Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Condi Chrono wins the 1v1 vs DP Thief. It’s not like the build is designed for team fighting, anyway. Regardless, you now have more skills to give you an opportunity to outplay them. You’re far from a free kill. If you’re using a non-meta build, though, then of course you’ll have more weaknesses.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Elementalist was already very strong. Then they buffed it and nerfed other sustain classes. Expecting different is silly.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
If you’re fighting versus multiple opponents, a condi thief can be mostly ignored. It puts out fairly constant pressure and can survive well, but that’s about it. For DH, Trapper and Symbols are fairly different builds. In general, if they have a longbow, they’re a Trapper. If they have a mace, they’re Symbols. Against a Symbols DH, you basically just want to keep moving to mitigate most of the pressure. It WILL cap the point. Don’t worry about it. Trapper DH you don’t need to move as much, but you need to position yourself so they can’t one shot you with their traps. Use LOS to avoid the Spear of Justice, and don’t stay in a position where they can Deflecting Shot you through the Test of Faith. Most DHs don’t run Dragon’s Maw, but find out early if they do. You’ll have to always save a cooldown to escape it (Stability, Port, Invulnerability), but it will be MUCH easier to kill them. If a DH is running Dragon’s Maw, focus them. Chronomancers are much tankier than Mesmers used to be because of Shield. In terms of pressuring a Mesmer, there’s two things you’ll want to do. First, try to instantly interrupt their Echo of Memory. In a team fight, you’re unlikely to avoid hitting them at all, so ideally you can interrupt it unblockably before it blocks anything. Even if you can’t, you still prevent the Phantasm from spawning. Second, try to force a Distortion early on. If you force the Distortion before they’re ready to use Signet of Illusions, you can interrupt them when they do cast it. Mesmers aren’t a great target if there’s a Tempest supporting them. Defensively, just keep tabs on how many clones they have up so you’ll know when they’re planning to shatter. Don’t go aggressive on them if they have all their clones standing around them without something to defend against a shatter. Other than those specific tips, it’s mostly about conserving your defensive cooldowns. For example, if you’re fighting a Warrior and a Thief and the Warrior uses Skull Grinder, as a Mesmer you can avoid the Skull Grinder with Phase Retreat, saving a dodge roll for when the Thief tries to burst you. However, you can also go one step further and do an untargeted Phase Retreat. If you do a normal Phase Retreat, the Warrior will still proc the Cleansing Ire from hitting the clone you generated. Untargeting them before you Phase Retreat keeps the pressure up on them. You just need to think through how best to use your defensive cooldowns against each opponent.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
He means blocks and evades, I think. Regardless, for a Revenant to damage you, it has to put itself in a position for a Warrior to damage it. It is a counter.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
They also have less condition cleanse. That’s a hard counter that you should never lose. Invocation Revenant have more cleanse but no Stability, so it’s still in your favor but understandable to lose periodically. Retribution should go down like a limp noodle.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
You know you counter Revenant, right?
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Unranked counts as rated for the champion titles.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Comps with Necromancer are very team fight oriented. Metas change. Sometimes that will be the case. However, there are viable comps that don’t focus on the team fights.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Abjured was not happy with Chaith’s performance in the past two or three events, so they replaced him with Zoose from Team PZ. Kaypud is taking a break until the next real money event. I think I heard Phantaram has family in town over this weekend, so kitten is subbing for him. I don’t know if you know what happened to the NL roster between S2 and WQ, but two of our members left for FF and the other two didn’t want to play without Stalagta. Our roster wasn’t ideal from the start and fell apart due to multiple reasons.
Generally, teams won’t swap around much if they’re doing well. The Abjured’s roster has been consistent for over a year, since just after the first WTS. PZ formed for Pro League Season 1, and the only roster change they’ve made before now was replacing Marvin with Paul due to performance. People aren’t as committed on weaker teams, so it’s a constant rotation of new players. Never Lucky is a prime example of that.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
There probably is more to it, but the biggest factor is probably that people can get Mini Llamas in other ways, now. Also, while Zeromis is permanently replacing Zoose (since he moved to PZ), Supcutie is only temporarily replacing Kaypud (who will be returning for the next real money event). There’s been movement on all of the NA teams, though. Abjured is 3/5, PZ is 3/5, and NL is 2/5.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Whether or not macros are used, they’re not a significant issue in the game. None of the strongest builds would really benefit from them, and if you’re losing to something that would (SF ele?), then there’s bigger issues there.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
I have my utilities bound to Z, X, and C. I can press them all instantaneously. I was accused of macroing back when I mained Warrior for occasionally popping my stances just as fast. There’s nothing in this game that is “obviously” macroing. There were Fresh Air Eles that used macros. There were also ones who used the skills just as fast without them.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
There aren’t enough buttons in the game to make it “clear” that people use macros. I’m sure some people do, but your post just highlights your own inadequacies instead of pointing out an actual issue.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Faov hasn’t logged on in 10 weeks, and I’d bet money he’d still trash you.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Okay bud. Go ahead and keep trying to trash talk people better than you if it makes you feel better. I’ve made my point that the players in this video are good players.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
No kiting potential? Revenant? Pls.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Faov was one of the best players in the game. That’s what most of my post was establishing. Kronos, while not experienced in team play or Conquest, is top tier mechanically. Don’t delude yourself. Fewer than five Revenants in the game were better duelists than those two.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
You’re claiming a consensus when it’s really just your opinion. With that said, it’s not too much to ask for someone to play another two or three minutes to finish the game.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
I don’t know where you’re getting widely agreed upon and stuff like that. You can present it as your own opinion, but you’re being misleading.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
That’s… not actually that bad. Those kind of streaks happen, but it’s not like most of those weren’t winnable.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The only thing I should hear Revenants complaining about is build diversity. Despite the nerfs, Revenant is still the strongest power DPS in the game in a conquest setting. It’s like the nerfs Mesmer took. It made it harder for bad Mesmers to play the build, but it was, and still is, incredibly strong when used well. Revenant is still insanely strong, and it’s only the players that weren’t playing it well that are complaining now.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
For some background on Faov, he was a GvG GL before he joined Never Lucky for PL S1. Throughout S1 and S2 he was still somewhat learning how to play conquest, but his mechanics were never in question, no matter how the team ended up doing. I doubt there’s a single top tier Revenant who didn’t respect Faov. So be my guest, call the best players in the game mid tier. It says more about you than about them. They’ve already proven themselves to the people that matter.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Venom thieves destroy… bad guardians…
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
@Mushin Yes, the Retribution change made Revenant harder to play. I wasn’t disagreeing with that. I was disagteeing with the assumption that the change was weaker players paying for top tier balance. Top tier play doesn’t use Retribution. The change was made specifically because Anet thought Revenant was too easy to play at low tier. And I agree. Near permanent passive Stability is bad design and skillless in nature.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
That was back in the bunker guard days. Even then, Thief just didn’t die to it instantly because it wasn’t built for pressure…
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
I mean, obviously it takes less skilled players longer to adjust, but that doesn’t mean the balance is bad. Your specific example isn’t even relevant, since Retribution isn’t used at top tier anyway, so that change was obviously directed at the general population.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
3) Power builds are more prevalent than condition builds…
5) You can turn on skill timers.
6) In game voice chat is not worth the development time or resources.
7) This most recent patch is the exact opposite of what you’re describing. It was minor changes, not destroying or overbuffing. Guardians always countered Thieves. Revenant deserved the nerfs, although I won’t disagree that other aspects need buffs. Elementalist has not been useless since the Celestial Amulet was introduced years ago. Don’t talk about balance if this is all you know about it.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The only place Thief isn’t very strong is in the very competitive scene that you don’t care about.
Condition Mesmer is a skillful build, despite it not being the Power Shatter that you prefer.
Power Scrapper was too strong. They nerfed the Gyro daze and the rezzes. They buffed condis to try to open up build diversity.
Revenant should have taken more hits. I agree.
You’re missing the biggest nerf to Druid. The increase in CA cd from 10 to 15 seconds is MASSIVE.
Necromancer they did the same thing as Scrapper. They toned down the current meta slightly while buffing alternatives.
I think Elementalist was already strong and will continue to be strong. I see nothing wrong with it here.
Revenant needs slight nerfs. Thief needs slight buffs. Your problems with Warrior and Dragonhunter are L2P issues, and this has been proven time and time again.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The downstate change will likely heavily affect both Scrappers and Druids. The Celestial Avatar change will hurt Druids tremendously. Those two classes taking hits will make Warrior stronger relative to Reaper, since it has more personal survivability, as well as being strong versus the current strongest support, Tempest. I don’t see Mesmer getting pushed out of the competitive scene unless more people start playing Dragonhunter, but Dragonhunter isn’t weak to begin with. The only glaring issue I see is that Thief really did need some slight buffs. It’s strong in solo queue, and is still strong in competitive play, but it’s too much of a risk for such low pay off. Anyway, look to see what the first couple changes I mentioned do to the meta before you complain.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
He doesn’t consider himself a decent player. Just a descent one. Learn to read.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
That removes the whole point of the achievements…
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Legendary has just been grind based, not skill based, so doing this won’t do kitten to balance matchmaking or anything.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Revenant is stronger overall. Guardian is stronger at low skill levels.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
MMR is separate between the two game modes, but it is used in both. If you don’t play one for a long period of time, your rating may decay, resulting in poor matchmaking when you enter it again. Seasons tend to cause this.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
You’re assuming they’re constantly stomping people. They’re not. Their winrate sits right around 50% until you get to the very top tier where there’s no PUG that can stand against you anyway.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
And in hot joins and in ranked. Regardless, there’s nothing wrong with practicing against unconventional builds. As long as you aren’t stomping or getting stomped, it’s good practice for both mechanics and rotations.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Any team running into Sunfish or Zeromis on any build is going to get good practice, so I don’t really see that point as valid. You see the same builds in ranked. And if people aren’t trying in Unranked, then your team’s MMR will climb until you hit players that do give you good practice. Are you steamrolling people with your 5 man premade, or are you just complaining about things you know nothing about?
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Five man premades win rate is something like 48% or 52%. It’s not exceptionally high. That changes at extremes, such as ESL players queuing as a team, but the MMR boost given for queuing as a team generally does compensate for the increased levels of communication. There are teams trying to build that do find good matches in queues; they aren’t yet ready for the AGs. However, they can find just as good matches in Unranked. The problem some people run into is that Unranked has a separate MMR that decays if you don’t play it. I don’t disagree with your conclusion that we should get rid of premades in ranked (primarily to stop the kittening around it), but your reasoning for it is flawed at best.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
If you think Helseth is supporting this for pure self interest, you’re delusional. While I don’t think that premades is a large problem, a lot of people in the community do, and they use it as an excuse. That wouldn’t be enough for me to support removing it if I thought queuing as a premade in ranked gave any actual benefit. It doesn’t. It hurts the primary of purpose of Ranked in determining the skill level of individual players, and Ranked is honestly no better practice than Unranked. So I support it just to stop the kittening…
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
I’m assuming the 3v3 is TDM, since Conquest wouldn’t make much sense for that, but is the 5v5 TDM or Conquest? Also, you mention people not being able to substitute players if they aren’t entered. Does that mean we can register substitutes?
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Bumping this. Tournament starts in 5 hours. We have 4 teams so far. Looking for at least 4 more.
To add to the OP, it will be streamed to twitch.tv/olruntheblade with Aerodynamique co-casting.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
(edited by OlrunTheBlade.1486)
That one’s going to haunt me for a while, isn’kitten Regardless, the reason why we won that match was because Ipno carried, and a couple other reasons. Ipno completely donged Ementon, and Ez Pz’s rotations were certainly lacking, resulting in Zorh taking a Druid v Warrior match up multiple times because spawns weren’t correctly accounted for. Using that play to say the game is skill-less is misleading at best, since it ignores all the plays my teammates made that match.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Honestly, a lot of it is that most matches are closer than they look. Most people don’t realize that a couple things going the other way could have completely turned a game around. Too many people give up or start playing dumb, and it snowballs out of control.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
On the release of HoT, I’d agree with a lot of what people are saying. The Elite Specializations seemed like they were released with only PvE in mind, giving a lot of abilities way too many mechanics just to be fun to play in PvE. Balance was broken (Bunker Chrono), and ArenaNet was unwilling to make balance changes mid Pro League season. However, a lot of that has been improved since then, balance especially so. In the world championships, every class was represented except for Warrior, and I doubt anyone who queues would say Warrior is weak. The ingame Leagues have been pretty silly, but the fact that they were implemented and are being worked on is more than PvP has had in the past. Take what I say with a grain of salt, of course, but the same grain of salt as everyone else posting here. I see a few players who I know don’t even play the game anymore posting here…
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
The PvP scene isn’t all that large. The combat is much more immersive and streamlined than WoW, which I find more enjoyable. With that said, it only has one supported game mode of 5v5 Conquest. All balance is centered around that. For the most part, it’s balanced pretty well, but there are a few gimmicky mechanics. The rewards from PvP are less than that of PvE, but greater than WvW. It is receiving a lot of love from ArenaNet right now, though, so it’s only improving.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
Oh, I’m sorry. I didn’t realize that top 6 in the world with a last minute roster wasn’t good enough for you. I forget, where were you? On your couch munching on Doritos?
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
I haven’t heard of anything similar, but the last time I had an issue with Battlefy, it worked when I opened it in Incognito mode. Maybe try that? I’m not tech support, though, so don’t expect too much from me XD
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
We’re bringing back our weekly 2v2 events starting this Tuesday at 8:30 PM EDT. Sign-ups can be found at https://battlefy.com/team-never-lucky/nl-weekly-2v2-12/57f2f8ea8bec93160c2d1e03/info
1st Place – 2k gems each
2nd Place – 800 gems each
Double bunker comps are banned to encourage engaging gameplay. Come show off your mechanical skill and teamwork!
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
i never meet an op class like DH in all my 20 years of gaming.
I guess you never played a small MMO called Guild Wars 2, because it has a class called Revenant that’s been the strongest PvP class ever since it’s release.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief