifice damage, and use it for more better survival stats.
Marauder is the recommended option, theres other stats you could toy with too, soldier, celestial, just make sure the stats you select offer vitality or toughness, one of the two stats will be good enough for keep you alive more time.
Oh, another thing, trait the auto Elixir S, its totally helpful in dueling scenarios.
Are there statistical tiers to aim for, such as a certain armor/hp/attack/crit dmg. ect?
As I said I whole heartedly enjoy the class, I just need to help refining it so I am not shooting myself in the foot before I even begin.
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In my opinion the issue your haveing is that your useing all berserkers equip. Berserkers stats are great for produeing insain damage (yay!) But you are going to be very squishy. That goes for any class useing full zerker not just engi. I would recomend starting out by switching to maruaders gear as you will see a decent jump in survivability and a very tiny loss in damage. If you still find yourself being to squishy you can try one of the amulets with toughness or healing power.
As for the “wet noodle” part engi isent a class where every skill does super damage rather its confined mostly to a few specific skills that HAVE to land. The berserker stat set favors things like granade barrage hammer 2 and 3 and rampage (god its so funny.) So if your fighting and not consistantly landing those skills your damage isent going to be as increadily high as you would expect from that that stat set. In my experiance engi dosent not lack damage at all it just requires timeing.
Alright, so I will try switching over to Marauders gear, and see how that goes. Because I really enjoy it, just the dying part has got me, umm, sodium enriched…
EDIT
Changed some things.
https://www.twitch.tv/amazinphelix
(edited by Odokuro.5049)
It’s this sort of attitude right here, that keeps PvE players from trying out, and learning to enjoy WvW. I’ve been on too many maps where in team chat, people moan about PvE players in WvW.
But I oddly remember people on this very forum moaning about how DEAD WvW is, and how there needs to be some way to get people in and playing, but when that happens, people complain, has my head spinning.
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OR you could avoid going Condi-Cheese and go with something like this.
Also, I believe Vaans, is a power built Warrior, and she/he roams in WvW and is really successful.
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Been using a Power Hammer Scrapper in WvW for Solo Roam, and some Small Group, using this build.
And 8/10 times I lose, and the 2/10 times I win, it’s because the other person is far worse than I. I see all these YouTube videos on how, Scrappers have great sustain, and can beat a player by outlasting them, but good grief, I don’t know how, when any power thief/mesmer or condi build just destroys me, I block, I heal, I use my utilities, ect. But no matter what I do, I am always the one on the ground.
Maybe Engi isn’t for me, or it’s a case of running a different build/gear setup, because it’s hard for me to outlast someone, being squishy and for some reason, even with the power/crit damage I have, I always feel like I’m hitting like a wet noodle…
Any advice?
https://www.twitch.tv/amazinphelix
https://metabattle.com/wiki/MetaBattle_Wiki
http://qtfy.eu/builds/
Those are the two main websites people use, when looking for builds. I can tell you that for your Engi, if following the, “Meta” is your thing, you would use a set of Viper’s Gear (Condi damage/duration.) and for your Guardian, a set of Berserker’s. Viper’s is only attainable through crafting, achievements, and with the new LS3 maps (Trinkets.) Also it is VERY expensive.
As for gearing up, depending on how much gold you have, or if you buy gems, you may want to look into doing dungeons for dungeon gear, you can get rares/exotics from them, not vipers, but rampagers (Cheap alternative until you get vipers.) and berserkers is a very common set.
I would also recommend that until you feel like, “Hey this is the toon/build for me”, stick to using Rare quality gear, you can get a feel for it, and see if it’s, “For you”. Because if you’re anything like me, I prefer having fun, over what is seen as, “Meta”.
Also for making money, there are plenty YouTube videos on what to farm, and where to farm, ect.
If you have ANY more questions, feel free to mail me in-game, or whisper me if I am online.
Good luck, and have fun!
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wow where to get such leet build, anyone?
This is what I used to use on my Thief/DD to roam in WvW with.
Evades/Regen/Healing/Vigor/Endurance out the butt. The only time I would Stealth was for the stomp, and after the initial burst, to see the targets reaction. (Burst consisted of, 2x venoms, basilisk, dodge into a steal, 2x death blossom, dodge, CnD) Then I would wait two seconds after that to see their reaction, I’de throw a dagger at them to cripple, then block their attack with Bandit’s Defense (Gaining endurance.) then Dodge, 2x death blossom. Then make sure to keep up my venoms, and make sure to dodge every three to four seconds to keep the +10% condi damage buff from the DD dodge trait.
It was VERY easy to evade most things, if played smart.
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Condition builds are just broken, you can build to have nigh-invincibility while pumping out bursty condition stacks, while your target foolishly tries to clear the conditions on them, that are just reapplied moments later.
But I am sure someone will reply with a response that makes you think they know of a build that has unlimited cleanses/resistances to match up against any condition build.
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We ALL know why people in EotM want Pips, so that they can get easy rewards, along with easy rank ups. EotM has been and will always be used as a easy place to level/rank up.
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This is what I currently am running, I run Perfectly Weighted over Recovery Matrix simply for more access to Stability, and the +10% Damage helps out with my low Attack damage (Pre 25 Bloodlust Stack).
I may look into Plate of Mussels Gnashblade as a replacement for Omnomberry Pie, for the 10% damage reduction. Because my goal is to be able to out-sustain people who I am fighting, and maintain buffs.
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I’m in T1
When roaming, you can’t seem to find anything besides Condi Mesmer/Chrono, Vault Spam DD, or D/D Condi-Evade DD.
I’m here trying to not cave and give into the cheese that is condi-builds, but crap, when all they have to do is whiff me with attacks to get several or more stacks of several or more conditions, is bewildering.
I remember when running a condi-build was all about having skillful play to maintain stacks, and ticks. But now with all the +condition duration foods/buffs/sigils/runes/specs/armors/weapons, ect. condition builds are so hands-off, and passive.
You know when a class or build needs to be toned down, when, the majority of roamers/small groups run the same things over and over.
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I run a full zerk, power hammer scrapper in wvw for small group / solo roam. I am wondering which set of runes, defenders or durability would get me the furthest? I understand the synergy with defenders and our blocks, but that 20% more boon duration and regen from durability is attractive to me as well.
Thoughts/opinions?
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Your playing part of the game that takes the most communication and coordination, I believe it’s perfectly normal for someone to insist on use of TS/Discord. Information is shared far faster if all you need to do is press your P2Talk button, as opposed to standing still, typing out a message, then moving.
People want better organized gameplay.
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It just depends on what you want to do. If you want to have the armor as a prestige item, then rank 2k is fine. If your goal is to encourage more players to play wvw, then 2k is pretty absurd as it is too far away to encourage people and will more likely deter them.
How come I didn’t get my legendary armor just for being a dedicated pve player for 4 years?
Because it was just released not too long ago?
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Alright answer me this, how does having a requirement of Rank 2000 encourage new players? Guild Wars 2 is a casual-friendly game, playing 5 to 6 hours everyday, following a Commander around and doing nothing else, is NOT casual play.
I believe working towards a goal as much as the next person, but, that’s when the time invested, and the reward itself, feel even. Getting 2000 ranks, just for Ascended armor/weapons that you can get much faster in PvE is, well, ignorant.
This is not going to encourage new players to go into WvW, all this is going to do is feed the ego’s of people who have played WvW only since launch, and allow them to belittle people who object to this system.
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If you want a class/spec that is self-sufficient and has perma-speed, and going with the gear/weapons you have Ascended already (To save you time.) I would say a Necro/Reaper making use of Locust Signet or Warhorn, or Warrior/Berserker making use of the trait in Discipline that gives you a perm 25% faster movement speed while using a melee weapon, or Warhorn.
Both have a far-reaching weapon such as the Necro/Reapers Staff, or the Warrior/Berserkers Longbow/Rifle.
Condition builds are VERY, “Meta” right now if that is something that concerns you, if not, both classes possess strong Power builds too.
I would advise looking into https://metabattle.com/wiki/MetaBattle_Wiki and YouTube for starting points for builds.
Best of luck, and remember, doesn’t matter the build, as long as you’re having fun.
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Lets look at the time required to get to rank 2000 compared to the time required to craft the gear yourself. WvWrs have been looking for a way to get their hands on Ascended armor/weapons, only to be given a means that far far exceeds what is expected in the PvErs world.
a scale for T1 to T3 such as Rank 250 – Rank 500 – Rank 1000, would be better. This would still required time and effort in WvW to obtain, and be more, “Feasible” for newcomers to work towards.
Because in the end, isn’t one of the reason for these rewards, gear, back-item, to get more people into WvW? Is that not a good thing, I would think so.
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I run full zerker with defender runes, blood/leeching sigils and the usual inventions/alchemy/scrapper traits, in scrapper i take the traits for super speed and swiftness healing, i take medic/bulwark/stealth gyro with tk and elixir s, and precision and life steal foods. Dont worry about any toughness or vitality youll never get them high enough to make them worthwhile and have relevant damage, dont worry about elixir gun and kitten like that yea its handy but your way to on the move in wvw to get alot of effectiveness out of it, you could use healing turret if you want for team heals and condi clear but i find in a proper group setting medic gyro out preforms it with bonuses from the scrapper trait line you get with it and the mobile protection and water field and in group settings other classes are just so much better for condi clears but if ya have to ya have to i guess.
So, something like this → http://gw2skills.net/editor/?vdIQFASnUUBFpi1XBmcBEqilJji+tr7AX8ZKgAIc7SmwC-T1BGABlpjgIlfov/Qgq/MlSwEugAA8gA2MIAMBIh///mkkIEQ5xA-w <- ?
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I plan on making a Engie/Scrapper next, was wondering what are my options when it comes to WvW, and Power builds?
I will mostly be roaming, or small-group havoc, any advice would be great.
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Anyone care to offer up some viable power-builds for WvW solo/small-group roaming? Pretty tired with all the condi-cheese, and everyone and their mother telling me to, “Make a condi-mes”.
So are there any good power based builds?
I’m looking for something that can catch up to a fleeing target, has good burst/sustain, and isn’t super-squishy as my reaction time isn’t what it used to be, lol.
I was thinking maybe power reaper, axe-berserker, power druid (LB/GS + Staff) ect.
Any help/advice would be greatly appreciated.
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See Odokuro’s response for a textbook example of what I mean.
I have NO quams about condition builds and the people that use them, heck I use a D/D condi-evade DD build in WvW, but, I like to step back from the, “Muh Condi-META” mentality, and look at it for those on the receiving end.
Those at the receiving end have a limited amount of cleanses either through runes/sigils, skills or spec choices.
I on the other hand, can keep pumping out stacks-on-stacks of bleeds/poisons along with cripple/torment/confusion. Now you can try as you might to clear those stacks, but guess what, I’m back, popped my condition-cd’s (Venoms/Basilisks) and have put those same conditions that you moments ago, cleared.
At the end, the ease of both the person applying the conditions and the person removing them, need to be on equal footing.
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Engineer has a lot of utility that can help out a group, has some very potent fractal/raid condition builds, and in my opinion, far funner to play than a Warrior.
So I would encourage you to go with a condition built Engineer. http://qtfy.eu/build/engineer <- That is the most useful website for current, “Meta” builds that perform the best.
Good luck, and have fun.
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Now if only condition cleanses where as effective as the speed-gun application of conditions.
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Once you have done it on one toon, are you able to keep doing it on other toons who have completed the HoT story or once you have done it the first time, is that the only time you can get an Ascended?
Reason I ask is I did it will my DH, but, I was wondering if I could do it on my other toons to get the available weapons.
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From my understanding the less people you need to fight against the better, that way you can work on it without the constant looming threat of being ran over by a zerg, ect. I’m in T1 and there is a load of people, and always 50+ person zergs, and a lot of cancer builds roaming.
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I get like 2x as much in SW, sure I can’t go AFK and replace my turrets every 5mins. (You know actually play the game.) But it’s much more fun.
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Today’s PvE Heroes are tomorrow’s WvW Curb-Stompers. I feel that this in the end will get more people into WvW, servers with a big PvE presence like mine, might get a good amount of people into WvW, heck, even if it’s only a 1/5th of them into WvW consistantly, that’s great for me.
That and I will teach them that they don’t need to hug siege, and it’s ok to fight open-field.
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Who’s from T1, anyone?
Any tier below three, is going to be insanely easy for people to get their things done, the only thing that changes as you move up in tiers is the number of people, larger blobs, maybe more roamers.
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I think what most are missing is that pvers will most likely complain about wvw after coming to our neck of the woods. This means complaints related to condi meta, lag, and class balance.
With that said, anet really LOVES pvers, so this may be a good thing in the long run. Keep positive lol
Like WvWers don’t complain about doing PvE content, all PvE players need to prepare for is to follow a commander or if they roam, bring a really big cheese knife, they’re going to need it.
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The irony is far too much for one such as I to overlook, rofl…
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I was thinking of this for a small group or solo roaming build for WvW.
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Maybe if people would have solid recommendations towards what really needs to be changed in this game-mode, ANet might listen.
Because all I have read in several threads as of late, is a lot of passive-aggressive sarcastic remarks about how ANet fails the WvW community and how they DON’T care about the players who enjoy it.
Honestly I would be just as unresponsive and hands-off as they are seeing as how any changes/mods/nerfs/buffs they add or whatever is met with, “The sky is falling” mentality.
I agree the mode needs:
- A source of rewards/tokens/parts that would benefit someone who solely plays WvW (A way to get Ascendeds/Legendaries. However the reward/way can not exceed or be faster in any way, than it’s PvE counter-part.)
- Balance catered exclusively to the mode.
- Roll backs to things that previously made WvW a lot more enjoyable.
If WvW is going to stand a chance as a, “Standalone” part of GW2, it has to be treated as a separate entity, while adhering to any rule-sets that PvE players have had put on them. Such as diminishing returns, RNG, and alike.
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I bet 250 ectos that it will fix 2 of 100+ problems WvW has , while creating 3 new problems and it will be bugt/ incomplete for 2-3 month.
You heard it here first !
I bet 250 ectos that what actually needs to be fixed, is far far less of what people say needs to be.
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Necromancer is a wonderful choice for someone like you who is new to Guild Wars 2, it’s Elite Spec, Reaper, is awesome as well. Something you want to keep in mind with the class is that it’s death shroud/reaper shroud is based off of your HP, and certain traits can increase the % of total HP you have as it’s bar. So choosing gear with vitality, is great, and you can have a great crit chance, in shroud, if you choose the trait that gives you I think a 50% chance to crit while in shroud, so technically you could go full valkyrie gear, and be sure to get into shroud as often as possible for crits.
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It’s an animation, we don’t need to sex’eh it up.
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@TheWadeTucker
You have a lot of, “Muh Meta”, minded people who come on here and just bash on the class because it doesn’t perform like the Condi Tempest that just camps fire to do top-tier DPS.
If you find the class fun, play it, because you’re naturally going to perform better on a class that you know and enjoy, opposed to something, “Super-meta” that the rotation is going to bore you to tears.
Good luck, have fun, and if you are having trouble getting into groups, get some friends or guildies to help you out.
https://www.twitch.tv/amazinphelix
I can dodge twice, I can remove two to four conditions on me, then wait for things to come off cooldown and for my stamina to return.
Tell me how many stacks of what condition, can you all apply in what timeframe, and how far apart are the applications?
Sure, there are condition bursts and conditions that are just passively put on, some are in more need than others to be dodged or to be cleansed, but the fact of the matter is, that defenses against conditions damage, and application, are severely limited when compared to the gross amount of both active and passive condition application.
You can have conditions ticking for 5k to 7k on you, cleanse them or dodge your choice. But wait, what’s that? Ohh, those conditions you just cleansed off or dodged out of, are back, a few seconds later. Quick let me cleanse those, nope, 8 seconds more on my shortest cd clear, I just used my heal, and dead…
There’s a reason why condition builds are seen as cancer, or cheese. Because they are the most hands off, lazy, passive builds out there. The effort of landing attacks or comboing is taken away, and replaced with passively applying a condition, to a single attack on a short cd, apply several conditions for 10+ seconds.
I’m not saying, there aren’t some pretty OP/Cancer power builds out there, but people defending condition builds as if they where fair and balanced, and took solid concentration and finesse to use, is just, ignorant.
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I have three 80’s already, those being a DH, Temp, and DD. I used to play Engie a while ago, really liked him, he was my main for a very long time. Then I quit, came back, leveled up those other three classes/specs, and really want to get back to my roots, the engineer!
I was wondering how we stand in areas such as, fractals/raids/WvW ect? Are there power-based builds that work well, or am I forced to knuckle-under and join in with the condi-craze?
Thanks in advance!
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So this is what I have @ 80 now:
Tempest
Daredevil
Dragonhunter
I play it all, sPvP/PvE/Fractals/Dungeons/WvW and Raids, I like power-builds because condi-spam is far too common in everything.
Anyone have any ideas?
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Problem is that there were in ve farmers karma training eotm whole day, so by using ranks to limit stuff you are aimply rewarding them
Its true it would reward the eotm train, but it will also draw others in for the goods. They may end up liking the game mode and move over to standard wvw. It could be a way to infuse new blood – we sure need it.
You’d also be attracting people who are there purely for the loot, and rank-up chest. They wouldn’t work with a commander, or a team, and most likely would allow towers to be taken, ect. just to re-cap them for the xp, and getting more rewards. Getting more numbers is great, but it’s not so great when those numbers don’t care about anything but loot.
Also all this talk about, well if you where in pve it would take 1/3 the time, ect. ect. Well if it would only take 1/3 of the time, you might as well do it. Taking 3x longer to achieve the same thing, seems a bit, unintelligent to me.
If I wanted fajitas it would be faster for me to throw the steak on the grill and while it’s cooking just drink the ingredients for the marinade, eat the onion, seasoning,
and pepper raw, eat the tortilla while I’m waiting for the steak to cool and then eat the unseasoned steak.Sure as kitten wouldn’t be as good as if I took my time to make it properly but it’d be unintelligent to waste all that time right?
You’re comparing eating raw food to a game, like, what?
Food is food, why take 3x longer to make it taste good when you can just cram the ingredients in your mouth and achieve the same thing?
You’re not making any sense, comparing a real life thing to a in-game thing. Taking three times longer in-game to get a legendary compared to just gritting and baring it and doing some content you’re not a fan of, is what I am talking about.
I’m sorry, I didn’t realize you had a magical pause button for your life that you push any time you start playing a game. I don’t have that luxury, any time I start playing the game time keeps on ticking.
I’d like to spend the limited game time I have doing something I enjoy rather than “gritting and baring it”, even if it takes 3 times as long. Not sure why you have a problem with that.
I don’t feel like derailing this topic any further than we’ve already done, I voiced my opinion, I’m sorry if you took offense to it, wasn’t my intention at all. Enjoying your time in game is totally up to you on how you spend it.
Take care.
https://www.twitch.tv/amazinphelix