Showing Posts For Offski.4897:

6/7 SoR/ TC/ SoS

in Match-ups

Posted by: Offski.4897

Offski.4897

Hi to SOR, SOS, and TC.

Shout out to my old buddies in Iron from Deso. (does moorta still play?)

Hi mate. yeh Moorta still plays, but his computer is broken, he thought it was fixed tonight and he promptly dc’d from ts and the game

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

6/7 SoR/ TC/ SoS

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Posted by: Offski.4897

Offski.4897

Really fun this week, SoR is HUGE, but there are balanced fights to be found all around, just need to be mindful of the zerg round the corner (applies to ALL servers ofc).

Coverage and pop is what it is, but frankly nobody seriously cares about the score this week frankly, let’s just have some fun.

Shoutout to IRON, first time ive seen you guys, and you are awesome, very impressive, alot we can learn from you, from your retal zergs to your hammer train into wells, nice tactics.

SOS, so incredibly resilient for the least populated server, much respect.

Thanks mate. Not sure if it ever goes that smoothly, wish it did. We are enjoying the fights against you guys, both your tactics and movement are really good.

Wow that TC zerg on EB this evening was huge and really well organised, alot of fun to fight against. We were just trying to dent you as could not do alot more, other than on the couple of occasion we got a nice zerg to counter you.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

(edited by Offski.4897)

6/7 SoR/ TC/ SoS

in Match-ups

Posted by: Offski.4897

Offski.4897

It’s still impressive that they can get so many people to cooperate like that. If you aren’t winning and handing them easy bags, WvWers on TC won’t typically won’t cooperate with anything. They’d rather go off and tie up queue space dueling, rping, and doing other random stuff.

Are you sure you’re on our server? O_o

Yup I am. It’s an awesome server, but trying to get people to cooperate can be pretty frustrating at times. Particularly on TCBL.

That’s a valid point; though in fairness there are good days and bad days. And of course, we can always improve but people are not tying up queue space for RPing or picnics or anything like that lol (as nice as that would be). But that’s something we’ll have to work on together. <holds hand>

we had 21 people online on the iron teamspeak pretty much during that whole siege. dunno about the pugs though.

Yeah but there is no way you had only 21 lol. That must’ve been a lot of militia. I have proof in bruises.

The other side always seems to have more numbers, no one knows who had more/less, but saying it was 3 to 1 is a bit much, I cannot believe you thought we had 120-150 players.

Anyway we can all take screenshots next time, which again will tell us absolutely nothing.

What I am loving about TC is that you guys always come out to fight, in Bay there JQ and BG would of probably hidden behind the walls for the whole fight only using siege to counter us. Also your commanders are obviously very skilled, who use some lovely tactics.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Is the random roll bugged?

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Posted by: Offski.4897

Offski.4897

In a one up one down scenerio, Tarnished Coast could slowly build the forces they need by recruitment or other means to compete in a higher tier. Leaving things to a random generator will/has lead to exactly this, poorly balanced and boring match ups.

Stop suggesting an even worse system. OUOD system is even more ill thought out and inspired. It does nothing but consistently give you T1vs.T2vs.T3 and T2vs.T3vs.T4, and so on down the line, every single week, and strands the middle server in permanent limbo. The system would be instantly frozen because the T1 server that loses in T1 will crush T2 and hence bounce up back to T1, then the T2 server in T3 will crush T3, and immediately bounce up to T2, and because of the nature of the system there will be a T1 server in T2 and a T2 server in T3, etc, every single week. You would strangle the match-ups instantly.

All of that is completely true, but it beats the crap out of me why you folks (ANet) can’t grasp the fact that the fundamental fault here is the WvW population imbalance between servers … period.

Doesn’t matter what they do, we went from imbalanced match ups with a server consistently winning by wide, wide margins to… the same thing with more shake-up in the fact that you don’t have to lose to the same people (or beat the same people) over and over with the possibility that (so long as you aren’t T1 matched downwards) you might lose or win for a change.

I dont get your logic as there is none

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Is the random roll bugged?

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Posted by: Offski.4897

Offski.4897

Oh Wish, explain to me if you were super stacked when you got all your gold medals for winning tier 1? Pot Kettle Black at all? Especially as you guys worked hard to recruit us as well when in second spot!

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

6/7 SoR/ TC/ SoS

in Match-ups

Posted by: Offski.4897

Offski.4897

Forget the ranking system. BG is only a high tier because they recruit everyone possible rather than try to better themselves. SoR is number 1 because it grew based on skill.

Yeah all the guilds you have gotten to SoR are not important in any way. IRON is so not the largest European guilds on a NA SERVER in any way shape or form. I mean we RK is only numbered 3 to 1 by them.

All the other guilds that have joined SoR over time they are not real guilds at all. No you grew in skill only…

Waage, every post I see you or your members saying we outnumber you 3-1. Yeh in the first week or two of transferring we had good numbers, but sometimes we are are down to 15 odd people in prime time. Sometimes more.

We rarely ever get 45 online in wvw, I would say the average is closer to 25-30. Having said that you do not run alone in eu time, whereas we usually run tagless.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Is the random roll bugged?

in WvW

Posted by: Offski.4897

Offski.4897

Sorry Devon I have no idea what you are trying to say. All i know is that we are ticking 400+ points all day because we have been lumped into an uneven match up.

In a one up one down scenerio, Tarnished Coast could slowly build the forces they need by recruitment or other means to compete in a higher tier. Leaving things to a random generator will/has lead to exactly this, poorly balanced and boring match ups.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Server Match up is terrible

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Posted by: Offski.4897

Offski.4897

This thread has to be kept alive, adding RNG into the match ups was mindless(or economic, more gems to pay for transfers). I find it unbelievable that one up one down was not introduced.

Elona, SOR dropping tiers = a joke
SOS fighting the 1st and 4th servers = a joke
The match ups are so uneven it is a joke.

But hey when has Anet ever listened to what we, the people who play wvw have to say?

The Anet employee’s come into wvw drop an ac, get a few bags and think that is how wvw is played. They try and keep the tiny minority of outmanned servers happy by making ac’s op etc etc etkittenil the company gets a true wvw player or two as advisers this crap they introduce will never end.

My rant could go on, but its just absurd atm.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: JQ/BG/SoR 5/31

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Posted by: Offski.4897

Offski.4897

It’s only almost 5pm PST. It’s been known for months that SoR is filled with NA East guilds which helps with the EU-Early NA trade off..

After all these months it’s now due to the Eastern Time zone guilds, haha.

Thanks for the laughs!

I’m not sure why you find that “funny”. If you do, I think you haven’t had enough fun yet. Also, nobody said all credit should be given to their EST guilds. It is a fact that SoR tends to have more presence during early NA, but that tends to stabilize as the BG/JQ PST guilds zone into the maps. I’ll leave it up to you to analyze the past 2 hours.

So none of these guilds can fill that gap? I guess BG’s next round of recruitment will focus on that time slot eh?

BG now has:

NA: KnT, ICOA, BT, RISE, GOF, ATAC, PRO, RIOT, RUIN, WORK, RESO, OnS
OC: MERC, LOTD, MEOW, NOC, URGE, XF
AZ: THAI, ND, ND, WM, JL, NBB
EURO: HB, RK

From my count as an Oceanic/SEA commander you really know nothing about BG and our coverage do you? lol.

For one Lotd is an NA guild, same with JL and Urge, HB, Nine Dragon, NBB have been inactive for quite some time and XF hasn’t even transferred yet and are SEA.

And as to the “Numbers” arguement, SoR – Ocx, HiRE, SAHP, NYS, AFS – All capable of fielding numbers 20+ let alone the new additions of XPK, SYN so on. Disregarding the Tysm, TW, Choo et al awake during Oceanic/Early SEA.

OC: MERC 20-30 (take scouts from this number), Meow (5-15), NOC (5-10 on reset + 1 or 2 other days)

SEA: MERC 20-30 (take scouts), Never Die (10-15/20), WM (5-12), CA (5-12), Thai (10-20 in late SEA)

EU: RK 10-15, HB 5-10 (maybe?) MERC (uplate 1am-4am GMT+8) (1-5/10) (Batman<3 Ralikh)

As to NA can’t say much but to my knowledge BT is our only 100% EST guild, ICoa usually has commanders log early to cover.

Yes we have our dedicated militia following us around, but these are the numbers the guilds field.

There is a reason why when that 2v1 occured the other night inside SoR’s garrison they were still able to field 2 map zergs to defend both Overlook and SoR garrison. SoR is by no means outnumbered in SEA at all, anyone telling yourself that is not the sharpest tool in the shed, BG and JQ are just more aggressive. <3 Waha. BG fills whatever map MERC float is on and occasionally EB too during SEA.

@Offski, don’t give us that mate, you act like you don’t see the amounts of acs on every choke inside SoR’s T3 objectives, don’t act like BG/JQ doesn’t push inside only to be greeted by 20 ACs. Current meta does suck donkey, but don’t try and say BG spams ACs our current problem as a server is that we don’t put enough down like SoR does. (During Oceanic/SEA at least).

:)

I was just frustrated as I think both our guilds were having alot of fun last night with some huge scale open field battles and then suddenly AC’s started appearing at the entrance to the ruins of your keep in EB last night which were hitting the area we were fighting on.

Was alot of fun overall apart from the lag, but we both suffered from that.

I try to always put siege up if we take a tower/keep. But on defending anything my first thought is to fight, not put up defensive siege (I often mess up as a commander due to this.)

But I never do it in open field fights, I often dont do it in SM and let the wall drop to get fights there. Even if we are outnumbered in the open field I do not like using AC’s, I would prefer to wipe. Having said that i do chuck them up when assaulting sm inner as it is madness the amount of defensive ac’s which go up in there.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: JQ/BG/SoR 5/31

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Posted by: Offski.4897

Offski.4897

How is US t1 now?. Any guilds actually running in 20-30 man or is it all on 1 commander 24/7 60-100 man blobs all week?. Making usual excuse for being bad its not gvg its wvw… From reading first few pages seems fair few guilds interested in some GvG. How are the EU hours?. How is the lag etc?.

Ignore the other replies they are mainly talking about hours outside EU, lag is better than I experienced in eu t1, i dont notice skill delay but u know that from fighting here in the past. EU hours are not the most exciting due to lack of medium/large sized guilds, most keeps/towers are wooden, usually there is minimal blobs, skill lag on eb and that is it.

BG & JQ need a eu presence, if you guys come, I am sure some other EU will join you or go to another server. TBH it would be great if top eu guilds would move on mass, we dont have problems with coverage on the NA servers, so the pvd complaints/issues are not so relevant.

Persoanlly I love NA, I can fight SEA time, EU time and NA time and actually have decent fun fights. Anyway would be nice to have some more opposition in EU.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

(edited by Offski.4897)

Tier 1: JQ/BG/SoR 5/31

in Match-ups

Posted by: Offski.4897

Offski.4897

Seriously BG is it possible to have a fight without putting 100’ of ac’s up? We are’nt trying to take your keep we are just trying to have some fights.

No excuses your blob is as big as ours, you will never learn to fight if u always run and alwauys rely on ac’s.

Sounds like someones zergball got wiped by ACs. Hate when that happens.

Nah mate we did’nt wipe it was just painful picking up all our bags with all that ac fire going on.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: JQ/BG/SoR 5/31

in Match-ups

Posted by: Offski.4897

Offski.4897

Seriously BG is it possible to have a fight without putting 100’ of ac’s up? We are’nt trying to take your keep we are just trying to have some fights.

No excuses your blob is as big as ours, you will never learn to fight if u always run and alwauys rely on ac’s.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

(edited by Offski.4897)

Tier 1: JQ/BG/SoR 5/31

in Match-ups

Posted by: Offski.4897

Offski.4897

Why wouldn’t we, albeit we had heaps of fun in SoR garrison last night, but watching you guys literally drain 1700 supply to build arrow carts over and over was amazing (not in a good way). Not to mention the 100 banner res’s on lord.

I was not there, but what did you expect the defending force which was under pressure to use the supply on? Or should they have not used it? Bit confused here…

As for the Banner rubbish , yeh totally agree it is the most op mechanic (after ac’s) in the game right now. Added to lag, wp, multiple entrances to garrison, there is just no way to prevent them.

At the very least the circle should not reset if the lord is rezzed by a banner.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: JQ/BG/SoR 5/31

in Match-ups

Posted by: Offski.4897

Offski.4897

Why does IRON leave a zone every time they get wiped and then go fight pugs in EBG?

Nice troll. If you ever want to fight us without standing under 10 ac’s just whisper and we will always try and oblige.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: JQ/BG/SoR 5/31

in Match-ups

Posted by: Offski.4897

Offski.4897

2v1 happens naturally when you are in your own server’s borderlands.

There is no incentive for 2 opposing server to fight in the opponents garrison. It just saves time for the opponents(SoR) to regrp as they are nearer to home base.

T3s need to be flipped so that it is an easier target. Although the skill lag did cause some issues with people running around and others unable to deal any dmg.

Weakest timezone or not, your map is probably queued? It was an opportunity for both servers to flip both your T3 as to what you did to JQ and BG previously in their not so strong timezones too.

^^This, I would of probably done exactly the same.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: JQ/BG/SoR 5/31

in Match-ups

Posted by: Offski.4897

Offski.4897

Wait wait waiiit! We were promised ‘things’? Mmmm nope. They offered to help us xfer but we paid our own way. We have been having tons of fun here. Stop speaking for BG. You’re not even here. Go play in your sandbox and stop peeing in ours. Thanks! <3

Well looks like someone got played! As effective as your guild has been since arriving, its a shame BG did not give you the same deal as the other 2-4 guilds before you that are now dead. Who knows maybe its not too late for BG to pay up!

Hey TW why did you pay to have IRON come over to help you during EU?? I know we RK guys kept beating you and you could only do quick strikes, but did your server really have to pay for transfers to win.

That is really sad TW!.

Such anger. If you would like to submit an expense report for repairs to armor, you need to fill out the pink sheet on Form17493. A TW member will then get back to you if your policy covers it within 6 weeks. At this point you will be subjected to an audit of all internal policies and be run through some skill workshops to hopefully avoid any future repairs.

Thanks
TW Customer Service

I laughed… is that bad?

Nope, I thought it was kitten funny too.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

POLL: Which WvW Ranking system do you prefer?

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Posted by: Offski.4897

Offski.4897

simple 1 up 1 down = fairest way to do it and keep things reasonably competitive.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Ac's doing insane damage on seige again

in WvW

Posted by: Offski.4897

Offski.4897

Rams are melting in less than 30 seconds, has the early May patch change been reverted? I know there are numerous posts on ac’s, but when will something be done?

Rams, Cata’s and ballista’s are pretty much redundant at the moment. We had the best 2 days of wvw since release when siege was taken out of the picture(and yes my server lost everything to golem rushes as well). Now we are back to servers, even with queues on the map only fighting under arrow cart fire.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

One up One Down

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Posted by: Offski.4897

Offski.4897

Can someone smarter then I explain why a simple system of 1st goes up 3rd goes down wouldn’t work? I’m really getting a sense of over complication here…

Every week will have a T1 server playing a T2 and T3 server, no matter what.. this pattern continues all the way down the ladder. IE T2 server will be playing a T3 and T4 server..

No one in T3 will want to win because they’ll get smashed by whatever monster from T1 loses and no one in T2 will want to win because they’ll get thrown in with 2 T1 monsters.

Well if you use eu as an example, Elona should of gone up to t1 weeks before they actually did. Sfr and Deso should of dropped weeks before they actually did. Also RNG is likely to cause far more uneven match ups than what you have described as evidenced by this weeks match ups.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

One up One Down

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Posted by: Offski.4897

Offski.4897

Is it so hard to just have a simple system that works? No one would want to come 3rd and most would want to come first. This would, should lead to competitive fights right to the last day. Also it gives servers something to aim for.

It would also avoid uneven match ups. Lets face facts uneven match ups are not just awful for the server with less coverage but also for the server with better coverage.

Adding RNG has already proven to lead to what we feared, some awfully skewed match ups. Too many of the NA and EU match ups this week are going to be far to imbalanced.

The new system is going to lead to less activity in wvw, more guild transfers, more anger on the forums, more dissatisfaction.

Am I the only won who is confused when the solution to generating new match ups is so simple?

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Disappointed - New matchups

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Posted by: Offski.4897

Offski.4897

All this fuss. I know how you feel Troma. My god how many last call to arms have you done btw?

Solution to wvw is sooo soo simple one up one down, there you go done. Sorted, happy days.

Oh and yeh revert AC’s they are a joke.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: SoR/JQ/BG 05/24/2013

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Posted by: Offski.4897

Offski.4897

While we still have about 20 to transfer over yet, our first 3 days have been a blast on Blackgate and in Tier 1. Much fun everyone.

Video of some of the last 3 days of fun.
http://www.youtube.com/watch?v=G2OJVwRGGJk

Nice video mate and good luck on Blackgate. What time do you guys log on? would be nice have some fights, especially with people who hate ac’s as much as us.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: SoR/JQ/BG 05/24/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

This is a new experience without sieges.

Everyone came out the gate and ac, just fight.

Used terrain or portal or some tactics on open field battle.

It’s so exciting! I love it!

To be honest I welcomed the bug a little bit, as I am getting sick of playing AC wars and last night forced people to fight in open field and to have more actual PvP as opposed to PvAC. Props to IRON and ATM last night, you gave us some pretty great fights – no chest beating here, but just thanks for meeting us on the field.

I think the AC meta kinda got out of hand, and it would be great if they limited it to keeps in fixed locations like mortars, cannons or oil because it stops a force putting 12 arrowcarts on the north gate of hills (cough, we might’ve done this at some point as well).

Yeh was alot of fun. I loved the call to arms BG did to defend their EB keep yesterday, that was aproper fight and in my opinion the way a t3 keep should be defended. Sadly with AC’s it would of only taken 5 people to defend it.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

World vs World is more fun with the bug

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Posted by: Offski.4897

Offski.4897

if you like mindless farming zergs with no skill then yes.

Because manning an arrow cart behind a wall and melting anything you choose to requires so much skill….

At least these so called mindless zergs can be defeated, 2 manned ac’s can defeat however many players. Ac’s were fine before their buff, now they are just way too inbalanced. And they should definately not be able to be shot through doors and fixed so people cannot exploit them with fov.

Rams dying in seconds is plain ridiculous.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Ascended Back Item

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Posted by: Offski.4897

Offski.4897

just give wvw’rs a vial at lvl 50 or a 100 simple. Sadly I doubt I will ever get one as i never plan on visiting a fractual again. Yet to get one peice of ascended gear either as I prefer the flexibility of non ascended gear.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: SoR/JQ/BG 05/24/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

Ahh such a shame they fixed seige, had so many great fights today, some huge zergs were beaten, alot melted us.

The amount of times I said tonight “don’t worry that was an organised tactical retreat”, if a few of us survived was laughable. Good game all.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

(edited by Offski.4897)

can't drop sieges in wvw

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Posted by: Offski.4897

Offski.4897

Sucha shame they fixed it, we actually had tons of non stop fights tonight. No kitten arrow carts to hide behind.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Arrow cart wars 2

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Posted by: Offski.4897

Offski.4897

One of the main problems with AC’s is that so many people in the game are exploiting them by using fov extensions. This issue has been exacerbated by the increased range and damage. Why buff something which was being abused non stop, surely Anet would fix the exploits first?

Rams melt in seconds, cata’s against walls melt, ballista’s are just crap, inner canonkitten through gates. You will lose large parts of your atacking force trying to destroy ac’s, canons and mortars with aoe. So you are left with one option, trebs, but now it is simple to counter these if you have supply in a keep as their is no way to stop counter trebs and mortars shots.

With the further introduction of supply traps everything has become stacked in favour of defenders. Add to that the use of waypoints, so you cannot prevent reinforcements getting in and the bannering of keep lords(especially in Bay and Garrison) it has become a nonsense. It was hard before, now its simply not worth the effort.

I actually hope for lag now when trying to take Garrison or SM, simply as it makes it harder to banner a lord.

Anyway back to ac’s, what do Anet say, Treb them down. But dear Anet I have just taken the inner gate down with my last supply, if I leave to get more, the gate gets fixed etc etc, so please tell me how I am supposed to get my forces through a gauntlet of 4/5 superior ac’s? I bet someone says portals……

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: SoR/JQ/BG 05/24/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

I was the one commanding tonight btw, but hey i’ll take your rebuke on the chin, for whatever imaginary slur i gave you. All I was saying was that we left the wall down at bay and did not build one piece of defensive seige so that we could have an even fight.

You had us outnumbered in almost every fight, sometimes 2 to 1…is that not even enough still?

I was not counting the numbers, tbh I always think the enemy looks as though they have more, if you wish to make sure they are even, let me know how many you have and I will split our forces if necessary to make sure the numbers are even.

We would often have friendly fights south of the south camp in eu, so would be more than willing to do this.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: SoR/JQ/BG 05/24/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

To be fair, we had some great fights in Bay, we actually hopped to EB cause we changed commanders and thought we might have some fun on EB. If you ever see us on a map / disappear from a map and want to fight just give us a whisper

No worry’s that is what i thought. Every one moves like they wan’t to i don’t mind.
It was fine for us we where only there for another 30mins after all RK can only be active for 3-4 hours a night because we are still a small guild. Very active, but no numbers to stay active for long.

Now i will ignore offski for now because every guild have blowhards with little sens who can’t see the bigger picture of a fight.

The two best fights was the fight in between bay and garri when we where staring one another down for a bit to see who did what. I was trying to get you to charge us, but in the end our vale faint worked.

The other fight is when we went inside BAY with your forces on the Bridge and took the top of the walls. You sent +10 around back to flank.

My plan was to let your 10 get closer, charge them in a faint and then come plug op the stairs and it worked, but you where to many. At least we manged to down a ton of yours so it was all good.

Thanks for the insult Waage, I’m not sure why you considered my response rude. It seems some people like to interpret a post in any way they see fit.

I was the one commanding tonight btw, but hey i’ll take your rebuke on the chin, for whatever imaginary slur i gave you. All I was saying was that we left the wall down at bay and did not build one piece of defensive seige so that we could have an even fight.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: SoR/JQ/BG 05/24/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

Hey IRON where did you go.

I and RK was not done fighting you guys. Any way nice to get a chance for some prolonged fights so i can test out my ideas finally.

we got tired of all BG and JQ running in to their towers as soon as we approached so we hopped border.

Why do you lie??

We where the ones running into bay that you controlled over and over and over again with the support of some MERC.
We also rushed your catas, trebs and all manor of things a ton of times.

So again why do you lie?

Umm we left the wall down on bay on purpose and fair game you guys kept coming for a good half hour but then you stopped pushing so we tried another border. Sorry if you were gonna keep pushing we would of stayed.

As wrex says just whisper if you want to keep fighting and thanks for the fights.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: SoR/JQ/BG 05/24/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

About a servers population. In my opinion this has absolutely no relation to a servers wvw population or effectiveness. One of the best servers I have faced was a medium server in Seafarers, they had a huge number of top quality wvw guilds and great coverage.

The argument that BG and JQ are full does not automatically mean they have more numbers for wvw and/or the quality organised guilds. It is very tough for militia facing an organised group, a few wipes can be very demoralizing (must say the SoR militia are very impressive). You will always have more numbers of militia when winning.

Personally I hope BG and JQ are able to recruit more guilds, it is apparent they need these guilds other than in Oceanic/Sea time. I see no problem with recruitment, if you are not strong enough this is the way to become stronger.

Trying to get pve’rs into wvw is so so hard to do and not the answer, unless they join a wvw guild and are trained up. Anyway lets hope Anet’s new ranking system does not mess up wvw, why they could not just do one up one down is beyond me.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: SoR/BG/JQ 05/17/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

This is getting to be outright stupid now. SoR isn’t winning because of IRON. SoR was a strong server to begin with or they wouldn’t have been in T1. Period.
IRON simply gave SoR a needed edge.
The players and guilds on SoR are working very hard to win so you should really “blame” the SoR community as a whole for winning. IRON had a part in it, yes, but we’re far from being the sole reason for SoR being victorious.

Iron is simply filling a time slot where YOU previously PvD’d everything. That’s most likely the reason to your whining here on the forums. We cancelled your karma trains.

But seriously, this whining on the forums is pathetic. Get in game and fight us in-staid of waging war on the forums and we might have more of a problem steam rolling you.

I am sorry I give SoR as a whole credit they made it to T1 by themselves, but they could never get 1st in T1 ( maybe once ), untill you showed up. Yes you filled in a large gap that they seriously needed.

Although to say SoR is at 1st because of themselves and not us, when they couldn’t get there till you guys showed up, is clear to say Iron has gained them the 1st place slot.

I also commend SoR and Iron for your victories, cause without your NA coverage there to hold everything you get it wouldn’t be possible.

Also I can atest that on BG our guilds are not seperate we are all workign together minus the ones QQing ( in my opinion ) in the corner cause IRON steamrolled them. We are also a very close knit community we just don’t have the numbers right now to deal with your 50+ man zergs. We will and when we do and we either slap the QQer’s or get rid of them it will be enjoyable for all of us again.

Again good job last week Iron and SoR and this week. Maybe after leavign desolation some more EU guilds from yesteryear will come over and give you the fight your looking for.

As a side not, I don’t believe for the past two in a half weeks we have really had any real strong EU presence on BG, well I can tell you now we have next to None, and when we do it is small from my preception.

Hi mate

Not sure how our guild gets larger every day. We have 10-20 players who play SEA times (euro daytime). Then in Euro prime time we usually run between 30-40, once in a while we do hit 50 on our ts for maybe an hour or two. But after counting our scouts lookouts It is very rare to run with more than 40. These numbers die out in the early evening as in many countries in europe it is getting very late.

If on the rare occasions we have more than 40 we usually split our forces. We don’t tag up during prime time so there are usually very few of our allies running with us.

Now in regards to all this rubbish about SoR. We have made a difference and that is simply we have stopped BG and JQ ticking huge scores during Euro prime time. That is it and that was all the help SoR needed to win. The SoR NA, Oceanic and SEA guilds and people do all the hard work against large numbers of opposition forces.

Its a real pleasure to be on SoR and I thank everyone who makes me laugh and supports us on the comunity ts.

Special shoutout to BG/JQ on eb border earlier tonight, some awesome fights, thankyou.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: SoR/BG/JQ 05/17/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

Awesome stuff from bg right now, love you guys.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: SoR/BG/JQ 05/17/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

The Rallians – Dolly rushing pvd.

Attachments:

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

(edited by Offski.4897)

Tier 1: SoR/BG/JQ 05/17/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

After that latest IRON posts, I’m really happy that you are on SoR not on JQ.
I felt a bid bad after you decided to join SoR instead of JQ and thought that I maybe shouldn’t have told whykt that SoR is a good server, but now I’m relieved in some way.

Iron my shirt, kittenes!

We certainly did not mean to come across as rude mate, we were just looking for fights and probably went about trying to motivate for those fights in the wrong way. JQ and BG are awesome in Oceanic and SEA times, some really good quality guilds. Especially ATM, MERC and WM.

Yes it is hard for you guys in Euro time, but both servers still put up some very good opposition, especially as you don’t have any good sized euro guilds (with the exception of RK). I hope both servers find some reinforcements to even things up during this time zone. Quick throw out to RUIN – you guys were brilliant last night.

In fact in consideration this is a community effort and not any particular guilds in this timezone, your commanders and individuals do an amazing job. We have a massive advantage in being one tight unit and we have to remember that when posting in these forums.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

(edited by Offski.4897)

Tier 1: SoR/BG/JQ 05/17/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

You want a gvg you got it, then we shall see who the door mats are. In fact tell you what you can have your normal 80 man zerg and we’ll only bring 30-40 sound fair?

Dat confidence, overpowered. Needs to be nurfed…

I’d actually love to see IRON vs. JQ, i hope a guild(s) takes up this offer.

Oh come now mate, its only banter, why does anyone take these forums seriously?

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

More traps?

in WvW

Posted by: Offski.4897

Offski.4897

Anet seems to solve complaints about wvw by doing what they do in pve = more content/gimmicks. What they don’t realise is that this is completely unneccessary. The introduction of the supply trap was an awful idea imao, as it is difficult enough taking a t3 keep without it being easy to remove all supply from the attackers.

As people get used to these traps rams will become obsolete and the only way to take a t3 keep will be golems. Anyway I have no doubt that more gimmicks/traps will be introduced as Anet seem not to speak to the wvw community.

the problem with these new mechanics/skills is that they make wvw far harder to balance.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: SoR/BG/JQ 05/17/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

Euro prime was very quiet. Nice to take the t3 bay off JQ on BG border after about 3 hours, you guys must of been border hopping like crazy to mend those walls. Enjoyed EB earlier in the day, some of those zergs from BG and JQ were huge.

Hopefully BG and JQ will get what they are looking for in a few Euro guilds, should make things more interesting.

LOL no i dont think any border hoping was going on during that. We were laughing like crazy on SF mumble at how many it took to take that keep and that you had to TRY AGAIN when you were pushed out by about 1/3rd of your numbers.

Yeh its really funny when you manage to wipe another group of players with numerous arrow carts, wish we had your skills, maybe you could give us a few lessons in using them? As for you having a third of our numbers………Having said that yep we should of played better on that first attempt at taking the lords room (the reinforcements through the waypoint tipped the balance there).

You guys going outmanned and then not being outmanned constantly must of been a figment of our imagination. Even though you had no supplies you were fixing fortified walls non stop for an hour.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: SoR/BG/JQ 05/17/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

Euro prime was very quiet. Nice to take the t3 bay off JQ on BG border after about 3 hours, you guys must of been border hopping like crazy to mend those walls. Enjoyed EB earlier in the day, some of those zergs from BG and JQ were huge.

Hopefully BG and JQ will get what they are looking for in a few Euro guilds, should make things more interesting.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: SoR/BG/JQ 05/17/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

In hindsight SoR should have recruited Oceanic/SEA guilds so they could remain competitive during those timezones instead of throwing the scoring out of whack by recruiting EU.

If I’m not wrong everyone in T1 tried to recruit IRON. However, IRON decided to choose SoR instead of BG and JQ.

I was actually in the meeting with the IRON leader for bg and this is how it went. I explained to them how SOR’s NA is and has always been stronger than ours (bg) and we all know it’s true all chest thumping aside. The reason our EU time was ticking so high was because of a push coordinated by our sea coverage and that it wasn’t sustainable. I told them that if they went to SOR they would come in 1st place. I also told them that JQ is not dying they never will, been around forever not going anywhere but if they went to JQ it would rally them and they would come in 1st. I continued on to tell them that bg is already in first and as it is an EU guild would make it even more unbalanced unless JQ starting coming back out in force in which case bg would need them to keep 1st because our oceanic’s went playing sustainably. But I finished by telling them that no t1 server has strong EU and transferring to any would not be a good idea so in conclusion move to DB. I told them this because I have a great respect for SOR and JQ and I knew this would upset the tier. So yes I Avatar Raiden former officer in [EA] and current officer in [KnT] did tell IRON not to transfer to us.

P.S.
I’m not saying t1 is balanced cause it isn’t here is a list of what I believe is needed.

SOR: 1 pvx SEA guild 1 oceanic wvw focused guild
BG: 1 wvw focused EST NA guild 1 pvx NA guild 1 small EU guild
JQ: 1 small EU guild 1 wvw sea guild 1-2 pvx NA guilds

I think if all these things happened t1 would be relatively balanced

I was not in on the meetings as Yanox was dealing with speaking to all the servers, the only one I personally got involved with, was speaking to was Indo, Green and a few others on SoR as our decision came closer.

I know you guys said there was not alot of opposition during euro hours (hence the 600 ppt you had the week we transferred). But i was informed that both JQ and BG wanted us to join them, in fact both servers were willing to support us with the cost of transfering.

Oh I apologize it was early in the morning for me and I was invited to the meeting late, I just assumed Yanox was the leader. Keep in mind I am not by any means the main speaker for my server I was just invited to join in on the conversation with a few others where I gave my opinion and went back to my commanding.

No worries at all mate, tbh Yanox was in charge of the whole process and she did an awesome job of keeping our guild playing gw2 (we were totally bored of t1 eu). I was just pointing out that we were invited to come to BG, and you guys were great during the whole process. But ultimately we needed/hoped for competition in euro prime.

We are getting this and I don’t think JQ or BG is as weak as both servers think you are in this time slot, its just a matter of getting used to the different style of opposition. Anyway its been another fun weekend long may these great fights continue.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Please fix the RED border in NA tier 1

in Bugs: Game, Forum, Website

Posted by: Offski.4897

Offski.4897

We get dc’d within a minute or two of entering the border and therefore cannot fight on this border at all. Please reset the server or something.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: SoR/BG/JQ 05/17/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

Been a tough day versus JQ especially as we could not put any pressure on your home border as we all just dc after a minute or two. Somehow we managed to keep our keeps on bg border and sor border so was a great effort by all. Special mention to AFS who did a truly superb job on our home border.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: SoR/BG/JQ 05/17/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

In hindsight SoR should have recruited Oceanic/SEA guilds so they could remain competitive during those timezones instead of throwing the scoring out of whack by recruiting EU.

If I’m not wrong everyone in T1 tried to recruit IRON. However, IRON decided to choose SoR instead of BG and JQ.

I was actually in the meeting with the IRON leader for bg and this is how it went. I explained to them how SOR’s NA is and has always been stronger than ours (bg) and we all know it’s true all chest thumping aside. The reason our EU time was ticking so high was because of a push coordinated by our sea coverage and that it wasn’t sustainable. I told them that if they went to SOR they would come in 1st place. I also told them that JQ is not dying they never will, been around forever not going anywhere but if they went to JQ it would rally them and they would come in 1st. I continued on to tell them that bg is already in first and as it is an EU guild would make it even more unbalanced unless JQ starting coming back out in force in which case bg would need them to keep 1st because our oceanic’s went playing sustainably. But I finished by telling them that no t1 server has strong EU and transferring to any would not be a good idea so in conclusion move to DB. I told them this because I have a great respect for SOR and JQ and I knew this would upset the tier. So yes I Avatar Raiden former officer in [EA] and current officer in [KnT] did tell IRON not to transfer to us.

P.S.
I’m not saying t1 is balanced cause it isn’t here is a list of what I believe is needed.

SOR: 1 pvx SEA guild 1 oceanic wvw focused guild
BG: 1 wvw focused EST NA guild 1 pvx NA guild 1 small EU guild
JQ: 1 small EU guild 1 wvw sea guild 1-2 pvx NA guilds

I think if all these things happened t1 would be relatively balanced

I was not in on the meetings as Yanox was dealing with speaking to all the servers, the only one I personally got involved with, was speaking to was Indo, Green and a few others on SoR as our decision came closer.

I know you guys said there was not alot of opposition during euro hours (hence the 600 ppt you had the week we transferred). But i was informed that both JQ and BG wanted us to join them, in fact both servers were willing to support us with the cost of transfering.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: BG/JQ/SoR 05/10/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

Awesome stuff from bg on their home border, really respect the way you guys kept coming. Good stuff.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: BG/JQ/SoR 05/10/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

Okay for those asking about numbers during EU timeslot here are 2 raw footage videos showing numbers.

BGbl SoR Militia

BGbl IRON

Now yes we do not have the outmanned buff, but in both of those clips we are in the only tower that BG holds, and we ARE outnumbered. The transfer of a guild fielding double the size of the largest opponent is a very important factor. Guild groups are very important in this game, as they can oppose much larger militia groups.

But so is the fact that we are not seeing JQ on the field. JQ need an EU guild similar size to BG (20) in order to balance the playing field for a full on 3 way matchup.

I dont mean to come across as having a go Warlord, or putting the rest of SoR down. I just think you are underestimating the full affect that “one EU guild” can have, especially one of IRON’s quality.

What SoR have shown this week is that they clearly have the ability to hold onto their stuff once they have it, but up untill now they have had to spend far too much time getting it back first! Think you have it in the bag so GJ on the win!

Man those superiors arrow carts and ballistas you had there were beastly. We had two 20 man groups running today, and joined up to deal with that tower as last point on the map (haha we tried to draw u out by taking garrison). Probably a few friendlies with us as well, though we were not running with commander icons tonight.

Awesome defence of cragtop there. kitten superior ac’s are a nightmare at the moment we just melted in the bottle neck.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

(edited by Offski.4897)

Tier 1: BG/JQ/SoR 05/10/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

Lol. I can’t stop laughing. The most I’ve seen IRON fielded was 20-25 member per map and yet you read about all these QQ’s and panic and ‘omg their eu coverage is now superstacked’. This is just priceless. BG got thousands of new transfer several weeks ago. Now SoR got no more than 70 IRON’s and bam! the paranoia and panic ensues.

Just have fun and play for the moment.

Zero drama forever

Yes and RK has 15-20 members on one map during EU and we are the only active EU guild on BG that can do things alone on a larger scale. IRON have +30 main roam force with 5-10 members they leave as a defense and scout force.

Then where is TW 15-25 man force that is also active during a lot of EU prime.

There is also a handful of other SoR guilds, but IRON and TW are the big bad during EU prime. They are great fun to fight and i take great pleasure in being the underdog in EU.

Hi mate, we enjoy the fights to and the fact you guys keep coming, even though we do outnumber you. I love people like you guys who are all heart and passion whether outnumbered or not. We end up that way at the end of the night when our numbers are low, its either kitten it or flee, we kitten it

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

(edited by Offski.4897)

Tier 1: BG/JQ/SoR 05/10/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

Too bad the majority of the BG forces are still stuck in work or traffic. Our players from PST will come back soon:)

Looking forward to it, lucky for us BG has the only employed PST out of all the servers right now

The scores indicate otherwise

Okay so let me get this straight. All of this rage coming from BG about us getting a guild in a timeslot we have uncovered.

Recently Received Guilds:

BG: WM, RISE, Meow, ND, Merc
Sor: IRON, AFS
JQ: ?

So BG gets 3-4 LARGE guilds and a couple complimentary. We receive a large Euro guild and a kitten little SEA guild.

Quit your whining.

You’re trying to argue that a single 124 man EU guild is less of an advantage than a handful of guilds split across NA/SEA? Lmao.

SoR already had the largest non-casual NA WvW population by far. 124 coordinated EU players running around uncontested capping t3 towers and keeps that other servers simply don’t have the manpower to defend is definitely more desirable than receiving a few NA/SEA guilds.

SoR is riding on their high moral at the moment on top of that, with NA players staying up late and EU players starting early, which is definitely helping to make them even harder to catch at the moment too.

We have not had 124 people move over mate (we may get to that number, I am still kicking those who have stopped playing/are’nt coming over, hopefully process will be finishexd by sunday). Also a number of our players are Euro daytime players, I guess the Asian timeslot (still trying to get used to when everyone plays). Tuesday Euro prime time is our busiest night and I guess we had around 50 in wvw. If counting the afk’s and lookouts/scouts on all maps and our smaller 5 man team we probably run with 30 odd at the moment.

We had support last night from the na guilds last night which helped alot compared to Monday but this will not always be the case. The only period where seem to lack proper competition is the period about an hour before NA prime time.

Anyway we are putting a massive effort in this week for a couple of reasons.

Firstly to start repaying the support we have had from all the guilds/people on SoR, I hope they realise how much we appreciate it.

Secondly we want to prove ourselves, we have not been playing competitive wvw for about 6 weeks now and need to get back up to scratch and we have also lost a large number of our best players.

At the moment we are working like crazy and pulling long shifts but I imagine this will calm down in the coming weeks.

Thankyou for all the nice comments from all servers btw.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Tier 1: BG/JQ/SoR 05/10/2013

in Match-ups

Posted by: Offski.4897

Offski.4897

I believe the opening quote goes to IRON. Well done, friends, we wish you the best and as always: rock on!

Thankyou mate. Its been a refreshing change from Europe, and having a night team to take over is mana from heaven.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

Update on Arrow Carts in WvW

in WvW

Posted by: Offski.4897

Offski.4897

So many people exploit ac’s over walls and yet you leave the exploited range in place. Its complete madness. The damage is perfetic, one superior hits like a brick.

Now traps. Why do Anet insist on helping the servers that pvd until they have t3 keeps everywhere?

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/