Please always remind yourself, and given the circimstance of this especially (it is the ending to the personal story, after all), it has to be catered to the lowest common denominator, much like almost all of the other content in-game, so the hypercasuals have a chance to win. I mean, the already huff and puff about having to enter an instance and party with people in an MMO just to complete “MY” story, could yoy imagine how much more they’d rage of they actually had to fight some real bosses? Oh boy…
Wow, nice, I haven’t run Arah for months now since I am bored, but what about after the first boss with with portal? Isn’t that not supposed to be done to do a proper run? We usually ran all the way to boss two by skipping which takes considerably longer.
The mesmer very clearly did some trash skipping while the party was engaging Hunter/Crusher. I’m not sure how else you might explain the portal or the blue dot on the minimap that is running around nowhere near the rest of the party.
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I like to rage at people who have no idea what they’re talking about.
Then rage some more at my 10 minute post cooldown preventing me from correcting them.
Then rage at the 50%-failure-to-post Fatal Error (10) page that only ever happens to appear after typing a cell-phone essay.
I really just like to rage, I guess.
No more misleading than the lighting in jewelry stores emphasizing the glitter and shimmer of a diamond while that same diamond will look comparatively underwhelming in the poor lighting of your garage.
If you want a ranger, just make a warrior instead. If you really want a pet, make a sylvari warrior, then buy the elite skill that lets you have a sylvari hound (dog). You can buy it at level 30 for 10 skill points. The dog stays with you for 60 seconds and the skill has a 180 second cooldown.
Like many here said, warrior is very easy to play. You mash buttons and you win. I’m level 45 and I’ve been playing in areas that are 15 levels above mine since level 12 or so, and I do fine. My personal story now is level 53 even though I’m level 45. With the other professions I struggled even though I was above the recommended level. I did the scarlet knights/holograms and I was level 24. I didn’t die, but on the other professions (who were level 20 something) I kept dying.
Warrior is a lot more fun than I thought. You have a lot of fun weapons and can make all sorts of fun builds. The sylvari skills are good too, so I really recommend it.
Make sure to upgrade your armor and weapons every 5 levels. I buy green gear when I’m level x5 (35, 45, etc), and yellow gear when I’m x0 (40, 50, etc).
I’m a proponent of min-maxing and build optimization, but slightly on the topic of race-specific characters and classes….
I recently remade my Warrior as Asuran to play how I want, and playing how I want meant comboing off of RADIATION FIELD!
Yes, racial skills are usually pretty poor so that individual races aren’t gimmick-y, but otherwise, this is the only access a warrior has to a poison field, and what can you do with a poison field? Well, you can totally abuse the amount of Blast and Leap finishers a warrior has to stack Weakness on foes, AoE (blast) or single-target (leap).
eg/ AoE stacking:
Radiation Field (15s of weakness reapplying in increments of 3 seconds every 3 seconds) -> Summon banner of Strength or Discipline (blast 5 seconds) -> Warhorn 5 (applies 6 second weakness + blast 5 seconds) -> Banner 5 (blast 5 more seconds). You have 15 seconds of a combo field to stack as much (or as little as you need) weakness as you can, ultimately generating an easy 35 seconds AoE (plus +30% condition duration from 30 Strength); this is most viable on trash mobs because bosses are Defiant, in which case you should Leap…
eg/ Single-target stacking
Radiation Field -> Eviscerate (leap 8 seconds) -> Shield 4 (I need a reason to use Tormented Shield! Leap 8 seconds) -> Eviscerate (off-cooldown, leap 8 seconds), as well as still being able to utilize Banner cast and Banner 5; with a boss’ 50% condition duration reduction, it amounts to ~27s weakness.
Ultimately, weakness isn’t incredibly impactful (50% chance for an enemy to do 50% less damage, ~25% damage reduction on paper) but I find ot entertaining, and sometimes, somewhat helpful when I feel like adding a layer of light defensive support to dungeon PUGs that are having a really hard time (they really do trash up the place sometimes…).
But since I don’t think OP is a min-maxer by any stretch, he may find this suits his pallette.
ANet #1 game developer WORLD
GOAT
All others need to step their game up.
I’d like to see Blizzard reskin WoW’s raid bosses without altering the loot tables to prevent dropping epics from the (previous) tier that it was copied from.
This is shameless rofl
Too much work without enough gem shop revenue — these are pipe dreams!
Current meta build: 30/25/0/0/15
As I recall:
V, IX, XII
V, X
——
——
III or VI
Full zerk armor (Scholar runes if you can stay >90% health for >24% of the time, else Ranger runes) and trinkets
Axe/Mace + GS
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Not sure how you can be terrible.
You see an enemy winding up to attack, dodge it. If the wind-up didn’t have enough emphasis on it to be noticeable to dodge, it was likely a lesser attack that didn’t need to be dodged.
What problem do you have? Why do you say you are terrible? Treating the illness (getting good) is better than throwing medication at the symptom (give me a class that no one can mess up).
P1 has the friendliest encounters in my opinion, but it is not soloable; you need to pay pugs to come ring for Tar (that’s all, though).
So only by a technicality is P3 “easier” (but you may find yourself spending that same gold on crafting Watchwork Portal Devices for the second orb run, or leaving to retrait shout-heals+Cleric armor I believe).
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All games:
Heavy armor= more armor.
Medium armor= less armor more evasion.
light armor= even less armor more mp regen more magic resist.In Guild Wars 2:
Heavy armor= more armor (no penalty).
Medium armor= less armor (small penalty no bonus).
Light armor= lesser armor(heavy penalty no bonus).That doesn’t makes any sense!
Actually it DOES make sense. No bonus? Really?
Lighter Armor itself doesn’t give a bonus, but the profession mechanics/skills make up for it already. Clones/Stealth/Boons are all there for you to use. Why should armor give any other advantage other than more damage reduction anyway. Active Defense is far better than Passive.Everyone got boons, both Warrior and Guardian can have many boons, Both have also better healing than ele, also better dmg than ele, so whats ele better than those 2??(don’t tell me 10 more skills makes the difference).
Ele is among the highest DPS in the game. Pls go watch 5 Ele, 7-second Lupicus kill.
P1 warrior is basically my default choice, simply because of the Crystalline Entities. You can pocket stealth away from Ooze so you don’t at all need a Mesmer or Thief to run the Blood, but the debuff required to kill Entities is ticks health every second; as you can imagine, Healing Signet (and even Candied Dragon Rolls) replenishing that health as it ticks is pretty strong, allowing you to fairly easily stack up to 10-12 before dropping a huge burst on the Entities to drop them (my preferred tactic is to let them settle on me with Shield Stance, then Endure Pain+Hundred Blades+WW away when 100B finishes channeling). Doing this you can kill 6/9 in around 30-40 seconds.
Alternatively, you can drop Healing Signet for Defiant Stance if you’re more adept; you can somewhat squeeze some more power out of it by tanking Entities for 3 seconds extra (which at 12 stacks is a LOT of DPS).
And of course, for Legendary Jotun, you can’t go too wrong with all those damage multipliers and 90%+ Crit Chance. You can reflect from as low as 140k with a bad setup (forgot to change from Sw/Warhorn to Axe/Mace for offhand damage multi, less than full adrenaline, no Vulnerability) to as high as 200k+ (proper weapons, ascended, full adrenaline, “On My Mark!”).
I would love to play a GW2 where people used consumables, and changed their weapons and utility skills to suit the content rather than loading up on signets and not even using them.
I’ve even tried to tell people to switch skills and weapons for the content they’re facing when they’re having trouble.
But all I get told is, “It isn’t that important,” or, “I’m not trying to be a pro.”
Oh. Okay…
Until ANet actually makes some punishing open-world content (generally excluding groups events, because group), I will just continue to be surrounded by half-achievers camping staff at max range, making Mark II Golem take 10 minutes, instead of the two minutes I could just solo it in.
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A better thing to do is to educate yourself about what coefficients are and how they work, instead of having everyone just tell you “NO” without understanding why.
Understanding of knowledge is more important than the actual knowledge.
Yeah, have fun charging traps mid-pull in a pug. It’s your funeral.
Exp is one trap and stack but pugs don’t even know how to reflect, so that’s out the window too.
I’m more interested in why a seemingly huge body of people would obsess over Quaggans in the first place; there is little interesting about them.
Quaggans could be removed and I wouldn’t even notice.
I honestly expect nothing. This game has made very little headway or actual progression (if you ask me, LS is largely a treadmill itself) in the last 18 months; it gives me very little expectation.
This can work for or against ANet; they could actually contribute something meaningful to the permanent world and blow us (me?) away, revitalizing my interest in them as a company and developer, or keep trodding along the current path as I shrug my shoulders completely unsurprised all the way back to GW1 & DoA.
lol I cant believe that account name isn’t restricted, and more that it remains unreported.
Rock on
Tormented weapons $$$$$
Because it’s so much easier to fail than the others.
I think it’s somewhat of a people-check; without enough numbers, mobs zone in on NPCs instead of the meatbags pseudo-zerging around them; a few get picked off, a few more, morale drops too low, then failure.
I could be wrong but that’s sort of what i noticed in following it the few times I did manage to participate.
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Although I dislike having locked skills, I have grown used to it and instead carry around many (sigil) variations of the many weapons available to the classes I play. I currently run around with 15+ weapons on Warrior, 10 or so on Guardian.
It’s different but I can still enjoy it, and in a way makes me feel less locked down than GW did; it’s an interesting, and even sort of perplexing satisfaction as I’m such a proponent of the GW skill system, but I do find this to be a potently fair exchange.
Maybe give it a try (or don’t; I know I’ve heard testimony from too many people that insist changing weapons is “too hard” or “not important,” but when you’re trying to mimic or replicate actual skill diversity…).
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lel go play some GW1 big son. Blink got a pretty happening guild right now and they do lots of stuff. I saw them forming a Deep the other day, multiple DoAs, some dungeons, etc.
Just finished FOTM scale 44.
Almost 2 hours.Did you have fun?
Don’t pull the fun card. This is a cop-out.
It seemed like a pretty sturdy argument towards the high-end Fractal community (those at level 80, or even just 50-60+) who were enraged about progression rollback.
“I worked hard to get here!” they’d say.
“But the fun was your reward so it’s okay!” the hypercasuals would retort.But he’s not addressing that.
That’s why I didn’t address him as an aggressor.
I was more interested in using what he said as a social commentary illustrating how an argument can suit both sides of a debate depending on the current, and as you pointed out, very differing contexts.
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Just finished FOTM scale 44.
Almost 2 hours.Did you have fun?
Don’t pull the fun card. This is a cop-out.
It seemed like a pretty sturdy argument towards the high-end Fractal community (those at level 80, or even just 50-60+) who were enraged about progression rollback.
“I worked hard to get here!” they’d say.
“But the fun was your reward so it’s okay!” the hypercasuals would retort.
I feel that the purpose of doing battle should be to win the war/matchup, not inflicting maximum pain on the individuals on the other side.
Feelings are irrelevant.
For whatever you spent on those keys, you probably (unaware of current conversions so it’s just conjecture) could’ve just bought them from the TP. Aren’t they only 70g-ish?
A single Fractal level (not map, full level) can get you up to 10-11 shards pretty easily. Not really a waste if the so-called PvDoor bores you to tears. I know I don’t like Dredge a whole lot… but I’d still rather do Fractals than DEs or WvW trains for karma.
PvE don’t even look at either.
Focus (Focus 4 = Blind + traited Vulnerability, Focus 5 = 3 blocks OR burst damage, I’ve had it hit for 25k+, if you block nothing + blast finisher)
The absolute most fun I ever had in Obsidian Sanctum was when people were trying to kill me. The puzzle is veey easy when you know the route, the only time it challenged me is when another person was trying to prevent my advancement through the puzzle. Having to combo cleanses, swiftness, leaps, and executing those in a proper rotation to overcome the obstacle. (And you can’t always win.)
OP needs to stop complaining; they broke no rules. In fact, it is you who is trying to bend the rules to fit your desire and your gameplay.
It just doesn’t work like that. Get better and try again.
And you can bet ANet won’t fix it, because no one is supposed to destroy the crystal that quickly.
And explorable paths should all take 45 minutes.
Yet people continue to be surprised (or just unhappy) that Zerker remains as meta.
And it will continue, since all defensive stats were intentionally made to scale pitifully.
So, I have a question for you:
What do you think will be the most powerful armor set after the nerf? Will Cleric or Shaman suddenly become top dog? Or will the set with three offensive stats that synergize still be head-and-shoulders above the competition?
It doesn’t matter, you don’t care.
^then why can’t they just add instances alongside the open world zerging, for those who do like a challenge?
You should go read the comments replying to people that suggest such a feature for “elite” open-world content such as Tequatl and the Wurm.
It’s a barrage of people complaining how things shouldn’t be “exclusive,” how everyone should be able to participate, how those encounters need to be toned down so everyone can do them. It’s absolutely absurd how hostile people (who I can only assume are casual/weekend/hour-a-day players) become over things which they need not subject themselves to.
It also falls in-line specifically with ANet wanting to tear down the walls, so to speak. By instancing content, they’re making content exclusive to a certain population. And we just can’t have that.
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Open world cannot be less of a zerg fest because the content is catered to the lowest common denominator.
Dont forget, ANet wants to abolish content exclusivity; everyone should have a “fair” shot, even if a fair shot means making zerg content that doesn’t challenge just so the worst players can still participate.
There’s plenty of control in DPS-heavy compositions, and damage is mitigated rather than healed-through; all working as ANet intended.
Truly this was their vision :^)
Staff guardian makes tagging mob for loot very easy.
Staff guardian makes getting kicked from a dungeon very easy
I hope this thread of non-dodgers (or dual eye-patch wielders) is not the target audience.
The game is already on the verge of being too easy outside of a select few choice encounters.
Why would a public DPS meter be bad? People with bad dps won’t get into parties like “full offensive only, gear & traitcheck” anyway, a public dps meter would simply filter out liars. And anyone who doesn’t care about how much dps he deals wouldn’t mind the dps meter anyway. So in my opinion if there is a better thing than a private dps meter that could be added to gw2, it’s a public one.
ehehehe post this exact explanation on general discussion, see what happens.
:^)
“Tanking,” in as much as it can be done, is done pro-actively, especially as a Guardian; rotate blinds (Gs3, Sw2, Foc4, traited Virtue of Justice), blocks (Aegis from Virtue of Courage or “Retreat!”, Shelter), evades (dodging), light mitigation (protection from Hammer auto-chain, “Hold The Line!”), projectile absorption (Shield Of The Avenger, Sanctuary), projectile reflection (Wall of Reflection) or invulnerability (Renewed Focus), and when it all runs out, kiting.
However, do NOT fall into the trap of just range auto-attacking all day. Whether or not anyone says anything, people will silently resent you for not actually doing anything. It’s okay to have it on a weapon swap to get out of the heat as you’re learning individual encounters, but it is in your best interest to start learning to read an enemy’s telegraphing and committing it to memory as early as possible. Melee DPS is more functional and powerful in nearly every current respect of the game, even if you’re playing an archetypal “ranged” class. While it may change in the future as ANet tries to shift away from the Cleric-Zerker paradigm, most current content can easily be DPS stacked. Examples not in favor include certain world bosses which cannot be critted, thus investing into precision (crit chance) and crit damage is wasted; it is best to carry a set of zerker armor and soldier armor at the same time.
Truly, it boils down to knowing the content ahead of you which only comes from experience. As of yet you still do not know when it is a proper time to initiate aggro with Binding Blades, pulling mobs to your face, and following it with a flavorful Wall of Reflect to toss their grenades, arrows, or tremors back at them, but with enough repetition you’ll learn all about countering those Aether and Harpy and Dredge mobs.
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You people do realize that the reason this game is still alive is because of the casuals you’re bashing right?
I mean GW2 is not a hardcore mmo, the hardest fight in the game is a monster that slightly skillful people can solo under like what, 3 minutes?
I’m pretty sure ANet is going to listen the the filthy carebears considering they probably out scale you guys in numbers 1000 to 1.But setting that aside, I don’t think those “filthy” carebears would mind a private dps meter like the one we had in GW1.
Also since we had that in GW1 it’s highly unlikely to have it in GW2 considering it’s a completely different game. Not to mention a great number of the GW1 fights were a lot more harder.I’m personally getting tired of this stuff. I mean it’s like having a group of alchoolists consider themselves superior to a group of heavy smokers. You’ll both eventually die you know.
No, it’s a bunch of health-saavy, long-distance runners (optimum, “meta”) getting crapped on by couch potato, Amerifats (I eat how I want) for asking to have an odometer on a treadmill (that the couch potatoes won’t even use).
Comparing varieties of self-impairment to self-improvement by making them both analogous with negative conditions is a bit misdirected.
You dont even need to swap utilities. Just use gs, sword warhorn. But obviously if you do get caught by an imob then you need to be prepared to cleanse and maybe pop endure pain.
lol but
I’d rather switch one utility than two
You could still buy basically every title though..
Vanquisher? Buy that.
Missions? Buy that.
Elite skills? Buy that.
Master of the north? Buy that.
Cartog? Buy that.Literally everything, you just needed a reputable service runner.
The only difference is that the actual “titles” in GW2 just have lackluster naming schemes.
People bought vanquishes? What did they do, just afk at the portal to a map? People are lazy….
Priorities.
My guild farmed DoA hardcore, #1 NA (Pandas represent!) and arguably #2 world in our heydey; many members had more important things to do than vanquish (seeing as you can vanquish H/H but can NOT farm DoA at an exceptionally high level in the same way).
So a friend, for instance, would form DoA runs with me all day, then pay a Euro (with all the mad DoA cash $$$) to vanquish on his account, or ferry his account through vanquishes, while he was asleep.
Replace vanquisher with literally anything. Which is good, because high-end DoA was better than literally everything.
Probably easier for OP to redownload GW2 since we all don’t just have 20gb+ drives sitting around
Partitioning is stupidly easy and is a cheaper means to the same end, assuming money is the issue (even though external HDDs are like, <$0.50/GB… might be less, haven’t looked in a couple years).
I always run:
Sw/Sh, lead with Shield Stance and follow it up with Berserker Stance. You have 11 (?) seconds of immunity from Immobilize; the only thing preventing you from passing, then, is not knowing the route which simply comes down to practice and repetition. I’d be surprised if it ever took me more than 7 seconds to run, though, so those two stances alone are easily 100% coverage.
Mouse over individual map names to display a table of map contents. Find which map you’re missing a point on. That’s really all anyway can tell you.
You could still buy basically every title though..
Vanquisher? Buy that.
Missions? Buy that.
Elite skills? Buy that.
Master of the north? Buy that.
Cartog? Buy that.
Literally everything, you just needed a reputable service runner.
The only difference is that the actual “titles” in GW2 just have lackluster naming schemes.
My personal favorite mini-dungeon is Vexa’s Lab, though it’s in Fireheart Rise (70+ zone), and it’s not exactly rewarding. They’re mostly for achievement (5-10 points), but I like to do mini-dungeons for fun and quick DEs (especially if one of the dailies is a regional event completion; Vexa’s Lab is two events, Forsaken Fortune is 3 or 4).
I still say you check them out. Especially Vexa’s Lab lol, it can be sort of challenging the first time through (the “4D” room of portals and upside-down staircases, the hexagonal balance-beam grid with baby golems that punch you off, the Vetern Golem at the end, NOMNOMNOM!).
This game has the most aesthetically picky debaters I’ve ever seen…
Yeah, it’s not 100% mimicking the concept art, that tends to happen. So her back is bent, the tendrils are missing (and would likely be invisible due to the miniscule detailing, anyway); it’s still the incarnation of the drawing of the weapon in the game.
Do yourself a favor and dont look up any GW1 concept art to compare with the in-game models (like Bone Dragon Staff). Your head will probably burst.