a full glass Power Ranger
/snicker
OldSomalia.
For ranged combat it depends highly on the specific combat. For single target fights where you need to have a lot of mobility you are right, but for multiple targets in a more confined space staff is better.
Blasphemy! As if I would ever range combat, but assuming I would, I would still use Scepter rather than a staff for the following reasons:
1. The symbol is low-cooldown burst which (somewhat of a secondary/point on it’s own) also benefits from traiting RHS which is a fairly staple trait for many DPS trait allocations (10/30/0/x/x); exemption from this is a more highly DPS-oriented build (10/25/0/x/x), but these people wouldn’t range either, so I digress.
2. Let’s use your example, of being stuck in a confined space. Multiple elite mobs? You can chain blinds all day and there really is no issue or threat; scratch elite mobs. For a boss? Consider that Immobilize is a soft-CC meaning that it’s function is not hindered by Defiant, unlike Line Of Warding. Why does this matter? Well if it’s a confined space and I’m using my imaginary ranged weapon, to ensure maximum boss-get-away-from-me-pls time, you can use Immob to find some breathing room whereas with Line Of Warding you cannot, because LoW is a hard-CC.
3. It benefits from the utility of being able to wield off-hand focus for addition blind (and vulnerability) and blocks (which translates into a blast field). Champion or elite, I feel like this is a much more valuable defensive cushion than anything staff can offer. Added relevancy to this is the fact that versus a boss (which are mostly singular, very few duo-boss fights in the game), staff auto-attack’s only advantage of striking up-to 5 foes is nullified. So as it is for me, I have no reason to use a staff versus Elite-level trash, and versus singular Champions or Legendary foes, scepter has more practical and adaptable application simply due to being a one-handed weapon.
Fire field only grants 3 stacks of might. So thats 11.5% more damage during 20 seconds. Empower offers 15 stacks, so that 57% more damage for 10 seconds.
No, no, no.
Do you begin channeling Empower, but stop after the first tick of Might? Absolutely not. So why only blast a fire field one time? As a guardian, your two immediate blasts are Focus 5 and Hammer 2 (start rotating your weapons, don’t be lazy). Have a warrior in your party? Fantastic, because they can contribute with Longbow 3, Warhorn 5, Banner, Banner 5, and even “For Great Justice!” (not a blast, but relevant due to long-lasting Might stacks; somewhat in place of Stomp because it’s not practical to slot this utility). Just between those two, which should be somewhat staple for many coordinated efforts, you are stacking 21 stacks of might.
Now, as I see it, you’re perhaps arguing on the behalf of what might work in pugs or for the uncoordinated; even if I don’t play in coordinated groups (I pug all day, myself), I still debate on the behalf of what is optimum within the setting. To me, it is okay to stack might with Staff but only within a very specific context.
People aren’t blasting any fire fields? Okay, you can do it yourself. Blast your 6 might stacks first (because they last longer), THEN begin channeling Empower, THEN while channeling, (rather than just doing a regular weapon-swap) hard-swap Staff out for a more useful combat weapon (weapon swap breaks the channel, hard-swap maintains the channel even though you’re at that point wielding GS, Hammer, whatever).
Or do whatever you do, I don’t actually care. This is just for the purpose of debate. I play how I want
Meh you could honestly just make a macro to do the same thing.
A lot more work, sure, but if they can’t implement saving builds, I doubt this even gets brought up by the intern’s intern.
Staff for ranged combat – Inferior to scepter due to range (AA Staff 600 units versus AA Scepter 1200 units)
Staff as a might stacking stick – Inferior to blasting fire fields because the duration is half of blasted stacks (10 seconds staff versus 20 seconds fire field). This means if someone blasts stack before you, you may end up overwriting their long lasting might with shorter moght stacks. If you do og before them, yours will be overwritten by theirs (thankfully). As well as the skill taking 2.5 seconds to channel means the initial stacks last only 7.5 seconds; how much engagement can you have with a foe in 7 seconds? Not much (in a pug).
Staff as a running weapon – It’s okay I guess
Staff for pulling – Meh just use focus 4 unless it is mandatory, or at least preferable, that you only pull 1 enemy (eg. Tazza SE P1).
Why
Did you hate Guild Wars 1? Or just not play it?
Pirate mesmer in arah p3. Never seen a group not dragging him into that crashed boat, so all of his attacks and those of his illusions get obstructed by those wooden planks.
Spiderqueen ascalon any path, fight her in the corner so she never spews those poisonfields.
Rescue the engineer in citadel of flames (the one mentioned in op) until last patch, just run down the ramp so you lose monster aggro and wait for more acoylites to spawn.
Alphard? Yeah, LoSing those mobs totally obstructs them… until they run into your range because that’s what LoSing does in this game: it forces range foes to melee so they are not obstructed. Furthermore, they are not even Veteran level enemies; they are white and die in only a few hits. When all all members are cleaving in one location, and those adds are forced into that location, they get nuked. And as far as Alphard, her pistol unload isn’t even the actual problem in that fight. Lightning orbs and her keg bomb are very near one-shots if you can take a hit, and definite one-shots if you cannot. In this instance, is projectile reflection an exploit? Hardly, Illusionary Wardens, Shield of the Avenger, Feedback, Wall of Reflect (even if it’s bust) are all skills with very clear projectile reflection or absorption effects, and those effects being utilized versus the mechanics of an encounter.
Spider Queen? Yeah, you just believe that it’s the corner’s fault that she isn’t using her ranged ability, not the fact that you are in a proximity to her that facilitates she will not use a ranged ability. In fact, you can test this by pulling her behind any other LoS object in the room (there’s several), or simply melee her out in the open. Count how many times she spews her poison puddles. Now, start running around at range, with no clear strategy in mind besides imitating a zergling, and count how many times she drops poison puddles.
Rescue the engineer? That’s completely irrelevant; you were speaking on behalf of corners being responsible for, and I quote, “their attacks automiss[ing] or bug[ging] away,” and in this particular event, the only mechanic that was leveraged in favor of the player was to leash the aggro causing it to break. You can do this is many locations, and to every kind of foe in the game; it is just that the (now) blocked passage was the nearest area.
Please give some more examples so more actual dungeon runners can explain to you how and why mechanics work, rather than peddling your “it’s a bug, it’s unintended (because I don’t like it!)” rhetoric to a bunch of people who are likely to know better than you.
Dragging half the bosses into a corner so their attacks automiss or bug away?
Oh my.
That is pretty serious.
Feel free to give very clear examples (path, boss, stack location, abilities) so that I, or anyone else, can inform you that you have absolutely no idea what you’re doing, or why it works (see: explaining the actual mechanics, not just making things up).
I’ll wait.
I can see how that would be frustrating in PvP/WvW, but in PvE those things are classic. Never change!
Equip staff
Begin channeling 4
While channeling, equip your regular weapon over-top of staff (NOT weapon swap)
Enjoy channeling might on a not terrible weapon and pulling when it’s done casting
This is the only way it’s acceptable to pop those baby might stacks out of your long staff. Ofc never do this to overlap blast stacks, but that’s a given.
(edited by OldSomalia.6180)
For DPS: Scholar, or Ranger, or Ruby Orbs (in that order, most to least effective)
For fun: Lyssa (Superior Runes of Lyssa proc a full boon stack upon casting elite + traited 48 second cool down for Signet of Rage is kitten fun; I play how I want)
That’s a very nice return, I will say.
However, it is obvious you’ve squandered a lifetime of good fortune on a few dyes. Boy, I bet you wish you could go back in time and get a Lottomax or something :p
It’s also specifically impossible, so even if he wanted to, and tried to, he couldn’t.
However, two accounts on the same PC, separate PCs, or through a virtual machine are technically functional and allowed barring the control of two clients through a single input (as in key press or mouse click).
I can’t think of any reason a legitimate player would need multiple accounts running at one time.
Dungeon rewards.
“No don’t solo Arah, you’re taking spots away from pugs!” I don’t care they don’t deserve them.
It’s not profitable.
Expect to see it in the gemstore when they get around to it.
Apparently if you kill the champ with Tazza instead of just pulling Tazza away and killing her by herself, it makes her drop loot.
That might have something to do with it but ultimately I have no idea.
I’m, not to toot my own horn, TOO good at jumping. I often escape maps without even realizing it because where I’m jumping looks and feels completely intended. In that way, every single PvE vista is pretty simple.
WvW, on the other hand, kills me (wow, much joke, so pun). I hate waiting for locations to be accessable to my server to be able to touch them, and especially the ones locked away within the individual keeps of EB. I, in fact, pay gems JUST to switch servers to get the kitten things. I have no patience to wait on server rotations. I came to play me some PvEs ;_;
I’d like it if dungeons rewarded even 1k karma. I mean, 1000 dungeon paths for the ~million karma for shards to craft Gift of Mastery/Mystic Clovers is nothing to sneeze at; that’s a pretty big investment.
OP, your concerns can be summarily wrapped in the package of “dead DPS is no DPS.”
While that is true (but still fallacious; a Zerker may consistently deal more damage before going down than a Soldier who doesn’t go down), the counter-philosophy is that “dead enemies deal no damage.”
A group of coordinated zerkers will obliterate trash in a couple of seconds, leaving no time for enemies or their mechanics to make a meaningful impact. In this sense, it is also why many people regard zerker for not requiring any skill (top kek); you don’t need to obey a mechanic if the mechanic doesn’t have time to initiate, after all.
I don’t do jumping puzzles in normal game play, but guess what…
But some people do them as normal game play.
Does anyone eat 25 pieces of food in normal play?
Yes I do.
The immediate fallacy is that food lasts 30 minutes, so I must be playing for 12 hours, but no; I regularly may pop a consumable for a single pull and then switch back to the previous consumable.
Multiply this throughout 10+ dungeon paths where pulls can be quite varied, and even open world depending ultimately upon many circumstances.
…What exactly do people in this game that both benefits from Legendary/Ascended gear and doesn’t result in boatloads of Karma anyway?
- Queensdale Champ Train
- WvW
- Dungeons
- FractalsA single dungeon run even on the short paths gives just shy of 2,000 Karma.
And what fictitious dungeon might this be?
It must be embarrassing to not know what you are talking about when you are so vested in your argument.
Exec + Defiant + Bull’s Charge makes it about 95% of the way. Like, if I had just one more tick of health and another dodge I could make it… but until then, I need to park an alt to run the last 5 feet that my main will not survive.
I thought about going shout heals but lel it’s actually less work to load in two accounts than to zone a couple of times to retrait.
It is explained on literally every skill tooltip when the skill is slotted.
As in:
“Ctrl+Mouse 2 enable autoattack” / “Ctrl+Mouse 2 disable autoattack”
Robert was blackbagged and sent to Best Korean gulags; go back in time and try again.
A logical approach to why ascended zerk is the only choice; Cleric edition:
Find the healing coefficients of the skills that you plan to be utilizing healing power for. (Is Cleric primary healing power, or power? Regardless…) Take that coefficient, add the extra 17 (or 11) points of healing power that you would receive over an exotic cleric set, and see how much your skill will heal you for in exotic versus ascended. Next, craft your ascended zerk armor when you realize that the extra 8 points of healing that ascended provides you over exotic would never actually accomplish anything.
Ya ya!
I’ll be honest in my approach towards consumables:
The devs said that explorable dungeons were meant to be much more coordinated than story modes, for the experienced, coordinated player. (Whether this was actually ever the case in reality) I was under the impression that such coordinated play would include finding consumables in the vast open world to assist you in your dungeoneering, much like any single player RPG; you find your way into a new, difficult part of the game and go, “Oh! That NPC I encountered here sold that item I thought was useless, but no! I should go back and get some, surely they will help with [X obstacle]”; and such was my impression for things like Spiky Fruit, Healing Seeds, Boulders, Embers, and Torches existing.
Yet, all of these had been nerfed (or almost all…), but only in dungeons (that seemed strange given my personal philosophy above, subjective as it is).
And here we are, at another crossroad with a fairly useful dungeoneering item being heavy-handedly taken away, but it was not even due to misuse in dungeons (using it to take aggro away from yourself, multiplying Feedback damage via extra targets). No, it was taken away because of “server performance,” and just a dozen posts above me, their inclusion in the game at all: LABELED A BUG?
HAHAHAHAHAHAHAHA
That’s it, that is the most rich thing I have seen by a development team, and that includes Jay Wilson (the old leader of the Diablo 3 team) condescending the Diablo 2 team with the statement, “**** those losers!” because he didn’t actually like Diablo 2 at all.
Bravo ANet, we see where your sights are.
Hope they nerf this stupid thing to do bosses in corners!
However, well done guys. This is incredible
… I don’t even understand you people.
It wasn’t even a corner; Lupi followed in melee range to the wall. So let me spell this out REAL clear:
People complain that Spider Queen doesn’t use her range ability in melee. Some (though not necessarily you) suggest she should have more punishing melee attacks. Lupi on the other hand, DOES have VERY punishing melee attacks. And what Lupi tried to do was follow the player, trying to use his Kick, because that player was in range to be kicked.
So it’s not okay for an enemy to stop using range abilities in melee. But they can’t use melee abilities in melee because…they will chase you in order to do so?
There was no corner. Lupicus’ arena is literally circular and without clutter to LoS him behind.
Just stop. Seriously, cut the b.s. No player has a proposed solution that would make AI engaging without still being able to be manipulated by the infinitely wiser and adaptable player, and the impotence of tirelessly demanding from ANet, “END IT,” is entirely lacking any foundation.
(edited by OldSomalia.6180)
Incredible dilemma, comrade
If you dislike dailies, do not do dailies.
I stopped doing mine months ago. I occasionally hit the lottery in terms of daily requirements, that I may be able to earn them in dungeon (Daily Killer, Champ Killer, Leveler, Vet Killer, Dungeon completion, lel they’re all basically the same) but 29/30 days I do not.
That said, I still have 5 amulets, my rings and earrings (for posterity, not that I would do dailies to earn those things…), most of my Zojja recipes, and 80 or so Laurels just chilling. (I seem to get most of my Laurels from monthly completion these days.)
While I typically say no necro/engie in my dungeons, I’d undoubtedly rather have a skilled engie if I had to choose; more blasts, might, vulnerability stacking. Meanwhile, necros are a fairly selfish class that doesn’t amass much in the way of party buffs.
Why do you hate versatility? Why only have one weapon with one sigil set (and/or stat distribution), when you could be prepared for more situations by having two weapons with two distinct sigil sets (and/or stat distributions)?
Do you like only carrying one weapon? I dont understand people. I rapidly flash my Twilight/Sunrise auras on weapon change like a super saiyan aura, and every time, some fool says, “WHY NOT MAKE ETERNITY LEL xD?”
And when I ping them both, so they can see, they still don’t even see. Makes no sense to me.
Alphard is in Arah. Arah has more bugs than the entire Starship Troopers Franchise. Could you please say which bug you running into?
You’re suppose to be able to reflect his scorpion wire pulls that pulls all enemies (you and your team) in which will cause the keg bombs he drops to damage him and not your party. But reflecting them does not cause this any longer and if it does it’s very rare when it does.
Now if this was an intended change to it why is it not in ANY of the logs.
The same reason the semi-reversion of that change wasn’t in the update notes either: ANet plays how they want
If it isn’t something the designers envisioned, I perceive that logic would dictate the floor of agony ticks would be much more threatening than 1%.
I have no other contribution.
If you want pink armor text for gear uniformity, go ahead.
If you want stats per gold, just invest in proper infusions (eg/ fine-quality Mighty Infusions ~50g/ea, Versatile Mighty Infusions ~120g/ea). Whilst on ascended versus exotic sets (non-celestial) you get 17 (major)/11 (minor) (I believe) to your stats, a full set of infusions on your trinkets and weapons will get you +40 to whichever stat, or at least that many points in different distributions should you choose to mix and match. Ultimately, for me at least (since I farm gold and buy components rather than gather, refine, and craft), this was a cheaper alternative to increase my stats.
Is you friend in Scholar? Potions? Food? 30/25/0/0/15? Full adrenaline? Full might? Full Vuln? Full Bloodlust? Banner of Strength and Discipline? Signets of Might or Fury? Frost spirit/Spotter slave?
There’s so many ways to multiply damage, and you only mention “zerk.” Zerk is not that powerful wholly by itself.
Does the listing fee still apply if you sell it immediately to the highest bidder instead of listing it for sale?
If you are selling to bidders, sell your item for the absolute minimum (1c over vendor price, if no vendor price, then simply 1c). The listing fee will still be 5% of that. Of course, 5% of 1 copper is not actually anything in this game, so you’re effectively saving that bit of change. (Although they might have changed it, I still do this purely out of habit.)
Because they dont want people to roll Swamp but they also said “play how you want” at some point years ago so we can use it out of context here, too
From the beginning GW2 was marketed as basically being a one off payment to buy the game, and if you wanted more perks, you could spend more real life money in the gemstore. That’s it – case closed.
If we’re forced to suddenly start paying a monthly fee? I’m out.
You’re misunderstanding or misrepresenting the dilemma:
It’s XBox LIVE. Yes, you already have and pay for your Internet, but certain companies (Microsoft, in this case) might like it if they could also squeeze your pockets for a subscription to a tertiary platform to actually multi-play the games on it.
This would not be ANet charging a monthly subscription; it would be (if it happened) your ISP charging an additional surcharge to play multiplayer games over their network, extra to the fee of you already subscribing to their Internet service.
GW2 update flow chart:
Will the update generate additional revenue?
Yes
- FUND IT
No
- SHUT IT DOWN
The crystal 8-ball says… mulligan, ask again later.
P1 trash skips is where “skipping needs to stop (because I can’t do it!)” threads come from.
I routinely solo up to Tar in 10-15 mins, and it can regularly take 30+ to get a full pug capable of even reaching Tar if I dont pre-activate the Tar WP (I’m sure this is partly to do with my early morning playtime, but still…).
P1 trash skips is where “skipping needs to stop (because I can’t do it!)” threads come from.
I routinely solo up to Tar in 10-15 mins, and it can regularly take 30+ to get a full pug capable of even reaching Tar if I dont pre-activate the Tar WP (I’m sure this is partly to do with my early morning playtime, but still…).
Wrong thread?
Hella wrong thread! kitten cellphone screen where all I can see is what I’m typing, but not what tab I was typing in lol
Feigning like he even cares.
“While I would like to do X, I can’t say I will do X!”
If he does X, I expect to see (even if it is not in many people’s interest, but just to make a stand) plenty of talk about the fabled leaderboards.
Bug fix flow chart?
Will fixing it generate a stream of revenue?
Yes
- Fix it
No
- Shut it down
The more you know.
HAHA 30g!
Regardless of if you saw that, it doesn’t mean anyone was buying it.
Which reminds me, WTS linen scraps 2g/ea
That looks like the battle of Thermopylae. You can’t blame them for using obviously superior tactics.
~1800 since January 2012.
4.9h/day
I don’t AFK much.
So do you play 1 hour a day or 6 hours a day?
There’s your answer.
Btw, why stop at AC13, CoF12? You can still do: Arah 123, AC2, CoF3, SE13, CoE123, HotW13, TA Up/FF, CM123.
30g+ daily. But it just circles back to: do you play 1 hour a day or 6 hours a day?
What I’ve noticed, is that there is far more running in GW2, than there ever was in GW1
I strongly disagree with this. With the exception of Arah and occasional Fractal/AC P1, I really only see other dungeons being sold few and far-between by friends who did trios or otherwise, less than full parties.
In GW1, off the top of my head, these runs were all sold…
DoA, UW, FoW, Urgoz, Deep, Vloxen, Slavers, SoO, Ooze, Rragar’s, Sepulchre, Kathy, Frostmaw, Oola’s, (etc, EVERY EotN dungeon), EVERY vanquish, EVERY mission HM and NM (title selling), Gate of Desolation runs, Drok runs, desert tours, Ascalon -> ToA/Sanctum Cay… outposts such as Doomlore were almost entirely dedicated to selling.
(edited by OldSomalia.6180)
How would it be better? The thing that irks me about Beacon of Light is that I have to wield it for the runes to illuminate, lest I have my weapon swag penalized by 50% by walking around without my weapons being drawn.
If you have two accounts you might as well just walk both of them to the puzzle and use one as a utility slave (ressing, portal) for the other.