Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Rome is pretty good. Try him out pls.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
I’m pretty sure the ring itself is the same size on both. The terrain just needs to be pulled back a bit so it’s off point. Waterfall has just as many places to kite as Quarry off point as well.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
You can stay on point and still be behind the fences, bud.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
I don’t think there should be LOS on point at all. If you want to stall with LOS, fight off point and lose the cap. It’s just bad for the game.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
No. If anything the LOS on Waterfall should be nerfed. There is already a problem with sustain being too high in the meta, and more LOS on points will only reinforce that. The problem on Foefire specifically is exacerbated by the size of the Graveyard point.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The two points are roughly equidistant from both spawns. If you prefer one to the other, just push for that one.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Vamp runes aren’t balanced, Deimos. It isn’t just eles that run them. Engis, Rangers, Thieves. They’re the most common rune set at the moment. They’re definitely overpowered, even before the bugs on ele.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
They increased the CD. That was a nerf. Now you’re asking for an increase in healing. That’s a buff. If they nerfed the heal and found it was in a good place, why would they buff it?
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Too lazy to record it. I just tested it with OPN, though.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
@jcbroe Yes, easily recreated. It is undodgeable.
@Denied This attitude is why they stopped being so transparent in the first place. They announce what they’re planning on, but things change. Then people get upset. If thief is strong without it, I don’t see any reason to complain about it. And as for eles, I agree, but it should be fixed soon.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
You realize the longer queue time is because it’s spreading the metaphorical net it casts to find you a match, right? So the longer the queue time, the higher the potential difference in skill levels between the teams. I do believe it has a cap as to how much it spreads that net, but as a rule of thumb: longer queue = less balanced match. That’s how pretty much all matchmaking algorithms work, and it’s a population problem, not likely something Anet can fix.
To address the other points: condi mesmer can be a little silly, but I don’t really see it enough to think it’s a big issue. Cele eles are an issue, but I know that Anet is addressing that. Taunt on ranger is all that makes them viable at the moment. It’s a broken mechanic, but nerfs to Taunt will need to come with other ranger buffs, so it’s not something that they should really rush. Lastly, thief is still fairly solid in the meta. I don’t see why they’d need to buff a class that’s on pretty much every team.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Battlefy updated their site this week that screwed up sign-ups so that you couldn’t sign up for either Pugquest. Sign-ups for both tournaments are both fixed and still up at http://battlefy.com/aspectgg
NA is currently at 37 and EU is at 25.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Warrior’s are strong in the right situation but easily countered. Watch the most recent Go4 Monthly if you want to see them used to decent effect. You really do need to use Greatsword, though.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The mobility is used to +1 fights, not just decap. If you’re on a thief and avoiding all the fights, you’re doing it wrong. Their kit is designed for a fairly specific role at the moment. If you don’t like that role, that’s one thing, but it doesn’t mean the class as a whole got the kitten end of the stick. Ideally thief could have a better teamfight spec, but the game’s not perfect and thief has had it better than most classes.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
“Thieves are the class that has been getting the shaft ever since this game existed.”
There are some true things you’re saying, but this make you look stupid. Thief has ALWAYS been in the meta, unlike pretty much every other class.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The main thing I want is for Ring of Fire to be reduced to 1-2 burn stacks, not 3. It’s easy enough to avoid those stacks, but it puts out way too much point control and forces too many dodges for such a fire and forget skill with such a high uptime.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The only close match-ups for a DD ele should really be Cele Necro, Zerker Warrior, and Mantra Mesmer. Of those, Cele Necro is the only one that should win a majority of the 1v1s. PU Mesmer doesn’t really have the damage to kill a good DD ele if it just goes through the proper rotation. There are possibly some ranger builds, but it takes a very skilled ranger like Eurantien to pull those off.
Source: DD ele on several top NA teams like Ellusive, Genesis, and Radioactive.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Well that doesn’t really explain the difference between new accounts and high MMR accounts that Nos was pointing out, Tao. Obviously a larger population would result in shorter queue times, but I don’t think there’s actually anything incorrect with what I said. At least, you didn’t point any out. Also, a year ago I’d known 60 minute queues to happen at odd hours. People just get too salty to see sense.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Nope. You just need something in those slots.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
I find solo queuing fine at high MMR. Every once in a while you’ll come against a premade of top tier players, but it’s a risk you run. Rarely are matches truly outside of your control. However, you did mention something that could be the cause. You said you played with esports players often (I’m curious who, but I digress). If you win a lot of matches with those players, your MMR could be inflated, giving you harder matches. This doesn’t necessarily mean harder opponents. It could just as easily match you with weaker allies because it considers you good enough to carry when you really aren’t. Just something to consider.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
It doesn’t matter if you hide 3/6. The three you can hide do not give you any Defense at all. It literally all comes from the three you cannot hide in PvP. I don’t know why they chose to do it that way, though…
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Correct me if I’m wrong, but this is how matchmaking systems work in general. It has your MMR and it tries to find a match of people very close to your MMR. As time in the queue goes on, it spreads the search range. If your MMR is 1500, let’s say, then it might start by looking for people from 1450-1550, but spread to 1350-1650 after like two minutes. Since your MMR is high, it’s unlikely to quickly find a match with people close to your rating. That means your queue times are likely to be longer than newer accounts, since it doesn’t have to wait as long to spread the net. It’s not just matching you with random people. Sometimes it might feel like it, though.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The condescension is real. I honestly don’t know how to respond to this magnitude of stupid.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
I think you guys just need to test where the actual burn place is on the ring. It’s just outside the animation. I’ve never had that skill bug, and ports applying burning is consistent with all such rings.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Rom had enough pressure with that build to make it hard for those eles to put out as much pressure as they can, but still. The only way you get more than 5-6 stacks on you is if you played like kitten .
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
@TheGuy
Anet is holding balance hostage… in general… What is that even supposed to mean? Of course Anet balances the game. It’s their job. Saying they hold it hostage because you don’t like how they balance is idiotic at best.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
You said that Anet IS holding the balance hostage, and you imply that the people who disagree with that don’t understand the other game modes. Whether you blame Anet or the players doesn’t matter in that context if you’re wrong either way. Anet is not holding balance hostage for PvP.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
You’re also assuming that people disagree because they don’t understand those other game modes. I play a lot of PvP, WvW, GvG, and PvE with a little roaming mixed in. I still think the OP is wrong about their conclusions.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Just make it so you can’t gain anything if your MMR is too low relative to your league. It’s how League does it, sort of.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
It’s been stated many times in this thread, but I’ll explain it in a slightly different way. The PvE meta is stale because the encounters are easy. Anet intended to have three roles: Damage, Control, and Support. They wanted players to be able to swap through these roles in the same fight, but builds would still lean one way or the other. However, support and control aren’t necessary because you kill everything before they would matter. Damage is split into power and condi damage. Condi is close to being even with power at this point, and it’s something they are working on. They aren’t just focusing on PvP balance. Regardless, do you really think that a condi damage PvE meta would be more interesting than a Zerker meta? It’s more of the same: pure damage. Unless they make control and support more necessary, nothing is going to change. And that has nothing to do with balance and everything to do with the encounters.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
wot
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Academy Gaming on Mondays is the other tournament for lower tier teams to compete in. The Pugquest on Saturday doesn’t allow teams.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
It would be bizarre to restrict people as overqualified for the highest tier tournament we have now that the WTS is finished.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
I haven’t watched it because I actually watched the stream, but somebody made a highlight video on reddit.
https://www.reddit.com/r/Guildwars2/comments/3gfdnw/wts_cologne_highlights/
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
So we had our first Pugquest on EU on Saturday, and despite a few hiccups and delays it went smoothly. We did get some feedback on the event and made changes. First and foremost, we are only allowing you to choose one friend to be on your team. Many participants felt that groups of three were still too influential on the final outcome of the match. I also changed the wording of Queue Partners to Teammate so it was easier to understand, as well as clarified that the friend you are signing up with must also sign up themselves. Sign-ups for next week’s Pugquest EU are available at http://battlefy.com/aspectgg/pugquest-eu-2/55c7eaed7cbf46a3004b573d/info
If you have any other feedback, post it here and we will look into it. We hope to see you all next week
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
renounce external Cheating tools like VOIP.
Okay… now you’re just trolling….
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
I think you’re just nitpicking :P
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
I think the elite specs should be compared to other viable specs for that same profession. I don’t see how my post at all implies I’m comparing it to DD ele, since I explicitly say I’m comparing it to other Mesmer specs.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Chronomancer’s actually in a good spot at the moment. It’s fairly balanced compared to other Mesmer specs, but it does have more room for skilled play with well timed Continuum Splits.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
It’s not Facebook. Just put in your account name and stuff.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
With premades? We allow people to request they play with 2 friends, but there are no full premades. It’s something we’re messing around with. We want it to be as enjoyable as possible, but any feedback is welcome.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
It’s a feature.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
To be fair, the first NA Pugquest had 50 free agents. Interest has slowly died down as people get their first Llama I suppose. The second had 70, the third had 100, and the fourth had 80.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
(edited by OlrunTheBlade.1486)
It’s not like we’re enforcing that rule stupidly. You’re up 450-20 and you call gg? We aren’t going to forfeit that match for you. That’s purely for the matches you don’t want to finish because you’re getting stomped.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
We’re currently having trouble maintaining a consistent caster because of real-life schedules. I’m going to try to get a caster for the NA one if I can. I’m working on the EU one in the future, but I don’t have many contacts in EU. If anyone is interested either in casting or local recording the matches for later posting, contact me in-game.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
It was like that once, Slin. Rewards usually take 1-2 weeks, and every so often three. I’d expect it to be closer to the 2 week mark because of Gamescom, though.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Just to clarify: the EU Pugquest will allow the Elite Specializations and Revenant as well. Make sure to sign up for the Pugquest appropriate for your region.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Your wins and losses are really the only good way the game has of measuring your performance at the moment. Defining it any other way is really just salt showing through.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
This will be going on every week at the same time assuming we get enough participants for 8 teams (40 sign-ups). The NA equivalent takes place 6 hours later on NA servers.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief