Showing Posts For OlrunTheBlade.1486:

How does balance compare to other PvP games?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Balance favors bunker teams too heavily. It makes the game less fun to play.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Decap Engis are OP, pls nerf

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I thought it was funny, since if you clicked the quote, it linked to this post. They closed that thread, but not this one. I am chosen by the gods.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Balance Patch confirmed for June 24th

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Currently the plan is for the next feature build to be released on June 24th.

Attempting fake quote.

EDIT: It worked. Now I’ll try to find which post is that quote number.

EDIT2: Confirmed fake.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

(edited by OlrunTheBlade.1486)

Balance Patch confirmed for June 24th

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

It could mean the post was deleted, clint.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Decap Engis are OP, pls nerf

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

@Aza Read the post.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Decap Engis are OP, pls nerf

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

It’s worked for an hour so far, Juan.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Decap Engis are OP, pls nerf

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Oh, also Bear, it was Ozie’s idea. I just did it because I got infracted for no good reason earlier. I figured I’d better earn it.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Decap Engis are OP, pls nerf

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

@Marsuew It’s not the March 18th patch. That’s why I’m asking. They said it’s not in that patch, but they won’t say when it’s coming out.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Decap Engis are OP, pls nerf

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

@Marsuew Someone needs to learn to read.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Decap Engis are OP, pls nerf

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

The title was a sham so they wouldn’t read the post. Anyone know when the next balance patch is?

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

No Balance Patch at march ?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

She called it a maintenance patch. She said it would only include the glory and rank point changes.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

No Balance Patch at march ?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Slim, you’re wrong. Allie just wasn’t clear enough.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Fight Club [FC] 1v1, 2v2, and 3v3 guild

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Fight Club [FC] is a community driven effort to support the deathmatch game type with arenas and leaderboards for 1v1s, 2v2s, and 3v3s. We are currently experimenting with rules and rating formulas, but in the future we have plans for seasons with rewards for leaderboard placement, tournaments seeded by the leaderboards, and more. We currently have 175 members after only four days. All skill levels are welcome!

To sign up either message me in-game or fill out this form.

If you have any questions, feel free to message me on the forums or contact me in-game.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Arena? Let's Give It a Shot.

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

We were testing out the leaderboards and rating system last night in 1v1s and 2v2s, and there actually were some very fun matches to watch.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

The Bear Document

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Hah look at these last 3 posts. These are the people that want to decide balance decisions. Adrenal Health is per 3 second regen so you only actually get 120 per second and every single class has better healing traits. Your rifle wont fire because you are not facing your enemy and if you stop moving it will auto aim for you in the direction of the enemy. If you are any good you could turn with your mouse and still fire at point blank range while moving.

Two things: First, you’re right. I’m watching The Hobbit with my brother while I type this up, so I do apologize for any mistakes, but I’m distracted. I just fixed it for you. I have it right in my bunker warrior guide, but just forgot to do that here. Second, I didn’t say anything about deciding balance changes.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

The Bear Document

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Also, a scaling factor of 0.005 is rubbish. That’s 7.68 bonus healing for 1536 healing power. Why even have it scale with healing power at that point…

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

The Bear Document

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Bear in mind, mini, that warrior’s get more health per second than just healing signet. Adrenal Health gives (360 + (0.15)(1536))/3 = (360 + 230.4)/3 = 590.4/3 = 196.8 (with 3 bars of adrenaline). Then you can get regeneration from banners, resulting in an additional 130 + (0.125)(1536) = 130 + 192 = 322.

That’s a total of 987.6 healing per second at max.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

(edited by OlrunTheBlade.1486)

The Bear Document

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Anyway, the most guaranteed healing power you can have on a warrior is 300 from traits, 170 from the Banner of Tactics, 798 from the amulet, 125 from the jewel, and 165 from runes. That totals 1558. I didn’t include life stacks because those aren’t guaranteed. Basically this means you have to spec 100% into healing power to break even with what it was before the nerf. I don’t know a single warrior who uses healing power runes, and few enough use the Banner of Tactics.

It would definitely be a nerf, but then you have to ask whether or not that’s a good thing. Personally, I think that such a change would make it a bit too weak.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

The Bear Document

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Current: 392+0.05HP per sec
Proposed: 200+0.175HP per sec
392+0.05HP=200+0.175HP
192=0.125HP
1536 HP

There’s the correct math. No need to be an kitten about a typo.

I’m going to need you to stop posting numbers in such a haphazard way, please.

Proposed
Healing Signet – Passive tick of 200 with a coefficient scale with healing power of 0.175
Passive tick = 200 + (0.175 x healing power)

Of course the active portion of the skill will need to be addressed to compensate, but the base active heal will be closer to 4000 with a healing power coefficient of 0.005

Current healing at 1536 healing power: 392 + (0.05)(1536) = 392 + 76.8 = 468.8
Proposed healing at 1536 healing power: 200 + (0.175)(1536) = 200 + 268.8 = 468.8

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

(edited by OlrunTheBlade.1486)

The Bear Document

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Current: 392+0.05HP per sec
Proposed: 200+0.175HP per sec
392+0.05HP=200+0.175HP
192=0.125HP
1536 HP

There’s the correct math. No need to be an kitten about a typo.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

The Bear Document

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I think what people are missing when he is talking about lowering the base hp/s on healing signet is the fact that it is just the base. If the scaling with healing power is good enough, it allows for as much if not more hp/s when speced for it.

Current: 392+0.05HP per sec
Proposed: 200+0.175HP per sec
392+0.05HP=200+0.175HP
192=0.120HP
1600 HP

So it breaks even with the old healing signet at 1600 healing power.

Cleric’s Amulet gives 923 healing power. You can get 300 from traits, 250 from Life sigils, and 165 from runes. If you go fully into healing power to an insane degree, then you barely cross that at 1638. Even on my bunker warrior I don’t go for that much healing power, plus it relies on those Life stacks to get that. The proposed change is a flat out nerf.

Also, it breaks even with 1130 Healing Power, not 1600. please revise your math before embarrassing yourself further.

Let’s see. With the new scaling, at 1130 healing power, it would be 200 + (0.175)(1130) health per second. That’s 200 + 197.75, or 398. The current base is 392. Now, does that even make sense? No. It actually breaks even at exactly 1536. I just didn’t carry over the 0.005 scaling factor for some reason.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

(edited by OlrunTheBlade.1486)

The Bear Document

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I think what people are missing when he is talking about lowering the base hp/s on healing signet is the fact that it is just the base. If the scaling with healing power is good enough, it allows for as much if not more hp/s when speced for it.

Current: 392+0.05HP per sec
Proposed: 200+0.175HP per sec
392+0.05HP=200+0.125HP
192=0.120HP
1600 HP

So it breaks even with the old healing signet at 1600 healing power.

Cleric’s Amulet gives 923 healing power. You can get 300 from traits, 250 from Life sigils, and 165 from runes. If you go fully into healing power to an insane degree, then you barely cross that at 1638. Even on my bunker warrior I don’t go for that much healing power, plus it relies on those Life stacks to get that. The proposed change is a flat out nerf.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

The Bear Document

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Whelp, for starters, PvE things can hurt. In PvE you also like to not have to be carried by your group because you’re doing terrible damage. So you can imagine how many people doing dungeons would not be too impressed standing ~300 distance away from the target in order to sustain max AA damage, and taking unnecessary pressure which I’m sure could result in a 1shot if you aren’t on top of dodges.

Most of PvE is about standing on top of the mobs and dodging all of their slow auto attacks. This hasn’t generally been the case with the mesmer because it does more damage at range with greatsword but, if that changed, they wouldn’t have any problems closing on the mobs.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

[NA] YourFriendMarvin LFT Updated 11/5/2014

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Coming from you, fugazi…

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Team q is new solo q

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I’ve solo queued team queue with my leaderboard rank at about 80. It was still nobodies on the other team.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

The Joke is on Us: PvP Queuing

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

@Justin Character was locked for a bit, but you can swap characters mid match again. I’m not sure if it’s a bug or just an unannounced change, but you can do it.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

pve items convert to pvp

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

In the future they are planning on making it so you can bring your PvE gear straight into PvP, and vice versa. There is, however, no release date on when this will happen. Guts is correct in that you can use SKINS from PvE in PvP, but not anything that is already applied to weapons and armor.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Warrior Mid Bunker?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

@slim You get 300 healing power from traits. With 25 life stacks, that goes up to 550. It ends up at about 200 health per second with Soldier’s and 300 with Cleric’s. Sorry for the confusion.

@Qaelyn This build is a full bunker build. You aren’t supposed to be able to survive indefinitely 3v1 and kill people. That would be broken op. Do you see bunker guardians doing that? All you really do is survive in a 3v1 situation for as long as you can.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Warrior Mid Bunker?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I know of several successful DPS guardians. It has its benefits.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Warrior Mid Bunker?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Some guardians are happy they don’t have to stand in a circle anymore

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Warrior Mid Bunker?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

@Thedenofsin If you aren’t whining about guardians too, then your logic doesn’t make sense.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Warrior Mid Bunker?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

@Qaelyn Inspiring Battle Standard applies 3 seconds of Regeneration every 3 seconds. It’s permanent AoE regeneration for the duration of the banner. With Inspiring Banners, the banner uptime is almost 100%.
1. With the amount of armor you have, you aren’t generally going to get bursted very hard most of the time. When you do get bursted, you can shield block and dodge roll and stuff while your health goes back up. I guess you could try it, but I don’t really think it’s worth it.
2. No.
3. Yes. I actually run it frequently. Soldier’s tends to be stronger against condi classes, whereas Cleric’s is stronger against power damage, especially since the benefit of Cleric’s is reduced by poison, but Soldier’s is not. I do like Cleric’s a lot, though.

@clint Or run both

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Warrior Mid Bunker?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

@Thedenofsin Why is it okay for guardians to have their position locked into every team, but not warriors? If you’re so worried about how a warrior is on every team as a warrior, you should be happy that people have an option other than guardian for their mid bunker.

@Qaelyn Hammer is a viable option. My build is 100% defensive. Bringing hammer with the build makes it more offensive, but you do lost some survivability. It’s all about personal preference and what fits with your team. I’ve definitely seen some bunker warriors run hammer.

@clint You’ve obviously never face a warrior bunker on Legacy of the Foefire. Savage Leap is invaluable there. You run in circles and, when it’s off cooldown, you about face and jump all the way across the point. It ends up mitigating more damage than any dodge roll. Also, one of the primary benefits of the bunker warrior is the ability to lock down a target for your team to burst. The swords immobilize does this very well. For example, if your team downs someone, but the other team is going to get the rez off, you can immobilize them all in place. That way, even once the rez goes off, your team can AoE them down.

@Menno One of the main issues with running banners in PvP is how hard they are to use. They take a lot of time to pick up, and the actives don’t really compensate for this enough. They also don’t follow you around. But all of that is moot if you’re a mid bunker. The banner gives about 300 health per second to your team, 1700 max health, and 170 toughness. It’s like a mini Spirit of Nature without the rez, but it only takes up a utility spot.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Warrior Mid Bunker?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

@Thedenofsin There’s a guardian on pretty much every team. OP. Pls nerf.

@Qaelyn There are really only two ways to take a point as a bunker warrior, Fear Me! and the Banner of Defense knockback. Neither are very strong, but it’s something I give up for the other benefits. I’ve seen some run Stomp to decap.
Basically, when you play the build you have to decide when to go aggressive and when to run in circles. Your stuns and immobilizes will really help lock a target down for burst, but you don’t want to go down yourself. It’s a balancing game.

@cuge My build is a bunker. Yours looks more like a support/off-bunker. You have no way to effectively mitigate power-based damage (I use shield block and defy pain). Also, I don’t think the second life sigil is at all worth it compared to the number of dodges you get from the energy sigil.

@Torqky Sure, warriors are still a little strong right now, but the hambow nerfs were in the right direction balance-wise. We’ll get there.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Warrior Mid Bunker?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I don’t see the problem with there being a warrior on most teams and two on some. There are team comps that two of the same class, and warriors aren’t the only ones who get stacked. The classes I don’t ever really see effectively stacked are mesmers, thieves, and elementalists. It really just shows that, while warriors are a bit too strong right now, it’s nowhere near as outrageous as you were making it out to be after the hambow nerfs.

In regards to shouts vs. banners, banners win out in pretty much every situation. The only way for shouts to outheal banners is to use 3 shouts and spam them as soon as they go off cooldown, which doesn’t allow you to time them for maximum effect and forces you to go without stability. Banners also scale better with healing power.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Warrior Mid Bunker?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

First of all, I was responding to your hyperbole of having everyone roll warrior. Second, I did say that warrior’s were too strong right now, so I have no idea where you got the idea that I was saying they weren’t. Third, I don’t know where you’re getting your information about the meta (solo queue?) but, especially after the hambow nerfs, I haven’t seen very many double warrior teams.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Warrior Mid Bunker?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Most teams still run guardian bunkers for the group stability and protection. I think warrior bunker is a viable alternative, but that’s just it. It isn’t completely taking over the role. Warriors are by design a very versatile class, so they fit into the meta more than other classes. They are definitely a little strong right now, but your whining is definitely out of proportion when you look at the professional teams and don’t see all warrior teams.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Warrior Mid Bunker?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I don’t use the same banner in every situation. At the moment I swap between Banner of Defense and Banner of Discipline, bringing Banner of Discipline if my team is heavily power based and Banner of Defense at all other times. I mentioned the useful actives just in case people decided to bring them.

Annnnd I just noticed this: “Savage Leap can be used to move around the map slower”

I’m kittening brilliant.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Warrior Mid Bunker?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

But my actual intention was to find a better use for active skills (when you pick them up) for the banners. I think only banner of tactics and banner of discipline have a usefull 3.

The 3 skill for all banners is a swiftness boon. I think you’re talking about the 2 skill. The tactics banner has a small group heal, the discipline banner has a short group fury, the defense banner has a short knockback, and the strength banner has vulnerability. In regards to the usefulness of those skills, I’d rank them defense > discipline > tactics > strength. Honestly, it’s not even worth the time to pick up the tactics and strength banners if you aren’t going for the swiftness, but the knockback from the defense banner has some nice uses when trying to decap a point, and the discipline banner is a good DPS boost for your party.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Warrior Mid Bunker?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

http://intothemists.com/guides/1004-banner_bunker_warrior

This is the guide I posted for banner bunker warrior. The banner bunker warrior grants permanent team-wide regeneration, swiftness, and vigor, along with the banner buffs. You have the strongest hard rezzes in the game and also bring the incredibly strong res utility of Battle Standard.

When people compare bunker guardians to bunker warriors, they often only look at what the bunker warrior doesn’t bring that bunker guardians do: AoE stab, AoE prot, and burstier AoE condi removal. However, the warrior brings a lot of things that the guardian does not. For one, its tankiness means it doesn’t have to be babysat like a bunker guardian does. Second, its stuns and immobilizes are a kind of support too, just more offensive than the guardian brings. It lets you lock down a target for your group to focus. Third, the res strength of the warrior, especially when you include Battle Standard, far outclasses that of the guardian. It brings a lot of stuff to the table, but you do have to think about how you are going to make up for its flaws.

My team runs a DPS guardian along with the bunker warrior. The DPS guardian can bring the AoE stability and protection that the bunker warrior can’t. Also, the bunker warrior locks targets down for the DPS guardian to burst, since DPS guardians have trouble sticking to targets otherwise. When you’re trying out new builds, you have to look at the team comp as a whole.

In regards to banners, I don’t think they need a straight up buff, but they need some quality of life changes. At the moment they are extremely clunky to use actively. The passive benefits are all that banners are really used for currently. I want to use those actives, but it’s just so slow.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Thanks for the glory to gold conversion.

in Black Lion Trading Co

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Completely serious.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Thanks for the glory to gold conversion.

in Black Lion Trading Co

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I really appreciate it ArenaNet.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Quip in PvP?

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Not only is it the footprints, it shows the confetti that comes out of the pistol.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Quip in PvP?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

… Look at the screenshot again. HE IS USING THE PISTOL!

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

PvErs get to use legendaries in PvP

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I just saw a legendary in PvP. Wat.

https://forum-en.gw2archive.eu/forum/pvp/pvp/Quip-in-PvP

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Quip in PvP?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

This engineer has Quip. He says he sent nudes to a GM. Who do I send them to? I want one.

You can see the animation on the left side of the screen.

Attachments:

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Is this what you want Anet?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Earlier that same day we beat them with a PuG.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Mix the classes please

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I assume a game doesn’t begin until 10 people have queued.

Then these players are assigned a team at random.

This isn’t actually how it works. It’s one of the broken parts of solo queue currently. It finds teams of similarly ranked people, then matches them against each other. That’s why you’ll find a team of people around rank 100 against a team of people around rank 800.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Be calm and stop the Warrior qq

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Thanks a bunch!

http://intothemists.com/guides/1004-banner_bunker_warrior

Here’s a guide to the build if anyone’s interested.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

[NA] Two Metas Ahead wants a spirit ranger

in Looking for...

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Hi, I’m the mid bunker for Two Metas Ahead, Olrun. We are currently searching for a spirit ranger to fill the role of home bunker.

Requirements:
-Good attitude
-Experience and skill with the build
-Dedication
-Availability

We are aiming for the top of the North American ladder, so feel free to whisper me or send me a mail if you have similar goals.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief