Showing Posts For OlrunTheBlade.1486:

remove solo q leaderboard!

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

@Silentshoes Here is an example. I got 1st on the solo queue leaderboard by running a banner bunker warrior. Basically what I did was planted myself on their home point and fought three of them there indefinitely. If they were smart, they would have rotated around me. Hell, I’d queue against friends of mine, and they would tell their teammates specifically to avoid me. It didn’t work. Basically, whatever build you want to play, you have to find a way to take advantage of common solo queue mistakes (rotations are the biggest, see Cruuk’s build).

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

remove solo q leaderboard!

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

1) No rewards for a premade fighting a random team? That’s the dumbest thing I’ve ever heard. They don’t choose their matches. Often times there are no team queuing that are good enough to challenge the top teams. Are you saying that they either shouldn’t be rewarded for playing or shouldn’t play at all? What kind of a backwards system is that, where the best players get the least rewards?

2) Solo queue is a lot different than team queue. Success in solo queue comes down to adapting to your teammates mistakes rather than coordinating with them to defeat the enemy team. There are methods of exploiting solo queue mentalities to increase your win percentage. No, it doesn’t come down to 100% skill, but there’s no way to do that in a team game.

3) If you don’t like the leaderboards, don’t look at them.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Dishonorable debuff - bad design

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I play about 15-20 games a day, and I can’t say that your issue is a consistent problem amongst the playerbase. I’m not seeing people constantly DC. For that reason, it’s most likely an issue on your end. Also, keep in m.ind that you’re ruining the experience for 9 other players when this happens. If you can’t maintain a stable connection, stick to hotjoin

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Ban Asurans From TOL 2

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Another fun story with asuran killshot: My friend Nhymx was streaming and had us all running without armor. I still managed to kill Laaw in a 1v1 because I hid my killshot animation inside his spirit clutter. Cue the salt.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

does gear provide bonus stats in arenas?

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

The only armor that counts for stats in PvP are your chest, pants, and boots. If you have all three of those pieces, you will have max defense from armor. After that, all items are evened out to exotics, both weapons and armor.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Asuran hambow/evis warriors..

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

The asura advantage is definitely most obvious on warriors with their variety of telegraphed skills that require dodging: Earthshaker, Staggering Blow, Backbreaker, Pin Down, Kill Shot, Hundred Blades, Skull Crack, Eviscerate; the list goes on.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Tol page in pvp section

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I never said advertising the ToL in-game using EXISTING systems was a bad idea. I agree with the ideas like that.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Tol page in pvp section

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I didn’t say they were prioritizing correctly. However, do you really think there isn’t anything more important than altering the PvP interface to add an announcements section? I definitely think there are more important things for them to worry about.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Tol page in pvp section

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Something like an in-game mail would be fine by me. I was just saying that it would take a lot of work for them to implement something like that in the PvP tab. They should do whatever they can with existing systems. Stuff like that, while nice, isn’t worth the effort compared to other priorities.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Remove Skyhammer

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

There are plenty of reasons to disregard Skyhammer as a competitive map. My main problem is that, when the map comes up, people don’t just alter their builds. They complete change the intentions of their builds. They go from killing people to CCing people. It’s a more boring and frustrating to fight, along with it being downright silly to require such different comps for one map of the pool.
The problem is that ArenaNet doesn’t care if it’s competitive or not. They have it there for fun, and consider Solo Arena a “for fun” game mode. Personally, I think Skyhammer is fine for hotjoin, and while Solo Arena isn’t 100% serious, I do think it’s serious enough to not have such a ridiculous map on it. ArenaNet just disagrees. That’s why I solo queue into Team Arena. Anetpls.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Tol page in pvp section

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

That’s actually pretty complicated to do. I’m honestly satisfied with the blog posts and forum posts about it. Ideally I would like Blu’s post stickied, but that’s neither here nor there.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

8% was too much, 2% is new "shave tempo"

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I would be happy with them nerfing the rune if they actually addressed the issue. One player putting 25 might stacks on your entire team is just silly. It shouldn’t be so easy to cap out on boons or conditions. You don’t see anyone getting 25 bleeds so easily. It just seems silly to me to be able to might stack your whole party while giving up nothing.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Birds, birds everywhere

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Can we at least remove the evade frames from the bird? I don’t like it dodging my Hundred Blades if I try to kill it…

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Ban Asurans From TOL 2

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Ban all other races, they`re too big.
I know many of you want perfect TOL where everyone is human female with flower in their blue/pink hair but its not gonna happen. Buy glasses/bigger monitor.

Asuras have many animation issues, we all know it and it’s been confirmed. Don’t pretend there is no problem just cuz you don’t want to have your cute asura banned.

Yes 200 animation range on drakes breath will be gamechanger in TOL…
TCG will still win with human thief and guard, its stupid to force people play something else than their mains and pretend that it changes something, i can guarantee you that GW2 is not played on such level of competitiveness where player race decides outcome of match.

Olrun’s killshot warrior worked almost entirely because it’s super hard to notice the animation on asura. I assure you it wouldn’t have worked nearly as well on another race.

Not meaning to attack him, but it was a pretty big factor. You can legit hide in other people’s animations.

I won’t deny it. I entered the 2v2 tournament yesterday planning to run killshot warrior. Then I remembered I couldn’t use my asura and went hambow. Even with hambow, asura is an enormous advantage. I used to get absolutely destroyed by Caed in team queues. Then someone told me he targeted me because my norn animations made me an easy to target. I switched to asura, and Caed is still a tough opponent, but he’s not untouchable like he was to me on my norn. The asura advantage is real. I feel it with every build I play.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Tol page in pvp section

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

The tournament bracket and team list are not out yet. Here is a blog post with the other information you are looking for: https://www.guildwars2.com/en/news/sign-up-for-tournament-of-legends-2-today/

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Immobilize bug linked to condition transfers

in Bugs: Game, Forum, Website

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

The times I generally have this bug is when I pop stability/stun breaks at the exact instant I get CCed. Maybe it’s the same thing with condition transfers.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

your thoughts on tournament restrictions

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

They are OP against scrubs , yes.

I tried to search for you on top 1000 leaderboards but I couldn’t find. However, I would like to know more about your expert opinion. Could you please elaborate it more?

I tried to check what kind of people get killed by a warr, it turned out it was only bads. Also since the ladderboard means so much to you , you can 1v1 me anyday. Any spec except PU.

Interesting that you say this. Seeing as I can kill most of the top players in this game on my warrior, does that mean there are only a few people in this game you don’t consider bad? If that’s the case, you need to reconsider your definition of bad.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Bunker comps

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I think it’s just too easy to get might. It allows tanky specs to actually do damage, both condi and direct.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Afk specs are fine?

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Storm’s just mad because I can stand still and kill his thief with minion mancer

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

What now For us Dragons?

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Competition? A challenge?

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

List of changes that I personally dislike

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I repeat. ONLY CHEST, LEGS, AND BOOTS COUNT FOR ARMOR IN PVP. You do not need shoulders, and can thus PvP from level 1.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

List of changes that I personally dislike

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

You don’t need shoulders to PvP. Chest, leggings, and boots are the only ones that count.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Tournament Of Legends: Signups and Dates

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

If you take anything Backpack says seriously, you’re doing it wrong.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Tournament Of Legends: Signups and Dates

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

@Nevets

That’s just it. They never specified how the teams would be filtered. You’re acting like they changed it. They just didn’t announce it with the initial post.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Tournament Of Legends: Signups and Dates

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Read the announcement post again. They said they would open sign-ups for everyone, but only 16 teams would play. They never said how those teams would be chosen. Saying that they’ve changed their stance since the announcement is false. They just never specified how the teams would be chosen. It’s kind of a pattern for ArenaNet to trickle out information. Whether or not you find that annoying doesn’t change the fact that they never said how the teams would be chosen.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Tournament Of Legends: Signups and Dates

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Because too many teams signed up.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Tournament Of Legends: Signups and Dates

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Essentially what they’re doing is seeding the top eight, randomizing the rest of the seeds, and then not allowing those bottom seeds to play.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Tournament Of Legends: Signups and Dates

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

@Pyriall

Saying that everyone can participate doesn’t even IMPLY that the tournament won’t be seeded.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Tournament Of Legends: Signups and Dates

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

@Pyriall

The point of the tournament is for the best teams to win. Ideally, the best team will get first, the second best team will get second, the third best team will get third, and so on. However, in a single elimination tournament, those teams could face each other early on and knock each other out. Then the second best team might not get second. All that is guaranteed is that the best team will get first. If you seed the top eight teams, then at some point, if another team wants to place in the top eight, they’ll have to beat those teams at some point.

Okay, now we’ve established why the seeds are a good thing. They insure that the top eight teams place in the top eight, which should be the goal of such a tournament. Now, how do we decide which teams deserve those top eight seeds?

We could use the leaderboards, or we could use past tournaments. You can argue that those aren’t perfect measures of the strength of a team, and I would agree with you. However, saying that they tell you nothing about the strength of a team would be a stupid assertion. Now, what is better? Completely randomizing the tournament, or seeding the top eight based on whatever metric we may have? Using something to seed the teams results in a much higher chance of the desired outcome: the top eight teams placing in the top eight.

Of course, it is indeed possible for the unseeded teams to be better than one of the seeded teams. However, there is no way for the tournament administrators to know that. Tournaments are seeded with the best knowledge available.

