Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Ranger does not provide good ranged pressure.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The issue with Bo3s is that it makes the tournament take longer, making them even less worthwhile. For the monthly, I could see that making sense. For dailies, I just don’t think it’s worth it.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Also, Aerodynamique is the best Mesmer in the game.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Bunker Rev is only strong against melee comps. Bring ranged condi pressure and they melt easier than elementalists.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Rewards
This has been beaten to death by other posts, but I need to include it anyway. The fact that you can earn comparable rewards from queuing ranked instead is fairly ridiculous. First place should be about 25-50g in rewards.
Brackets
Most people don’t realize this, but the list of teams is already listed in bracket order, but it’s still not obvious when people are spread through multiple rounds. There needs to be something like this instead, although obviously ArenaNet’s version won’t be anywhere near as pretty.
http://i.imgur.com/QSu63vL.png
Schedule
One good way to encourage participation from some lower tier players is to make it more accessible as a guild activity. The best way to do that is to have the rotating times be at the same time each week. That way people can schedule weekly guild events around them.
Guild Teams
Building off the previous point, ideally the whole tournament doesn’t consist of pure PuGs. You want players to care about improving themselves and others to improve competition, which isn’t the case in PuGs. I suggest increasing rewards for players queued up as guild teams, something like a straight 20-50% boost to gold rewards. However, with the current system for guild teams, people can just freely swap around teams to just get the reward boost, so there needs to be some restrictions added to moving around guild teams. I don’t know if there’s a good way to do this, but maybe require a player to be part of a team for more than a week before they qualify for the bonus rewards.
Maps
This is a relatively minor thing, but I think the rules should list which map is used in which round. Something like “Round 1: Temple of the Silent Storm; Round 2: Legacy of the Foefire” right here:
http://i.imgur.com/qiWG4Wm.jpg
Competition
A lot of people are worried about the top tier players farming the tournament if the rewards are buffed too much. I suggest they have two ATs go on at once. One of them is unrestricted with higher rewards. The other is lower rewards, but with a maximum QP for participation. If people do well enough in the lower tier tournaments, they’ll be forced into the higher tier tournament for the rest of the month. The better teams will play in the higher tier tournament for the increased rewards and competition anyway.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Why the hell are you insulting Aerodynamique… He didn’t even do anything…
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Have two ATs go on at once. One of them is unrestricted with higher rewards. The other is lower rewards, but with a maximum QP for participation. If people do well enough in the lower tier tournaments, they’ll be forced into the higher tier tournament for the rest of the month. The better teams will play in the higher tier tournament for the increased rewards and competition anyway.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The problem is that better players will participate in the monthlies regardless, so all it lets them do is pug the dailies for no rewards…
But on the topic of bracket UI, the teams are already ordered like brackets. You can even tell who is what seed. It just needs to be prettied up.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Rewards for the daily tournaments are atrocious. Teams generally form up 15-30 minutes before the tournament starts, and the tournament takes about 90 minutes. For two hours of effort, the best players online at the time get ten gold. That’s five gold per hour. You can literally get that much queuing ranked. There’s no incentive for even low level teams to form for those low rewards. Everybody just pugs it.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
It just let everyone out eventually. It still isn’t progressing the tournament, though.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
It sort of does, but without a nice UI. Your team name is still physically next to the teams you’re matched with, but it’s difficult to identify when people are in different rounds. It’s much easier to tell when you have 1st or 2nd seed, since then you’re at the top or bottom and just play the next seed up or down.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The only way the qualifiers mean anything is if decent teams are somewhat incentivized to play in them. ATs will die out quickly except for the monthly if teams only have to play in a couple to qualify for the monthly.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Still stuck…………………………..
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The trinkets on my Chronomancer were still showing stats on GW2Efficiency until I logged onto the character.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
While I agree there is too much CC, negating burst and increasing TTK would only result in a boring bunker meta.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
In general, I’d prefer underused utilities got functionality buffs rather than cooldown reductions.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
It’s fast paced regardless of the cooldowns. Low cooldowns just make it spammy and a massive mess.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Skills need longer cooldowns, not shorter ones. The short cooldowns are what makes the game feel spammy and skill-less.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Sign-ups are posted for this week (4/6/2017). Players from the winning team within the last three weeks are restricted to duo queuing. Free agents please be online with at least 30 minutes to the start time of the event (7:30 PM EDT) or you may not be placed on a team.
https://battlefy.com/team-never-lucky/nl-weekly-5v5-2/58e4074db5e88a033f9b1580/info?infoTab=details
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Yeah. It might have to be on another day…
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Pending teams just means they haven’t added all five members to their Battlefy team, not that they don’t have them.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
I forgot to mention this in the original post, but you can sign up as a free agent and be put together with other solo players for the event. If you want to set up a a duo queue or more, message me in-game or on Discord.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The NL Weekly 5v5s will be returning next Thursday (3/30/2017) at 8:00 PM EDT. Sign-ups are located at https://battlefy.com/team-never-lucky/nl-weekly-5v5-2/58e4074db5e88a033f9b1580/info?infoTab=details Players may sign up as five man premades or as free agents. Participation as a free agent requires access to a headset and Discord.
Prizes:
1st – 2,000 gems each
2nd – 800 gems each
3rd/4th – Mini Llama each
Prizing is dependent on eight teams participating in the event.
Rules:
*This is a North American tournament. All matches will take place on the North American servers. European players are allowed and encouraged to participate, but they must have access to North American accounts to play.
*Players are expected to be respectful and courteous to their fellow competitors and administrators. Any excessive vulgarity or bad-mannered communicated through any chat the administrators can see may result in a player/team being penalized.
Teams are restricted to two Pro League players per team. Pro League players are defined as players who participated in the World Championships Qualifiers.
*Class stacking is prohibited.
*If a player on the losing team calls “gg” at any point of the match, it will be taken as admission of defeat and the match will be ended, awarding victory to the opposing team. Admins reserve the right to ignore this rule at any time it appears logical to do so.
*The game may be reset because of DC within the first sixty seconds of the game. After that, it will be up to the opposing team if they want to offer a reset.
*Each team may substitute one player per tournament. Prizing will be distributed to the final roster after the substitution.
*Players will have five minutes between maps to change builds and discuss strategy. *After five minutes, the match will be force started.
*Matches will take place on a set pool of maps from Forest of Niflhel, Legacy of the Foefire, Battle of Kyhlo, Temple of the SIlent Storm, and Eternal Coliseum. The map pool will rotate weekly, which will be displayed on each individual tournament page.
Stream:
The tournament will be streamed at twitch.tv/olruntheblade This may change due to availability of weekly casters.
Information:
For more updates on planned tournaments or to participate in community discussions and inhouses, join the NL community discord at discord.gg/JDw2EaX or message me (OlrunTheBlade.1486) in-game for an invitation to the guild. I may be starting 2v2s up again if there is enough interest.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
(edited by OlrunTheBlade.1486)
That’s not how rating works… At least use a bell curve distribution or something. This is just kittenty math.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
You can avoid staff attacks, but it just drops it on node, similar to a symbols guards.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Typical Josre…
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
So the thing about Staff Tempest is that it puts out more heals and more damage. It’s all around better than Dagger/Focus… except for not having Obsidian Flesh. I run Staff Tempest some games, but never against a Thief and never against two or more power bursts. It’s a very situational, but usable set. Some people just see success with it against some comps, so they decide to run it. When they run into issues, they don’t realize the other team’s comp is different, so something must be different. Their play is the same, so it must be their team. Thus, they learn nothing and keep playing it against bad comps.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Wins do give as much if you’re going against people of your skill level or higher. Losses give more if you’re going against opponents with a lower rating than you. You can’t judge it just by the ratio, since WHICH matches you win or lose matters.
To carry at Plat, a lot of the times I end up 1v2ing. Down at Bronze or Silver, that would probably move to 1v3ing.
A lot of the randomness in matches boils down to people rotating poorly. People throw matches without even realizing it.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The fact that you think those are the only way to carry kind of shows your inexperience.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
And that happens some games. However, if you didn’t belong close to there, you would be able to carry on average. The system won’t make every match perfect, but you do have the chance to carry.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Over time, the highest rating in the game climbs. Rating is siphoned off from the weaker players, but that doesn’t happen instantly. The placement matches boost doesn’t keep up with that. As the season progresses, this will get harder and harder to do. Considering that you two needed to cheat to do this NOW, I don’t think it’s the issue you’re making it out to be. And in response to Katsumi, the solution is to ban people who do this. It’s blatant match manipulation, and chat logs would show this.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
It can be hard to carry some games. That’s a fact that has a lot to do with the meta. In a game where all of the players are closely skilled, the meta is balanced and fun. The more skilled players will win, and clutch plays win the game. However, things are muddled at the moment because of the reset and duo queuing. Players in a match aren’t the same skill level, and the skillful things you can do rarely have the impact that a bad teammates mistake does. It’s easier to throw than to carry. That’s fine in team events or with five queues, but it’s insanely frustrating in solo queue.
However, if you’re stuck in Bronze, you don’t belong much higher. The player skill there is so low that everything I said goes out the window. You think you learned how to rotate through experience? I say you’re wrong. Most of Platinum still rotates like hotjoin. However, they still think they’re playing right. They throw and they don’t realize it. They refuse to believe it. You’ll get better at the mechanics of the game through experience, but you’re more likely to learn bad habits in queues than to actually improve.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Elementalists aren’t weak to condition builds. Elementalists are weak to boon-hate builds. That’s why Necromancer is always the counter-meta to Elementalists, not because it brings conditions, but because it preys on boons.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
What the hell? This patch comes with bugs?
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
If all you’re seeing is Warriors and Engineers… then all you’re seeing are the worst two classes in the game. They’re not significantly weaker, since the game is fairly balanced, but there’s very little reason to take a Warrior over a Reaper or a Scrapper over a Druid.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Most of the people who would be interested would need to put time in to get good enough to fully benefit from such an initiative. Not just queuing. How many people do you think record their own gameplay or practice matchups they lose? When people go out of their way to improve, I’ll frequently help them. However, most of the people who ask haven’t put in any effort on their own. I’m not going to put more effort into improving someone than they do for themselves.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Once you hit Masters, you gain the ability to slot runes and sigils as utilities.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
People definitely do stunbreak and dodge things. Ideally you’re patient before you initiate the burst so they don’t have many cooldowns. Once you use Berserk, you lose that luxury. You’re doing yourself a disservice by waiting too long. That strategy only works against players too slow to react to Skull Grinder, since they’ll pop cooldowns randomly instead of in reaction when you pressure. Warrior really shines by just applying so much pressure that people can’t just evade or block it all.
In regards to what happens when people stun break Head Butt: If they do it immediately, I delay my Skull Grinder to hit them after the dodge. Patient, but not excessively so. If they don’t stun break immediately, I just use Skull Grinder anyway. Maybe they stun break and dodge. I don’t care. I keep up with them, and right after the dodge ends, I weapon swap to LB and use Fan of Fire into Scorched Earth, which conceals the animation for my subsequent Pin Down. They dodged my Skull Grinder, but I immediately follow up with 3 bleeds, 1 poison, and 3 burn stacks, maybe a blind as a cover condition, depending on the class. Anyway, the point is, if I see them reacting before I do anything, I’ll delay my attack. Otherwise, I’ll just keep on hitting them until something sticks. It’s the best way to play around the Berserk mechanic.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
If the match isn’t over at or very soon after 7 minutes, you’re not getting stomped to begin with. It’s just not worth the dev time.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Also, that build corrupts with scepter autos, both signets, and a well. The scepter autos are pretty important when dealing with boon-heavy builds, so you shouldn’t discount them. They’re brutal.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The balance team is separate from the PvP team, so I wouldn’t expect the patch schedule to change very much based on seasons.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Don’t listen to that guy. Holy kitten. Dropping Shattering Blow for Sigil of Might? I guess you just don’t know how to use Shattering Blow… You can time your Skull Grinders a little bit, but being patient just gives them more cooldowns to work with when you do use them. You need to use it almost off cooldown with slight adjustments based on what they’re doing.
Here’s an actual burst combo from Macebow. Buttblowing doesn’t work anymore, so you’ll just have to use Shattering Blow before the Headbutt:
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
It’s only the highest DPS in PvE against large hit boxes..
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The only boon strip meta Chronomancer has is the third chain of their sword auto. That’s not really something that is used… and nothing else in your comment really made sense. Elementalist isn’t why condi classes are viable. Bunkers are. And it’s not because they’re countered by condis. The corruption of Necromancer is what counters bunkers. The CC of Warrior is what counters bunkers. I think you mostly understand why Necromancer is strong because you move into boon stripping talk (even though Necromancer does corruption). But the part about 40 boons and 3-8 “toughnesses” just doesn’t read properly… Regardless, they shouldn’t add too many more ways to strip or corrupt boons. They just need to make boons less prevalent. Boons have slowly gotten easier and easier to maintain. You shouldn’t have to outplay what’s basically passive.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
It gives more counterplay to rez utilities, which are very strong skills. If you can’t rez them before they get below 33% health and are Poisoned, maybe a rez utility shouldn’t get them up. You know?
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Mesmer is broken as kitten and Revenant is still very strong. A lot of the changes to those classes made them harder to play without actually making them overall weaker.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
AFAIK they work as intended. The only reason they won’t rez somebody is if they’re below 33% health with Poison on them. Rez utilities heal someone for 100% of their downed health. Poison reduces that. Just cleanse the poison before you use them. It was something good Shoutbows did back when they were meta.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
At higher levels of play, it’s almost always worth it to bring a Necromancer over a Warrior. Necromancers can put out kitten tons of pressure while being focused, while Warriors cannot. Basically, it runs into issues at higher levels of coordination, which you won’t face in solo queues even at Legendary. That’s a team thing.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
“copy pasted average players that pretend to be good "
Who are you, again?
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief