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I agree with the OP, she’s just an annoyance, just like Braham.
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Do you think you may be overwhelming yourself with having such a big list of, “Want to Do’s”, that it may be causing you to become anxious and flabbergasted with where or what to start with?
If I was you, I would take your Ranger, find a build that entices you, from either www.metabattle.com or www.qtfy.eu, work towards getting that flesh out and finished.
For content, do your personal story, along with the HoT story. (Maybe the Living Stories if you have those unlocked.)
Going through that content, should give you a understanding of how your character’s build works and a big enough platform to stand on to move onto something like Fractals, since Dungeons nowadays are done for skins mostly.
I would passively work towards your legendary, don’t over focus on it or you’ll get overwhelmed, ect. It takes a while to complete so, you have plenty of time to work on it.
As for crafting, www.gw2crafts.net is a good website to help you plan out how much you need to save in order to max out crafts, since you are a ranger, you will need, Leatherworking/Weaponsmith/Huntsman to cover your needs (For ascended crafting, and you can have more than two crafts on a toon, you just need to pay each time you want to swap to one, since only two can be, “Used” at a time. and you don’t lose progress when you swap.)
Google popular GW2 farms, there are plenty of guides on how to do it, I personally farm Silverwastes, and enjoy it.
Exploration/Map Completion will come after time, but isn’t needed until you go for legendaries, and as I said, work on that passively.
If you have any other questions, hit me up in-game, I wouldn’t mind having another friend, and I will help you with what you need.
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Yeah people still Roam.
Cancer Condi Thiefs
Cancer Condi Mesmers
Cancer Condi Necros
Or atleast that’s what I see 90% of the time in T1 WvW.
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The ability to without fail, combine Rej Tides w/ Solar Impact.
Since tides is a channeling skill, it’s, “Field” is gone, before you can use Impact. I wish it was changed so these two abilities could be used together to trigger a nice healing burst.
Thoughts?
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I like the shift, I feel like it will open a lot more avenues for the Devs to build down, and create more lore and interesting stories. I have a very good feeling about the expansion, and what it will bring to us.
Can’t wait!
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@Shadowpass
Toyed around with the Power Druid build that you recommended I use and came up with this.
Key differences between the one you gave me, and the small moderations that I did. Are, I added in a bit more Precision (30% BASE Crit Chance.) and swapped out some Toughness for Power to bring be above the 2300 mark. Do you feel like I changed too much, and that the changes wouldn’t be good? Because I have always heard that 2700 Armor is like a sweet spot for most people. (Build I posted has 2800+)
Main reasons why I changed what I did, was, I was uncomfortable with the amount of Crit chance, even knowing I would get Fury’s 20% added on. (I like 30% base on toons with Fury uptime, anyways, lol.) That and, I won’t be able to get my hands on trinkets from the new maps for a while, since I have done next to no, “Farming”, on those maps outside of what you get from progressing through the living story.
Thanks again, for being a fountain of knowledge for us new rangers/druids wishing to gain wisdom.
Have a great day!
https://www.twitch.tv/amazinphelix
I am beyond happy with us returning to Orr, ever since we cleansed it, and defeated Zhaitan, it’s been a major want/need of mine to get back there. And while I know they couldn’t change the map due to new players not knowing what’s going on, I always wished that we would see a revitalized Orr free of corruption.
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EoTM is like the Lobby for WvW, and is where K-Trainers go to die.
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I like the ONE UP / ONE DOWN system. However I wish there was a way to discourage tanking, griefing or otherwise throwing your server under the bus to drop tiers.
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Depends what you define as, “Fun”, seeing as how my or anyone elses for that matter definition of, fun, is different.
If you are just going to do Living Story and generally just, “Messing Around”, then anything will do, so go with what you find as fun.
https://www.twitch.tv/amazinphelix
My Pet names:
Smokescale: Emphy Sema
Bristleback: Prickly Peach
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I knew adding in an additional way to gain loot in WvW was going to end up being a bad thing.
Oh well, I’m going to continue roaming, because I’m there for the fights and not the, shiny rewards…
https://www.twitch.tv/amazinphelix
Hey guys/gals, I have recently started into the HoT story for the well, more times than I would like to admit. And I was having a few, “What-if” moments.
First off, what if, Eir isn’t dead?
Now bare with me on this. You know how at the later part of the story where you need to go release Logan/Zojja from the blighting pods and how one of them would have multiple copies of each other, looking very alike?
Now what if the Eir in that prison cell wasn’t actually the real Eir but a copy, and the true Eir is off in an actual blighting pod, a pod that was next to Garms? Garm returned but had a green glow to him, maybe he escaped his Blighting pod and has returned to get help for Eir to get her back, maybe, we find her before Braham goes to confront Jormag, bring her back, and that stops him from going and potentially getting himself killed on some, fools errand?
Next what if:
What if Mordremoth wasn’t originally evil? What if scarlets influence on him when she died and the ley-line opened up and waked him, with her essense seaping in, you know, how it looks like her, “Fluids” are leaking into the ground. What if her crazy/angry self kind of impossed itself on a slumbering Mordremoth and sort of drove him to do these things? Because I feel that the Mordrem, would have been a bigger thing if he was always evil, you know, more of them, and alot of different types?
Anyways, it could be the lack of sleep, or a over-active imagination, but those are my thoughts.
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@Shadowpass
Is there any interest in or would you mind doing, a compiled guide on how to best use a Ranger/Druids combo fields, what to prioritize using at “Specific” time. As well as a, “How to engage/counter X class/spec”, that way people can read down through it, and use it as a reference point to return to when looking to, “Getting Good”?
https://www.twitch.tv/amazinphelix
Another question, from me:
What are some good weapon/armor sets to use in the meantime before you can get your hands on HoT stat gear?
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Your E-Mail account is unique per Guild Wars 2 account, so yes, you will need to create alt-email accounts for your alt-GW2 accounts.
Best of luck.
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Next expansion idea:
Add in a condition, that when applied, Alt+F4’s your PC.
Done.
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They need to put more counter-measures in like this to prevent Bandwagoning, hilarious.
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Haven’t played GW2 in just over a year, always been a Necro/reaper main but now i wanna try druid and go full healer/support.
Now i have started to lvl up a ranger, think im around lvl 15 at the moment. Should i continue to lvl or should i just use my 80 boost??
I would hold onto your boost, and just level the Ranger up normally, because they are one of the easier classes to level. I would use your boost on something that’s more of a snooze/bore leveling, such as (to me) a Thief/Mesmer ect.
But yeah, I just started a Ranger today, a Sylvari Male, and I am leveling him normally, even with have 3 stacks of tomes in my bank, lol…
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What would be the criteria to determine “top individual player”?
Definitely things like:
Doesn’t use DIRE.
Doesn’t use Trailblazers.
Isn’t using a Build labeled as, “Cancer” or “Cheese” by the majority of the WvW Community.
https://www.twitch.tv/amazinphelix
Looking for advice on making a Power Druid build for WvW, Solo Roam and Small-Group play.
The stats on my personal WvW build are as follows:
2500 power
50% critical chance
2,800 armor
18,000 health
200% critical damage
100% boon duration
Those are the stats without any stacking sigils, boons, or additional toughness from Signet of Stone.
__________________________________________________________________After the healing nerfs, I would recommend sacrificing some of those stats for around 300-700 additional healing power. This will not only help with self sustain while roaming solo, but provide additional support in small-group play as well. The build I linked has less base power and critical chance, but more healing power and critical damage.
http://gw2skills.net/editor/?vNAQJAWTnUqA1Ci9CCOsActglOBzpvFAKcPtgQ1CDelGT3pl8s0A-TVSGQB0T9n+oEMaHBAAcJAQ3+D/7BAUQlGERZG50FEAABYn7MduzADdoD9n/8ntzjuzjuzdWKgA3ZB-w
__________________________________________________________________If you have any other questions, feel free to ask!
Best of luck!
Nice build, I did a bit of digging last night, and came across, Donee’s Shout Trooper Druid build on Metabattle and the YouTube version of the Updated version.
Now I don’t mind farming, doing event trains, ect. to do what I need for either build. I am “New” to Ranger/Druid outside the time that I spent use the Glass-Cannon LB build several months ago lol.
His build has been labled, “Good” by Metabattle standards and is, “Newbie” friendly, any thoughts on his, and would you just recommend that I go directly for yours?
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It unlocks the Ascended version, at the NPC?
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and how would you change the build, drop scrapper and pick up Firearms?
Sure, if you wanna severely cripple your small scale capabilities.
Outside of pure max condi dmg engie, scrapper traitline and skills is the only viable thing for WvW. Yes of course you can use rifle if you want, but as a weapon it’s mediocre. I would only recommend it if you are good with your kit swapping cause the only way you’re gonna win fights is sustain and clever tactics… and for that I dont think your gear is tanky enough.
What would be considered, “Tanky Enough”, should I get a certain amount of Toughness? Maybe Scrapper isn’t my thing, because I’m all for sustain/tanky, but I also don’t want to take far far longer to down someone, ect.
I can live with 2700 toughness myself, it just depends on your comfort. I run knights gear, a mix of trinkets (zerk, marauder, knights), zerk rifle and it suits me okay. I am at 17k health which is kind of low.
Would something like this work out? I mean it looks solid to me, but I’m no build expert.
https://www.twitch.tv/amazinphelix
Looking for advice on making a Power Druid build for WvW, Solo Roam and Small-Group play.
https://www.twitch.tv/amazinphelix
and how would you change the build, drop scrapper and pick up Firearms?
Sure, if you wanna severely cripple your small scale capabilities.
Outside of pure max condi dmg engie, scrapper traitline and skills is the only viable thing for WvW. Yes of course you can use rifle if you want, but as a weapon it’s mediocre. I would only recommend it if you are good with your kit swapping cause the only way you’re gonna win fights is sustain and clever tactics… and for that I dont think your gear is tanky enough.
What would be considered, “Tanky Enough”, should I get a certain amount of Toughness? Maybe Scrapper isn’t my thing, because I’m all for sustain/tanky, but I also don’t want to take far far longer to down someone, ect.
https://www.twitch.tv/amazinphelix
It’s pretty much the standard hammer/scrapper build, with small variations in the armor stats. Is there a reason you aren’t using leadership runes?
When I roam, I personally use the rifle, because hammer is easily kited by ranged classes and every class with an escape ability (read: every class that is not called “engineer”). With rifle I can keep reliable pressure on enemies near and far.
I use, Durability Runes, for the Prot/Regen and added Toughness mostly, are Leadership Runes better? I do notice that I get kited, hard, when using Hammer, but have always seen/read or heard, so much hate for our rifle skills, that I am kinda, “Put-off” on using it, although I liked it when I was leveling, do you find good success in it, and how would you change the build, drop scrapper and pick up Firearms?
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Alright so purpose: Solo Roam / Small-Group play in WvW.
Thought/Idea behind the build: Sustain/Outlast my opponent, have enough crit chance/damage, as well as attack to apply respectable DPS w/o going overboard/glass. Enough toughness/armor and vitality to survive surprise bursts to then turn the tables on my attacker.
Please thoughts on this, for personal reasons, my reaction time isn’t what it used to be, and I tend to fat-finger things, resulting in missed opportunities.
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I think everyone, myself included, is allowing their own bias opinions come across as facts. People don’t have unlimited cleanses/dodges. Not everyone is the 1% super-pro they claim to be. Some classes/builds as well as gear are heavily broken and favor a carefree condi-spam playstyle while being tanky AF.
At this point classes need to be balanced around gear/runes/sigils/food/utility opposed to specs, because most of the time, it’s the above, that takes a build from mediocrity to “kitten SON!” in a heartbeat.
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Only when Aquatic combat comes into play, also, the Aqua-Breather will replace your helmet, so, make sure you have the same rune on your AB as you do your helmet, or else the rune-set bonus will be broken (Reduced to the 5 rune bonus.) Also, if you use any, “On kill” sigils on your land-weapons, make sure one of your aquatic weapons has the same, or you will lose your 25 stacks of whatever, such as Bloodlust/Corruption.
Hope this helped.
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Those Condi thieves really sucks. The whole WvWvW is full with condis now and anet really think this should be fun? How pathetic. I will now really leave this game because it is really unfun to play. I can spend my freetime for more better games than this kitten.
Cool story. Send us all your materials and gold.
I wonder how far people can beat a dead meme.
As long as I have strength in my arm and QQ’ers, who threaten to leave because of something minor, I shall beat it hard.
^this….I totally love this and will stand erect in support of it 100%
You guys are super edgy man.
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Those Condi thieves really sucks. The whole WvWvW is full with condis now and anet really think this should be fun? How pathetic. I will now really leave this game because it is really unfun to play. I can spend my freetime for more better games than this kitten.
Cool story. Send us all your materials and gold.
I wonder how far people can beat a dead meme.
https://www.twitch.tv/amazinphelix
Perhaps something like this, it’s something I through together based on what you said.
A lot of toughness, good enough healing power to help out regen, ect. and enough condition damage to apply pressure.
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6-8 Months just so you can get yourself Ascended Weapons and Armor, seems like a pretty great, great deal to me.
/Sarcasm
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It’s too bad, I really like the weapons on the Engineer, wish the developers would bring them up to be more viable.
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The simple answer is: -> Condi can go High DMG & High Sustain which zerker can’t. He can only go Full DMG or Full Sustain (maybe Power Hybrid but that is more gimmicky).
Then also the mechanic behind condi is really easy to play and thats also a problem. For me condi is also unfun to play/against and yeah it really sucks.
Solution could be that condi is % affected be toughness or some sets like dire needs some rework.
In WvWvW Condi is cancer as hell also due buffood.
What they should do is:
What Toughness is to Armor vs. Power.
Vitality needs to be “Armor” vs. Condition Damage.
And before anyone says, “Well if you have a high health pool, you don’t take as much condition damage”. No, all having a high health pool has vs. condition damage, is giving you slightly more freedom as to when you use your cleanse(s) and heal(s).
So what ever equation is used when calculating toughness vs. damage taken, needs to be applied to vitality vs. condi-damage taken.
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I really like Rytlock and Canach, they make me happy and when they are part of the story, ect. I always look forward to it, because their dialogue is robust. The others, meh, as in, if they died, or where never part of the story again, I wouldn’t even be phased in the slightest.
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If you allow all there is to do in a game like Guild Wars 2 you will be overwhelmed, it’s happened to a lot of gamers, and myself included.
What I can recommend you do is find a class that really speaks to you, and makes you feel, “This is the one”. Level it up and experiment with build and gear choices, to see which one feels most enjoyable when playing it. Take one thing at a time, play sPvP for a week, then PvE (Fractals/Raids/Dungeons ect.) for a week, then WvW for a week, really try to absorb what is going on, after that, whichever one felt like, “Hey this is pretty cool, I like it”. Play it for a while, and remember there is no problem with changing gears every now and again, to keep things fresh for yourself.
If it helps for something physical, write a list down, after reading up on and watching videos on things in GW2, that way you can treat it as a check list, and as you complete it, you can move onto other things. (I have anxiety problems, so making lists of things I want to get done, makes it a lot more manageable and less, “Stressful”.)
Good luck with what you decide, and remember have fun.
https://www.twitch.tv/amazinphelix
it was pretty obvious they would start pushing a condi meta a long time ago when zerk was the only thing being used in wvw and every one was crying omg condi is useless …. I wonder if they are still thinking about introducing more underwater game play or if they totally gave up on that after removing the one underwater pvp map ????
People forget this and then wonder why condi is so strong now. It’s very much a case of “be careful what you wish for.”
Here’s the thing though, we wanted Condi to be a competitive alternative to the, “Berserker Meta”, not completely overshadow it to the point what we have today, as it is, Berserker is still strong, but the sustain/tankyness and general level of, “LOLGetRektKID” level of ease condition builds have nowadays. The devs went above and beyond when, “Not making Condi useless.”
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Whether you agree with it or not, the fact of the matter is dire deals entirely too much damage for how tanky it is. It was at one point available in spvp for all of 2 days before it was removed because it was too overpowered. Yet they thought it was a good idea to release the stat to the rest of the game anyway. And fights should be fun for BOTH parties involved. Condi builds are only fun for those playing them. The majority find condi builds frustrating and annoying to fight against. When its only fun for the person playing it, that’s bad game design. And something that is easy to play shouldn’t be powerful, that’s unbalanced. And playing a condi build with max toughness and vitality is significantly easier than playing a zerker that will die if they miss one dodge. And they absolutely do deal the same amount of damage if not more than someone in zerk gear.
DIRE is not dealing the damage. Dire is providing sustain. Carrion puts out more damage then dire this is a fact.
Hyperbole is not an argument. I play against condition builds with my power builds and enjoy it. YOU are you. You do not speak for every other player.
Do not use Pvp as an argument for anything. By design they do not want tanky builds as it extends a given match too long. The people that favor PvP want short and intense fights because they wnt the match over and done so they can get into the next. The design of the format itself does not want matches that drag on or people will drop out part ways through.
As to whether a build easier why would I care? If I face it on one of my power builds I enjoy the challenge of besting it. So what if I do not? I look back at a log, see how I can change up things and go at it again. Or I bring on my build that is better traited to deal with the same. It not hard and I find it rather fun. I personally find Warrior “easier to play” then engineer. It does not follow Warrior must be OP or not fun to play or play against.
Dire, doesn’t deal damage, yeah ok…
Just another person defending a broken meta in favor of abusing such an easy, face-roll playstyle.
You can say you, “Play” power builds, but we all know the wolf in sheeps clothing act by now, and going out of your way to say gear like Dire and TB, are fine and are only used for the, “Sustain” they give, is ludicrous.
I do not use dire. Other builds deal superior damage. See this is the essence of the argument of you and too many like you. You can not refute the facts made so try the old “defending a broken playstyle” approach. It a juvenile argument. I reaaly do not care that you do not believe I play power builds. Again another puerile argument. Believe whatever it is you wish if it makes you feel better. I know what I play. I do not need your approval .
Now I did try DIRE for a time on a thief> I learned its weaknesses and moved away and in fact found shamans and apothecary worked even better than dire before I moved on from those.. I have also mentioned this many times. I have run into more of these theives of late and do not have issues dealing with them.
80 percent of my toons are power builds.
Of the condition builds as example, I find Settlers superior for my warrior and ICarrion for my thief. I find Sinister or vipers better for my necro. Now I do use TB on the p/d condition thief but that more for the duration of conditions as it premised on immobs. He still dies in his TB and is a core build.
The point is I play a variety of builds so I can better know what I am talking about, unlike so many here that just run to the boards and cry “wahhhh call me a waahmbulance” every time they lose a fight to a build they “do not like” .
I’m not saying there is gear out there that deals better damage than Dire/TB, but what I am saying is that, Dire/TB give up nothing to deal substantial condition damage, while, power builds to deal substantial damage, need to give up things like toughness/vitality. Now the subject of, “What about soldiers, ect.”, well see, there is flat damage, that power builds deal, what you see is what you get, while condition builds linger on and on, and no amount of cleanse is going to match that level of output.
I’ve played this game long enough to see the meta change several times, and whenever it is condi, it far surpasses that of any power.
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Whether you agree with it or not, the fact of the matter is dire deals entirely too much damage for how tanky it is. It was at one point available in spvp for all of 2 days before it was removed because it was too overpowered. Yet they thought it was a good idea to release the stat to the rest of the game anyway. And fights should be fun for BOTH parties involved. Condi builds are only fun for those playing them. The majority find condi builds frustrating and annoying to fight against. When its only fun for the person playing it, that’s bad game design. And something that is easy to play shouldn’t be powerful, that’s unbalanced. And playing a condi build with max toughness and vitality is significantly easier than playing a zerker that will die if they miss one dodge. And they absolutely do deal the same amount of damage if not more than someone in zerk gear.
DIRE is not dealing the damage. Dire is providing sustain. Carrion puts out more damage then dire this is a fact.
Hyperbole is not an argument. I play against condition builds with my power builds and enjoy it. YOU are you. You do not speak for every other player.
Do not use Pvp as an argument for anything. By design they do not want tanky builds as it extends a given match too long. The people that favor PvP want short and intense fights because they wnt the match over and done so they can get into the next. The design of the format itself does not want matches that drag on or people will drop out part ways through.
As to whether a build easier why would I care? If I face it on one of my power builds I enjoy the challenge of besting it. So what if I do not? I look back at a log, see how I can change up things and go at it again. Or I bring on my build that is better traited to deal with the same. It not hard and I find it rather fun. I personally find Warrior “easier to play” then engineer. It does not follow Warrior must be OP or not fun to play or play against.
Dire, doesn’t deal damage, yeah ok…
Just another person defending a broken meta in favor of abusing such an easy, face-roll playstyle.
You can say you, “Play” power builds, but we all know the wolf in sheeps clothing act by now, and going out of your way to say gear like Dire and TB, are fine and are only used for the, “Sustain” they give, is ludicrous.
https://www.twitch.tv/amazinphelix
So what I am getting out of your post is you are looking for something that you don’t have to worry about proper skill rotation, is tanky, but, “Fun” too.
Do you want to be Tanky and deal condition damage or is power more your thing?
Both Necro and Warrior can build pretty tanky, and are forgiving as far as not caring to press your buttons in a proper rotation.
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What class? Are you more interested in dealing Condition Damage or is Raw Power your thing? Depending on the class/spec, you will want to build a certain way to get the most out of your class.
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And follow the Condition Engineer build, these builds are seen as the, “Highest Functioning” builds for things like Raids/Fractals, and ofcoarse Dungeons.
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I’m liking the feedback on this Thread, good ideas and conversations going on. Let’s be sure to keep the good ideas coming and try our best to be respectful towards peoples ideas.
Keep up the good work.
https://www.twitch.tv/amazinphelix
Or you could say, screw the meta, and play what you have fun doing? A lot of people seem to think that, playing the meta equals winning. But I’ve always been under the impression that playing what you enjoy, you’re going to perform better than someone who just, knuckles under to the, “Muh Meta” mentality. As long as you are helping and not hindering the team, then go for it. Not everyone has to strive to be the next, “1%’er”.
GLHF
In an unranked environment, I think this type of attitude is perfectly fine. But in ranked play and in automated tournaments, places where people are ideally trying to win as many games as possible, I think it’s incredibly detrimental to your team to shirk the meta out of some self-aggrandizement urge.
So people who aren’t running a meta build and comp, aren’t trying to win, I got it.
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It always has been the nature of most gamers, to look for and find the easiest way of doing something, when it comes to farming in Guild Wars 1 and 2, people have always looked for how to exploit something, or, “Cheese it”, to make content that was intended to be a challenge or a specific way, not an issue. As always, once ANet finds out about the exploits, cheats, botting ect. they change the farm in such a way that people are deterred from doing it, they just do it in a way that also deters people from actually playing there too.
https://www.twitch.tv/amazinphelix
Having things handed to you with no effort just because you, spent money, seems like a case of entitlement to me.
Help me to understand this point. Anet has made a game with separate modes that, as far as I’ve read and seen, are intended to be largely self contained (loot aside).
If someone buys an expansion with the sole purpose of accessing content designed for their preferred game mode, how do they have a sense of entitlement for preferring to not grind out in a different game mode?
Alternatively, what’s the argument for making people grind in unwanted areas to access content they’ve paid for?
I mean, I don’t personally care. But I don’t understand your perspective.
I guess we’re both having trouble understanding each others perspectives. You don’t understand that WvW is not a, “Self contained” game mode nor will it ever, and people shouldn’t expect to not have to play the largest part of the game because they, “Don’t prefer to”, solely based on the reason they, spent money.
I would understand yours more, if say, Guild Wars 2 was solely a WvW game, where there was no other content, besides, a few massive maps where servers/factions of people competed with one another. Then yeah, paying for one thing, but needing to do X, Y, and Z would bother me too. But if the past few years have taught us anything, is that Guild Wars 2, is a PvE centric game, with two additional side-modes, for those wanting to compete versus other player controlled characters.
So again, IF this was solely a WvW game, and ANet made elite specs that where only unlockable via content that wasn’t seen as the, “Norm”, then yea, I would be right there with you, but, it isn’t, so people shouldn’t expect to not have to participate in content they aren’t knowledgeable on, or comfortable doing, just because they spent money.
https://www.twitch.tv/amazinphelix
Depends what role you want to fill, the three classes you mentioned, are also three of the TOP classes for Raids. Check out http://qtfy.eu/ for builds that are seen as, “Meta”, right now.
I can tell you that for Ele you will go tempest and be using a condition burn build, mesmer you will go chrono and, “Tank”, and ranger using the druid spec to be a healer. There are various other builds for them, as you will see on that website I linked, but, good luck have fun with whatever you decide.
https://www.twitch.tv/amazinphelix
Or you could say, screw the meta, and play what you have fun doing? A lot of people seem to think that, playing the meta equals winning. But I’ve always been under the impression that playing what you enjoy, you’re going to perform better than someone who just, knuckles under to the, “Muh Meta” mentality. As long as you are helping and not hindering the team, then go for it. Not everyone has to strive to be the next, “1%’er”.
GLHF
https://www.twitch.tv/amazinphelix