Let me use a real world analogy. I wrestled in high school. Tournaments were seeded based on the records of the wrestlers. Some tournaments had the coaches submit a record of previous tournament placings of their wrestlers, and then they’d have a meeting to seed the tournaments based on that. Someone with no record would be seeded lowest. That doesn’t mean they couldn’t be the best or second best wrestler in the tournament. However, there’s no reason to seed them higher than last place. It’s just not a reasonable complaint.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

10v10 TDM with Exotics

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

More build variety → less balance

That’s literally what it comes down to. That’s why PvP builds are more simplistic. In WvW it doesn’t matter because the game mode is designed to be unbalanced PvP. However, implementing such a system in sPvP would go against the design philosophies that ArenaNet has for PvP.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Most Boring Meta to Watch

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

He’s obviously into that intense Minecraft PvP. Oh, I know! He watches people race at fractals!

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

At Least Compensate r70+ Players

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Besides, ANet didn’t give anything to fractal players when they reset that so why make Skyfarmers the exception here? That would be plain wrong.

And they were wrong with the fractals reset, as community feedback as shown. Why make the same mistake?

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

You Just Ruined PvP Rank System

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I think the rank adjustment is perfectly justified. The way it was previously set up was completely backwards. Rank is and only ever will be a measure of time playing a single game mode, like levels in PvE (which take way way less time to get).

The problem with comparing it to PvE experience is that content in PvE is locked behind levels, whereas the only thing locked behind ranks are aesthetic finishers. That means that long progression is a good thing. Even if it was too long on release, the new one is way too easy. They’ve made it cost one ninth of the rank AND buffed rank rewards.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

3 Solutions to the Rank Fiasco

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Ranks were never an incentive for the ‘hardcore players’, those are a joke too. Stop trying to be rewarded for the kittened system that was glory/ranks.

What makes you say ranks were never an incentive for hardcore players? I was happy when I hit rank 60, and I know top players who have farmed all night long to hit 60 or 70. They aren’t the best reward system, but they were all we’ve had.

And what’s wrong with wanting to be rewarded for the glory system? It’s either that or get absolutely nothing for the past year and a half.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

3 Solutions to the Rank Fiasco

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

They why the hell even play? To take 10 years to go Dragon Rank? I’m losing all respect for any of the high ranked players.

Nobody said that the original dragon rank was reasonable. However, the planned changes make it way too easy. Not only are they making it nine times easier to get dragon rank, but they’ve buffed rank point rewards significantly as well.

Also, let me explain why I don’t think the leaderboards are a good incentive: they incentivize you to only play with a set team. I play for fun and with a bunch of different people, so the leaderboards aren’t a good goal for me. Cut out with the self-righteous speak when you don’t know what you’re talking about.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

3 Solutions to the Rank Fiasco

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Well you have the leaderboards…

Conversation over. If you think the leaderboards are a good incentive for hardcore players, then you really don’t know what you’re talking about. The leaderboards are a joke among top players.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

At Least Compensate r70+ Players

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I rarely see anyone in Team Arena who is below rank 40, and most are above rank 50.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

3 Solutions to the Rank Fiasco

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

It makes no sense to make a rank unattainable to 99% of the game.

This is so blatantly wrong that it hurts. If you have nothing for the top players, then you won’t have those players for long. Hardcore players need something to works towards, too.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Minion Mancers

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

You refuse to use the few gimmicky ways there are to control the minions. Although not optimal, they are usable. Refusing to use them doesn’t make not exist.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Minion Mancers

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

@Sikari
I know you’ve played the build a lot., but you seem to have no concept of how to play around the AI. It’s something I’ve heard a lot of the better rangers talking about, playing around the AI of the pet, and I feel like the minions are very similar. There ARE things that you can do to influence where you want them to go. Acting like they’re stupid idiots who just wander around randomly is just false. Also, where did you get the information that Putrid Explosion doesn’t trigger Death Nova damage?

@Fluffball
I played against a team of 5 subpar thieves. We crushed them. Thief must not be viable.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Minion Mancers

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Sikari, are my changes unreasonable? The two changes I suggested seem perfectly reasonable to me. High damage skills like Putrid Explosion should have telegraphs, just like every other similar skill in the game, and one shots from Flesh Golem are just dumb. That’s not to mention the fact that Minion Mancers actually AREN’T getting nerfed. They are losing the 5% damage from Training of the Master, but are gaining two minor traits due to two of the minion traits being combined. Most of your other points are flat out wrong, too.

-MM has team use as a homepoint defender and farpoint assaulter, but isn’t used as much due to its low mobility. Low mobility does not mean no team use.
-Lots of viable builds have no stun breaks, and this one is definitely a weakness to the build. It’s pretty much the biggest weakness.
-Lots of viable builds also don’t have protection, stability, or blocks, and if you use them right you don’t have trouble with lack of evades.
-Minions have high enough health that, if you play right, they don’t actually get AoEd down very quickly at all.
-Soooo… they have almost no AoE except for their really strong AoE?
-Most of your DPS comes from your minions anyway, so you actually aren’t giving up very much by casting minions while you fight.
-Minions are bugged, yes, but I expect ArenaNet to fix that AI eventually.
-If they’re only good against bad players, then explain how I can run it and beat players who are much better than me.
-Saying they’re bad because they’re useless outside of a role they can perform is silly. That’s like saying necromancers are bad because they can only spread conditions.
-So your strategy to fight Putrid Explosion is to random dodge? What the actual kitten. If you do that, a smart minion mancer is just going to wait until you’ve blown your dodges and THEN explode them. Saying it’s weak because you can random dodge is downright silly. Also, they do more than 2k damage when you factor in Death Nova, and you have 2 of them.
-People complain about most of the passives in the game, so pointing out other passives is a bad argument.
-Nobody uses Moa.
-Nobody disagrees that warriors are good at everything. That’s why they’re calling for nerfs. Another bad argument.
-I’m sure others could make it that high with only minion mancer if they didn’t kill themselves out of shame on their way up.
-We can ask for multiple changes at the same time.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Tournament of Legends

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

If five legendaries devalues your effort so significantly in such a large game, you really need to reconsider your priorities.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Minion Mancers

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Minion Mancer is a rather strong build for hotjoin, solo queue, and deathmatch. It’s incredibly tanky, yet still manages to put out a large amount of damage, sustained and burst. It’s cheesy because it relies on the AI to do a lot of the work. ArenaNet attempted to make minor fixes to the build in the Ready Up balance notes by decreasing Training of the Master from 30-25%, however, I don’t think they are addressing the correct issue.

Putrid Explosion is a high damage, instant cast skill that goes well with Death Nova. Because of its high burst, I think it needs a better animation. After casting, the Bone Minions should swell up for 0.5 to 1 second, glowing green and growing larger. During this time the minions should still follow the target. This would allow enemies to avoid the burst.

Charge has the ability to down enemies in an instant. Combine this with random glitches in the terrain, and you have random occurrences deciding the outcomes of fights. I still think rewards for good awareness of your minions and positioning are a good idea, but I think it shouldn’t be quite so drastic. I think the proper solution is to reduce the damage from subsequent hits from charge attacks.

I find minion master to be a fun build to play, but I also acknowledge how anti-fun it is for people to play against. I think these two changes could make the build easier to face, but still fun to play.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Tournament of Legends

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

After working my tail off since pre-launch to be able to make two legendaries myself I’m pretty disgusted at them just giving away a legendary weapon.

TIL BEING THE BEST TEAM IN THE kittenING GAME ISN’T EARNING kitten.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Can't delete finisher

in Bugs: Game, Forum, Website

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I have one of these finishers. I cannot consume it because I have the permanent one. I tried replaced the ‘-’ with a space. Putting the number 1 after it does nothing. I received the Limited Finisher as a drop after I purchased the finisher. Adding [s] afterwards also did not work.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Can't delete finisher

in Bugs: Game, Forum, Website

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

How do I delete this?

Attachments:

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Teams in SPVP - Details here Pls - Active

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Guys In Red Lipstick [GIRL] (previously Disney Channel [Twrk]) is as good as Good Fights in my opinion with Caed, Tany, Wakkey, Reevzy, and Necitor. Past that there are a few teams that don’t have a 100% consistent roster or team name with No Good Intentions, Team Teamwork, and Quaggan Basketball Association (previously Player Skill Issues). Zoose is starting up another team, too. That’s at least six decent teams on NA.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Why the pvp community is upset

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Rickster, Lordosicky’s fairly well known as a troll, so get rid of your self-righteousness, please. I never said why I thought he was a troll, so your argument that my argument isn’t well reasoned isn’t well reasoned.

Also, not only are you wrong there, but you’re wrong about what I think. I never said I didn’t think the game was in a bad place. Ask anyone who knows me and they’ll tell you the same thing. I hate the current meta, and I hate that Anet won’t tell us when and how it will change.

Another thing: I’m one of those hardcore players you’re talking about. I’ve been in every major tournament since the PAX qualifiers and 3,215 tournament matches played. Trust me. ArenaNet knows the top players are unhappy. I don’t think they understand quite how unhappy we are, though.

Lastly, agreeing with every insult is just as bad as dismissing them. I don’t dismiss them all. There are several valid points as to why this game is in a bad state, but the forums are a cesspool of ignorance. If you agree with all the complaints here, you need to seriously rethink many things.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Why the pvp community is upset

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

There is a PvP community. Most of the top players in the game talk to each other regularly.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

I'm the fourth best team pvper, whats next

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Can you teach me how to land skill shots? I have trouble landing my Combustive Shot, even with full adrenaline. I think Anet should increase the AoE.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief